For all that there was a lot to do in this arc (a LOT! I mean, 23 chapters including the two interludes?), I had a lot of fun, and it sounded like the rest of you did, too. The social slots helped a lot, so everyone give
@lancelot and
@Faraway-R a round of applause for getting that ball rolling.
It feels really nice to be appreciated.
- A couple of people complained that voting to help the Privateers would be hypocritical and would fly in the face of all Taylor's previous character development. That was not the case. Had the vote been to help the Privateers (with the OOC knowledge that it was the only way to salvage the group as a whole), Taylor would have dilly dallied over whom to focus on only for Snow White to die in Samantha's arms. I expect the accompanying choice for this vote would have been to take them all to Tim, and when he examined Snow White's body he would have found that there was no practical way to save her because in this scenario, Ramirez had just a little better aim and had completely obliterated her abdominal aorta. She would have bled to death in less than a minute. That would have been enough to shock some of the militant Privateers, who were onboard with the idea of killing villains but would discover that surprise surprise, actually going through with such a plan is an entirely different beast.
- TL;DR? When I say "trust me", I mean it. I will never claim to be the world's greatest author or GM, but I'm not a blithering idiot either, and sometimes I actually do have a plan.
Emphasis mine. This is somewhat agravating to me. A quest vote, in my eyes, is like a Coil scenario where we don't normally know the dropped timeline; everything outside of the sphere that is our actions stays the same. The fact that something would change outside of that sphere based on a purely in character vote, thus, baffles. It is what it is, and the desired end for me was met, but that feels a bit cheap looking at it.
I am somewhat with Archeo Lumiere on his point - events with the "state of things prior to character interaction" is defined by
character's choice is something that falls in the uncanny valley of voting for me.
It all boils down to the fact I consider intricacies like "if you choose Privateers, they will have a change of heart and Snow White will turn out to have been beyond saving" as nuances that aren't immediately obvious from prior characterization and situation descriptions.
That said, us missing out on the Privateers going off the reservation due to deciding to give them a week to cool off as our involvement on Week 2 would have led to the entirely expected ugly argument, would have more or less locked us into the armed confrontation with the Fairyland, with the added complications of lethal intent on both sides and an actual death on their hands. Not something I would have relished.
Had the design choice of
Week 3 - Long Live The King been "you catch them
just as they are leaving the base - lethal weapons at the ready", it would have been met with much greater acclaims, I believe. We'd have been given an immediate choice of supporting them before anything horrible happened versus leaving them to their fates, with the obvious consequence of either having to follow along their harebrained schemes for the moment, or splintering entirely then and there.
...It's things like these where I somewhat lament that this is science fiction setting with "magic" flavouring - because a more obliquely mystical setting could have allowed for a form of premonitions telling us if not doing something
will lead to results we'd regret. I mean, Wormverse Thinker precogs count, but we don't have any access to them for this to happen.
@Silently Watches - what is the status of Dinah Alcott and (if she's alive and a precog) would she be willing to provide us with consultations on this? Or another handy precog, for that matter?