Magical Girl Escalation Taylor (Worm/Nanoha)

I think that the best thing here would be to keep every bit of info about a single thing in a single place. Right now, the information about the Recursion field exists in two different places nearby. Just keep the one that has the most info and remove the other.
FUCK no. I am not putting multiple paragraphs in a spell list. The detailed information is already all in one spot; it's the spot that has all the other pieces of detailed information.
No no, you 'FAQ' out of the threadmark, and then you still say 'go to the FAQ', possibly while adding the words 'it's under 'character sheets'' to the end of the sentence.
Then people will be looking at the character sheets and saying "there's nothing under them".

I have now labeled the FAQ and character sheets in the threadmark in question. That's as much idiot-proofing as I'm going to do right now.
I feel like I may have come across a little condescending by repeating so much that the classifications are for the sake of PRT teams, but it really is super easy to forget. Everyone seems to want to use the classifications like they're scientific, like everything should be labeled as completely as possible, but that's just not what the system is for.
The more you try to explain the canon system, the less sense it makes. Purity isn't a threat because she changes state (which I don't think she actually does; she just glows. It's a side effect, not an essential aspect of her power); she's a threat because she'll blow up the building you're in. Velocity's a threat because he moves too fast to hit or even to see until he's already there. Acidbath is the only cape you named whose altered state is what makes him dangerous.

Oh, screw it. I'll just have to adjust the list of what is and isn't affected by Recursion Field into something that's actually rational and consistent. Wildbow's system apparently isn't.
 
FUCK no. I am not putting multiple paragraphs in a spell list. The detailed information is already all in one spot; it's the spot that has all the other pieces of detailed information.
Why not just add sub-spoilers for the longer spells? Because, well, what I expect from a spell list is nothing less than a complete explanation of what the spell does, with no "the rest of the info is off somewhere else". Going off there into another spoiler of "information that didn't fit" is definitely against what I'm, and probably many other people are used to.
 
The more you try to explain the canon system, the less sense it makes. Purity isn't a threat because she changes state (which I don't think she actually does; she just glows. It's a side effect, not an essential aspect of her power); she's a threat because she'll blow up the building you're in. Velocity's a threat because he moves too fast to hit or even to see until he's already there. Acidbath is the only cape you named whose altered state is what makes him dangerous.

Oh, screw it. I'll just have to adjust the list of what is and isn't affected by Recursion Field into something that's actually rational and consistent. Wildbow's system apparently isn't.

Strictly speaking, Purity doesn't just glow:

[21:59] <Lexicon> Is Purity's light a breaker state? I thought it was just a aesthetic effect, given the rest of her doesn't seem to change.
[22:00] <~Wildbow> Breaker state.
[22:00] <~Wildbow> She's basically the subtype of breaker that goes 'Turn breaker, gain access to a powerset while in breaker state', but with contingent costs/benefits with holding the form (personal battery, in her case)

But yeah, my point is basically that you're going to have to make up something yourself, because Wildbow's system isn't supposed to be useful in actually describing things consistently. That's sort of where the problem is, really, with people who want to use Recursion Field; even with the wiki, using every citation there is, the best I can do with a theoretical new parahuman is say, "I dunno, I guess it's a Brute?"
 
Wildbow's system is designed to describe combat threats, not define powers. The system goes from 1 relatively easy to handle and goes up to things like hit it with a missile.

From my understanding is goes like this:
Brute: enhanced physical capability. Not necessarily physical change.
Mover: enhanced movement capability. Could be teleportation, supers speed, flight, etc.
Blaster: can affect targets at range. Not area of effect in nature, could be fire, weapon beams, etc.
Shaker: effects on a large scale/ effects the combat environment. Not necessarily targeted.
Master: uses other to fight for them. Not a direct physical threat. Uses minions of some kind.
Stranger: Effects perception. Things like forgetting this person exists, that they are friend foe, etc.
Changer: has abilities tied to alternate form. Like with Hookwolf there is a noticeable physical change that is tied to using said power.
Trump: interacts with other parahuman abilities directly. Shuts down powers, powers change in response to other powers, etc.
Thinker: has enhanced perception capabilities. Could be precognition, improved memory, enhanced ability to draw conclusions, etc.
Tinker: builds devices that grant abilities.

Edit: That was my understanding at least.
 
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I distinctly remember Purity being labelled Blaster 7 as her threat rating. Significant for the fact that she was ranked one level below Legend's Blaster 8. And Legend can literally turn himself into lasers to move much faster and heal himself.
 
But yeah, my point is basically that you're going to have to make up something yourself, because Wildbow's system isn't supposed to be useful in actually describing things consistently. That's sort of where the problem is, really, with people who want to use Recursion Field; even with the wiki, using every citation there is, the best I can do with a theoretical new parahuman is say, "I dunno, I guess it's a Brute?"
Yeah, gathering that.

Here is the rewritten description list. Anyone who wants to chime in with any MAJOR or COMMON power I missed, please do so.
Capes with these kinds of powers ARE brought into Recursion Field: altered elemental composition, energy-based states, shapeshifters, touch-based and area-based exotic effects, telekinesis or pyrokinesis or any other -kinesis, energy blasts, projected forcefields, power nullifiers or enhancers or manipulators, telepathic control of other organisms, regenerators, teleporters, pre-cogs.

Capes with these kinds of powers ARE NOT brought into Recursion Field: Tinkers, passive thought or emotion manipulation, superstrength, superdurability, analytical superthinking, enhanced senses, fliers, speedsters.

The "are" list trumps the "are not" list. These are not all-inclusive because really, there is no possible way they can be, but by and large any unmentioned powers could probably (hopefully) be compared to one of those listed.
 
I distinctly remember Purity being labelled Blaster 7 as her threat rating. Significant for the fact that she was ranked one level below Legend's Blaster 8. And Legend can literally turn himself into lasers to move much faster and heal himself.
Her article on TVTropes distinctly says Blaster 8, Mover 4. TVTropes is usually accurate wrt Worm stuff, I've found (much better than the wiki site, actually).
 
Yeah, gathering that.

Here is the rewritten description list. Anyone who wants to chime in with any MAJOR or COMMON power I missed, please do so.

Just to make sure I'm parsing this correctly, 'are' trumps 'are not', would mean that if someone has superdurability (not affected) and regeneration (are affected), they would still be brought into the recursion field?

(Also was that whole 'are trumps are not' thing in the old description? Because that seems like a big detail that I don't think we knew before.)
 
Yeah, gathering that.

Here is the rewritten description list. Anyone who wants to chime in with any MAJOR or COMMON power I missed, please do so.
It seems a bit odd to me that being able to fly in a weird floaty way (as opposed to flying because you have wings or something) doesn't cause the field to grab you as that sort of ability is fairly universal among Nanoha-verse mages as far as I know.
 
Just to make sure I'm parsing this correctly, 'are' trumps 'are not', would mean that if someone has superdurability (not affected) and regeneration (are affected), they would still be brought into the recursion field?
Correct.
(Also was that whole 'are trumps are not' thing in the old description? Because that seems like a big detail that I don't think we knew before.)
I'd said that was how it worked multiple times before, but it was not in the FAQ proper, no.
It seems a bit odd to me that being able to fly in a weird floaty way (as opposed to flying because you have wings or something) doesn't cause the field to grab you as that sort of ability is fairly universal among Nanoha-verse mages as far as I know.
It's not universal among Nanoha mages. It's only found among people with B-rank or higher cores, so less than 20% of the population. As for why it's in the "are not" category…

When I split everything up, I know I had a good reason for putting it there, but it's been so long since I made the list that I honestly cannot recall.

The wine probably isn't helping either. You guys are driving me to drink. :lol
 
I distinctly remember Purity being labelled Blaster 7 as her threat rating. Significant for the fact that she was ranked one level below Legend's Blaster 8. And Legend can literally turn himself into lasers to move much faster and heal himself.
7 to 8 is a difference of, bring a team of supers for face off, vs fuckit, retreat, evacuate and quarentine, send in specialized supers or avoid at all costs.
hreat level [Collapse] Estimation
1
  • Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged.[17]
  • The ability should be assumed to be a non-threat and need not be identified if other matters prove more pressing.[17]
2
  • An alert, exceptional, well equipped, or trained individual should be able to answer or address the ability in question, but it can prove problematic.[18]
  • Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters.[18]
3
  • Civilians, even alert or fit civilians, will not be able to handle the ability or abilities in question.[19]
  • Several trained individuals may be required to deal with the situation.[19]
  • Care should be taken to remove civilians from the area and discourage them from participating.[19]
4
  • One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other.[20]
5
  • Additional countermeasures come into effect.[21]
  • A typical parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.[21]
  • Operatives can engage until assistance arrives.[21]
6
  • A typical trained parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.[22]
  • Operatives should postpone engagement.[22]
  • Parahumans and operatives should assume that traditional actions are going to be met by a complication.[22]
  • Acquiring further intel is recommended where possible, but not mandated.[22]
7
  • Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed.[23]
  • Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired.[23]
8
  • Evacuation of civilians should take priority for all squad members.[24]
  • Engaging should be avoided outside of specific missions and tasks.[24]
  • Parahumans should engage only when supported by their team to ensure a minimum of complications or danger.[24]
9
  • Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect.[25]
  • Parahumans and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined.[25]
  • Major countermeasures should take effect.[25]
10+
  • In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis.[26]
 
First, I know this was asked a long time ago but since then we've gotten a lot more resources available. Now that Tim is coach surfing at Dragon's has set up her lab with her, would it be possible for them to rig up a electric/tinker-bullshit to mana converter? I'm asking because the less time Tay Tay has to spend inside the not-so-friendly IAE the better.
Are we sure it's a good idea?
A single power plant would be enough, but the rules also change slightly when you hook IAE up to that power plant.

First, the intended mage goes into the machine.
Second, they need a Device to be inserted into IAE when they go in or after to get the full benefit of the template.
Third, IAE will demand a new Intelligent Device so it can transfer the PS personality into it.

This... MAY have unintended consequences.
As far as I understand, IAE has two modes of operation.
-Normal mode - IAE is hooked up to a power plant and has a supply of Devices - IAE 'eats' a mage, install a template and brainwash them to serve Galea.
-Emergency mode - IAE is pretending to be a Device and doesn't have access to magical infrastrucure - IAE 'eats' his master to use them as a battery and breaks himself apart to produce a Device with template.

We don't want IAE returns to Normal mode.


And now to something completely different.


Social actions I want to perform next arc:

1. The Adepts and Standstill - give Mac his Device and teach Epoch and Standstill their spells.
1a. Teach Standstill separately, record her performing the ritual and send the record to Legend as an advertisement of Pets plan. :D

2. The Triumvirate - update of the TSAB and Lost Logia situation, discuss Pets plan, scan them for Linker cores(?).

3. The template - give it to Lacey... or maybe Eidolon. :drevil:

4. Miss Militia and Chevalier (and Vista?) - discuss Vista's situation. If things continue as they are, sooner or later Vista'll just rebel against the Protectorate and either join our team (the Protectorate don't want it) or start to hero alone (nobody wants it). Better to start seek a solution.
Even if it fails, at least heroes would know that we acknowledged it as a problem and worked with them to solve it, therefore they won't be able to claim we 'poached' Vista.
 
Incidentally on the Breaker discussion, a 'standard' magical girl is considered a Breaker, because their transformed state gives them additional powers, while they only have limited or no powers untransformed.

A Nanohaverse Mage can be strategically treated as a Breaker because their durability is vastly lower without their Barrier Jacket(which has a limited runtime depending on the mage), but would primarily be handled as a Tinker as their tactical application is "remove Device support somehow, experience a 4 rank drop on the list, expect new abilities to be developed or customized between encounters"....but nobody would know all this unless they had a detailed power explanation.

As far as they're aware the durability from the Barrier Jacket is innate and the Barrier Jacket is just another costume though.
Yeah, gathering that.

Here is the rewritten description list. Anyone who wants to chime in with any MAJOR or COMMON power I missed, please do so.
This is very much easier to interpret! Thanks!
 
Heatstroke 10.1
Heatstroke 10.1

Saturday, June 25


"Mistress. Update on investigation of Coil."

You freeze in your motions, and as a result the plastic staff in Samantha's hands lashes out and sweeps your legs out from under you. The impact of your butt onto the hard ground drives a frustrated huff out of your lungs, and you shoot her a glare that she weathers effortlessly. Yes, maybe this is partly your fault for asking your Guardian Beast, who is naturally talented with spears along with just about every other close-quarters weapon, to help you improve your abilities with your scythe, but that doesn't mean she needs to take quite such enjoyment out of beating you like a drum. "Really, Sam?"

"Distractions are part of the battlefield. If you can't block them out, you'll give your opponent an opening."

"And maybe I'll take advantage of other openings and talk Lacey into canceling the cable." The threat to her soap opera time finally gets you an expression of contrition, no matter how forced it looks, and you turn back your Device. "Sorry, Storm. You were saying something about Coil."

"Mistress tasked me with identifying identity and background details of Coil. Search and correlation complete." A dozen screens flash into existence, the foremost showing a facial photo that looks to be from some kind of official identification. So this is what Coil looks like underneath that mask. Gaunt cheeks, thin lips in a bored frown, cleft chin, buzzed haircut. Overall, he is not an attractive man; there is just something vaguely skeletal about him. "Birth name, Thomas Jonah Calvert. Born October 10 of year 1972, in Gordon, Wisconsin. Attended local education centers, minor role in secondary school football sport team. Enlisted in United States Marine Corp in 1990, dishonorably discharged two years later due to evidence of abusing captured enemy soldiers and reports of murdering civilians during Gulf War conflict."

"Well, he sounds like a peach," mutters Samantha.

"1992 through 1997, records difficult to obtain. From information gathered, employed as mercenary in various countries. Developed reputation for combat against parahuman warlords in Africa and South America. Reputation cause for recruitment into Parahuman Response Team early 1998. Promoted to squad leader. Certificates of merit due to combat effectiveness until 2002."

Perfect Storm pauses, and you have to wonder when it developed a sense of the dramatic. A moment later, you sigh and play along. "What happened in 2002?"

"Assault and takeover of Ellisburg, New York, by parahuman Jamie Rinke, alternate identity as villain Nilbog. Multiple combat squads and individual parahumans deployed. Summarily defeated. High casualties. Parahumans fled upon realization of deployment futility. Two survivors of ground forces. Calvert and Emily Sandra Piggot, former director of Brockton Bay PRT."

The two PRT survivors of the failed attempt to reclaim Ellisburg were both working in your hometown at the same time? You would think it is the perfect example of it being a small world, but something about this smells too much like a setup of some kind. "Any contact between Piggot and Coil while they were in Brockton Bay?"

"Negative. No contact found." That is good enough for you, and it continues, "Calvert served six months in prison following Ellisburg, official cause substantial dereliction of duty. Actual reason classified. During retreat, killed commanding officer so as to hasten own escape. Tried for murder, found guilty, sentenced to fifteen years imprisonment. Early release and sealing of prison record contingent on signing non-disclosure agreement regarding Ellisburg operation."

"Wait, wait, wait. This guy murdered his commander while running away from Nilbog's monsters, and they cut his prison sentence short so he'd keep quiet? Why? What could he know that was so damning they'd do that much to shut him up?"

Perfect Storm lets out a two-tone whistle you've come to associate as its recent attempt to translate a shrug. "Unclear. During imprisonment, had one visitor. Identified as Wayne Kent, investigative reporter. Hypothesis: Calvert in process to sell information to Kent for publication.

"Background of time period indicates waning governmental support for Protectorate and PRT. Emergence of multiple A- and S-Class parahumans. Scandals over abuse of power. Details of Ellisburg conflict highly dangerous to public relations."


You think you understand what Perfect Storm is implying, as does Samantha. "If it got out that the capes at Ellisburg ran, in that environment it could have spelled the end of the organizations. They hid it, and they figured letting him out of prison and shutting him up in the process would be the better alternative."

"Correct. Between six and eleven months after release, all parties involved in arrangement besides Calvert died. Various official causes of death, but premeditated murder by Calvert high likelihood."

"No shit, Sherlock. Where is he now?" you all but demand. The more you hear about how the PRT couldn't keep control over this monster, the angrier you become, both with him and the PRT in general. They knew what he was when they first recruited him, and again when they decided to let him out of prison. This was their mistake, and yet it was everyone else who has been forced to pay the piper.

"Moved from Brockton Bay to Chicago following Simurgh attack. Officially consultant for PRT but put in command of troops sent from Chicago office to reinforce local PRT due to tactical ability. Returned to Chicago day before Mistress's apartment destroyed."

Samantha snorts. "Nice little alibi there. So we know the who, and I can guess the why based on what flavor of bastard he is. Once Tattletale told him what she had told you, that was probably enough to piss him off and make him decide to murder you to cover up his tracks. He didn't move openly because he knew it wouldn't work. He's part of the PRT, so he has access to the same information on you the Protectorate does. Instead of hitting you while you were out and about as Calamity Witch, he tried to kill you when you were supposed to be home and not looking out for danger.

"Now we just need the how."

"That much, I think I've figured out on my own," you tell her with a frown. "Something about the whole situation just sounded familiar, so I did some digging. Remember that first time we talked to Dragon? She was working on a report about the bomb Tinker who turned a bunch of students at Cornell into stone. From what I can figure out, that Tinker goes by the name of Bakuda. If her first bomb could do that, glassing a building after having a few months to practice would be relatively simple." You sigh. "What are we going to do about this?"

"I hate to say it," Samantha says slowly, "but I'm worried what would happen if we tried to go to the Protectorate or the PRT. Coil is in a position of authority, part of the team, and while we are heroes we are also only minimally affiliated with them. They would have to investigate on their own before they trusted what we told them, and that would give Coil time to escape or manufacture an excuse or something. And that's if they are willing to believe us in the first place considering how much of the evidence is sealed. I trust the Protectorate here, but it isn't like we have spent any time with the unpowered side of the organization. They don't know us, and we don't know them."

"So it's up to us. The three of us against Coil, Tattletale, and Bakuda. Those are just great odds right there." Your smile is grim. Tattletale you can handle with one hand tied behind your back, but bombs are another issue entirely. Not to mention you have no idea what Coil's own power even is. He, on the other hand, knows much more about your skills than you are comfortable with.

"Maaaaaaybe. Maybe not." You turn a questioning stare onto Samantha and her self-satisfied grin. "Whoever said we couldn't call for a little backup of our own?"


You didn't think I'd make you take Coil, Tattletale, and Bakuda on all by your lonesome, did you? You can bring up to THREE people with you. The only restrictions are that they have to be characters named in this quest, and it has to make sense for Taylor (the character herself) to ask them for help. For instance, despite the fact that you (the players) know Alexandria wants Taylor on their side, she does not know that, so she wouldn't go pestering the Triumvirate unless you can give me a convincing argument.

This will also be a percentage-based vote, where a character needs to get a simple majority (>50%) of the votes to be eligible. Now get to it.
 
we need shipwright to deal with the bombs, dragon too maybe.
Vista would be interesting and useful to remove escape routes
 
we need shipwright to deal with the bombs, dragon too maybe.
Vista would be interesting and useful to remove escape routes

Would Shipwright want to be out and about like that?

Anyway, let's think through the known characters.

There's the Protectorate members in the city, but the only ones I can think of who would likely be into it are Miss Militia and Vista. There are others from outside the city, but we've had fewer interactions with them. For villains, there's the remainder of the Adepts and Cailleach. There's also Dragon. Who else?
 
Shipwright and Vista yes. Someone who either has Brute powers or is a Shaker would be preferable for the third slot.
 
We have an extra dimensional team of mages who it could quite possibly be argued owe us, not to mention they all have training for such situations. They would possibly be a valuable resource particularly when combined with a tinker to counter Bakuda.
 
We have an extra dimensional team of mages who it could quite possibly be argued owe us, not to mention they all have training for such situations. They would possibly be a valuable resource particularly when combined with a tinker to counter Bakuda.
Sadly, they're on a strict non-interference cause, and since Coil is a "this world" problem, rather than a "magic" problem they'll stay hands off here.
 
[x] Dragon
[x] Vista
[x] Teana
[X] Shipwright
[x] Epoch
since its a percentage vote I'll put more than 3 of my top options ( though thats my preference in descending order)
 
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