To me it sounds like it might have been a spirit that followed Blackhand back from Finland and murdered and replaced our house-spirit.
Yes, I'm always up for some lore and magic mechanics.Alright, would you guys like to OOC know the rules for making runes?
Obviously, Halla wouldn't know them in character, yet, but I figure that we might as well start thinking on it.
So, I'm noticing... We have Born of Fire, which is guaranteed to be passed down, largely because Hallr was Just That Good with fire, and did silly-impressive Fire things.
I'm wondering... if Halla somehow managed to get the rest of the Hugareida for Stillness, and got to be known for being super-scary with them (which seems eminently plausible) and performed some impressive Stillness-related feats and whatnot... could we earn a similar such boon to stack alongside it? For that matter, how do you not wind up with ancient heroes spawning family lines that just get ridiculous numbers of accumulated cheat-boons over the generations and win everything forever?
To me it sounds like it might have been a spirit that followed Blackhand back from Finland and murdered and replaced our house-spirit.
Kind of like if you learned it while at your first campfire, far from home on raiding?Potentially, depending on surrounding circumstances. If you did get a muna, it probably wouldn't give you a hugareida as you're already learning what it would give you. What you would get is something else.
Computerprogramming = MagicA single misplaced comma can be the difference between sorrow and splendor.
Is this 'not stamped' just about the 'use a formed tool to reproducibly applying ink/paint' kind of stamping (which wouldn't work because of not causing grooves to fill for rule 2) or also about the 'use a formed tool to reproducibly press down parts of the material you are working on' (think stamped metal, coin minting)?Rule 1. They must be carved. Not painted, drawn, or stamped. Carved. Fortunately, Imaging covers this. If the runes are not carved into the material, it won't work. Why? Because of rule 2. Also because it's more permanent this way.
Actually, didn't Abjorn get a pretty good sword, Wanderlust, from Halfdan? It's not necessarily as good as what Sten can do with steel, but I'd think a good shield or helmet would make more sense in the circumstances.
Meanwhile, in DenmarkIn Norwegian, it often appears paired in the expression "Nisse(r) og Troll" which you can probably guess at the literal translation of - but since I know a lot of people here are familiar with Warhammer Fantasy, an artistic translation using its connotations might be "Goblin and Orc", a pairing of the small Cunning one and the large Brutal one, cut from the same cloth and equally willing to ruin your day in different ways.
For that matter, how do you not wind up with ancient heroes spawning family lines that just get ridiculous numbers of accumulated cheat-boons over the generations and win everything forever?
Command determines the complexity of orders that can be given in a turn — as you're splitting your attention between yourself and yourself-but-bird. You can either focus on human-you or bird-you. Your combat pool is split between bird and you.#1: We can put non-hugareida tricks in the fylgja IIRC, and even many hugareida ones use combat pool...what determines its combat pool, is it just Command? Or does it just share ours with us? What if it's out on its own away from us, can it still use our combat pool or what?
Owls come with Stealth baked in. Otherwise you don't need to stick it in there.#2: Does the fylgja need to borrow Skill-Tricks to use them? Like, say we get the Stealth Skill-Trick and want to send the fylgja scouting (or take it with us scouting, for that matter...ideally we'd both have it for that), does that work with us just having the trick, or do we need to put the trick in its capacity? I'd assume just having it is enough (unlike on non-skill tricks) but thought I'd check.
Your own stuff#3: Relatedly, what does the fylgja roll for things like scouting? I'd assume it either uses Command or our own stats, but which is it?
Yes, it does#4: Would mom's bonus to teaching us Housecraft also apply to learning Housecraft Tricks? Specifically, the Household Skill-Trick? Because we need that for real self-sufficiency in crafting and it seems like her bonus should apply to that.
The first, mostly. Mass-produced runes could never be as powerful as a uniquely created masterpiece.The way it is written implies the first, but if the manual labour is ritualistic, it could also be the second.
The exchanging of swords (and or other weapons) is a marriage ritual. The groom's family gives the bride's family a sword (oftentimes dug up out of an ancestral barrow) and the bride's family gives the groom a sword. The sword given to the bride's family is, essentially, to make up for the lack of hands that the giving away of the daughter will create. The sword given to the groom is so that he can defend the family both very literally and also on the field of honor.Actually, didn't Abjorn get a pretty good sword, Wanderlust, from Halfdan? It's not necessarily as good as what Sten can do with steel, but I'd think a good shield or helmet would make more sense in the circumstances.
This, plus the social aspects. The more impressive your parents, the bigger the expectations placed on you will be. Failing to meet those, while not giving nid... isn't going to be generating much orthstirr, either.I think it has to do with the fact you only inherit a portion of ancestor's power, if you never surpass your parents, your children will have even less starting power than you did, it may even get to point where traits passed down to children lose their auto pass down but still give the rest of the benefits.
Ok, so mass producing runes is possible (as long as they have grooves and those grooves are then painted), but less effective.The first, mostly. Mass-produced runes could never be as powerful as a uniquely created masterpiece.
Dang, it was so close!Wait a second. Hold on here
...I'm an idiot. Whoops.
Guess we're calling it early then
Presumably, by making sure those family lines don't reproduce, since the inheritance seems to be limited to only a single descendent, and isn't necessarily immediately obvious.
Like, say, what's been happening with Hallr's line?
Having Hallr in our head is the part that's ridiculous, cheat-y, and accumulative, and that part isn't nearly as easy to duplicate and seems to be one person per generation, not the whole family. Also, Hallr did some absurd stuff to get it...duplicating even the Born of Fire stuff is gonna involve God-level artifacts or the equivalent, I think. Not impossible, but not easy.
I think it has to do with the fact you only inherit a portion of ancestor's power, if you never surpass your parents, your children will have even less starting power than you did, it may even get to point where traits passed down to children lose their auto pass down but still give the rest of the benefits.
Regarding this whole chain of thought... It seems to me like a possible solution would basically be... well, clans and branch clans. As being named after a powerful and famous ancestor grants boons, it seems like you could do a thing where by properly sequencing named-after-ancestor boons and limiting them to one or two children per name per generation, you could generate a reputation for the lineage being Good At Thing and stack that with the 'traditional' named-after-ancestor thing. And... the more people you can get to marry into the family who themselves would be worth having their name passed down, or children who didn't get to inherit a name but did become powerful and famous, the more inheritances the clan has available to be passed down as boons, and can lead to branch clans becoming famous for Thing Adjacent to what the Main Clan is Good At.This, plus the social aspects. The more impressive your parents, the bigger the expectations placed on you will be. Failing to meet those, while not giving nid... isn't going to be generating much orthstirr, either.
...Oh boy. I have a fair bundle from back when I was doing a rune mage for a Nasuverse RP way back when. I wonder how many would be usable here? Merkstave runes (runes that are inverted/rotated/etc to invert the meanings of that rune) are marked with / before the rune. The incantation chunks themselves can be kinda ignored because that's more of a Nasuverse thing and not a thing for this Quest, but they are composed of the meanings of each rune in-order, and thus, help define what the spell actually does.
Regarding this whole chain of thought... It seems to me like a possible solution would basically be... well, clans and branch clans. As being named after a powerful and famous ancestor grants boons, it seems like you could do a thing where by properly sequencing named-after-ancestor boons and limiting them to one or two children per name per generation, you could generate a reputation for the lineage being Good At Thing and stack that with the 'traditional' named-after-ancestor thing. And... the more people you can get to marry into the family who themselves would be worth having their name passed down, or children who didn't get to inherit a name but did become powerful and famous, the more inheritances the clan has available to be passed down as boons, and can lead to branch clans becoming famous for Thing Adjacent to what the Main Clan is Good At.
Of course, this does rely on enough of the clan living up to expectations that the bloodline as a whole doesn't lose power in subsequent generations.