Magical Girl Escalation Taylor (Worm/Nanoha)

So anyways, I think Burn the Sinners can't wait. We should at least do Daddy's Little Girl this turn or the next to have room if there's another part to it.

For the gang problem. I think it can wait a turn. The Protectorate and PRT isn't completely useless. With the deployment of powered armor most of the street level capes and normal gang members should be on the back foot.
 
Part of the reason why I want Taylor to see her dad again is because I don't think Taylor's accepted the fact that her dad as she knew him is basically gone. Facing the truth and accepting it should be good for her. Eventually.

And who knows. There might be a way to help him if we look into things.
 
Her Dad died against Behemoth.
The guy in the hospital is a stranger. May he live in peace.
Danny is no more a stranger than he would be if Taylor somehow time travelled to 2004 and met up with him. He's lost memories, and currently can't make new ones. That doesn't make him somehow not her father.

I'm still not really getting the viewpoint of those wanting to interact with Danny.
I don't deal well with most of my family, but I can't comprehend the viewpoint of people who're happy to throw away the literal last member Taylor has away without even trying.
Unless she tries she'll never have closure. Running away when he didn't recognise her isn't closure.
 
Part of the reason why I want Taylor to see her dad again is because I don't think Taylor's accepted the fact that her dad as she knew him is basically gone. Facing the truth and accepting it should be good for her. Eventually.

And who knows. There might be a way to help him if we look into things.
If you want angst, I'm reasonably sure all the death we're soon to deal out to the Fallen will generate some of that. Psychopathic cultists they are, it's still going to affect us mentally.
 
I don't want to interact with him because it's another plot thread to add to the pile when we already have the Fallen and Gangs to deal with. It's not an active concern and it just makes it more likely that we don't get to complete the others before the next EB fight.
 
Questions for @Silently Watches.
Does the length of a precog's ability affect how much immunity a Mage has to it? Oriax seemed to be able to react to Taylor as he would normally, and his danger sense was likely seconds or minutes in the future. Whereas the Simurgh described Taylor as disappearing whenever she used magic.
Is the reason that Cat Sith does not have the immunity to Master effects that Samantha possesses because Standstill did not have a Device when she created Cat, or is it because Standstill does not currently have a Device? (Essentially, will being given a device protect both Standstill and Cat from Masters?) I'm just figuring out If we can bring her on the Fallen attack for bounties if we give her a template. Because Siberian 2.0 will be of great use in raiding an entrenched compound, but not if she can be turned against her allies (or the one person she takes orders from be mind-controlled).
 
Danny is no more a stranger than he would be if Taylor somehow time travelled to 2004 and met up with him. He's lost memories, and currently can't make new ones. That doesn't make him somehow not her father.
Except it's the opposite of that.

TAYLOR is the stranger, Danny can't remember Annette dying, much less Taylor growing up into a young woman, becoming a witch, and having the power to nuke a small city off the map.
 
There's also the fact that Danny is a personal weakness to Taylor, he is mentally compromised, and we're about to piss off the largest Master contingent on the continent. Might want to just check in and see if anything can be done before the worst-case scenario becomes likely.
 
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There's also the fact that Danny is a personal weakness to Taylor, he is mentally compromised, and we're about to piss off the largest Master contingent on the continent. Might want to just check in and see if anything can be done before the word-case scenario becomes likely.
I would say that that is slightly fearmongering, considering the only member of the Fallen who found out her (first) name was the stranger, who died 5 seconds later. We're planning to get all of the Masters in the attack anyway, and there's no leads back to Danny unless they actually get access to the PRT database, which we have no reason to suspect that they can.
 
Fair point @Demojay. Another reason we should check him out is that we have access to a lot more options than when we last visited Danny. More powerful healing spells, mutagenic vials, greater influence with the Protectorate. Visiting Danny can also serve as closure for Taylor if there truly is nothing we can do for him, thus firming up her mental landscape and slowing any more bleedover from Calamity Witch.
 
Let's Table Danny for now. Wait until we finish off the Fallen / have fully integrated our two new recruits (and possible Protectorate Liaison).

And speaking of which... does Taylor know Laura was not just a member of Winter Hill, but the daughter of a member? And does anyone else think that Laura will need support (cape, legal, and/or financial) to break away from her former team? Thus, I vote we use one of our social chances to hang with Laura, and find out what she think might be necessary to make a clean break with her past.

Other than that? Let's head back to the Cauldron Base with the Dynamic Duo. We might get some more vials (Shipwright fodder), some more answers, and a chance to trade our collapsing mid-level connections for more solid high-level connections.
 
I just want people to stop saying no to Daddy's Girl just because Danny isn't 'useful'.
Family is Family, period.
And healing isn't the only way you can get closure.
Dealing with it may be a bitter end, or a bitter sweet one, but it will be an end.
I'm not saying we have to do it right now, but it is something that Taylor needs to deal with at some point. One way or another.
 
I just want people to stop saying no to Daddy's Girl just because Danny isn't 'useful'.
Family is Family, period.
And healing isn't the only way you can get closure.
Dealing with it may be a bitter end, or a bitter sweet one, but it will be an end.
I'm not saying we have to do it right now, but it is something that Taylor needs to deal with at some point. One way or another.
Oh, I agree. I'm not saying we shouldn't go back to Danny (We definitely should)
Let's pencil in going back to him after each End bringer fight, hmm? A checkup every few months doesn't seem too unreasonable...

...and I might just have to write an Omake as we get closer to that event.
 
"Family is Family, period, no details needed, never leave them because you owe them your life" is.... not an absolute I particularly care to debate, let alone vote for.

Danny was wavering between distant and unsupported before his injury. Then he functionally "died" when the person she knew the past decade or more ceased to be and he reverted to an earlier period of memory. And now he's little better than a coma patient, drastically limiting any possibility to interact.

She's also already tried to check on and contact him before, and seen no improvement, unless i'm mistaken. And we have no new specific capability to prove our circumstance is changed, just.... a vague possibility that maybe somewhere in the wide field of mutagens we /might/ find a combo that can regenerate not just brains overall (say, healing some injury to the center for forming new memory) but restore the specific connections that encoded memory.

I don't begin to know enough of the medicine on how memory is stored and whether its (to compare to computers) merely the index links being broken so it can't be found, or whether the storage has been wiped and reformatted to blank-as-new state. Even in the former case, hoping that a Crawler-derived regeneration is precise enough to actually restore such a large swath of memory perfectly and not leave him a jumbled mess seems optimistic, but hey its a story and the option is there for some reason.

But.... dedicating part of our intentionally-limited-by-game-design on screen time to visit out of a vague platitude on "closure" (and will this be enough to satisfy, or will we need more later?) and "but faaaamiiilllyyy" , for characters who were not overly close to begin with and who've had time to make new and closer connections since then (How much better does Taylor fit with her raccoon-mama than her monkey-daddy?) , when we've got both pressing crises AND actual friends to be helping out and spending time with..... it seems like a waste to me.

Maybe theres more to the hidden plotline, since its stayed stubbornly a main-activity and not a social even as others were dual-options this week, but we've got plenty of mystery boxes to open if thats peoples driving factor.

We have a close and personal interest in dealing with the fallen, and limited time to do it.
We have the remnants of the very organization Danny suffered from and strived against to take down in his memory if we wish to see it that way.
We've got potential opportunities to better ourselves to not just avenge his injury by Behemoth, but his life goal for the past decade in Leviathan.

And we want to risk some of those falling to the wayside (because we have only a few weeks before events can drastically change, and bad history chasing multiple quest chains at once) for an angsty nursing home visit that may change nothing in the end and just be a passing snack of Pathos?
 
Oh, I agree. I'm not saying we shouldn't go back to Danny (We definitely should)
Let's pencil in going back to him after each End bringer fight, hmm? A checkup every few months doesn't seem too unreasonable...

...and I might just have to write an Omake as we get closer to that event.
Or there may be a reason why @Silently Watches is offering this main quest. Either closure or may be a chance for Danny to get better. Everything's basically time sensitive.
 
Of course I forget to refresh this this morning. 5 pages of discussion to comb through means I'm sure I've missed stuff.

  • Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
  • Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire offshoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
  • Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
  • Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
...and TWO social activities.
  • Participate in Final Frontier as a social activity instead of a main activity.
  • Build a template for somebody. Specify which character and which template.
  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can bring 1-3 other characters with you if you want.
  • Make yourself available to help Operation Pentagram.
  • Explore somewhere on Earth Bet. A location must be included. You may bring 1-3 other characters with you.
  • Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly. You may bring 1-3 other characters with you.
  • Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
  • Write-in (subject to my approval)
Take another 24 HOURS to talk things out.

I'm thinking
Bone of the Father, part 2 to train our new Mages
Daddy's Little Girl Bring the TSAB medic to check him over, see if they can help, and if they can't, accept that we did all we could. That would finally be true, after all.
Participate in Final Frontier as a social activity instead of a main activity.
(write in) Bring the team to that village we liberated, see how things are going, check out the surrounding area. Maybe leave a recording device to pick up enough samples for PS to decipher the language for translation.

According to Cassiel, those twisted by Ziz can be de-programmed by keeping them on LSD for a week or two.
Who knows if that would work on other types.

The big difference, I expect, is that the Simurgh's influence was intended to hide until they encountered their trigger event. The Fallen, I expect, care very little about their victims being able to pass for being unmastered.

Ash (Laura) Soot (Missy) Cinder and Spark (Kayliegh) hit the fallen, then make their debut as team arcana with the vote names and not-standstill?

This makes me think of them coming back with Fallen capes in giant hamster balls they throw into battles.

Regarding Standstill, I'd prefer to build up the Boost Devices necessary for the sacrifice before giving her a Template. If we do continue socialing Paul with the aim of giving him a Linker Core, having Tim provide Device fuel for Standstill's Template would let us give Paul a Template if he winds up without anything interesting.

As for the rest of the vote, I'm going to sleep on it before I make any decisions.

I feel that the whole reason we were given Paul is for that last template, so I'm fully behind this.

If we are voting yet then I am voteing for [X] Final Frontier and [X] Bone of Father Part 2 as the mains and [X] building the Devices to Template Standstill with Infinite Enhancement and [X] go on Patrol with Missy, Laura, and Kayleigh as sort of a trial run and Teamwork training rolled into one.

In order to vote, each of the votes have to be on their own lines, like
[Not a vote] Final Frontier
It is not time to vote, yet, though.

.....FFS seriously Alexandria? At this stage of things you're still playing coverup and lying to our face on something like this? Shame you won't ever be seeing a drop of Mutagen vials...

She isn't lying, so far as I know. She knows Cauldron kept extensive records on every cape they knew of, whether theirs or natural. Alexandria did not have all of that information in her head, as she seems to still need time to actually read stuff if she wants to store it in her head. There's just too much for her to do it all.


... Miss wants to study Computer Science actually factually said that to his face... and didn't see anything odd. She must've deleted from her memory the horrors of her family dial-up (or really, even file transfer between folders on Windows >_>).

Before she had PS, she was used to school and library computer connections, which tend to actually be pretty fast just because they have to have enough bandwidth for a lot of people. Since then, she has become used to the single most powerful supercomputer on the planet being her personal computer.

Its already a little wobbly-gray that the Protectorate gets so antsy about their No-Compete-Contracts and Cartels, given they're a government organization and aren't super thrilled about permitting Vigilantism. But I'm still a little fuzzy on why we don't just yoink her anyways with the raw deal shes getting.
Uh, Racoras? *I* wasn't the one who said "go talk to Legend and get Standstill as a Protectorate liaison". You want to bitch about that, you talk to your fellow players.

We didn't yoink because too few of us opposed this conversation. Permanent shifting of allegiance might still happen, though, if we treat her well.

We of course need to think of ways to generate revenue for Arcana in order to allow its members to not have to work a normal job. Dragon has the budget for it but it would be rather awkward to ask her to pay the living expenses of Arcana's members when we aren't part of Dragon Tech.

Tim IS a member of Dragon Tech, and if nothing else, the rest of the party could get jobs from her. We also have plans on collecting some hefty bounties in the near future, and might come up with some other revenue streams. As Dragon pointed out a while back, what Tim is making and coming up with has her rolling in the dough on a level she hadn't hit with just her own reverse engineered Tinker tech.

Hm... if we only have two or three more event votes then I'm going to have to change my mind on 'Burn the Sinners' vote

Two or three more votes, after this one, in this arc, that is only being limited as an arc for ease of reference, at least as I'm reading things.

I'm still not really getting the viewpoint of those wanting to interact with Danny.

My primary desire with this is to finally get the TSAB to look at him. I don't really care whether they can help, it just bugs me that she has access to a group with technology radically different from everything she knows and has not asked them to see if they can help with this one case.

And speaking of which... does Taylor know Laura was not just a member of Winter Hill, but the daughter of a member? And does anyone else think that Laura will need support (cape, legal, and/or financial) to break away from her former team? Thus, I vote we use one of our social chances to hang with Laura, and find out what she think might be necessary to make a clean break with her past.

Laura has made her choice to leave. That happened when we voted for a device for her. Letting us know those details is likely going to come up in an update already voted for, when she, Missy, and Kayleigh get their Devices.

She's also already tried to check on and contact him before, and seen no improvement, unless i'm mistaken. And we have no new specific capability to prove our circumstance is changed, just.... a vague possibility that maybe somewhere in the wide field of mutagens we /might/ find a combo that can regenerate not just brains overall (say, healing some injury to the center for forming new memory) but restore the specific connections that encoded memory.

Human memory is encoded in patterns. How much of his memory can be regained depends on the level of damage done to where those memories were stored. Brains will try to make new paths to connect to old bits when a substantial chunk of neural architecture becomes inaccessible. That's why it's possible for amnesiacs to get any of their memories back at all. This is a very slow process that cannot be reliably predicted, though, at least not with modern technology.

Hopefully, I'm remembering that correctly and not accidentally reciting something I picked up in sci-fi somewhere. I think it's right, I just know better than to trust myself.

I don't begin to know enough of the medicine on how memory is stored and whether its (to compare to computers) merely the index links being broken so it can't be found, or whether the storage has been wiped and reformatted to blank-as-new state. Even in the former case, hoping that a Crawler-derived regeneration is precise enough to actually restore such a large swath of memory perfectly and not leave him a jumbled mess seems optimistic, but hey its a story and the option is there for some reason.

We have one option, an option we've had since the injury first occurred, an option that it really bugs me was never approached: Getting the TSAB to look at him. I don't expect Danny to be curable in any immediate sense. It's just that we never even tried that really bugs me.
 
"Family is Family, period, no details needed, never leave them because you owe them your life"
I apologize if that is what you thought I was implying.
I just meant family is reason enough for most people to rationalize and take action. Family almost always comes with baggage and strong feelings and opinions. A family member doesnt need to be useful for someone to care.
 
Does the length of a precog's ability affect how much immunity a Mage has to it? Oriax seemed to be able to react to Taylor as he would normally, and his danger sense was likely seconds or minutes in the future. Whereas the Simurgh described Taylor as disappearing whenever she used magic.
The more detailed it is and the broader it is (essentially the more powerful it is), the more telepathy interferes with it.
Is the reason that Cat Sith does not have the immunity to Master effects that Samantha possesses because Standstill did not have a Device when she created Cat, or is it because Standstill does not currently have a Device? (Essentially, will being given a device protect both Standstill and Cat from Masters?)
It's because Sarah does not currently have a Device.
And speaking of which... does Taylor know Laura was not just a member of Winter Hill, but the daughter of a member?
She does not.
Thus, I vote we use one of our social chances to hang with Laura, and find out what she think might be necessary to make a clean break with her past.
Next chapter is a Laura interlude. Just FYI.
I don't begin to know enough of the medicine on how memory is stored
What a coincidence. Neither does anyone else! :)
Or there may be a reason why @Silently Watches is offering this main quest. Either closure or may be a chance for Danny to get better. Everything's basically time sensitive.
I always have a reason for what I do. Whether it's a GOOD reason is another matter entirely. :p
I feel that the whole reason we were given Paul is for that last template, so I'm fully behind this.
Technically Jujak was introduced in Arc 11, before we restricted the templates. Part of the reason I did that was so you could give him one of the Cauldron vitals if you wished.
Tim IS a member of Dragon Tech, and if nothing else, the rest of the party could get jobs from her. We also have plans on collecting some hefty bounties in the near future, and might come up with some other revenue streams. As Dragon pointed out a while back, what Tim is making and coming up with has her rolling in the dough on a level she hadn't hit with just her own reverse engineered Tinker tech.
Remember what I just said about reasons? :whistle:
 
Vote 14.9

Opening the vote early because the airline spent all day fucking me over without a single drop of lube, and I won't be able to open it "on time". Don't expect quick responses.

Remember that you have 2 main activities…


[ ] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
[ ] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
[ ] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
[ ] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.

…and 2 social activities.

[ ] Participate in Final Frontier as a social activity instead of a main activity.
[ ] Build a template for somebody. Specify which character and which template.
[ ] Hang out with another character(s). This is by definition a non-combat activity.
[ ] Go on patrol. You can bring 1-3 other characters with you if you want.
[ ] Make yourself available to help Operation Pentagram.
[ ] Explore somewhere on Earth Bet. A location must be included. You may bring 1-3 other characters with you.
[ ] Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly. You may bring 1-3 other characters with you.
[ ] Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
[ ] Write-in (subject to my approval)
 
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