Magical Girl Escalation Taylor (Worm/Nanoha)

While i'm very loath to put off Burn the Sinners, I'd also like to get Daddy's Little Girl started to see what that's about and whether there's any hint of improvement or path to improvement for him.

So I'm leaning towards the following:

[] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire offshoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
[] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
Participate in Law and Order as a social event instead of as a subquest event.
[] Group Training with the girls (Laura, Missy, Kayleigh, Samantha, Cassiel) to get them used to fight and operating as a mage as well as working together in a team.
[] Participate in Final Frontier as a social activity instead of a main activity.

Bone of the father to help keep our backyard clear. Daddy's Little Girl to explore that option. Group training to get our team work down. And Final Frontier as a social event.

Hm...

@Silently Watches

How many more event votes do we have left for this arc? Two more weekly votes? Will each of the Burn the Sinners events be going after a single branch of the Fallen? Or will we roll up whats left with one more vote after burning the Simurgh branch down since that'll destroy the Fallen's ability to evade Thinkers and Precogs.
 
Last edited:
[X]Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home
[X]Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X]Participate in Final Frontier as a social activity instead of a main activity.
[X]Go on patrol, bring Missy
 
Bone of the Father, Daddy's Little Girl, and assisting with Operation Pentagram sound like measures to prevent potential future problems.

I don't like the idea of new developments occurring in any of those fronts while we're not present. Perhaps especially with Danny or Operation Pentagram, despite them seeming less immediately threatening.

Any changes in Danny's condition, whether it's the result of somebody attacking the hospital, or some new treatment that could come as a result of Tim's mutagens, could impact a lot of characters we're still connected to, and we want those changes to be good ones. Think of Samantha.

And Operation Pentagram has the best of perfectly reasonable intentions, but black ops are always unstable dynamite. The TSAB guy wasn't wrong about why they don't just start handing out free devices to governments on unadministered, low-magic worlds. Any beneficial influence we can provide to steer things away from that prophecy should be considered a good idea. Let's make friends with them before we have to befriend them.

Also, Final Frontier might be a good idea to do before we go after Balam. Why Silently Watches wants Burn 2 is to be the last activity in a set, is hardly hidden intent. We'd best take every avenue to be ready.
 
Last edited:
o_O So this is an unpaid "position". Where she is still being treated as a contracted soldier Employee, with her whereabouts and activities controlled and the ability to ship her off somehwere on his whim. Unpaid. o_O
Strictly speaking it's treated as a sabbatical from the Protectorate. She is however free to accept payment from the team she's working with. It's just that Taylor isn't making money off her work.
And you had Taylor agree to this arrangement automatically, not vote on whether we wanted to say screw it and poach Standstill for realzies?
Uh, Racoras? *I* wasn't the one who said "go talk to Legend and get Standstill as a Protectorate liaison". You want to bitch about that, you talk to your fellow players.
@Silently Watches what age bracket will Olivia be in? Young, middle-aged, old?
College age.
How many more event votes do we have left for this arc?
Two or three. Haven't decided.
Will each of the Burn the Sinners events be going after a single branch of the Fallen?
Yes, for reasons that will become clearer as the plotline progresses.
And Operation Pentagram is throwing out the unwritten rules with the best of perfectly reasonable intentions
No, they explicitly said they are following the unwritten rules for now. They don't like it, but they are bowing to the reality of the situation that they're still outmanned and outgunned. You may wish to reread 14.o before you start spouting off misinformation.
 
Strictly speaking it's treated as a sabbatical from the Protectorate. She is however free to accept payment from the team she's working with. It's just that Taylor isn't making money off her work.

Uh, Racoras? *I* wasn't the one who said "go talk to Legend and get Standstill as a Protectorate liaison". You want to bitch about that, you talk to your fellow players.

Honestly, it doesn't mean Standstill will stay a Liaison. If the Protectorate continues to treat her badly she can and will resign from the Protectorate and join the Arcana proper... especially when we've shown the ability to tackle problems the Protectorate and PRT cannot and have the power to back up our words. Once this month is over anyways.

Get her as liaison, build up her trust in our people and organization, and she can jump ship whenever she wants.

We of course need to think of ways to generate revenue for Arcana in order to allow its members to not have to work a normal job. Dragon has the budget for it but it would be rather awkward to ask her to pay the living expenses of Arcana's members when we aren't part of Dragon Tech.

Two or three. Haven't decided.

Yes, for reasons that will become clearer as the plotline progresses.

Hm... if we only have two or three more event votes then I'm going to have to change my mind on 'Burn the Sinners' vote

[] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
Participate in Law and Order as a social event instead of as a subquest event.
[] Group Training with the girls (Laura, Missy, Kayleigh, Samantha, Cassiel) to get them used to fight and operating as a mage as well as working together in a team.
[] Participate in Final Frontier as a social activity instead of a main activity.

Is now my vote. Because I want the Fallen dead and gone before this arc is over. I don't want them to remain a loose end to come bite us in the ass later, thus this will require three actions to complete so we need to keep at it. Plus, I'm looking forward to reactions to such a fixture of North American villain scene and boogiemen for decades being annihilated over the course of a single month. All shall know of the name Arcana before the month is over.

Edit: I don't want the Fallen to still exist long enough to try to go out in a blaze of glory at the next Endbringer attack by attacking the assembled capes.
 
Last edited:
o_O So this is an unpaid "position". Where she is still being treated as a contracted soldier Employee, with her whereabouts and activities controlled and the ability to ship her off somehwere on his whim. Unpaid.
Strictly speaking it's treated as a sabbatical from the Protectorate. She is however free to accept payment from the team she's working with. It's just that Taylor isn't making money off her work.
I'm a bit confused. So… this is meant for those cases where the relationship between the Protectorate and an independent Hero organisation is completely screwed to the point of saying that it would be better if the require a diplomat…

In that case, the hero organisation are then allowed to pay for the privilege of having another Protectorate employee looking over their shoulder and talking to them? Despite the fact that independent heroes are not known for their wealth (more the opposite, I'd expect).

I'm sorry if there is a deeper reason I don't see, but I just cannot see how this is supposed to make sense.

If Protectorate and independent heroes are already on such bad terms that they require intermediaries… why would the independents go out of their way to pay for Protectorate person, with pretty much zero benefit to themselves and all the risks that come with having a foreign employee on board. If you are already going to pay for someone, wouldn't you want to actually hire someone yourself? If I had to work with the Protectorate but we hated each other, I'd rather hire a lawyer or other independent person to act as an intermediary. And if you don't pay them, it won't work either, because then they will have to go back to the Protectorate as soon as their money runs out, if they even want to stay.

Looking at the perspective of a potential liason, it makes even less sense. You are, essentially, told to go work for free. Why would you do that? As an outside intermediary you are supposed to not have a personal stake in it, so it's essentially forgoing your pay and being sent to a foreign city for no reason whatsoever. You may try to squeeze money out of the independent heroes, but unlike your stable government employment that may very well be a pittance, or there may be no money at all. And even if they pay you properly, you now have have a huge conflict of interest wherein you are supposed to represent the Protectorate while your income is dependent on the people you are sent to.

It is as if instead of hiring and sending out diplomats to foreign countries, you would instead pay foreign diplomats to open embassies in your own land.

To repeat, sorry if I'm just blind, but I don't see the logic here.
 
Last edited:
Basically Burn the Sinners will be the equivalent of amputation. Remove the diseased part to save the rest. We most likely can't save the Mastered people. *Maybe* system purge or a upgraded version of it might do something. But for the most part they will be a lost cause.

If the former smurf has a way to deprogram them, we should at least try it out with the non Capes they have slaved as servants. Because yes, they are most likely slaving a lot of normal people because they can and they serve as hostages. Capes have so many different powers it would be a risk to try to save them if we know deprograming is not likely to work.

Also it would be a boost of reputation if we can save at least a few regular people. The public would care that more that if we saved Capes.
 
Last edited:
If the former smurf has a way to deprogram them, we should at least try it out with the non Capes they have slaved as servants. Because yes, they are most likely slaving a lot of normal people because they can and they serve as hostages. Capes have so many different powers it would be a risk to try to save them if we know deprograming is not likely to work.

Also it would be a boost of reputation if we can save at least a few regular people. The public would care that more that if we saved Capes.
Cassie was talking about about the mastering she did as Ziz. Not mastering in general.
 
My vote at the moment would probably be:

[]Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire offshoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots
[] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors
[] Participate in Final Frontier as a social activity instead of a main activity.
[] Group Training with the girls (Laura, Missy, Kayleigh, Samantha, Cassiel) to get them used to fight and operating as a mage as well as working together in a team.

Mainly to avoid the problem earlier in the quest of starting plotlines but not having enough time to finish them enough the next EB fight (which is part of the reason I really don't want to start the Danny sidequest now). I did have some concerns about the Burn the Sinners questline this week, but the QM has already said that it would likely be the last activity, there will a training session first and the branch should have the lowest physical threat out of the remaining enemies.
 
Cassie was talking about about the mastering she did as Ziz. Not mastering in general.

Almost all Master powers seem to work by either affecting the brain and or motor function, plus some that are perception and or memory manipulation.

Who we know that can help up deprogram people? Cassiel and the Enforcers.

We do have the option to try, if it works or not is up to the GM and dice rolls.
 
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.



[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire offshoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.



[X] Make yourself available to help Operation Pentagram

[X] Train With Ragnarök.
-[X] In the real world.
—[X] Ask Legend for good place to test really distractive blaster abilities.
 
Main:
Bone of the Father, part 2

Burn the Sinners, part 2

Everything is prepared...
The flames will rise...
Ashes will fall...



Social:
Participate in Final Frontier as a social activity instead of a main activity.

Make yourself available to help Operation Pentagram.



I wonder if we can finally use Ragnarök this time. On the Fallen.
 
Last edited:
If they're actually located in a sufficiently isolated area, using Ragnarok would certainly make for an impressive debut... and its no fun that we may never use it the rate we're going, even as we add more mages that might possibly manage a recursion field.
 
Guys, we should train Ragnarök. IN ANOTHER FREAKING EARTH!

The spell is something we so far have saved for Endbringer battles for a reason.

There is probably an Earth with no life on it, let's do that spell there, pretty please?

[] Train With Ragnarök.
-[] In another Earth, preferably one without people or animals on it.
—[] Go just you, don't take anyone else.
 
Last edited:
Guys, we should train Ragnarök. IN ANOTHER FREAKING EARTH!
You can't train Ragnarök
There are a couple of reasons why Protectorate liaisons aren't paid by the Protectorate.

First, not actually a reason but something I want to correct, liaisons aren't for situations where an independent team HATES the Protectorate. They're for situations like Taylor's, where the groups want to work together but can't because of a personality clash or lost trust with INDIVIDUALS in the organization. Where both groups want to work things out but there is some barrier preventing that.

Second, who pays the liaison changes the appearance of allegiance. If the Protectorate pays them, there are enough paranoid capes who would wonder whose side the liaison is on. After all, this cape isn't THEIRS; this cape is the Protectorate's. Who is the real master? Does the liaison have the other group's interests in mind?

Because remember, capes are not exactly mentally sound people. Canon proved that well.

If the other group pays? It looks less like the Protectorate sticking a cape into the group and more the Protectorate just giving the group a new cape to do with as they will. No spying here, just an extension of trust by giving up one of their own capes. Not to mention, if the liaison is dependent on the other group, aren't they more likely to keep the people giving them a paycheck happy?

Third, a liaison position isn't intended to be long term. Normally you're talking a couple of months, though exceptions of course happen. If the liaison isn't being paid, clearly they aren't meant to be a permanent mole. They are there to help fix the damaged rapport between the groups, and there are going to focus on that issue. Again, it can give some peace of mind to capes who have trouble trusting outsiders.

As for what the liaison gets out of it, the biggest thing is that while it is an unofficial position, it does go in their record. For people who might want to lead a branch of their own one day, being a liaison looks very nice. Money-wise, most capes wind up living on base or otherwise take advantage of the various ways the Protectorate covers some living expenses, so with a relatively short assignment they won't dip too deep into their savings.

Standstill is actually an exception to this because she was only a full Protectorate member for a few months before joining the Adepts, and she hasn't been back long, so the majority of her money is actually from her Wards trust fund.

I... hope that made sense? I'm running on only a couple hours sleep right now, so I don't know how coherent this is to anyone not already in my head.
 
Can't we at least fire it on a planet with no people to see what happens?
We know what happens, it makes a HUGE hole and kicks us up to Mana Poisoning 1. (Which means no spells for a week to let that burn off) IIRC we fired it off in a simulation sometime shortly before the Leviathan fight for pretty much this reason, we don't need a repeat, especially since IC it's probably been about two months since we got that demo. We also got the nightmare inducing vision of the original Calamity Witch draining a city of mana in order to use that same mana to carpet bomb the city.

As for what the liaison gets out of it, the biggest thing is that while it is an unofficial position, it does go in their record. For people who might want to lead a branch of their own one day, being a liaison looks very nice. Money-wise, most capes wind up living on base or otherwise take advantage of the various ways the Protectorate covers some living expenses, so with a relatively short assignment they won't dip too deep into their savings.
So it's a sabbatical like going to take Masters classes is a sabbatical. Looks REALLY good for Managerial positions since you're working between the Protectorate and Independents the same way the head of a post would.
 
You can't train Ragnarök

There are a couple of reasons why Protectorate liaisons aren't paid by the Protectorate.

First, not actually a reason but something I want to correct, liaisons aren't for situations where an independent team HATES the Protectorate. They're for situations like Taylor's, where the groups want to work together but can't because of a personality clash or lost trust with INDIVIDUALS in the organization. Where both groups want to work things out but there is some barrier preventing that.

Second, who pays the liaison changes the appearance of allegiance. If the Protectorate pays them, there are enough paranoid capes who would wonder whose side the liaison is on. After all, this cape isn't THEIRS; this cape is the Protectorate's. Who is the real master? Does the liaison have the other group's interests in mind?

Because remember, capes are not exactly mentally sound people. Canon proved that well.

If the other group pays? It looks less like the Protectorate sticking a cape into the group and more the Protectorate just giving the group a new cape to do with as they will. No spying here, just an extension of trust by giving up one of their own capes. Not to mention, if the liaison is dependent on the other group, aren't they more likely to keep the people giving them a paycheck happy?

Third, a liaison position isn't intended to be long term. Normally you're talking a couple of months, though exceptions of course happen. If the liaison isn't being paid, clearly they aren't meant to be a permanent mole. They are there to help fix the damaged rapport between the groups, and there are going to focus on that issue. Again, it can give some peace of mind to capes who have trouble trusting outsiders.

As for what the liaison gets out of it, the biggest thing is that while it is an unofficial position, it does go in their record. For people who might want to lead a branch of their own one day, being a liaison looks very nice. Money-wise, most capes wind up living on base or otherwise take advantage of the various ways the Protectorate covers some living expenses, so with a relatively short assignment they won't dip too deep into their savings.

Standstill is actually an exception to this because she was only a full Protectorate member for a few months before joining the Adepts, and she hasn't been back long, so the majority of her money is actually from her Wards trust fund.

I... hope that made sense? I'm running on only a couple hours sleep right now, so I don't know how coherent this is to anyone not already in my head.

I think it feels a little like a punishment for the liaison; taking on a pretty stressful and important job while also losing their paycheck for a period of time. Most independent hero groups probably don't make a lot of money, and even if they did, they wouldn't be happy about having to split the profits with an extra person.

Maybe a more realistic take would be that the liaison would be given a certain amount of money for expenses incurred during the time they're with the independent team. So they wouldn't be saving money, but their daily expenses would be covered.

Edit: I agree that it would look good on their CVs, but they're still working. Work with no tangible benefits makes for an unhappy employee.
 
Last edited:
Maybe a more realistic take would be that the liaison would be given a certain amount of money for expenses incurred during the time they're with the independent team. So they wouldn't be saving money, but their daily expenses would be covered.
I think this is how the government does it, at least I know that's how they do housing when doing temporary positions (my parents used to rent out the basement to a work friend, the going rate just so happened to be exactly the amount of Housing Expense he was allocated :p )

But it makes sense, the Liaison isn't earning a profit (without some shady dealings), but they're not losing money while doing unofficial government business.
 
Back
Top