*snaps fingers* I'm pretty sure the answer is "no", but @Dr. Snark, can we make Barriss a target for the Have HK Assassinate Someone action?

Nope. In this case it's more due to the fact that the target in question is currently off the grid. Not to mention the "spoiler" fact that she's gonna bit a bit more mobile than the rest of the other targets on that list.
 
I hate being right in quests, it's never for nice things.
IRL and in quests, I find myself reminded a lot of the exchange from "Hitchhiker's Guide" these days:
Douglas Adams said:
S: "I'd far rather be 'happy' than 'right' any day."
A: "And are you?"
S: "Erm, no. That's where it all falls down, of course."
I will say that I'm glad we aren't completely in the dark IC about Barriss going (further) off the rails, so it won't be entirely OOC to say "hey, maybe we should subvert the 41st Elite Corps, and Luminara Unduli while we're at it. because of reasons." Not that there's any obvious rule against OOC decision making here, it just makes me feel less like a metagaming pigeon if I can avoid doing so. And I don't wanna be a pigeon, metagaming or otherwise.
She'd already gone in pretty deep, and Palpy being his usual "HEY KID YOU WANNA BE A SITH" self couldn't have asked for a better apprentice.
In keeping with the trend of "utterly mocking and demistifying the Emperor" this thread indulges in, I now cannot read anything he says without hearing it in the voice of the guy from Hercules, and let me tell you it just sucks the menace out of his holo-chat with Dooku:

View: https://www.youtube.com/watch?v=qPIgD-EKQnQ

So, not an action idea per se, but I did wonder: if we were to go for the "Wargames" mini-turn Martial option, while Celeste is adapting to her new reality (and not available as a Hero Unit as yet) would she be amenable to participating in that? I could see it going either way (on the one hand, author fiat: "not available means not available, no clever workarounds for you", but on the other hand, the entirely rational in-character offer: "hey, being catapulted millennia into the future sounds kinda traumatizing; wanna work some of that out by smashing things with a bunch of other smash-inclined people?")
 
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But now is the time for the return of a thread tradition: for you all to flood me with potential actions and for me to nearly lose my mind as I try to parse all of them :V

... I don't want to overwhelm you with suggestions. I will give you, like, +5 more if you give me permission to do so (Yes I have a problem when it comes to making write in actions for SW Quests). But, here's four things I came up with and @Always Late helped with:

All of these, barring possibly the Bad Batch one if you decide to have it be seperate, are meant to be under the In Roads action.

-[] The 38th Armored Division: On it's own, the 38th Armored is one of the more experienced and equipment-heavy units in the Clone Wars. Their standard compliment of HAV-A5s and A6s are backed up by a reinforced number of medium, heavy, and walker artillery units. They have so many cannons that an entire engineer battalion exists to keep them running. Which is where the exploits with Obi-Wan and Anakin begin: While fleeing the Separatists in a 'covert ship', a G9 Rigger freighter confiscated from a Hutt, the clones took a junked A5-RX and increased the capability of its spread missile turret. Now the 38ths heads are often covered by these converted anti-air tanks. If we were to reach out through Kenobi or Skywalker, it's likley they would jump at the opportunity.

-[] 44th Auxiliary Division: The 44th Clone Division was originally deployed to the world of Haruun Kal under Mace Windu, but the Force-Sensitive Nick Rostu distinguished himself in the Upland Liberation Front against the Separatist-aligned colonial government. After the grueling jungle campaign, Mace folded the locals into the surviving 44th Division and had Nick Rostu commissioned as a Major. From there on the most hazardous fronts awaited them. Under General Empatojayos Brand, they used concussion missiles to reduce the Bassadro mountains the Seperatists took cover beneath at the cost of many civilian casualties. They joined the Jedi task forces assisting the orbital battles in the Andoan Free Colonies, a brutal civil war which claimed a Jedi Knight. Then they were put in the longest battle of the Clone Wars, the still ongoing Atraken conflict. The Separatist bunker networks in the planetary crust have resorted to indiscriminate chemical warfare, rendering the planet uninhabitable in an attempt to deny the world's Doonium to the Republic. An intervention to end the conflict may be too late to save the world, but no may need die for this rock. Nick Rostu should be very open to our way of thinking, but if we chose to go further, it could give us an "in" with Mace Windu. If such a prospect doesn't pose more risk than benefit.

-[] 44th Special Operations Division: The 44th SODs are something of an experiment. They have Clone Commandos, ARC Troopers of both created and promoted variety, and even distinguished "Reg" subgroups like their Devil Dogs demolitionist crew. So many special forces under one command was put together with the intent of being given the toughest, most abnormal missions in the hope these unconventional elites could work together to out-shoot and out-think any enemy. Despite officially being considered a special operations unit, they've been relegated to cannon fodder because of one man: Commander Kendal Ozzel was personally commissioned by Palpatine as part of securing the family's loyalty, and he's done nothing but get the best of the Grand Army killed again and again. Currently they're attatched to the fleet of General Plo Koon and Clone Commander-3636 "Wolffe". By subverting this unit, not only would the Abyss Watchers remove another Pro-Palpatine pawn from the GAR, we would also gain semi-control of a very talented group of clones.

[] A Bad Batch: Clone Force 99, more commonly known as the Bad Batch, is one of the more unique command squads used by the Republic. A unit sponsored by Senator Padme to be comprised solely of "defective" clones in honor of a deceased maintenance Clone "99", said defects are purely beneficial and not a hindrance. The squad is usually sent on some of the most dangerous missions available, and have somehow retained a 100% mission success rate. They have a less than stellar relationship with "regs", both average clones and any rules in general, for a number of reasons but this hasn't resulted in any missions going off-rails when cooperation is needed. Usually just results in their ship being knocked out of the sky. While the Null and Alpha ARCS would indicate their CF99's mutations reduce or don't interact properly with the bio-chips due to its reliance on the specific modifications within the Fett template, it's always better to be safe than sorry.
 
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A part of me is happy to see Dark Side! Barris be a path that's taken, and it's clashing with the part of me that's still so damn mad about her being chosen to be the temple bomber back in 2013.

Other than that, we're seeing the continuation of the Republic Intelligence/Erso plots (really excited to see what Ysanne does, having recently read the Rogue Squadron books for the first time), events such as the paramilitary alliances and the Jebble Box discovery hit the public (the latter more likely to go down far easier than the latter), COMPNOR disappearances (...uh oh...), Qymaen's return (loving the Avatar take the Kalee have), and more Force anomalies. Can't wait to see what happens!
 
Martial:

- The Almas Assault: The Jedi have an experimental academy on Almas in the Cularin system.

Riphath is there and he's noted a light side nexus and a dark side nexus in the same star system along with some mysterious Jedi disappearances leading to their Force essences being...eaten isn't the right word is it? You're getting a bad feeling... and he should have reported in twice by now. He's generally pretty conscientious, so something has probably happened.
 
Personally wanna go for the 44th SOD and/or the Bad Batch. Anyone Spicy Sheev wants to get rid off is a potentially valuable ally.
 
... I don't want to overwhelm you with suggestions. I will give you, like, +5 more if you give me permission to do so (Yes I have a problem when it comes to making write in actions for SW Quests). But, here's four things I came up with and @Always Late helped with:
Personally wanna go for the 44th SOD and/or the Bad Batch. Anyone Spicy Sheev wants to get rid off is a potentially valuable ally.
Just photoshop my head onto the guy who kept asking to put the Bad Batch into any random Clone Wars episode.:V
 
Underworld News:
The Hunt for Galen Erso Continues: While the bounties on Galen Erso are still standing, the fall of Republic Intelligence has forced the client in question to inadvertently reveal himself as Orson Krennic, as his clear inexperience with dealing with the underworld has left a noticeable trail back to him. While news of this has deterred some would-be hunters, others are still continuing their search for the man.
Unsurprising but it does complicate matters, as I think Krennic and Galen are still friends at this point. So we can't just kill him. Unless we make it look like an accident of course but even then it's going to look pretty suspicious.

But now is the time for the return of a thread tradition: for you all to flood me with potential actions and for me to nearly lose my mind as I try to parse all of them :V
We can do that? Well if you insist.
I'll leave the actual costs to you

Lordran, Kiln:
Assassin droid factory: Technically the IG-86 is a high end security droid just like your technically a Legitimate businesswoman. It's a prefect match. Cost: ??? Upkeep: ??? Reward: +1 IG Assassin droid group per turn.

And because I like the design for Gamorreans.
New Base: Gamorr. Number one exporter of Gamorreans in the galaxy and a planet of constant war. You aren't stupid to have your base actually on the planet but having a small space station or moon base isn't unfeasible. Cost:??? Reward: Base of Gamorr.
Potential assets:

Arms dealing: Technically your trading Luxuries and manufactured goods too but in practice it's mostly weapons and armor. In return the Gamorreans give you anything you can sell. Foodstuffs, hides, valuable trinkets, watch-beast pups, etcetera. Which you trade for credits and more weapons and armor. Rinse and repeat. Cost:??? Reward:??? investment income.

Gamorrean recruitment: What self respecting crime lord doesn't have a few Gamorrean guards as muscle? You apparently. There's the small matter of the Gamorreans needing a show of strength before signing on but considering you have connections with Mandalorians, Wookies and Mandalorian Wookies that shouldn't be a problem. Cost: ??? Upkeep: ??? Reward: +2 Gamorrean guards per turn.

Gamorrean Mercenaries: Gamorreans are some of the most common hired muscle in the galaxy time to make use of that for your own Mercenaries. Cost: ??? Reward: ??? military income

Coolsap extraction: The Coolsap tree is a plant whose ice cold sap can be used for civilian grade starship coolant. Convince some Gamorrean clans to set up primitive plantations in exchange for more trade goods. Cost:??? Reward:??? investment income.

Gamorr Poet's Guild: Gamorreans may not look like it but they really enjoy Opera and poetry (especially love poems). Unfortunately most Gamorreans aren't really poetic individuals. A number of desperate poets from off world make a living by filling this niche. By gathering them under your control and protection you can profit too. Cost:??? Reward:??? investment income.
 
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So, not an action idea per se, but I did wonder: if we were to go for the "Wargames" mini-turn Martial option, while Celeste is adapting to her new reality (and not available as a Hero Unit as yet) would she be amenable to participating in that? I could see it going either way (on the one hand, author fiat: "not available means not available, no clever workarounds for you", but on the other hand, the entirely rational in-character offer: "hey, being catapulted millennia into the future sounds kinda traumatizing; wanna work some of that out by smashing things with a bunch of other smash-inclined people?")

Yeah, Celeste would be in that. I'm not that kind of QM who would go "meeeh, she's not available, wheeeh." There's no logical reason for her not to participate.

... I don't want to overwhelm you with suggestions. I will give you, like, +5 more if you give me permission to do so (Yes I have a problem when it comes to making write in actions for SW Quests). But, here's four things I came up with and @Always Late helped with:

Seems legit.

Martial:

- The Almas Assault: The Jedi have an experimental academy on Almas in the Cularin system.

Riphath is there and he's noted a light side nexus and a dark side nexus in the same star system along with some mysterious Jedi disappearances leading to their Force essences being...eaten isn't the right word is it? You're getting a bad feeling... and he should have reported in twice by now. He's generally pretty conscientious, so something has probably happened.

Is a thing already...sort of. It'll be a Lore action since Ciaran would be more concerned with looting anything related to Force Wounds, and would learn about the disappearances and such as the expeditions kicked off.

Amusingly, this means she'll probably end up saving the day as more of a side-gig in this case...

Lordran, Kiln:
Assassin droid factory: Technically the IG-86 is a high end security droid just like your technically a Legitimate businesswoman. It's a prefect match. Cost: ??? Upkeep: ??? Reward: +1 IG Assassin droid group per turn.

Seems legit. I think that might have even been a past suggestion, I know the IG Lancers were for a fact.

And because I like the design for Gamorreans.

Hrm...would get folded under Nar Shaddaa upgrades due to it being a relatively close neighbor in Hutt Space. I do like where that's going, but it quickly runs the risk of falling into "we have this base here for just this one singular thing" that I have to put my foot down over.

There was a typo.
I fixed it.

lets be real those two terms are fairly interchangeable for ya boi sheev
 
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... Alright then. So, uh... have two more:

[] Masters Of The Hunt: The Seyugi Dervishes were, or rather are, a very... odd group of Darksiders. Despite being assassins, they were actually formed to help protect their people and help remove any who tried to oppress to Seyugi people. Officially, the Jedi wiped both them and their culture our, leaving only their descendants, the Mallif monks, alive... who constantly blare out their philosophies to the entire Holonet. But, here's the thing, despite their order being destroyed by the Jedi centuries ago, one popped up a while ago and kidnapped a splicer so he could open up a "vault". Unless he was just an escaped mental patient, and no evidence supports that case, that means a few of them did survive. A group of Dark Siders who, if the stories are true, know Force techniques to help them hunt their prey efficiently, AND prefer credits over power? Yes please!

I haven't seen any mentions of the Gray Paladins, but a few of Teepo. So... eh, decided to include this as it is interesting.

[] The Jedi Have Militarists?: Jedi Lord Teepo is an... odd subject. He was one of the only Jedi under Hoth to get censored by the council, as he had a "radical" that essentially boiled down to... "Maybe every Jedi should carry blasters?" Somehow, some way, Teepo's "pro-blaster" ideology gave rise to the... uh, militarist Gray Paladins, who view the Force as only a tool and who specialize in non-Lightsaber weapons. Oh, they were also one of the few groups of Jedi who actually practiced military tactics before the Clone Wars, as part of their "the Force should never be used as a crutch" philosophy. The most useful thing about them, though, is the fact that they were already on the outs with the Council thanks to them being "radicals", and that Anakin is already friends with... someone who actually is an influential Gray Paladin. Sure, using Jax Pavan as a middle man so you can turn Larath Tarak and her fellow Grey Paladins into assets isn't exactly the best in. But, hey, some times you have to work with what you've got.
 
Man I forgot we assassinated Isard, wasn't his daughter hiding in the closet watching the whole thing too?
 
Man I forgot we assassinated Isard, wasn't his daughter hiding in the closet watching the whole thing too?
Yup, so the sequel quest is probably going to be playing her vs the Abyss Walkers :p
Day 2
Armand Isard's Apartment, Courscant


Armand sighed in resignation as he looked over the report that he'd taken home over the CI trooper scandal that had suddenly erupted on the holonet. While he was fairly certain that the video had been faked and that it had spread just a bit too quickly across the holonet, all he knew was that people were starting to ask uncomfortable questions about the CI troopers in general as well as the concept of clones deserting from the GAR.

Still, it was nothing he couldn't solve. As he started up his personal computer he was already beginning to form a plan of how to best discredit and suppress the news...

That was when he heard the door to his apartment open. Without hesitating he opened a drawer in his desk and took out a holdout pistol, beginning to quietly make his way towards the entrance. This was hardly the first time an assassin was sent to try and kill him, though even so it was odd that-

Armand's thought process was cut off as he saw a blur of motion out of the corner of his eye, and before he could turn and raise his pistol in time to kill the intruder it was blasted out of his hands, followed by a bolt hitting him in his flank and knocking him to the floor. As he groaned in pain he looked up to see a figure in CI armor looming above him, a pistol pointed straight at his head.

"...Palpatine or Ciaran?" Armand spat out, his breathing increasingly ragged. "You have to be working for one of them. You wouldn't have managed to get this far without either of their help or had the nerve to pull the trigger on me without one of them backing you, and I'm too well-shielded from Dooku."

"Irrelevant," the armored figure replied, their voice heavily modulated.

"Haaah...well, what are you waiting-"

Armand's eyes widened before he started to chuckle bitterly. "Ahhh, so that's what you're doing," he said, realizing that there was probably one camera in his apartment that would "conveniently" capture the image of a CI trooper firing the killing shot. "Clever. A shame I have to be the victim, but I can't help but admire what you're about to do."

"You are remarkably calm, given that you are about to die."

"The Isards make their own luck. It may take a generation, but Ysa-"

The sound of a blaster bolt impacting flesh echoed through the apartment. The armored figure quickly checked over it to make sure his task was complete before exiting, leaving behind Armand's body.

Unbeknownst to him, a young girl made her way out of the closet and looked at the body of her father.

And in that moment a seed of vengeance was planted in Ysanne Isard's icy heart...
 
Man I forgot we assassinated Isard, wasn't his daughter hiding in the closet watching the whole thing too?
Yes, but if she's a preteen now we probably have a couple years before she's a plausible threat even if she knows exactly where to trace us.

And if we're still doing stuff 8 turns from now when she hits her teenage years we'll deal with that when we can.
 
I bet Bariss is the sort of Sith who goes completely bonkers, she doesn't seem like the type to hold back from riding a constant Dark Side high.
Yeah, she seems prone to either subsisting on some kind of all-cancer-patient-puppies-diet or some form of Chronic Backstabbing Disorder.
 
Hrm...would get folded under Nar Shaddaa upgrades due to it being a relatively close neighbor in Hutt Space. I do like where that's going, but it quickly runs the risk of falling into "we have this base here for just this one singular thing" that I have to put my foot down over.
So making it a subsidiary of the Nar Shaddaa base is an option? That's great!

As for going heavy on the Gamorreans, yeah. As it turns out no one bothered to create a lot of trade goods for for an unindustrialized backwater who's only major export is thugs. Or if they did they didn't bother to put it on Wookiepedia.

Admittedly there were some interesting things like Snoruuk's, Coolsap etcetera but most of it was hard to justify a base upgrade for.
 
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