-[X] (Crafting) Yule Gifts (1)
--[X] Forged Iron Wheel for Vagn (+15 successes from Tools/Workshop)
--[X] Add Crowfeeder's runes and "I am the skull splitter, the shield smasher, the foe hammer."
Spend 3 Odr on them.
--[X] Using wolf bone ash
-[X] (Crafting) Yule Gifts (2)
--[X] Storm Iron Sword for Stigmar (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes and "May my foe's armor part before me like the skies before lightning" – (Hopefully anti-armor runework)
Spend 3 Odr on them.
--[X] Using wolf bone ash
--[X] Spend 3oz of gold on the handle, fittings, and a really swanky scabbard.
-[X] (Crafting) Yule Gifts (3) & (4)
--[X] Make various gifts for our family. Toys for the children, little knick-knacks and keepsakes for the adults, the important thing is that they're something they can enjoy, and are tokens of our love.
--[X] Use our considerable knowledge Seidr and runecraft to give them various cool and fun abilities, nothing especially powerful, just fun or useful.
--[X] Ideas:
---[X] A whistle for talking to birds or sheep.
---[X] A bronze horse with wheels that can move around under its own power.
---[X] A wolf plushie, maybe enchanted to move?
---[X] Wooden swords for the kids.
-[X] (Visit) Go visit...
--[X] Asvir!
--[X] Go to deal with the Fenriskin Heart situation (likely heading to the Thing)
-[X] [Social] (Playdates)Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Klaus-Kjaran-Kadrina (Coast Family), Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Try and get Eyvor and Hallbjorn more involved with the other kids, if possible
--[X] Watch over Asgeir to avoid another Incident.
-[X] (Exploration) Go on a walk through...
--[X] The coastline!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Research)
--[X] Invest all Odr we're investing
before Cultivating this turn so as not to breakthrough yet. (We need to remain at 80 or below.)
--[X] Feed Bjorney
1 Odr a third time
--[X] Continue reading up on Frisian cultivation 1d6
--[X] Experiment with Abjorn and see if we can use each others' Orthstirr(possibly while touching?) 1d6
--[X] Try and Alloy Eyetalking and Mother's Fear (long range telepathy with the kids?) 1d6
--[X] Try and Alloy Banish the Night and Fight Of Your Life (Muna + Muna) 1d6
--[X] Try and Alloy Punching Up and Stoker State (Twist + Martial Style) 1d6
--[X] Develop a new Finisher, Threadcutter, aimed to be delivered as an instant killing blow after hitting the enemy nine times on a Stoked Engage. (This idea is from
@Alectai, and I'm pledging 1 Reward Dice to it.)
--[X] Try and contact the Ice Sword again, make preparations including our spirit-wrangling Seidr and Sundersight, and be ready for a struggle. 1d6
--[X] Examine our newly acquired Knightly Armor with a focus on its physical structure to attempt to learn how to duplicate it 3d6
-[X] (Training) Hamr (19 Successes to Rank Up)
--[X] Train Hamr Itself 14d6 (Doubled and then +1 Success Training Items)
--[X] Train Chop 1d6 (+1 Success from Training Item)
--[X] Train Sowing Sight 1d6
--[X] Martial Styles
---[X] Train Stoker State 4d6 (+1 Success from Born of Fire)
---[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
---[X] Train Momentum Reversal 1d6 (+1 Success from Training Item)
-[X] (Training) Hugr (211 Successes to Rank Up)
--[X] (Training) Skills
---[X] Talk to Sten about how to make spears and vehicles
---[X] Train Hugr itself 1d6 (Doubled successes from Training Item)
---[X] Train Tactics 1d6 (Doubled successes from Training Item)
---[X] Train Effort Gauge 1d6 (Doubled successes from Training Item)
---[X] Train Armorcraft 1d6 (+1 Success from Sten)
---[X] Train 'Spear' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
---[X] Train 'Vehicles' Housecraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] (Training) Hugareida
---[X] Train Sailwind 1d6
---[X] Train Kindle-Spinner
2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Firebomb-Strike
2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Ember-Winged Cloak 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Slowing Slog 15d6 (Doubled and then +1 Success Training Items)
---[X] Train Flamecalling
2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Unleash Inferno
2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Time Stands Still 4d6 (Doubled and then +1 Success Training Items)
---[X] Train Contested Movement 4d6 (Doubled and then +1 Success Training Items)
---[X] Train Halting Vortex 1d6 (Doubled and then +1 Success Training Items)
---[X] Train Veto Motion 1d6 (Doubled and then +1 Success Training Items)
-[X] (Training) Fylgja (106 successes to rank up)
--[X] Train Fylgja itself 1d6 (Doubled successes from Training Item)
--[X] Train Flap Away 1d6
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 0 Food,7 Goods, 5 Silver (18 Total)
--[X] Livestock: 5 Quality, 4 Food, 4Goods, 4 Silver (17 Total)
--[X] Crafting: Making 9 Alarm Charms, 1 Glue-Bomb, 1 Explosive Charm, and 4 Meat-Keeping Sticks (22 Total)
---[X] Give out Alarm Charms to every adult on our and Steinarr's farms.
--[X] Conversion: Spend for 9 Research Dice (18 Total)
-[X] (Alloy Slots)
--[X] Create Firestorm with Ignition and Emberwind
-[X](Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
-[X] (Orthstirr & Odr Usage)
--[X]
14 Odr and 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 640 free for tricks
- So, I don't think this is going to win, because running a turnly plan against Deadman is sort of like trying to win at basketball against the Harlem Globetrotters, but this is basically my ideal version of his plan. (Which is a solid plan to start with, good work as always.) It goes without saying that if there is anything in here you would like to steal and throw in your plan
@DeadmanwalkingXI, then go for it.
- We're making various small presents for our family so everyone gets something nice. If anyone has specific ideas, let me know and I can put them in! It's getting a full crafting action because they're worth it. Then next turn we spend one full action making something for Tryggr and Trausti each, and everyone is getting something.
- Stigandr has been with us the longest, so we should repay that with some gold. The Sagas and other period sources constantly talk about generosity and how good lords give gold to their warriors, and honestly I think we could step up our game in that regard.
- Vagn's wheel didn't have runes of it own beyond Crowfeeder's ones, so I added it in. Also I gave everyone's runes some Odr, because that generally helps empower runes.
-
@Alectai, I added in that cool Finale you thought of, and pledged a Reward Dice to it as I promised I would on Discord. If there's any tweaks you want to the wording, then let me know. If you want to add this to your plan Deadman, then the Reward Dice can jump over to your plan as well, I don't mind.
- I am trying to focus more of our training dice on big priorities, and less on various assorted Tricks, although there's a lot of stuff which is very close to ranking-up which I've left in.
- Sending our Flygia to the coast, since we always send it to the hills and the seashore might be an interesting change of pace. We're quite close to the sea, so this should be fine.
- Lastly, I've tried to reorganise the layout of the training stuff a bit, to make it simpler so there's three sections organised by stats.