On average, Firebomb Strike does 4, that's the point.

I'm aware. It's just that when I asked that question, I was under the impression Leaping-Cleave and Firebomb-Strike did the same amount of damage, as this was said:

Honed or not Honed? If we're talking Honed, then Leaping-Cleave, if not then they're about equal. Leaping-Cleave just has a good secondary effect that, unfortunately, doesn't really apply super well here


Looking back, Leaping-Cleave is 5 damage. Honed Leaping-Cleave is 6. Of course, as noted it has down sides. Firebomb has less of those, and some potential upsides as well.

Huh. I suppose a one point orthstirr difference isn't too bad. I doubt we're gonna end up spamming Firebomb-Strikes like crazy.
 
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I wonder if reinforce is a version of reinforce shield that doesn't break on trick attacks, probably in exchange for being costlier per layer. That would make it situational for Halla who has halting Vortex, but awesome for any other viking that wants to use 2 handed weapons.
 
Huh. I suppose a one point orthstirr difference isn't too bad. I doubt we're gonna end up spamming Firebomb-Strikes like crazy.

Being a Hugareida attack, Firebomb Strike does also include a +1d6 bonus to the attack in its cost (more, if our Ignition Hugareida advances). It can't be Honed, but does get an equivalent die bonus anyway.

I wonder if reinforce is a version of reinforce shield that doesn't break on trick attacks, probably in exchange for being costlier per layer. That would make it situational for Halla who has halting Vortex, but awesome for any other viking that wants to use 2 handed weapons.

Plausible. It would presumably also not cancel tricks or require armor as you can just reinforce yourself. We'll see how it works when we grab it.
 
One of the major issues with Leaping-Cleave is that we can't change direction in mid-air, right? Can we fix that with Ignition? Add a brief boost to reposition ourselves? Would that be a whole new Trick?
 
They might be a bit too busy practicing their martial arts to focus on their marital ones. Halla wants a kid, but she also wants blood.

With one turn off, we probably can get to Reinforce Shield up immediately before getting pregnant (given Training occurs at the start of the round). Can we know how this works while raiding one way or the other for sure before planning our training dice next turn? It seems relevant.

One of the major issues with Leaping-Cleave is that we can't change direction in mid-air, right? Can we fix that with Ignition? Add a brief boost to reposition ourselves? Would that be a whole new Trick?

Combining tricks requires either a new one or Mastering the existing one, per previous discussion.
 
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Can we know how this works while raiding one way or the other for sure before planning our training dice next turn? It seems relevant.
Sure, I'll post the full breakdown of the mechanics once the raiding happnes... if you pass your trials, of course.

Every turn you spend raiding gives you 3 mini 'raiding turns', which include Target options, Personal options, and Training options.
 
cant wait to fail raiding trials since woman have to do better than just passing to join (being a girl is hard mode dumb dumbs) and being stuck at home with 2 management dies
 
cant wait to fail raiding trials since woman have to do better than just passing to join (being a girl is hard mode dumb dumbs) and being stuck at home with 2 management dies

We're, uh, notably better than most of the men applying. I think we'll be fine. I did an analysis of how badass Halla was likely to be at this point a while ago, but she exceeded expectations by kind of a lot (especially in orthstirr). Here's how she compares to 'standard' 20 year old Norsemen in this trial:

Average Stats: Hamr 5-6 (7 isn't terribly rare), Hugr 4-6, Orthstirr 40-60, very few have their Fylgja unlocked
Halla Stats: Hamr 5, Hugr 6, Orthstirr 71, Fylgja 4,

So, her Hamr and Hugr are within the average range (slightly below average Hamr, slightly above average Hugr if anything), but her Orthstirr is something like 20 points higher than the average here. Which is silly high. Plus she has a fylgja, which is far from nothing.

Average Combat Pool, Tricks, and Hugareida: 15-25 Combat Pool, 8-15 Tricks (not counting skill tricks), 1 Mastered Trick, 0-1 Hugareida (having one isn't uncommon, but isn't universal either)
Halla Combat Pool, Tricks, and Hugareida: 31 Combat Pool, 15 Tricks (not counting skill tricks, 16-17 if you count Rough Tricks), 0 Mastered Tricks, 2 Hugareida (one of them Level 2),

Here, we see where Halla has become...kind of ludicrous, honestly. Her combat pool is more than double that of some people in this range (though their equipment helps a bit there), and easily half again most of them. Even the best she probably has at least 6-8 dice on. Her Tricks are maxed out, including two different good, powerful, hugareida when many of these people don't even have one. She lacks any Mastered tricks yet, but those mostly save Orthstirr, and with 10-20 extra points of that, she'll be just fine. Halla is an elite combatant very capable of wrecking most of these people.

Average Skill Ratings: 2 in most combat skills, 4-5 in their highest, 3-4 in non-combat skills, maybe 5-6 if they specialize, 7 in Labor or Farmwork.
Halla Skill Ratings: 2 in most combat skills, 3 in four of the highest, 2-3 in most non-combat skills. 1 each in Labor and Farmwork.

Here's where her inexperience comes up. She's a much worse farmer than most of these people, only average in Hugr skills (slightly above average Hugr, slightly below average skills), and distinctly below average in Overland (she's down probably 2 dice from average there)...but I don't think any of these issues are gonna be wildly relevant to the raider trials.
 
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Yeah, and Halla has all of that at Sixteen.

There's still a chance of Unreasonable Shenanigans being put in place openly, but that would be potentially Nid to just break the Rules simply to stick it to one person. There ain't no rule saying girls can't fight after all (Or we wouldn't be getting Orthstirr for feats of daring), but they can judge more harshly.

But that only goes to a point, and Halla is well above the standards of a Ready for Raiding adult. As long as she doesn't completely kwab the tests, she'll be fine.
 
Yeah, and Halla has all of that at Sixteen.

There's still a chance of Unreasonable Shenanigans being put in place openly, but that would be potentially Nid to just break the Rules simply to stick it to one person. There ain't no rule saying girls can't fight after all (Or we wouldn't be getting Orthstirr for feats of daring), but they can judge more harshly.

But that only goes to a point, and Halla is well above the standards of a Ready for Raiding adult. As long as she doesn't completely kwab the tests, she'll be fine.

Honestly, I suspect we're not even gonna get particularly harsh judging. This is a grudge-happy society and both Steinarr and Abjorn are notably scary people (the former definitely one of the scariest guys around locally and the latter immense with a reputation for a violent temper), even leaving Halla herself aside. Very few people are gonna want to risk getting Halla's father and husband alike angry with them (and likely her brother too, now I think on it) out of low-key sexism alone (in reality, they don't want to get Halla mad either, but we're talking sexists here, so they'd worry less about her).

Being seen as an unfair judge is almost certainly odrengskapr as well, so that's definitely something they'd want to avoid even without Halla's scary family.

We could always screw up our rolls completely or something, but barring that I think we've probably got this.

yes you may want to look under the violent options we get from bloodlust for future plans you might make
"[ ] (Violent) Pick a fight or spar with...
-[ ] Spar with Abjorn, your husband
-[ ] Someone else (Write in)"

Yeah, but the question was if we can make it a regular thing and thus get training dice from it. Which seems a valid question, and a valid thing to plan on if we can arrange it.
 
Childmaking Rolls:
(Halla's Hamr: 6, 6, 6, 5, 3, 2) 8 Successes, good lord
(Abjorn's Hamr: 3, 2, 2, 2, 4, 4, 2, 3, 3) 1 Success, Abjorn is doing his damndest to buy you time, holy shit.
Halla (fierce): Give me babies!
Abjorn(straining to hold back): Not... yet....

Any overflow on mastering Reinforce-Shield will be put towards learning Reinforce, in honor of my man's effort. Any overflow on learning Reinforce will be divided by 2 and then given to you as Hamingja (minimum of 1).
Ooooh. That overflow is something worth investing in.

(Sten's Teachings added! +1 Successes when training crafting!)
...and crafting training is suddenly something we want to buy one die at a time, where we can manage it, but lots of them.

[x] Visit the Seeress

This one's important.

They might be a bit too busy practicing their martial arts to focus on their marital ones. Halla wants a kid, but she also wants blood.

I look at Abjorn. I look at Halla. I look at what they're into. I think about them fighting side-by-side through a major battle and coming out the other end, utterly victorious, covered in glory with bags full of loot.

I cannot imagine that they would not immediately jump each other at the next available opportunity.

I mean, it may not be super-convenient for us, but....
 
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I look at Abjorn. I look at Halla. I look at what they're into. I think about them fighting side-by-side through a major batle and comign out the other end, utterly victorious, covered in glory with bags full of loot.

I cannot imagine that they would not immediately jump each other at the next available opportunity.

I mean, it may not be super-convenient for us, but....

While true, that's one *ahem* attempt at conception per battle. I imagine they're doing something like that if not quite as vigorous every night when at home...they probably can't fit in nearly as much time doing that sort of thing while out raiding.
 
I can't recall if there were rules against girls fighting. I know it was illegal for them to bear arms.

Obviously this has not been translated into the story, for Quest purposes.

It's also a stupid idea because if the men are out raiding, someone's got to be able to protect the homestead--which is even more important when you can just get random zombies popping up with supernatural powers.
 
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