(Omake) Jymeen is Not Going To Move (Those Crates) (Canon)
barenhart
Gender-sensitive. Female. Trans.
- Location
- Seattle, WA (Alki)
--Jymeen, Who's Not (Do You Hear Me? I Mean It!) Going to Move (Those Crates)--
Jymeen had recovered from his final 'debrief' regarding the Foundry Raid and The Blaster Sound Effect Incidents. The Squad Leader had not even broken any extremities. Wait, okay, a finger is an extremity so I guess The Squad Leader did break one. He had not broken any LIMBS, though. He still ended up better off than Jaleesh. Ha!
After word spread from the other Kaleesh in the squad, none of the other squad leaders would take a chance on the aggravation so Jymeen found himself once more Warriorless. Un-Warrior'd? He did manage to keep hold of his blaster, not that it was all that useful with a snapped trigger finger. Now if he could only get one like the Reaper's, at least it would look cool. Even transport pilots got to wear a blaster, after all, even if no one would let him bring a spear. Stupid regulations.
It only took a day at home before his father and mother recovered his pilot appointment and he was off to the Oracle with a load of "vehicle parts, Sair Research Lab" to deliver. So he was taking an Osmium Orray off to the vet or something.
-----
He set the transport shuttle down gently in the hangar, absently toggling switches and hitting buttons in a rapid and efficient shutdown as he called out, "Lowering ramp. You have two hours to unload before I am scheduled in-transit."
Finalizing his duties, he slipped back into the cargo compartment and watched the Agents struggling to unseal a vehicle-sized container. He slipped the canteen from his belt and, shoulders tightening in the Kaleesh equivalent of a wrinkled nose, drank some more of the chilled Calamarian water. Really? Despite recommendations, it sucked. 3/10. Would not repeat.
"Hey, guys, why are you unboxing the Trimantium Tauntaun, anyway?" He vaguely recalled seeing the Agent straightening up to answer him at the Foundry but Jymeen could not remember what he was called. Meh, he was human, he had a weird name, anyway. Screw that guy.
"Turns out the crate is too large and an Equus is not really a tauntaun, anyway. Want to help us with this?"
The small pilot shook his head quickly, "Sorry, can't. Regulations. Like no spears. Or masks. What is up with that, right? I mean, it is.... kind of. I mean, it is just for one person to ride. Like a speeder. Or a bantha."
The Agent looked at him and slowly nodded, turning back without reply. A lot of people did that.
-----
Idiot pilot.
The Agent got back to work, stifling a sigh. They got the container unsealed and a cargo transport at the base of the ramp for the crates that WOULD fit in the passageways. He entered and squeezed into the driver compartment on the Equus, wincing at the fit. He was too large to fit, technically speaking, but he could manage an uncomfortable fit. His fellow agent was a terrible driver.
Activating the personal speeder, he slowly guided it out of the container to follow after the cargo transport, trying to ignore the nagging tone of the Kaleesh pilot behind him.
-----
Jymeen looked up as a familiar whine started up inside the Box. He knew that whine. What the muumuu was the Agent doing, starting up a speeder in his shuttle?! "Hey! Hey, Agent! Stop that, yer gonna scorch the deck! Come ooooon, don't do this to me, Dispatch is going to blame me..."
He trailed off and began to follow along, just outside of the repulsorwash, as he recognized the speeder in question. He had been carrying The REAPER'S Duraplast Dewback?! No way, man, no one in the transport pool was going to believe this!
"Hey, Agent! Give me a second!" As soon as he could get around the engines of the Equus and to the driver compartment, he almost bounced over there in his eagerness, "I mean, you look like cool dudes, you won't let Dispatch know if I helped you out and kind of stretched a few regs, right? I mean, I am a great pilot, really, even with a fake mask on. Trust me, I did it once, just because. Come on, this is The REAPER'S Carbonite Cu Pa! He was amazing on the Foundry, all 'Pew! Pew!' and 'BOOM!' and stuff. I can totally drive it down to the lab while you two get the other parts. Come oooooon, bro. Let me help you with this..."
Jymeen excitedly pestered the Agent as he tried to get away from the pilot. The whining worked far better on The Agent than it did The Squad Leader or His Father, good to know. Maybe humans were more laid back about stuff like that? Yeah, that must be it.
-----
Time Elapsed between Disembark and Delivery: 39 minutes
Oracle Internal Regulations Broken: 7
Transport Section Regulations Broken: 23
Jymeen Descriptions of Reaper's Equus Denied: 11
-----
"M-Ma'am... I mean, Chief Engineer Sair Ma'am, I was just wondering one thing?"
"What is that, pilot?"
"Can I have a Polysteel Pony like the Reaper, too?"
Jymeen had recovered from his final 'debrief' regarding the Foundry Raid and The Blaster Sound Effect Incidents. The Squad Leader had not even broken any extremities. Wait, okay, a finger is an extremity so I guess The Squad Leader did break one. He had not broken any LIMBS, though. He still ended up better off than Jaleesh. Ha!
After word spread from the other Kaleesh in the squad, none of the other squad leaders would take a chance on the aggravation so Jymeen found himself once more Warriorless. Un-Warrior'd? He did manage to keep hold of his blaster, not that it was all that useful with a snapped trigger finger. Now if he could only get one like the Reaper's, at least it would look cool. Even transport pilots got to wear a blaster, after all, even if no one would let him bring a spear. Stupid regulations.
It only took a day at home before his father and mother recovered his pilot appointment and he was off to the Oracle with a load of "vehicle parts, Sair Research Lab" to deliver. So he was taking an Osmium Orray off to the vet or something.
-----
He set the transport shuttle down gently in the hangar, absently toggling switches and hitting buttons in a rapid and efficient shutdown as he called out, "Lowering ramp. You have two hours to unload before I am scheduled in-transit."
Finalizing his duties, he slipped back into the cargo compartment and watched the Agents struggling to unseal a vehicle-sized container. He slipped the canteen from his belt and, shoulders tightening in the Kaleesh equivalent of a wrinkled nose, drank some more of the chilled Calamarian water. Really? Despite recommendations, it sucked. 3/10. Would not repeat.
"Hey, guys, why are you unboxing the Trimantium Tauntaun, anyway?" He vaguely recalled seeing the Agent straightening up to answer him at the Foundry but Jymeen could not remember what he was called. Meh, he was human, he had a weird name, anyway. Screw that guy.
"Turns out the crate is too large and an Equus is not really a tauntaun, anyway. Want to help us with this?"
The small pilot shook his head quickly, "Sorry, can't. Regulations. Like no spears. Or masks. What is up with that, right? I mean, it is.... kind of. I mean, it is just for one person to ride. Like a speeder. Or a bantha."
The Agent looked at him and slowly nodded, turning back without reply. A lot of people did that.
-----
Idiot pilot.
The Agent got back to work, stifling a sigh. They got the container unsealed and a cargo transport at the base of the ramp for the crates that WOULD fit in the passageways. He entered and squeezed into the driver compartment on the Equus, wincing at the fit. He was too large to fit, technically speaking, but he could manage an uncomfortable fit. His fellow agent was a terrible driver.
Activating the personal speeder, he slowly guided it out of the container to follow after the cargo transport, trying to ignore the nagging tone of the Kaleesh pilot behind him.
-----
Jymeen looked up as a familiar whine started up inside the Box. He knew that whine. What the muumuu was the Agent doing, starting up a speeder in his shuttle?! "Hey! Hey, Agent! Stop that, yer gonna scorch the deck! Come ooooon, don't do this to me, Dispatch is going to blame me..."
He trailed off and began to follow along, just outside of the repulsorwash, as he recognized the speeder in question. He had been carrying The REAPER'S Duraplast Dewback?! No way, man, no one in the transport pool was going to believe this!
"Hey, Agent! Give me a second!" As soon as he could get around the engines of the Equus and to the driver compartment, he almost bounced over there in his eagerness, "I mean, you look like cool dudes, you won't let Dispatch know if I helped you out and kind of stretched a few regs, right? I mean, I am a great pilot, really, even with a fake mask on. Trust me, I did it once, just because. Come on, this is The REAPER'S Carbonite Cu Pa! He was amazing on the Foundry, all 'Pew! Pew!' and 'BOOM!' and stuff. I can totally drive it down to the lab while you two get the other parts. Come oooooon, bro. Let me help you with this..."
Jymeen excitedly pestered the Agent as he tried to get away from the pilot. The whining worked far better on The Agent than it did The Squad Leader or His Father, good to know. Maybe humans were more laid back about stuff like that? Yeah, that must be it.
-----
Time Elapsed between Disembark and Delivery: 39 minutes
Oracle Internal Regulations Broken: 7
Transport Section Regulations Broken: 23
Jymeen Descriptions of Reaper's Equus Denied: 11
-----
"M-Ma'am... I mean, Chief Engineer Sair Ma'am, I was just wondering one thing?"
"What is that, pilot?"
"Can I have a Polysteel Pony like the Reaper, too?"
I totally did not realize my initial Jymeen omake duplicated the name on Panory's Jorvi omake. Sorry about the echo, hon.
Heh. I also got bored and did three versions of Raid layouts for Jymeen. Now you can see why he had so much difficulty hitting things on the Foundry Raid. Please note his "Kalee's Finest" Trait and the Support Traits on his Agent and Abysswalker versions. -giggle-
Heh. I also got bored and did three versions of Raid layouts for Jymeen. Now you can see why he had so much difficulty hitting things on the Foundry Raid. Please note his "Kalee's Finest" Trait and the Support Traits on his Agent and Abysswalker versions. -giggle-
-Rookie: Jymeen gets +5 to his attack and counterattack rolls.
-Phase 1 Armor: Jymeen gets +5 to his counterattack roll.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Phase 1 Armor: Jymeen gets +5 to his counterattack roll.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Force Adept: Jymeen gets +10 to their attack and counterattack rolls.
-Phase 1 Armor: Jymeen gets +5 to their counterattack roll.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Force Training: Training in the Blazing Chains and Matukai gives Jymeen +5 to attack and counterattack rolls and decreases the difficulty of a Survival Check by 10.
-Support - On A Red Pony: When piloting an Equus, Jymeen can be attached to a squad instead of being deployed individually. If so, he does not count against your unit capacity and adds +5 to squad attack rolls and +10 to squad counterattack rolls. Once per raid, the squad may take away his blaster and reroll a critical failure on an attack or counterattack roll.
-Phase 1 Armor: Jymeen gets +5 to their counterattack roll.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Force Training: Training in the Blazing Chains and Matukai gives Jymeen +5 to attack and counterattack rolls and decreases the difficulty of a Survival Check by 10.
-Support - On A Red Pony: When piloting an Equus, Jymeen can be attached to a squad instead of being deployed individually. If so, he does not count against your unit capacity and adds +5 to squad attack rolls and +10 to squad counterattack rolls. Once per raid, the squad may take away his blaster and reroll a critical failure on an attack or counterattack roll.
-Abysswalker - Pew! Pew!: Jymeen gets +10 to his attack rolls and +15 to his counterattack rolls and decreases the difficulty of a Survival Check by 10. If a counterattack would incapacitate Jymeen, he can force a reroll of the attack one time during the entirety of the raid.
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives Jymeen +10 to his counterattack roll.
-Blaster Bit Prototypes: Using prototypes of Cheriss' Blaster Bits gives Jymeen a +5 to attack rolls.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Force Mastery: Training in the Blazing Chains and Matukai gives Jymeen +5 to attack and counterattack rolls and decreases the difficulty of a Survival Check by 20.
-Support - On A Red Horse: When piloting an Equus, Jymeen can be attached to a squad instead of being deployed individually. If so, he does not count against your unit capacity and adds +10 to squad attack rolls and +15 to squad counterattack rolls. Once per floor, the squad may take away his blaster and reroll a critical failure on an attack or counterattack roll. (He has a lot of blasters.)
-Beskar-Enhanced Phase 1 Armor: Phase 1 Armor enhanced with beskar gives Jymeen +10 to his counterattack roll.
-Blaster Bit Prototypes: Using prototypes of Cheriss' Blaster Bits gives Jymeen a +5 to attack rolls.
-Kalee's Finest (Pilot): Due to a (lack of) history involving warfare and innate skill (but an overabundance of awareness, luck and giving blaster bolts the right of way), Jymeen gets +5 to attack rolls and +15 to counterattack rolls. He is subject to Grievous' "Scion of Kalee" buff.
-Force Mastery: Training in the Blazing Chains and Matukai gives Jymeen +5 to attack and counterattack rolls and decreases the difficulty of a Survival Check by 20.
-Support - On A Red Horse: When piloting an Equus, Jymeen can be attached to a squad instead of being deployed individually. If so, he does not count against your unit capacity and adds +10 to squad attack rolls and +15 to squad counterattack rolls. Once per floor, the squad may take away his blaster and reroll a critical failure on an attack or counterattack roll. (He has a lot of blasters.)
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