I'm thinking that, as they're not livestock and have a role to play in proper society—though you certainly could eat them if so desired—a horse will need 1 Food a turn. You can buy two of them if so desired.

Wouldn't they be able to graze during the Summer like other animals? That wouldn't matter much for whether we can afford them this Winter, but it seems like they'd be able to.

Either way, that makes me a lot less inclined to buy two of them.
 
[] Talk to Audrikr and play a game of tafl while you're at it
-[] Talk about Frenzy and Berserkr. First topic: Does Frenzy have uses outside of battle? Like in negotiations?

We already have an agenda for our conversation in the turn plan, which includes talking about being a berserk as the main conversational topic. We also know for a fact it works during verbal battles as it helped during the trial.
 
We already have an agenda for our conversation in the turn plan, which includes talking about being a berserk as the main conversational topic. We also know for a fact it works during verbal battles as it helped during the trial.

So I see what you're saying, but is there any huge issue to having this included? Like you may well be right that this is possibly redundant, given the turn plan, but if it's redundant then by definition it's also kinda harmless to have in.
 

Cool.

So I see what you're saying, but is there any huge issue to having this included? Like you may well be right that this is possibly redundant, given the turn plan, but if it's redundant then by definition it's also kinda harmless to have in.

No, nothing big, just noting why I think it's unnecessary. It overriding the turn plan would also not be great, but it shouldn't.
 
We already have an agenda for our conversation in the turn plan, which includes talking about being a berserk as the main conversational topic. We also know for a fact it works during verbal battles as it helped during the trial.
Oh right. That is missing the question for alternative uses for Frenzy though.
And it specifies it to be the first use. So could still get to the other questions.
 
[X] Plan: Bonnie and Clydesdale

Urgh. Fine. The long term benefits of being able to breed horses ourselves are really good. I'm worried about the Food situation, but I do think we can probably fix that in a few ways and, worst case scenario, it's probably worth 9 Odr to have a breeding pair of horses in the long term.

To be clear, I'd be a lot less reluctant without the famine. That's the only thing really making me hesitate.
 
I'll do it for the mental image of Abjorn's armor pauldrons being tortoise shells.

And also because the temptation of making the most nonsensical names for horse babies via modern day horse horse racing convention is appealing.

[X] Plan: Bonnie and Clydesdale
 
And also because the temptation of making the most nonsensical names for horse babies via modern day horse horse racing convention is appealing.

Torsten Twoshields: "Why did Steinarr's daughter name their youngest foal 'Sea-Biscuit'?"

Logi Firebeard: "It's a wise and ancient kenning. She hopes to take the strength of the sea and use it to nourish the spirits of horse and rider!"

Torsten Twoshields: "Ah, I see, very wise..."

Abjorn, listening in: *facepalms*
 
Wow, lucky for Aki and Kolla that they proceeded to just leave the Valley just before the event, huh.

Almost like they were Seers or something, who'd have thought.

===

Another thing worth considering is that if we can get excess food.. well, that would be a great way to get Drengskapr in the Event.
 
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Wow, lucky for Aki and Kolla that they proceeded to just leave the Valley just before the event, huh.

Almost like they were Seers or something, who'd have thought.

===

Another thing worth considering is that if we can get excess food.. well, that would be a great way to get Drengskapr in the Event.

Well, we do have a boat, and it's only the start of the year.

If we wanted to do a quick trading mission, sort of a dry run for our more ambitious trips planned in the future, we could sail somewhere where grain is cheap right now, and come back with a full hold, either selling it cheaply or offering it to the community free of charge if we did some profitable trading and really wanted maximum acclaim from the community. (Or sell half, donate half.) We could do this all within one turn; a week's sailing both ways gives us an effective radius of a several hundred to a thousand miles or so assuming a stiff (magically assisted) wind. Two weeks sailing both ways means the coast of France and large stretches of the Baltic should be available.

I anticipate there might be some resistance to this idea because it's a big new thing we haven't done before, and hence kinda scary, but we've got a big cool ship and it would be cool to y'know, use it. Plus this is a golden community for Halla to become a hero to her community, and in a way that doesn't require violence or killing. We could deliberately do it as a safe and peaceful "quiet Sunday drive" kinda trading mission, stay close to the coasts to avoid any sea monsters, and just get the feel for sailing the Wavedancer on the open ocean.
 
Oh right, another point is that it might be way easier to get that herb off Buriby if we have something super valuable to them.

Like Food.

Welcome to inelastic market economies!
 
Might be easier to use food to buy a very small plot of land where the sprout is rather than to call attention to the thing itself because then they'll know it's valuable.

Maybe give the excuse we want trees for wood not from the Hading forest.
 
Oh right, another point is that it might be way easier to get that herb off Buriby if we have something super valuable to them.

Like Food.

Welcome to inelastic market economies!

Yeah that would be a good trade.

Like I think if we did this, the way we would do it would be to go out carrying some cargo that will net an okayish profit, even if it's something boring like timber or whatever, it just needs to be something we can collect quickly. Then for the grain when we get back, we aim to sell enough to basically cover our costs, and donate the rest to the neediest? Or maybe we sell it all at non-famine prices, covering our costs, still gaining a ton of honour since we're helping everyone, but not humiliating anyone by forcing them to accept free grain.

So yeah, I think that trading grain for a favour like that is a really good option.

The Wavedancer is a 60-foot long snekkja, which is a type of longship. It has 22 rowing benches, room for 45 vikingar, and 4500 units of cargo space. It is built for deeper seas than the Danish or Swedish variants.

@Imperial Fister, two questions:

(1) How much grain would this translate to?
(2) If it was portioned out properly, how many of our neighbours could this help get through the winter?
(3) Could we ask Tuskpuncher what regions he knows of within two to three weeks sailing that export grain, and what sort of goods they tend to like to buy from us?
 
I mean, you can't eat silver. Honestly, going around looking to buy food (which we were) is likely to give people the correct impression...that we have more money than we have food. Someone trying to rob us is always possible, but I don't think the famine makes it more likely.
I mean that does bring up the option for a way to solve our issues.

Go on a raid.
 
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