Magical Girl Escalation Taylor (Worm/Nanoha)

Why would there be any confusion? HOW could there be confusion? That was one of the first FAQs I posted, and I haven't changed it since writing it.

As for damage, I explicitly stated in the text itself that nothing done inside Recursion Field translates to the outside environment.
Actually for that particular fight I didn't get the impression that Recursion Field would have worked.
One of the old communications gaps thats still around, up until and including after the fight itself, people were quite surprised that we wound up fighting the Evil Fantastic Four(of which I'd personally have pegged that a Recursion Field should snag Invisible and Flame, but left Rubber and Rock alone).

Might need to work more on the communications, its a persistent issue, though this time it hit nothing that people really cared about :)
 
One of the old communications gaps thats still around, up until and including after the fight itself, people were quite surprised that we wound up fighting the Evil Fantastic Four(of which I'd personally have pegged that a Recursion Field should snag Invisible and Flame, but left Rubber and Rock alone).
By Worm definitions, Human Torch, Mr. Fantastic, and the Thing are all textbook Breakers. Just like Shadow Stalker, they alter their composition to fire, rubber, or rock. I showed off the forcefield girl's forcefields, which makes her a Shaker. Please tell me how the hell I could have been any more obvious.
 
By Worm definitions, Human Torch, Mr. Fantastic, and the Thing are all textbook Breakers. Just like Shadow Stalker, they alter their composition to fire, rubber, or rock. I showed off the forcefield girl's forcefields, which makes her a Shaker. Please tell me how the hell I could have been any more obvious.
You couldn't. Doesn't stop people from being uncertain and go "Can't be 100% sure if we'll get everyone. Let's just stay in the real world."
 
By Worm definitions, Human Torch, Mr. Fantastic, and the Thing are all textbook Breakers. Just like Shadow Stalker, they alter their composition to fire, rubber, or rock. I showed off the forcefield girl's forcefields, which makes her a Shaker. Please tell me how the hell I could have been any more obvious.
Eh? Mr Fantastic and the Thing would be classified as Brute primary(with Mr Fantastic being Changer secondary). They do not switch between altered states, which is the textbook definition of Breaker. Weld works the same as a metal Mr Fantastic and he's a Brute/Changer, no Breaker rating. Most Case 53 Brutes are just Brutes, regardless of what material they seem to look like. This is important because PRT doctrine for fighting Breakers is "hit them in their base form", which is inapplicable for someone permanently in an altered form.
Theres an example case of a Breaker 8, who lives as a hologram, but is unable to interact with the real world outside of his sight and hearing except for his 1 hour allotment of Meat Body per day.

Like, Breaker and Changer are the most divisive fandom interpretation elements out there, so relying on the implication is going to have 50% of the playerbase disagree. Recursion field was thus specifically left out because we couldn't be sure whether it was going to grab half of them with our team or grab the whole lot.
 
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You're not sure how a villain that is currently a top dog in the Protectorate and burned our house down is a problem? Even without Cauldron he's a nightmare to face, and he clearly has it in for us.
Normally he's not so overt if he can control you and he definitely can control Taylor especially with the position he's currently in. He's also not as bad as people seem to think him to be, he wants a city not a crater and he has that now so he's keeping it. It's more likely the attack was either directed by Lisa or he didn't get to hear that the Privateers didn't really have the backing of Calamity Witch anymore.

Also if Cauldron was still around and Alexandria was anything to go on then Coil would probably either be really wishing he didn't listen to Lisa or making Lisa wish she didn't just try to manipulate Coil into killing the "psychopath". In this instance Cauldron is a Very Good Thing for Taylor.

Would you rather it be Tagg in control of the local PRT? He's not a Villain after all.
 
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One thing I am curious about that you didnt mention; what would the fallout have been if we had decided to take vista as our second to the capemeet? For our relationship with vista, the protectorate and her relationship with them?
 
One thing I am curious about that you didnt mention; what would the fallout have been if we had decided to take vista as our second to the capemeet? For our relationship with vista, the protectorate and her relationship with them?
Hmm, thought I had. Oh well.

Vista would have loved it. She'd be treated like an equal on par with a Protectorate-level hero. She also wouldn't have thought about how it would affect the political level of your relationship with them, but to a certain extent she would have been okay with being scolded because it allows her to vent her frustration with being coddled in a way the Protectorate cannot possibly blow off.

The Protectorate obviously not so much. They aren't as rabidly "you're with us or against us" as in some stories, but at the same time it would look like you're trying to poach a Ward under their care and a Shaker 9. From a pure power perspective, the five strongest capes in Philly (in no particular order) are you, Samantha, Chevalier, Miss Militia, and Vista. It's actually kind of scary if you are poaching her because then they have to wonder if you're trying to consolidate the power and if so why.

So the PRT in this situation would be in a bit of a pickle. They don't want to turn allies into enemies, especially not a Mover 10/Blaster 9 and a Mover 10/Brute 9. They also don't want a pair of independents – who admittedly have acted heroically but all the same have different priorities than the PRT – becoming the de facto rulers of the Philly cape scene or weakening the authority of the legitimate law enforcement agency. And they need to figure out what's going on with Vista because there's teenage rebellion and then there's whatever this is, but at the same time the obvious solution to her complaint is going to see the Youth Guard come down on them like a ton of bricks.

You saved yourself from an immediate mess by not taking Vista as your plus-one, but unfortunately the underlying tensions are all still there and won't be going away anytime soon.
 
I couldn't think of anything funny at the time, nor anything that Taylor would, in-character, actually know enough to ask. I imagine it was the same for a lot of others, too.
 
For all that there was a lot to do in this arc (a LOT! I mean, 23 chapters including the two interludes?), I had a lot of fun, and it sounded like the rest of you did, too. The social slots helped a lot, so everyone give @lancelot and @Faraway-R a round of applause for getting that ball rolling.
It feels really nice to be appreciated.
  • A couple of people complained that voting to help the Privateers would be hypocritical and would fly in the face of all Taylor's previous character development. That was not the case. Had the vote been to help the Privateers (with the OOC knowledge that it was the only way to salvage the group as a whole), Taylor would have dilly dallied over whom to focus on only for Snow White to die in Samantha's arms. I expect the accompanying choice for this vote would have been to take them all to Tim, and when he examined Snow White's body he would have found that there was no practical way to save her because in this scenario, Ramirez had just a little better aim and had completely obliterated her abdominal aorta. She would have bled to death in less than a minute. That would have been enough to shock some of the militant Privateers, who were onboard with the idea of killing villains but would discover that surprise surprise, actually going through with such a plan is an entirely different beast.
  • TL;DR? When I say "trust me", I mean it. I will never claim to be the world's greatest author or GM, but I'm not a blithering idiot either, and sometimes I actually do have a plan.

Emphasis mine. This is somewhat agravating to me. A quest vote, in my eyes, is like a Coil scenario where we don't normally know the dropped timeline; everything outside of the sphere that is our actions stays the same. The fact that something would change outside of that sphere based on a purely in character vote, thus, baffles. It is what it is, and the desired end for me was met, but that feels a bit cheap looking at it.
I am somewhat with Archeo Lumiere on his point - events with the "state of things prior to character interaction" is defined by character's choice is something that falls in the uncanny valley of voting for me.

It all boils down to the fact I consider intricacies like "if you choose Privateers, they will have a change of heart and Snow White will turn out to have been beyond saving" as nuances that aren't immediately obvious from prior characterization and situation descriptions.

That said, us missing out on the Privateers going off the reservation due to deciding to give them a week to cool off as our involvement on Week 2 would have led to the entirely expected ugly argument, would have more or less locked us into the armed confrontation with the Fairyland, with the added complications of lethal intent on both sides and an actual death on their hands. Not something I would have relished.

Had the design choice of Week 3 - Long Live The King been "you catch them just as they are leaving the base - lethal weapons at the ready", it would have been met with much greater acclaims, I believe. We'd have been given an immediate choice of supporting them before anything horrible happened versus leaving them to their fates, with the obvious consequence of either having to follow along their harebrained schemes for the moment, or splintering entirely then and there.


...It's things like these where I somewhat lament that this is science fiction setting with "magic" flavouring - because a more obliquely mystical setting could have allowed for a form of premonitions telling us if not doing something will lead to results we'd regret. I mean, Wormverse Thinker precogs count, but we don't have any access to them for this to happen.

@Silently Watches - what is the status of Dinah Alcott and (if she's alive and a precog) would she be willing to provide us with consultations on this? Or another handy precog, for that matter?
 
Oh, they undoubtedly would have been wastes of time. Doesn't mean I wasn't hoping for some entertaining ones, even those meant as jokes.
To my mind, the jokes can be done after we know them better. Now we've done the "Getting to know Teanna" scene, we can go in for the silly questions. And also avoid asking her if she's single like the plague - Earth Bet has very different stances on homosexuality than Mid-Childa. Or even UAW 97 apparently, otherwise known as Nanoha's Earth.
 
It all boils down to the fact I consider intricacies like "if you choose Privateers, they will have a change of heart and Snow White will turn out to have been beyond saving" as nuances that aren't immediately obvious from prior characterization and situation descriptions.

That said, us missing out on the Privateers going off the reservation due to deciding to give them a week to cool off as our involvement on Week 2 would have led to the entirely expected ugly argument, would have more or less locked us into the armed confrontation with the Fairyland, with the added complications of lethal intent on both sides and an actual death on their hands. Not something I would have relished.
Eh, arguably given complete information...we'd probably have still gone with the outcome we took. I'm not sure how many were even looking for a change of heart in the privateers by that point, so if it was either kill off Snow White or let the Privateers commit suicide by villain...theres a significant chance we'd have chosen to let them hang by their own rope.
 
I have no issue with votes defining the situation to an extent. When judging aspects of quests, the standard I compare them to is Panopticon Quest, and that is something that occurs there.

@Silently Watches I'll drop it. We've both decided our positions and neither of us is likely to be convinced by the other.
 
@Silently Watches - what is the status of Dinah Alcott and (if she's alive and a precog) would she be willing to provide us with consultations on this? Or another handy precog, for that matter?
I'm honestly curious about how you could possibly try to use the information if I told you she had her canon powers. :)

But short answer is that as far as you could possibly know in-character, Dinah does not have powers.
 
I'm honestly curious about how you could possibly try to use the information if I told you she had her canon powers. :)
have her find a way to contact us similar to Cassiel. Then have her help us find creme of the crop mage recruits and filter out the nasty sort from those. Also, calculate the odds of Plan Pokemon and how to avoid the minuscule chance it works out more like Landcollector's woes than my psych class scheming.
 
Just for the record, any remotely paranoid player (properly or nutso type regardless) will read that tag about randomly sucking in random uninvolved capes as a flag on the recursion field ability. The ability is basically one that makes property damage not a thing and entrap people so they can't run away... without tinkertech or ability nonsense. Nice effect and makes things more convenient. The problem is the tag effectively reads to people as 'When this ability is used roll a D10, if a 3 happens this flag is triggered'. That flag is poison to them. It generates major time sinks and enemies at random. Its like the option in an old SimCity game to summon disasters to deal with when your bored.

-For Worm that flags means your risking: 1) Randomly unmasking people as capes... when they get sucked in. 2) Generating1d6 random social links to eat all the actions.
-For a politics/empire building game is a flag that randomly generates international incidents and unrest events in exchange for negating the material costs of an event.
-For a Dating Sim its an unholy abomination of a flag that that reads ":Summon 1d6 waifu to ruin your lifu'' Making the run likely unwinnable. Mostly due to action sink.
-For many quests around here its a flag to generate '1d6 social links that you must keep up or things will go pair shaped.'

It doesn't matter what it actually does, the risk is not worth it at all to these people. Its a flag designed to kill efficiency of actions. This quest runs on time management and efficency of actions. The AAR are descriptions of what the players actions have caused. That flag is engineered to eat your actions if it ever goes off. Realistically, action economy has hosed Taylor with (granted not exclusively but still): 1) the Privateers. 2) Tattletale. 3) PRT. 4) Basically everyone on the planet.
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TL: DR= When an avoidable Flag like this is best handled by Yandere serial killer spending their personal actions to free up your actions (and are too shy to actually interact with sempai) its best to avoid said flag if you aren't achievement grinding that run.
 
Just for the record, any remotely paranoid player (properly or nutso type regardless) will read that tag about randomly sucking in random uninvolved capes as a flag on the recursion field ability. The ability is basically one that makes property damage not a thing and entrap people so they can't run away... without tinkertech or ability nonsense. Nice effect and makes things more convenient. The problem is the tag effectively reads to people as 'When this ability is used roll a D10, if a 3 happens this flag is triggered'. That flag is poison to them. It generates major time sinks and enemies at random. Its like the option in an old SimCity game to summon disasters to deal with when your bored.
Then can you tell me where I say that Recursion Field is random? Because I will happily correct it, but I don't recall ever saying that.
 
Recursion Field – Create a dimensional barrier around yourself and nearby mages. Not all parahumans are similarly affected. 4 mile radius.
I suppose we could dig for clues based on who was brought in each time it was used and who was not, but as far as most people read, this says its randomsause.

Edit: Unless thats supposed to be a subtle hint that only para's with linker cores will get pulled in? In that case shit, we coulda gotten alot from recruiting the villains of BB. And what an easy method of separating recruits from the population!
 
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I suppose we could dig for clues based on who was brought in each time it was used and who was not, but as far as most people read, this says its randomsause.

Edit: Unless thats supposed to be a subtle hint that only para's with linker cores will get pulled in? In that case shit, we coulda gotten alot from recruiting the villains of BB. And what an easy method of separating recruits from the population!
On the OP, under FAQ, Recursion Field and its effect on capes

Whenever you decide to set up a dimensional barrier, it's important to keep in mind that parahumans are not mages. Some of them have powers that are magic-like enough that it makes no difference; others are no more magical than normal humans.

These kinds of capes ARE brought into Recursion Field: Breakers, Strikers, Blasters, Shakers, Changers, Trumps, some Masters and Strangers depending on the particulars of their powers, regenerators, teleporters, pre-cogs.

These kinds of capes ARE NOT brought into Recursion Field: Tinkers, the other Masters and Strangers, super-strong or -hard Brutes, analytical or memory-based Thinkers, fliers, speedsters.


Parahumans have the same odds of possessing Linker Cores as everyone else, but until they either start exercising their magic or lose connection to their shards (for instance, by you giving them a Device), it will be their cape powers that determine whether or not they fall into a dimensional barrier.
 
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