Man, being weak chafes.
We aren't weak, we are just dealing with an even bigger threat.
Then we should make a firm commitment to getting stronger. Stop dragging our feet on the Second Realm, and so on.
"Dragging our feet".
Dude. Most of what we are doing is about becoming stronger and numbers go up.

Like fundamentally, I think we made a choice to play Norse Cultivator Slice of Life Quest
I wish we did.

You only lose the child if you die while carrying it, and not even that if the timing was right.
Ah, so that mechanic is changed.
 
The Glue is explicitly strong enough that if you get caught in it, that shit isn't moving anymore, the only way around it is being willing to effectively tear that chunk of your body off, and that's not something you do instantly. If he actually gets a bit of himself pinned in the glue, that limits his mobility unless he eats unavoidable damage. And unlike IAT, Sealwood Glue does not go away if someone flares an Aspect or hits them.

On the one hand, this is a well argued point which presents a lot of evidence to back it up. On the other hand, I am imagining this and can't stop mentally chuckling at the idea we're going to hit him with a pot of glue like he's Tom and we're Jerry, and it is going to comically ping him back and make him hit his head on an anvil or something.

More prosaically, I expect he might have counters in the same way that Steinarr was able to break eat through Sword Guard when we were unaware that was a thing people could do. But fair enough, it's worth trying.
 
On the one hand, this is a well argued point which presents a lot of evidence to back it up. On the other hand, I am imagining this and can't stop mentally chuckling at the idea we're going to hit him with a pot of glue like he's Tom and we're Jerry, and it is going to comically ping him back and make him hit his head on an anvil or something.

More prosaically, I expect he might have counters in the same way that Steinarr was able to break eat through Sword Guard when we were unaware that was a thing people could do. But fair enough, it's worth trying.

If he's got a Counter like that, he needs to burn it, and all we've spent is some Orthstirr and a regenerating resource to sus that out.

More importantly, Horra explicitly considered this shit to be a significant card to play against Steinarr, the irony of it aiding his kin instead is delicious.
 
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Throwing a pot of glue at him to stick him in place I think suffers from an issue in that he's not a Looney Tunes character.

As Alectai notes, it's really good glue.

I don't think this is really true. Like, I remember the arguments we had about this several turns ago, where the justification given for delaying was that we'd be pregnant too early, and so we didn't have time. This turned out to be completely untrue, by the way; we did not have a child on the turn that was predicted.

Uh...what? Yes we did. We got pregnant exactly the turn we thought we would.

Not to mention actually delaying having a kid to prioritise our cultivation was never really seriously considered. This is just one example of a general pattern; there are a number of them.

If we'd been ready to advance in only a turn or two it would've been more appealing, but we really weren't. We've been trying to get our fields good enough that we're comfortable advancing for a while now, and we're not really very close to done. We probably will be in five turns when the pregnancy is over, but still, trying to rush it in just a couple of turns would've been bad...and delaying the kid by, likely, multiple years (due to other stuff we need to do) to get our Second Realm advancement only a turn or two earlier would be a bad trade, I think.

It requires incredible mental gymnastics to arrive at the conclusion that delaying the Second Realm leaves us stronger. There is no reason we could not have done both the Second Realm and our various crafting projects, given it's mostly research and training dice allocation that determines how quickly we can build stuff in our soul. Given what we've seen from the First Realm, the advantages compound the longer you're in it and have the chance to tinker/infuse stuff.

Like fundamentally, I think we made a choice to play Norse Cultivator Slice of Life Quest, and while part of me would like to play a more active protagonist, ultimately I respect that. I've still enjoyed pottering around our farm and going on mini-adventures. But let's be honest, eh?

Literally the only suggestions that we delay rising to the Second Realm on Turn 1 of Year 10 are those that say we need better Fields in our Soul Realm first and Alectai's, which is based entirely on us getting our Hugr and Fylgja Infusions to 6 first because that might give us something cool in the 2nd Realm. Which is very true of cultivation fiction in general, with solid foundations allowing for greater power later.

I'm not saying we never prioritize other stuff over power, but at this point there's nobody arguing for delaying Second Realm for any reason except it making us less powerful in the long run if we rush it. That may or may not be true, but it's the only thing being considered.

If clearing the Underhouse significantly ups our Odr gain per turn, then we can probably get the Infusions up and advance on Turn 1 of Year 10 and we'll just do both (assuming we get our fields squared away, which should be doable).

You only lose the child if you die while carrying it, and not even that if the timing was right.

Ooh. Mechanic change, good to know.
 
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I just think the thread has been beyond hubristic to the point it's amazing we haven't died long ago.

Who here still thinks that Soloing the Wolf was a great idea still that we would win?
Growing larger and far stronger, you reckon he'll be the size of a horse by the time he's done. The real unfortunate part about this is that, with the speed he's changing at, by the time any of your tricks reach him he will have already finished.
Wolf has Hamr 10+ for combat Shapeshifting, Hamr 13+ if it has extended that to animal shapeshifting.
 
I just think the thread has been beyond hubristic to the point it's amazing we haven't died long ago.

The thread talks a big game sometimes, but our last 'challenge someone to single combat' that wasn't verging on unavoidable was actually Father Gerrit (after which, we in fact resolved to not do that again, at least not any time soon). We usually fight our enemies in groups and with backup as much as possible.

Like, we chose to fight Hooknails or the Threaded Men rather than run and leave our allies to die (as that was the only other option). That's not hubris, it's being willing to risk death for honor and loyalty's sake. Whole different thing.
 
Then we should make a firm commitment to getting stronger. Stop dragging our feet on the Second Realm, and so on.
This attitude is so damn aggravating. No combination of actions could have made us strong enough to fight this wolf in a 1v1. Short of bribing the Nornir.

And even if we were that strong that sort of attitude would have just seen us challenge proportionately stronger enemies.
 
We aren't weak, we are just dealing with an even bigger threat.

Eh, to be fair, we're strong enough to deal with the nobodies and up and coming threats, but it recently it feels like it's becoming more and more clear that Halla isn't actually that strong in the grand scheme of things. Stronger than the average warrior? Yeah. In the grand scheme of things - hell, in the grand scheme of the Valley? No.
 
"Dragging our feet".
Dude. Most of what we are doing is about becoming stronger and numbers go up.

This is citing a specific example; there was an argument about seven turns ago where we quite deliberately made the choice not to go for the Second Realm earlier; we'd have reached it in roughly the turn when our newest kid was conceived. Give or take a turn either way; it was ages ago.

Uh...what? Yes we did. We got pregnant exactly the turn we thought we would.

If you make me go back and get receipts then so help me god, I will do it.

The argument made at the time we were arguing about the second realm was that we were guaranteed to get pregnant the next turn anyway so there was no point. We did not get pregnant then, or for the next two or three turns.

Leaving aside the fact that if the Quest actually wanted to prioritise the Second Realm, we could not get pregnant; given IF was quite willing to give us the choice when asked. This is something which was freely admitted at the time, so the idea we've been ardently committed to pursuing it as fast as possible is simply untrue.

Literally the only suggestions that we delay rising to the Second Realm on Turn 1 of Year 10 are those that say we need better Fields in our Soul Realm first and Alectai's, which is based entirely on us getting our Hugr and Fylgja Infusions to 6 first because that might give us something cool in the 2nd Realm. Which is very true of cultivation fiction in general, with solid foundations allowing for greater power later.

I'm not talking about suggestions to delay past Turn 1 of Year 10, I'm talking about the arguments which led to us putting it off an entire year to Year 10. Although the fact that there are already new reasons being brought up to delay further kind of proves the point.

We made the choice drip-feed our Residential and Utility Design Skill-Tricks at a single training dice per turn for several turns. It would have been entirely doable to get both within a single turn, spend four turns gathering Odr whilst pushing lots of dice into building our fields/farm buildings, and have reached the Second Realm sometime around the end of last year or the start of the new year. We made a choice not to.
 
Eh, to be fair, we're strong enough to deal with the nobodies and up and coming threats, but it recently it feels like it's becoming more and more clear that Halla isn't actually that strong in the grand scheme of things. Stronger than the average warrior? Yeah. In the grand scheme of things - hell, in the grand scheme of the Valley? No.

Also Halla chronically fights people stronger than her or takes on huge groups of what is essentially fodder.
Halla has been setting up for an explosion of growth for a long time so when that come, and it will relatively soon, she'll come out swinging.
 
The real problem is thinking that the plot will hold us like ordinary quests do, with that implicit conceit that we can always defeat the enemy in front of us with superior strength. Instead of 'welp sometimes you just meet a Steinarr/Wolfwind/whatever and now you need to deal'. Being able to recognize that no, you should not challenge a monster that makes people stronger that you scared is a critical survival skill.
[X] Plan Delaying Tactics
Remember Sagaseeker can stoke his Aspects too.
 
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The former is very implicit, but people sometimes need to be reminded.

Good god though, this was only a 4 on a d20, I don't even want to imagine what a 1 would have been.
 
Also Halla chronically fights people stronger than her or takes on huge groups of what is essentially fodder.
Halla has been setting up for an explosion of growth for a long time so when that come, and it will relatively soon, she'll come out swinging.

I... don't see what explosion of strength your talking about? There's Second Realm, but I'm going to be frank I doubt that'll actually make us much stronger than we are currently. To be honest, I don't think fast growth like that is even possible, given what Blackhand has said in the past and what not. Halla's own growth has been a gradual thing, too, if much faster than the average person (though slower than people like Blackhand and Steelfathers)
 
You've not encountered him in combat yet, so you don't how strong he is physically. His Combat Pool is anywhere from 150–300d6.
...and he is unarmed...
haha... we are so fucked.
This attitude is so damn aggravating. No combination of actions could have made us strong enough to fight this wolf in a 1v1. Short of bribing the Nornir.

And even if we were that strong that sort of attitude would have just seen us challenge proportionately stronger enemies.
Yeah, this.
we are also damage focused, and its "in your face" damage.
if we didn't got Standstill, we would be fucked because we do not have much utility in battles.

on that note, liberal use of Shatter Wrist when the chance arose?
Eh, to be fair, we're strong enough to deal with the nobodies and up and coming threats, but it recently it feels like it's becoming more and more clear that Halla isn't actually that strong in the grand scheme of things. Stronger than the average warrior? Yeah. In the grand scheme of things - hell, in the grand scheme of the Valley? No.
i mean, Halla is monstrous for her age.
but the emphasize is on "for her age".
She is climbing up the ladder, and that means dealing with the previous generations, their bullshits and whatever makes THEM shit themselves, getting to know them one step at a time...

Edit: i forgot...
[X] Plan Delaying Tactics
 
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[X] Plan Delaying Tactics

As far as the Second Realm goes, we've been slowly figuring things out - and been holding off so we can set up our book and trials so the knowledge can start getting passed onto others.
 
and pepper it with up to five 3d6+5 (w/Hugareida) Kindle Spinners (-2 Orthstirr each) just to hopefully keep it needing to dodge and show we're still in the fight (if one hits and does nothing, we'll stop bothering with these, and we won't ever risk collateral damage to launch them)
Use IATs instead, they'll buy more time and are not subject to DR (if they hit). Pinning him down for a second or so is equivalent to to slowing him down an extra second on top of free hitsies for our friends.
 
Eh, to be fair, we're strong enough to deal with the nobodies and up and coming threats, but it recently it feels like it's becoming more and more clear that Halla isn't actually that strong in the grand scheme of things. Stronger than the average warrior? Yeah. In the grand scheme of things - hell, in the grand scheme of the Valley? No.

Halla just turned 20, give her time. She's already better than the vast majority of warriors. Not just those her age but those several years older as well, and she only gets more powerful over time.

If you make me go back and get receipts then so help me god, I will do it.

The argument made at the time we were arguing about the second realm was that we were guaranteed to get pregnant the next turn anyway so there was no point. We did not get pregnant then, or for the next two or three turns.

Uh. No. The argument is that we couldn't be ready in the remaining time before pregnancy occurred. Here are the receipts:

We absolutely should. However, we're not gonna be ready in the next three turns no matter what, I don't think, and we don't want to try and advance while pregnant (which we will almost certainly spend most of next year just based on how that works). Which means, in practice, we have a minimum of 9 turns before we can try. We do not need to try and speed through the Design Tricks in order to still get that stuff done in plenty of time to do it as soon as we're recovered from giving birth.

This was on Summer 8, Turn 3 and here I specifically refer to us having three more turns before we get pregnant, which is to say I am predicting pregnancy on Summer 1 of Turn 9 in this. Exactly when it occurred.

You even responded immediately at the time that you weren't arguing for us to do it in three turns (the perspective you seem to be advocating now):

I'm not suggesting we hit in in three turns, sorry, where did that bit come from?

So, uh, no. This did not happen quite how you remember it.

I'm not talking about suggestions to delay past Turn 1 of Year 10, I'm talking about the arguments which led to us putting it off an entire year to Year 10. Although the fact that there are already new reasons being brought up to delay further kind of proves the point.

Then why bring it up? Relitigating previous arguments isn't really super useful. And as I said, the current arguments are all entirely power-based, just about the best way to achieve that. When we start approaching the Third Realm we can come back to whether we burn for power or take our time, but that's a ways off even at our fastest since we need to figure stuff out.
 
Remember Sagaseeker can stoke his Aspects too.

I'm aware, I was thinking we save that for next turn.

Use IATs instead, they'll buy more time and are not subject to DR (if they hit). Pinning him down for a second or so is equivalent to to slowing him down an extra second on top of free hitsies for our friends.

That's probably a good call, yeah. I'll need to add a note about never having out more than 3 at a time, but it's still a solid plan.
 
i mean, Halla is monstrous for her age.
but the emphasize is on "for her age".
She is climbing up the ladder, and that means dealing with the previous generations, their bullshits and whatever makes THEM shit themselves, getting to know them one step at a time...

That doesn't change anything I said... we're still firmly in the medium-sized fish in a medium/small pond category.

Not to mention that while we're monstrous for our age compared to the average warrior, I don't think we're monstrous compared to a Jarl of our age. We're above average, from what I understand, given the disparity between Halla's and Folkmarr's strength, but I got the impression Folkmarr was pretty average for a Jarl of his age, and I doubt Halla qualifies as being monstrous when compared to them.

Halla just turned 20, give her time. She's already better than the vast majority of warriors. Not just those her age but those several years older as well, and she only gets more powerful over time.

Given how the Norse world works, I feel like being stronger than the vast majority of warriors isn't that impressive in the grand scheme of things, since they're probably background characters. Like, sure, I'm not trying to disparage Halla's strength, but as it stands I feel like we're beyond the point where the average Norse warrior is a comparison point, and I wouldn't say Halla counts as 'strong'... although she's certainly not weak.
 
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