Bases
Kuat: The Kuat Drive Yards have mentioned that they're willing to help finance a Karada facility on Kuat itself if you're interested in deepening ties with them. Cost: 200 Reward: Facility on Kuat
Tibannopolis: An abandoned Tibanna platform floating among the clouds of Besipin once meant to be an equivalent of Cloud City, it's just begging you to move in and exploit it yourself. Cost: 200 Reward: Tibannopolis reoccupied
Lianna: Raith has pointed out that if you want to truly give a sign of partnership with him you could always establish a Karada corporation branch on Lianna. He's even pointed out a good facility for you to move into. Cost: 200 Reward: Facility on Lianna
Coruscant
[] Corusca Intelligencer: The only real game in town right now is Palpatine-controlled media. Start up a news outlet of your own and make sure that the people aren't only hearing his voice. Cost: 100 Reward: +25 Investment income, Abyss Watchers-owned media outlet set up on Coruscant
[] Undercity Healthcare: You know damn well the people of the Undercity are in dire need of healthcare. Setting up a network of Silver Cross-affiliated clinics would go a long way towards making things a bit better down there and making you some money that can't be taxed by the Neutrality Acts. Cost: 150 Reward: +75 Silver Cross Income
[] Karada Expansion: Setting up more specialized branches of Karada would help you get more credits out of the company.
-[] Karada Laboratories: set up a public-facing research laboratory to develop more medicine and pharmaceuticals for general use. Cost: 100 Reward: +50 Karada income
-[] Karada Academy: expand the training programs, to offer conferences and collaborative projects between other major medcenters in the galaxy, and cross-training for doctors who specialize in different skill sets (surgeon vs. pediatrician) and different species. Cost: 100 Reward: +50 Karada income
[] All Planets Market: This massive marketplace showcasing the products of the galaxy would be an ideal venue for promoting the CNS. Purchase enough space and rent it out to member-systems of the CNS to give them a place to sell some of their more unique goods. Cost: 150 Reward: +75 trade income
Kalee
[] Tradeport: Now that Kalee is coming into its own with the help of the Muuns, it's definitely worth building up a proper tradeport to capitalize on that. Cost: 100 Reward: +50 trade income
[] Megafauna Museum: If Grievous is any indication, the Kalee would be honored to host a zoo/museum of the biggest and baddest animals in the galaxy. Especially since he already dumped a exogorth carcass as the first exhibit. Reward: Containment facilities for aggressive fauna constructed Cost: 200 Reward: Megafauna museum opened, +50 investment income, potential to study contained fauna in more detail
Oracle (Lucrehulk)
[] 'Grand Fleet' Initiative: A bold initiative suggested by Thrawn: leveraging your connections with Sienar, Incom, and KDY, give them enough credits to convert your support fleet for the Oracle into a legitimate battlefleet with military-grade hardware across the board. It will be incredibly expensive, but the results will speak for themselves. Cost: 250 Reward: Oracle Fleet upgraded to military-grade
Mandalore
[] Karada Facility: Setting up a Karada facility on Mandalore would certainly get you some money, but more importantly it would help you funnel scientists and medical gear to Kyriemout more easily. Cost: 125 Reward: +50 income from Karada sales, medical supplies for Clan Skirata
Kiln
[] C-9979 Landing Craft Slipways: Building C-9979 Landers over Cato Nemodia would raise a lot of questions. Building them over Kiln would raise none, and you do have plenty of space in the Oracle for them. Cost: 200 Upkeep: 100 Reward: +1 C-9979 Landers per turn
[] Baktoid Vehicle factories: It might be worthwhile to have these set up on Kiln so you can deploy these elsewhere with no questions asked.
-[] Armored Assault Tanks: Heavy tanks capable of both anti-infantry and anti-vehicle missions. You can't go wrong here. Cost: 100 Upkeep: 50 Reward: +1 group of AATs per turn
-[] Vulture-class droid starfighter: The fighter of choice for the CIS, this fighter has a droid brain in the place of a pilot, though its combat abilities slightly suffer for it. Maybe have Cheriss look into that at some point. Cost: 150 Upkeep: 75 Reward: +1 group of Vulture Droids per turn
La'Sombra
[] Carnivore Containment Facilities: The fact of the matter is that the galaxy is home to a lot of very angry and very dangerous predators that can tear people to shreds in an instant. So why not capture a few for yourself and see if you can tame them? You know, as long as you place several durasteel walls between them and everyone else. In comparison to the proposed megafauna facility on Kalee, these would contain (relatively) small predators. Cost: 100 Upkeep: 50 Reward: Containment facilities for aggressive fauna constructed
[] Svivreni Material Research Facilities: The isolated nature of the facility and the already present research equipment make La'Sombra a prime location for setting up facilities dedicated to researching anomalous or rare materials in the galaxy. With the addtion of the Svivreni to the CNS, the facilty would now be even more effective with some of the galaxy's greatest material experts on staff. Cost: 150 Upkeep: 75 Reward: Significantly Decreased research times for current/future anomalous/rare materials research
Nar Shaddaa
[] Blacksite: Much like Kalee, you could build up a facility that would allow you to train up more men. Given that this is Nar Shaddaa, no one would bat an eye at the place anyway. Cost: 150 Upkeep: 75 Reward: Increased recruitment rates for all units
[] Expanded Smugglers Den: Nar Shaddaa is a 'Smugglers Moon', so it shouldn't be too difficult to invest more heavily in the black market. Cost: 100 Reward: +50 Smuggling Income
[] Undercity Investment: Right beneath your property are factories, shipyards, and who knows what else that could be exploited for the sake of amplifying your profits on the planet. That and investing in actually paying your workers could make you a popular woman on the planet... Cost: 150 Upkeep: 50 Reward: 30% boost to Nar Shaddaa income
[] Karada Medcenters: The Smuggler's Moon is one of the poorest, dirtiest, most diseased locations in the entire galaxy. Surely there's demand for a full-time medcenter to help the poor huddled masses? Cost: 100 Reward: +50 Karada income
Muunilist
[] Invest in Phlut Design Systems: once a thriving weapons developer, Phlut borrowed a massive amount from the IGBC to get in on the 'battle droid builder' game. Their first and major product (the IG lancer droids) performed decently in the Battle of Muunilist, but with the IGBC defeat, Phlut has had trouble staying solvent. A prime opportunity for investment, especially since they have quite a few droid models that might prove useful to us. Cost: 100 Reward: +25 income, access to IG droid schematics, potential for future upgrades
[] Muun Auditors: Incorporate a new financial business as professional auditors of everything, and offer your services (or rather, that of renowned Muun bankers) to the galaxy at large. Independent auditing is very big business, especially given the complexity of galaxy-level tax laws. And if it also helps get inside information on a wide array of governments and businesses around the Republic, all the better. Cost: 150 Reward: +75 Investment income, increased information on financial matters across the galaxy
Naboo
[] Naboo Moon Mining Guild Investments: The Naboo Moon Mining Guild is an organization that legitimately sells spices on the market, not to mention that they are in competition with a slaver organization of some kind. It certainly sounds like a useful investment. Cost: 150 Reward: +50 income from Mining Guild investments, good PR against slavers
[] Tradeport Expansion: You've already got a lot of money from this planet but it never hurts to consolidate. Cost: 100 Reward: +50 trade income
[] Buy Out Borvo's Black Market (Naboo): Borvo and his Nal Raka Criminal Empire have a much broader reach now than they did when he was still operating in a single sector. Borvo has neither the time nor the inclination to deal with Naboo, not when they still remember him for his actions during the Naboo invasion. Suggest to him that the Abyss Watchers should take over the local black market; your reputation is spotless, and now that you have a base on the planet, it should be easy to coordinate things. Cost: 100 Reward: +50 smuggling income
[] Invest in Borvo's Black Market (Rori): Orbiting Naboo is the swamp moon Rori, best known for its kassoti spice mines -- a very mild narcotic with less severe addictive effects, which is why it's legal to trade and distribute. Borvo owns a trade port on the planet, to help facilitate transportation throughout the system. More importantly, Borvo's operation utilizes a private hyperlane, the Old Trade Federation Route, to transport goods on and off world. Invest in the tradeport, and in the black market surrounding it, to gain full access to those smuggling lanes. Cost: 100 Reward: +50 smuggling income
Cato Nemodia
[] Expand Baktoid Shipping Center: Granted it's nice that this factory has been making you credits but you'd really like to be able to properly get the vehicles off-planet for your own ends. Cost: 150 Upkeep: 50 Reward: Ability to move vehicles off-planet
[] Trade Port: The Trade Federation is based off of this planet. Getting in on the trade here is only logical. Cost: 100 Reward: +50 trade income
Taris
[] Orbital Drydocks: Expanding on the shipyards in orbit, help set up drydocks for repairs and refueling. Plenty of ships are moving through the system anyway, so it would easily make a killing. Cost: 250 Reward: +100 Investment income, ability for Taris to handle ship repairs
[] Planetary Shield: Vectivus is right; you need something to properly defend Taris now, as any damage to the planet would be nigh-on catastrophic for both you and the CNS as a whole. Set up a planetary shield to deter any would-be assaults from orbit. Cost: 200 Upkeep: 100 Reward: Planetary shields set up for Taris
[] Aegis Security Expansion: Fry Industries may provide electronic security, but that does little for physical security. Fortunately, you own a security company with its own training compound. Expand it to a facility on Taris, and offer bodyguard and escort services for the rich and famous. Cost: 100 Reward: +50 Security income
[] Black Market: Even if the planet is doing well and discouraging people from criminality through sheer success, there's always a market for illegal goods. Get in on it, not only to make a profit but to make sure that no one tries anything through it. Cost: 100 Reward: +50 black market income
[] Mercy Medcenter Expansion: Fact of the matter is that having Karada's HQ on Coruscant is a baaaad idea given that Palpatine is right there. As such running an expansion on the Mercy Medcenter and making it an equally viable headquarters would hardly be the worst idea, especially since it would also mean more money. Cost: 200 Reward: +100 Karada income, ability to operate from Taris
[] Bureau of Ships and Services: The Bureau is an organization that helps organize the various transponder codes on ships and tracks civilian traffic. Wouldn't it help if they were on a nice, safe planet that you had so many wiretaps on as it is? Of course you're going to omit that latter detail... Cost: 100 Upkeep: 50 Reward: Bureau relocated to Taris, increased ability to track ships registered to the Bureau
[] Ojoster Intelligencer: The CNS does not have its own propaganda machine to counteract Palpatine's own. Fix that. Cost: 100 Reward: +25 Investement income, Abyss Watcher-controlled media set up on Taris
Corellia
[] Fund Garm Bel Iblis's Militia: In spite of Corellia's open neutrality Senator Garm Bel Iblis has formed a sort of private fleet to look after the space around Corellia since the Republic has declined to do so. Fund his fleet, and help incorporate it into the CNS joint forces structure. Cost: 150 Upkeep: 75 Reward: Bel Iblis' militia integrated into CNS fleet, increased security for Corellian space