Well, well. Not too bad. And @Dr. Snark, I liked how you handled Santine(even though I really am not fond of her). Definitely agree she would not have been a Hero Unit(Unless we turned into complete pacifists).
 
Well, well. Not too bad. And @Dr. Snark, I liked how you handled Santine(even though I really am not fond of her). Definitely agree she would not have been a Hero Unit(Unless we turned into complete pacifists).

The vibe I get from her is that she certainly means well, and even though she's taken up a pacifistic mindset she is not the type of person who would sit passively by if someone like Ciaran came along. And she's also certainly an intelligent enough woman to understand Ciaran's argument there.
 
The vibe I get from her is that she certainly means well, and even though she's taken up a pacifistic mindset she is not the type of person who would sit passively by if someone like Ciaran came along. And she's also certainly an intelligent enough woman to understand Ciaran's argument there.

Yeah, well, just because she means well doesn't mean that her actions would lead to good things/good ends. And if she truly understood Ciaran's argument, you'd think that she'd have actually done something similar before Ciaran interfered/took over...
 
Yeah, well, just because she means well doesn't mean that her actions would lead to good things/good ends. And if she truly understood Ciaran's argument, you'd think that she'd have actually done something similar before Ciaran interfered/took over...

Well, she is just a touch naive. Remember, she actively trusted Pre Vizsla as a loyal subordinate...while he was in the middle of leading the Death Watch against her. Not to mention that Almec went behind her back on a number of occasions...
 
Well, she is just a touch naive. Remember, she actively trusted Pre Vizsla as a loyal subordinate...while he was in the middle of leading the Death Watch against her. Not to mention that Almec went behind her back on a number of occasions...

I'd say that's a fair bit more than a goddamn touch. It's why I don't like her and would've given no fucks if she died in this Quest.
 
So, our Force users learn to mask themselves just when we get proof that Dooku wants us dead? How... fitting.

Do we know how to do it too, @Dr. Snark?

Ooooh, I had not considered that. Hmm...it would make sense for Ciaran to want to learn it too and it would help in the upcoming arc...

Okay, new on-the-fly rule; should Tyro research any new Force Powers Ciaran will automatically learn them since she'd be supervising/assisting as well. So yes, she will learn Buried Presence. But if any already present Force powers are rediscovered (like the Blazing Chains) Ciaran will have to learn those on her own. Sound fair?
 
After reading this Turn (btw, nicely done with Satine and Grievous, was perfectly in-character Vote: 5/5 {at the beginning can't give you more}) I wanted to point out some possibilities:

{WARNING: I'm bad with writing stories :cry:}
1) Omakes:
• Thrawn trying to talk with those blok-heads;
• Satine and her first CNS 'diplomatic trip', how it affected CIS and Republic's (not to mention Dooku's and Palpatine's) outlook, not to mention Satine and Obi-Wan, alone on a ship ;););
• "Outside look" aka how Mandalorian's view on history change after our "History Initiative" {depression, apathetic, intrigued, supportive}
?• Cheriss thinking about new body, while despairing about biochips.?
2) Almec "aided" Ciaran in |Mandalorian History Initiative|, and considering he joined Maul in canon, we might want to "keep a leash"

About Sith
3) Can |Coruscant Large-Scale Wiretaps| provide some hints on Sidious?
4) |Bad Feeling| Based on this is it possible to "compile" blackmail against Dooku? AKA enough proof to show he's "corrupt" and make CIS civil council question this war?

5) Karada's new Cybernetic division. After we "give" a better body to Cheriss, can we invent prosthetics and cybernetic implants that don't mess with the Force {not asking to improve, that's long way there}?

And @Dr. Snark ? Sounds reasonable. Thanks!:grin:
 
3) Can |Coruscant Large-Scale Wiretaps| provide some hints on Sidious?
4) |Bad Feeling| Based on this is it possible to "compile" blackmail against Dooku? AKA enough proof to show he's "corrupt" and make CIS civil council question this war?

First: Not really. He's smart enough to ensure that his comms are extremely well-encrypted, use private channels, blah blah blah he's actually an intelligent mastermind, who would have thought?
Second: Possibly. The question is whether the CIS leadership would really care that Dooku is trying to assassinate you. Not to mention that it'd be a gigantic red flag to him and Sidious that you know way too much.

5) Karada's new Cybernetic division. After we "give" a better body to Cheriss, can we invent prosthetics and cybernetic implants that don't mess with the Force {not asking to improve, that's long way there}?

Given the plans I have for Cheriss rebuilding her body...more than likely.
 
[X] Hunt for a Nightsister: The CIS is more than likely being controlled by the Sith and you have a distressing lack of information about the key details. However you do know of a possible lead in Asajj Ventress, and finding out where she is and what she's doing might come in handy. Who knows, she might be willing to talk to you even...Maybe. Chance of Success: 40% Cost: 50 Reward: Asajj Ventress located and tracked

Rolled 63 + 48 = 111 (Over 110 Success)

This was supposed to be a simple intelligence gathering operation on Asajj Ventress.

Suffice to say...things escalated quickly. (To be continued)
I like were this is going.
 
Thanks for posting our latest turn -- I'm looking forward to the Asajj interlude...

I did have a question, however, about how the Learning success/failure is supposed to work:
Inhibitor Chips: Rolled 26 + 19 = 45 (Close Fail)
Assist Research: 33 + 10 = 43 (Success)
Usually when it's a close failure, it just means we have to retry it next turn. Given your rule that we only have to roll once, is that not applicable? On the other hand, given that our roll this turn was a failure, will we get another chance to try to 'Crit' it, or at least to succeed?
With the inhibitor chips between the close roll and the success on the faster research action I figured I could throw you guys a bone on that one. On a related note, multi-turn actions will only be rolled for once from now on.

In this case:
Results: Research cost increases by 50, Time increases by 2 turns, Assist Research results in 4 turn research period with actions locked for 3 turns
Does this mean that the research cost we paid this turn is increased by 50? Or is it that we have to retake it next turn at the new cost?

More to the point, if the 'research period' is increased to 4 turns, what is our current research progress? Do we have 4 turns left to go (which means this turn's failure would have actually delayed our completion of the task by 2 turns)? Or are we regarded as having completed 1/4 of the task, basically canceling everything out so we still have 3 turns to go?

It's all very confusing.
 
I did have a question, however, about how the Learning success/failure is supposed to work:

Okay, normally you'd have to retake the action, but you also succeeded on the Assist Research action and got close on the roll so I decided to get creative.

The total cost of the action increased to 200.
The time spent on it was increased by 2 turns, so it became 8 turns research time, 6 turns action lock time.
The personal action halved that time to 4 turns research time, 3 turns lock time.

That help? This more coherent explanation will be edited back into the update.
 
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That help? This more coherent explanation will be edited back into the update.
Results: Research cost increases to 200. 4 turns remaining on research, 3 turns remaining on action lock
It's more coherent, yes, but:
With the inhibitor chips between the close roll and the success on the faster research action I figured I could throw you guys a bone on that one.
It's the opposite of 'throwing us a bone'.

The way you resolved it, you penalized us doubly for 'getting close on the roll'.
[] Accelerate research: The research at Karada is going way too slowly. Dedicate your free time and some additional resources to speed it all up. Chance of Success: 70% Cost: 50 Reward: Research time halved, action lock time halved
"Accelerate Research" cuts the research time in half. That succeeded. Per the option text, this would result in 3 turns remaining on research and 2 turns remaining on action lock.

However, the research roll failed (though it was a near-miss).

In every previous instance where that's been the case (cf. the 'Buried Presence' rolls), we simply have to retry the same task the following turn, delaying the final completion of the action for a single turn (relative to the turn we started the research).

In this instance, however, our 'close failure' not only forced us to retry the same task, but added an extra turn to both the 'locked' time, and to the total time required to finish the research. That is, instead of delaying us by a single turn, you resolved these rolls to delay our final completion by two turns.

That's the difference between taking an extra 3 months to complete, and an extra 6 months to complete. Considering it'll already take a year, and we're maybe a year and a half away from "Execute Order 66", that extra turn's delay could very easily lead to our defeat.

Please reconsider.
 
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First: Not really. He's smart enough to ensure that his comms are extremely well-encrypted, use private channels, blah blah blah he's actually an intelligent mastermind, who would have thought?
Second: Possibly. The question is whether the CIS leadership would really care that Dooku is trying to assassinate you. Not to mention that it'd be a gigantic red flag to him and Sidious that you know way too much.

1) I like to think the Palpatine and co use the Holonet's version of DarkWeb to hide their transmissions. Using heavily encrypted comms in the holonet might hide the contents, but you couldn't tide the transmission itself. So instead they hide it in plain sight, relatively speaking, as everything is shady in the DarkWeb.

2) Our biggest allies in the CIS are Shu Mai and Nute Gunray. Neither two are going to stick their necks out for us, because the fact is that in the Seperatist Council it's normal to members to try and sabotage/assassinate each other. From their point of view Dooku would be testing the abilities of the Confederacy's greatest spymaster (even if she doesn't admit that she is).
 
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Interesting that Grievous has developed a rivalry of sorts with the Silencer, though it is not surprising, as the Silencer is the sort that Grievous would acknowledge as a worthy rival. I suppose it is an incentive to increase the Silencer's Martial score, as Grievous' will automatically increase as well to keep pace.

Hm, given Thrawn's own strategic genius and brilliance, perhaps he and Grievous could learn from one another. Thrawn's style as a military leader is more subtle, but I can certainly see Grievous respecting Thrawn and perhaps acknowledging him as a worthy rival as well, albeit of a different sort compared to the Silencer.
 
In this instance, however, our 'close failure' not only forced us to retry the same task, but added an extra turn to both the 'locked' time, and to the total time required to finish the research. That is, instead of delaying us by a single turn, you resolved these rolls to delay our final completion by two turns.

That's the difference between taking an extra 3 months to complete, and an extra 6 months to complete. Considering it'll already take a year, and we're maybe a year and a half away from "Execute Order 66", that extra turn's delay could very easily lead to our defeat.

Please reconsider.

Oh. Oh! I realize what went wrong now! I suppose it's not clear enough that the action has already started.

Oh man I am so sorry. So let me make this perfectly clear: the research has started, it would have taken 8 turns had Assist Research not been applied, but now it will take 4 turns starting from now.

There. I hope that's clear.
 
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There. I hope that's clear.

You're still missing the point, I believe.

Your resolution ensures it'll take us 4 more turns to complete the action. But if the action failed and we tried again, we'd have 55% chance of completing it in 3 turns.

The mild failure appears worse than a complete failure as it eliminates the possibility of trying to do better.
 
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You're still missing the point, I believe.

Your resolution ensures it'll take us 4 more turns to complete the action. But if the action failed and we tried again, we'd have 55% chance of completing it in 3 turns.

...In that case I would point out that you'd finish in 3 turns from the next turn anyway. Except now you have a 100% chance of doing that.

Unless my math is incorrect? I honestly don't really understand where you're coming from with that argument.
 
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Oh man I am so sorry. So let me make this perfectly clear: the research has started, it would have taken 8 turns before, but now it will take 4 turns starting from now.
We seem to be talking in circles. What is our status right now?

As of the end of the First Quarter of BBY 21, are we one-fourth of the way through the research? (That is the only way the results of this turn would only delay us by a single turn).

Or does "starting from now" mean that when we research Inhibitor Chips next turn (2nd Quarter of BBY 21), it will take four turns?

Put another way, with charts and graphs:

The original research action looked like this:
  • 1st quarter BBY 21 - 1/6 (locked)
  • 2nd quarter BBY 21 - 2/6 (locked)
  • 3rd quarter BBY 21 - 3/6 (locked)
  • 4th quarter BBY 21 - 4/6 (locked)
  • 1st quarter BBY 20 - 5/6
  • 2nd quarter BBY 20 - 6/6, complete
If 'Accelerate Research' is picked and succeeds, the revised research schedule would look like this:
  • 1st quarter BBY 21 - 1/3 (locked)
  • 2nd quarter BBY 21 - 2/3 (locked)
  • 3rd quarter BBY 21 - 3/3, complete
If, accounting for accelerated research, our initial research roll fails (as it did), the new research schedule would be:
  • 1st quarter BBY 21 - 0/3, failure
  • 2nd quarter BBY 21 - 1/3 (locked)
  • 3rd quarter BBY 21 - 2/3 (locked)
  • 4th quarter BBY 21 - 3/3, complete
Delaying us by a single turn. The way you seem to be resolving it, however, gives us this research schedule:
  • 1st quarter BBY 21 - 0/4, failure (locked)
  • 2nd quarter BBY 21 - 1/4 (locked)
  • 3rd quarter BBY 21 - 2/4 (locked)
  • 4th quarter BBY 21 - 3/4 (locked)
  • 1st quarter BBY 20 - 4/4, complete
See the difference? That's a two-turn delay, not one.
 
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@Publicola @10ebbor10

Look at the normal research time needed (6 turns), now look at the one that is stated to now be used (4) with the current one being the first of those 4. Its still 2 less than normal.

Now look at the sign thats moving at rapid pace towards your skulls, now look at the stars swirling about due to the concussion and count them.

Edit: Wait a minute... @Dr. Snark HEY! Its 3 turns left when counting this turn! I have ALLWAYS counted the current one as the first needed one! *smacks Dr. Snark as well and sends him to edit*
 
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So, that would be :

Turn 0 : Current turn
Turn 1: Countdown start; 25% complete
Turn 2: 50% complete
Turn 3: 75% complete : Action released
Turn 4: 100% complete

As opposed to :

Turn 0 : Current turn
Turn 1: Action start 33% complete
Turn 2: 66% complete Action released
Turn 3: 100% complete

...Okay. Let me make Teron's point clear and try this again one more time using that format and make this absolutely clear:

Turn 0 : Current turn, Action start, 25% complete
Turn 1: 50% complete
Turn 2: 75% complete : Action released
Turn 3: 100% complete : Action released

Whereas the alternative option:

Turn 0 : Current turn
Turn 1: Action start 33% complete assuming roll succeeds
Turn 2: 66% complete Action released
Turn 3: 100% complete

There. Are we clear?
 
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