Silently Watches
Professional Stalker
- Location
- Right behind you
And exotic physics, so we can study and maintain parahuman abilities while we eradicate the worms in their hidden worlds.
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And exotic physics, so we can study and maintain parahuman abilities while we eradicate the worms in their hidden worlds.
The skill description refers to tinkertech only, not powers.Mechanical Intuition – Understand Tinkertech enough to perform field repair.
- Digital Blueprints – With repeated exposure, the overall design of a piece of Tinkertech can be adapted to magic and replicated.
- Exotic Physics (7 points) – With even more exposure, the underlying principles of Tinkertech are understood and can be used in new designs
Fair enough. Edited. Keeping tract of too many stories. Guess I made a leap from studying tinker tech and tinkers being able to replicate powers to exoitic physics being able to do the same.
Kidnap BakudaFair enough. Edited. Keeping tract of too many stories. Guess I made a leap from studying tinker tech and tinkers being able to replicate powers to exoitic physics being able to do the same.
The first week, you took to the skies to fight the not-Fantastic Four alongside Sere. Or, well, you were supposed to. Instead it was just you because you focused first on the only non-Breaker of the group (AKA, the only one Sere could defeat on his own). Because you gave Rubber Man/evil-Mr. Fantastic time to hit his emergency beacon and because you didn't suck everybody up into Recursion Field for reasons that I still don't understand, they managed to teleport out.
TL;DR? When I say "trust me", I mean it. I will never claim to be the world's greatest author or GM, but I'm not a blithering idiot either, and sometimes I actually do have a plan.
Why would there be any confusion? HOW could there be confusion? That was one of the first FAQs I posted, and I haven't changed it since writing it.I keep feeling that Recursion field is either completely useless or extremely poorly understood by the players here. It seems to have a lot of uncertainty around it regarding what can and can't be pulled in and what kind of damage will be done.
Just random stuff. Where the best vacation spots are in TSAB space? Is Erga single? Is Teana single? Is there a swallow analogue on Midchilda, and if so, how fast does it fly? That sort of thing.Like what? Details man! What do you even mean by 'out there' in this case? What kind of questions were you hoping for?
I mean... I'm pretty sure none of us thought of them, so you may as well tell us...
Coil is next Arc, and it's a single day goal directed arc like Arc 7.Granted, now we have to deal with trying to convince Lacey to take a template, Coil, possibly helping the TSAB get their ship together, Coil, hoping that Fairyland doesn't want more revenge and ends up partnering with Coil to come after us, and other neat things.
Coil is next Arc, and it's a single day goal directed arc like Arc 7.
Lacey has already said she's open to magic so long as it isn't direct combat magic. Reread 9.21.
Just random stuff. Where the best vacation spots are in TSAB space? Is Erga single? Is Teana single? Is there a swallow analogue on Midchilda, and if so, how fast does it fly? That sort of thing.
Why would there be any confusion? HOW could there be confusion? That was one of the first FAQs I posted, and I haven't changed it since writing it.
As for damage, I explicitly stated in the text itself that nothing done inside Recursion Field translates to the outside environment.
I can answer that question confidently.Is there a swallow analogue on Midchilda, and if so, how fast does it fly?
With the sword of REGEND!I can answer that question confidently.
A swallow is a swallow, regardless if it's the size of an ant or a skyscraper, and they can all be slain the same way.
No, no. Silly crusader: the answer is a sufficiently motivated cat, nya~
Is there a swallow analogue on Midchilda, and if so, how fast does it fly? That sort of thing.
You said it randomly drags capes in, but people don't know how to predict who, and when things are judged by committie, chaos is useless.Why would there be any confusion? HOW could there be confusion? That was one of the first FAQs I posted, and I haven't changed it since writing it.
Emphasis mine. This is somewhat agravating to me. A quest vote, in my eyes, is like a Coil scenario where we don't normally know the dropped timeline; everything outside of the sphere that is our actions stays the same. The fact that something would change outside of that sphere based on a purely in character vote, thus, baffles. It is what it is, and the desired end for me was met, but that feels a bit cheap looking at it.A couple of people complained that voting to help the Privateers would be hypocritical and would fly in the face of all Taylor's previous character development. That was not the case. Had the vote been to help the Privateers (with the OOC knowledge that it was the only way to salvage the group as a whole), Taylor would have dilly dallied over whom to focus on only for Snow White to die in Samantha's arms. I expect the accompanying choice for this vote would have been to take them all to Tim, and when he examined Snow White's body he would have found that there was no practical way to save her because in this scenario, Ramirez had just a little better aim and had completely obliterated her abdominal aorta. She would have bled to death in less than a minute. That would have been enough to shock some of the militant Privateers, who were onboard with the idea of killing villains but would discover that surprise surprise, actually going through with such a plan is an entirely different beast.
...not sure how Coil is a problem especially after achieving his goal (which he apparently already has). maybe fighting against him but as long as he's not an enemy then there's not much problem since he can use you. Then again it seems Lisa is directing him at Taylor so it's less fighting Coil and more fighting Lisa using Coil.
You said it randomly drags capes in, but people don't know how to predict who
The fact that something would change outside of that sphere based on a purely in character vote, thus, baffles.
you would have thought something about him was familiar. Was it worth it?
Because you didn't start this quest in week 1, you lost the opportunity to take Tim to the Sojourner and offer his expertise in getting the Enforcers' ship off the ground again.
Yet another patrol option. That you didn't take. I may put this in the social slot from now on.
Um, yeah it it does.
This is your argument, that the TSAB has to have meaningful interaction with any world that has dimensional travel whether or not that world is unified. "Get off my lawn" is not meaningful interaction.
Whether a world can be stable for some undefined (but probably short) time period with multiple governments is entirely irrelevant to your argument. The TSAB still won't play ball with any one nation. If your world does not have at least a whole-world European Union or United Nations superorganization so there are representatives of the entire population, the TSAB will not have political talks or offer to bring them into their own mega group. Period.
You're not sure how a villain that is currently a top dog in the Protectorate and burned our house down is a problem? Even without Cauldron he's a nightmare to face, and he clearly has it in for us.
Yeah, I have a distinct feeling that if our meeting with Tattletale happened now, she would be much friendlier. Not only because Taylor proved her strength and in a better headspace, so attempt to bully her would be even more counter-productive, but also because Taylor proved herself to be not "crazy, violent extremist", but good lil hero, who plays her role in cops and robbers game and ready to side with villains against worse villains.your willingness to protect civilians instead of destroying villains (what kind of Calamity Witch are you?)
I had only one other question for them: "Is there other Galean remnants?"
Important question:You immediately thereafter voted to teach Standstill how to create a Guardian Beast and have Tim make a Boost Device for Maclibuin, and after some debate it was decided in a multi-split vote to teach Epoch telekinesis.
Again, it isn't random. It's very predefined, and most of the time I give you at least a broad overview of what opponent capes' powers are so you can plan appropriately.You said it randomly drags capes in, but people don't know how to predict who, and when things are judged by committie, chaos is useless.
It means that Taylor wasn't paying attention to Calvert's speech and so couldn't realize that he sounded familiar.This is interesting....is it meant to mean that Taylor isn't suspicious about a similarity to (voice?) of Calvert and Suit-Guy-She-Met-Once, making the players unable to act on their correct paranoia about Coil, or shaping some "between votes" action of hers?
It isn't limited, and you weren't expected to come up with it on your own. It was going to be Close Encounters Part 4.Otherwise I don't think offering such help ever occured to us really.... IAE may well have some crazy tricks to offer Tim, but we probably assumed they have comparable device-meister types who didn't need help. But... is this a thing that might be an option later, or why is it week-1-limited? Do they just have the repairs mostly done without us, and it was purely a Social-Brownie-Points (or Inspiration Points) if we'd helped?
There is a location for a TSAB representative to speak with representatives from all nations, so it is JUST BARELY unified enough to reach out to. Colonies are colonies, not independent worlds. And if this kind of UN can't get its shit together, the TSAB will – are you ready? – LEAVE THEM ALONE.How would the TSAB, as you have it, deal with a hypothetical Planet Cold War that has the not!USA and not!USSR setting up colonies and outposts on unclaimed and uninhabited planets? Planet Cold War has the not!UN, but it mostly serves as a place for the not!USA and not!USSR to posture and poke at each other. Both of them are technically interdimensional polities, but the worlds they have complete control of only have the equivalents of small towns on them with the vast majority of each nation's holdings being on Planet Cold War.
Yes, you need to spend one action with them to teach Epoch and Standstill their spells and give Max his Device. This can be done in one or two actions depending on if you want to talk to Standstill alone.Important question:
Did we actually teach them these spells or do we need to invest actions in it next arc? If the latter, how many actions?