Magical Girl Escalation Taylor (Worm/Nanoha)

Ooh, brainstorming. I tend to be far better at that than at deciding which of my ideas are actually any good.

So, let's start with the obvious ones:
Angel
Angelus
Florence
Peace
Shalom

Stranger ones
Coo
Statuesque*
Feeathers
Songbird
Comfort
Phoenix
Revival
Release
Salve
Grimoire
Book
Theresa
Restore
Chocobo
Materia
Voldemort**
Apollette
Restoration
Jailbait
Jailbird
Catless
Sonata
Classica
Sorceress &
Vitae
Vitaemancer
Lifeflight

*for what she paints. Bird's gotta poop, after all :p
**"Flight of death" could apply to her coming to save people, and would be funny.
&
 
Chetan - technically a boy's name, but I think it's nice. It's a Hindi name which means perceptive.
 

..... Lacey would get some odd looks from some of the team if she decided to name the dove Edel Blau ? :V :V I mean, if people have anime hair colors in Nanoha, why not Pigeons ? Not sure what color Lacey's magic is anyways without going back to look, but doves basically are Royal among pigeon species anyways right?
 
Honestly, I think Kayleigh shouldn't get a Guardian Beast. She's a D-Ranker, so she'll only be able to get the basic Gear Beast, and we've already got two of those. Maybe if she was a C-Rank or higher so she could potentially get a neat bonus skill for her Beast, I'd consider it, but she's got a maximum of 6 spells, so using one of them for another Guardian Beast of the Gear seems like a waste.

There are a number of consumable weapons that I think would be within a Gear's ability to manufacture, without burning Tim's slots to build them. That's why so many of the items on Tim's build list never get much traction, such as the grenades. Giving Kayleigh a grenade launcher and a magical equivalent to containment foam, for instance, could be really helpful when facing people who are merely bad, such as most gang members, or we could give her far more dangerous weapons when facing the Fallen.

At the minimum, having her GB helping Tim while she's at school would give Tim another build slot. I'd expect her GB to have to go there for the tools needed to build stuff even when working on their own projects, after all. Whether it's the best use for one of her six spells is debatable, but just having one more ally who would willingly go clothes shopping with Kayleigh might save the rest of the team's sanity.
 
Realign 14.9
[] Burn the Sinners
[] Social with Legend about Standstill's situation.


Realign 14.9

Friday, August 10


For someone who is charge of the entire Protectorate, Legend is surprisingly easy to get an appointment to see. You sent him an email on Wednesday after talking to the girls about their Device options, and early the next morning you had an appointment for this afternoon. Even for an independent with as much power as you have, and you say that with as much humility as you can, that seems like a particularly fast turnaround.

Still, you won't say no if it gets you the information you crave all the faster.

The glass 'outer door' that gives fliers like you access to Legend's 67th floor office slides open when you knock on it, and you give the masked receptionist a nod. "Calamity Witch here for a 4:40 appointment."

"Legend's been expecting you, dear," the woman says, giving you a smile. "Go right on in."

The wooden door is unlocked, and Legend looks up from a stack of papers sitting on his desk. "Good to see you again, Calamity Witch," he says as he collects the paperwork and slides it inside a plain manila folder. "What revelation do you have for me today that will force me to completely reevaluate everything I know about the world?"

He launches that barb with a bright smile, but your own is comparatively anemic. The topic on your mind is not one that lends itself to jokes. "I wish it were just something like that." You settle yourself in one of the chairs in front of his desk, and you watch the smile on his own face slide off to be replaced with a frown. "I'll get straight to the point. I need everything the Protectorate has on the Fallen. Who their members are, where their base is, what powers are available to them. Everything."

The frown grows deeper. "May I ask why you need that information?"

What you are about to say sounds silly in your own mind, but it is the absolute best description for what you want to do. "Because I have righteous vengeance that I need to deliver to them personally."

"Does this have something to do with what happened in Tampa?" Legend laces his fingers together in front of him as you gape. You made no mention at all that you were Calamity Witch. How would he know that? "Alexandria figured it out. There can only be so many capes who, when asked for their name, would call themselves Samantha."

…Blasted raccoon.

"Yes, it does," you answer. "Samantha and I were the ones who took them down, but we both know that wasn't all of them. If they were willing to attack a random group of people just trying to enjoy themselves on vacation, there is no telling who they are going to hurt or kill next. The only thing I can say with certainty is that they will."

The expressiveness of his frown surprises you. Before it was worried and mildly disapproving. Now it just looks sad. "I can't say I think you're wrong." At least he is willing to give you that. "I don't know that they would be ready to launch any immediate retaliation, however. From the information we have, they dedicated roughly half their total capes to that assault, and you sent most of them to the morgue and captured one of their stronger Masters. They have had the teeth taken out of them for the near future."

"The near future doesn't mean forever. Not even close." Why is he so resistant to the idea of you fighting the Fallen? It is almost like he wants them to be able to stick around torturing people!

Or, you consider more charitably, perhaps it has nothing to do with what the Fallen deserve at all. After all, Dragon mentioned that nearly an entire branch of the Protectorate was lost to the Fallen. Maybe Legend is trying to talk you out of this because he is thinking of all the heroes who died or were enslaved and does not want the same thing to happen to you.

It is certainly the more palatable option.

You sigh and lean back into the chair. "I don't know why they were so bold in Florida. I don't. But they fact that they were? That doesn't give me much confidence that they'll hole up and leave everybody else alone." Looking him square in the eye, you add, "I heard what they did to the Austin branch. If they were willing to do it once, there's nothing stopping them from trying it again. Two of their Masters are dead. I have no idea how many more they have waiting in the wings, and I don't think you want to find out either.

"You said they lost half their numbers. That means now is the best time we could possibly have in which to strike. If we wait, we are just giving them time to regroup and bring their numbers back up."

"And when you go in guns blazing and wind up getting brainwashed into fighting for their side?" Legend asks with a raised eyebrow.

This question brings a smile to your lips, and you tap the red orb of Perfect Storm's staff form. "One of the advantages of being a mage. Thanks to my Device, I enjoy total immunity to mind control. Not even the Simurgh could Master me, and I highly doubt some cheesy ripoffs can do it either."

He looks from you to his phone and back. "Give me a few minutes. There are a couple of people I want to talk to before I agree to this."

Before he agrees to this. Not before he makes his mind up. You give him a small smile as you stand. "Of course. I'll just be outside."

Perhaps five minutes pass while you sit in the chair in the reception room twiddling your thumbs before the door opens again. You are not sure what to make of the frown on his face, but you follow along when he waves for you to come back in. "I have Alexandria on the line still," he tells you when he reclaims his seat behind the desk. "She said she wanted to be part of this discussion."

"I hope you don't mind," the world's most powerful Brute says from the phone.

"As long as you aren't also trying to talk me out of this like Legend was."

"You don't have to worry about that. I don't plan on talking you out of it. If anything, I want to wish you better luck than we had when we tried doing this."

You look back at Legend. "What? You've tried to take out the Fallen before?" He nods. "Why have I never heard about that? Why are they still around, for that matter?"

A snort comes from the phone. "You really think we'd publicize that the Fallen made the entire Triumvirate look like fools? That's cute."

"It was… four years ago, I think?" Legend looks at the calendar pinned to the wall and mutters under his breath for a moment. "About then, anyway. Endbringer cultists were not something we really wanted to allow run around, but there always seemed to be something else that was a more pressing issue. We finally had a minute to breathe and decided to deal with them, just the three of us. Against most villains, even most villain groups, that would be more than enough."

"I'm assuming from the fact they're still around that it didn't work out how you planned," you point out.

Alexandria's voice is as dry as the desert when she replies, "Very astute. We arrived in Kansas City ready to rain down hell. All we found was an empty compound.

"The Simurgh family became the biggest thorn in our side, and one we can do little about. They have several precognitive capes within their ranks, as you found out with Oriax."
Even after having been the subject before of Alexandria's ability to know things she should have no way of knowing, it still feels strange to have your secrets picked apart like this. "That allows them to know when people are coming after them, and they simply pack up and move elsewhere."

"We tried to dedicate other types of Thinkers to finding where all their bases were so they wouldn't have anywhere to run, but then we ran into another issue. The leader of the Simurgh family is a woman called Balam. Any Thinker who tried to predict them or gather information about them could see only her eyes, and thereafter she could see through theirs." Legend shakes his head. "We lost several good capes because of that, both the Thinkers who became her unwilling spies and other heroes who Balam learned about."

"From what you're saying, we need a precog of our own, or at the minimum a Thinker who's immune to Masters, and someone who could search for their compound without being compromised. Is that about right?" Legend nods, and you smile.

Sounds like a job for Cassiel and Dragon, then.

«Mistress, communication from Miss Militia.»

You struggle but in the end succeed in keeping your sigh from leaking out. Miss Militia really needs to work on her sense of timing. This is too important a conversation to walk out of, especially when you are sure you know why she is calling you. «Record a voicemail and forward it to Missy. I don't have time to get in the middle of their spat.»

"I know one other thing about Balam," Alexandria says, pulling both your and Legend's attention toward the phone. "She is not a natural cape. She was a customer of Cauldron's."

Legends eyes flick to you and back to the phone. Quick, but not quick enough, and the implications leave you curious. Is Legend another Cauldron cape like Alexandria? If he is, and she is, does that mean that Eidolon and Hero, the other founding members of the Protectorate, are as well?

When she told you about Cauldron in the first place, Alexandria said all they required of her was to be a hero. If the original Protectorate were all their customers, it certainly supports her version of events. Still gets you no closer to the truth of why Cauldron was selling out to both sides, though.

"Her story is rather sad, though not enough to justify her actions since. Her son, the cape now known as Valefor, did not Trigger to gain his powers. He was actually born with them." She pauses to give you time to let that sink in, for which you are thankful. Your immediate reaction is absolutely disbelief that this could actually happen. "Such a thing is… incredibly rare," she continues. "I know of only two other instances besides Valefor's. The first, a Brute, was drowned by his parents not an hour after birth when his infantile grasping broke his mother's hand. They believed he was not human but a demon and thus had to be sent back to Hell. The other was a flier. She managed to escape her crib and apparently flew into a nearby forest. Her body was never found, but her blood-stained clothes indicated she had been eaten by some manner of predator.

"Regardless, Balam, then known as Christine Applegate, sought any assistance she could find to help her deal with her baby who could already bend her will to his whims. Cauldron found her and offered her a deal: five favors, to be repaid at some time in the future, and in exchange they would give her a power that would protect her from Masters."


If that was what their vial did, that would have been wonderful. It wasn't. "Instead they turned her into a more powerful Master."

"They did. Cauldron may have kept more information about her in their base. I do not know one way or another, but I cannot rule it out."

You are getting used to this politics game, you think, or else Alexandria is being very obvious about what she wants. "And if I'm there anyway, you'd like for me to search for more vials, I presume?"

"I wouldn't say no if you did." She does not sound at all put out about being caught. If anything, she sounds amused. "Besides, I'm not forcing you to trade vials for information. All I'd like is that if you do go looking for this information, bring myself or Legend along. I'm rather interested in just what sorts of resources we could find if we had your ability to cross dimensions on demand."

"I'll think about it." Because you highly doubt she would stop at access to one world. Not when she was part of a grand conspiracy to protect the multiverse from Scion. Her expectations are undoubtedly higher than that. Another thought crosses your mind, and you look between Legend and the phone. "Do the Fallen have Kill Orders on them? I would focus on the Simurgh family first, and— I don't like killing," you admit, "and I don't want to do it, but honestly I think they're too dangerous to be left alive."

"They do not strictly speaking have Kill Orders," Legend says, but he raises his hand when your expression falls. "That is due in part to the Slaughterhouse Nine showing us how badly that can go. After a judge in Detroit signed off on a blanket Kill Order on any current or future member of the Nine, they immediately went there even though they had just been driven out of Chicago. The judge and his entire family were found strung up like puppets as their opening act." He shakes his head. "To make matters worse, the next time they were seen they had many more capes accompanying them than had ever been seen before. Jack Slash called them 'auditions', and it was they who performed most of the cruelties perpetuated. Every 'round', one of them was killed until the survivor was brought into the fold as a formal new member."

"That's horrendous," you find yourself saying, although you do not know if that word would do it justice. "And nonsensical. If these capes knew they would get a Kill Order on them, why the hell would they want to join up with the Nine?"

"Because people are stupid."

Legend winces and nods at Alexandria's comment. "Pretty much. Anyway, that taught us our lesson about blanket Kill Orders, and the Fallen are far larger than the Nine ever were. Just because there aren't official Kill Orders doesn't mean anyone would bat an eye if you killed the lot of them, and there are unofficial bounties for some specific capes and lesser ones for unspecified capes. They are not as large as Kill Order bounties because we cannot legally accept public donations, but they are there. In fact," he says after a moment, "I expect the bounties for the Fallen you killed have already been transferred to the Tampa office if Samantha or 'Cinder' wishes to claim them."

The news that there is money waiting for you is welcome, but that is not the part that sticks in your mind. No one would bat an eye? The cape you met in Tampa who looked down on you for killing them would certainly disagree with that. Still, that is an argument you would prefer not to get into right now. So long as the higher ups are okay with it, you should be good. "I guess that makes things easier. Take out the actual Fallen and do my best to capture their victims so they can be de-Mastered."

You know you made a misstep somewhere when Legend winces. "That… won't end well."

"We have, on a few occasions, been able to capture capes and even non-capes the Fallen have taken over," Alexandria says. "The first few we tried to isolate and contain, thinking the effect would possibly fade with distance and time. It happens sometimes with Master powers.

"They without exception attempted escape and killed themselves when it proved impossible."


You find your eyes flicking to Legend, hoping he would disagree. All he does is close his eyes and nod.

"After that, we tried actively deprogramming them. Perhaps if we did that, we could undermine the effects before the kill command came down. This time not only did we lose the victims to suicide, they killed the therapists and capes nearby in their rampage.

"Thinkers analyzed the footage we were able to collect from all of this going wrong and came to the same conclusion everyone feared. Much like Heartbreaker, the majority of the Master powers available to the Fallen are permanent. Once enslaved, there is no way to undo it."


Those words, delivered in Alexandria's cold, clinical voice, chill you to the core. All the people you and Laura worked to save. They are all dead? Forced to commit suicide on the Fallen's underlying orders?

"In the years since, we have refined our understanding of how these powers work. It does seem to take either some amount of time or repeated exposure to solidify control over the victims like this, but the exact requirement is unclear other than that it is relatively minimal. If someone can get to the Simurgh family's victims within a couple of hours, such as you did in Tampa, they can be saved. Otherwise…"

"Wanting to save innocent victims is a noble sentiment," Legend tells you, "but in this case it just isn't possible. If you attack the Fallen in their own territory and find people they have brainwashed, kill them quickly. It is the only mercy any of us have left to offer."

That was very much not the news you wanted to hear. This sounds like something you need to clarify with Cassiel considering she spent time acting as Balam's patron devil, but if she concurs with the Protectorate's findings, you may not have anything approaching an acceptable choice. "I'd like that list you were talking about, not to mention all the powers of the capes you know about," you say with a sigh.

"I can email the information or put it on a thumb drive. It's a little much to print out."

"With Mistress's permission, can download directly from servers," Perfect Storm volunteers.

Legend looks at you, and you can only shrug and force your mind off the previous topic of discussion. "I won't tell him to download the information if you don't want me to, but it would be more convenient than trying to put it all on a flash drive. I'd just wind up putting it all in his databanks anyway."

He sighs, long and hard. "Alright. Go ahead and download it."

"Accessing network… Bypassing firewall… Searching… Data found. Downloading. Estimated time to completion: 60 seconds."

"That must be a big file," you say when it looks like Legend does not know how to respond to that. "Normally he doesn't take that long to download stuff."

"Somehow, that is less than encouraging."

"On that note, I need to get back to work. A pleasure as always, Calamity Witch. Good hunting."

The phone hangs up, and you are left sitting somewhat awkwardly with Legend. You do not want to leave just yet, not when Perfect Storm is still working. You do not want to talk about the Fallen any more until you have a chance to read through the information. What else is there to talk about?

"How's Standstill doing?" you finally ask.

If things are going to be awkward, you may as well double down on it.

"She's doing okay," Legend answers, looking at you strangely. "Or are you asking about something more than just a generic answer?"

You shrug. This is an easy answer. "I swung by to chat with her last week. She told me about what happened in SoHo and the aftermath. I know I only have her side of the story, but the idea that she saved everyone in her team and is being treated like a leper is… just…"

"Unconscionable." You look up to find Legend leaning back in his chair and glaring at nothing. "Trust me. I know. I talked with the other branch leaders, but after dealing with the Adepts, no one would be particularly accepting of the existence of magic. We both know some of them really did have magic, but no one else does. I hoped that telling them I've known about her anti-Master power for a while would make things better, but it didn't." He sighs. "I don't know what to do with her. Ever since coming back from the Adepts, she hasn't been able to reintegrate. It isn't her fault, it isn't anybody's fault, but that doesn't change the fact that there just aren't a lot of options."

"She told me she would have to rebrand." He nods, and you hesitate for a moment. Do you want to tell him about the offer you made her? On the one hand, tempting heroes to leave the Protectorate probably would not go over well with the leader of the Protectorate; on the other, the only reason you offered is to help her. "Since she has magic, if I gave her a Device, she would get a completely different set of powers. I told her that."

"Just switch her completely to magic?" You nod, and rather than upset he actually looks thoughtful. "That would solve the problem of someone recognizing her from how she fights. I was thinking about sending her to Chicago to work under Myrddin so she could be ready to start a new branch of mages for the PRT, but if you change her powers that substantially it might be better for her to go to Philadelphia. She works with the mages there, both you and the PRT, and then she can serve as a trainer for the next branch that expands into this area."

"Chevalier would love that," you mutter sarcastically.

"Oh? Is there an issue I need to know about?"

You are kind of surprised Legend doesn't already know, but you don't know how much branch leaders have to report to Legend in the first place. This might be something that is expected to be taken care of at the local level. Honesty seems to be working so far, so you admit, "I… kind of burned my bridges with him and the rest of the Protectorate. Or I will once they learn the full story. I'm friends with one of their Wards, and she got tired of how they were running things and jumped ship to join up with me since she also has magic." That she got magic only after she decided to leave is something you can and should leave out. For the moment, anyway.

Legend nods. "I can understand why he would be upset with that. Standstill was one of my Wards, and I know I was furious when I learned she joined the Adepts. We never really get over seeing Wards as people we need to protect from the world, even when they're old enough to make their own decisions."

…There is no way he will ever learn Missy is only thirteen.

"Anyway," you continue after lightly clearing your throat, "after that, I think anyone claiming magic powers is going to irritate him. And if she's seen with me? It probably won't be any better for her than it is here." You laugh. "I'd suggest she just come work with us, but I really don't want a reputation for poaching from the Protectorate."

"We tend to frown on that for some reason," he says in a dry voice, earning another laugh from you. His stern expression cracks not a second later to let a smile show. "That is unfortunate, though. Having her around would work in everybody's favor. I don't mind her working with you more closely, but she would be torn between two groups—"

He cuts himself off, and you narrow your eyes at his pensive face. "You're planning something, aren't you?"

"Perhaps. I'm trying to decide whether it will make things better or worse between you and Chevalier."

"Honestly, I don't know if you can make it worse. He doesn't like what I've done, and I'm not all that fond of several of his decisions, either." Such as leaking your age to the Protectorate at large. You are still a little bitter about that.

"Hm. Hm, hm, hm," he hums to himself. "Then this might work out. It sounds to me like you need an intermediary, someone who is familiar with your group and the Protectorate and the PRT and can work with all three as the situation calls for."

"This doesn't sound like a hypothetical," you tell him.

"It's not." He sits straight in his chair. "It should come as no surprise, but we don't like it when other hero groups find themselves at odds with the Protectorate. We should be working together, not fighting each other. It has happened before, though, and when reconciliation is not possible, at least not in the near term, we've found it useful sometimes to send another member of the Protectorate from an entirely different branch as a liaison. This liaison works with the independent group, learning how they work and what their priorities are, and that familiarity with both sides helps to get everyone on the same page. More often than not, we wind up working more closely together afterwards than before the initial split, and I would love it if every hero group that was willing had a Protectorate member in their ranks for that very reason, but we don't have enough capes to do that." He raises an eyebrow at you. "Particular when somebody's stealing away all our up and coming talent."

"One. I've stolen one Ward, and people think I'm making it a habit."

He shakes his head with a laugh. "I'd have to bring this up with Standstill, of course. It is technically an unofficial position, which means she would not be getting paid for this work"—Oh. That will be a bit of a problem considering you have never focused on earning money from your escapades.—"and there are a number of other details that we would have to work out. Still, if you're agreeable to it, I can mention it to her and see what she thinks.

"I do have to warn you, though, that she would be under some restrictions." He raises one finger. "She will not take part in any illegal activities, and if she sees you doing so, she is obligated to report them to the PRT and the Protectorate." That won't be a problem, so you nod and watch him raise a second finger. "Being a liaison, she will not take your side if you get in an argument with Chevalier. She won't take his side, either. Her job would be to mediate things and try to reach some kind of reconciliation."

"Believe it or not, I don't want to get in fights with you guys. I'd love it if we could all get along. I told Chevalier that as well. But I'm an independent, and that means I refuse to lick anyone's boot or follow rules that hurt somebody I care about just because they're the rules."

"And I'm not asking you to do so, nor will I." You nod again, and he raises a third finger. "Last but not least, this is not intended to be a permanent position. She is still a member of the Protectorate, and depending on what happens in the future, she could well be recalled."

"Like to expand the mage program." This time he is the one who nods. "I don't think any of those rules would be deal-breakers," you say after a moment's thought, "but I can think of a couple of prospective team members who might not want the Protectorate to know their civilian identities." Laura in particular would have an issue with that, provided she decides to join in the first place. She claimed after the discussion with Tim that she needed to weigh her options, but she was definitely looking unsure. "That's my one restriction. Whatever she learns about our civilian identities stays with her. I don't want it going into the Protectorate's database the way my age did. That was trust extended that came back to bite me in the behind. If it happens again, I'm going to have to think long and hard about whether the Protectorate is an organization I consider a friend or foe, and I know I won't be the only one with those same doubts."

"That," he says with a serious tone, "is something I can guarantee you will not need to worry about."

"Alright. If Standstill is okay with it, I'm okay with it."


This was supposed to be two different chapters, I know, but when two activities both involve Legend, somebody whose time Taylor doesn't want to waste…

Another template can now be created and given out. You have TWO templates to give out before we hit pause. There will also be two interludes following this chapter, one for Laura and one for Missy and Miss Militia, but after that we start a new week with new activities!

Like before, choose TWO main activities...

  • Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
  • Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire offshoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
  • Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
  • Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
...and TWO social activities.
  • Participate in Final Frontier as a social activity instead of a main activity.
  • Build a template for somebody. Specify which character and which template.
  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can bring 1-3 other characters with you if you want.
  • Make yourself available to help Operation Pentagram.
  • Explore somewhere on Earth Bet. A location must be included. You may bring 1-3 other characters with you.
  • Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly. You may bring 1-3 other characters with you.
  • Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
  • Write-in (subject to my approval)
Take another 24 HOURS to talk things out.
 
Basically Burn the Sinners will be the equivalent of amputation. Remove the diseased part to save the rest. We most likely can't save the Mastered people. *Maybe* system purge or a upgraded version of it might do something. But for the most part they will be a lost cause.

So extermination it is.

Also. I really, really want to do the event with Taylor's father. But crushing the gangs may be time sensitive. Burn the Sinners is a definite yes. Orbital bombardment is a go as there is no saving any of the victims unfortunately.

For social events I think we should template and train with the others. Yeah. Final frontier is extremely tempting but we need to keep the pressure on the Fallen.
 
Basically Burn the Sinners will be the equivalent of amputation. Remove the diseased part to save the rest. We most likely can't save the Mastered people. *Maybe* system purge or a upgraded version of it might do something. But for the most part they will be a lost cause.

So extermination it is.

Also. I really, really want to do the event with Taylor's father. But crushing the gangs may be time sensitive. Burn the Sinners is a definite yes. Orbital bombardment is a go as there is no saving any of the victims unfortunately.

For social events I think we should template and train with the others. Yeah. Final frontier is extremely tempting but we need to keep the pressure on the Fallen.
Fianl Frontier might be a good idea just to get what info we can on the Fallen before we strike.
 
So, templates... Do we wait on making the fodder Devices, or do it immediately? We'd save two weeks before getting the fourth, and final, template fed set out, due to needing two weeks for buildup and two weeks for the cooldown compared to the six-week cooldown.
Personally, I kind of want to just give Standstill the Infinite Enhancement template right off. Saving two weeks for the final template is a thing, but it also eats up a lot of buildslots for a while.

Final Frontier as a Social is definitely on my list, if there's information on the Fallen there we want it. More time building bridges with the Triumvirate is just an added bonus.

Burn the Sinners... time to rain nuclear fire and demonstrate why we chose Calamity Witch for a name.

And I do want to see Daddy's Little Girl poked at. Without looking we'll never know if he can be helped.

For social events I think we should template and train with the others. Yeah. Final frontier is extremely tempting but we need to keep the pressure on the Fallen.
It's yellow. As a social it's one-time-only, I believe. We'd be able to go back and do it as a main later, but the Mathers info probably wouldn't be important anymore? Or something. It's marked as special, so I'm definitely finding it a little more than tempting. Since we can do it as a social now, I definitely want to.
The other social, depending on what people want for the Template (since that eats a social slot), I agree should go for training. Take Missy, Laura, and Kayleigh out on a regular patrol? Do some sims/generic practice?
Something like that.
 
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You know, we should really ask Cassiel about whether there's any way to save the mastered people that the PRT doesn't know about. If she says there isn't, we can be as sure as we can be. She would know if anyone would.

Heck, we could hang out with her as a social action. That would be fun.

Ooh, or invite her along to spend time with the Triumverate while we check out the base. That'd be HILARIOUS.
 
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@Elwyn

I'm thinking a training session or day where all the girls learn to fight together and coordinate in battle. I'd guess that it'll mostly be mental practice with the respective devices linked together in a simulation.

Or we could go to a uninhabited world and get real world practice in.

One thing to keep in mind is that Burn the Sinners will mostly be Taylor bombarding with lethal force afaik.
 
First of all I don't think we're ready for Burn the Sinners. Our team is barely getting their devices and have had no training what so ever. So that one is not getting my vote this turn.
Leaving Bone of the Father, Daddy's Little Girl as the activities with Final Frontier as the Social. Mostly cause it's in yellow there instead of the activities. As for the extra either Operation Pentagram, patrol (might get into a fight and get a spell point), or train with the girls.
 
"In the years since, we have refined our understanding of how these powers work. It does seem to take either some amount of time or repeated exposure to solidify control over the victims like this, but the exact requirement is unclear other than that it is relatively minimal. If someone can get to the Simurgh family's victims within a couple of hours, such as you did in Tampa, they can be saved. Otherwise…"

"Wanting to save innocent victims is a noble sentiment," Legend tells you, "but in this case it just isn't possible. If you attack the Fallen in their own territory and find people they have brainwashed, kill them quickly. It is the only mercy any of us have left to offer."
I see. There will be no "clean" operation here, only a thorough search and destroy objective. It will probably be a good idea to schedule some sessions with a therapist after we're done, because hoo boy.


For main activities, I'm thinking Final Frontier and Bone of the Father part 2. Not sure about the social activities yet.
 
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