Coruscant:
Intelligencer Expansion- 100/+50(52.5) Investment
Coruscant Enquirer- 100/25(26.25)-Investment
Smugglers Den- 100/+50(63)-Smuggling
Regional Strongholds 150
I'm inclined to pick the 'Rolling Takeovers' as a 'click it and forget it' upgrade. It's 100 credits per turn, but it also increases our Guardian and Seeker recruitment at
exponential rates: +1 per turn per 'takeover',
forever. Our business empire is already at the top of the pyramid, but if we want the Abyss Watchers to reach the same tier, and make it sustainable even without the corp of Martial heroes we've assembled... 'Rolling Takeovers' strikes me as pretty darn effective. (Remember: Coruscant isn't one planet, it's
5000 planets stacked on top of each other. Let's take over the other 4999...).
Kashyyyk: (current base income- 495)
Wookiee Infrastructure Programs- 150/-50,+148.5(155.925)
Don't forget that the Systemwide Defenses unlocks our Wookie recruitment to let us hire more than 8. It's expensive, but cheaper than spending an action to cover the same ground.
Don't forget 'Beautification' for the synergy with Galactic Games (see below)
House Benelex Facilities- 100/+50(105)- Military
...How are you getting 105 income from this? Taris gives +100%, but that's just 100, isn't it?
Ord Mantell:
Expanded Shadowports- 150/+75(78.75)- Smuggling
Drydock- 150/+50(52.5)- Military
Total: 300(270)/+131.25: 138.75
@Void Stalker, I'm pretty sure this is where you saved most of your money -- my 'first pass' through the bases bought
all of the Fort Garnik upgrades. At this point, I'm pretty sure we should hold off on most (if not all) of those. The CNS needs a stronger defensive posture, but I don't think there's a danger of either the CIS or Republic invading in the immediate future, so we should be safe leaving this on the table for a turn.
Why are the Games so important? Seriously, why do you think they are a more important choice than building a media empire to use against Palpatine?
Same reason real-world countries vie to host the Olympics. Even if it doesn't 'break even' in raw credits, this is will be a massive PR shot in the arm for the Council of Neutral Systems and for Ciaran, personally. To take the
ruins of Taris, and over a little more than a year convert it into one of the finest city-planets in the galaxy, is a genuine economic
miracle, and reminding the galaxy of what she's done is always a good idea. It's a PR coup the likes of which politicians can only dream of.
Yes, I think the Galactic Games are
more important than investing in a media network, even one as useful as Papanoida's.
Phrik is useful, but I still think we should get Non-Human genemods ready for next turn so that when we get Mass Genemods, we can use it on our Kaleesh and Wookie troops.
I get the 'all of the above', but I
really want to start that materials research, so we can actually
do things with the amazing things we know about then. Phrik is essentially
indestructible -- it's lighter and more effective than cortosis in resisting lightsabers, and it's infinitely better than cortosis at dealing with everything else. You want to fight a super-capital ship? Make a snub-fighter out of something indestructible and fly it into the enemy bridge. Or make your own super-capital ship, except armor it so thoroughly that it can
tank a 'fully armed and operational' Death Star.
No joke: phrik is
that good. It's just ludicrously expensive, but that's why we pushed to have
all the money.
Obi-Wan is not going to be a hero recruit as long as the Jedi Order is around. He will be an asset that we can use to activate the Jedi Council against Palpatine, but Voss is time sensitive and we want to catch him before he falls to the dark side and to stop sending info that makes it back to Palpatine. This also frees up Dooku to maneuver more against Palpatine and the sooner he can do that the better. Obi-Wan on the flip side is much more constrained in action, bringing him on a turn early does not help us.
...I started at 70-30 Obi-Wan, then 50-50, and now I'm about 70-30 in favor of Quinlan Vos. Darn it, stop giving such good arguments.
Why not? Killing Tarkin is less important than cementing an alliance with the leader of the CIS, let's just send the Silencer after Shu Mai and watch him do the thing...
The Separatists are not the enemy -- Palpatine is. Honestly, the CIS is kinda falling apart -- we've taken most of the Rim systems, eroding their popular support, and of the megacorporations, the Corporate Alliance is the only big one we haven't sunk our teeth into. (There's also the Geonosian Industries, the Hyper-Communications Cartel, and the Quarren Independence League, but those are relative big players). We
own the IGBC. We cut off the head of Techno Union. The Trade Federation owes us so many favors it isn't funny. Now we're on the verge of taking over the Commerce Guild, and we have Talesan's hero action to decapitate the Corporate Alliance leadership (not literally).
TL,DR: we need to direct our attention against Palpatine. The Separatists are still important, but not nearly as much as the man himself. The reason we should consider ousting Shu Mai, is to enable Dooku to start working more closely with us. At this point, we don't have a spare Intrigue action to assassinate, and we don't have the hero support to let us oust non-violently, so my proposal is to wait until next turn when we're better situated.
By the way, revise your Lore Actions, we can only take one Archeological action each turn...
Answered above.
And I agree with
@Jakobstj lets do both the Force Sensitive and Non Human genemods this turn, we may find useful bonuses that way...
...You're right that there's some nice synergy there. I'd be more inclined to wait for Non-Human + Mass Genemodding, though; 'Force-Sensitive Genemods' is mainly about taking genetic code
from Force-strong species, while 'Non-Human' is about making genemods available
to non-human subjects. It's the difference between giving Jango a Kaleesh genemod, and giving Grievous a Zeltron genemod (which, now that I think about it, sounds
hilarious).
Still working on the 'Bases' part of the plan...