[X] Plan Aggressive Opening
-[X] Invest 4 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 inScouting (-12 Orthstirr)
-[X] 97d6 Attack (97d6 tricks)
-[X] 40d6 Defense (40d6 tricks)
-[X] 0d6 Intercept
-[X] Important Note: All bonuses do not include our bonus specifically against Rikard from Frenzybane.
-[X] Important Note 2: Every successful defense with Standstill grants an additional 4 Stoked Pool dice. These are not listed because it's only on
successful defenses.
-[X] Important Note 3: All uses of Perfected Ignition Tricks are instead powered by Forgefire where applicable.
-[X] Use Sundersight to gauge our opponents as we fight.
-[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins(-5 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr, +4 Stoked Pool)
-[X] Activate Against the Odds (-35 Orthstirr), Slowing Slog for 9 levels (-81 Orthstirr, +4 Stoked Pool), Stoker State 4 (-12 Orthstirr), Slipstream (-8 Orthstirr), Heated Shroud (-5 Orthstirr), and Ember-Wing Cloak to take to the air (No cost, +4 Stoked Pool) as combat begins, and Veto Motion (-3 Orthstirr, +4 Stoked Pool) to maneuver precisely as necessary. All dice pools below include +2d6 from Sunshine and Skyfire.
-[X] Put up two 120d6+25 (w/Hugareida) Sword Guards w/
2 Odr each (-122 Orthstirr and
-2 Odr each), and a 15d6+25 Semi-Halting Vortex (-10 Orthstirr, +4 Stoked Pool), use the Semi-Halting Vortex only against Basic Attacks, the Sword Guard only against Trick attacks, and neither against Fleinns. The Sword Guards will never engage with Rikard at all in melee.
-[X] Put up an Atgeir Counter-Stab with a pool of 20 Orthstirr (-28 Orthstirr) counterattacking with up to ten 6d6+16 Sharpened Lightning-Charged Firebomb Strikes (-2 Orthstirr from the pool each).
-[X] Make a Stoked Engage for fifteen 5d6+16 Sharpened Lightning-Charged Basic Attacks (-15 Stoked Pool, -43 Orthstirr, +5 Speed, +60 Stoked Pool) against Rikard. Then follow up with four Sharpenedx45 Lightning Charged Firebomb Strikes / Puncture 100d6+16 (-55 Orthstirr each). In both cases move on to targeting Forseti if Rikard has actually gone down.
-[X] If at any point anyone we are attacking has a Guard up (including before the Stoked Engage goes off, but not during it), or plant constructs or pollen clouds seem to be an issue, use up to three 10d6+16 Devouring Blazes adding 6 Stoked Dice to remove them (-7 Orthstirr and -6 Stoked Pool Dice each).
-[X] If it seems useful at any point (to remove, say, a cloud of pollen or seeds, especially ones that look flammable and would hit us with the explosion) use a 42d6+16 Sailwind (-7 Orthstirr) to blow things susceptible to that kind of thing away from us.
-[X] If at any point we are over our cap on Stoked Pool dice (and we don't think it'll kill our opponent outright) make up to two Sharpenedx22 Lightning-Charged Stoking Strike w/Puncture for 105d6+16 including 51 Stoked Pool Dice (-35 Orthstirr and -51 Stoked Pool Dice each),
-[X] If attacked in melee default to using Contested Movement (-1 Orthstirr, +4 Stoked Pool, 11d6+16 Hamr Roll), counterattacking with Sharpened Lightning Charged Firebomb Strikes (-2 Orthstirr, +4 Stoked Pool) unless attacked by multiple things simultaneously, in which case if the attacks look especially large, use Contested Movement with Fight of Our Life (-1 Orthstirr, +4 Stoked Pool, 18d6+16 Hamr Roll), and counterattack with a use of Forceful Lever (-5 Orthstirr) to move one attacker into the way of the other attack. For smaller or subsequent simultaneous attacks use Contested Movement against one of them and defend against the other with the same priorities as ranged attacks (listed below). Because the Sword Guards will never engage with Rikard this means we will always use Contested Movement on him and the Sword Guards against others if he's making a Trick Attack (his basic attacks might still hit Semi-Halting Vortex). If he attacks them in melee, we respond to it as an attack on ourselves and use Contested Movement as above.
-[X] By default use the Sword Guards to defend against ranged Trick Attacks and Semi-Halting Vortex to defend against ranged Basic Attacks (except Fleinns, as noted above). In response to any ranged attack not a Fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through those use Halting Vortex (-2 Orthstirr, +4 Stoked Pool), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-3 Endurance on one Shield) and if that's not viable up to two 120d6+25 Reinforcedx100 Sway defenses(-102 Orthstirr each) as seems appropriate. If we have drawn a shield and defended against a Trick, always defend against the next Trick Attack with that Shield as well (-3 Endurance on the same Shield).
-[X] Tactics – Put up defenses, notably including Heated Shroud to burn away any plants in the immediate vicinity, and then go to town with Stoked Engage on Rikard, and have an Atgeir Counter-Stab ready to respond to his own attacks. Defensively, we're focusing on using Contested Movement, including using it with Forceful Lever to move opponents into the way of other opponents attacks, and using powerful Guards for ranged attacks or when we are attacked simultaneously. There are also a massive number of contingencies for specific situations in this plan.
Alright, here's a plan. Fighting three people at once is complicated.
I'll note a couple of things for the record:
1. We get a lot of Stoked Dice in this plan. A lot. We don't mostly use them, though there's a safety valve in a Stoked Strike.
2. No numbers include the specific bonuses against Rikard. I had to go one way or the other on it and went with the lower number.
3.
@Imperial Fister does the Contested Movement into Forceful Lever (to move one guy into the way of another guy's simultaneous attack) idea actually work? It seems super cool and like it should work once, but then they'd be wise to it, but some confirmation one way or the other and info on whether it's reusable would also be good.
EDIT: Clarified some stuff about the Sword Guards being targeted to defend against people other than Rikard. Added a second possible Stoking Strike after seeing how many dice we could wind up with. Added Sundersight and the Forgefire note.