Would it have even taken that long for it to grow now that we know the relative thresholds for plant growth? Like we could have waited until after Yule and then spent a good amount of Odr after getting the ok from Steinarr to jump it up to like, stage 2. (as far as I know spending Odr on soul plants is different than putting it into tricks.)

The idea was to get it done before advancing to Second Realm so as to have 3 fully leveled magic plants in our soulscape when that happened, 3 being mystically important. Also to hopefully get an extra seed before Yule. All of which we'd have wanted Steinarr to check it before doing. So there were reasons it was good if it worked.

It didn't work out, of course, but that (plus, for me at least, thinking we could renegotiate if he said no to that offer) was the logic.
 
Okay cool, that's what I was thinking as well. My current thought is that next turn we do armor for Stigmar, Tryggr, and Trausti, plus small gifts for everyone, then get Vagn his a turn later (along with a few other crafting projects). We then hopefully scale back our crafting a bit from then on (doubled crafting is good, spending more than one action a turn on it should not be something we do long term).

I kind of feel like we shouldn't have one gift for Vagn and two for everyone else. What I would probably do is have a full action on making small gifts, and then one where we do weapons/armour for Tryggr and Trausti. Then finishing equipping everyone can be done at a slower pace in the following turns.

That's fair to some degree, but I think hitting Refined is usually worth the price of admission if we're gonna get a Trick at all. There are exceptions, but it's cheap enough I generally think it's the right call. It's Mastered and higher, with the huge price jump, where I tend to think we need to consider various factors more carefully.

Agreed. However, I think we could afford to slow pedal this; maybe we focus on upgrading one Move at a time, so more dice can go into higher priority stuff.

On Contested Movement? Why the rush? It's something we have established we probably want at Mastered, maybe Perfected, but getting it even to Mastered doesn't seem super urgent. It works fine at Refined in, like, well over 90% of situations, and there's not much combat planned in the next year.

Mostly my conviction that I think we want it at Perfected by the time the war pops off, because having it at Perfected means it's less likely to be stopped by the One Weird Trick abilities of various other strong guys we encounter, and it's such an amazingly good way of reliably getting high-damage hits through people's defences and fucking them up.

There's other stuff we want to do which is higher on the list, to be sure.
 
I kind of feel like we shouldn't have one gift for Vagn and two for everyone else. What I would probably do is have a full action on making small gifts, and then one where we do weapons/armour for Tryggr and Trausti. Then finishing equipping everyone can be done at a slower pace in the following turns.

The other three have loyally served us for years and sworn oaths and their weapons were less...unique. I think Vagn will accept getting his armor a little later under the circumstances. On the other hand, Stigmar has been with us longer than Tryggr and Trausti, giving the two of them more stuff than him really would be slighting him, IMO.

Agreed. However, I think we could afford to slow pedal this; maybe we focus on upgrading one Move at a time, so more dice can go into higher priority stuff.

There's a lot of stuff we need and there's a constant battle between wanting yet more Tricks and investing heavily in stuff we're already working on...balancing the two is often tricky. I try and keep around half our dice on our current big project each turn...it's a trifle below half this turn, but we're still putting 28 out of 61 dice directly into our current big projects.

Mostly my conviction that I think we want it at Perfected by the time the war pops off, because having it at Perfected means it's less likely to be stopped by the One Weird Trick abilities of various other strong guys we encounter, and it's such an amazingly good way of reliably getting high-damage hits through people's defences and fucking them up.

There's other stuff we want to do which is higher on the list, to be sure.

That's 36 turns at the slow rate. 6 years. Probably less given the Vestfold Trip and other trips. I think the war is probably that far off. It's certainly more than the 2 years to hit Mastered the slow way.

Maybe try this turn to quickly get another plant before rank up?

We can take a look while we're in Asvir since we're headed there anyway, sure.
 

[X]Plan Yule Gifts: This Time With Even More Gifts

-[X] Personal Actions

-[X] (Crafting) Yule Gifts (1)
--[X] Forged Iron Wheel for Vagn (+15 successes from Tools/Workshop)
--[X] Add Crowfeeder's runes and "I am the skull splitter, the shield smasher, the foe hammer." Spend 3 Odr on them.
--[X] Using wolf bone ash
-[X] (Crafting) Yule Gifts (2)
--[X] Storm Iron Sword for Stigmar (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes and "May my foe's armor part before me like the skies before lightning" – (Hopefully anti-armor runework) Spend 3 Odr on them.
--[X] Using wolf bone ash
--[X] Spend 3oz of gold on the handle, fittings, and a really swanky scabbard.
-[X] (Crafting) Yule Gifts (3) & (4)
--[X] Make various gifts for our family. Toys for the children, little knick-knacks and keepsakes for the adults, the important thing is that they're something they can enjoy, and are tokens of our love.
--[X] Use our considerable knowledge Seidr and runecraft to give them various cool and fun abilities, nothing especially powerful, just fun or useful.
--[X] Ideas:
---[X] A whistle for talking to birds or sheep.
---[X] A bronze horse with wheels that can move around under its own power.
---[X] A wolf plushie, maybe enchanted to move?
---[X] Wooden swords for the kids.
-[X] (Visit) Go visit...
--[X] Asvir!
--[X] Go to deal with the Fenriskin Heart situation (likely heading to the Thing)
-[X] [Social] (Playdates)Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Klaus-Kjaran-Kadrina (Coast Family), Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Try and get Eyvor and Hallbjorn more involved with the other kids, if possible
--[X] Watch over Asgeir to avoid another Incident.
-[X] (Exploration) Go on a walk through...
--[X] The coastline!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process


Training & Research

-[X] (Research)
--[X] Invest all Odr we're investing before Cultivating this turn so as not to breakthrough yet. (We need to remain at 80 or below.)
--[X] Feed Bjorney 1 Odr a third time
--[X] Continue reading up on Frisian cultivation 1d6
--[X] Experiment with Abjorn and see if we can use each others' Orthstirr(possibly while touching?) 1d6
--[X] Try and Alloy Eyetalking and Mother's Fear (long range telepathy with the kids?) 1d6
--[X] Try and Alloy Banish the Night and Fight Of Your Life (Muna + Muna) 1d6
--[X] Try and Alloy Punching Up and Stoker State (Twist + Martial Style) 1d6
--[X] Develop a new Finisher, Threadcutter, aimed to be delivered as an instant killing blow after hitting the enemy nine times on a Stoked Engage. (This idea is from @Alectai, and I'm pledging 1 Reward Dice to it.)
--[X] Try and contact the Ice Sword again, make preparations including our spirit-wrangling Seidr and Sundersight, and be ready for a struggle. 1d6
--[X] Examine our newly acquired Knightly Armor with a focus on its physical structure to attempt to learn how to duplicate it 3d6

-[X] (Training) Hamr (19 Successes to Rank Up)
--[X] Train Hamr Itself 14d6 (Doubled and then +1 Success Training Items)
--[X] Train Chop 1d6 (+1 Success from Training Item)
--[X] Train Sowing Sight 1d6
--[X] Martial Styles
---[X] Train Stoker State 4d6 (+1 Success from Born of Fire)
---[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
---[X] Train Momentum Reversal 1d6 (+1 Success from Training Item)

-[X] (Training) Hugr (211 Successes to Rank Up)
--[X] (Training) Skills
---[X] Talk to Sten about how to make spears and vehicles
---[X] Train Hugr itself 1d6 (Doubled successes from Training Item)
---[X] Train Tactics 1d6 (Doubled successes from Training Item)
---[X] Train Effort Gauge 1d6 (Doubled successes from Training Item)
---[X] Train Armorcraft 1d6 (+1 Success from Sten)
---[X] Train 'Spear' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
---[X] Train 'Vehicles' Housecraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] (Training) Hugareida
---[X] Train Sailwind 1d6
---[X] Train Kindle-Spinner 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Firebomb-Strike 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Ember-Winged Cloak 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Slowing Slog 15d6 (Doubled and then +1 Success Training Items)
---[X] Train Flamecalling 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Unleash Inferno 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Time Stands Still 4d6 (Doubled and then +1 Success Training Items)
---[X] Train Contested Movement 4d6 (Doubled and then +1 Success Training Items)
---[X] Train Halting Vortex 1d6 (Doubled and then +1 Success Training Items)
---[X] Train Veto Motion 1d6 (Doubled and then +1 Success Training Items)

-[X] (Training) Fylgja (106 successes to rank up)
--[X] Train Fylgja itself 1d6 (Doubled successes from Training Item)
--[X] Train Flap Away 1d6

Work Dice and Other Allocation


-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 0 Food,7 Goods, 5 Silver (18 Total)
--[X] Livestock: 5 Quality, 4 Food, 4Goods, 4 Silver (17 Total)
--[X] Crafting: Making 9 Alarm Charms, 1 Glue-Bomb, 1 Explosive Charm, and 4 Meat-Keeping Sticks (22 Total)
---[X] Give out Alarm Charms to every adult on our and Steinarr's farms.
--[X] Conversion: Spend for 9 Research Dice (18 Total)

-[X] (Alloy Slots)
--[X] Create Firestorm with Ignition and Emberwind

-[X](Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron

-[X] (Orthstirr & Odr Usage)
--[X] 14 Odr and 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 640 free for tricks


Notes


- So, I don't think this is going to win, because running a turnly plan against Deadman is sort of like trying to win at basketball against the Harlem Globetrotters, but this is basically my ideal version of his plan. (Which is a solid plan to start with, good work as always.) It goes without saying that if there is anything in here you would like to steal and throw in your plan @DeadmanwalkingXI, then go for it.

- We're making various small presents for our family so everyone gets something nice. If anyone has specific ideas, let me know and I can put them in! It's getting a full crafting action because they're worth it. Then next turn we spend one full action making something for Tryggr and Trausti each, and everyone is getting something.

- Stigandr has been with us the longest, so we should repay that with some gold. The Sagas and other period sources constantly talk about generosity and how good lords give gold to their warriors, and honestly I think we could step up our game in that regard.

- Vagn's wheel didn't have runes of it own beyond Crowfeeder's ones, so I added it in. Also I gave everyone's runes some Odr, because that generally helps empower runes.

- @Alectai, I added in that cool Finale you thought of, and pledged a Reward Dice to it as I promised I would on Discord. If there's any tweaks you want to the wording, then let me know. If you want to add this to your plan Deadman, then the Reward Dice can jump over to your plan as well, I don't mind.

- I am trying to focus more of our training dice on big priorities, and less on various assorted Tricks, although there's a lot of stuff which is very close to ranking-up which I've left in.

- Sending our Flygia to the coast, since we always send it to the hills and the seashore might be an interesting change of pace. We're quite close to the sea, so this should be fine.

- Lastly, I've tried to reorganise the layout of the training stuff a bit, to make it simpler so there's three sections organised by stats.
 
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It goes without saying that if there is anything in here you would like to steal and throw in your plan @DeadmanwalkingXI, then go for it.

Added the Reward Die start to the Finisher, and the Runes on the Wheel. Those seem entirely reasonable additions to me.

I obviously strongly disagree with the Training changes, but I also think putting off some of the weapons until next turn is a bad idea. One reason to do them this turn is so if we screw up we can redo them. That's not available for things made on the turn of. If we roll poorly on the general presents they'll still likely be good enough as they'll still be solid...if we roll badly on the weapons we want to redo them.

Also, unlike everything else, the fire Hugareida stuff does still double dice as well as successes per IF. So that should be noted.
 
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Added the Reward Die start to the Finisher, and the Runes on the Wheel. Those seem entirely reasonable additions to me.

I obviously strongly disagree with the Training changes, but I also think putting off some of the weapons until next turn is a bad idea. One reason to do them this turn is so if we screw up we can redo them. That's not available for things made on the turn of. If we roll poorly on the general presents they'll still likely be good enough as they'll still be solid...if we roll badly on the weapons we want to redo them.

Your comment about Stigandr having been with us the longest is what inspired me to add in the golden decorations to his sword and scabbard, btw. (Does not really make sense for the wheel.) I was kind of eyeballing it on the amount, but honestly given the vast diversity of kennings that exist for lords giving gold to their warriors, I think it's fine.

On the order of crafting actions... that's a fair point. Although honestly I was sort of planning we'd make Tryggr and Trausti armour next turn, and I expect having mail is such a huge upgrade over no mail that they won't really notice if it's T7 rather than T8.

Also, unlike everything else, the fire Hugareida stuff does still double dice as well as successes per IF. So that should be noted.

I think that's still noted in brackets for the individual Hugaredia isn't it? If it's not then I should add it in.

Like before we had training items, I think it made sense to separate it out, but now we have lots of different things which will double dice or add successes or whatever for some Tricks but not others, it feels unnecessary.
 
Your comment about Stigandr having been with us the longest is what inspired me to add in the golden decorations to his sword and scabbard, btw. (Does not really make sense for the wheel.) I was kind of eyeballing it on the amount, but honestly given the vast diversity of kennings that exist for lords giving gold to their warriors, I think it's fine.

On the order of crafting actions... that's a fair point. Although honestly I was sort of planning we'd make Tryggr and Trausti armour next turn, and I expect having mail is such a huge upgrade over no mail that they won't really notice if it's T7 rather than T8.

Quality actually matters even more with armor, but if it goes too low we can just put off giving it to them for a turn since we have the weapons so they still get a present, is my thought on the matter. For Stigmar getting more stuff...he's made excellent profits with us, and I think we can give him better stuff than a bit of gilding on an already very impressive sword.

More gifts probably should be forthcoming, but with both armor and weapons this year that seemed sufficient right now. More stuff later.

I think that's still noted in brackets for the individual Hugaredia isn't it? If it's not then I should add it in.

Like before we had training items, I think it made sense to separate it out, but now we have lots of different things which will double dice or add successes or whatever for some Tricks but not others, it feels unnecessary.

So, right now in your plan they're listed like all the success doublers, but they now double both the dice and the successes, the only thing that still doubles dice, and the dice doubling is not noted.
 
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-[X] [Social] (Playdates)Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Klaus-Kjaran-Kadrina (Coast Family), Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Try and get Eyvor and Hallbjorn more involved with the other kids, if possible
Should we explicate that we're watching over Asgeir again so we don't start a feud?

Additionally, I think we can replace Rinda-Ryggia with say Gylla-Gudveig - They've got better traits.
 
Should we explicate that we're watching over Asgeir again so we don't start a feud?

Fair, I'll add it, though he's met all these people and got along before.

Additionally, I think we can replace Rinda-Ryggia with say Gylla-Gudveig - They've got better traits.

I think potential is more important, and Rynda-Ryggia are already friendly. We can try and make new friends as well, but this is the 'introduce the friends they've already made to each other'.
 
Should we explicate that we're watching over Asgeir again so we don't start a feud?

Additionally, I think we can replace Rinda-Ryggia with say Gylla-Gudveig - They've got better traits.

I honestly just copied this over from Deadman's version, but sure, sounds good to me. Please vote for it!

Quality actually matters even more with armor, but if it goes too low we can just put off giving it to them for a turn since we have the weapons so they still get a present, is my thought on the matter. For Stigmar getting more stuff...he's made excellent profits with us, and I think we can give him better stuff than a bit of gilding on an already very impressive sword.

More gifts probably should be forthcoming, but with both armor and weapons this year that seemed sufficient right now. More stuff later.

I mean I broadly agree, but I we can both do bling and also make him and the others more stuff next year.

Putting bling on stuff for our huskarls is good, because golden jewellery is one of the most important forms of social display of wealth in Norse society.

So, right now in your plan they're listed like all the success doublers, but they now double both the dice and the successes, the only thing that still doubles dice, and the dice doubling is not noted.

Hmmm, okay, I'll amend that. So it's effectively quadrupling, then?

I'll just amend it to say "doubles dice and successes due to Blackhand's Fire Safety Course".
 
I honestly just copied this over from Deadman's version, but sure, sounds good to me. Please vote for it!

I personally advise against switching people in this case. Inviting some, but not all, of the people from last time when the kids all got along is...not a great look, IMO...probably not feud-worthy, but bad. Ryggia is also someone with a lot of potential who Asgeirr has actually made friends with...we do not want to abandon that connection (Asgeirr making friends is gonna be a rarity for a while).

Putting bling on stuff for our huskarls is good, because golden jewellery is one of the most important forms of social display of wealth in Norse society.

I think just giving them gold jewelry is better. And something we can do later.
 
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I think potential is more important, and Rynda-Ryggia are already friendly. We can try and make new friends as well, but this is the 'introduce the friends they've already made to each other'.
That one would be fair.
--[X] Invest all Odr we're investing before Cultivating this turn so as not to breakthrough yet
We should specifiy that we will make sure that we, at most, are at 80 Odr.
--[X] Try and contact the Ice Sword again, taking proper precautions and being more forceful 1d6
Maybe Sundersight the Ice Sword?
 
I personally advise against switching people in this case. Inviting some, but not all, of the people from last time when the kids all got along is...not a great look, IMO...probably not feud-worthy, but bad. Ryggia is also someone with a lot of potential who Asgeirr has actually made friends with...we do not want to abandon that connection (Asgeirr making friends is gonna be a rarity for a while).

Have to be honest, I see where you're coming from, but I have no strong opinions on this at all, which is why I'm happy to change it. Maybe swap out one of the other kids?

We should specifiy that we will make sure that we, at most, are at 80 Odr.

I think that mathematically this is true anyway with the investments we're making? But sure, will add a note.

Maybe Sundersight the Ice Sword?

Good idea. I'll also note down for us to have some of the Seidr we've learned for spirit-wrangling prepped.

I think just giving them gold jewelry is better. And something we can do later.

 

To be clear, if we don't make gifts for our family this turn, we will be next turn. The difference in plans is not giving more gifts, it's the order we make them in.

Plus what kids we invite to the party (which I think Skippy's list is making a huge mistake on and potentially insulting someone, by the way), and the training die stuff, of course.
 
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[X]DeadmanWalkingXI

Spend 3 Odr on them.
With this bit in each of your crafting actions it isn't clear if you mean"3 Odr on each of Crowfeeder's runes and the custom runes (totalling 6 per item)", "1.5 Odr on each set of runes", or "3 Odr on one set of runes". A bit of a clarification would be rather helpful for IF.
 
Plus what kids we invite to the party (which I think Skippy's list is making a huge mistake on and potentially insulting someone, by the way), and the training die stuff, of course.

This is now changed back to the original kid, since @Shard confirmed on Discord that they no longer wanted this swapped around.

(I know you already know this, just confirming for the thread.)
 
Added a bit to Stigmar's sword, including an offer to Realize it. I'm reluctant to hand out Realized Items, but Stigmar would be a good dad, so I'm comfy doing it in this specific case.
 
Added a bit to Stigmar's sword, including an offer to Realize it. I'm reluctant to hand out Realized Items, but Stigmar would be a good dad, so I'm comfy doing it in this specific case.

Don't we need to up our number of dice if we want to Realize it? I think we'd want to check with Fister, and then change stuff around, like burning Aspects or whatever. Or is the idea that we'd check with him and then do it later if he says yes?

Honestly I don't think we should ask him right now if for no other reason than that I'd like his gift to be a surprise, and asking him about the sword kind of spoils it.
 
Don't we need to up our number of dice if we want to Realize it? I think we'd want to check with Fister, and then change stuff around, like burning Aspects or whatever. Or is the idea that we'd check with him and then do it later if he says yes?

Honestly I don't think we should ask him right now if for no other reason than that I'd like his gift to be a surprise, and asking him about the sword kind of spoils it.

We're actually stoking aspects on everything, but I can add some conditional stuff there if he said yes. On the other hand, you're right about the surprise factor. Hmmm. Okay, I'll take it out for now.
 
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