so pop out TSS, take down Rikard, then press down on Audvin till he is forced to surrender?

we have some good stoked pool rn, we should probably use it on TSS to make sure Rikard can't pull any tricks. we are pulling our ace here, we can't afford to have it fail
 
so pop out TSS, take down Rikard, then press down on Audvin till he is forced to surrender?

The basic question is whether to focus on Audvin or Rikard first. I'm actually not sure which of those is right, here. With a little luck, TSS could take down both but we can't count on it.

we have some good stoked pool rn, we should probably use it on TSS to make sure Rikard can't pull any tricks. we are pulling our ace here, we can't afford to have it fail

Our Stoked Pool is pre low right now, but we can add it to this, yeah.
 
The basic question is whether to focus on Audvin or Rikard first. I'm actually not sure which of those is right, here. With a little luck, TSS could take down both but we can't count on it.
My understanding is that Rikard is the more dangerous of the two, but that is possibly evened out by Audwin being fresher than Rikard.
 
Okay, here's a basic plan idea. The stuff after TSS is a bit rudimentary and I'd be happy to take suggestions, but I think using TSS right off he bat to take out Rikard and hopefully at least soften Audvin up is correct.

[X] Plan Well We Tried Not To Use This...
-[X] 105d6 Attack (105d6 tricks)
-[X] 32d6 Defense (32d6 tricks)
-[X] 0d6 Intercept
-[X] Important Note: All bonuses do not include our bonus specifically against Rikard from Frenzybane.
-[X] Important Note 2: Every successful defense with Standstill grants an additional 4 Stoked Pool dice. These are not listed because it's only on successful defenses.
-[X] Important Note 3: All attack sequences obviously stop when our opponents surrender or go down, we are trying to avoid casualties.
-[X] Use Sundersight to gauge our opponents as we fight.
-[X] Activate Stoker State 4 (-12 Orthstirr), Slipstream (-8 Orthstirr), Heated Shroud (-5 Orthstirr), and Ember-Wing Cloak to take to the air (No cost, +4 Stoked Pool) as combat begins, and Veto Motion (-3 Orthstirr, +4 Stoked Pool) to maneuver precisely as necessary. All dice pools below include +2d6 from Sunshine and Skyfire.
-[X] Activate Slowing Slog for 9 levels (-81 Orthstirr, +4 Stoked Pool) if we ever seem about to take damage.
-[X] We should still have a 120d6+16 Atgeir Bodyguard w/2 Odr up.

-[X] When first attacked immediately use Time Stands Still (-1 Aspect, 23d6+6, +4 Stoked Pool then adding all Stoked Pool to the roll, should be at least 12 dice due to EWC), avoid it, and then launch a 3Fold Fast-Stored Kindle Spinner w/Puncture targeting both if possible, Rikard if we need to pick (-14 Orthstirr, +4 Stoked Pool) a 2Fold Sharpened Lightning Charged Firebomb Strike w/Puncture targeted carefully to not hit anyone who's already actually injured (-13 Orthstirr, +4 Stoked Pool) and a single Sharpened Lightning Charged Firebomb Strike w/Puncture (-11 Orthstirr, +4 Stoked Pool) in whichever order seems best, all trying to take out our remaining opponents (prioritizing Rikard, then Audvin if Rikard seems at the point where he'd need to surrender/go down). End the TSS in melee with Audvin unless Rikard is still up but on his last legs, in which case end it in melee with him.
-[X] If somehow attacked before we can activate TSS (which should be able to be activated as a defense), we'll use a Shield Sacrifice to survive the attack (-3 Shield Endurance) and do TSS as soon as possible.

-[X] Assuming anyone is still up after Time Stands Still, attack them with up to six 137d6+6 Sharpened x60 Lightning Charged Firebomb Strikes w/ Puncture (-70 Orthstirr and +4 Stoked Dice each) prioritizing Audvin first, then Rikard (unless Rikard looks to be on his last legs, in which case we prioritize him first).
-[X] If at any point without Time Stands Still being active anyone we are attacking has a Guard up, or constructs of any sort seem to be an issue, use up to two 11d6+16 Devouring Blazes adding 3 Stoked Dice to remove them (-7 Orthstirr and -3 Stoked Pool each).

-[X] If attacked in melee default to using Contested Movement using Stoked Pool for extra dice (-1 Orthstirr, +4 Stoked Pool then lose all of it, 11d6+16 Hamr Roll + Stoked Pool which should always be at least 8 dice, usually higher), counterattacking with with Sharpened Lightning Charged Firebomb Strikes (-2 Orthstirr, +4 Stoked Pool) unless attacked by multiple things simultaneously, in which case use Contested Movement against one of them and defend against the other with the same priorities as ranged attacks (listed below).

-[X] By default use our Atgeir Bodyguard to defend against ranged attacks (except Fleinns). In response to any ranged attack not a Fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through that or is used on us without it up use Halting Vortex (-2 Orthstirr, +4 Stoked Pool), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-3 Endurance on one Shield) and if that's not viable up to two 121d6+15 Reinforcedx103 Sway defenses(-105 Orthstirr each) as seems appropriate. If we have drawn a shield and defended against a Trick, always defend against the next Trick Attack with that Shield as well (-3 Endurance on the same Shield).

-[X] If we are specifically targeted by an AoE that seems avoidable use Backstep + Ember-Wing Cloak (-5 Orthstirr) to avoid it (on Devouring Blaze, do this in preference to other defenses if it seems viable).

-[X] If we go below 200 Orthstirr or are trapped by something we could break out of by doing so, stoke an Aspect.
-[X] Tactics - We will congratulate them on a fight well fought and use Time Stands Still immediately, hoping to take our Rikard and maybe Audvin, then if he's still up engage Audvin in melee where he's not at his best and beat him down. It's really pretty straightforward.

EDIT: Upon reflection, added Puncture to the TSS attacks, just in case. Added congratulating them on a fight well fought. Added more Folded attacks to the TSS.
 
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I feel good with slamming TSS now. We have taken one out without it, so it's not as if we are using it as a desperation play to at least take out a single one.

I think we should definitely target Rikard: having our armor hit by Audvin sucks, but Rikard is the better opponent who is going blow for blow with us for the most part. All Audvin can do is play support and tilt those sort of even scales towards Rikard, as we saw here.


Do we have any good AOE moves? If we could try to bait Rikard into covering Audvin and then TSS aoe spam them down, would that work?
 
I feel good with slamming TSS now. We have taken one out without it, so it's not as if we are using it as a desperation play to at least take out a single one.

I think we should definitely target Rikard: having our armor hit by Audvin sucks, but Rikard is the better opponent who is going blow for blow with us for the most part. All Audvin can do is play support and tilt those sort of even scales towards Rikard, as we saw here.

The plan is currently targeting Rikard. I think Audvin may actually be more dangerous offensively...but only at range and we can keep him in melee without Rikard. Add in that Rikard's defenses are a bit more beaten down and Rikard seems the correct target.

Do we have any good AOE moves? If we could try to bait Rikard into covering Audvin and then TSS aoe spam them down, would that work?

Our only AoE are Kindle Spinner which is a very small AoE and Unleash Inferno and Bomb Boulders which are probably a bit excessive for a spar. So we have AoE, but not AoE that's good for this, I don't think. EDIT: Added a note to hit them both with Kindle Spinner if that's viable...I suspect it won't be but no reason not to do it if it is.
 
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So... just as a question...

Would using TSS be shameful? Winning this fight isn't worth taking Odreng

My guess is that it's fine if we use it to launch the attacks all at once, but not if we actually have any of them slam home before our targets are able to defend. If we need to specify that, we should specify that, even if it's literally handing them an advantage.

If this has been addressed before then I apologize for bringing it up again.
 
If this has been addressed before then I apologize for bringing it up again.

It's been addressed, the eventual conclusion was that it was fine. There are ways for them to theoretically resist if they can perceive the attacks, which they get a roll to do. EDIT: Speaking of which, Rikard may have a Perfect Defense Force Field he can use in Time Stop. Adding Puncture to our TSS attacks.
 
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So... just as a question...

Would using TSS be shameful? Winning this fight isn't worth taking Odreng

My guess is that it's fine if we use it to launch the attacks all at once, but not if we actually have any of them slam home before our targets are able to defend. If we need to specify that, we should specify that, even if it's literally handing them an advantage.

If this has been addressed before then I apologize for bringing it up again.
It would have only be shameful to use if we had used it on the first turn without giving our opponents a chance to get some blows in.

[X] Plan Well We Tried Not To Use This...
 
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Really enjoyed the writing of this update, felt like it had a lot of twists and turns.

As time slows to a crawl, you stoke your strength and send forth an atgeir of crimson power. It flies across the sky, aiming right towards its target. But, instead of the one who shot the arrow, it finds a home in Rikard Rockstrong.
(Flex Wall'd)
Only for him to let his swords dangle free as his arms curl up overhead. Biceps bulge as he strains his body and flexes so hard that a wall of force leaps into existence! Your ghostly atgeir strikes it full force, but fails to penetrate—leaving you defenseless against the bodkin arrow hurtling your way.

LMAO

Abs so strong that their mere presence repels arrows.

FORBIDDEN TEMPLE ART: CREATINE BARRIER



Anyway yeah, I think it's TSS time.

Honestly I think this is a good time to use it, it's a Finale, and this should be the final round.

Suggestion for the plan here @DeadmanwalkingXI, before we do this, I think we should briefly take a minute and congratulate them on a fight well-fought. It will make us look cooler, it's gracious, and it makes for a really dramatic scene.

-[X] When first attacked immediately use Time Stands Still (-1 Aspect, 23d6+6, +4 Stoked Pool then adding all Stoked Pool to the roll, should be at least 12 dice due to EWC), avoid it, and then launch a 3Fold Fast-Stored Kindle Spinner w/Puncture targeting both if possible, Rikard if we need to pick (-14 Orthstirr, +4 Stoked Pool) and two Sharpened Lightning Charged Firebomb Strikes w/Puncture (-11 Orthstirr and +4 Stoked Pool each) in whichever order seems best, all trying to take out our remaining opponents (prioritizing Rikard, then Audvin if Rikard seems at the point where he'd need to surrender/go down). End the TSS in melee with Audvin unless Rikard is still up but on his last legs, in which case end it in melee with him.

This only specifies two attacks? I know it does say "end in melee", and I'm presuming this is the third action, but we could use our Fireflash Cleave to both close that distance and do damage at the same time.
 
This only specifies two attacks? I know it does say "end in melee", and I'm presuming this is the third action, but we could use our Fireflash Cleave to both close that distance and do damage at the same time.
The Fast kindle spinner is action #1, then the 2 FFCs are actions #2 and #3. Moving is free for getting between targets in TSS
 
Anyway yeah, I think it's TSS time.

Honestly I think this is a good time to use it, it's a Finale, and this should be the final round.

Suggestion for the plan here @DeadmanwalkingXI, before we do this, I think we should briefly take a minute and congratulate them on a fight well-fought. It will make us look cooler, it's gracious, and it makes for a really dramatic scene.

That's fair. I'll add something to that effect, though we can't spend too long on it. They're not gonna stop fighting while we talk.

This only specifies two attacks? I know it does say "end in melee", and I'm presuming this is the third action, but we could use our Fireflash Cleave to both close that distance and do damage at the same time.

As Aeonilluminate notes, movement is free and this is three attacks (1 Folded Kindle Spinner and 2 Firebomb Strikes).
 
That's fair. I'll add something to that effect, though we can't spend too long on it. They're not gonna stop fighting while we talk.

Sounds good! Honestly we can leave it fairly vague, I trust @Imperial Fister can take that and run with it.

The Fast kindle spinner is action #1, then the 2 FFCs are actions #2 and #3. Moving is free for getting between targets in TSS
As Aeonilluminate notes, movement is free and this is three attacks (1 Folded Kindle Spinner and 2 Firebomb Strikes).

Ah, gotcha!

Maybe we should swap the middle FBS with something Twofold instead? More Kindle-Spinners perhaps?
 
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