Addition to the already given answers:
Borvo buys food, invest in criminal enterprises, pirates, etc.
Talesan buys raw materials (that he checks for bugs) for his projects and a lot of energy to power his counter-spying devices and scanners.
@Dr. Snark: I also updated the list of Planetary Assets with the results of this turn.
Two points:
First, I didn't update the Non-Planetary Assets, so I didn't add the 'Grand Fleet' to the Oracle's description
Second, I also didn't include any Dark Souls-themed names for our Kiln/Lordran base upgrades. I wasn't sure how you wanted to organize them, whether the two vehicle types (STAP and vulture-droids) should be listed as separate factories, or as production lines in a single vehicle factory
Planetary Assets (by system)
Coruscant, Core Worlds
'Diamond Deception' cantina
Droid Factory (+2 'basic droid' squads per turn)
Financial District businesses
Uscru Entertainment District businesses
All Planets Markets businesses
Coruscant History Museum
Senatorial Accounts Presidium Funding
Corusca Intelligencer
Council of Neutral Systems Embassy (+1 Diplomacy action, CNS)
Surveillance Infrastructure
- Cantina surveillance
- Senate District surveillance
- Starport surveillance
- Large-scale Wiretaps (+5 Intrigue)
Karada Corporation
- Research-complex & Headquarters
- Cybernetics division (organic squads less likely to die/chance of recovery)
- Versuch Labs (+1 Learning action, biotech)
- Karada Medical Programs division
- Karada Manufacturing division
- Karada Pharmaceuticals division
Silver Cross
- Humanitarian Headquarters
- Undercity Charities (120% income for planet)
- Undercity Healthcare
Lower-level Salvage Teams (+1 salvage roll)
Borvo the Hutt's Palace
Undercity Base
- Main Hangar (Capacity: two ships)
- Hidden Turrets
- Secret Lab (+5 Learning rolls, research)
- A9G-series Archive/Data Analysis Droid (+5 Intrigue)
- A1-series Business/Accounting Droid (+5 Stewardship)
Aegis Security
- Senatorial Security Systems
- Training Compound
Underworld Takeover
Naboo, Mid Rim
Spinnaker and Theed businesses
Plasma Refinery Complex investments
Moon Mining Guild investments
Borvo the Hutt's Black Market
- Naboo black market takeover
- Rori black market investments
Naboo Mansion (Base)
- Defense Grid
- Luxus Resort
- Large-Scale Wiretapping
Gungan Engineering facilities
Castell, Colonies
Commerce Guild businesses
- Asset Centralization
- Arcona Mineral Harvest Corporation investments
- Dorvalla Mining investments
- Mining Guild investments
- Offworld Mining Corporation investments
- Rim Commercial Mining investments
Abyss Watchers facility (Base)
- Defense Grid
- Large-scale Wiretaps
'Garnet Gimmick' Cantina franchise
Trade Port
- Expanded Trade Port
Gossam Militia investments
Castell Academy
Dantooine, Outer Rim
Luxus Resort
Crystal Cave (supply of lightsaber crystals)
Abyss Watchers Facility (Base)
- Defense Grid
- Dedicated Archaeology Teams
Kashyyyk, Mid Rim
Wookiee Trade Guild businesses
- Business Investments
- KashyCorps Investments
- Uurbahhahvoovv Joiners & Artisans Investments
Alaris Prime businesses
Abyss Watchers Facility (Base)
- Defense Grid
- Warrior Recruitment Program (+1-2 Wookiee warrior squads per turn)
- Engineer Recruitment Center (5% discount to bases/upgrades)
Benelex House facilities
Republic Sienar Systems facilities
Ithorian Botanical Garden & Nursery
Kalee, Wild Space
Smuggler's Den
Blacksite (increased recruitment for all military squads)
Karada Facilities
Trade Port
Kaleesh Security Agency
Benelex House facilities
Muun Modernization/Development Program (150% income for planet)
- Industrial Investments
- Agriculture Investments
Fortified Military Outpost
- Recruitment Bureau (+1-2 Kaleesh warrior squads per turn)
- Shield Generator
- Military Academy (+5 Martial rolls, CNS)
- Advanced Training Facilities
- Simulation Centers (+5 Martial)
S-840 a.k.a. 'Kiln' a.k.a. 'Invalid System', Unknown Regions
System Defenses (Kiln protected against intrusion)
Faraam Orbital Shipyards
Landing Craft Slipways (+1 C-9979 Landers per turn)
Lordran a.k.a. 'Error 404: Planet Not Found'
- Ciaran's Personal Retreat
- Firelink Farming Complex
Anor Londo Industrial District
- Darkroot Chemical Plant (20% discount on Karada Corporation upkeep)
- Kalameet Decimator Factory (+1 Decimators per turn)
- Vamos Labor Droid Plant (40% discount on Kiln system upkeep, decreased construction times)
- Astora Military Production Facilities (40% discount on Military upkeep)
- Kaathe BX Commando Droid Factory (+1 BX Commando droid squad per turn)
- _____ Basic Droid Factory (+2 basic droid squads per turn)
- _____ OOM Droid Factory (+2 OOM droid squads per turn)
- ____ Vehicle Factories
-- Single-Trooper Aerial Platform production line (+2 STAP droid squads per turn)
-- Vulture Droid Starfighter production line (+1 vulture droid squadron per turn)
Mandalore, Outer Rim
Sundari Mansion (Base)
Mandalorian Guardian Corps
- Headquarters (recruitment & training facility)
- Mandalorian History Initiative
Beskar Mine Lease
Aegis Security Facility
Karada Facility
Nar Shaddaa, Outer Rim
'Orb of Phantasticora' Casino (Base)
- Nightclub Expansion
- Local Wiretapping
- Defense Grid
Boltholes
Surveillance Infrastructure
- Large-Scale Wiretapping
Smuggler's Den
- Expanded Smuggler's Den
'Rhinestone Ruse' Cantina franchise
Serv-O-Droid Expansion
Undercity Investment (130% income for planet)
- Karada Medcenters
- Versuch Labs
Salvage Teams
Amateur Bounty Hunter Teams
Muunilist, Outer Rim
Refugee Camps
Economic Recovery (130% income for planet)
- Kaleesh Police and Planetary Defense (+50% income for planet)
Banking Clan Investments
- Loan Programs
- Plain Family Investments
Abyss Watchers facility (Base)
- Hidden Defenses
- Economic Planning Office
- Muun Banker Programs (105% income for organization)
- Large-Scale Wiretapping
- Muun Auditors
Polar Mine-Spire
Phlut Design Systems investments
Taris, Outer Rim Refugee Resettlement (200% income for planet)
- Sustained Revitalization
Abyss Watchers property (Base)
- Defense Grid
- Economic Planning Office
- Large-Scale Wiretapping
- Aegis Security Expansion
Planetary Shield
Taris Orbital
- Incom Shipyards
- Karada Shipyards
- Space Curling "Arenas"
- Orbital Drydocks
Trade Port
-Expanded Trade Port
Taris Upper City
- Jedi Tower Museum
- Eastgate District Reconstruction
Taris Middle City
- Incom Corporation Facilities
- Republic Sienar Systems Facilities
- Kuat Drive Yards Facilities
- Wookiee Trade Guild Investments
- 'Emerald Enigma' Cantina Franchise
- Ojoster Intelligencer
Mercy Hospital
- Mercy Medcenter Expansion
Taris Lower City
- SoroSuub Landing Investments
- Machineville Racing Course
- Lhosan Industries Swoop-Bike Factory
-- Expanded Product Lines
- Sports Development Progra
- Black Market Investments
Undercity Reclamation/Salvage Teams
Promised Land Skyway Lands
Taris Surface
- Tarisian Kelp Farms
- Ecological Renewal Program
- Aquaculture Investments
- Svivreni Mining Investments
Ord Mantell, Mid Rim
Abyss Watchers Compound (Base)
- Defense Grid
- Salvage Teams
- Gurlanin Recruitment Center
Smuggler's Den
- Conference Center
Fort Garnik Depot
Didn't we figure out that Borvo must be one of the richest and most powerful Hutts now?
'Cuz not only is he an important henchbeing for the 2nd largest criminal syndicate in the Galaxy (after the Hutts themselves), he also got most of the assets of that Hutt we liquidated a while back who as I remember was fairly rich and powerful...
Heck, I think Borvo even has a seat on the Hutt "council of Dons" - whatever they actually call it.
Didn't we figure out that Borvo must be one of the richest and most powerful Hutts now?
'Cuz not only is he an important henchbeing for the 2nd largest criminal syndicate in the Galaxy (after the Hutts themselves), he also got most of the assets of that Hutt we liquidated a while back who as I remember was fairly rich and powerful...
Heck, I think Borvo even has a seat on the Hutt "council of Dons" - whatever they actually call it.
I believe it's the Hutt Grand Council you're thinking of there. But yes, he's acquired Ziro's old assets along with his house on Courscant. He's a big name.
So when it comes to hunting down the Temple Bomber....anyone else want to assign Hk and Grievous to the job of tracking the culprit down once we ascertain their identity?
Force Users:
13 Abyss Apprentices (Tier 1) + 2-5 per turn, 40% chance to tier up per turn
19 Abyss Agents (Tier 2), 10% chance to tier up per turn
5 Abysswalkers (Tier 3)
- Current Skills Known: Blazing Chains, Buried Presence, Matukai Self-Reinforcement
Droid Units: 10 B1 Battle Droid squads (Tier 2) + 2 per turn (Stored at Coruscant, Cap 10)
3 OOM Battle Droid squads (Tier 2) + 3 per turn (Stored at Cato Nemodia, Cap 15)
2 OOM Battle Droid squads (Tier 2) + 2 per turn (Stored at Lordran)
3 B2 Super Battle Droid groups (Tier 3) + 3 per turn (Stored at Cato Nemodia, Cap 15)
4 B2 Super Battle Droid groups (Tier 3) (Stored at Lordran)
2 CB-3 Droid groups (Tier 3) (Stored at Lordran)
2 BX Commando Droid groups (Tier 3) + 1 per turn (Stored at Lordran)
1 Dwarf Spider Droid "Hive" group (Tier 3)
Vehicles: 2 STAP Groups (Tier 2) + 2 per turn
1 Vulture Droid Squadron (Tier 3) + 1 per turn
1 Lander (Tier N/A) + 1 per turn
9 Decimators (Tier 4) + 1 per turn
You know one thing I can't wait for is when we get to the Zilo beast. Because we all know that we will have to allow Grievous to attempt to hunt that thing.
So when it comes to hunting down the Temple Bomber....anyone else want to assign Hk and Grievous to the job of tracking the culprit down once we ascertain their identity?
It would be amusing for a technically Sith faction to turn someone down because said person is too unstable. Usually instability is how you get into a Sith organization.
It would be amusing for a technically Sith faction to turn someone down because said person is too unstable. Usually instability is how you get into a Sith organization.
So in the original situation Palps used this to discredit Jedi from "within" the Republic and the Order.
Remember why Asoka left?
Yeah, this clusterfuck was the perfect opportunity to incite doubt in the Jedi, uncertainty/fear in the Republic (and majority normal people), and get some of his loyal, (SLAVE factions) to gain more influence.
There were many changes, BUT if some Jedi are still worried about their role in the Galaxy......
The bombing drew attention to why they were bombed, the hypocrisy of a peace keeping order fighting a war. It discredited them by showing that even other Jedi found what they were doing was reprehensible.
The bombing drew attention to why they were bombed, the hypocrisy of a peace keeping order fighting a war. It discredited them by showing that even other Jedi found what they were doing was reprehensible.
You know, it surprises me a bit that the bombing occurred at the temple on Corrusaunt, due to the fact that with all non-essential personal transferred offsite, wouldn't that make the individual whom detonated the bomb be more likely to hit the offsite location?
Oh I won't deny that the Sith can come close to their goals of victory and galactic domination...it's just that almost every single time the Sith themselves are responsible for their own downfall.
Revan and Malak nearly won the Jedi Civil War until Malak shot Revan in the back...with turbolasers.
The Sith Truimvirate nearly wiped out the Jedi until Sion and Nihilus didn't like having Traya around.
The Sith Empire nearly took over the galaxy until almost all of their Sith leadership killed each other in power struggles.
Valkorion/Vitate nearly took over the galaxy with the Eternal Empire until his kids stabbed him in the back (and the player character stabbed him in the front, but details).
In canon Palpatine nearly solidified the Empire's control over the galaxy before Vader threw him into a bottomless pit.
Oh I won't deny that the Sith can come close to their goals of victory and galactic domination...it's just that almost every single time the Sith themselves are responsible for their own downfall.
Revan and Malak nearly won the Jedi Civil War until Malak shot Revan in the back...with turbolasers.
The Sith Truimvirate nearly wiped out the Jedi until Sion and Nihilus didn't like having Traya around.
The Sith Empire nearly took over the galaxy until almost all of their Sith leadership killed each other in power struggles.
Valkorion/Vitate nearly took over the galaxy with the Eternal Empire until his kids stabbed him in the back (and the player character stabbed him in the front, but details).
In canon Palpatine nearly solidified the Empire's control over the galaxy before Vader threw him into a bottomless pit.
Oh I won't deny that the Sith can come close to their goals of victory and galactic domination...it's just that almost every single time the Sith themselves are responsible for their own downfall.
Revan and Malak nearly won the Jedi Civil War until Malak shot Revan in the back...with turbolasers.
The Sith Truimvirate nearly wiped out the Jedi until Sion and Nihilus didn't like having Traya around.
The Sith Empire nearly took over the galaxy until almost all of their Sith leadership killed each other in power struggles.
Valkorion/Vitate nearly took over the galaxy with the Eternal Empire until his kids stabbed him in the back (and the player character stabbed him in the front, but details).
In canon Palpatine nearly solidified the Empire's control over the galaxy before Vader threw him into a bottomless pit.