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Funnily enough, I imagine that embracing Fate and seeking to do the best you can within it is how you become a true Legend. Sometimes, you just have to throw the thinking brain out and go sicko mode when the Saga Calls.

No doubt that while the greatest perils lie here, so too do the greatest rewards of all. And bringing low an Ironbrother of a Steelfather's Hird in single combat in defense of hearth and home with witnesses throughout the valley is going to be no small Deed.

But by declaring it To The Death, I imagine the Nornir are going to enforce it. I sincerely doubt that they let you get away with just a Bodily Death when their Eyes are on you and you anted your life up
 
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There was some evidence the Hading Witch worshiped the Morrigan. It wasn't definitive, but the Morrigan paying attention is possible.

Funnily enough, I imagine that embracing Fate and seeking to do the best you can within it is how you become a true Legend. Sometimes, you just have to throw the thinking brain out and go sicko mode when the Saga Calls.

No doubt that while the greatest perils lie here, so too do the greatest rewards of all.

It's like swimming in the sea, I think. Sometimes you just have to ride the wave.
 
[X] "I wouldn't have it any other way."

Okay, so hooknails probably still has his bronze thing making him tankier, as well as spear guards. I think a devouring blaze followed by more ward backed threadcutter spam might do well.
 
Thankful that the literal hand of fate interceded to stop our attempt to substitute a proper duel with a mass combat.

That was almost purely a negotiating tactic. I don't think the hand of fate was needed to stop it.

Okay, so hooknails probably still has his bronze thing making him tankier, as well as spear guards. I think a devouring blaze followed by more ward backed threadcutter spam might do well.

Possibly. Vs. DR multiple FBS attacks may be better...we'll see what the Tactics analysis and our Tactics Tricks say about him. We definitely use Slowing Slog either way, though, I think.
 
[X] "I wouldn't have it any other way."

The gods are watching, let them see a showing worth their time.
 
Dwarven reapolitick 7 is the first round of our previous fight against Hooknails. Not sure how useful this info is since we have like twice the Orthstirr that we did back then and he has gotten stronger too.
 
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Dwarven reapolitick 7 is the first round of our previous fight against Hooknails. Not sure how useful this info is since we have like twice the Orthstirr that we did back then and he has gotten stronger too.

Mostly, we know about the existence of that runed chain if he still has it, some of his Hugareida (Spear, Bronze, and Mist) and his seeming fondness for using the Spear Hugareida both offensively and defensively.
 
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Summer 10/Revenge Raid 13
(Tactics: 11+6) 17 Successes

"I wouldn't have it any other way," the words ring like church bells in your head as deja vu runs across your system like mice across the clothesline. Once again, you and Hooknails will battle. This time, though, only one of you will walk away. Only one will still live by the end of it.

The Gods are watching, you can feel it. It's in the way the air seems to twist and contort around you, in how the grasses sway to and fro as if refusing to follow the breeze, in how the clouds seem to form eyes upon the horizon.

A chill runs up and down your spine as a stark realization shocks you to your core. For all your life, the Gods have been on your side. Sure, you've had some unlucky moments, but the Gods have always been there to help you on your way.

This time, though, there's a certain lack in your soul, like something that was once there is now gone. The Gods are playing no favorites in this battle. To gain their favor, you must earn it on the battlefield—the same goes for Hooknails.

Somehow, you know this fight will be your most difficult. Death is a looming specter here, it could come for you at any moment.

Hooknails watches you just as you watch him. It's quite difficult to tell how much effort he's going to put into his attacks—in fact, you get the impression that he's relying on your effort to gauge his own.

He's gotten stronger since last you clashed, yet so have you. You've closed the gap, at least by enough that you no longer are truly punching up. It is near certain that he's developed some further skills and tricks and even hugareida, should he have been so fortunate.

He'll be taking it cautious in this first bout, that much is certain.

His armor has improved in quality since last you met and the ground is flat beneath your feet.

Endurance: (15/15) | Frenzy: (6/6) (+6 to all Combat Rolls) | Armor Health: (42/42) (+9 to Defense)
Orthstirr: (632/944) | Odr: (97)
(X) Frami: 315 | ( ) Virthing: 315 | ( ) Saemd: 314
Sagaseeker has 49 orthstirr in his reservoir.
Emberguard has 13 orthstirr in its reservoir.
Shapeshifting + Runes are granting you (+2 to Damage, and +5 Attack-Speed)
Your combat pool is 129d6 and you have 15d6 Stoked Dice

What do you want to do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

0~0~0

AN: Death calls, how will you answer?

No moratorium.
 
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Our fated day is a very real possibility here, I do not think we will survive dying.

Buuuut cowardice would have an even bigger penalty. No option but to yolo it.

[X] Just nod silently.
 
And so, it begins.

I'm thinking, no Slowing Slog yet, we've got a decent sized buffer and we want to make him think he's got our measure, we've not recovered any Orthstirr since the previous encounter after all.

We hit Slowing Slog as one of our tide-turners, I think.
 
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Orthstirr: (632/944) | Odr: (102)
(X) Frami: 315 | ( ) Virthing: 315 | ( ) Saemd: 314

Wouldn't we have had time to catch our breath since the last fight? Or has it been too hectic? Also, our Odr should only be at 97, sadly.

I'm thinking, no Slowing Slog yet, we've got a decent sized buffer and we want to make him think he's got our measure, we've not recovered any Orthstirr since the previous encounter after all.

We hit Slowing Slog as one of our tide-turners, I think.

The down side of this is that Slowing Slog stacks really well with our armor's DR, which goes away if it's pierced. That's not something to be surrendered casually...and lulling him into a false sense of security by not firing on all cylinders may not be a luxury we have. I really dunno.
 
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Anyway, Round One I think is going to be about probing and a back and forth. I want to keep our Atgeir on reserve for Forceful Lever however, as that'll be a great way to keep him in our Mire Ward, which'll be a nasty thing to nail him with.

Again, this fight is as much mindgames as anything else, he can't read us like a book this time because we actually took anti-cold reading Composure nonsense. He might be able to do that History Reading thing, but we can solve that too by just varying our bag of tricks and picking a new strategy regularly.
 
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Anyway, Round One I think is going to be about probing and a back and forth. I want to keep our Atgeir on reserve for Forceful Lever however, as that'll be a great way to keep him in our Mire Ward, which'll be a nasty thing to nail him with.

Agreed. He isn't a Sword-user so a Sword Guard would be the way to go if we want a Guard (SHV is tempting, but we beat him with it last time, so I'd guess he has a specific counter).

We definitely also want to use Devouring Blaze early on to wreck his Guard effects and other constructs.
 
I'm thinking, no Slowing Slog yet, we've got a decent sized buffer and we want to make him think he's got our measure, we've not recovered any Orthstirr since the previous encounter after all.
Underestimating your opponent is a really good way to die when he hits you harder than you expected.

I say we activate Slowing Slog go into the sky and throw kindle spinners from the air as we scope him out
 
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Agreed. He isn't a Sword-user so a Sword Guard would be the way to go if we want a Guard (SHV is tempting, but we beat him with it last time, so I'd guess he has a specific counter).

We definitely also want to use Devouring Blaze early on to wreck his Guard effects and other constructs.

I actually disagree, we should let him put a few up, and then counter the bunch of them with Devouring Blaze.

@Imperial Fister , does Hooknails have any Hugareida in common with us?
 
Alright, so here's a basic plan idea. Happy to add additional stuff if it seems viable, but the idea here is to try and feel him out while showing as few of our cards as we can arrange while presenting an actual threat if he just ignores us.

[X] Plan Feeling Him Out
-[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
-[X] 81d6 Attack (81d6 tricks)
-[X] 48d6 Defense (48d6 tricks)
-[X] 0d6 Intercept
-[X] Switch out Solar Flare for Stoked Body
-[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins(-4 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr, +3 Stoked Dice)
-[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream adding 1 Odr to the effect (-8 Orthstirr, -1 Odr), and Heated Shroud (-5 Orthstirr), as combat begins. Activate Sundersight to get a read on him.
-[X] Take to the air with Ember-Wing Cloak (No cost) immediately, switching to using Emberwind to fuel it as necessary and using Veto Motion (-3 Orthstirr, +3 Stoked Dice) if we must to allow greater precision. All subsequent attacks and defenses have +1d6 from the Skyfire Kenning.
-[X] Put up a 60d6+15 (w/Hugareida) Sword Guard, adding 2 Odr to it (-64 Orthstirr, -2 Odr)
-[X] If he doesn't have any Guards up (if he does, see below about Devouring Blaze), start by using a 70d6+6 Sharpenedx26 Lightning Charged Flashfire Cleave w/Puncture and +6 Damage from Odr (-42 Orthstirr, -6 Odr +3 Stoked Dice) to close the distance and follow up with a total of two 70d6+6 Sharpenedx20 Lightning-Charged Firebomb Strike attacks w/Puncture and +6 Damage from Odr (-30 Orthstirr, -6 Odr, and +3 Stoked Dice each), interspersed with six 5d6+6 Sharpened Lightning-Charged Firebomb Strikes (-2 Orthstirr and +3 Stoked Dice each).
-[X] In response to him putting Guards up or more than one other construct, use up to three 5d6 Devouring Blazes (-8 Orthstirr, -3 Stoker State dice) as necessary to clear the way for our attacks, not using other attacks if possible while he has Guards up. This includes using one before our first attack if he already has some up.
-[X] The first melee attack he makes against us, use Contested Movement adding 5 Odr to the effect and one use of Fight of Your Life (-3 Orthstirr, -5 Odr, +3 Stoked Dice, 18d6+6,) to counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr), and do the same again and again if we get multiple counterattacks from the Odr (unlikely but not impossible)
-[X] Use Kindle Spinners to disrupt any Folded ranged attacks (No cost)
-[X] If he uses Contested Movement or some similar Trick against us, we will add our Stoked Pool to the roll.
-[X] If he uses a Standstill Trick on us and our Standstill is greater than his, pretend to be effected by it and disperse it only once he moves to take advantage, hopefully surprising him.
-[X] If we are ever captured by something like Inertia-Arresting Throw and cannot disperse it with greater Standstill then stoke an Aspect to escape (we will try and do the same 'surprise him' plan as if we could disperse it when doing this if possible). Likewise, stoke an Aspect if we fall below 200 Orthstirr. If he uses Time Stands Still we will likewise stoke an Aspect to join him in that state. Preferentially stoke Saemd rather than Virthing. If both are spent and these events occur we will start using Calm Charges to re-stoke things.
-[X] After that first melee attack (and against all non-folded ranged ones), by default use Sword Guard to defend against most attacks (other than fleinns). In response to anything not a Fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through those use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or two 64d6+15 Fortified and Reinforcedx36 Hefty Halter-Chop defenses (-40 Orthstirr each) as seems appropriate (always going with the shield on anything that beats the Sword Guard easily).
-[X] Tactics – The idea here is to try and get a better read on him without expending too much in the way of resources. We make attacks he knows about already (plus Firebomb Strikes...I don't think that needs to be kept a secret) at solidly high dice amounts and try and get a feel for what he can take and what he's trying to dish out. The rest is contingencies. Lots of them.

Leaving off Slowing Slog this turn because as mentioned, Reinforce Shield tends to invalidate it as long as it stays active...the combination of that and wanting to pull it out as a surprise seems worthwhile.

EDIT: Upped dice on the attacks quite a lot. Added Sundersight. Added a bunch of Odr stuff. Added contingencies for Contested Movement, IAT, and TSS use by Hooknails, as well as other Standstill usages.
 
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In our last fight, we discovered that our Sword Guards can be used to counter a spear as we try to close the distance. It wasn't enough for Halla to get in close during that fight because he had too many spears, but it's a useful hedge against the near-certainty that he has Even More Spears even after we've cleared them out with Devouring Blaze.

@Imperial Fister, how many Stoked Dice do we need to put into a use of Devouring Blaze? Is it just one, and is there any benefit to putting in more.
 
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