Reactions!
Militia: Rolled 58 + 15 + 20 = 93
The Nebulon-B Frigate becomes a mainstay of CNS planetary defense fleets. Larger systems also buy heavy cruisers, and occasionally dreadnaughts as well.
Paramilitary: Rolled 5 + 10 + 20 + 19 = 54
While many paramilitary groups are basically pirates with delusions of grandeur, our work with both Clan Skirata and the Antarian Rangers promises to be exceptionally helpful for our future operations.
Yularen Subversion: 43 + 20 + 5 = 68 (Nothing exciting here. Man did his job.)
All Yularen had to do, was set up a meeting with Obi-Wan on Mandalore. We handled the rest.
Obi-Wan: Rolled 98 + 20 + 20 = 138 (Now I have to figure out what the fuck that even means)
"What if I told you, that the Republic was now under the control of a Dark Lord of the Sith?"
"No, that's not possible; the Jedi would be aware of it."
"The dark side of the Force has clouded their vision, my friend. Hundreds of Senators are now under the influence of a Sith Lord called... Darth Traya."
"What?"
"Oh, and there are hundreds more under the control of Darth Sidious, but never mind that."
"What?!"
"Then there's the Separatist Senate, under the control of Darth Tyrannus."
"..."
"Yeah, this whole Clone Wars thing was really just an excuse for us Sith to have some fun. Tea?"
"...us Sith?!"
Shards: Rolled 32 + 20 + 20 = 72
They're sapient crystals with Force sensitivity, who have an intuitive grasp of technology and a proclivity for mechu daru. We want to hire all of them.
Ysanna: Rolled 96 + 20 + 20 = 136 (I'm pretty sure Ciaran is the Devil incarnate at this point. How does that even happen)
"Obi-Wan, have you met Ood Bnar?"
groooond
"You'll have to forgive him, he spent several thousand years as a tree, so re-learning how to use his vocal cords is taking a bit of time."
"Uh..."
"He's still good with a datapad, though, so he's been a big help with our expedition to Ossus. Of course, the dozens of Force Ghosts have been pretty handy as well. We've nearly cleared out the upper level of the Great Jedi Library. Would you like to know where the Jedi Order was founded? We know that now."
Vos: Rolled 20 + 15 + 20 + 14 + 6 = 85 Reroll: 89 + 15 + 20 + 14 + 6 = 144
"Ciaran, honey, I'm telling you, this kid has more issues than Taly."
"And I'm telling you, of course he has issues. When he was four his aunt murdered both his parents, and made him use his psychometry to relive their deaths over and over and over again. Then he became a Jedi, and was forced to repress all of it. A few decades later, he was assigned to infiltrate the Separatists as one of Dooku's Dark Acolytes, to revel in all kinds of Sith-y violence in hopes that of gaining their trust and finding a lead on Dooku's master. Quinlan Vos is so unstable, it's entirely possible that falling to the dark side would make him a better, healthier, more balanced human being."
"...I'm still not hearing why I went to all the effort of recruiting him..."
"Asajj thinks he's cute."
Honoghr: Rolled 3 + 20 + 20 + 44 = 87 Reroll: 32 + 20 + 20 + 44 = 116
"Enough is enough! I have had it with these motherf***ing bioweapons on this motherf***ing plane!"
"Technically it's a spaceship."
"Thanks Priam."
"I exist to serve."
Interdictors: Rolled 89 + 10 + 20 = 119 (Spoilers: You're getting a one-of a kind Super Prototype because Raith loves that sort of thing.)
Thrawn gets ideas.
Salvagers: Rolled 20 + 10 + 20 = 50
All the credits. We get all the credits.
Paponoida: Rolled NATURAL GODDAMNED 100 + 10 + 20 = 130 (what)
"Jar-Jar is the key to all of this. If we get Jar Jar working -- 'cause he's a funnier character than we've ever had in any of the movies before... Oh, Lady Ciaran, you've arrived! So glad you could join us."
"Glad to be here. What's all this?"
"Oh, we're in pre-production for a holofilm about the Battle of Naboo. Representative Binks will be the main character; we're hoping we can get him to play himself."
"...How about I get Senator Amidala to tell you the true story of Naboo, in exchange for Jar Jar not coming within fifty parsecs of this project?"
"Deal."
Shu Mai: Rolled 68 + 10 + 20 + 15 + 12 = 125 (Yep. Yeeeeeeppppp.)
After all was said and done, it was a simple matter to formally vote out Shu Mai as Presidente of the Commerce Guild. Of course, when the time came to tap Shu Mai's successor, Lady Ciaran was the only one surprised to learn that she was the unanimous choice.
Coruscant Moon: Rolled 19 + 20 + 20 + 14 = 73
"Designation. Now." A squad of Covert Ops troopers demanded.
""CT-3854/9790, 501st," the Silencer stoically replied, slowly holding up his pass.
"501st? Shouldn't you be out in the Outer Rim somewhere?"
"No."
"Uh-huh. Why are you here?"
"Classified."
"And you're alone because..."
"Classified."
"And you are aware that the Chancellor has restricted access-"
"Would you just let him by already?" the other trooper said annoyed. "He has the pass, what does it matter?"
And that's the story of how the Silencer infiltrated Palpatine's cloning facilities on Centax. (Hey, don't mess with what works.)
Hunter-Seekers: Rolled 25 + 20 + 20 = 65 (I don't know what I would have done had that critted.)
"You have transports on call, to go anywhere you need to be. You have wiretaps, codebreakers, and an entire fleet of analysis droids, to provide all the information you could possibly want. You have support from the Jedi Sentinels, the Bothan Spynet, and our own Gurlanin shapeshifters. Handle it."
Armand: Rolled 74 + 20 + 20 + 15 = 129 (...Why. Whhhyyyyyy)
Armand Isard tries to discredit Jango Fett.

Bad move.

Turns out for the past two years Seti Ashgad has been gathering evidence against the man responsible for his exile. It also turns out that for the past two and a half years, Kal Skirata has been gathering evidence against the man responsible for issuing the orders to execute any 'disloyal' clones.

Isard never stood a chance.
Disciples of Twilight: Rolled 94 + 20 + 20 = 134 (There you go Barondoctor, both you and Publicola have caught your white whales. Happy now?)
Abyss Agents are basically ninjas now. After a thousand years to perfect their art, the Disciples of Twilight are really good at teaching light-bending and shadow-bending to amateurs.
Alliston Nor: Rolled 56 + 20 + 20 = 96
Cheriss heard about the upcoming expedition to the planet of the Jedi Builders, and had Galvin sneak her aboard the Chu'unthor.
Jebble Box: Rolled 22 + 20 + 20 + 13 = 73
Several years ago, two princes of Aridus laid claim to the mysterious Jebble Box. Their rivalry came to blows, and neither prince survived the war that followed. In disgust, the surviving Chubbits left the Box where it fell, on the final battlefield of that war, surrounded by the dead from two armies.

Considering it contains a Sith alchemical zombie plague that was responsible for the rakghouls, perhaps it's better Cheriss recovered it first. Thank the Force the natives of Aridus so recently joined the CNS, or she might have never found it.
Non-Human Genemods: Rolled 19 + 30 + 20 = 69
Arkanians do more mad science, because Arkanians.
Taozin: Rolled 94 + 20 + 20 + 18 = 152 (....................)
For many years, taozin were thought to be extinct. Then, ten years ago, one was discovered in the bowels of the Coruscant undercity. Turns out there's a whole colony of them. Fortunately, they're territorial, so it was easy enough to isolate them, stun them, and smuggle them off-planet for our researchers to study. Now our new Megafauna Museum has a whole exhibit for the beasties, and our Abysswalkers have learned the secrets of the taozin nodules. Unlike ysalamiri, these creatures don't carve out a 'hole' in the Force where active techniques can't be used. The taozin generate the Force equivalent of a SEP field, a persistent "I don't matter, pay no attention to me" message to the Force.

(Because the only thing better than 'Blank' that nullifies Contessa's Path-to-Victory, is a power that spoofs the Path-to-Victory so Contessa doesn't notice it.
Padme: Rolled 92 (Because why the fuck not)
Padme is getting anxious over how long it's taking Anakin to return home from his odyssey. We prank her repeatedly with news that Anakin has returned, only to pull the rug out from under her. At the end of the month, Anakin returns for real -- and she doesn't believe him.
Talzin: Rolled 20 + 15 + 20 + 44 + 14 + 10 = 113 (I'm so happy you guys put Ciaran and Asajj together on this in all sincerity.)
"So this is Dathomir."
"You've been here before."
"Well yes, but never while riding a taozin. It's giving me a whole new perspective on things."
"Like what?"
"...like Animal Friendship is the best Force Power ever."
Genemod: Rolled 37 + 25 + 20 = 82 (...Sorry. No Force-Sensitive Thrawn for you barring a reroll.)
Thrawn is so brilliant, he can draw insights from a culture's artwork in order to anticipate their battle plans.

He may not be able to wield the Force, but really, even vague hints and premonitions are more than enough to amplify his usefulness.
Thrawn: Rolled 31 + 15 + 20 + 41 + 4 = 111 (Interesting...)
Trench is the finest admiral in the Separatist Navy. Pity he's about to be pitted against the finest admiral in galactic history
HK-47: Rolled 55 + 20 + 20 + 17 = 112 (Of course this crits the same time the Taozin thing does. Of fucking course.)
HK-47 is an assassination droid with a specialty for fighting Force Users. Of course he knows Teras Kasi. And now he's willing to teach it.
Mungo: Rolled 22 + 10 + 20 + 30 = 87
Hoersch-Kessel Drive is on the verge of bankruptcy, and now they've found a buyer. The Council of Neutral Systems is on the brink of invasion, and now they've found someone willing to sell them a fleet.
 
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"Ciaran, honey, I'm telling you, this kid has more issues than Taly."
"And I'm telling you, of course he has issues. When he was four his aunt murdered both his parents, and made him use his psychometry to relive their deaths over and over and over again. Then he became a Jedi, and was forced to repress all of it. A few decades later, he was assigned to infiltrate the Separatists as one of Dooku's Dark Acolytes, to revel in all kinds of Sith-y violence in hopes that of gaining their trust and finding a lead on Dooku's master. Quinlan Vos is so unstable, it's entirely possible that falling to the dark side would make him a better, healthier, more balanced human being."
"...I'm still not hearing why I went to all the effort of recruiting him..."
"Asajj thinks he's cute."

It should be: "Asajj thinks dating him will cause Dooku to have a heart attack when he finds out."

"Jar-Jar is the key to all of this. If we get Jar Jar working -- 'cause he's a funnier character than we've ever had in any of the movies before... Oh, Lady Ciaran, you've arrived! So glad you could join us."
"Glad to be here. What's all this?"
"Oh, we're in pre-production for a holofilm about the Battle of Naboo. Representative Binks will be the main character; we're hoping we can get him to play himself."
"...How about I tell you the true story of Naboo, in exchange for Jar Jar not coming within fifty parsecs of this project?"
"Deal."

It's still going to be a movie about Jar Jar with lots of historical inaccuracies... the truth of the matter wasn't exciting enough for the big screen.
 
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"What if I told you, that the Republic was now under the control of a Dark Lord of the Sith?"
"No, that's not possible; the Jedi would be aware of it."
"The dark side of the Force has clouded their vision, my friend. Hundreds of Senators are now under the influence of a Sith Lord called... Darth Traya."
"What?"
"Oh, and there are hundreds more under the control of Darth Sidious, but never mind that."
"What?!"
"Then there's the Separatist Senate, under the control of Darth Tyrannus."
"..."
"Yeah, this whole Clone Wars thing was really just an excuse for us Sith to have some fun. Tea?"
"...us Sith?!"

...

...

Careless Whisper starts playing
 
ew, Vos. Why do we want him again? He's a Sueish douchebag
 
Neb b frigates are a terrible design. Easy to crack in two.

Give me Lancer frigates complementing munificents and lucrehulks. The crew required is a pain, but the CNS does have people.

Lancers cover against fighters so we can send the whole fighter complement at the enemy. Arm the hulks enough (in tpm they're one of the lowest gun / km^2 ratios of any ship. In canon later versions get plenty of guns. ) and you can fight anyone to a standstill.

If you skip the hangars on the hulks for bulk missile launchers, you have one hell of an alpha strike. Feed them all the same target (the exposed and really obvious bridge? ) and something is going to get through.

I'm just a ship design nut though.
 
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Just think, if 'Reroll Mother Talzin' had won, that would have given a 192 result. :rofl:

Stop taunting me with what would have been the biggest roll in the entire Quest! :cry:

It'd have been so beautiful for that team-up, plus Ciaran using shatterpoint right in front of Talzin to change the future...we might have actually recruited Talzin with that kind of roll.

I know that interlude is gonna be great, but it deserved such a better roll.
 
Now that the rolls are in, time for another omake count!
In the last thirty-ish pages, we've added a full twenty omakes, increasing our 'bank balance' to 126 bonuses, ready to spend on Turn 29 and future turns.
In the last twenty-five pages, we added a total of 2 omakes, and spent 50 bonuses for our Turn 29 rolls, resulting in a 'bank balance' of 78 bonuses.


Finally, @Alyuna, you still need to decide on a reward for your Abyss Watcher droid fanart. Here were the options Dr. Snark listed:
-Martial/Learning Stat boost for HK-47 (I figure ED would appreciate the bonus going to a good cause)
-Ability to ask 2 questions that I must answer truthfully
-Third cool idea that continues to elude me (insert idea here and I'll see if I can make it work)
 
Neb b frigates are a terrible design. Easy to crack in two.

Give me Lancer frigates complementing munificents and lucrehulks. The crew required is a pain, but the CNS does have people.

Lancers cover against fighters so we can send the whole fighter complement at the enemy. Arm the hulks enough (in tpm they're one of the lowest gun / km^2 ratios of any ship. In canon later versions get plenty of guns. ) and you can fight anyone to a standstill.

If you skip the hangars on the hulks for bulk missile launchers, you have one hell of an alpha strike. Feed them all the same target (the exposed and really obvious bridge? ) and something is going to get through.

I'm just a ship design nut though.
Yeah, nebulons are a stupid looking design, but lancers are slow, expensive and overcrewed. They were designed to compensate for a design doctrine that abandoned all fighter defenses on capital warships in favor of more anti-capital weaponry (which is one we don't follow), and were canonically worse (or at least less preferred) than TIEs in the anti-snubfighter role.

In contrast, even without the Nebulon's complement of 24 snubfighters, it actually has more weapon emplacements than the Lancer (24 to 20) and half of its guns are turbolasers. Admittedly, the Lancer's quad laser cannons are more powerful than the Nebulon's single lasers, but I feel that in a one-on-one duel, the Nebulon wins if it has its starfighters in support. It also has twice the top speed allowing the Nebulon to control the engagement more easily.

Edit: The design I really want is the Carrack.
 
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Carracks are nice. Small yet terrible, can pack quite the punch in such a compact package.
 
Yeah, nebulons are a stupid looking design, but lancers are slow, expensive and overcrewed. They were designed to compensate for a design doctrine that abandoned all fighter defenses on capital warships in favor of more anti-capital weaponry (which is one we don't follow), and were canonically worse (or at least less preferred) than TIEs in the anti-snubfighter role.

In contrast, even without the Nebulon's complement of 24 snubfighters, it actually has more weapon emplacements than the Lancer (24 to 20) and half of its guns are turbolasers. Admittedly, the Lancer's quad laser cannons are more powerful than the Nebulon's single lasers, but I feel that in a one-on-one duel, the Nebulon wins if it has its starfighters in support. It also has twice the top speed allowing the Nebulon to control the engagement more easily.

Edit: The design I really want is the Carrack.

I agree Lancers are overcrewed and expensive. We've got money and people though, so it's not entirely out of the realm of reasonable. My brain was giving me Lancers and Dreadnaughts, but not Carracks. If we're doing Carracks, we might also do Marauders. That would give us something on the order of the Noisy Cricket of fleets. Tiny but packing a fierce punch.

I totally feel that if we have Hoersch-Kessel Drive as a corporate friend, we want Lucrehulks, Recusants, and Munificents as the backbone of our fleet. Hoersch-Kessel Drive is pretty darn fantastic for a fleet and just needs proper management, which we can provide easily.
 
Actually I would like the Katana fleet type Dreadnoughts, they had a good array of turbo laser. Though part of this is influenced from the time playing Star Wars Rebellion where they could also have a fighter squadron which was great for the rebels with an X-wing squadron to provide fighter defense. Though we do have the Mon Cals as part of the CNS and the rebellion cruisers were originally Mon Cal Star Liners converted into warships so maybe we could get them to whip up some ships for the CNS.
 
I agree Lancers are overcrewed and expensive. We've got money and people though, so it's not entirely out of the realm of reasonable. My brain was giving me Lancers and Dreadnaughts, but not Carracks. If we're doing Carracks, we might also do Marauders. That would give us something on the order of the Noisy Cricket of fleets. Tiny but packing a fierce punch.

I totally feel that if we have Hoersch-Kessel Drive as a corporate friend, we want Lucrehulks, Recusants, and Munificents as the backbone of our fleet. Hoersch-Kessel Drive is pretty darn fantastic for a fleet and just needs proper management, which we can provide easily.
According to @Dr. Snark we already have the designs of basically all of the Confed ships (excluding superweapons) courtesy of Count Dooku himself. So we can do a lot once H-K is onboard. In particular, I am looking forward to having Cheriss upgrade the staggeringly stupid droid brains on the Recusants. We don't need ships that run into other ships because their brains are too stupid to react quickly.
 
Actually I would like the Katana fleet type Dreadnoughts, they had a good array of turbo laser. Though part of this is influenced from the time playing Star Wars Rebellion where they could also have a fighter squadron which was great for the rebels with an X-wing squadron to provide fighter defense. Though we do have the Mon Cals as part of the CNS and the rebellion cruisers were originally Mon Cal Star Liners converted into warships so maybe we could get them to whip up some ships for the CNS.

If Lancers are overcrewed and slow, Dreadnoughts are massively overcrewed and slower.

Recusants, Munificents, and Lucrehulks as the backbone, with Marauders and Carracks providing extra punch, and I think Thrawn would be quite happy with that.
 
Actually I would like the Katana fleet type Dreadnoughts, they had a good array of turbo laser.
The problem with Dreadnaught-class cruisers (used for the Katana Fleet) is that the crew requirements are disgustingly high: over 16,000 crew just to make it run. Granted, if you have a full crew, it's awesome, but less than 16,000 means it will go slower/have a worse turning radius/won't fire all its guns/etc. That was the reason for the Katana fleet in the first place, to lower the crew requirements to more manageable levels.

What Void wanted was the Katana Fleet version with lots of automation.
Pretty sure we'd need to find it first. Though we have our Oracle Fleet doing salvage in space -- we just need to wait for that salvage roll to crit, unlocking a special event...

(Or we could ask Cheriss or Sienar to design an automated capital ship for our fleet. Heck, a few turns back we invested in CEC Nerfworks, which built the Crusader droid frigate -- if we have access to their schematics, we might be able to mass produce the darn things.)
 
Pretty sure we'd need to find it first. Though we have our Oracle Fleet doing salvage in space -- we just need to wait for that salvage roll to crit, unlocking a special event...
I believe what was meant was not finding the actual fleet, but making similar versions of those modified Dreadnaughts. Meaning crew requirements wouldn't be a problem.
 
(Or we could ask Cheriss or Sienar to design an automated capital ship for our fleet. Heck, a few turns back we invested in CEC Nerfworks, which built the Crusader droid frigate -- if we have access to their schematics, we might be able to mass produce the darn things.)
Oh, my. Mass producing Aramis? Just how many will go through a Zeroth Law Rebellion and disappear on us? :V
 
The problem with Dreadnaught-class cruisers (used for the Katana Fleet) is that the crew requirements are disgustingly high: over 16,000 crew just to make it run. Granted, if you have a full crew, it's awesome, but less than 16,000 means it will go slower/have a worse turning radius/won't fire all its guns/etc. That was the reason for the Katana fleet in the first place, to lower the crew requirements to more manageable levels.


Pretty sure we'd need to find it first. Though we have our Oracle Fleet doing salvage in space -- we just need to wait for that salvage roll to crit, unlocking a special event...

(Or we could ask Cheriss or Sienar to design an automated capital ship for our fleet. Heck, a few turns back we invested in CEC Nerfworks, which built the Crusader droid frigate -- if we have access to their schematics, we might be able to mass produce the darn things.)
Actually, the Providence is an upgrade of the Dreadnaught, and it reduces the crew requirements to 600. It does shift its focus more to fighters, though.

I'd also like to point out how ludicrously outnumbered Republic snubfighters would be in any kind of even engagement. The Oracle, assuming a full complement, carries 1500 Z-95s, plus it's support fleet and any externally carried Vulture Droids. Possibly more if the bays where the droid army was stored have been converted.

Although the Providence is outnumbered by a Venator's starfighter contingent, I am confident that with Cheriss' upgrades, they are fairly even.
 
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I think it's funny that we started angling for an intrigue victory but our skills, resources, etc are giving us diplomacy / martial.
 
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