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From my end, we taught her the basic stuff we had to teach and IF emphasized a few times that Sten was her primary instructor, not us. We're continuing to spar with her, just not spending xp on it.
Ok. 2 more questions: We infused 64 Odr into hugr this turn, right? Shouldnt our Hugr infusion be 8 instead of 7, or am I miscounting something? And where is the BOOK in our char sheet?
 
Ok. 2 more questions: We infused 64 Odr into hugr this turn, right? Shouldnt our Hugr infusion be 8 instead of 7, nor am I miscounting something?

We only had a 6 in Hugr Infusion before we Infused this last turn. Going from 7-8 would actually be 128 Odr.

And where is the BOOK in our char sheet?

Not there yet. I was waiting until we completed the cover. We're not gonna forget about it.
 
Each person would be 21 if we got then to Infusion 3 in all three stats. 28 if we offered Composure as well. Removing Fylgja drops that to 21 each. Not doing Hugr yet (which we probably won't...we want to examine the social impacts there in regards to existing berserks) would be 14 each. So, in practice, probably 21 for Abjorn (since we definitely want to give him everything but Hugr right now) and 7+ for everyone else.

We're also gaining 50 Odr this turn. I'd probably give everyone Hamr Infusion 3, and Abjorn Hamr, Fylgja, and Composure. That'd be 49 Odr if Vagn gets in on it by swearing to us. We can then see about other stuff going forward (I'm interested in giving Stigmar Composure, then Hugr and seeing if that lets him keep a lid on his Frenzy when it's first granted, assuming he even wants to be a berserk, of course...if that works the same should work for Abjorn, again assuming he wants to be a berserk).

Looks good to me. We mignt want to take some precautions if we make somebody a berserker, better not begin forced to knock them out.
 
Looks good to me. We mignt want to take some precautions if we make somebody a berserker, better not begin forced to knock them out.

Oh, precautions would be very heavy in that case...I honestly don't think we even want to do that quite yet. We probably want to check in with the berserkers as an organization and get officially inducted first, make sure there aren't gonna be problems...all that stuff.

Infusions other than Hugr are a lot less fraught.
 
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Oh, precautions would be very heavy in that case...I honestly don't think we even want to do that quite yet. We probably want to check in with the berserkers as an organization and get officially inducted first, make sure there aren't gonna be problems...all that stuff.

Infusions other than Hugr are a lot less fraught.

I don't think berserkers are a centralized organization. They feel more like a sub-culture, a community with some informal rules but no true authority.

Considering they are spread in all the Norse realms, i don't think they have a formal institution. Its probably more like small groups of berserkers who do initiation rituals and stuff.
 
I don't think berserkers are a centralized organization. They feel more like a sub-culture, a community with some informal rules but no true authority.

Considering they are spread in all the Norse realms, i don't think they have a formal institution. Its probably more like small groups of berserkers who do initiation rituals and stuff.

True, but we still don't want the local ones pissed at us for initiating a bunch of people without consulting them, y'know?
 
I understand.

By the way, since Vagn is already a berserker. Would't infusing him give him extra Frenzy?

Infusing his Hugr should do that, yeah. We'll maybe get to find out more about how most berserk's Frenzy works by trying (does his 4th point of Frenzy cost 1 Odr, or 8 Odr?)...we'll need to be careful not to give him too much, but it's doable in theory.

We probably want to burn a Reward Die on figuring out whether that's safe before doing it, honestly.

Also, unrelated but maybe we could ask Solrun abaout learning more Elemental Seidr. That is the type of Seidr we know the least abaout.

Next turn when seidr lessons start up for the summer we can ask.
 
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It should, yeah. We'll maybe get to find out more about how most berserk's Frenzy works by trying (does his 4th point of Frenzy cost 1 Odr, or 8 Odr?)...we'll need to be careful not to give him too much, but it's doable in theory.

We might want a Shapecrafter on hand, just in case.

Wich remembers me. When we start the whole political intrugue investigation, regarding who supports Corpsemaker and who dosen't. We should check on Hasvir and his family. To see what they are doing and on wich side they are.

Now that Vidar is dead and Abjorn inherited his farm, we an Hasvir are probably the richest landowners of the Valley. Beside the Jarls, maybe.
 
I lied, I'm calling it now.

As it turns out, I'm in a writing mood today
Scheduled vote count started by Imperial Fister on Oct 28, 2023 at 4:56 PM, finished with 99 posts and 8 votes.

  • [X] Plan Household Activities
    -[X] (Personal) Spend time with...
    --[X] Abjorn
    --[X] Help him deal with whatever he's feeling about what happened to his father. Just generally be there for him.
    -[X] (Lost Herd?) There's a large herd of high-quality cattle out in the highlands beyond your property. Write in what you wish to do about it.
    --[X] Approach cautiously and with an eye towards seeing if the cattle belong to someone (using Tricks and Seidr to check for spirits and other weirdness in particular, plus our Hag Stone, and suggesting Abjorn use his sense of smell), bringing basic gifts (food, alcohol, maybe some money) to make friendly with anyone who shows up claiming ownership. We'll claim the herd if there's nobody there even after we check very thoroughly and make sure, though.
    --[X] Keep the herd separate from our other cattle even after bringing it in, in case people show up later.
    --[X] Bring Abjorn, Stigmar, and Vagn.
    --[X] Our Household
    --[X] See how everyone is doing, hang out with friends and stuff.
    --[X] See if anyone is interested in having their Fylgja revealed. We need to grab some Experiences for that, but we want to do that anyway. Also check and see if anyone would like their stats Infused (though obviously, we talk around what we're actually doing).The latter offer is only for people sworn to us, we trust Vagn enough to tell him about this, but it requires us to make a permanent investment, so receiving it requires a permanent Oath.
    -[X] [Social] (Playdates)
    --[X] Klaus-Kjaran-Kadrina (Coast Family)
    --[X] Hopefully a smaller gathering will give our kids more opportunities to bond.
    -[X] (Exploration) Go on a walk through...
    --[X] The hills!
    ---[X] (Optional) Send your fylgja in your place (Does not cost an action)
    ---[X] (Optional) Range further from your home
    -[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
    --[X] For metal items have Heat Hold available just in case
    --[X] Using Sundersight (+1d3 Successes)
    --[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
    -[X] (Research)
    --[X] Continue teaching Bjorney Eyespeech – 1 Research
    --[X] Try and experiment with using a technique like Recall (ie: something telekinetic, using strings or fingers as our visualization) in our unbinding of needlebinding, doing it mentally rather than physically – 1 Research
    --[X] Get the scarecrow's permission and try sewing gloves (filled with straw) onto the ends of its arms, potentially making slits so the straw it is filled with can mix with those in the gloves – 1 Research
    --[X] Offer Odr, Food, and potentially places to stay or, in theory, Experiences, in our recruitment efforts for spirits to work for us, exact details depending on the specific spirit, what they offer us i exchange, and the other specifics of the arrangement –1 Research
    --[X] Try and look through our Fylgja's eyes while it is in the fold between worlds and otherwise experiment with using it to perceive spirits – 1 Research
    ---[X] Use this in concert with our recruiting efforts to find recruitment targets and eliminate any we get a bad feeling about (especially from Weighed On The Scales, which we're certainly using) from consideration
    --[X] Try and use a Rewrite to stretch the bounds of plausibility and make the Sunfire Hugareida as an Alloy out of Ignition and Unending Time In The Sun – 1 Research
    -[X] (Training) Hamr (255 xp to rank up)
    --[X] Train Hamr Itself 138xp (69xp)
    -[X] (Work Dice Usage)
    --[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 2 Workshop (13 Total)
    --[X] Resources: 6 Quality, 8 Food, 0 Goods, 0 Silver (14 Total)
    --[X] Livestock: 8 Quality, 7 Food, 0 Goods, 0 Silver (15 Total)
    --[X] Crafting: Create two Superior Mail Shirts for Dorri's Deal (8 Total)
    --[X] Construction: Improve Building – Workshop by 12 (12 Total)
    --[X] Experiences: Capture the Experiences of the three things needed for Fylgja Revealing (27 Total)
    --[X] Conversion: Spend for 6 Research Dice (12 Total)
    -[X] (Capacity)
    --[X] Remove Beaconlight, Vows of Love, Unleash Inferno, and Sailwind.
    --[X] Add the three Fylgja Revealing Experiences
    -[X] (Incidentals)
    --[X] Adding Taafl Board Capacity Gains to: Sigurdr, Hallbjorn,
    --[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Storm Iron
    [X] Plan The Hunt for the Faceless Man
    -[X] (Personal) Spend time with...
    --[X] Abjorn
    --[X] Help him deal with whatever he's feeling about what happened to his father. Just generally be there for him.
    -[X] (Personal) Use Divination to learn about the person who payed for Steinarr's killing
    --[x] Draw lots from a bag of 9: Drysalt, Lidrun, Dorri, Logi, Erikaer Corpsemaker, Hasvir Horrason, Steingrimm, Reinar Swordfury, and someone else. The "someone else" option is labeled "someone else"
    ---[x] further questions TBD based on results from the initial draw
    --[X] Our Household
    --[X] See how everyone is doing, hang out with friends and stuff.
    --[X] See if anyone is interested in having their Fylgja revealed. We need to grab some Experiences for that, but we want to do that anyway. Also check and see if anyone would like their stats Infused (though obviously, we talk around what we're actually doing).The latter offer is only for people sworn to us, we trust Vagn enough to tell him about this, but it requires us to make a permanent investment, so receiving it requires a permanent Oath.
    -[X] [Social] (Playdates)
    --[X] Klaus-Kjaran-Kadrina (Coast Family) --[X] Hopefully a smaller gathering will give our kids more opportunities to bond.
    -[X] (Exploration) Go on a walk through... --[X] The hills!
    ---[X] (Optional) Send your fylgja in your place (Does not cost an action)
    ---[X] (Optional) Range further from your home
    -[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
    --[X] For metal items have Heat Hold available just in case
    --[X] Using Sundersight (+1d3 Successes) --[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
    --[X] Continue teaching Bjorney Eyespeech – 1 Research
    --[X] Try and experiment with using a technique like Recall (ie: something telekinetic, using strings or fingers as our visualization) in our unbinding of needlebinding, doing it mentally rather than physically – 1 Research
    --[X] Get the scarecrow's permission and try sewing gloves (filled with straw) onto the ends of its arms, potentially making slits so the straw it is filled with can mix with those in the gloves – 1 Research
    --[X] Offer Odr in our recruitment efforts for spirits to work for us, exact details depending on the specific spirit and the arrangement –1 Research
    --[X] Try and look through our Fylgja's eyes while it is in the fold between worlds and otherwise experiment with using it to perceive spirits – 1 Research
    ---[X] Use this in concert with our recruiting efforts to find recruitment targets and eliminate any we get a bad feeling about from consideration
    --[X] Try and use a Rewrite to stretch the bounds of plausibility and make the Sunfire Hugareida as an Alloy out of Ignition and Unending Time In The Sun – 1 Research
    -[X] (Training) Hamr (255 xp to rank up)
    --[X] Train Hamr Itself 138xp (69xp)
    -[X] (Work Dice Usage)
    --[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 2 Workshop (13 Total)
    --[X] Resources: 6 Quality, 8 Food, 0 Goods, 0 Silver (14 Total)
    --[X] Livestock: 8 Quality, 7 Food, 0 Goods, 0 Silver (15 Total)
    --[X] Crafting: Create two Superior Mail Shirts for Dorri's Deal (8 Total)
    --[X] Construction: Improve Building – Workshop by 12 (12 Total)
    --[X] Experiences: Capture the Experiences of the three things needed for Fylgja Revealing (27 Total)
    --[X] Conversion: Spend for 6 Research Dice (12 Total)
    -[X] (Incidentals)
    --[X] Adding Taafl Board Capacity Gains to: Sigurdr, Hallbjorn,
    --[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Storm Iron
 
Ope, I need someone to roll a d6 for Sigurdr and another person to roll a d6 for Hallbjorn, as they're playing on the tafl board
 
Winter 10/Turn 3
(You have cultivated 50 Odr)
[X] Plan Household Activities
-[X] (Personal) Spend time with...
--[X] Abjorn
--[X] Help him deal with whatever he's feeling about what happened to his father. Just generally be there for him.

-[X] (Lost Herd?) There's a large herd of high-quality cattle out in the highlands beyond your property. Write in what you wish to do about it.
--[X] Approach cautiously and with an eye towards seeing if the cattle belong to someone (using Tricks and Seidr to check for spirits and other weirdness in particular, plus our Hag Stone, and suggesting Abjorn use his sense of smell), bringing basic gifts (food, alcohol, maybe some money) to make friendly with anyone who shows up claiming ownership. We'll claim the herd if there's nobody there even after we check very thoroughly and make sure, though.
--[X] Keep the herd separate from our other cattle even after bringing it in, in case people show up later.
--[X] Bring Abjorn, Stigmar, and Vagn.

-[X] (Personal) Spend time with...
--[X] Our Household
--[X] See how everyone is doing, hang out with friends and stuff.
--[X] See if anyone is interested in having their Fylgja revealed. We need to grab some Experiences for that, but we want to do that anyway. Also check and see if anyone would like their stats Infused (though obviously, we talk around what we're actually doing).The latter offer is only for people sworn to us, we trust Vagn enough to tell him about this, but it requires us to make a permanent investment, so receiving it requires a permanent Oath.

-[X] [Social] (Playdates)
--[X] Klaus-Kjaran-Kadrina (Coast Family)
--[X] Hopefully a smaller gathering will give our kids more opportunities to bond.

-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
---[X] (Optional) Range further from your home

-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process

-[X] (Research)
--[X] Continue teaching Bjorney Eyespeech – 1 Research
--[X] Try and experiment with using a technique like Recall (ie: something telekinetic, using strings or fingers as our visualization) in our unbinding of needlebinding, doing it mentally rather than physically – 1 Research
--[X] Get the scarecrow's permission and try sewing gloves (filled with straw) onto the ends of its arms, potentially making slits so the straw it is filled with can mix with those in the gloves – 1 Research
--[X] Offer Odr, Food, and potentially places to stay or, in theory, Experiences, in our recruitment efforts for spirits to work for us, exact details depending on the specific spirit, what they offer us i exchange, and the other specifics of the arrangement –1 Research
--[X] Try and look through our Fylgja's eyes while it is in the fold between worlds and otherwise experiment with using it to perceive spirits – 1 Research
---[X] Use this in concert with our recruiting efforts to find recruitment targets and eliminate any we get a bad feeling about (especially from Weighed On The Scales, which we're certainly using) from consideration
--[X] Try and use a Rewrite to stretch the bounds of plausibility and make the Sunfire Hugareida as an Alloy out of Ignition and Unending Time In The Sun – 1 Research
-[X] (Training) Hamr (255 xp to rank up)
--[X] Train Hamr Itself 138xp (69xp)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 2 Workshop (13 Total)
--[X] Resources: 6 Quality, 8 Food, 0 Goods, 0 Silver (14 Total)
--[X] Livestock: 8 Quality, 7 Food, 0 Goods, 0 Silver (15 Total)
--[X] Crafting: Create two Superior Mail Shirts for Dorri's Deal (8 Total)
--[X] Construction: Improve Building – Workshop by 12 (12 Total)
--[X] Experiences: Capture the Experiences of the three things needed for Fylgja Revealing (27 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Capacity)
--[X] Remove Beaconlight, Vows of Love, Unleash Inferno, and Sailwind.
--[X] Add the three Fylgja Revealing Experiences
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Sigurdr, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Storm Iron
0~0~0
(No Increases)
Research
0~0~0
Bjorney's Eyespeech
Teaching Bjorney Eyespeech is coming along very nicely! He can actually communicate in short bursts of intent and emotion, though he still struggles with the finer details like exact word choice and grammar. In time and with effort, those too will come to him.

But, for now, he deserves a certain special treat.

He does enjoy his honey!

(Bjorney needs one more training session to unlock Eyetalking)
0~0~0
(Technique Visualization Experimentation)
Asgeirr ripped his hat while playing outside, which gives you the perfect opportunity to test a certain idea you've had rattling around in that brain of yours. Stretching your fingers and rolling your neck, you settle in for the long haul.

It's dreary work, undoing needlebinding, but it's work that has to be done. Removing the torn strands is a long, arduous process, but perhaps it needn't be?

Taking a deep breath, darkness falls across your vision as you cast yourself into your thought-cave. From the empty black pit comes bursts of incandescing color as strands of thought weave into fingers of intent in your mind.

As your vision returns to you, it's to a mostly-unchanged sight. The hat still needs to be worked on, but some of the as-of-yet-untouched strands seem to move on their own—as if unseen fingers worry at the knots.

There could very well be something to this idea of yours, you just need to work at it.

0~0~0
Sewing hands onto the scarecrow
The scarecrow seems extremely happy to have hands as it immediately sets to work on the fields—though, with winter coming in force, not much needs to be done.

Still, it's nice to not have to put as much effort into the fieldwork as you used to. Perhaps there's other things that this fellow can do?

(+9 Work Dice from the Scarecrow)
0~0~0
Spirit Recruitment Drive
The minor, empty-minded spirits—which you find yourself referring to as 'tomvaettir'—seem delighted by the mere suggestion of having someplace to live. They roam around the soulscape, feeding on the plant-life and the even lesser spirits that crop up from time to time.

As further tomvaettir enter your soul, you suspect that you'll start to see more complex spirits seeking to feed on them. Depending on disposition, they could even try feeding on you...

(You know have a collection of tomvaettir in your soulscape)
(Tomvaettir - A minor sort of spirit that feeds upon plant life and whatever is weak enough to be devoured. They appear to have little in the way of conscious thought and seem almost emptier than your average spirit. Perhaps you could 'fill' that emptiness somehow?)
0~0~0
Looking through your Fylgja's eyes while it is in the fold
As you send your owl back to the fold between worlds, you take a deep breath and close your eyes.

Opening your owl's eyes, you find that it isn't an owl at all, but a sort of swirling mass of ever-shifting shapes and colors. Looking around, you spy your idling body as you breath in and out in a gray-scale world. There doesn't seem to be much in the way of differences between the fold and Midgard—in truth, it may even be the other side of the same coin.

0~0~0
Rewrite Experimentation
Grabbing hold of reality's fabric, you force it to follow the stitch you set.

With a surge of will, trickles of sweat, and tightly-gritting teeth, the warmth of the sun blossoms in your soul as Ignition and your Unending Time in the Sun merge into one.

Breathing out a breath of sunlight, you point a smirking finger towards the sun blazing away in the high-noon sky.

"I'm just like you, now!" You declare, voice full of pride.

(With a Rewrite, you've forced reality to bend to your will and have formed the Sunfire hugareida as an Alloy)
0~0~0
Development
0~0~0
Crafting: Create two Superior Mail Shirts for Dorri's Deal
Grinning to yourself and the world, you exchange a pleasant handshake with Dorri as you unload the chest containing a pair of Superior-quality mail shirts.

0~0~0
Experience Capturing
Breathing in and out, you stalk across the landscape for a day and a night. It's not easy work, opening and closing all your sense at once, but it's work that you see done nonetheless.

After some time, you come up with three Experiences to stow away in your memories.

(Experience Gained: The Swish of a Sheet as it is Swept Aside)
(Experience Gained: The First Warmth of the Rising Dawn)
(Experience Gained: The Glimmer of Cobwebs Bearing the Moon's Light)
0~0~0
Spending time with Abjorn
Late one evening, as you bid Kurt and Haydis a pleasant night—the pair had been trying for a second child for some time now, to unfortunately little result—you find yourself finishing up some light housework with Abjorn at your side.

With wet rag in hand, you scour away the gristle clinging to the basin of the cooking pot as Abjorn stares into the fire. His thick, callous-ridden fingers worry away at the new buckle on his belt—a strong, bronze item he'd received as inheritance. As, with a triumphant smile, you finally manage to break the chunk that'd been giving you such trouble, Abjorn turns to you with brows knit together and eyes struggling to look your way, his mien that of a confused, conflicted man trying to process difficult emotions

"Halla?" Even his whispers warble, like he's unsure of even his voice, "I... have a question."

You frown as you set the pot and rag aside. Taking the seat next to his, you lay your head on broad-yet-hunched shoulders as you take his meaty hand in your own. "I'm here for you, whatever it may be."

His fingers wrap around your own as he nods and takes a deep breath. "Am I a bad son?"

"I..." Fear flashes in his eyes as you hesitate for a brief second. Realizing your error, you leap into action without a moment's notice, "What makes you think you're a bad son?"

"Well," he works his jaw. "When Vidar—when Dad—died, I, well, I felt..." He trails off as he dips his head, blonde hair falling across his eyes.

"How did you feel?" You run your fingers through his hair as you brush it away from his face. He leans into you, almost subconsciously. Though nearly insignificant in comparison to his own warmth, your presence seems to have a calming effect on your husband's mind.

"I," shame twists his face as he curls in on himself, but that doesn't stop his quiet voice from finishing the sentence, "I felt relieved. I was happy that Vi—that Dad—died!" He turns to you, pain writ in his upturned brows, "What kind of son feels joy at their father's passing?"

What do you say?
[ ] Write in

0~0~0

AN: I decided to cut it off here, because this is important enough for you to have a choice in the matter.

What you say here will have an affect on Abjorn.

No moratorium and what will likely be a short vote as I wish to get the herd section, at the very least, started.
 
Ooof. I dunno how to phrase this right, but no he's not a bad son, he's good. We should probably mention that his brother feels the same way. That helps make it clear that Vidar's behavior is the determining factor here.

I'll try and think up some wording.
 
[X] "The bond between father and child is a two way street, the former does the best they can to guide and protect their children, and the latter does the best they can to surpass them as adults. To take the lessons they've learned and do better still. I don't know Vidarr--he had little time for anyone but my own Father, but I do know that he's hurt you and Farbjorn at least. And yet... Farbjorn is a Jarl of his own land, one who rules justly and well as a leader of men, and he seems to believe you're doing well enough. You are a caring father, and you know what it's like to be hurt--and can do everything in your power to protect our children. It's not a shame to feel relief when a harsh teacher leaves this world. The question is 'What have you learned from his life, and how can you do better in the future.' You're on the right path, I think, and there's no lack of companions and family to help you either if you need it. We're all in this together after all!"

I think this is a decent enough core to it?
 
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In the end family is what you make of it, if you really didnt like your dad then by all acounts he wasnt really your dad, just some guy who fed and sheltered you and your brother.
 
[X] "The bond between father and child is a two way street, the former does the best they can to guide and protect their children, and the latter does the best they can to surpass them as adults. To take the lessons they've learned and do better still. I don't know Vidarr--he had little time for anyone but my own Father, but I do know that he's hurt you and Farbjorn at least. And yet... Farbjorn is a Jarl of his own land, one who rules justly and well as a leader of men, and he seems to believe you're doing well enough. You are a caring father, and you know what it's like to be hurt--and can do everything in your power to protect our children. It's not a shame to feel relief when a harsh teacher leaves this world. The question is 'What have you learned from his life, and how can you do better in the future.' You're on the right path, I think, and there's no lack of companions and family to help you either if you need it. We're all in this together after all!"

That's pretty good
 
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