Okay, basic plan idea, making weapons for our retainers and heading to the Thing, plus a playdate between our kids and those they haven't pissed off. I'm a little on tilt from screwing up on the previous vote so I don't have a lot to say, but I actually wrote the plan in advance and very little needed to be changed, so that shouldn't effect the plan as such.
[X] Plan Yuletide Gifts (Part 1)
-[X] (Crafting) Try to make something (1)
--[X] Forged Iron Wheel for Vagn (+15 successes from Tools/Workshop)
--[X] Add Crowfeeder's runes and "I the skull splitter, the shield smasher, the foe hammer." – (Hopefully just hits harder)
--[X] Using wolf bone ash
--[X] Spending
2 Odr on the project as necessary
-[X] (Crafting) Try to make something (2)
--[X] Storm Iron Sword for Stigmar (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes and "May my foe's armor part before me like the skies before lightning" – (Hopefully anti-armor runework)
--[X] Using wolf bone ash
--[X] Spending
3 Odr on the project as necessary
-[X] (Crafting) Try to make something (3)
--[X] Ice Iron Axe for Trausti (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes and "May my weight be always as my wielder wishes." – (Hopefully allows control over its weight)
--[X] Using wolf bone ash
--[X] Spending
2 Odr on the project as necessary
-[X] (Crafting) Try to make something (4)
--[X] Pair of Drafty Iron Saxes for Tryggr (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes and "Like Sleipnir, may I slip all bonds to return to my wielder's hand after striking." – (Hopefully returns his saxes to his hands when thrown without them being intercepted) to both saxes
--[X] Using wolf bone ash
--[X] Spending
2 Odr on the project as necessary
-[X] (Visit) Go visit...
--[X] Asvir!
--[X] Go to deal with the Fenriskin Heart situation (likely heading to the Thing)
-[X] [Social] (Playdates)Set up a playdate between one/multiple of your kids and one/multiple of other kids.
--[X] Inviting Klaus-Kjaran-Kadrina (Coast Family), Rinda-Ryggia (Fjord Family) and Markvard-Brigida-Siggunr (Asvir Family)
--[X] Try and get Eyvor and Hallbjorn more involved with the other kids, if possible
--[X] Keep an eye on Asgierr to avoid any potential issues
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Campfire 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Hamr Itself 15d6 (Doubled and then +1 Success Training Items)
--[X] Train Slowing Slog 13d6 (Doubled and then +1 Success Training Items)
--[X] Train Flamecalling 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Unleash Inferno 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Develop a new Finisher, Threadcutter, aimed to be delivered as an instant killing blow after attacking the enemy nine times on a Stoked Engage. (This idea is from
@Alectai , and
@Skippy is pledging 1 Reward Dice to it.) (+1 Success from Born of Fire)
-[X] (Research)
--[X] Invest all Odr we're investing
before Cultivating this turn so as not to breakthrough yet, making sure that we will not go over 80 Odr (putting more into Hamr to make sure)
--[X] Feed Bjorney
1 Odr a third time
--[X] Continue reading up on Frisian cultivation 1d6
--[X] Experiment with Abjorn and see if we can use each others' Orthstirr(possibly while touching?) 1d6
--[X] Try and Alloy Eyetalking and Mother's Fear (long range telepathy with the kids?) 1d6
--[X] Try and Alloy Banish the Night and Fight Of Your Life (Muna + Muna) 1d6
--[X] Try and Alloy Punching Up and Stoker State (Twist + Martial Style) 1d6
--[X] Try and Alloy Puncture and Ignition (Twist + Hugareida) 1d6
--[X] Try and contact the Ice Sword again, taking proper precautions and being more forceful 1d6
---[X] Use Sundersight to help with this, and have all our spiritual combat seidr ready to go
--[X] Examine our newly acquired Knightly Armor with a focus on its physical structure to attempt to learn how to duplicate it 3d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Scouring Cleanse 1d6
--[X] Train Sailwind 1d6
--[X] Train Time Stands Still 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Halting Vortex 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Contested Movement 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Veto Motion 1d6 (Doubled and then +1 Success Training Items)
-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Momentum Reversal 1d6 (+1 Success from Training Item)
--[X] Train Weapon-Grapple Reversal 1d6 (+1 Success from Training Item)
--[X] Train Double-Leg Takedown 1d6 (+1 Success from Training Item)
--[X] Train Tight Squeeze Trick 1d6 (+1 Success from Training Item)
--[X] Train Knee-Drop Back Breaker 1d6 (+1 Success from Training Item)
--[X] Train Fang 1d6 (+1 Success from Training Item)
--[X] Train Glima 1d6 (+1 Success from Training Item)
-[X] (Training) Hamr (19 successes to rank up)
--[X] Train Chop 1d6 (+1 Success from Training Item)
--[X] Train Throw 1d6
--[X] Train Sowing Sight 1d6
-[X] (Training) Hugr (211 successes to rank up)
--[X] Talk to Sten about how to make spears and vehicles
--[X] Train Hugr itself 1d6 (Doubled successes from Training Item)
--[X] Train Tactics 1d6 (Doubled successes from Training Item)
--[X] Train Effort Gauge 1d6 (Doubled successes from Training Item)
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Composure 1d6
--[X] Train 'Spear' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Vehicles' Housecraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (106 successes to rank up)
--[X] Train Fylgja itself 1d6 (Doubled successes from Training Item)
--[X] Train Flap Away 1d6
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 0 Food,7 Goods, 5 Silver (18 Total)
--[X] Livestock: 5 Quality, 4 Food, 4Goods, 4 Silver (17 Total)
--[X] Crafting: Making 9 Alarm Charms, 1 Glue-Bomb, 1 Explosive Charm, and 4 Meat-Keeping Sticks (22 Total)
---[X] Give out Alarm Charms to every adult on our and Steinarr's farms.
--[X] Conversion: Spend for 9 Research Dice (18 Total)
Alloys:
-[X] (Alloy Slots)
--[X] Create Firestorm with Ignition and Emberwind
-[X](Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
Orthstirr:
-[X] (Orthstirr Usage)
--[X]
20 Odr and 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 640 free for tricks
EDIT: Moved some dice from social stuff we don't have a Training Item for to things we do. Replaced one alloy Experiment with talking with the sword again. Well 'talking'. Added the Reward Die from Skippy. Fiddled with research a little. Added Odr to all the items.