Sweet! Always good to see our actions helping others pay dividends. We'd do them anyway, but it's still nice when they help us as well.

[X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).

I think this next (if we want to do it at all)...waiting to do shopping last has bitten us before. The Skald should likely be third, IMO.
 
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[X] Go see what the Skald is up to

I kinda wanna see what their singing about.
Also were we gonna just eat the heart or did we have a specific idea for it?
 
[X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
 
X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
 
Also were we gonna just eat the heart or did we have a specific idea for it?

We were thinking of feeding it to Asgeirr, actually. He already has a Wolf Fylgja so some synergy seems likely and we want the best for our kids. It's either that or eat it ourselves on the basis it might save our lives and our kids would rather have us alive than a cool bonus.

I'm a little ambivalent on that decision to be honest. More things keeping Halla alive are good, but we also really want cool bonuses for all our children...

I wonder if eating it while pregnant would do anything nice for the baby? That might be a 'best of both worlds' thing, since we need to find something for all the kids anyway. We'd then still need something for Asgeirr, but would no longer need something for Kid #5.

@Imperial Fister do we know how that would work with the pregnancy? Give us less but the baby some as well, give the kid nothing, give the kid everything and us nothing? I'm curious now.
 
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[X] Go see what the Skald is up to

Definitely want to go shopping here, but also colour me curious about this.

Doing it in 4-5 turns takes 4-5 dice. Doing it in one turn takes 7-8. So we would be spending 3 dice on getting it faster.



I mean, we're gonna hit Slowing Slog getting Perfected in 3 turns at the currently planned rate. Adding more dice to it maybe cuts that down to 2 turns. I don't think delaying half a dozen things by two turns is worth getting Slowing Slog a single turn earlier.

That said, a greater focus on the big project is something I actually agree on...there's just no reason not to get stuff we're currently working on out of the way first. This last turn was 28d in major projects, but next turn is 31, and turns after that are in the 33-34d range (occasionally higher). That's 5-6 more dice rather than the 8-12 you're looking for, but it's still a significant increase, and it persists even after we lose our 5d of temporary Hamingja (it actually would hit 10-11 if we kept that).

And speaking purely logistically (ie: in terms of how easy it is to keep track of everything and write the plans), it's just much easier to get, say, all the wrestling done in two turns than spread it out over twelve doing 1d in one of them every turn, and if those dice are going into big projects, the math winds up identical on the big projects long term.

So in isolation, this sort of logic is fine, except that historically, it's never just one set of things we're trying to get done in two turns? The wrestling moves (or their equivalents in previous turns) get replaced with something else, and so on, but the proportion of our training dice that are taken up by tertiary skills and tricks has a tendency to stay quite consistent. Overall I think things have actually gotten significantly better here over time, especially with training items, which I think is a good development.

And again, I'm not saying there's no value to stuff like like Scouring Cleanse or learning more wrestling moves or how to balance plates on our head; there is. It's fun, for one thing! Just that it needs to be kept in proportion.

In terms of keeping track of things, honestly I'm not sure it's easier to keep track of? Limiting the number of things we invest dice in each turn by putting more stuff into stats or stuff like Slowing Slog would mean that plans are shorter, which several people have identified as finding confusing. Being able to get stuff like Time Stands Still or Slowing Slog completed more quickly would also be easier to track in the sense that there isn't several month's lag time between people getting excited about an idea and the first time we get to use it.

But also crucially, rate limiting it a bit means we gain an extra 20-25% of our training dice every turn which can go towards faster stat growth, or researching tricks we get from our Style/Alloy research, and so on. That starts to add up over a year.

Campfire specifically we are raising because it will raise Forgefire, not for its own sake. You should look at that die in Campfire and replace it with 'Forgefire' in your head when thinking about its use cases...and we use Forgefire basically every turn. Shard is actually the one who pointed this out, but its true...48 Training Successes into Campfire (25, now) get Forgefire to 5 and +2d on basically all of our crafting. That's worth it.

Fair point! I was a bit bemused why we were researching it every turn, but that makes much more sense!
 
So in isolation, this sort of logic is fine, except that historically, it's never just one set of things we're trying to get done in two turns? The wrestling moves (or their equivalents in previous turns) get replaced with something else, and so on, but the proportion of our training dice that are taken up by tertiary skills and tricks has a tendency to stay quite consistent. Overall I think things have actually gotten significantly better here over time, especially with training items, which I think is a good development.

And again, I'm not saying there's no value to stuff like like Scouring Cleanse or learning more wrestling moves or how to balance plates on our head; there is. It's fun, for one thing! Just that it needs to be kept in proportion.

The idea, which I'm aiming for, is in fact to pare that number down significantly. Like, I do not think we currently have plans to start a bunch of new Tricks as we finish the existing ones. A few yes, but not nearly as many as we are currently working on. My basic argument is to reduce the number in smaller side issues gradually as Tricks are completed, not stop before we complete them. And by gradually I mostly mean over the next, like, two turns. As I said, we actually are gonna focus significantly more going forward barring something essential coming up.

If we decide to burn Food on Temp Hamingja on the first turn of next winter (so it buys it for a full year), we might actually hit that 8-12 more dice in the main thing you're looking for by that point...I'd just like to finish some stuff up first so it's not all sitting there one success away from completion and getting forgotten about.

In terms of keeping track of things, honestly I'm not sure it's easier to keep track of? Limiting the number of things we invest dice in each turn by putting more stuff into stats or stuff like Slowing Slog would mean that plans are shorter, which several people have identified as finding confusing. Being able to get stuff like Time Stands Still or Slowing Slog completed more quickly would also be easier to track in the sense that there isn't several month's lag time between people getting excited about an idea and the first time we get to use it.

Ah! I meant it's logistically easier for me as the one writing the plans. Since then I don't have to remember a giant list of things and how many turns we are from completing each of them, I can just be like 'Okay, we're two turns away, I'll put these in the next two turns plans'. That's a lot easier.

But yes, shortening the total plan length is good, and I'm all for it, I'm just, as mentioned above, also looking for a slightly more gradual transition.


Could we spend a Reward Die and find out? In a general way, anyway.
 
The idea, which I'm aiming for, is in fact to pare that number down significantly. Like, I do not think we currently have plans to start a bunch of new Tricks as we finish the existing ones. A few yes, but not nearly as many as we are currently working on. My basic argument is to reduce the number in smaller side issues gradually as Tricks are completed, not stop before we complete them. And by gradually I mostly mean over the next, like, two turns. As I said, we actually are gonna focus significantly more going forward barring something essential coming up.

If we decide to burn Food on Temp Hamingja on the first turn of next winter (so it buys it for a full year), we might actually hit that 8-12 more dice in the main thing you're looking for by that point...I'd just like to finish some stuff up first so it's not all sitting there one success away from completion and getting forgotten about.



Ah! I meant it's logistically easier for me as the one writing the plans. Since then I don't have to remember a giant list of things and how many turns we are from completing each of them, I can just be like 'Okay, we're two turns away, I'll put these in the next two turns plans'. That's a lot easier.

But yes, shortening the total plan length is good, and I'm all for it, I'm just, as mentioned above, also looking for a slightly more gradual transition.

Fair enough, that sounds good to me. I mean, at the margin I am sure we may still end up bickering about whether we really need a particular Trick right now or not, because what else are we going to do for fun lol. But broadly agreed on the trajectory outlined.

We were thinking of feeding it to Asgeirr, actually. He already has a Wolf Fylgja so some synergy seems likely and we want the best for our kids. It's either that or eat it ourselves on the basis it might save our lives and our kids would rather have us alive than a cool bonus.

I'm a little ambivalent on that decision to be honest. More things keeping Halla alive are good, but we also really want cool bonuses for all our children...

I wonder if eating it while pregnant would do anything nice for the baby? That might be a 'best of both worlds' thing, since we need to find something for all the kids anyway. We'd then still need something for Asgeirr, but would no longer need something for Kid #5.

The main thing I which I don't love about this is the fact that it's kind of showing favouritism to one child over the others? We don't have similar things for our other children. We could give each of our children a piece?

Also the heart is like, probably bigger than his head. Even for a Norse child, I think expecting them to eat a raw still-beating wolf's heart which is larger than four fists put together is quite a lot. There's also the question of how much his system can handle at once, given the mechanism of action here is essentially absorbing the wolf's spirit. We don't want Moonless Night's shade to end up possessing our son by accident.

...Actually what am I saying, that would be an amazing story arc!

[✕] Give the heart to Asgeirr
 
Fair enough, that sounds good to me. I mean, at the margin I am sure we may still end up bickering about whether we really need a particular Trick right now or not, because what else are we going to do for fun lol. But broadly agreed on the trajectory outlined.

Cool. Always glad to come to agreement on these sorts of things. And please keep pointing out stuff where you disagree, on several occasions you've pointed out things where I agreed with you upon reflection and changed the plan. That's actually super good and useful.

The main thing I which I don't love about this is the fact that it's kind of showing favouritism to one child over the others? We don't have similar things for our other children. We could give each of our children a piece?

Also the heart is like, probably bigger than his head. Even for a Norse child, I think expecting them to eat a raw still-beating wolf's heart which is larger than four fists put together is quite a lot. There's also the question of how much his system can handle at once, given the mechanism of action here is essentially absorbing the wolf's spirit. We don't want Moonless Night's shade to end up possessing our son by accident.

...Actually what am I saying, that would be an amazing story arc!

Well, we gave Sigurdr the puuko already. The idea is to get something nice, unique, and different, for each kid. I think the heart arguably works for Kid #5 (the one with an actual shadow-based trait) as well as for Asgeirr, and eating animal hearts while pregnant to strengthen your children has some mythological resonance, which is why I'm tempted by the 'Halla eats it while pregnant' now that I've thought of it.

Also, yes, as mentioned, IF said the heart was safe for a child to eat.

1: I don't think we're voting on that yet

2: IF said before that it would be safe

It's not a real vote (as that X is counterfeit), Skippy is kidding. Well, kidding about voting right now anyway.
 
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X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
You've missed a square bracket at the start of your main vote, and the system has taken it weirdly as a result.
 
Could we spend a Reward Die and find out? In a general way, anyway.
You may

0~0~0

And voting is now closed
Scheduled vote count started by Imperial Fister on Sep 16, 2023 at 4:56 PM, finished with 15 posts and 8 votes.

  • [X] Go see what the Skald is up to
    [X] Go shopping!
    -[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
    -[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
 
Skald people, to make our case for going shopping first. The Skald ain't going anywhere, but the theoretical magic stuff in the shops is disappearing with each action we take that isn't going shopping for magic stuff. Whereas the Skald is gonna be here all day, as if he wanted to travel to the next place over he would have left this morning as to not be caught out in the Hading at night, and therefore he's here till tomorrow at least
 
[X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
 
[X] Go shopping!
-[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
 
Well, we gave Sigurdr the puuko already. The idea is to get something nice, unique, and different, for each kid. I think the heart arguably works for Kid #5 (the one with an actual shadow-based trait) as well as for Asgeirr, and eating animal hearts while pregnant to strengthen your children has some mythological resonance, which is why I'm tempted by the 'Halla eats it while pregnant' now that I've thought of it.

Also, yes, as mentioned, IF said the heart was safe for a child to eat.

Technically, Asgeirr or Child No. 5 getting Moonless Night's shade as their equivalent of Blackhand could be considered safe!

Also, extremely entertaining!

...We just need to watch and see if they start building a throne out of bones. :thonk:
 
Well, it would appear we've arrived at yet another tie.

...

Ah screw it, I'll combine the two.
Scheduled vote count started by Imperial Fister on Sep 16, 2023 at 6:01 PM, finished with 7 posts and 4 votes.

  • [X] Go shopping!
    -[X] Look for anything exotic and magical, especially plants or seeds, check if there are any livestock for sale at a reasonable price (perhaps unlikely after the famine, but worth checking).
    [X] Go see what the Skald is up to
 
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