(O) Banish the Night - You banished the Empty Night with the power of the sun, which allows you to emit enough light to illuminate a room at will. This light also strips emotional manipulation effects from all it bathes.
Oooh, hard nope-ing all emotional manipulation effects. Closes a situational gap in our defenses.

Searching for other Underhouses in the hills (Hamingja: 6x2, 5x2, 4x4, 2x5, 1x3) Neutral Outcomes = 1 Success

Owl Gacha (Do you get anything? 1/20) Looks like you don't get anything this time around
Looks looks like the dice think we have had enough fun for now.
--[X] Learn Banishing Rebuke
Could we ask the Seeress If it would be ok If we ask a shapecrafter (probably limpwrist) to teach us about the body related Odr uses she refuses to teach us because of her dislike for blood? (Intending to get the shapecrafting lessons in winter)
--[X] Experiment with using glue from the sealwood trees in our Explosive Charms. If we can do it as part of the same research, also try and use Hearthroot Oil in the same charms and make what amounts to magic napalm grenades 1d6 (Refund)
Should we really try to use glue in explosive charms?
Sounds like trying to use theglue in making our usual charms.
Wouldn't it make more sense to try making explosive pottery pots for the glue/superheated oil?
 
That requires us to become a Shapecrafter, which makes you crazy.

I think Halla's got enough hats as it is.

Also, anyone have any Reward Dice they're willing to throw into Fylgja? How many do we need to increase our chances of levelling it to 7 to a high level?
 
Overall the plan looks good
[X] Plan Trading Expedition
I would prefer to social Asva this turn but socializing the kids is important,
I feel like teaching Shadeclaw should be Abjorn's responsibility? Or at least we should include him in the action.
Hey Halla
How do realized items communicate? Like do you have to be touching the item to hear them?

the new Muna is very cool. Any costs/cooldowns/other limits? beyond ruining stealth and making Halla a very obvious target
 
I wonder if there is a reason why visiting the witch is still an option

To look for loot perhaps?

Or investigate her death further. That's definitely a thing.

Could we ask the Seeress If it would be ok If we ask a shapecrafter (probably limpwrist) to teach us about the body related Odr uses she refuses to teach us because of her dislike for blood? (Intending to get the shapecrafting lessons in winter)

He's in Jurgby, and we can't go there in Winter without the Fjord trying to kill us, so this is basically not an option.

Should we really try to use glue in explosive charms?
Sounds like trying to use theglue in making our usual charms.
Wouldn't it make more sense to try making explosive pottery pots for the glue/superheated oil?

I mean...that was pretty much the plan? The explosive Charms are already pottery. I'll clarify the wording a bit.
 
We'll need to make some choices otherwise.
Maybe for what to swap out
Almost anything in Armour and Weaponcraft unless we need them for maintenance reasons (is that a thing?)
Jewellerycraft under Artcraft
Disregard this if I misunderstood Capacity and they don't use the same "pool"

Separately, a Trick idea in Gale
An aura like Heat-shroud and Mire-ward that slows/stops arrows and other physical projectiles like how Dead Air stops sound over a large area. So its maybe a vortex type thing that knocks them off course or just wind that blows into them to slow/stop them in the air

Edit - vote
[X] Plan Trading Expedition
 
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Separately, a Trick idea in Gale
An aura like Heat-shroud and Mire-ward that slows/stops arrows and other physical projectiles like how Dead Air stops sound over a large area. So its maybe a vortex type thing that knocks them off course or just wind that blows into them to slow/stop them in the air

This is a possibility, but we'd pretty much always pick Slipstream over it, so only once we up Gale's level and have multiple Instances, maybe.

Capacity:
-[X] (Capacity Slots)
--[X] Assign Banish The Night, Identify Concept, and Banishing Rebuke
--[X] Unassign Vows of Love, Fireside Barrage, and Forceful Lever

I went with this for Capacity stuff. I think it's solid.
 
That requires us to become a Shapecrafter, which makes you crazy.
Does it?
Or is it a 'normally only people a few oars short of a full rowing team make a career out of sewing Frenzy glands into people'?
And worstcase we can abort If we would do something threatening Hallas sanity.

I think Halla's got enough hats as it is.
Its part of being a Seeress, Solrun is just not teaching it because of her hemophobia.
And it is one of the Secret uses of Odr. All about permanent shapeshifting, we would probably learn stuff useful for gaining more power from true cultivation (making permanent changes to the body through Odr must have some juicy things for someone who has much more Odr available than expected).
More power from true cultivation gotta be interesting to the "numbers go up" crowd, right?


He's in Jurgby, and we can't go there in Winter without the Fjord trying to kill us, so this is basically not an option.
Ugh, right Jurgdby.
Wait...
@Imperial Fister
How much Orth would it take to skip the dangerous parts of the journey via Emberwingsflight?
 
So, two things. One does we actually want to make our trading expedition a food run? The valley got a bunch of food so I'm not sure how much more we'll actually need and while we might want or still need to buy food depending on how much we actually need/want we could probably go to a palace that has less of it and more of something else.

Also, should we not take an action to settle the heart question or are we waiting on the thing to become available for that?
 
So, two things. One does we actually want to make our trading expedition a food run? The valley got a bunch of food so I'm not sure how much more we'll actually need and while we might want or still need to buy food depending on how much we actually need/want we could probably go to a palace that has less of it and more of something else.

Also, should we not take an action to settle the heart question or are we waiting on the thing to become available for that?

We needed 1450 and got 450 from the Wolf Hunt. We still need 1000 more Food to feed the valley. Well, a bit less than that given stockpiles, but stockpiles are not gonna be sufficient from what we've seen and heard and we shouldn't rely on them...plus people will definitely want a bit of extra after a famine. We sure do. We can and should also trade for other stuff, but Food still needs to be a priority.
 
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Hope this time we actually get to go through our entire case during the next Thing. Seriously fuck that guy Skoll.
 
Could we try teaching Shadeclaw how to use Reinforce-Shield, and also try to teach Sagaseeker how to use Long-Lunge?
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Continue our basic combat curriculum 1d6
Has Drifa finished the combat curriculum enough that we can start teaching her the actually fun tricks?
-[X] (Work Dice Usage)
Could we try building a Sauna with Sten's Help?
--[X] Research the multiplying fish 1d6 (Refund)
Spam Identify Concept!
 
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