All right, here's my updated set of actions for Turn 29, again assuming that the 'Secrets of the Corellian Jedi' is a regular rather than a 'Force Study' action (and assuming that
@Dr. Snark will approve the Voss genemod, since they are Near-Human). Everything else looks solid, even if we have three ??? actions that needed lots of hero support. If there are no objections, I'll use this as the basis for calculating how many base purchases and upgrades we can afford.
Okay the plan came to 1,775 in costs (including upkeep of 75). That leaves 10,426 for bases and base upgrades.
Spent on Bases and Base Upgrades: 10,177.125
Funds Left: 248.875
Net Income Change: 1,335.375
Possible adds: Starfighters on Chuunthor for 135
Smuggling Package for 165.97175
Dac or Manan Base for 180
New Bases: 1,125
[] Bothawui: Cost: 200 Reward: Base on Bothawui
[] Cularin: Cost: 200 Reward: Facility on Cularin
[] Manda: Cost: 150 Reward: Property on Manda
[] Pantora: Cost: 150 Reward: Facility on Pantora
[] Cormit: Cost: 250 Reward: Facility on Cormit
[] Procopia: Cost: 300 Reward: Property on Procopia
Base Upgrades: 9,052.125
Coruscant Base:
[] Corporate Espionage Program: A lot of corporations either call Coruscant home or at least have an office of some kind on the planet. There's money to be made in spying on them - barring your "friends" like Sienar and Incom. Cost: 100 Reward: +50 information income
[] Coruscant Enquirer: You're no stranger to tabloid journalism, and given the insanity that Palpatine is a democratically elected Dark Lord of the Sith it might be worth fighting madness with madness of your own. Cost: 100 Rewards: +25 investment income, tabloid rag set up on Courscant
[] Underworld Investments: Your presence may have expanded across the galaxy but in your experience consolidation always pays.
-[] Aegis Security Expansion: It's not "protection money" it's "legitimate business." There's a difference! Barely. Cost: 50 Reward: +25 security income
-[] Smuggler's Dens: The Abyss is
your wretched hive of scum and villainy. That means you have the rights to make a killing off of the smuggling and racketeering going on there. Cost: 100 Reward: +50 smuggling income
-[] Regional Strongholds: Cost: 150 Reward: Controlled areas heavily fortified against attack
Kalee Military Base:
[] System Defenses: Cost: 250 Upkeep: 100 Rewards: Systemwide defenses set up around Kalee
Oracle (Lucrehulk):
N/A
Mandalorian Mansion:
[] Corellia-Mandalore Pilot Training Initiative: Fact: Mandalorians are not known for their piloting abilities. Fact: Corellians are. Get a piloting academy set up on Mandalore and invite the brightest of Corellia's pilots to train the Guardians and they'll become even more fearsome on the battlefield. Cost: 100 Upkeep: 50 Reward: Increased piloting capability of Mandalorian Guardians
[] MandalMotors Investments: Quite frankly you don't have the time to set up a proper chain of deals with MandalMotors yourself, so just have some subsidiaries help prop up the company. Cost: 250 Rewards: +50 income, dramatically increased output from MandalMotors
[] Planetary Shield: Cost: 200 Upkeep: 100 Reward: Planetary shields set up for Mandalore
[] System Defenses: Cost: 250 Upkeep: 100 Rewards: Systemwide defenses set up around Mandalore
Lordran, Kiln:
[] Agriculture Expansion: Cost: 300 Rewards: +100 income, food situation on Kiln future-proofed
[] Industrial Expansion: Cost: 300 Upkeep: 150 Reward: Increased output of all factories
La'Sombra (Asteroid Base):
N/A
Nar Shaddaa Property:
[] Casino Franchising: Get big or go home - set up more casinos modeled after the Orb across Nar Shaddaa and really rake in the money from gamblers. Cost: 200 Reward: +100 investment income
[] Currency Exchange: With the support of your Muun accountants, you can help set up a currency exchange center to help convert credits to peggats and other currencies...for a slight administrative fee of course. Cost: 100 Reward: +50 "trade" income
[] Guardian Corps Recruiting Center: Cost: 100 Reward: Guardian Corps recruiting center set up at Nar Shaddaa, Evocii Mandalorians
[] Sith Academy Reoccupation: Cost: 150 Upkeep: 75 Reward: Increased recruitment rate for Apprentices
Castell Facility:
[] Salvage/Recycling Teams: Cost: 50 Reward: +25 salvage income
[] Aegis Security Expansion: Cost: 100 Reward: +50 Security income
Muunilist Mansion:
[] Mandalorian Guardians Financial Offices: Cost: 150 Reward: +50 investment income, financial offices for Mandalorian Guardians set up
[] Planetary Shield: Cost: 200 Upkeep: 100 Reward: Planetary shields set up for Muunilinst
[] System Defenses: Cost: 250 Upkeep: 100 Rewards: Systemwide defenses set up around Muunilinst
Vectivus' Home:
N/A
Kashyyyk Facility:
[] Tarisian Ale Plant: Ironically and despite the name Tarisan Ale is produced from glands native to Kashyyyk itself. Instead of dealing with imports and tariffs and whatnot, you could just build up a processing plant on Kashyyyk instead. Cost: 100 Reward: +50 income from exporting Tarisian Ale
[] Incom Expansion: While it would be difficult for Incom to make a profit here, they are more than willing to move more materiel here if only to get it out of Core Space. Cost: 50 Reward: +25 investment income
[] KDY Expansion: Some KDY execs have told you that if you want to help them expand here, they would certainly appreciate the aid of the Wookiees for their larger-scale projects. Cost: 50 Reward: +25 investment income
[] CEC Expansion: Invite the Corellian Engineering Corporation to expand their facilities to the planet, and hire Wookiee labor for their mechanical expertise and physical labor. Cost: 50 Reward: +25 investment income
[] Serv-O-Droid Expansion: The legendary civilian droid manufacturer from Nimban is facing a steadily diminishing profit margin, and seems to be in danger of bankruptcy. Help them expand to Kashyyyk to streamline their production line with Wookiee labor, in exchange for a small ownership share. Cost: 50 Reward: +25 investment income
[] Ecological Programs: To put it bluntly, the wroshyr trees of Kashyyyk are an ecological marvel, to say nothing of the other various species on the planet. Making sure that the planet's ecology maintained would not only make you look better but would also help ensure such marvels continue to be preserved. Cost: 150 Reward: +75 investment income
[] Tradeport Construction: Granted, the Wookiees do have a Trading Guild, but right now they don't really have as much pull in galactic trade. Helping them set up a proper tradeport on Alaris Prime would help both you and them. Cost: 100 Reward: +50 trade income
[] Exotic Creature Exports: Kashyyyk is home to some
weird fauna, fauna that many collectors would like to get their hands on - and for people like them money is no object. Cost: 200 Reward: +100 trade
[] Guardian Corps Recruiting Center:Cost: 100 Reward: Guardian Corps recruiting center set up at Kashyyyk, Mandalorian Wookiees
[] Planetary Shield: Cost: 200 Upkeep: 100 Reward: Planetary shields set up for Kashyyyk
Taris Property:
[] Recruitment Center: The people here love you and would be more than willing to sign on with you full time if you let them. Cost: 100 Upkeep: 50 Reward: Increased Guardian/Seeker recruitment rate
[] Promised Land Development:
-[] Karada Campus: Cost: 50 Reward: +25 Karada income
-[] Force Academy: Cost: 100 Upkeep: 50 Reward: Increased ability of Nekghoul teams
-[] Nekghoul Guide Contracts: Cost: 50 Upkeep: 25 Reward: Boost to Taris salvage roll
[] System Defenses:
-[] Rapid-Response Fleet: Cost: 300 Upkeep: 100 Reward: Rapid-response fleets set up in Tarisian space
-[] Reinforced Planetary Shields: Cost: 300 Upkeep: 100 Reward: Enhanced planetary shields set up over key locations
-[] KDY Ion Batteries: Cost: 300 Upkeep: 100 Reward: Ion cannon network set up across Taris
[] Private Retreat: Cost: 200 Reward: +100 investment income
Naboo Mansion:
[] Gungan Economic Development: Because they deserve to be under your (economic) control as well. It's for your greater good.
-[] Aquaculture Investments: Someone has to keep the water around Otoh Gunga clean, right? Cost: 150 Reward: +75 investment income
-[] Industry Investments: While Gungan technology is impressive, it is held back by their lack of proper industrial equipment. Help fix that. Cost: 150 Reward: +75 investment income
-[] Amphibious Tradeport: There are plenty of other aquatic species in the galaxy who would appreciate being able to land in a tradeport that is underwater. Cost: 100 Reward: +50 trade income
-[] Hydrostatic Bubble Engineering: The "bubbles" the Gungans use for transport/habitation are quite the engineering marvel, and no doubt other planets would enjoy having them available for their own ends. Cost: 200 Reward: +100 investment income
[] Karada Medcenter: Show some solidarity by setting up a Karada center on Naboo. Cost: 100 Reward: +50 Karada income
[] High-Society Matchmaking: No, you're not going to use this just to match up Anakin and Padme for your amusement. That's only
one of the things you're going to do with this. Cost: 50 Reward: +25 investment income
[] Tradeport Expansion: You've already got a lot of money from this planet but it never hurts to consolidate. Cost: 100 Reward: +50 trade income
[] Water Exporting: Yes. Seriously. Hey, planets like Tatooine need the water! Cost: 200 Rewards: +100 investment income, disbelief of your peers
[] Guardian Corps Recruiting Center: The planet loves you, so asking a few humans and Gungans to become Guardians would hardly be a challenge. Cost: 100 Reward: Guardian Corps recruiting center set up at Naboo, Mandalorian Gungans
[] Amphibious City: A grand symbol of unity between the humans and Gungans of Naboo, this proposed city would be constructed to act as a bridgehead between the two peoples, partly above and partly below water to represent the disparate but unified peoples. And it would also make you a killing from the contracts you'd work out to build it. Cost: 300 Reward: +150 investment income
[] Plasma-Fueled Planetary Shield: Cost: 200 Reward: Plasma-Fueled shield set up.
[] System Defenses: Cost: 250 Upkeep: 100 Rewards: Systemwide defenses set up around Naboo
Cato Nemodia Mansion:
N/A
Ord Mantell Compound:
[] Fort Garnik Expansion:
-[] Arsenal: Cost: 100 Rewards: +25 military income, central arsenal set up for CNS
-[] Drydock: Cost: 150 Rewards: +50 military income, central drydock set up for CNS
-[] Barracks: Cost: 125 Rewards: +50 military income, barracks for CNS military set up
-[] Command & Control Facilities: Cost: 200 Reward: C&C facilites for CNS military set up
-[] Systemwide Defenses: Cost: 250 Upkeep: 100 Rewards: Systemwide defenses set up around Ord Mantell
-[] Guardian Corps Barracks: Cost: 100 Reward: Guardian Barracks set up at Fort Garnik
Dantooine Facilities:
N/A
Corellia Property:
[] Rubicund Eye Purchase: The Rubicund Eye is an abandoned station in the Five Brothers system that could serve a variety of uses if you're willing to clean it up. Cost: 200 Reward: Rubicund Eye bought out
[] Kas'as Chen'ru Den Excavation: Cost: 100 Reward: +25 salvage income, second roll for Corellia system set up
[] Drall Recruiting Office: Cost: 150 Upkeep: 75 Reward: Learning bonus
Sullust Facility:
[] Large-scale Wiretaps: Cost: 50 Reward: +25 information income
[] Guardian Corps Recruiting Center: The Sullustans may not
look Mandalorian at first glance, but they could make for potentially effective recruits given their navigation abilities. Cost: 100 Reward: Guardian Corps recruiting center set up at Sullust, Sullustan Mandalorians
Arkania Facility:
[] Large-scale Wiretaps: Cost: 50 Reward: +25 investment income
[] Guardian Corps Recruiting Center: The arrogance of the Arkanians aside, they are geniuses in the field of medicine and could potentially serve as field medics for the Guardians. Cost: 100 Reward: Guardian Corps recruiting center set up at Arkania, Arkanian Mandalorians
Tibannopolis:
[] Tibanna Gas Weapons Factory: Cost: 200 Reward: +100 military income, increased potency of weaponry
Lorrd Property:
[] Guardian Corps Recruiting Center: The Lorrdian ability to read others could be surprisingly useful for the Guardians as a whole. Cost: 100 Reward: Guardian Corps recruiting center set up at Lorrd, Mandalorian Lorrdians
Chu'unthor:
[] Karada Clinic: Cost: 100 Upkeep: 50 Reward: Increased survival rate for Agents/Abysswalkers
[] Archaeological Teams: Cost: 250 Upkeep: 100 Reward: Additional archaeology action
Yavin Outpost:
[] Defense Grid: Cost: 50 Reward: Defenses set up for archaeology facilites
[] Orbital Trading Post: Cost: 200 Reward: +50 trade income, ability to expand station
[] Probe Droid Supply: Cost: 150 Upkeep: 75 Reward: Boost to archaeology rolls
[] Ecological Exports: An
interesting quirk of Yavin IV's flora is actual
grenade fruits that explode upon being thrown, which not only sounds hilarious but could potentially be an incredibly effective and subtle explosive to be used in case of emergency. You
have to do something with that. Cost: 100 Reward: +25 smuggling income, mass-produced grenade fruit
Thyferra Facility:
[] Aegis Security Facility: Cost: 75 Reward: +25 income, defenses established
[] Large-Scale Wiretaps: Cost: 50 Reward: +25 Information income
[] Covert Karada Research Complex: Cost: 300 Reward: Facility covertly built for the purpose of reverse-engineering bacta
Mustafar Facility:
[] Aegis Security Facility: Cost: 75 Reward: +25 income, defenses established
[] Large-scale Wiretaps: Cost: 50 Reward: +25 Information income
[] Svivreni Crystal Mines: Cost: 150 Rewards: +50 mining income, secondary source of lightsaber crystals gained
[] Blackguard Enclave: Cost: 150 Upkeep: 75 Rewards: Blackguard enclaves set up, boost to Blackguard rolls
[] Salvage/Archaeology Teams: Cost: 100 Reward: +25 Salvage income, per turn roll for other benefits