Huh. Okay then. The FBS rolls also look wrong if they're against Rikard (either not including Against the Odds or Frenzybane). But that's one of the issues there seemed to be with Contested Movement, so if there's something making Twists not apply or something like that...
Another 19d6+7? I think it'd actually be more dice than that if the order of attacks is accurate (should be 23d6 due to the 2 attacks preceding it, I think).
The Contested Movements are probably fine. Even a 70 is way higher than Rikard was getting sans Stoked Pool, and none of them have had a lot of opportunities to gain that.
The FBS attacks I have no idea, but the Contested Movements mean we're probably not getting rolled.
[X] Plan Shooting Skeet
-[X] 105d6 Attack (105d6 tricks)
-[X] 32d6 Defense (32d6 tricks)
-[X] 0d6 Intercept
-[X] Important Note: All bonuses do not include our bonus specifically against Rikard from Frenzybane.
-[X] Important Note 2: Every successful defense with Standstill grants an additional 4 Stoked Pool dice. These are not listed because it's only on _successful_ defenses.
-[X] Important Note 3: All attack sequences obviously stop when our opponents surrender or go down, we are trying to avoid casualties.
-[X] Stoke Frami (+440 Orthstirr)
-[X] Use Sundersight to gauge our opponents as we fight.
-[X] Activate Stoker State 4 (-12 Orthstirr), Slipstream (-8 Orthstirr), Heated Shroud (-5 Orthstirr), and Ember-Wing Cloak to take to the air (No cost, +4 Stoked Pool) as combat begins, and Veto Motion (-3 Orthstirr, +4 Stoked Pool) to maneuver precisely as necessary. All dice pools below include +2d6 from Sunshine and Skyfire.
-[X] Activate Slowing Slog for 9 levels (-81 Orthstirr, +4 Stoked Pool) if we ever seem about to take damage.
-[X] Open up with the 81d6+16 4Fold Kindle Spinner (-9 Orthstirr, +4 Stoked Pool) from our Fast at Forseti while he is still trapped, hopefully taking him out before he can free himself.
-[X] Simultaneous with that, toss up a 120d6+16 Atgeir Bodyguard w/**2 Odr** added (-125 Orthstirr, **-2 Odr**),
-[X] Starting while the Kindle-Spinners are still going move into melee and attack Rikard with up to five 124d6+16 Sharpened x60 Lightning Charged Firebomb Strikes / Puncture (-70 Orthstirr and +4 Stoked Dice each), if Rikard goes down move on to Forseti (if he's still up) or Audvin.
-[X] If at any point anyone we are attacking has a Guard up, or plant/ice constructs or pollen clouds seem to be an issue, use up to two 10d6+16 Devouring Blazes adding 3 Stoked Dice to remove them (-7 Orthstirr and -3 Stoked Pool Dice each).
-[X] If it seems useful at any point (to remove, say, a cloud of pollen or seeds, especially ones that look flammable and would hit us with the explosion) use an 30d6+16 Orthstirr-enhancedx23 Sailwind (-30 Orthstirr) to blow things susceptible to that kind of thing away from us.
-[X] Against Audvin's first attack, use Contested Movement against Rikard using one use of Fight of Our Life and our entire Stoked Pool for extra dice (-1 Orthstirr, +4 Stoked Pool then lose all of it, 18d6+16 Hamr Roll + Stoked Pool which should be at least 8 dice here), counterattacking byy using Forceful Lever (-5 Orthstirr) to put Rikard between us and the attack.
-[X] If attacked in melee default to using Contested Movement using Stoked Pool for extra dice (-1 Orthstirr, +4 Stoked Pool then lose all of it, 11d6+16 Hamr Roll + Stoked Pool which should always be at least 4 dice, usually much higher), counterattacking with with Sharpened Lightning Charged Firebomb Strikes (-2 Orthstirr, +4 Stoked Pool) unless attacked by multiple things simultaneously, in which case use Contested Movement against one of them and defend against the other with the same priorities as ranged attacks (listed below).
-[X] By default, once it's up, use our Ageir Bodyguard to defend against ranged attacks (except Fleinns). In response to any ranged attack not a Fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through that or is used on us without it up use Halting Vortex (-2 Orthstirr, +4 Stoked Pool), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-3 Endurance on one Shield) and if that's not viable up to two 121d6+25 Reinforcedx103 Sway defenses(-105 Orthstirr each) as seems appropriate. If we have drawn a shield and defended against a Trick, always defend against the next Trick Attack with that Shield as well (-3 Endurance on the same Shield).
-[X] If we are specifically targeted by an AoE that seems avoidable use Backstep + Ember-Wing Cloak (-5 Orthstirr) to avoid it (on Devouring Blaze, do this in preference to other defenses).
-[X] As a contingency, if a powerful and truly unavoidable attack looks to be coming at us (especially Forseti's big move, which we'll use this on no matter what), use Time Stands Still (-1 Aspect, 23d6+16, +4 Stoked Pool then adding all Stoked Pool to the roll), avoid it, and then use one of our three actions to Forceful Lever one of the enemies into the way of it (-5 Orthstirr, prioritizing Rikard, then Audvin), and the other two to use a 3Fold Fast-Stored Kindle Spinner (-5 Orthstirr) and a Sharpened Lightning Charged Firebomb Strike (-2 Orthstirr) in whichever order seems best at melee range on other enemies, all trying to take out our remaining opponents (prioritizing Forseti, then Audvin, then Rikard).
-[X] If we go below 200 Orthstirr or are trapped by something we could break out of by doing so, stoke an Aspect.
-[X] Tactics – The basic idea here is to use Rikard o block Audvin's first attack with Forceful Lever, then unleash our Folded Kindle Spinner from our Fast on Forseti before he gets the chance to act, hopefully taking him out, simultaneously putting up our own defenses and attacking Rikard again to try and finish him off as well. If we don't manage to take out Forset before his Trick goes off, then, we'll use Time Sands Still to avoid it and try and finish our opponents off.
0~0~0
Forseti's pollen is still active, which means that he needs to be taken out as soon as possible. Darting into the sky on crimson wings, you aim to do just that. Unfortunately, as the whistling of an orthstirr-packed arrow reaches your ears, it seems that Audvin intends to do something about that.
Unfortunately for him, that's exactly what you expected him to do.
As time slows to a crawl, you stoke your strength and send forth an atgeir of crimson power. It flies across the sky, aiming right towards its target. But, instead of the one who shot the arrow, it finds a home in Rikard Rockstrong. (Flex Wall'd)
Only for him to let his swords dangle free as his arms curl up overhead. Biceps bulge as he strains his body and flexes so hard that a wall of force leaps into existence! Your ghostly atgeir strikes it full force, but fails to penetrate—leaving you defenseless against the bodkin arrow hurtling your way.
All you can do is channel strength to your slowing armor before it hits. (Bodkin Burst does double damage against armor! 5+2+5+2x2=28-14=14 Armor Damage! Armor Pierced!)
Runes erupt across Audvin's bow as his arrow slips through the links of mail before bursting into a fiery explosion. Broken links of chain scatter like the ashes of the pyre as your teeth grind together. Just as you leap to respond, however, a surge of energy draws your attention to the heavens—where Forseti prepares to stoke an Aspect to escape your grasp.
And if he does that, he'll be able to use his big attack.
Which you cannot allow.
Just as Audvin yanks his spear off his back and prepares to meet your advance, you pivot on the spot, bouncing off a wall of frozen space, and charge straight towards Forseti in the sky. As an atgeir bodyguard finishes forming and Audvin screams his agony, Forseti's eyes widen as his fate draws near. (Unable to defend, Forseti bows out!)
Thrusting your hand towards the sky, a quartet of afterimage-laden Kindle Spinners race the sun as Forseti vanishes in an explosion of fire. As the smoke clears, it's to the shame-faced image of Forseti silently yielding before collapsing against the suddenly-appearing stone palm rising from the earth—courtesy of Hall Water-Watcher from the sidelines.
Your grin doesn't last long, though, as your instincts scream and you whirl back into action as a man-wide palm shoots towards you from the earth—Rikard is making his move. (Halla's Hamr: 93 vs Rikard's Hamr: 39, Halla Wins!)
Sagaseeker erupts into lightning-filled flames as you swing. Atgeir meets rock and rock is found wanting. Stone shatters from your strike, the explosion only propelling the shards that much further as Rikard's voice reaches your ears, "You catch that, Winny? She's still using that move!"
"Right!" Audvin answers his cousin as you whirl around and lock eyes with the spear-wielding warrior. Strength surges along his limbs as he crouches upon the palm of a rapidly growing rock arm. Spear in hand, his steel eyes sharpen as his heart's might leaps to the fore.
Time slows to a crawl as your breath catches in your throat. Though you swing with considerable might, so too does Audvin's Stoking Strike roar with all his rage behind it. If that blow lands, he's going to make you bleed—you can just feel it to be true. (Halla's Hamr: 76+6=82 vs Audvin's Hamr: 92, Audvin Wins! 16-9=7 Damage! Frenzy is Broken!)
Your jaw snaps shut with a sharp click as your Frenzy shatters around you as your blood spills around the spear lodged in your gut. Wrenching yourself free from the weapon, you hit the ground in a tumble before staggering to your feet.
You are down your Frenzy and your armor has taken a beating, but you're still in the fight! If there's one thing you are, it's tough as nails!
Rikard is covered in his crimson frami, but he doesn't feel like he's gained any orthstirr from that. That, plus the fact that his wounds have healed, leads you to believe that he's used his frami to mend his wounds—meaning that he's still fighting fresh.
Audvin is fighting fit and raring to go. He's quite ticked off by your constant creation of constructs, but understands that he should try to pierce your armor again. He's also used up his Stoker State to break your frenzy.
It seems that they're working together better now that Forseti is down—that probably shook them out of their rut. Rikard is going to play defense as Audvin hits you with a lot of arrows.
Endurance: (15/16) | Frenzy: (0/7) | Armor: (28/42) (+9 to Defense)
Orthstirr: (873/1319) | Odr: (117)
(X) Frami: 440 | ( ) Virthing: 440 | ( ) Saemd: 439
Sagaseeker has 80 orthstirr in his reservoir.
Emberguard has 28 orthstirr in its reservoir.
Shapeshifting + Runes are granting you (+2 to Damage, +7 Attack-Speed)
Your combat pool is 137d6 and you have 4d6 Stoked Dice
What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in
0~0~0
AN: Didn't work out the way you'd hoped, but you got one of them down!
Okay, mixed bag, but not all bad by any means. Forseti is down after all.
I think now very much is the time for TSS, though. @Imperial Fister would activating TSS allow us to recover Frenzy and would that require 'expending' one of our three attacks?
Oh, right, minor notation error (not a math error, the math is correct). This should be 28 damage, not 24. The total of 14 armor damage is right, but just so nobody is confused.
I think now very much is the time for TSS, though. @Imperial Fister would activating TSS allow us to recover Frenzy and would that require 'expending' one of our three attacks?
Oh, right, minor notation error (not a math error, the math is correct). This should be 28 damage, not 24. The total of 14 armor damage is right, but just so nobody is confused.