Lights... Camera... ACTION!!: A Hollywood Quest

Conscript, An Odyssey
Conscript, An Odyssey: [ Videogame | Textbased Adventure: RPG / Roguelike ]

Step into the shoes of a brave and resilient legionary in the epic Conscript, An Odyssey. Set in the Ancient World, this RPG adventure combines the immersive mechanics of a textbased adventure game like Zork with the mythical elements of Homer's Odyssey and the intense combat of a Bruce Lee film. Prepare for a journey like no other as you navigate through different cultures, reincarnating after each untimely demise.

As a freshly conscripted legionary, your goal is to survive the perils of the Ancient World while uncovering the secrets of your own past lives. Your journey begins in the Greco-Roman era, where xianxia influences blend seamlessly with the rich lore of the time. However, death is not the end. Every time your character meets their untimely demise, you receive a scorecard that reflects the choices and actions of your lifepath. Armed with this knowledge, you continue your journey, reincarnating into a new life in a roguelike fashion. The game offers several routes to explore, determined by the culture you settle into with each incarnation. Will you embark on the treacherous Amber Road Route, shifting from Greco-Roman to Slavic and Norse folklore? Or perhaps you'll traverse the Silk Road Route, immersing yourself in Indian and Japanese myths? Alternatively, a Loyalty Run keeps you within the Greco-Roman realm, offering unique challenges and rewards.

Beware, time is not on your side. With only a limited number of reincarnations available, you must strategically choose your path and make the most of each life to uncover the full storyline. The narrative spans four or five centuries, creating a sense of urgency and depth to your quest. Prepare to face fierce enemies, engage in intense combat, and solve intricate puzzles as you venture through the Ancient World. Level up your character, acquire powerful relics, and master various skills to enhance your chances of survival. Immerse yourself in the rich and ever-evolving cultures of the Ancient World as you progress through different eras. Experience the grandeur of Greco-Roman myths, witness the enchantment of Slavic and Norse legends, or explore the mystique of Indian and Japanese folklore.


Can you uncover the truth of your past lives and complete your journey before time runs out? The fate of the Ancient World rests in your hands.


Offering a thrilling RPG experience with intense combat, reincarnation mechanics, and a captivating storyline. Customize your character's attributes, skills, and abilities as you level up and become stronger. Engage in real-time combat against mythical creatures and legendary warriors, using various tactics and special abilities. Explore different eras and cultures through reincarnation, with each life presenting fresh challenges and opportunities. Make strategic choices to uncover a time-limited storyline spanning centuries. Discover powerful relics, solve puzzles, and immerse yourself in visually stunning environments. Experience a rich narrative that intertwines with diverse mythologies and make impactful choices that shape your journey. Its notable gameplay features include extensive customization options for players to shape their character's attributes, skills, abilities, and equipment. At the start, players allocate points to attributes like strength, agility, and charisma, influencing various aspects of gameplay. As they level up, players invest skill points into different categories, such as combat, stealth, and magic, unlocking expertise in specific areas. Unique abilities can be acquired and improved, granting advantages in combat and other situations. The game features talent trees, allowing specialization in branches like swordsmanship, stealth, or diplomacy, with unlockable talents providing bonuses. Players can acquire and customize equipment, from weapons to armor, to suit their playstyle. Character progression through experience points grants new customization options. With a robust customization system, "Conscript, An Odyssey" enables players to create a personalized character for their journey through the Ancient World.

Most Developed Feature: The Talent Tree:
"Conscript, An Odyssey" features a talent tree system that allows players to customize their character's abilities and playstyle. The talent tree is divided into branches, each focusing on a specific aspect of gameplay such as combat, magic, or stealth. Players earn talent points as they progress, which can be spent to unlock and upgrade talents within the tree. Talents provide unique bonuses and effects, enhancing the character's capabilities in their chosen branch. Players can specialize in a specific branch or diversify their character by investing in multiple branches. The system also includes a respec option, allowing players to reallocate talent points and experiment with different builds. With the talent tree system, players have the freedom to shape their character and adapt to various challenges in the game's Ancient World setting.


A/N: To be perfectly honest, I came up with that idea on the spot, so here's a refined more detailed version as the pitch.
We could try for a fire emblem style Star wars game, would actually fit well with the nature of the rebel alliance after dealing with the reflecting more modern combat.
TBH My brain went Advanced Wars before it went to Fire Emblem based on that description.
 
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The Communist Negaverse
The Communist Negaverse

In a dark gloomy Dacha somwhere around Moscow a certain General Secretary was drinking his woes away.
Brezhnev was drinking his vodka and smoking his favorite cigarettes that night to forget his pains, the war in Romania, failed assassinations, and the defection of Yugoslavia had all increased his stressed and worry about his grand nations future and he has one man to blame for it Bruce O'Brian, that damned Irish cunt had screwed all his plans and embarrassed his proud nation in front of the world in Romania, it was supposed to be a walk over like Hungary and Czechoslovakia but no this time it had to be different, this time it be another goddamned winter war fiasco, this time someone had to leak their "Purification" of the Romanian people, damn the Irish and damn The Americans he thought as he downed another bottle of vodka feeling a slight tinge of pain in his chest, While he may be alone in his Dacha he isn't the only one in their as Etherial ghost wonders around his dacha.

Questor1: Well shit

Questor2: really thats all your gonna say "well shit"

Q1: What do you expect me to do Apologies hell no its not my fault the dice rolled Nat 1 three times in row.

Q3: at least the Simp dice is still active for Yugoslavia even if Tito is dead

Q4: if i get my hands on that Irish Cunt i swear to god im gonna make Guantanamo Bay look like a daycare.

Q5: we would have put him and his family out of the picture if it weren't for the waste of air over there *looks at Q1*

Q1: Fuck you Q5 its not my fault that the plot failed

Q5 : they wouldn't have known who did it if you weren't cheapscake and hired proper hitman instead of using our fucking agents to kill him.

Q4: and because of you Q1 look at what happened to our fucking embassy in Washington

*Cut to the Chinese embassy being under siege by a literal horde of gunhoe Americans and raining molotov cocktails*

Chinese ambassador: *Sips Tea* this is fine.

Q1: huh fair enough

Q3: Okay guys we gotta pull ourselves together because at this rate we ain't gonna reach the end of the 80s much less the millennia.

Q1-Q5: Okay fine

Q3: Alright thankfully the worse is behind us so le-

Brezhnev: Blyat!!!

Suddenly Brezhnev clutches his chest in pain as he falls over the floor, the door opens as a Woman rushes over to his husband lying on the floor in pain.

Petrovna: Mishia call the doctor Quick!

Maid: Yes ma'am

Q3: Well shit

Although Brezhnev would survive the heart attack, the near death experience along with the discovery of a brain tumor in his head would force him to resign as General Secretary of the USSR soon after.

Meanwhile in China an unlucky chinese official was put on trial and hanged to serve as their Scapegoat.
 
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LucasArts Management Proposal
LucasArts Management Proposal

One of the biggest core questions that exist with this idea, is how it should be organized, especially in relation to the projects. Video games at the moment are small enough it is not unreasonable to have one man teams go off and make projects by themselves, that is unlikely to stay that way, with improved hardware giving more space and overall potential for coders to work with. For this reason, we need to establish how we re going to manage LucasArts. Whenever we focus on a more traditional method of corporation run studios, groups that are run by the top down. By a manner more similar to our own studio where directors and producers guide passion projects to success. Or, a far more radical take where instead of relying on leadership figures to spearhead projects, we could organize them in a more collaborative manner, organizing by teams instead of leadership.

The first idea, the more traditional system, wouldn't really work for the same reason it doesn't for Movie studios. because simply put, it is easy for the people on the ground floor, whom make the products the group relies on for success to become too disconnected from leadership. And perhaps most importantly, risks a diverging understanding between management and people working on the ground floor, such as incidents that appeared multiple times such as in the Batman Movie. While the business side is fundamentally important, success can only come from a balance between the forces involved, for if financial matters dominate, it is inevitable that innovation and creativity would be stifled, falling behind due to only being able to chase trends and never anticipate, for to do so would be seen as unacceptable risk precisely because it is new ground.

The other is the current system used by LucasFilms. Relying on project leads, in the form of Directors and Producers to guide independent projects to success. This system, when let to do it's own work, has been proven to be very successful. Though is reliant on quality creative leadership and financial managers whom are able to work together, leveraging their own strengths while working well enough together to mitigate their own weaknesses. One big problem applying this is well, the field is so new we don't have any real top talent to poach, especially as workers fight with management whom tend to try and avoid having employee recognition to protect their talent from poaching. And then there is the different nature of making video games, because unlike acting, most of the crew works on the framework the experience is built on, with it's nature being influenced by many parts being worked on. A unified vision is important, but at the same time, there are many fields playing an important role in that. Which, is likely going to be a major factor complicating future production as the scale goes beyond the current lone programmer/small teams era.


The last is very much untested, but is possibly worth perusing. The idea of forming teams that share responsibility, from various growing fields within the gaming space. The biggest challenge as the scale grows, will be the scale itself, for the more people, the more effort needed to keep a unified vision and direction for the whole group, and Using tiered systems of organizations risks bloat, in both the vertical and horizontal direction as growing complexity would bring the need for more staff to complete the projects in reasonable time frames. A team system also has potential in other ways, allowing for the different fields to have more direct influence which could be useful long-term, helping new leaders grow into their role through not shouldering the burden of the project alone, and encouraging creativity as different perspectives can be brought to the table, as well as possibly being better able to handle unexpected issues, assuming the team is able to work together and not clash.

While Video games are similar to movies in that they are a creative project, they are also different. For video games are a uniquely interactive medium. A step above even choose your own adventure novels. While novels and movies capture parts of the setting through a set frame, video games are far less set and controlled in a traditional manner, with potential limited only by the software and programming. It's potential is great, and yet, the same potential is a unique challenge as one needs to balance the story and experience with the expectations of the player. For this reason, we will need to carefully consider how LucasArts will handle project leadership as the field matures and tech allows for more scope and detail.
 
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Inspector Spacetime (American Doctor Who Spinoff)
Inspector Spacetime (American Doctor Who Spinoff): [ Television (Live-Action) | Sci-Fi/Adventure ]

"Inspector Spacetime" is an exhilarating American spinoff of the beloved BBC series "Doctor Who." The show follows the eponymous Inspector, a Gallifreyan spacetime-traveler, as he navigates through time and space, solving mysteries and exploring the fundamental nature of reality. With the help of his trusty companions, the Inspector embarks on a mind-bending journey to uncover the secrets that lie at the heart of the universe.

In the vast expanse of the time vortex, there exists a Gallifreyan known as the Inspector. Trained by the enigmatic Mathematician, the Inspector possesses an uncanny ability to perceive changes in the local spacetime fabric, much akin to the sonar abilities of bats. This unique perception allows him to navigate through time and space with unparalleled precision, sensing disruptions, temporal anomalies, and hidden dangers that others cannot perceive. Driven by an insatiable curiosity to understand the fundamental nature of reality, the Inspector reluctantly assumes a semi-law enforcement capacity, akin to a deputized US Marshal or a reservist soldier in the military police.

After undergoing his third regeneration, the Inspector emerges as a fairly young and athletic man, whose lust for adventure overrides the sensibilities of his previous regenerations. Intrigued by the tales of the Doctor's adventures on Earth, he sets off to explore the different eras, dimensions, and planets throughout the cosmos, his pursuit of knowledge in all its forms drives him forward. Each episode of "Inspector Spacetime" presents a self-contained adventure, while an overarching narrative unfolds throughout the season. Accompanied by a diverse group of companions, each with their unique skills and perspectives, the Inspector delves into the mysteries of the universe. Along the way, they encounter phenomena that challenge their understanding of time, space, and existence itself.

As the Inspector delves deeper into the secrets of the cosmos, he uncovers hidden truths and encounters enigmatic beings from across the cosmos and the realities that came before. These encounters provide glimpses into the interconnectedness of all things and offer insights into the nature of consciousness, the fabric of reality, and the mysteries that lie beyond the boundaries of human comprehension.

"Inspector Spacetime" combines thrilling adventures, mind-bending concepts, and philosophical exploration. It invites viewers to join the Inspector and his companions on an extraordinary journey through time and space, where they grapple with the mysteries of the universe and the profound questions that arise along the way.


A/N: Where we have a lowborn Gallifreyan, modeled after Community's parody, as the MC and who explores a lot more of the cosmos and picks up a lot more alien species as companions as a result. He also isn't limited to hearing only British accents, because his TARDIS "isn't malfunctioning". If there's a difference between them, it boils down to him being far more "lowborn" and a lot less lucky than the Doctor.

His aforementioned ability is modeled directly after three characters (JJ- No Ordinary Family, Brian- Limitless, and Sickguy Alananimations) and tends to be animated instead of using CGI:


As for who to play him, why not Brendan for a season or two?
 
Avoiding the Gulag (A Soviet Negaverse)
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♦ Topic: Avoiding the Gulag
In: Boards ► Quests
King Billy
(Original Poster)
Posted On Feb 9th 2022:
Welcome to Avoiding the Gulag, a soviet era quest. You play as a member of the department of telling people that life is perfect in the Soviet Union, and if they don't want to be sent to Siberia, they will also agree, err the Main Administration for the Protection of Official and Military Secrets or GLAVLIT.

You are Seán Ó Rudaí , Born in the Glorious Soviet Union (Moscow, not one of those far of stans). Your grandfather was an Irish communist who volunteered to fight and defend Stalingrad, only arriving a little late but still in time to enjoy the victory celebrations ( any thought that he was a thief who robbed a man named O'Brian or something and it resulted in O'Brian having to move to America unexpectedly and subsequently being caught up in the draft for Korea are scurrilous rumours which should be ignored.)

You love acting and movies. In another life, you might have been a movie star or at least been involved in the industry. In this one, you make sure that nothing is published that might make the Soviet Union look bad and ensure the correct people get the correct information, whether that information is factually accurate or not. You ensure everyone knows that the USSR is the best place in the world to live, the crusade against the Buguiose is going well, and there is nothing to worry about. While a bit extreme today, you can reassure people that the weather is not outside the mandated limits for being too hot or cold to go to work and do your bit for the Soviet Union. Any meteorologist who doesn't want to see how cold it is in a Siberian gulag will confirm with you what to tell the people before he actually tells them.

You are doing so well at ensuring the correct people get the correct information that you are on the shortlist for pre approval for a car and why, within 10 years, you might even own one.


(Showing page 711 of 716)

►Han shot 2nd
Replied On Oct 12th 2023:
[X] Plan Yellow Brick Road 2 the missile is coming for you

►Writer_for_Work
Replied On Oct 12th 2023:
[X] Plan Yellow Brick Road 2 the missile is coming for you

►Taurus Protector
Replied On Oct 12th 2023:
It is far more likely that Military Yuri will somehow Snipe our car. That is just how it goes. We need to build up cash and buy it outright. Remember we have only 10 years left till the fall of the Soviet Union at best. we need to start prep ping our exit.

[X] Plan kills bugs fast

►Duck
Replied On Oct 12th 2023:
Calling the Vote.

►Duck
Replied On Oct 12th 2023:

Smekalka. Not to be confused with Savvy. The ability to cope and make do. Just without the implication of being clever. Or looking too closely why something has gone wrong. Army only providing uniforms? Smekalka, find your own guns, ammo, and medication. Tampons can be used for bullet wounds. That was what they were for originally. Don't ask questions as to why the army has no guns, ammo or medicine and saute the general in his big, expensive car while he eats imported caviar.



That's what your life feels like at the moment. That's what the Whole Soviet Union feels like at the moment. But you are not allowed to have those thoughts. You work as a cog in the vast machine that is the Glorious Soviet Union, ensuring people do not question things they shouldn't. To have doubts is traitorous, and traitors get you sent to the Gulag. So you have no doubt that the Glorious Soviet Union is the greatest in the world and you are living the best life possible.

You get up from your worn bed and look at your small apartment. Look at the toilet with only a roll of harsh brown toilet paper you bargained for so hard, an almost unimaginable luxury even a mere ten years ago. Then, across to your cramped and battered desk with only a single barely working ballpoint pen, pack your lunch into a carefully reused plastic bag. Despite being nearly thirty, you are still without a wife or a car, so that dictates some of the chores you need to do. You then Lock your front door and take the subway to work. You must get there on time and work hard at your vital task. After all Your job is to make sure everyone in Russia is sure Russia is the most incredible place in the world and to carefully remove any evidence to the contrary.



Favors

Assist Yuri with the Missiles


Roll 75

The project to develop the KH-79 missiles and that demonstration in 1979 have finally been put to bed after repeated delays because of the situation in Romania. Leadership is finally happy that Russia has the best rockets in the world. More importantly, they are sure they have the best camera-tracking fire and forget missiles in the world. They were very impressed by its ability to hit targets based on visual information alone, including a dummy jet hidden in a barn with closed doors. The barn doors were painted yellow, so the new TV-based fire and forget missiles had something to target. The missiles had been having severe difficulty targeting camouflaged green buildings against a green forest. Sure, it is doubtful that NATO will choose to spend its time painting all the buildings yellow, and in a test shot, the top brass did not see the missile targeted a pile of yellow sand instead of the bunker as it was the brightest thing the missiles Camera could find. Thank goodness you managed to stop the overenthusiastic general desperate for a good showing from making a literal yellow sand road up to the bunker's door or the missile would have targeted that.

So the missile might not be all that the generals think it is, but it is not like American camera technology, can be much better, right? In theory, the missile works. So what if the rocket now disproportionally targets Cheerily painted outdoor toilets? Those capitalist pigs with their ready access to toilet paper deserve it.

Result: You secured funding for the missile project and earned 3 favors with Yuri from the Military Department.


Censorship

Sniffles

There has been an increase in reported illnesses from regions that have had soldiers who fought in Romania. Ensure that the Soviet healthcare system is not panicked by reports of an epidemic.

Roll 90 (Magoose stated that censorship was working within the Soviet Union at present )

Something has happened because of the bioweapons used on Romanian civilians that you have had a hell of a time keeping out of the Knowledge of the general public. It is a cough, a sniffle, certainly nothing to be worried about. That would mean admitting bioweapons were used on civilians and, worse, Failed to Break the civilians and make Romania capitulate. That, the Soviets could be so hated, so tenaciously fought and have enemies so stubborn. No. That cannot be true. That cannot be allowed to be true. That would be bad for the image of the Soviet Union. So it is just a cough or a sniffle. Not a bioweapon going out of control.

A few reminders to men returning to their homes, particularly the medical directors who do not want to go to Siberia, have worked wonders to reinforce this point of view.

Reporting of illnesses is down to historical norms, and you have a warehouse full of various medicines and antivirals that you are slowly selling through your contacts among the taxi drivers of Moscow. You have discretely informed those who need to know that they may wish to avoid public speeches and appearances while increasing the number of televised and radio messages to demonstrate Soviet Technical Excellence. So they do not catch this "Mild seasonal flu". Most are appreciative of the discreet advice.

Result: it is a bad flu season in the soviet Union, nothing to be alarmed about at all. D20 per month to black market income profits for the next year as the most equal are carefully inoculated against the plagues that are even now spreading unchecked across the Soviet Union. Two favors from political Yuri​


Foreign movies.

Roll 1

Star Wars Empire Strikes Back has been released. Your viewing (entirely to see if it is suitable for release in the soviet Union) has left you annoyed. It, like all of the Lucasfilm releases, is a fantastic movie. However, there are two significant points against it. It seems to celebrate a group of outlaws against central authority with diverse economic backgrounds and suggests that their actions may in some way be legitimate. Certainly, it is unsuitable for being Shared or delivered in the glorious Soviet Union.

Worse, it involves Bruce O'Brian, the Psycops prodigy Pretending to be an actor and film studio owner. You have tangled and lost with him often enough that you will keep to official policy. He is a force of nature. Let him do whatever he wants, and paper over the cracks after. It is cheaper and loses fewer agents, as well as reducing the number of requests for nukes as assassination devices. Besides, as long as no one else tries to assassinate him, he won't make and deploy a movie custom-designed to create a rebellion that sees soviet forces kicked out of a country in an incredibly bloody revolution. Again.

You have one new message from the PRC about an assassination attempt; they would like your help sorting out the aftermath.

Result. Empire Strikes Back is the best movie you have ever seen, and you have to ban it. Worse, the PRC decided to try to assassinate Bruce O'Brian, America's current favourite American, just after releasing the most Amazing movie ever, in his home while his family was home, and failed.
Expect Revenge.
Nothing happens YET
1/3 censorship tasks completed.​


Watch a movie in Moscow

Rolls 43 34 66 99

You decide to go and check that the movies they are showing still adhere to your strict censorship instructions. You watch several forgettable films at various out of the way cinemas. Then you strike a treat. A small cinema still shows "Moscow Does Not Believe in Tears." Even better, the small cinema still shows the correct version, and the movie itself is as good as you remember. Watching the fairy tale of the 1950s in Russia still brings a tear to your eye.

If those capitalist pigs in charge of making films in America saw it and could give it an honest score, you think it would easily win an Oscar. That will never happen, unfortunately, unless your opposite number, whoever is arranging for censorship in America, is asleep on the job. Still, sometimes, under the cynicism that Is so easy to come by in life in the Soviet Union, when you really get to see how the sausage is made, it is nice to see something wonderful.

That is good, and it is good to see that your random inspection has only turned up approved films being shown, so you will not have to spend favours to arrange for a raid to happen.

Result. 2/3 censorship tasks completed; Nil favours lost. Mood lifted one extra action next turn for a total of 7.​



Check the paperwork -
Read the adjusted and unadjusted newspaper stories to make sure local censors are removing and adding details as appropriate.

Roll 80

It is boring but still needed work. Temperatures adjusted here and there so work in the Glorious Soviet Union could continue instead of shutting down because of legislation about being too hot or cold. Specific comments about political figures are adjusted according to the cheat sheet showing who is in favour and who has crossed them. The work went well, and it even looks like it will be sunny on May Day, so there is no need to adjust the weather report.
You even turn up a small gem, a hero of the Soviet Union foreman, dealing with a bumper catch quickly and sending the excess to Moscow to prove his mettle and suitability for higher office. You are not sure there was a bumper catch at all or that he is suitable, but the excess, regardless if it is truly an excess or normal product being diverted from those who would otherwise need it to make a overseer look good ahead of election season, is due to arrive tomorrow at a particular fish market. If you happen to be there with your string bag you could stock up on fish for months. Or you could pass it on to Yuri the Taxi Driver and Earn yourself a favour and a pile of foreign cash from the shady fellow. Cash that you could then turn into a purchase from the Beryozka, the elite supermarkets full of foreign food and goods but only took foreign currency. Save up enough, and you could just purchase that elusive car like a decadent Westerner rather than have to gain preapproval.

Result 3/3 censorship task complete. Enough fish to make you dislike fish if you eat it straight for 6 months, but the certainty you will not go hungry for 6 months or 1 month of foreign imported food that is guaranteed to lift your mood. That is, if you don't get reported for underhanded dealings.


Please vote your choice.​



Review scientific papers for Anti party messages.

Roll 4

Alexi Pajitnov is working on speech recognition at the Soviet Academy of Sciences. He wants to publish a paper on the spread of desease markers seemingly originating from Romania and the troops returning from Romania.

He states it is a serious threat to the soviet Union or, rather the everyday working hero of the soviet Union. Unusually, he has not brought the document on paper but on a series of data tapes suitable for a Electronika 60.



It was a pain to find a computer to read the document and then you saw a computer game on one of the files, something called Tetris.

One Go will not hurt.

You end up losing nearly a full week playing the game and hve to duck some very uncomfortable questions before you tear yourself away.



No you cannot let him publish his paper. Instead you spend a favour and Borrow some NVKD agents who "escort" him to the worst of the diseased, ravaged parts of the Soviet Union near Romania and ask him to gather more data before he publishes his paper.

When he notes a lack of Protective equipment or vaccines for diseases he is aware of, you simply tell him Smekalka.

He curses you as he walks off to do his job.

What else can he do? It is not like he could cross the Hostile and Still Disease Ridden Romania, Bond with Romanians over a mutual love of movies, travel to the US and join the non-existent Lucasfilm computer games division with a copy of that Tetris game.

And even if he did, Tetris will slow down the Capitalists who get stuck playing that addictive game, not like in Russia, where no one even has a computer to play it with.



You really want one more go at beating your score, but you have already had to return the computer.



Result 4/3 censorship tasks complete, loose 1 NVKD favour. Dreams about Falling blocks.



Go shopping

Roll 20

Food shortages should not happen here in Moscow. It is the centre of Russia, sorry, the USSR and is first priority for anything. Nevertheless, the war in Romania has strained several supply lines and only the Beryozka shop, the shop of the elites and foreigners, was still fully stocked. But the Beryozka also required foreign currency to buy goods from it. It was not that there was no food just food was tighter and some sellers where more picky about who they sold their goods to . A quick look into the back alley behind the shops that carefully turned shoppers away revealed that the butcher traded a sausage for a loaf of bread to the baker, and the baker made another 600 sales of bread to a farmer seeking to buy bred to feed his animals as the price was kept artificially low by Soviet Decree.


What did a baker care about other than they met their sales quota? You could stand for hours selling loaves one by one or make a bulk sale like that. It was not like they were allowed to raise prices or anything, and Maby that farmer really just had a big hungry family. As for prioritising the other merchants, trading the goods you had for the goods you needed was a long tradition in Russia anyway.

It's not like your political Masters really cared anyway otherwise they would actually do something, appear on the streets and talk to the common man see their real plight, instead of making TV and radio appearances. But you quickly brush that trecherus thought away lest you get picked up for non approved thoughts in a government official. It has not been proven that they can read your mind yet but it also has not been proven that they cannot.
Result. Failure: The farmer has bought all the bread before you could. You had to go to the Beryozka for your staples, this time dwindling your small supply of foreign currency. At this rate, you will never be able to buy a car outright and instead have to work harder and acquire more favours at work to win pre approval.

Lobby for car pre approval amongst your colleges so you can win the vote this month.

4/3 censorship tasks complete, 27 Favours banked and ready to use.

Roll 8.

Military Interrupt.

Everyone was conspicuously busy. It didn't take long for you to find out the form for this month had already been sent. Yuri from the military department had been awarded it after one of the generals at the demonstration had more or less ordered it as a "reward" for the missile test going well.
And after all the hard work you put in for Yuri. It was practically all your work It was just his name on the report.

Result Failure. Yuri, no not that Yuri military Yuri, who likes to go for a ride, who likes public transport here in Moscow, who lives for bumming rides on any and all military vehicles using whatever excuse he can invent, has been more or less told that he will now have to buy a car. The only one in the building more upset than you is Yuri himself.​



►Taurus Protector
Replied On Oct 12th 2023:
Ha Called it with the car. At this rate WE are never going to get the thing legally and need to seriously start working on building up foreign currency.

We need to go on another Crazy adventure with Taxi Yuri.

[X]Tell Taxi Yuri about the incoming Fish

►Lady Very Late Healer
Replied On Oct 12th 2023:


so​

Quote Duck :
Worse, it involves Bruce O'Brian, the Psycops prodigy Pretending to be an actor and film studio owner.

Is it confirmed?

► UnderBrain

Replied On Oct 12th 2023:

@ (Lady Very Late Healer)


No

It is just thread speciation. Bruce O'Brian is meant to be our Capitalist mirror except he is a hell of a lot more successful than us .

Blame Duck Dice.

A list of his feats include

Punching out the soviet champion in one hit during the 1976 Olympics and then proving he wasn't on drugs before winning gold and making an incredible documentary on the USA team. He is also a student of Bruce Lee, is practically Rasing Brandon Lee and has Punched out Mohammid Ali.

Replacing Radar on Mash, suing Paramount, and then re investing that money and acting in a couple of films by then completely unknown filmmaker, George Lucas.

Calling Warner (the movie company) on their Corrupt practices in such a way Hollywood went nuts and killed them.

Proceeded to scoop up any and every good director and script in Hollywood producing things like Rocky, Carrie, Dawn of the Dead, Conan, Mad max and the Muppet movie, to name a few.

He also produces Star Wars, where he plays Han Solo. Somehow, he convinces Colombia, a rival movie studio to let him act in and direct Batman. After getting tired of feeding a huge number of soviet spies to the CIA or tramatizing them for life as they try to work out his secrets and or assassinate him, he makes Daracula Blood Origins which somehow turns Romania into Vietnam 2 Soviet Bogaloo.

While Romania is going up in flames, He has a camera team there documenting it. His rather famous mercenary father is "defending a refuge camp" complete with international observers documenting Soviet war crimes and Bruce is personally sitting in Hokkaido with a significant portion of the JSDF, that is Army and Airforce. They are officially shooting the Hoth scenes for Empire Strikes Back while the JSDF navy "aggressively" patrols territorial waters. And yes, he, at the time, had both a metaphorical Blank check for the JSDF to do anything and enough uniforms for all members of the JSDF there that were just for filming purposes and not pretending that the JSDF was planning to break the Japanese constitution and rerun 1904.


He is also married to Carrie Fisher and has an adorable daughter

So yeah. Protagonist of another story. Personally I blame Duck dice. They are either good or bad but rarely anything in the middle.

So he could just be a guy that barely missed out on the Vietnam draft and made it really big in Hollywood and then got very lucky. But probably not.

It hasn't been confirmed outside of our Characters thoughts.
.

► Tzar Christopher

Replied On Oct 12th 2023:
Don't forget he started a massive charity for Vietnam vets, Vietnamese refugees and when he talks Congress listens.

He is also somehow responsible for Elvis getting back in shape and starring in a movie and the Beatles both getting back together and breaking up again.

►Lady Very Late Healer
Replied On Oct 12th 2023:
So kind of a big deal that the Chinese Just tried to kill him and failed.

Lets go for the foreign currency and have a Crazy Yuri taxi adventure. We might need to leave the soviet Union in a hurry.

[X]Tell Taxi Yuri about the incoming Fish

End of Page. 1, 2, 3 ... 709, 710, 711, 712, 713, 714, 715, 716

■​

Apologies to

eumarthan

but I also got Bitten by the plot bunny

Have fun working out the posters in the alternate timeline :)
 
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I'm an Astronaut-Doctor, not a Baby!:
I'm an Astronaut-Doctor, not a Baby!:

When it was finally 1980, and she could stop saying "nineteen-seventynine", there lived a bright and curious 4-year-old girl named Mary. She had auburn curls that bounced as she ran (Grandma Debbie helped!), and her sparkling brown eyes were always filled with wonder. Mary had a big dream in her little heart - she wanted to be an astronaut and when she grew up.

It had started with seeing a picture of that big v rocket, but it mattered more when her daddy, her daddy, having recognized her insatiable thirst for knowledge about space and took it upon himself to be her guiding light. Every evening, Bruce would sit with Mary at their cozy living room, surrounded by books about the cosmos. They would spend hours flipping through the pages, discussing galaxies, planets, and the incredible feats of astronauts, and if she was really good, she'd even go dancing with Brendan and Daddy! Daddy, who shared with her that he had always been fascinated by space himself, shared stories about the moon landing, the wonders of the universe, and the brave men and women who dared to explore the unknown. Mary's eyes would light up as she listened intently, absorbing every word her father spoke.

One day, Bruce surprised Mary by bringing home a special book. It had a picture of a remarkable women named Judith Love Cohen on the cover, one of the engineers who made it possible for the Astronauts to make it to space. From that moment on, Mary's appetite for knowledge about space grew even stronger. She devoured every book about astronauts, space exploration, and the mysteries of the universe. Bruce encouraged her every step of the way, answering her countless questions and fueling her curiosity, because she wanted to be like that, she wanted to be one of the people who made the big rockets and go to space herself.


As Mary grew older, when it was finally America's Birthday again, her dreams of becoming an astronaut and a doctor continued to intertwine. As she had devoured every book about space and medicine, but there was something else that fueled her passion - the desire to help others. Mary realized that being a doctor would allow her to make a difference in people's lives, just as Judith Love Cohen had done for astronauts.

It wasn't late, when the sun was going down and they were ready for sleepies, that there was an accident outside the place daddy worked with the vet-veter-vetrans, where a guy ran through a train...the place where the train went to work, and hit one of the nice lady's cars, the one who taught her to speak with her hands. Her daddy, seeing the accident, ran into the wreckage and pulled the kids and the mom out, but they were hurt, hurt bad enough for the red to come out. She isn't entirely sure what happened after that, there was just too much going on after that that, but the next thing she knows she's in the hospital with the hurt mommy's kids in a big, bright room where everything smelled funny and it was cold and it was scary...but she knew that if Daddy was brave, brave enough to fight dragons almost every day, then so could she! So she played with the kids that weren't hurt so bad, playing to make them less scared.

Mary couldn't never remember how long it was, the wait while she played and drawed crayons in the books the nice lady doctors [nurses, they told her] left them, but she could always remember how tired Daddy looked when he finally came outside and saw her and the kids. It was quiet as her daddy took them to see their mommy, as he led the lot of them closely through the scary ways of the hospital, as everything became smelling weirder. She watched as they ran up to their mommy's bed, asking in all sorts of voices of their mommy was going to be okay.

She doesn't remember what her daddy said, or the response was after, but she remembers his face: he was smiling.

So Mary wondered: Could she ever smile like that?

As the kids faces lit up, in that moment, Mary's dream of becoming a doctor took on a new meaning.

She'd be an Astronaut and a Doctor.

Why? Because she could help everyone!


A/N: Welcome to Mary being an unreliable narrator, where she might be misremembering the order, or even the genre, of what happened, but the result is the same. It took her six months, but she knows what she wants to do.

This was originally going to be written a little differently, focusing more about the accomplishments of female astronauts like Sally Ride, Judith Resnik, Kathryn D. Sullivan, Anna Lee Fisher, and especially Margaret Rhea Seddon (the only surgeon among them), but that won't happen for a few years yet. Instead, I went for an engineer, one of the folk who helped
build the rockets.

But why Judith Cohen, you may ask, specifically? Well, I felt there was a certain humor to be had in the fact that in a life where Mary transitions away from Hollywood, her hero would be
Jack Black's mother, and where Jack is almost certainly is a fan of Mary's mom in this timeline [EDIT: and transitioning to Hollywood]. Do I think the two could be best friends somewhere down the road? Yes.

Also, somewhat
loosely based on this video:
 
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Proposed R. Talsorian TTRPG List (1980s)
Proposed R. Talsorian TTRPG List (1980s):

"Marvel: Legends Unleashed", by Stan Lee: an extraordinary tabletop role-playing game (TTRPG) that invites players to step into the shoes of iconic Marvel characters or create their own superheroes and supervillains in the modern world. This immersive game takes place in the sprawling Marvel Universe, offering players the chance to harness incredible powers, navigate complex moral choices, and shape the destiny of their characters. Whether players choose to fight for justice as a superhero, or embrace their darker side as a supervillain, "Marvel: Legends Unleashed" provides endless possibilities for epic battles, thrilling storylines, and character growth. With its expansive world-building, rich lore, and dynamic gameplay mechanics, this TTRPG offers fans of the Marvel Comics universe an unparalleled opportunity to become part of the legendary saga. "Marvel: Legends Unleashed" offers a robust character creation system, allowing players to design their own unique superheroes or supervillains with their own origins, powers, and personal journeys. The game mechanics strike a balance between action-packed combat, strategic decision-making, and character development, ensuring an engaging and dynamic gameplay experience. Players can explore iconic Marvel locations, team up with or confront legendary heroes and villains, and shape the future of the Marvel Universe through their choices. With its immersive storytelling, boundless creative potential, and the ability to embody beloved Marvel characters or forge completely original identities, "Marvel: Legends Unleashed" promises an unparalleled TTRPG experience that will captivate both Marvel enthusiasts and tabletop role-playing enthusiasts alike.

[Internal Lucasfilm Document:
M. Pondsmith: It's good, but...
D. Alistair: It pretty much apes Cyberpunk's system, and is pretty barebones besides that.
M. Pondsmith: Stan probably had one of the interns ghost write this, too.
D. Alistair: Wouldn't go that far, but you can tell he has
no idea how a TTRPG is supposed to work. Could fix that easy...if we wanted to.]


"Sea of Thieves: Legends of the Pearl", by Dave Alistair: An immersive tabletop role-playing game (TTRPG) that transports players to the golden age of piracy, where they can embark on thrilling adventures, explore uncharted waters, and engage in epic battles on the high seas. Inspired by the beloved Pirates of the Caribbean franchise, this game allows players to embody swashbuckling pirates, cunning privateers, or even enigmatic sea captains, as they navigate a world of treacherous waters, hidden treasures, and historical intrigue. With its emphasis on exploration, historical authenticity, and high-stakes piracy, "Sea of Thieves: Legends of the Pearl" offers an exhilarating gameplay experience that will captivate both fans of the franchise and TTRPG enthusiasts. In "Sea of Thieves: Legends of the Pearl," players will embark on daring quests, engaging in thrilling ship-to-ship combat, deciphering ancient maps, and unearthing long-lost artifacts. The game mechanics blend strategic naval warfare with intense personal combat, allowing players to customize their ships, assemble diverse crews, and engage in epic battles against rival pirates, mythical sea creatures, and powerful empires. The richly detailed Caribbean setting, inspired by historical accuracy and infused with fantastical elements, provides a backdrop for immersive storytelling, character development, and the opportunity to shape the fate of the high seas. Whether players choose to be heroes or villains, "Sea of Thieves: Legends of the Pearl" offers a captivating TTRPG experience that transports them to a world of adventure, danger, and untold riches, ensuring that every session becomes a legendary tale of the seas.
- Book One: Tales of the Caribbean [Core Rulebook]

[Internal Lucasfilm Document:
M. Pondsmith: I see you finally figured out the setting.
D. Alistair: I'd be relieved if I could get the character voices right.
M. Pondsmith: Give it time, we're in no rush.
D. Alistair: You say that, but I can see it...I just can't put the words to paper yet, and that's-
M. Pondsmith: Frustrating as hell, I know. Welcome to how the rest of us feel.
]


"Indiana Jones: Relic Hunters", by Dave Alistair: an exhilarating tabletop role-playing game (TTRPG) that takes players on a thrilling journey into the world of archaeology, heist action, and espionage during the mid-20th century. Inspired by the iconic Indiana Jones franchise, this game immerses players in the role of daring explorers, seeking ancient artifacts, unearthing hidden secrets, and outmaneuvering rival factions in a race against time. As intrepid adventurers, they will navigate treacherous ruins, decipher cryptic puzzles, and engage in heart-pounding action sequences, all while immersing themselves in a richly detailed world of historical intrigue and high-stakes adventure. "Indiana Jones: Relic Hunters" offers players an unparalleled experience, blending the thrill of archaeology with the excitement of heist planning and the tension of espionage, making it a must-play for fans of both the Indiana Jones universe and TTRPG enthusiasts. This TTRPG captures the essence of mid-20th century archaeology, infusing it with elements of heist action and espionage. Players will assemble a team of diverse and skilled characters, each with their own unique abilities, to undertake daring missions in search of priceless relics. The game mechanics emphasize strategic planning, resource management, and thrilling encounters, allowing players to relish the thrill of outsmarting adversaries and overcoming formidable obstacles. "Indiana Jones: Relic Hunters" provides an immersive and cinematic gameplay experience, combining historical accuracy with pulse-pounding action, and delivering an unforgettable journey into the world of adventure and discovery.
- Book One: Fate of Atlantis [Core Rulebook]

[Internal Lucasfilm Document:
M. Pondsmith: I'm assuming Eisner wants this done?
D. Alistair: He practically had dollar signs in his eyes when he asked, Mike.
M. Pondsmith: I can tell, there's
no heart in this.
D. Alistair: It gets him off our backs for another two years, though.
]


"Pocket Monsters: Wildlands", by Satoshi Tajiri: Welcome to the world of "Pokemon: Wildlands", a world full of opportunities for treacherous expeditions into uncharted territories teeming with mysterious creatures and lurking horrors that have long haunted the depths of the wildlands. As trainers, they will develop deep bonds with their Pokemon companions, utilizing their unique abilities to navigate perilous landscapes, uncover hidden secrets, and battle against both formidable adversaries and the encroaching darkness. "Pokemon: Wildlands" offers players a captivating blend of strategic combat, open-world exploration, and a haunting narrative, ensuring an unforgettable gaming experience that will push the boundaries of imagination. This TTRPG provides a rich and atmospheric setting, encouraging players to delve into the thrilling unknown while building relationships with their Pokemon team. The game mechanics offer a balanced blend of strategic battles, where trainers must utilize their Pokemon's strengths and weaknesses to overcome challenges, and survival elements that heighten the sense of wilderness exploration. With its unique fusion of the Pokemon universe, a backdrop of lurking horror, and a focus on the wildlands' untamed nature, "Pokemon: Wildlands" offers tabletop RPG enthusiasts an exhilarating and immersive gameplay experience like no other.
- Book One: The Johto-Kanto Region [Core Rulebook]

[Internal Lucasfilm Document:
M. Pondsmith: This is really good, very well reasoned, fairly well plotted out, most of the mechanics in order...where'd we find this kid?
D. Alistair: Outside the gates of Sunrise trying to get an interview for his magazine, if you could believe it. Would have completely missed him if it weren't for Farah, who liked the cut of this kid's jib and struck up a conversation with him.
M. Pondsmith: Who was he even with? He, works for us now, right?
D. Alistair: Nobody yet, too young for us to hire as anything but an intern, and the kid was entirely self-published, head of everything of his fanzine...went by the name "
Game Freak", I think.]
 
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How to Make Friends
How to Make Friends



Wes Craven sighed as he took another bite of his sandwich, sitting alone at his table in the LucasFilms lunchroom. When he'd first signed the contract and joined Lucasfilms as one of its newest directors, he had been extremely excited to start directing a new film and wipe away the stains of his previous failings. Which he was, but now that he was almost done with his first LucasFilms movie, he wasn't quite sure what to do next. Not because of a lack of possible projects, but because there were so many good ones he could do.

He had heard some talk of him possibly doing an adaptation of the Shining, but to be honest, he was a little nervous trying to adapt someone else's work, especially someone still alive who might heavily disapprove of whatever changes he made.

What project was he supposed to do when there were so many good ones to choose?

Sighing once again, Wes was so caught up in his melodramatic thoughts that he almost didn't notice the man pulling up a chair in front of him and sitting at his table.

SCREEEK

Almost being the key word.

Wes jumped at the sudden noise, and he looked up to see a young man with an expression akin to a excited golden retriever smiling at him.

"Hey, there!" The man waved hello as he opened his box of Chinese takeout food, his grin not leaving his face. "My name is Felix Graves, though you can call me Felix. You must be Wes Craven, right?"

"I am, yes." Wes carefully replied, wary of this complete stranger who had just invited himself to his table.

"It's a pleasure to meet you, man." Mr. Graves extended his hand across the table, and Wes tentatively shook it as he awkwardly smilef back. "My sister's a big fan of 'The Hills Have Eyes', and I enjoyed it as well. Great work from you."

Wes's smile became a little more genuine after that. "I'm glad to hear that, Mr. Graves."

"Please, call me Felix; everyone does."

"So," Felix added after finishing chewing a bite of his food," how's it been working here?"

"Good, thank you." Wes responded, still a little unsure of what to think about Felix. He seemed to be a little too friendly to be genuine; then again, perhaps that was just his cynicism speaking.

"That's great to hear." Felix smiled as he chewed, quickly swallowing the bute of chow mein after.

After that, the two ate together in silence, the conversation having ended just as abruptly as it started. As they ate, however, Wes couldn't help but feel a nagging thought in the back of his head, one which told him to ask why Felix was sitting with him. He managed to ignore it for a few seconds, but he eventually caved into the intrusive thoughts.

"Why are you sitting at my table?"

Oh, shoot, that was too aggressive.

"I mean, I appreciate your friendliness, but people don't usually introduce themselves out of the blue without having a reason as to why."

"Ah. That." Felix flushed a little at Wes's question." Well, I do genuinely want to be your friend here, but I must admit that I've got another, less altruistic reason for sitting with you. I would have said it sooner, but my social anxiety got to me before I could. Basically, I've got this fun little pitch me and my friends Ike and Paul worked on, and I think you'd be interested in turning it into a movie."

That caught Wes's attention almost immediately.

"Oh? Is there a catch?" Wes questioned. Despite the excitement of finally being able to work on a movie again, he still needed to exercise a little caution.

Felix smiled widely. Hook, line, sinker.

"You get to direct a great film, me and my friends get our pitch made and our repertoie, and the people gets to enjoy an awesome story. Are you in?"

"Show me the pitch first, and then I can decide."

"Done."

(Spoiler Warning: If you do not wish for the story of this pitch to be spoiled for you, I advise that you don't read the Spoilers containing the descriptions of the characters until after you've read through the pitch in its entirety. Sincerely, Duke William of.)



Dark Waters

Directed by Wes Craven
Written by Felix Graves, Isaac Cullen, and Paul Schrader
Composed by Patrick Gowers

Leopold Keller: A formerly-retired Hrunter back in service and the adoptive father of Eleanor Keller, he has witnessed and been subject to countless horrors of the dark. Though hardened and somewhat cynical due to his experiences, he still maintains a strong moral compass and would face all these horrors again and again for the sake of his beloved daughter.

Played By: Mario Adorf
Alternative: Bruno Ganz

Eleanor Keller(formerly Roth):
The young and brash adopted daughter of Leopold Keller and a talented rookie Hrunter with a lot to prove, the unresolved trauma of her past still follows her to the present, though she tries her best to deny it and keep her calm. Like her father, she loves Leopold deeply and considers him her father in all ways but blood, willing to stand against the world to keep him safe.

Played By: Jodie Foster
Alternative: Bonnie Langford

Geppetto Marino / Il Nonni:
An elderly village carpenter who lost his son, Carlo, at sea turned cult leader of Pleasure Island. Lost in his grief, he made a deal with the Blue Fairy that would allow him to bring his son back at severe cost. But to the old man, no price is too great or terrible if paid for his son.

Played By: Jimmy Stewart
Alternative: John Gielgud

Remus Volkov:
An irreverent, cowardly, and cunning werewolf, he is a former Cossack who now runs a smuggling operation in Switzerland that mainly traffics children. He and Leopold have had a history of conflict, and when the paths of both intertwine, Volkov is eager to settle the score once and for all.

Played By: Rutger Hauer
Alternative: Franco Nero

Blue Fairy / Terrible Dogfish:
A supposed mythical fae creature from the sea that offered Geppetto the thing his heart most desired. Under her tutelage and guidance, Geppetto has grown ever closer to making his wish come true. Beneath the waves and just out of sight, however, the Blue Fairy's true monstrous nature lurks in waiting, ready to drag down and devour all those she has deceived with her guiding light.

Played By: Debbie Reynolds
Alternative: Lucille Ball
Puss in Boots: A suave and cunning anthropomorphic Chartreux cat with a taste for the finer things in life, he is the Huntmaster of France and an old friend of Leopold. Though mostly interested in drinking fine wine and chasing beautiful women, he possesses a golden heart truly befitting a hero.

Played By: Jean-Claude Carrière

Pulcinella:
A wooden abomination in Il Nonni's service, Pulcinella contains many of the inhuman oddities present within all of Il Nonni's creations. Unlike its brethren, however, it is able to hold conversation and is abnormally talkative, and it serves as the de facto right-hand of Il Nonni when dealing with children as a result.

Played By: Peter Cullen

Cpt. Alcibiades Z. Gault:
The proud, quick-witted captain of the Hodgson and collector of various exotic relics and goods. The flamboyant seaman has a penchant for daring do and thrill-seeking and will often run toward danger with a manic grin and guns blazing. Alcibades thinks of life as a game, and he's determined both to have fun playing it and to win it all.

Played By: Sam Neill
We open to the outskirts of a fishing village on the night of a full moon, with the bottom screen showing, in cursive font, "July 7, 1881" and "Tuscany, Kingdom of Italy" in quick succession. A greying man with a bent leg and a bushy beard somberly stands over the grave of his son Carlo. Initially stoic and calm, the old man greets his dead son and begins to talk about how the village has been doing since his death, mentioning that Carlo's friend Antonio had become a butcher and that Bianca was now a teacher at the village school. His face falters as he says that he knew that Carlo fancied Bianca when they were children and that he would have no doubt made her the happiest woman in Italy. Tears now begin to stream freely from the man's eyes, and he falls to his knees. Now weeping freely as he clutches the cross that marks his son's grave, he cries out that if the saints could only give him but one day more to spend with his beloved Carlo and treasure it forever.

Sobbing for a few more seconds, the old man eventually collects himself before standing up and turning around to walk back to the village. As he hobbles forward, however, he turns toward the sea and notices some kind of being floating over the sea. The old man, frightened beyond measure, turns and hurries back toward the village. He freezes, however, when he hears an unearthly voice call out to him.

"Geppetto... Geppetto..."

Shakily breathing in and out, Geppetto's instincts to flee are slowly overridden as he approaches the beach, where a single rowboat is ashore. Pushing with all of his strength, which is not that much, Geppetto strugglingly pushes the boat into the water before climbing on board and rowing toward the being. As the waves rock the boat back and forth, Geppetto closes his eyes and prepares what to say when he meets... whatever that thing is. As he takes in some deep breaths, the blue light grows brighter and brighter until the voice suddenly calls out to Geppetto to halt. Startled, Geppeto opens his eyes, whirls around, and comes face to face with the being.

Its form is that of some sort of fae, possessing a mystical beauty that is utterly inhuman. Wearing a majestic Roman tunic, its flowing hair reaches its feet–no, claws resembling those of a hawk, and its pitch-black eyes stare into the man's soul. It possesses no mouth or nose, and its lower face is as eerily smooth as a mannequin. Five large wings sprout from its back speckled with unblinking eyes, and atop its head rests a seaweed laurel. But most striking of all is the ethereal blue glow that seems to waft from the fae. Geppetto is instantly struck with fear and, shielding his face with his arm, begs that he be spared from the fairy's wrath.

As the glow slowly brightens in a dramatic fashion, the scene fades away before transitioning to the opening title and credits.
We then transition to a midnight shot of a sleepy village in the lonely Prussian countryside, a whispy mist creeping from the nearby woods and into the town. The bottom of the screen shows, in a cursive font, "October 31, 1892," and "Barten, German Empire" in quick succession. The streets are abandoned at night, with only the quiet whispers of the wind and some animals of the night heard. A black cat suddenly dashes across the street, and, as a loud clatter bursts through the air, we smash cut to a middle-aged man, a gnarly scar on his left cheek and light stubble on his face, shooting out of bed and aiming a pistol at his bedroom door with his left hand. His eyes wide and his breaths ragged, he holds the position for a few seconds before letting out a small sigh of relief and gently placing his gun back on his bedside drawer and next to a picture of the man with a woman and a young boy.

Running his hands over his face, he slowly gets out of bed and sidles over to a nearby window. Sticking his head out to get some fresh night air, he looks out at the nearby houses and sees the cat from earlier standing on the roof of a nearby house. The cat makes eye contact with the man before scampering off and toward a small cottage further down the road. The man watches the cat before his eyes catch something in the distance. Walking off-screen, the sound of a drawer being opened and closed is heard before he returns with his spectacles on. Squinting, he sees that the door to the cottage is unlatched and slowly swinging back and forth to the wind, large claw marks having been carved into the wood. His eyes minutely widen at the sight before hardening almost immediately after, and he quickly hurries off-screen again.

We then transition to the man as he quietly and cautiously makes his way toward the house, having donned a dark brown coat with patches sewn onto it and a belt containing his pistol and a silver knife and brandishing a rifle with a bayonet attached to it. His steps slow and purposeful and his finger wrapped around the trigger, the man sneaks over to the side of the front door and presses himself flat against the wall. Keeping as silent as he can, he overhears snarling, slobbering, and chewing from inside and tightens his grip on his weapon. He then slowly and carefully peers into the house and discovers a grim sight. A pitch-black werewolf hunched over an unseen body and gorging himself on it, a splatter of blood on the wall in front of it, with its back facing the door.

A fatal mistake.

Taking in a deep breath, the man silently rushes forward and thrusts the bayonet into the beast's back, the werewolf howling in agony at the sudden pain. Its howling only sharpens when the man fires his rifle point blank into it, and it backhands the man before falling to the ground. The man crashes into a table and some chairs leg first, letting out a groan of pain as he struggles to get back up. The werewolf, adrenaline coursing through it, now snarls in rage as it turns and pounces at the man, who quickly rolls under it as it too crashes into the table and chairs. Drawing his pistol, the man quickly fires off six shots into the werewolf's back, causing it to fall to the ground in even more pain. Then, pulling out his knife, the man rushes forward and slashes the werewolf across the eyes, causing it to let out an agonizing scream as it claws at the man wildly. It manages to cut the man's leg, who sucks in a sharp breath. Not taking any chances, the man then drives the knife into the werewolf's throat, finishing the job as the creature slumps to the ground dead.

The man raggedly breathes in and out as he pulls out the knife and adds some more wounds to make sure the werewolf really is dead. Once he's done, he turns to look at the body that the werewolf was eating, which seems like that of an old lady. Holding in a disgusted gag, he walks over and kneels beside it, his eyes full of sorrow as he prays for the poor person's soul. As he finishes, he hears something coming from a nearby closet and whirls around. Brandishing his knife, the man cautiously approaches the closet and, with a shaky hand, reaches out for the closet handle before yanking it open. Inside is a terrified little girl, no older than ten, shaking in her nightclothes, her eyes wide with terror as she scrambles to get away from the man. Clutching a silver necklace with tears in her eyes, she whimperingly asks him if the monster's gone. The man's heart melts at the sight, and the knife slips out of his fingers as he tries to reassure the girl that the monster is dead and that everything is going to be alright. Smiling as softly and compassionately as he can, he slowly reaches out his hand and asks if he can hold her hand. The girl's eyes flicker rapidly between the man's face and hand, not sure whether or not to trust the strange man. After a few seconds, though, she stretches her own short arm out and curls her fingers around his.

We then transition to a worn down dirt path in a thick woodland as the sun begins to set, the bottom screen showing "April 12, 1904" and "Forest of Fontainebleau, France". Two tired travelers clad in large dark red coats, the girl and man from before, can be seen making their way down the path. The girl, wearing a white blouse, brown knickerbockers, and cowboy boots, has grown into a tall and pretty young woman, with her mahogany brown hair flowing to her shoulders, while her shorter, gruff-faced adopted father, wearing a plaid shirt and worker's pants, now possesses a small limp as well as a bushy, but well-kept, beard. Clinging onto their coats to protect themselves from the cold, they trundle their way across the road in relative silence. The man, however, accidentally trips on a bump and stumbles before being steadied by his daughter. He roughly complains about how his limping leg can't take an extra kilometre of this damn walking, to which she rolls her eyes fondly and remarks that his leg isn't that bad. Yet. The father huffs and admonishes her as a girl yapping at her elders, though the glint in his eyes and smirking visage tell a different story. The two chuckle and continue to playfully rib at each other as they walk, the sky illuminated with vibrant shades of pink and orange.

Suddenly, the two halt as distant clip-clopping can be heard coming from up ahead. Serious expressions wash over their faces as the man turns to his daughter and tells her to get ready. She simply nods before rushing off into the nearby woods. Her father stares after her for a second before turning back to the road and taking in some deep breaths in preparation. We then cut to the girl as she climbs up a small hill before unclipping her coat, revealing various weapons on her person as the coat falls to the ground. Grabbing a sniper rifle from her back and a satchel from her waist, she tosses the satchel onto a nearby rock before getting into a kneeling position behind the rock. Lowering her rifle onto the satchel, she takes in slow, deep breaths and calms herself in preparation. Looking through the iron sights on the rifle, she waits for a few seconds before seeing four beautiful snow-white unicorns come into view and make their way down the road toward her father. They would seem like any other unicorn if not for the fact that the unicorns were frothing at the mouth, their usually golden manes were now a mottled grey, and their eyes had turned cloudy with monstrous rage. Bucking around wildly, the beasts neigh rabidly and gnash their teeth in anticipation of being able to feed on the man's flesh, who simply unclasps his cloak. Unholstering a revolver and cocking it, he aims it at the unicorns, and giving a wordless nod, fires six shots in quick succession. Though his aim is true, the unicorns are able to dodge the bullets with remarkable speed and, with a terrifying cry, thunder towards the man.

The man, still unfazed, calmly spins his revolver and holsters it before grabbing a silver-tipped spear from his back and unfolding it so that it nearly doubles in length. Seeing this, the girl quickly takes in a deep, calming breath before aiming at one of the unicorns. After a few tense seconds, she fires and hits the unicorn directly in the head, causing a good chunk of it to fly off as the corpse tumbles forward into a sprawling mess. Seeing this, the unicorn right behind it lets out an enraged bellow before turning and running towards where the girl is hiding, causing her to curse her misfortune as she quickly reloads and before opening fire on the rabid beast.

We smash cut to the man, who stays calm and ready to strike as the other two unicorns continue to barrel towards him, though his eyes flicker towards his daughter for a split second. As the unicorns swiftly cross the distance, the man suddenly jumps to the side and, with a calculated thrust, shoves his spear right into the leg of the unicorn, causing it to collapse to the ground whinnying in pain. The other unicorn, now thoroughly enraged, quickly wheels around and charges the man, who lets go of the spear and quickly leaps out of the way just in time. He then reaches for the spear and pulls it out of the prone unicorn, which attempts to rise to its feet but ultimately collapses due to its bleeding flank. Realizing that it's not a threat anymore, the man then turns to face the other unicorn.

We smash cut back to the girl as she continues to fire rapidly at the unicorn, the crazed creature dodging shot after shot. Once it's made it just a few feet away from the girl, the unicorn leaps at the girl, who quickly rolls out of the way and tries to shoot it. Her rifle jams at the worst possible time, however, sending her into a small panic. She quickly recovers, fortunately, and uses the rifle as a makeshift club, cracking its stock against the unicorn's head and dazing the creature. Tossing the rifle aside, she quickdraws two revolvers and fires off six shots at point-blank range, killing the beast almost immediately. The girl lowers her guns and watches the corpse for any possible movement, her breaths quick and her hands twitchy. Suddenly, a cry of pain in the distance snaps her into reality as she wheels around, her eyes widening when she realizes her father is in trouble.

We smash cut back to the man, now clutching his right arm, as he stumbles against a tree, his spear clattering on the ground some feet away. His sleeve is stained with blood, and his teeth grind together in pain as the unicorn wheels around and charges once again, the tip of its lustrous horn gleaming. As it is about to skewer him, however, the wily man leaps to the side at the last second, entrapping the unicorn's horn inside the tree. Tumbling to the ground and spraining his ankle, the man lets out a groan of pain before quickly hobbling toward where the spear is, all the while the furious unicorn struggles to pry itself free from the tree. Shakily grabbing the spear, the man stumbles toward the unicorn and prepares to land the killing blow on the beast. Before he can do so, however, three gunshots ring out, startling him into dropping the spear. The unicorn lets out one last defiant cry before slumping to its side.

His breathing shaky, the man slowly turns to see his relieved daughter at the edge of the woods, both her revolvers clutched tightly. Holstering the empty one, she points the other one at the unicorn with the wounded leg, still bucking wildly on its side, and puts it out of its misery. Once she's done with that, she turns to her father and rushes toward him. Enveloping him in a big hug, the worried girl asks if he's alright as she checks him over, to which the man reassuringly replies that he's suffered worse. Separating from the hug, the man then grins and jokes that this pony has more than one trick up his sleeve. The girl groans in mock disgust and, palming her face, calls her father insufferable, though a faint smile can be seen under her hand. Her father simply laughs in response as the girl grabs some medical supplies from her satchel and begins to tend to her father's wounds.

We then cut to a few days later as the two arrive at the Grand Hrunting Lodge located on the outskirts of Paris, an expansive and opulent building. They're stopped by some guards and a guard dog, who demand identification before they can enter. The girl, a sack slung over her shoulder, replies affirmatively and pulls a silver medallion out of her pocket with the symbol of the Hrunters: a European dragon coiled around the sword of Beowulf, Hrunting. One of the guards inspects the medallion for a second before signaling that the two can go in now, opening one of the doors for them.

Inside the lodge are several stores with various supplies and a large tavern where other Hrunters can be seen eating, drinking, and making merry. The two pass by the tavern and head straight to a row of counters where one of the workers, a female dwarf named Amandine with fiery red hair and missing a finger, waves them over to her. Flashing a toothy grin, Amandine heartily welcomes them back to the lodge, during which we find out that their names are Leopold and Eleanor, and asks if the job wasn't too much trouble. Leopold suavely smiles back and, sending a small wink her way, replies that seeing her again made it more than worth it, which causes Eleanor to gag a little and roll her eyes outside of his sight. Amandine giggles and, blushing a little, says that he flatters her too much as Eleanor places the sack on the counter. Amandine takes the sack and unties it before inspecting its contents until she's satisfied with what she sees. Sighing and shaking her head in faint sadness, Amandine laments that it's always a shame when such beautiful creatures have to die, although it was probably a mercy given the job's description of them. Eleanor nods in agreement as she hands a copy of the job contract to Amandine and remarks that she'd always wanted to see a docile unicorn at least once. Amandine replies that it's an experience that stays with a person as she grabs a nearby rubber stamp with the Hrunter symbol and stamps the bounty. Neatly placing the bounty into a nearby cabinet, she hands a receipt to Leopold and says that their payment will arrive shortly.

Eleanor and Leopold nod in thanks and turn to leave, but they're stopped by an approaching guard. The man explains to the two Hrunters that the Huntmaster wants Leopold to come to his office as soon as possible, though she does not know why. Nodding in understanding, Leopold then turns to Eleanor and tells her to get her rifle fixed in the forge and buy some supplies while he meets with the Huntmaster, to which Eleanor says she will before walking off.

The guard then escorts Leopold to the upper floor of the lodge and down a hallway to a large, fancy doorway, where two other guards keep watch. Leopold's escort knocks on the door three times, and after a few seconds, a resonant, suave voice with an Occitan accent calls out from behind the doors and invites them into his office. Leopold and his escort enter into a magnificent office furnished with luxurious, but not gaudy, decor. A giant circular window behind an Italian Maple desk gifts a breathtaking view of the surrounding area, with bookshelves lining most of the office's walls. The guard stands at attention and reports that he has brought Leopold Keller. A large buccaneer hat with an ostrich plume pops out from behind the swivel chair facing the window and thanks the guard before dismissing him, who salutes and closes the door as he leaves. Leopold turns to the hat, or rather the person wearing the hat, and, with a cheeky grin, asks, "It's been too long since I last talked with you, old friend." The Huntsmaster chuckles and replies that it has indeed been too long as the chair swivels around to reveal the Huntsmaster of France: Puss in Boots, the legendary Toulouse outlaw and "Fearless Hero of Gevaudan" turned Hrunter and an anthropomorphic Chartreux cat wearing a musketeer's coat and buckled boots.

Jumping off of his seat and onto the desk, Puss stretches his arms out wide and mock-disappointingly asks if he's not going to get a hug, to which Leopold rolls his eyes good-naturedly before gently hugging Puss. After a second, the two separate and sit down, with Leopold taking a nearby seat. Puss grabs two glasses and a corked bottle of wine out of a drawer. Uncorking the bottle with his claw, Puss asks if Leopold would like some as he pours some wine for himself. Leopold politely accepts, and Puss pours him some wine too before putting the bottle away. Quickly lapping up some of the wine with his tongue, Puss wipes his mouth with a cloth as Leopold asks him how Costantino is doing in the Middle East, to which Puss eagerly regales him about how he and Costantino saved a chieftain's daughter from savage bandits. Puss then asks Leopold how he and Eleanor are doing, to which the man softly smiles and says that they've been doing well for themselves. "We're always able to pay rent at the very least," he comments, to which Puss scoffs good-naturedly and remarks that that's because Leopold has Eleanor to keep him from going on the drunken escapades of his youth. Leopold retorts that Puss would happily join in said escapades to get away from the paperwork, which prompts the two to erupt into laughter as Puss shakes his head in regretful agreement.

Chuckling as he laps up some more wine, Puss's face suddenly becomes serious, and he states that as much as he loved catching up with Leopold, it is not why he asked to see him. Leopold purses his lips in contemplation and nods as Puss states that the lodge had just received a telegram from England about an important job and that it specifically requested some of their best Hrunters for the task; given that Leopold and Eleanor are already familiar with the region, they seemed like the perfect candidates. Puss then explains that about two weeks ago, a private investigator and the police led a raid against a child kidnappings and trafficking operation disguised as a traveling show led by one "Honest" Giacomo Cocchiere, a conman and thief wanted over in Italy. Leopold's face darkens in utter disgust at the mention of child trafficking, and he practically spits out that the bastard got what was coming to him, to which Puss sagely nods. He then continues and says that when the police interrogated Cocchiere, the crook divulged a name known to the Hrunting Lodge; Remus Volkov.

Leopold, in the middle of sipping some wine, freezes slightly at the name reveal and, slowly placing his glass down, asks if they're sure that... he is involved in this mess. Puss lets out a sad sigh and replies that Cocchiere had revealed that he would take the kidnapped children to Volkov but nothing more. As such, the police were now stuck with an end they could not pursue, and so the private investigator, one Jack Seward, had turned in desperation to the Hrunting Lodge for help pursuing the lead on Volkov. Puss blithely adds that there's also a hefty reward waiting for the ones who complete the contract. Leopold clasps his hands together and becomes lost in contemplative thought, the monotonous ticks and tocks of a nearby clock the only sound heard. After a few seconds, he turns back to Puss and, with a dour expression on his face, asks if Puss knows about Eleanor and her past, to which the Huntmaster replies that he's heard some bits here and there. Leopold lets out a sigh before saying that while he won't divulge the story, which is for only Eleanor to reveal, he will say that the scars from then have still not faded.

Clenching his fists until his knuckles are white, Leopold solemnly says that he wants to take this job and make sure Volkov gets his due, but he's worried that the scars left on Eleanor could be reopened if he accepts. Puss listens attentively and, when Leopold has finished, softly says that though he understands Leopold's position and that he would do the same if he had a daughter, he suggests that perhaps Leopold should take the job because of Eleanor's scars instead of in spite of them. He then swiftly raises his paw and asks that he be allowed to explain when the confused Leopold tries to interject. When Leopold indicates for him to continue, Puss thoughtfully states, "Hrunters cannot hide from wolves, Leopold, and there is much worse out there than wolves. As it stands, this job could serve to slay multiple beasts if you do it right." Leopold runs a hand over his face and frustratedly responds that he knows that, it's just... he doesn't want to see her hurt, not again. Puss's face softens considerably when he sees his friend's distress, and he hops onto the desk before gently placing his paw on Leopold's shoulder. When Leopold turns to look at Puss, the Huntmaster smiles and reassures him that he is not wrong to want his daughter to be safe. However, he must also accept that Eleanor is not a little girl in need of coddling anymore, but the strong and cunning warrior that she has molded herself into. As far as Puss is concerned, Eleanor is more than capable of the task at hand.

We cut to Eleanor as she takes her now-fixed rifle and examines it carefully for any chips or imperfections. When she's satisfied with what she sees, she reaches into her satchel and hands the arms master of the forge, a tanned half-elf with an eyepatch, a few coins, thanking him for the quality work. The arms master gruffly grunts and says that he's just doing his job before walking off to work on another weapon. Eleanor walks out of the forge and quietly lists everything that Leopold asked her to do to see if she's forgotten anything. Once she's convinced that she's done everything, she rubs her hands together with childish glee and says that after all that hard work, she's earned treating herself to something special. She swiftly makes her way over to the tavern and, placing some coins down on the counter, asks for some extra sweet blueberry muffins. The worker takes the money and tells her to have a seat, which she does excitedly. After a few seconds, the muffins are served to her on a plate with a fork and knife, and Eleanor thanks the worker before beginning to quickly stuff herself with the muffins.

As she finishes her second muffin, however, Leopold suddenly appears from behind her and, with an amused grin, asks how the muffins are, which causes Eleanor to drop her fork and jump a little in surprise. Turning to her father, she sheepishly chuckles and mumbles that they're rather delicious, to which Leopold says that he's sure they are before turning to the worker and, placing down some coins, ordering some muffins for himself. Taking a seat, Leopold turns to Eleanor and asks if she's done everything he asked her to already, and she responds affirmatively. Leopold thanks her for being prudent as his muffins arrive before telling her to get ready to leave tomorrow as he also begins to eat. When Eleanor asks where they're going, Leopold, still chewing, answers that they'll be heading to Sion, Switzerland for an important job that he'll explain later. Swallowing, he lingers on the taste for a few seconds before remarking that they're sweeter than he expected. Eleanor stifles a giggle as the two begin to make idle talk with each other.

We then cut to a short montage of Leopold and Eleanor traveling to Sion via train as they read, sleep, and eat in the same train carriage. After a few seconds of this, we cut to the two, each holding a suitcase, disembarking at a train station in Sion as "One Week Later" is shown on the bottom of the screen. Leopold hails a nearby carriage and, after paying the driver, boards it along with Eleanor. As the carriage drives toward Sion, Eleanor asks where they'll be staying, to which Leopold answers that they'll simply be staying at a nearby inn. Eleanor nods in understanding before fiddling with her cloak as a conflicted expression washes over her, one of her hands reaching for the silver necklace under her blouse. Noticing this, a concerned Leopold asks if she's alright, which causes Eleanor to turn to him in surprise before nervously replying that she's just thinking about something that he doesn't need to consider. Leopold isn't convinced, though, and Eleanor, panicking mentally, quickly changes the subject and asks what Leopold meant when he mentioned having fought Remus Volkov before. Leopold raises an eyebrow to indicate that they'll be having a discussion about this later before replying in a deadpan matter that, as he remembers it, he did most of the fighting while Volkov had done most of the running.

Eleanor chuckles a little as Leopold then explains that their confrontation was before he met her and was rather unimportant, so she'll have to forgive him if he forgets a detail or two. Eleanor teases that she won't hold Leopold's age against him, and her laughter intensifies when Leopold shoots a mock glare at her before smiling as well. He then continues his story and recounts that Volkov had been part of a particularly sadistic band of Cossacks in Russia that Leopold had taken care of, during which we suddenly transition to a flashback to about twenty years ago, where Volkov and his fellow Cossacks are sacking a town and slaying people for the fun of it. Volkov, a burly, balding man with impressive sideburns and wearing a stolen army uniform, drags a screaming woman by the hair into the village square, where the rest of his marauders have gathered. Throwing her to the ground, he grins as he tells his men to make an example, and four step forward with no good intentions in mind. As they approach her, however, they're all gunned down immediately, prompting the rest to turn to see a younger Leopold holding two pistols and sporting an unusually cocky grin as he challenges them to face him like men. Volkov, initially startled by the new arrival, sadistically grins and dismounts his horse as his men surround Leopold. He tells the young Hrunter that he's got a lot of guts to confront this many men alone, to which Leopold retorts that doesn't say many men but a pack of wild animals. Volkov just laughs as he slowly transforms into a werewolf, growing in size as his fingernails warp into vicious claws. "Perceptive, aren't you?" the werewolf mocks in a disturbing predatory tone.

The Cossacks then rush at Leopold on the signal of Volkov, who immediately begins firing again. A fight then ensues as Leopold uses up the rest of his pistols' ammunition before utilizing them as makeshift clubs, dodging gunshots and swords left and right. Grabbing a sword from one of the bandits, he quickly dodges a swipe from Volkov before quite literally disarming a charging Cossack. He then turns around and attacks Volkov, who blocks and dodges Leopold's attacks with ease before slashing Leopold's left cheek and backhanding him into two other Cossacks, which sends them crashing into the ground. Volkov snorts and mutters about the "stupid boy" and turns to give orders to the rest of the Cossacks–

BANG BANG BANG

"Volkov put up a good fight," Leopold remarks as gunshots suddenly ring out in sync, and Volkov lets out a howl of pain, stumbling forward to reveal a still-conscious Leopold with a pistol in hand. Smirking through his own pain, Leopold staggers up and, grabbing another sword, charges into the fray. Though wounded, Leopold is still more than a match for the remaining bandits, and he begins to turn the tide in his favor. Volkov, still bleeding from the back, takes the opportunity to flee and lick his wounds later, tossing a nearby corpse at Leopold before running off. Leopold makes to pursue, but Volkov's remaining men delay him long enough for Volkov to make his escape. As Leopold cuts down the last of Volkov's men, he scornfully watches as the cowardly werewolf flees into the distance as the smoldering ruins of the village behind him continue to burn, blood flowing from his cheek wound.

"I'd thought that was the last I'd see of him," Leopold states as the scene fades back to him and Eleanor inside the carriage, Eleanor practically clinging onto every word he says, "courageously fleeing with his tail tucked between his legs. It seems, however, that fate has an odd sense of humor." He then warns that Volkov being a coward is not an excuse to underestimate him, to which Eleanor rolls her eyes a little and says that she doesn't have to be reminded for the I-don't-bother-counting-anymore-nth time. Leopold chuckles and remarks that constant reminding keeps the lesson stuck in one's head as the carriage pulls up to the inn they'll be staying at. The two quickly exit the carriage and thank the driver before entering the inn.

We then cut to the two the next day as they carefully scout the surrounding countryside for Volkov's camp, with Eleanor complaining about it being too well-hidden for them to find. Leopold snorts and states that Volkov is a coward, not an idiot, which prompts Eleanor to mutter that it'd be helpful if they were the same thing. The two continue to canvass the area for a few seconds, with Eleanor quickly stopping to pick and smell an alpine flower. Soon, however, Leopold spots a hidden trail and some pushed-down grass in some thick woods nearby and, signaling to Eleanor to follow him, wades into the woods with his pistol and short spear in hand. Warily trodding down the bumpy, worn-down, and weed-infested path, the two eventually spot a large clearing next to a small mountain cave where a large camp with shoddy wooden palisades surrounding it has been erected, with a few guards stationed around its perimeter.

From the bushes they're hiding in a few yards from the camp, Eleanor quickly grabs a notebook, pen, and binoculars from her satchel and pushes the notebook and pen into the chest of a surprised Leopold. She tells him to write down what she tells him is in the camp, and Leopold's eyes widen as he understands her purpose and quickly flips the notebook open. Looking through the binoculars, Eleanor notes that, counting the guards, there seem to be about forty to fifty men in the camp, with the tents in the center of the camp and next to the cave. Surrounding the tents in a horseshoe formation are various wagons for transporting cargo, forming a sort of makeshift second line of defense. The camp has two entrances, with one facing a flat meadow with no cover in sight and the other connected to the trail Eleanor and Leopold had traversed. Eleanor states that they'll have to approach from the latter entrance since the former gives no opportunity to ambush, to which Leopold nods and replies that he thought just the same. He then asks if she sees any sign of Volkov, to which she shakes her head and says that he's probably taking a nap in one of the tents or gone on some business outside the camp.

As the two continue to observe the camp, Eleanor notices a horse wagon filled with crates and three goons leaving the camp and heading towards them. Leopold spots them too and, sending a knowing look toward Eleanor, sneaks alongside her to some shrubbery further down the trail. As they crouch behind some trees, Eleanor pulls out a knife and brandishes it in an icepick grip, which prompts Leopold to ask her what on earth she's doing. She responds that it's for if the brigands discover their presence, and Leopold, a slightly conflicted expression on his face, frowns a little before asking that she please not do anything rash, to which she responds that she can't promise anything. As the wagon slowly comes into view, Eleanor slowly peers from behind the tree to get a better look at the crooks. She then turns to Leopold and is about to say something when a sudden crash from the road startles the two severely, causing them to turn around to see what on earth is going on.

"For God's sake, Werner," one of the smugglers, Peter, bemoans as it is revealed that a rope has gotten loose and that many of the crates are now lying on the road, "How many times do we have to tell you to tie the ropes properly?!" Werner complains that no one's bothered to tell him how to tie the bloody rope in the first place, to which the third crook Alessandro rolls his eyes and tells the two idiots to shut up and put the crates back in already, they're gonna be late meeting the buyer. As Werner and Peter grumblingly begin to reload the wagon, Eleanor mutters under her breath that it'd be easy to make quick work of these fools, which Leopold catches as his eyes widen. Turning to Eleanor, he quickly grabs her shoulder and frantically whispers that it's not worth it. Eleanor, her eyes angry and her grip tightening on her knife, retorts that they're trafficking children, to which Leopold responds that he knows and that he wants to knock their teeth out as well. But Volkov will certainly notice if three of his men and a wagon full of goods suddenly goes missing, and if he gets spooked, he might increase security or do a multitude of other things that'll make it harder to do their job.

Eleanor tries to retort, but Leopold interrupts her and states that they'll be attacking the camp in a few days anyway; all he asks is that she be patient for just a little longer. Eleanor weakly glares at Leopold for a little before faltering. Sighing quietly, she runs her hand through her hair and replies that she's sorry for getting mad, it's just that... She trails off, and Leopold compassionately places a hand on her shoulder, smiling softly and reassuring her that he understands. She smiles back and thanks him for putting up with her, to which he simply responds that she puts up with him as well so it's only fair. The two quietly chuckle before turning back to the three smugglers, who have finished reloading the wagon. As Werner and Peter hop back onto the wagon, Peter mentions that he'll be hoping to get some candy when they're in town in order to get the batch of kids coming in two days to shut up, causing Leopold and Eleanor to freeze. Alessandro shivers and tells Peter not to remind him about all that; he'd just gotten the image of the buyer's... representatives out of his head. Werner asks what he means by that since he's just joined. "All I'll say is that those uncanny-looking freaks are about as ugly as your mother," Alessandro remarks as they drive down the trail again, passing by Eleanor and Leopold. Once the smugglers have gone out of sight, the two Hrunters step out of the thicket and share grim looks as they make their way back to Sion.

We then cut to later that night as Leopold and Eleanor are fast asleep in their inn room, with Leopold sprawled all over his bed and snoring loudly as he clutches an open book in his hand. The shot then pans over to an asleep, but distressed, Eleanor as she tosses and turns in her bed, sweat drenching her nightclothes as she begins to whimper and her breathing becomes ragged. "No, no, no..." Eleanor whispers, clutching her bedsheets in horror as sudden, distorted flashbacks of the night her grandmother died begin to flash on-screen. She remembers her grandmother shoving her into the closet and telling her to not make a sound; she once again hears the ferocious snarling of the werewolf as it cornered grandma and the cry of terror that was almost immediately silenced; the rusted scent of blood overbearing her senses as she covered her mouth through gasping sobs; there's no escape, No Escape, NO ESCAPE–

"NOOOOO!!!"

A terrified shriek escapes Eleanor's lips as she shoots up from her bed, throwing her blanket off of her and causing Leopold to fall to the ground in shock. Cursing initially, Leopold freezes when he sees his daughter clutching her chest and violently hyperventilating, tears streaming down her face as she struggles to control her breathing. Without hesitation, Leopold rushes over to Eleanor's side and reassuringly says that he's here for her and that it'll all be okay. He then tells her that he's going to count to ten and that he wants her to count with him. "One..." Leopold begins, and after a second or two, Eleanor replies, "O-one..." They repeat this as Eleanor slowly calms down until she's stopped hyperventilating. Snottily breathing in with her nose, she wipes her eyes before yanking Leopold into a tight embrace, which he gently reciprocates. She sniffs and apologizes for waking him up, but Leopold immediately replies that she has nothing to apologize for at all. The two sit there silently for a few seconds, with nothing to interrupt them.

We then gradually transition to two nights later as Leopold and Eleanor, now clad in their Hrunter outfits, prepare to raid Volkov's camp, with Eleanor excessively cleaning her rifle while Leopold makes sure they've got enough ammunition and supplies, checking over some sticks of dynamite before placing them in a satchel that he attaches around his waist. Once he's finished checking, he turns to face Eleanor, who's finally finished cleaning her rifle, and asks if she's ready to go hunting. Slinging her rifle over her shoulder, she nods and responds that she's ready. Leopold nods and simply says that, as a simple piece of advice, he's found bayoneting werewolves before shooting them to be an effective strategy before staring at her with a blank expression. Initially confused, Eleanor's face gradually widens in realization of what Leopold is implying, and she turns to look at a nearby wall before muttering that she doesn't intend to let them get that close. Leopold sighs and, slowly approaching her, softly replies that he knows she will. He then places a hand on her shoulder and, when she turns around, smiles softly before asking that she save some for him. Though surprised, Eleanor snorts slightly and softly smiles as well before saying that she'll save two or three, four if she's feeling generous. The two chuckle as the tension leaves the air, and Leopold jokingly tells Eleanor off before opening the door to their room.

We smash cut to two guards as they lazily patrol around the palisades of Volkov's camp, with one yawning heavily and stretching his arms out wide. Letting out a bored sigh, he remarks that when he'd joined, he'd expected to do stuff that was... you know, less boring. The other guard, carrying a torch, scoffs a little and retorts that boring is good when you're a criminal; you're less likely to be caught. As the two continue to bicker while walking away, we transition to a scowling Volkov, now sporting an eyepatch across his left eye, in the center of the camp as he impatiently stares at a timepiece and smokes an oversized pipe. The sounds of clip-clopping and wheels bumping cause his ears to perk up, and he turns around to see two caged wagons entering the camp; their contents are frightened children, about ten in each wagon. The incensed Volkov stalks over, utterly enraged, and begins to verbally assault and harangue the wagon drivers for being late, yelling that their incompetence will drive away clients and make him look like a moron who can't complete the simplest of requests.

One of the drivers, somewhat shrinking into himself, defensively replies that they got lost on the way, to which Volkov barks out a harsh scoff before retorting, "And I bet your limp prick gets lost trying to find the rear-end of a bent-over blonde barmaid as well, you inbred lump of flesh." He lets out a howl of frustration before pinching the bridge of his nose in exasperated resignation and ordering his men to just get ready for the buyers so that they don't embarrass him. As the kids begin to cry, with many wailing about wanting to go home, he rolls his eyes and adds that the man who shuts the whelps up will get their pay doubled for a month. As some men rush forward eager for an easy payday, Volkov sighs and lets out a puff of smoke as he waves his quartermaster over and asks for a general report on their profits for the past few months. As the quartermaster subsequently drones about the report, Volkov coolly relights his pipe and takes in a deep breath before–

BOOOOOM!!!

A sudden and thunderous boom rocks the camp as part of the palisade suddenly explodes and debris and dust are sent flying in all directions, with a large chunk of wood slamming into the quartermaster's head and killing the man instantly. Blood splatters onto Volkov and startles him into silence as the rest of the camp bursts into a frenetic flurry of activity, with men rushing to grab their weapons before running to where the explosion happened. A drop of blood slowly trickles onto Volkov's upper lip, which the man slowly licks. Smacking his mouth, his eyes suddenly grow dark and predatory, and his breath hastens with excitement. Sniffing the air wildly, a grin of sadistic glee slowly morphs onto his face. Accidentally crushing his pipe as he suddenly begins to transform, Volkov excitedly growls, "Oh, this is going to be wonderful..."

We then cut to Eleanor hidden behind a log and some shrubbery, her rifle lying on the satchel on the log as she calmly watches Volkov's camp fall into disarray. She sees a good portion of the camp, including Volkov, rushing forward into the part of the woods where Leopold is lying in wait. Taking a deep breath, Eleanor then takes aim at the camp and swiftly picks off five smugglers isolated from their companions, using the general chaos and noises all around to mask her gunshots. Unfortunately, when she shoots down a sixth man, one of the crooks sees him fall to the ground and, in sudden realization, cries out that there's a sniper in the woods. Eleanor quickly shoots him down, but it's too late as several smugglers now aim their guns in the general direction of the forest and open fire, causing Eleanor to curse and forcing her to retreat to better cover. Dodging the many bullets fired in her direction, Eleanor scrambles behind a tree and takes the opportunity to frantically reload her rifle, flinching from the heavy fire all the while. Once she's finished, her mind races to find an escape as she struggles to calm herself; suddenly, her eyes widen, and her lips curl into a confident smile. She lays herself flat against the ground and, being careful to not be seen, crawls through the shrubbery toward a large rock to her left, all the while the smugglers continue to fire at her previous position none the wiser.

Once she's reached the rock, she grips her rifle tightly and takes careful aim before firing, shooting down four more men before she's spotted once again. As the men open fire on her, we cut to Volkov and the rest of his men, about twenty, racing through the woods, with Volkov occasionally stopping to sniff the air before restarting the hunt. As they make their way deeper into the forest, six gunshots ring out as five of them are suddenly gunned down in rapid fashion, and they all turn to see a confidently, but not cockily, smiling Leopold, gun in one hand and spear in the other, emerge from behind a tree. Volkov sneers and, signaling to his men to hold their fire for the moment, remarks that he remembers the smell of Keller's blood on his claws, to which Leopold coolly replies that he also remembers spilling Volkov's blood with his sword as he holsters his pistol and pulls out another one.

Volkov, eyes narrowed, growls at the memory of his embarrassing defeat and spits at Leopold's feet, wiping his mouth with his arm. A creepy, sadistic grin then slowly fills his face before he dangerously replies, "Enough talking; it's time to FEAST!!" He then suddenly leaps at Leopold jaws wide, who swiftly rolls out of the way as Volkov's men start firing at him. Firing back and taking down two of the smugglers, Leopold quickly unfolds his spear and swings it at a charging Volkov, forcing the werewolf to dodge as Leopold shoots down a third thug. He then shoots his last bullet at Volkov, hitting him in the chest, before charging toward Volkov's men. Clubbing the nearest thug with his pistol, knocking him to the ground, Leopold stabs him in the chest before ripping it out and slashing two others. Nimbly ducking to dodge another leap from Volkov, who crashes into a rotting tree, Leopold makes quick work of Volkov's remaining thugs, breaking his pistol against the last smuggler's nose at one point. Tossing the remnants of the gun aside, Leopold quickly turns to face an irritated Volkov, who is rubbing his somewhat bleeding nose in mild pain.

Volkov quickly shakes off his annoyance, however, and flashes a vulpine smirk as he mock-disappointingly asks Leopold if he feels Volkov is not worthy of his attention. "On the contrary, you are very much worth my attention," Leopold simply retorts as he grips his spear with both hands, "All of it." The two then charge at each other and begin to clash one-on-one, with neither side giving ground. Volkov wildly slashes and claws at Leopold, who expertly dodges and blocks before countering with his own attacks. Eventually, though, Leopold manages to get the drop on Volkov and, with a hefty swing of his spear, sends Volkov stumbling down the small hill they've been fighting on. The werewolf eventually stops rolling when he hits a corpse, letting out a small yelp of pain at the sudden stop. Leopold grabs a revolver from one of the dead thugs and, after quickly checking if it still has ammo, opens fire on Volkov, who grabs the corpse next to him and uses it as an impromptu shield for the first three shots. He then roughly chucks it at Leopold as he did at the Russian village, and Leopold, now more experienced, quickly sidesteps the thrown corpse before rushing forward to close the distance. As Leopold does so, however, he's suddenly shot in the shoulder, and the Hrunter falls to the ground in shock and pain, revealing Volkov awkwardly cradling a revolver with his massive hands. He mumbles under his breath about how unwieldy his claws make everything as he tosses the gun over his shoulder, the gun firing off another shot as it hits the ground behind Volkov. Rising up from the ground, the now sadistically grinning slowly stalks over to the prone Leopold, who dropped his gun when he fell, and towers menacingly over him before wrenching the spear from the Hrunter. Leopold's breathing hastens, and his eyes widen in terror as Volkov, eyes filled with bloodlust, licks his lips slowly and sniffs the air before predatorily remarking, "I just love the smell of fear."

We cut back to Eleanor as she fires back at Volkov's camp before dodging back into cover to reload, flinching as shots land far too close for comfort. Reaching into her satchel, she silently panics and realizes that she's almost out of ammunition. Closing her eyes and muttering some mild curses, she calms herself down and quickly reloads her rifle before getting ready to return fire. Before she can, however, she sees a self-satisfied Volkov stalking out of the woods, who drags a struggling Leopold behind him and yells at his men to stop wasting bullets already, they couldn't hit a mountain at this rate. As the men hesitantly lower their guns and Eleanor's eyes widen in utter terror, Volkov yanks Leopold up by the head and forces him to stand in front of him before turning to the general direction of where Eleanor is. Flashing a vulpine grin, Volkov loudly yells that while this has all been good fun, playtime's now over. "Come on out of the forest slow and steady with your hands up, and I might just let your friend live," Volkov all but orders as he hovers a claw in front of Leopold's neck for dramatic effect, "Though I can't make any promises."

Eleanor's eyes harden, and a scowl appears on her face as she quickly aims at Volkov's head. Oblivious to this, Volkov haughtily tuts and states that if he dies, his men will put more holes into their hostage than Swiss cheese, so the choice made needs to be a wise one. Leopold, still struggling under Volkov's grip, all but begs Eleanor to not listen to the bastard and to send him straight to hell. Volkov quickly covers the man's mouth with his hand and, with a mocking tone, loudly whispers to Leopold to let his friend make their own decisions. Eleanor's entire body shakes as she mentally debates what to do, her eyes uncertain and her lips quivering. Back with Volkov, his men, and Leopold, Volkov taps his foot impatiently and growls a little as he mutters that he doesn't have all night. Painfully long seconds pass by as there is no response or sign from the forest, the tension in the air oppressive as Volkov's men shuffle around in anxious anticipation. Finally, after an agonizing half-minute, Volkov's ears perk up at the sound of leaves and branches crackling, and he turns to see a hesitant and stiff Eleanor slowly walk out of the forest and toward the camp with her hands up in the air, one of them tightly gripping her rifle.

Volkov's initial surprise at the sight of the young girl quickly morphs into sadistic glee, and the werewolf turns to a horrified Leopold and cheerfully remarks that he should have told him about his little companion. "After all, you know how much I love little girls," Volkov darkly chuckles as he licks his lips before turning to look at Eleanor, who has entered the camp and is surrounded by his men. Volkov flashes a toothy grin and asks what her name might be, causing Eleanor to shoot a glare at him and curtly replies that it's none of his business. Volkov's grin grows wider as he remarks that he likes a girl with a spine even more, which causes Eleanor's face to subtly twitch in disgust and the men around him to chuckle. He then tells Eleanor that as much as he'd love to continue bantering with her, he's a little put off by that rifle in her hand; so, if she could please toss the rifle away, he would be most happy. When Eleanor promptly rejects the notion, her eyes subtly flickering around in a calculating manner, Volkov smirks before non-lethally slashing Leopold on the neck, causing Leopold to hiss in pain and Eleanor's breath to hitch as the girl recoils in fear. He then stares directly into Eleanor's eyes and condescendingly asks whose camp they are in right now. Swallowing a gulp as sweat begins to trail down her face, Eleanor shakily returns eye contact and replies that this is Volkov's camp, who nods in smug acceptance. Loosening his grip on Leopold just a tad, which Eleanor notices, Volkov says that he'll once again ask that she toss the rifle onto the ground. Taking in deep breaths, Eleanor silently mulls over what to do before her eyes just barely light up with realization. Her lips slowly curling into a small smirk, Eleanor turns to a somewhat surprised Volkov and replies, "As you wish," before tossing the rifle to the ground.

BANG

The gun goes off and shoots a thug in the foot, distracting everyone long enough for Eleanor to quickdraw her two pistols and open fire on Volkov, managing to land several shots on him but not quite killing him. The werewolf lets out a howl of agonizing pain and releases Leopold as he stumbles backward into a pile of crates and barrels. Nimbly dodging fire from Volkov's men, Eleanor skillfully returns fire before rushing for Leopold. Grabbing him by the shirt and pulling him behind a wagon, the frantic Eleanor worriedly asks her father if he's okay, to which Leopold groans that he's certainly seen better days. Eleanor grabs some medical supplies from her satchel, as well as a pistol and some ammo from a nearby corpse, and hands them to Leopold, telling him to stay put while she takes care of the rest of the bastards before running out into the open guns blazing. Leopold shakes his head in fond exasperation as he begins to dress his more serious wounds, humorously muttering about how his daughter will be the death of both of them.

We smash cut to Eleanor as she rushes in and out of cover and dodges through enemy fire, though she does take a clean shot through her arm. Shooting down five more thugs, she is forced to take cover behind a wagon and tries to reload. Before she can reload her second pistol, however, two of Volkov's men decide to rush toward her and engage in melee, with Eleanor dodging one of them before being punched in the face by the other. Staggering backward, she takes one of her pistols and clubs the one closer to her before shooting the other dead, though he does manage to graze her cheek with a knife. As the clubbed man pulls himself up, Eleanor smashes his face with the pistol again before executing him. As she steadies herself, she notices movement in the corner of her eye and ducks just as a thoroughly-angered Volkov lunges at her, the werewolf instead crashing into the wagon. He manages to make a swift and graceful recovery, however, and skids to a halt next to the palisades as Eleanor guns down two more of his men.

"You're a clever one, girlie," Volkov growls as he turns around, a feral gleam in his eyes as he stares her down, "Far too clever for my liking." He then charges at her once again, forcing her to leap to the side before quickly firing at him. Volkov dodges these shots with contempt and snarls before charging once again at Eleanor, all the while his men continue to fire on her. Realizing that fighting with Volkov while his men are shooting at her isn't going to end well for her, Eleanor frantically retreats and leads Volkov on a wild chase in order to buy time. As Volkov's men continue to fire on Eleanor, one of them is suddenly killed by a bullet to the head, which shocks the others into temporary inaction.

We then smash cut to Leopold behind cover with his pistol in hand, having managed to bandage his shoulder wound. Turning to Volkov's men, he loudly insults them and dares them to see how they'll fare when they're not up against a little girl. Shooting two more thugs, he then ducks back into cover as the thugs begin to fire on him instead, closing his eyes and uttering a small prayer for Eleanor before returning fire. We cut back to a panicking Eleanor as she continues to run and leap around the camp, Volkov hot behind her heels despite her best efforts to shake him off. She's running out of steam, though, as sweat begins to stain her clothes and her breathing turns to gasping. She fires off the last of her bullets in a last-ditch attempt to kill Volkov, but the werewolf dodges them with contemptuous ease and predatorily stalks toward her with a malicious grin. Eyes wide and breath quickening, Eleanor frantically hurls her pistols at him, which he lazily grabs out of the air before crushing them in his hand. Eleanor then grabs a knife from her belt and shakily brandishes it as threateningly as she can, but Volkov condescendingly leers at her and swipes the knife right out of her grip before backhanding her toward a nearby pile of crates.

Letting out a sharp cry of pain as she crashes into the crates, a dazed Eleanor, a cut now present on her forehead, desperately tries to crawl toward a gun beside a nearby corpse, Volkov watching in amusement as she claws her way toward it. Sudden, distorted, and painful flashbacks begin to flash by of the night Eleanor's life was turned upside down, and Eleanor lets out an agonizing cry as she crawls for her life. As she is about to reach the gun, however, Volkov simply walks over and kicks it away from her, cackling at her tears of despair. He then roughly pushes her onto her back with his foot and, stretching his arms out wide and yawning irreverently, sadistically remarks that he's worked up quite the appetite from chasing her around like that. Brandishing his claws, Volkov, his eyes tinted with bloodlust, flashes Eleanor a toothy grin as he raises his arm into the air. Eleanor, realizing that she won't make it out of this alive, closes her teary eyes and accepts her–

BANG

A sharp howl of pain pierces the air as Volkov suddenly staggers to the side, clutching his waist as it begins to bleed profusely. Opening her eyes at the sudden cacophony, Eleanor turns to see her father standing nearby with a shotgun aimed at Volkov, his body outwardly calm but his eyes burning with utter rage. "Keep your filthy hands off of my daughter, you son of a bitch," Leopold says with barely concealed rage as Volkov turns to look at him with shock and Eleanor begins to cry tears of joy. Volkov's shock quickly turns to feral fury, however, and he lets out an enraged snarl before staggeringly rushing toward Leopold. Leopold, expecting this, simply points his shotgun toward Volkov's legs and fires, blasting the werewolf's knees and sending him tumbling to the ground in utter agony. As Volkov begins to cry out in intense suffering while also cursing out Leopold and his daughter, Leopold pays the werewolf no heed and rushes to Eleanor's side, gently tossing his shotgun away. Engulfing her in a tight embrace, he shakily smiles at her and thanks everything good in this world that she's alright, and Eleanor weakly smiles back and replies that she's thankful for him saving her. Pressing a tender, loving kiss to Eleanor's forehead, Leopold says that she would do the same for him before taking her satchel and, grabbing some medical supplies from it, treating the cut on her forehead.
Leopold quickly bandages Eleanor's cut before gently helping her up and fussing over her well-being a little. Though still a bit shaky from the experience, Eleanor is able to keep her balance as she smiles at Leopold and reassures him that she's okay now. She then turns to look at the writhing Volkov, who is still cursing them out in between pained tears, and her smile is erased almost instantly. She blankly asks her father if she can have the shotgun, and he calmly responds that she can... later. As Eleanor whirls around and shoots him a look of frustrated surprise, Leopold sighs before quietly explaining that right now Volkov is their only lead on who is buying the children and where they are being taken; they can finish the job after they get that information from him. Eleanor is openly conflicted about keeping Volkov alive any longer, and her face twists and shifts along with her emotions. After a few seconds of this, however, she slowly looks away and, with a breathy sigh, reluctantly agrees with Leopold. Knowing that she's not really happy with this, Leopold tenderly clasps her shoulder and says that if she wants, he can interrogate Volkov while she takes care of the children.

Initially confused, Eleanor's eyes subtly widen as she remembers the children, and she frantically looks around to locate the children. She breathes a sigh of relief when she sees the unharmed, but still frightened, children located at the far end of the camp. Turning to Leopold, she nods and says she'll make sure they're alright before briskly walking toward the wagons. Leopold watches her walk off for a second, a little pride showing on his face, before turning around to walk to Volkov. When Volkov sees Leopold approaching him, his eyes narrow with hatred, and he spews out a whole new slew of insults and curses. With an unimpressed look on his face, Leopold slams the shotgun into Volkov's leg, causing Volkov to howl in pain once again. Mustering up the strength to spit at Leopold's, he snarls and tells Leopold to just get it over with and shoot him already. "You're not going to die, Volkov," Leopold calmly replies as he pulls up a stool and sits at Volkov's feet, "At least, not until I let you die." Volkov sneers and sarcastically bites out that he hadn't expected Leopold to be the sadistic kind, to which Leopold doesn't respond and simply stares at Volkov in an unnerving fashion for a few seconds.

After this, Leopold slowly states that he knows Volkov isn't kidnapping children just because he is a disgusting monster, though he wouldn't put it past the bastard to do just that. Volkov scoffs and sarcastically congratulates Leopold for figuring out a riddle so obvious that a Swedish town idiot could figure it out; truly, a thrilling display of deduction and logic. Leopold glares at him and says that what is not so obvious is who wants the children and what they are doing with them. Fear flashes through Volkov's eyes for a split second, but he quickly shakes it off and mockingly tuts that customer confidentiality is one of his business's most appealing features, so he'll have to "respectfully" remain silent on the matter. Shaking his head, Leopold quickly whacks Volkov on the knee, causing the werewolf to burst into pained howls yet again before telling the Hrunter to calm the hell down. Leopold hums nonchalantly and states that he'd be amenable to calming down if Volkov would kindly inform him of what he knows about the children.

Seeing that Leopold won't budge on the matter and with no other options coming to his mind, Volkov lets out an angry sigh and, gritting his teeth, replies that he'll cooperate, no need for Leopold to get his suspenders in such a twist. Leopold thanks Volkov for being cooperative before asking who Volkov's client regarding the children is. Volkov's face shifts, and he seems to show genuine, if limited, fear as he states that he never got the bastard's real name; hell, he's never even got to meet the paranoid creep in person. However, he does know that the man goes by the alias "Il Nonni". Leopold frowns and questions Volkov on how Il Nonni first approached him to do business, to which Volkov snorts and remarks that it was a rather blunt affair; one of the man's abominations just showed up in camp one day and said that "Il Nonni proposes that our groups engage in business" or something stupidly verbose like that.

"I'm sorry, abomination?" Leopold incredulously asks as he stares at Volkov, who shudders a little and states that he wishes he could erase the memory of how those ugly little monsters looked like. He states that they looked very human while also not looking human at all, as if someone had carved a human out of wood from bad memory. "They would never bloody blink when looking at you," Volkov recalls, "so you were forced to just sit there while they stared into your goddamn soul." He also talks about how they revered Il Nonni as some kind of prophet or something, given how they nearly tore apart one of his gang for insulting the man. Leopold listens on in slightly disturbed fascination, and when Volkov finishes, he presses the werewolf on if he knows the whereabouts of Il Nonni. Volkov's eyes flicker back and forth in subtle agitation as he deflectively answers that he doesn't know anything about that. Knowing that Volkov is hiding something, Leopold slowly reloads his shotgun before aiming it at Volkov's legs, which causes him to panic and blurt out that they mentioned something called Pleasure Island but that that's all he really knows, he swears.

Leopold stares into Volkov's eyes with a piercing look, discerning whether or not he's being lied to. Volkov sweats under the intense, unblinking gaze of Leopold, which continues for a few tense moments. Eventually, though, Leopold subtly relaxes his posture and removes his finger from his shotgun's trigger, causing Volkov to breathe a long sigh of relief. Nonchalantly getting up from his stool, Leopold slowly saunters around Volkov's feet and states that he thanks Volkov for being forthcoming enough but that he needs to–

click-clack-click-clack-click

Leopold suddenly freezes in place as unnatural, uncanny clicking sounds begin to emanate from out of the darkness, and he slowly turns to face it as his grip on the shotgun tightens. Malformed inhuman things whose shape can't be made out in the dark begin scuttling to and fro in the distance as Volkov lets off a deranged and desperate laugh, having some sense of what's coming. "Happy hunting, old boy," he mockingly remarks as continues to cackle wildly. Leopold whirls around trying to figure out what's going on and where the things are coming from, all the while tightly gripping his shotgun and preparing for what's to come. For a moment, silence hangs over the camp like a guillotine. One second, two seconds, three seconds pass. Raising his shotgun, Leopold cautiously approaches the forest–

AAAAAAAAAAUUUUUGGGHHHH!!!

–And stumbles back in shocked terror as a piercing shriek tears through the air, his breath hitched and eyes wide with terror. Then, the screaming stops as suddenly as it started, before a horde of the inhuman wooden abominations Volkov had described descend upon the camp like an unstoppable tidal wave. They are gnarled, spindly-looking things with shark-like teeth that gleam in the dark and grins that stretch too wide, especially when paired with their cold and black fish-like eyes. They resembled boys in the sense that someone who had never seen a human boy before had it transcribed to them might think they look, and not one of them looked the same as another, all uniquely horrendous in their own right. They bend, twist, and jitter on all fours as if demented spiders, animated by some sort of feral malice as their misshapen limbs carry them along. Swiftly snapping out of his shock, Leopold aims and opens fire on the horde, taking out multiple puppets with each shot. When he needs to reload, Leopold falls back and hastily grabs some shotgun ammunition from one of the nearby corpses and reloads as quickly as he can. He then turns back to face the horde and, cocking the shotgun, aims–

"AAAAAAAGGHH!!"

A cry of utter terror suddenly pierces through the air, and Leopold's face is stricken with fear as he realizes that it was his daughter who screamed. He turns and is about to rush to her aid when some of the abominations tackle and pin him to the ground, attempting to seize his shotgun. Leopold struggles to push them off of him, the abominations' rough wooden skin cutting and scraping at his skin as they try to claw out his eyes. He manages to blast them away using his shotgun, but as soon as he manages to push himself up, even more begin to swarm him. Even more desperate to help his daughter, he begins to fight with an almost manic energy, wildly throwing punches and using his shotgun as a bludgeon when it runs out of ammo. Suddenly, however, Leopold is grabbed from behind by one of the abominations and placed in a tight chokehold that he frenetically tries to writhe out of, all the while fighting off the other abominations around him.

As he struggles to break free from its grip, however, his gaze lands on where Eleanor is, and time freezes when he sees his now-unconscious daughter being roughly shoved into a wagon along with the children. His thoughts race within his head and his breathing grows desperately ragged as it seems that Leopold's worst fears are coming true; after a few agonizing seconds of this, Leopold's terror mounts as he realizes that his daughter needs him and that these wooden monstrosities are getting in his way. Adrenaline courses through his body, and he lets out a desperate cry for Eleanor before throwing the abomination off of him and swinging it into the swarming mob, desperate to get to his daughter as quickly as possible. He grabs a nearby rifle and starts clubbing at the surrounding horde with all the strength that he can spend, and when the rifle cracks, he chucks it to the side before grabbing the arm of a dead abomination and using it as his next makeshift club. Eventually, he manages to force the remaining abominations to retreat into the nearby woods, which allows him to briefly catch his breath before turning to help Eleanor. His breath hitches in horror and his face grows pale, however, as he sees the abominations and wagons driving away in the distance, and he desperately looks around for a way to chase after them. Spotting a nearby horse that's already saddled, he rushes over and leaps onto the saddle with one quick motion. Leopold lets out a loud "Haw!" and flicks the reins, and the horse, with a loud whinny, starts to run like the wind in pursuit of the wagons as a violin solo of "Erlkonig" begins to play over the scene.

Leopold races through the worn-down, hidden path in the woods, barely flinching as various branches and twigs crash into and snap on him. Reaching the part where the trail leads to a main path, Leopold frantically looks around for the wagons and, spotting them off in the distance to his left, rides after them. Overcome with fear and love for his daughter, Leopold races after the wagons like a man possessed and begins to slowly catch up to them, his horse thundering forward as he prompts it to go faster. The noise, however, draws the attention of the abominations on the back wagon, about four, who quickly alarm the others. Leopold draws a rifle from a holster on the saddle and is about to fire on the abominations when he suddenly jolts due to a bump in the road, having to steady himself so that he doesn't fall off. Realizing that he might accidentally shoot the kids, Leopold reluctantly stashes the gun away and focuses on the pursuit. Seeing this, one of the abominations climbs onto the roof of the wagon before suddenly leaping at Leopold, its mouth wide open and its eyes feral. The surprised Leopold manages to swerve his horse out of the way just in time as the abomination crashes into the dirt, its head smashing into pieces upon impact. Leopold falls behind due to dodging the suicide attack, but he quickly starts to catch up again.

As Leopold and the wagons enter a densely wooded forest, though, an abomination climbs onto the top of the back wagon with several torches in hand and begins to toss them into the nearby trees and bushes, setting fire to the nearby forest. Leopold skillfully maneuvers the horse around the fires, however, and the abomination quickly uses up all its torches except one. Realizing this, it, to the horrified astonishment of Leopold, lights itself on fire before throwing the torch at Leopold, which he barely dodges, and an instant later leaping off of the wagon. It then runs straight at Leopold and lets out a terrifying, inhuman scream that startles the horse and causes it to buck wildly. Leopold quickly pulls out the rifle and shoots the abomination, causing burning splinters to scatter everywhere and begin even more fires, causing the current path to get blocked off. Leopold then struggles to calm down the still-bucking horse, eventually managing to do so, but he lets out a cry of frustration as he watches the wagons race away into the distance. Slowly steering the horse away from the fire, Leopold looks all around for any alternative routes and spots a small, beaten trail off to the side. Flicking the reins and letting a loud "Haw!" once again, Leopold holds on tight as the horse thunders down the narrow pathway.

We transition to the abominations as they stop the wagons next to a large river with rushing waters, where another abomination and some beached boats are waiting for them. As three run back down the path to keep watch, the rest quickly open the wagons and escort the fearful children toward the boats, with the still-unconscious Eleanor being carried out by two abominations. They load the children onto the boats, picking the children up and forcibly lifting them into the boat. One of the children is handled too roughly for his older brother's liking, and the angry lad rushes over and punches the offending wooden abomination hard enough that its head turns 180° before demanding to know why it is being so mean and what is going on. Unfazed in the slightest, the abomination slowly turns its head back around, unnerving the boy severely, before suddenly pinning him to the ground as two other abominations grab the boy's arms and the surrounding children cower in fear. As the boy struggles to free himself, he asks through ragged breaths why they're doing this, to which the three abominations holding him creepily respond in unison, "Good boys do as they are told," before dragging the screaming boy to one of the boats. As they lift him into the boat, however, the sounds of a fight and gunshots suddenly ring out in the distance. Realizing that they've been discovered, the abominations hurry up loading the last of the children, with Eleanor being roughly dropped into a boat, before pushing off from the shore.

As two abominations push the last boat into the river proper, Leopold and the horse burst through the treeline before grounding to a halt, with Leopold desperately yelling out Eleanor's name before quickly aiming with the rifle and firing. He blows the head of one of the abominations into smithereens, causing its corpse to fall into the river and limply drift with the current, while the other one quickly hops onto the boat as it swiftly floats downstream. Leopold hurriedly hops off of the saddle and rushes toward the shore, unable to do anything as the boats disappear over the horizon. He lets out a heartwrenching cry of grief and frustration as he slams the rifle to the ground before falling to his hands and knees and quietly sobbing, tears slowly streaming down his cheeks. As Leopold weeps, he looks down at the river and sees his reflection, a failure who couldn't save his daughter. Furious with himself, Leopold winds up his arm and is about to punch it, but he manages to calm himself down and stop at the last second. As he lowers his arm and stops to think, he quickly realizes that feeling sorry for himself and moping around won't help Eleanor or the children. Turning to look at the direction the boats went, his face slowly fills with determination as he picks himself up, wiping off some dirt on his pants. Walking over to the horse, which is now lazily lying on the grass after having run for so long, he gently strokes its mane and tells it to get some rest; they have a long journey ahead of them tomorrow.
We transition to Eleanor as she slowly comes to, her vision groggy and unsteady as she moaningly asks if it's morning already. Slowly pushing herself up into a sitting position, her vision clears as she analyzes her surroundings. She's in a large cell with brick walls surrounding her on three sides, with iron bars and a locked door making up the fourth side, and eleven much younger children are in the room with her. The room is devoid of any furnishing besides the simple beds and mattresses that Eleanor and the children are lying on, with a hard, cold stone floor under their feet. Her eyes widening in the realization of her situation, Eleanor's hands grasp for her body, and she discovers that her clothes have been swapped for a modest brown dress a little tight for her and that all of her belongings, besides her silver necklace, have been taken. With no small amount of fear in her voice, she asks herself what the hell is happening as she frantically looks around.

"You were taken, miss," a young girl on her right hauntingly whispers as Eleanor turns to look at her, a thin waif with gaunt cheeks and a pale complexion, "Those monsters... they brought you here, just like they did with me and the others." Eleanor's eyes widen as a quick flashback plays of her being attacked and quickly overrun by the abominations, the flashback ending suddenly as she's knocked out clean by one of the abominations. Shuddering at the memory, Eleanor turns to the girl and asks her if the monsters have hurt her or the other children, to which the girl shakes her head and replies that besides being a little rough, the monsters haven't hurt them. Eleanor breathes a sigh of relief at that as she takes a moment to look outside the cell, and she sees other cells containing more children. Inhaling sharply, she then asks if there are any guards nearby, to which one of the children replies that the guards only come by to check on the children every now and then or to serve them their three meals. Nodding as she commits the details to her head, Eleanor then asks the children if they've heard any of the monsters speaking, to which the children shake their heads as a boy answers that the monsters rarely speak to them, and when they do speak it is barely anything.

Eleanor is about to ask something else when the door of the hallway begins to rattle, and the children quickly hush and shrink in fear as Eleanor turns to look at the door, a fearful yet defiant expression on her face. As the door slowly swings open, a rather unique abomination enthusiastically limps into view and towards Eleanor's cell: it's a gangly-legged and potbellied hunchback with a long, crooked nose and toothy, yet lifeless, grin. Its face is messily covered with soot and charcoal, and its bright blue eyes are completely dead. It wears the following completely white ensemble; trousers far too wide for his legs; a long-sleeved, loose-fitting blouse with buttons resembling fish down the front; a belt below his waist that highlights its pot belly; and a rigid sugar-loaf hat, two black pom-poms sticking out on the front.

Eleanor's eyes widen subtly, and her hands tightly grasp at the sight of the abomination, and she can't help but ask, "Who are you?" She straightens her back against the wall as the abomination turns to silently stare at her, which unnerves her even more and causes the children to tremble in even more terror. Finally, however, the abomination replies in a monotonous, emotionless voice that Il Nonni has blessed it with the name Pulcinella. Eleanor slowly calms down and, lightly nodding her head, asks if she might know where she is, to which Pulcinella replies that it doesn't know if she knows. Initially confused, Eleanor fiddles with her hands in awkward realization before clarifying that she wishes to know where they are, and Pulcinella unemotionally answers that they are on Pleasure Island.

Eleanor's eyes flicker left and right, scanning the area, as she asks what they're going to do to her and the children. Tilting its head to the side, Pulcinella states that Il Nonni has forbidden sharing that with anyone. Eleanor then presses Pulcinella on why Il Nonni has forbidden it to do so, only to receive the curt response, "It is not for good boys to question their elders." Eleanor lets out a sigh of frustration at the lack of answers and rubs the bridge of her nose, with Pulcinella not responding to this. Pulling out a key from its pocket, Pulcinella then unlocks the cell door and enters the cell, causing the children to hastily scurry away in fear as two more abominations enter the hall. Creepily looking over the cell's inhabitants for a tense moment, Pulcinella slowly raises its arm and, pointing at the thin waif next to Eleanor, says that that girl is next.

The girl's eyes widen in terror as the two other abominations walk into the cell and grab her, but Eleanor quickly rushes forward and attempts to pull the girl away from the abominations' grip. As she tries to free the girl, Eleanor is suddenly grabbed from behind by Pulcinella, who unemotionally seizes her by the arms and pulls her away from the girl. As Eleanor struggles to break free, all the while demanding Pulcinella to let her go, the little girl frenetically grabs something out of her pocket and, as she's being dragged out of the cell, begs Eleanor to keep it safe before tossing it toward Eleanor's bed.

Eleanor tries to run after her, but she's forcibly restrained by Pulcinella as the little girl, struggling in the grip of the abominations, sends one last look of fear toward her before being dragged out of view. Eleanor desperately calls out to the girl before being shoved back onto her bed by Pulcinella, who quickly hobbles out of the cell and locks the door behind it. As some of the children begin to cry, an unbidden tear streams down Eleanor's cheek as Pulcinella dully states that they shall be receiving their supper in an hour before shambling out of the hallway.

As Pulcinella leaves and the door closes behind it, Eleanor slowly turns to the locket, the initials "C.C." and a heart engraved on it. With shaky hands, she delicately takes it into her palm before opening it. On the inside is a picture of the girl, brighter and healthier than she had been earlier, with her younger sister, father, and mother. More tears begin to flow from her as Eleanor leans over and places her hands against her face, and she closes her eyes in quiet contemplation and respect. As she stays like this for almost a minute, however, a terrified shriek from outside shakes her back into reality as she turns toward the single iron-barred window of the cell. Placing the locket on her bed and quickly standing up, she rushes over to the window and, standing on the tips of her toes, strains to see what's happening outside.

Her stomach drops to her feet as she sees the little girl being gagged with a cloth as she is dragged to a part of the beach where other abominations and an old man in a navy blue and black hooded cloak, most certainly Il Nonni, are waiting, the hood obscuring the man's face but not his snow white bushy beard. We then cut to the girl as she's presented to Il Nonni by the abominations, forced to sit on her knees. With tears streaming down her face, she begins to cry as Il Nonni dips his fingers into a vial of some kind of oil before gently applying the oil onto the fearful girl's cheeks and forehead. He hushes the girl in a soothing tone as he applies the oil to her palms, reassuring her that all will be made well soon. He then places a laurel of seaweed on the girl's head before signaling to the abominations, who quickly lead the girl to a nearby raft and tie her tightly to a pole attached to the said raft. The abominations then slowly push the raft into the sea, where the waves slosh and pull it further and further away from the island.

As the raft rocks back and forth with the waves, a blue light suddenly begins to glow from under the water a short distance away. The light grows brighter and brighter until it emerges from the water, revealing the ethereal Blue Fairy from before, who slowly approaches the raft and the terrified girl. After a few tense seconds of the Blue Fairy simply staring at the girl and seemingly assessing her, the fairy gently removes the gag from the girl's mouth, and the girl shrinks back into herself as tears begin to slowly flow from her eyes. The Blue Fairy asks the girl what her greatest wish is, which causes the girl to pause in cautious confusion before asking in turn what the glowy lady means by that. The Blue Fairy clarifies that she will grant whatever wish the girl desires most, and the girl's eyes widen at that statement before blurting out that she thought that the glowy lady would eat her. The Blue Fairy chuckles and remarks that the imagination of children is a truly wondrous thing. She then asks the child once again what her greatest wish is, to which the child pauses in deep thought for a few seconds before replying that she wishes to see her family again. The Blue Fairy's body and eyes suddenly shift, and a malicious glee twinkles in her eyes as the fairy ominously replies, "Wish granted." We cut to the girl as her face twists and widens into an expression of pure and utter terror, and she lets out a bloodcurdling scream as the scene transitions to Eleanor after a sudden flash of blue light covers the screen.

Startled out of her wits by the scream, Eleanor stumbles back from the window and falls back onto a bed, letting out a startled yelp as the boy occupying the bed quickly shuffles out of the way. She sits there shocked for a second before rushing back to the window. By the time she manages to peek through the window, though, the girl, the raft, and the Blue Fairy have vanished without a trace. Her eyes wide and her mouth slightly agape, she quickly turns to the children and begins to question them on what on earth she just witnessed and what is going on, no small amount of agitation evident in her voice. However, her rapid-fire questions and panicked tone only serve to frighten the children, which Eleanor notices. Realizing this, she closes her eyes, takes in a deep breath, and quickly calms herself down. She then to calm them down akin to how Leopold calms her down, reassuring them that everything is going to be alright. When the children are still hesitant, Eleanor takes in a deep breath before promising them that while she isn't quite sure on how just yet, she will get them all out of here safe and sound. This causes the children to quickly brighten up and burst into cheer, which prompts a slightly-panicking Eleanor to hurriedly shush them before the abominations overhear their cheers. She then sits down and begins to plan with the children.

We then cut to Leopold around the same time as he and his horse reach where the river meets the sea, where a small fishing town resides next to the estuary. The horse whinnies with a complaining tone, and Leopold gently strokes its mane as he reassures it that it'll be able to rest soon enough before urging it toward the town. As he rides into town, Leopold hails a local and asks if there's a tavern he can stop by here, and the local points him toward the Fair Maiden Tavern just down the street if he wants a place to stay; they even have some stables where he can keep the horse. Leopold thanks the man before riding toward the tavern. Once he's reached the place, he steps off of his horse and grabs its lead as a stable boy approaches him. Handing the lead to the boy, as well as a few coins, he kindly asks that the horse be taken well care of before slinging the rifle over his shoulder and walking into the tavern.

It's a lively place that night, with returning sailors indulging in the many pleasures they couldn't indulge in out at sea: women, rum, and drugs. Most, if not all, of them are drunk out of their minds, with one drunkard vomiting the contents of his stomach right in front of Leopold before passing out onto the floor. Stepping over the passed out man, Leopold slowly and cautiously makes his way across the tavern, his posture tense as he watches for possible threats. He makes his way to a table and waves over a barmaid, who flirtatiously smiles and asks what she can do for him this lovely night. Her smile vanishes, however, when he asks if she's seen or heard of any wooden monsters nearby, and, with a grave tone, tells him that it'd be best if he stayed away from such things; it's bad luck to even talk about them. As she walks away, Leopold frowns, clearly not satisfied with her answer, and he begins to question and press others about the wooden abominations, with all giving practically the same response: "Stop digging into this."

Leopold gets the message after the fourth time, and he sulks back to his table to figure out how he's going to free Eleanor and the children. As he's sat deep in thought, however, we slowly pan to a man seated in the far corner of the tavern chewing tobacco, who has been watching Leopold with keen interest. The auburn-haired man has a well-groomed pencil mustache, a missing ring finger, and a burn scar across his left cheek, and he wears pince-nez spectacles, a white sweater underneath a dark brown coat, and a black Elbsegler hat atop his head. After a second or two, the man spits his tobacco onto the floor and straightens his hat before standing up and sidling over to Leopold's table. A charming smile on his face, he asks if he may take a seat, which he does as soon as Leopold lets him, and offers the Hrunter some chewing tobacco. Leopold politely declines the offer, and the man simply nods in response before remarking that Leopold looks awfully parched. When Leopold states that he'd just arrived in town after a long journey, the man tuts that that won't do at all before waving over a barmaid and ordering two tankards of beer on his tab. Leopold lightly protests that he really should pay for his own drink, but the man, after flirting with the barmaid a little, waves his concern off and says that Leopold shouldn't look a gift horse in the mouth.

As the barmaid walks off, the man extends his hand out to Leopold and introduces himself as Alcibiades Z. Gault, proud captain of the Hodgson and her crew and a collector of goods more... exotic in nature. Leopold shakes Gault's hand and introduces himself in turn as the barmaid returns with their beer, with the two thanking her and Alcibiades paying for the drinks before she leaves. Taking a long sip, Alcibiades lets out a contented sigh and licks his lips before remarking with a grin that the drinks here are not so bad, with Leopold nodding in agreement as he sips his beer. Placing his tankard back onto the table, Alcibiades then folds his hands together and states that Leopold knows about those walking trees as well, to which Leopold pauses subtly before replying that he does. When Alcibiades then questions why Leopold is so interested in the beasties, Leopold eyes him warily before answering that they took his daughter. Alcibiades' carefree attitude is replaced by an understanding look as he simply responds, "I see."

Taking another sip of his beer, Alcibiades then states that it seems they've run into each other at the perfect time. Upon Leopold's inquisitive look, Alcibiades explains that he's been hunting for the beasties for quite a while, though the locals haven't been of much help, and he knows where they are coming from. Leopold interjects and asks if it would happen to be a place called Pleasure Island, to which Alcibiades nods and says that though it's not that far off from the mainland, no one has been able to get near that island for the last couple of years; anyone brave enough to journey there was never seen again.

"So," Alcibiades states as wipes his mouth with his sleeve, "since the two of us have the same goals in mind, I would like to enter into a mutually-beneficial agreement with you." Alcibiades then leans forward and, staring into Leopold's eyes, states that while his men are nothing but professional, they sadly do not have as much experience in combat as Leopold most likely does. If Leopold agrees to help protect and assist his men, as well as let him have about 50% of the loot, he will in turn take the Hrunter to Pleasure Island. Leaning forward himself and staring right back, Leopold intensely replies thay Alcibiades can have all the gold and goods he goddamn wants so long as they get onto that cursed island. Alcibiades, a wide grin forming on his face, replies that it'd be his pleasure to do so before finishing his beer. Quickly standing up, he reveals that his crew are back on the Hodgson and that if they leave right now, they can reach the island by midnight, to which Leopold quickly downs his beer before following Alcibiades out of the tavern.

We cut to Eleanor as she destroys and rips up some of the boy's shirts, deliberate in how she tears the pieces apart. She reasons that if the abominations were going through the effort to feed the children, then they won't just let them die without reason. As Eleanor finishes ripping the shirts apart, the door to the hallway begins to rattle, and the children quickly scramble back to their beds as the door opens and abominations holding trays with bowls of oatmel are lead by Pulcinella into the hallway. Pulcinella quickly hobbles around and unlocks all the cells, and the abominations hand out the bowls of oatmeal to the various children before exiting. When Pulcinella unlocks the door to Eleanor's cell, she takes in a deep breath and asks if it could provide her with a needle and some thread.

Pulcinella slowly turns and blankly answers that it can, but when it simply stands and does nothing, Eleanor facepalms in resigned realization before asking it to please give her a needle and thread. It bluntly asks why it should give her these things, she points to the destroyed shirts and says that she needs to sew the shirts back together. Pulcinella unemotionally asks why she needs to do so, and Eleanor holds in a sigh of frustration before explaining that if the boys don't have shirts they might get sick from the cold, and if they get sick they might die. Pulcinella dully nods in agreement and states that she shall have her needle and thread, taking a tray from another abomination and ordering it to get the needle and thread. Pulcinella then slowly hands out oatmeal to the children in Eleanor's cell, with the boys whose shirts were destroyed quickly gobbling up the warm food. As Pulcinella finishes, the abomination returns with the thread and needle and hands them to Eleanor, who quietly says thanks as it and Pulcinella exit the cell, with Pulcinella locking the door behind itself before shambling away.

Once Eleanor is sure the coast is clear, she swiftly picks up the torn pieces of clothing from the floor and begins to stitch together a raggedy coat that will serve as a makeshift disguise, with the children curiously watching her. As Eleanor stitches, sweat drips down her face, and her breathing hastens as she quietly mutters that she needs to hurry up. She accidentally pricks her finger at one point, but she stifles a pained yelp and, rubbing the finger on her dress, quickly gets back to work. After a tense minute or two, she breathes a small sigh of relief as she holds up the coat and looks it over, with the children slightly aweing at the sight of it. "Not my greatest creation," Eleanor remarks as she throws the coat onto her shoulders and head, "but it'll make do."

Taking the needle, she approaches the cell door and slowly attempts to pick the lock, straining herself as she struggles to do so as the children hold their breaths and watch in anxious anticipation. Taking in a deep breath, Eleanor steadies herself and renwes her efforts, agonizing seconds seeming like minutes. Finally, a tell-tale click is heard, and the door slowly swings outward as Eleanor gently pushes it open, her face alight with joyous relief. A boy begins to excitedly cheer, but another boy quickly covers his mouth before he can accidentally alert the guards outside. Eleanor ushers the kids out of the cell before rushing to the other cells and unlocking them as well, hushing the children inside and reassuring that all will be well. Once she's done with that, she gathers all the children, about forty in all, into one big group and quietly explains her plan. Once she opens the door leading outside, the children are going to run around the island and cause enough chaos to distract the abominations. While the abominations are distracted, Eleanor will sneak away and find the leader of the Abominations before forcing him to let her and the children leave the island.

Eleanor tells the children that she will need them be brave for her and that though the abominations will probably catch them, they won't dare to kill them. "I am just as afraid as some of you are," Eleanor confesses, "I am afraid of what might happen to you and me, of what those monsters will do to you. But that fear is what makes me brave; that fear is why I am willing to risk my life to save yours. If you cannot be brave for yourselves, I ask you to be brave for your friends, for the others around you." Though hesitant and afraid, the children slowly nod in agreement and try their best to look brave, with Eleanor smiling in a reassuring manner before tentatively grabbing the hallway door. Slowly picking the lock, Eleanor tells the kids to run on her signal. Once she unlocks the door, she pushes it open and, after checking for any abominations, steps away from the door before giving the signal.

As one, the children holler and scream before racing out of the door and onto the island, a small island with a few buildings and a tiny cove. As the children run amok around the island, abominations quickly rush out and try to catch them, though they aren't very successful at first. In the middle of all the confusion and chaos the children are causing, Eleanor quietly slips out of the prison, with abominations racing by her without giving a second thought due to her disguise. She hastily looks around for a place where any weapons are kept, and finds a decently-sized wooden shed after a few seconds of searching. Rifling through its various crates and chests, Eleanor finds a revolver, four bullets, and a pocket knife. Briefly complaining about not finding anything else, she quickly loads the revolver and wields the knife in an icepick grip before rushing out of the shed.

We quickly cut to the Hodgson, a gunboat repurposed into a blockade runner, as it races toward Pleasure Island, with Alcibiades barking out orders to his crew as waves slosh and crash against the ship's hull and rain begins to pour. "What do we do with a drunken sailor, what do we do with a drunken sailor, early in the morning!" Alcibiades lustily sings off-key as he steers the ship and the rain crashes against his face, his eyes glowing with excitement and an ecstatic grin encompassing his face. Leopold, for his part, is trying his best to stay on his feet with decidedly mixed results. Gripping onto the railings to keep himself from falling, Leopold stumbles his way toward Alcibiades, who asks him if he's enjoying himself. As a wave crashes on deck, Leopold spits out some seawater that gets into his mouth and deadpans that he's trying his best, to which Alcibiades cackles and replies that that's all anyone can do. As the ship rocks back and forth, Alcibiades asks Leopold what they can expect when they encounter the beasties, and Leopold replies that while the abominations' strength is in overrunning people with sheer numbers, even one or two can overpower you if you're not careful. "It's a good thing I brought Old Bessie, then," Alcibiades grins, to which Leopold does a double-take before trying to ask Alcibiades to clarify. The captain, though, doesn't hear the question and asks Leopold to go below deck and help batten down the hatches so that the ship doesn't fill with water. Shaking off his confusion, Leopold nods and rushes to help, only to seemingly trip on air and fall to the deck flat on his face. Pushing himself up, he overhears angry squeaking noises and realizes that he accidentally bumped into the ship's Klaubatermann. Hastily apologizing for the accident, Leopold whispers a prayer for Eleanor's wellbeing as he rushes below deck.

We cut back to Eleanor as she stealthily makes her way across the island, sticking to the shadows as abominations rush to contain the children. They've managed to catch a few of the kids, but the rest still elude them as the rascals dart back and forth and here and there. Eleanor ducks behind a pile of crates as more abominations pass by before peering over the crates. She watches two children throw some stones at abominations below them, distracting them and stopping them from chasing other children at the expense of alerting them to their presence. As the boys scramble away, Eleanor chuckles a little before continuing to stealth her way across the island. After some time, she finally comes across what she's looking for; a small well-kept house on the top of a hill, in which the shadow of a human can be seen moving casually about. Il Nonni's shadow. Checking that the coast is clear first, Eleanor slowly and cautiously approaches the house, her revolver trained on the front door. As she reaches the front door, she can hear Il Nonni quietly humming to himself. Closing her eyes and taking in a deep breath, she reaches for the door handle and every so delicately pushes it barely open. As soon as she realizes that the door is unlocked, she bashes the door in and points her revolver at Il Nonni, who drops the books that he was holding in shock and stumbles back a little. She firmly orders him to put his hands in the air right damn now or she'll shoot.

Though initially surprised, Il Nonni nonchalantly smiles and, adjusting his reading spectacles, welcomes her to his house, though he would have appreciated if she had been less rude when entering. Slightly confused, Eleanor quickly shakes off her confusion and once again orders him to put his hands in the air, but Il Nonni simply walks over to a nearby desk and asks her what her name is. Upon the completely baffled on her face, he quickly apologizes for his poor manners and introduces himself as Geppetto Marino before again asking what her name is. Blinking at how calm Geppetto is, Eleanor hesitantly tells him her name as she keeps her revolver trained on him, her eyes darting around for any hidden traps or abominations, to which Geppetto softly smiles and says that that is a fitting name for her. He offers her a chair in front of his desk, but Eleanor refuses and says that she has some questions for the old man. "Ask all you wish, my dear child," Geppetto kindly replies as he fiddles with a candle, "The night is long, and I can't seem to get any sleep lately."

Keeping a careful eye on Geppetto, Eleanor half-jokingly remarks that she would also have trouble sleeping if she was kidnapping children to sacrifice to strange blue beings, though her subtle scowl and glare indicate that she doesn't really find this funny at all. Geppetto simply nods and, walking over to a window to place the candle on it, admits that these terrible acts have indeed weighed upon him and that he sometimes wonders if whether or not it will be worth it. Eleanor's eyes darken, and her scowl deepens as she sarcastically asks, "If you feel so guilty about murdering children, old man, then how come you haven't stopped?!" Letting out a quiet sigh, Geppetto simply responds, "Love." Eleanor simply raises an eyebrow as Geppetto walks back to his desk and asks her if there is anyone she loves so very much, to which Eleanor coldly asks what this has to do anything. Without acknowledging Eleanor's question, Geppetto then asks if she would be willing to cross any line or commit any sin to save that someone she loved, and Eleanor angrily retorts that her father would never wish for her to do such horrible acts. Geppetto's eyes shift with pity, and he solemnly answers that he would never have wished for his Carlo to do such deeds either.

Eleanor's contempt and scorn quickly shift into confusion as Geppetto tenderly picks up a picture frame, his eyes beginning to water as he stares at it. Walking over to Eleanor, who tenses and tightens her grip on her revolver's trigger, Geppetto slowly flips the picture frame around to show her the photo inside; a young boy sitting on a younger Geppetto's lap, the child's face eerily similar to the faces of the abomnations. Eleanor's eyes widen subtly as Geppetto, who is struggling to hold himself together, tells her of how his little Carlo had always loved the sea, of how the little rascal would beg almost every day to take their little boat out to see the sea. Sharply inhaling a mucusy sniffle, Geppetto sorrowfully states that those were the happiest moments of his life as tears begin to stream down his face. "But the sea," Geppetto bites out as a rictus of mournful anger forms on his face, his whole body shaking as his breathing becomes ragged, "The sea repaid his love with treachery." He bitterly tells Eleanor, her face warping and shifting with conflicting emotions, that his whole world had crumbled upon itself when he discovered his son's washed-up body and that he had considered putting a permanent end to his grief and pain for the longest time. "And then," Geppetto whispers as his grief subtly morphs into faint wistfulness and a subtle glint appears in his eyes, "I was visited by the Blue Fairy..."

We then transition back to the night Geppetto met the Blue Fairy as he covers his face and begs that she spare him from her wrath. The Blue Fairy simply stares at him, assessing him, before asking him what his greatest wish is. His fear and trepidation turn to confusion as he slowly lowers his arm away from his face. His eyes darting around for a second before he asks the fairy, "...Come again?". The Blue Fairy states that she is willing to grant Geppetto the one wish he desires the most. Geppetto's eyes widen greatly at the fairy's words, and, his lips quivering and his tone desperate, asks if she is truly willng to do so. The Blue Fairy nods, and Geppetto immediately asks that she bring back his son. The Blue Fairy pauses slightly and states that that is a difficult request he makes, to which Geppetto falls on his knees and, folding his hands above his head, despondently replies that he knows he asks much of her but that he is willing to do anything that she requires of him if she will grant him this one wish.

"Anything, you say?" The Blue Fairy asks, tilting her head as an intrigued glint fills her eyes, and Geppetto says that no sacrifice would be too great for him to make. A subtly devious interest fills the Blue Fairy's eyes as she mulls on Geppetto's words. After a few seconds, she tells Geppetto that she will grant him his wish; however, she adds as Geppetto's eyes fill with joyous hope, he will need to help her in fulfilling his wish. The Blue Fairy then explains that she cannot just bring his son back from the dead without paying a toll first; after all, children are made of flesh and bone, and it is difficult to bring a soul back. However, it is not impossible, and she is willing to teach him how to bring his son back.

Geppetto eagerly nods and agrees to the plan without hesitation. After this, the Blue Fairy states that Geppetto will need to bargain with death itself, trading a soul for a soul, in order to do so. Before that, though, he will need to create a new body for his son's soul to inhabit. Geppetto nods again and confidently says that he can do that with ease, and we quickly cut to him in his workshop as he skillfully carves a boy-sized wooden puppet before cutting back to him and the Blue Fairy out at sea. The Blue Fairy then tells Geppetto that to bring back a child, one must sacrifice a child since adults are differently-shaped and can mess with the process. Geppetto is completely horrified by this revelation, and he pleadingly asks if they could find a different way to get his son back, any way but this one. The Blue Fairy simply retorts that Geppetto had told her that no sacrifice was too great for Carlo, so why does he hesitate now? Geppetto pauses at this, conflict roiling in his face and eyes, and he runs his hand over his hair while pondering the fairy's words.

We cut to him two days later as he slowly casts his boat off into the sea toward the Blue Fairy again, an unconscious boy no older than seven lying in the boat as it drifts away. His body slightly trembling with guilt, Geppetto kneels down next to the wooden puppet lying on the beach and tenderly carresses it, whispering that it'll all be well soon enough. He then looks out to sea and sees that the Blue Fairy has intercepted the boat. After assessing the boy inside for a few seconds, the fairy grabs him and pulls him into the sea. Fighting back tears as an ashamed look fills his face, Geppetto lets out a shaky sigh and turns back to look at the puppet, which begins to glow blue.

But... something goes wrong.

As Geppetto's eyes widen and his breath hitches, the puppet's limbs begin to curl and twist in unnatural directions, its teeth sharpen into those of a predator, its eyes become dull and fish-like, and its whole body warps into something unrecognizably inhuman. The first of the wooden abominations slowly turns its head toward Geppetto and hoarsely, creepily says, "...Father?" Geppetto lets out a strangled scream as he tosses the puppet away and scrambles away from it. As he raggedly breathes in and out, his shock turns to despair at the failure of the sacrifice, then rage at the trickery of the Blue Fairy as blue light begins to glow near him. Turning around, Geppetto sees the Blue Fairy hovering only a few feet from him, and he begins to yell and curse at the fairy for promising him gold but gifting him coal instead. The Blue Fairy patiently waits for Geppetto to stop his tirade before chidingly explaining that since one child was not a great enough sacrifice, which twisted the trade and the new body for Carlo into an abomnation, Geppetto will need to sacrifice more children for the trade to work, and he will need a place where he can practice making more bodies without any... interference. Geppetto spits on the ground in response and angrily states that he should never have trusted a fae in the first place before storming off. As he does, however, he hears the abomination faintly, desperately croak behind him, "Father... Help me." His eyes melt in pity as he turns around and, tenderly picking the abomination up, decides to continue the sacrifices.

We then transition to a slow montage of the following years as Geppetto makes Pleasure Island his base of operations. He contnues to create more and more dolls for Carlo's new body, and every night, he sends off another new soul to the Blue Fairy as he seemingly grows more and more in power. Although he continuously fails to bring his son back, his wooden abominations becomes more and more human, and as he creates even more of these monsters, he is able to ramp up his exchange of children for power significantly.

The montage ends with Geppetto's latest abomination coming to life, Pulcinella. Although initially disappointed with yet another failure to bring back his son, Geppetto looks over Pulcinella and sees that the similarities between it and Carlo have become even less indistinguishable; he is so close to his goal. He excitedly rushes toward a nearby workdesk and begins to frantically draw designs for his next puppet, the one that will justify all of his sins.

We slowly transition back to Geppetto as he softly smiles at a somewhat-intrigued but mostly-horrified Eleanor and states that his work is almost complete. Just a few more sacrifices, and his son will return to where he belongs. A livid Eleanor, barely able to restrain her emotions as she glares at Geppetto, exhales sharply and coolly asks him if he thinks that after all the cruel and terrble things he's done, he'll get the "happily ever after" that better people never did. She is unaware of the small shadow creeping behind her.

Geppetto, however, slowly shakes his head and sadly replies, "I have known for a long time, dear child, that I'm damned for my terrible deeds; no amount of sincere contrition nor repayment of my victims could save my soul now. I condemned myself the very minute I accepted the Blue Fairy's deal, the moment I sold my soul in exchange for my son's. There is a special ring of hell awaiting me when I die, a great torment reserved for the most abominable of monsters. Yet, for all the terrible acts I have committed, I have done them only for my beloved Carlo; as such, I do not and cannot regret any of what I have done. Pondering on my regrets won't bring him back; sacrifice will. For how could a father do any less for his son, I ask you?"

As Geppetto finishes his monologue, Eleanor is suddenly seized from behind by Pulcinella and another abomination, who knock her weapons out of her hand as she shrieks in startled horror. As they push Eleanor onto her knees, Pulcinella monotonously asks Geppetto on how they shall punish her and the rest of the naughty children. Geppetto calmly tells Pulcinella to simply escort the children back to their cells and not punish them, for they were simply lead astray. "But as for this one," he menacingly adds as he turns to Eleanor, a subtle mad glint in his eyes, "We shall let the Blue Fairy discipline her." Eleanor's eyes widen in terror, and she frantically tries to free herself from the grip of the abominations, screaming for them to let her go as they drag her out of the house. Geppetto grabs a vial of oil and follows the abominations, though not before sending one last wistful look at Carlo's picture before closing the door behind him.
Eleanor continues to struggle as she's dragged by Pulcinella, who is now doing it by himself, across the island and toward the beach, passing by other abominations escorting the children they've captured back to their cells. The children try to run and help Eleanor, but the abominations forcibly restrain them as Eleanor, tears beginning to flow, desperately tells them to be brave. Geppetto reassuringly tells the children that all will be fine and that they won't be punished for their mistakes before waving them and the abominations along as he follows after Eleanor. As she's dragged along the beach, where a raft and two other abominations are waiting, she prays for her father to stay safe without her and that he'll be able to avenge her and the sacrificed children.

As Pulcinella forcibly pushes her down on her knees, another abomination attempts to gag her with a rag, but Eleanor, though still afraid, defiantly glares at it and shakily states that if she's going to die, she will die with her dignity intact. The abomination, dully staring back at her, does not listen and tries to gag her again, which she tries to resist. This time, though, it is stopped by Geppetto, who gently admonishes it and says that they can afford the girl this little mercy. The abomination bows its head and says, "As you wish, Il Nonni," before stepping back as Geppetto pours the oil onto his fingers. He then bends down on one knee and applies it on Eleanor's face and hands as Eleanor scowls at him, fear subtly showing in her eyes. As he finishes, Pulcinella pulls Eleanor up and roughly pushes her to the raft, with Eleanor still stubbornly resisting to the last. Eleanor is held against the pole as the other abominations begin to tie her to it, and, knowing this is the end, she closes her eyes and prepares to meet her end. She quietly asks God to forgive her, for Leopold to once again go on without her, and for her to see her grandmother in heaven. A tear forms and slowly streams down her cheek.

"Il Nonni, there is a ship approaching."

An abomination suddenly, but montonously, says as it points out at sea, and Geppetto and the other abominations whip around to look at where the abomination is pointing, with Geppetto's eyes widening in shock as Elesnor slowly opens her's. A ship eerily appears from out of the dense fog and mist of the sea as if a sea monster ambushing its unsuspecting prey, not a single light visible from it. Geppetto turns to one of the abominations and orders it to run and get its brothers here as fast as possible, which it does without hesitation. As it runs off, Geppetto turns to the boat with a scrutinizing eye as hope begins to show on Eleanor's face, and she begins to slowly loosen the ropes around her. Just then, lights flare from the ship as covered torches are uncovered on deck one by one, with Alcibiades barking out orders to open fire.

The thunderous roar of cannons ring through the air as the unleash their deadly payload, the cannonballs soaring through the air and towards the beach. Geppetto's eyes widen in horror, and he frantically leaps to the ground as the cannonballs land, tearing through one abomination but mostly missing the rest as splinters are sent flying. Geppetto is non-fatally hit by some of the wooden shrapnel, and he lets out a pained scream as he clutches at a rather large splinter in his arm, unable to focus on anything but the pain. As dust and sand are kicked into the air by the cannonballs, a predatory, animalistic rage appears in Pulcinella as it horrifically shrieks before grabbing Geppetto and racing away from the beach, leaving Eleanor alone in the process. She quickly frees herself from the loose rope before diving to the ground as a cannonball nearly takes her head off and scrambling for cover and a weapon.

Ducking behind a large rock, she frantically looks around her and spots a lumberjack's axe next to a nearby pile of firewood. She dashes toward it and grabs it with two hands, hefting it a little to see how much it weighs. In the middle of this, though, Eleanor has to suddenly dodge an attack from behind by one of the abominations, and a struggle ensues as the abomination attempts to grab Eleanor. Panting slightly as sweat begins to form on her brow, Eleanor quickly dodges another charge by the abomination before swinging the axe directly at its neck, the axe getting stuck about halfway into the neck. The still emotionless abomination begins to flail around in an attempt to pull the axe out, forcing Eleanor to temporarily retreat as the next barrage of cannon fire from the boat can be heard in the distance. After a short moment, Eleanor quickly rushes back at the abomination and, grabbing onto the handle while planting her foot on the abomination's back, mightily yanks the axe out of the monster, sending it sprawling to the ground as she stumbles back. Recovering quickly, she rushes at the abomination and, raising the axe high above her head, slams it down into the abomination's neck, finally severing the monster's head from its body and killing it for good. Pausing to catch her breath and calm herself, Eleanor stands there silently for a few seconds before shrieking suddenly rips through the air, and she turns to see several abominations rushing toward the beach and the boat. Eleanor's eyes widen slightly before she quickly runs off and into hiding before the abominations spot her.

We then cut to the Hodgson as Alcibiades excitedly watches as the barrage slams onto the beach and turns abominations into wood chippings here and there. Remarking that this is the most exciting turkey shoot that he's ever seen, he then turns to Leopold, who's anxiously and impatiently fidgeting around, and asks him what he thinks. Without hesitation, Leopold tells Alcibiades that they need to get Eleanor and the children off the island as quickly as they can. Alcibiades' face turns serious as he replies that as much as he wants to help them and get the hell out of dodge, the welcoming committee over yonder don't seem too friendly. As the boat slowly begins to rock back and forth, Leopold responds that he has a plan to deal with them. Alcibiades tells Leopold to elaborate as he leans against the railing of the ship, unbridled interest shining in his eyes. Leopold explains that if they can get close enough to the shore without actually beaching on it, they can continue to bombard the abominations while also firing on them with rifles and maybe even pistols. Alcibiades, excited realization washing over his face, slaps Leopold on the shoulder and calls him a genius before beginning to bark out orders to his men. Leopold quickly grabs and checks over his rifle, but he's suddenly interrupted by an abnormally large wave that rocks the boat severely. As he stumbles around on deck, Leopold mutters about never stepping on a boat ever again if possible.

The Hodgson swiftly turns and closes in on the shore, and, as soon as Alcibiades gives the signal, the crew members unleash a devastating volley upon the abominations with everything they have: cannons, rifles, and pistols. The abominations are still not deterred from fighting, though their numbers have dwindled a good portion. Alcibiades, seeing this, decides that they can now take the fight to the monsters with their reduced numbers, and he puts Leopold in charge of the landing party while he continues to assist from the ship. Two rowboats are slowly lowered into the water below, seven of the strongest and most capable crew members in each boat, with Leopold boarding the second one as they row towards the shore. The rest of the men, who show various degrees of excitement and worry, rigorously check their weapons, with Leopold doing his best to encourage them. As the waves slosh against the boats and rock them, the remaining abominations spot them approaching and, with terrifying shrieks, rush towards them as another flurry of cannonballs slam into the beach. One of the sailors makes the sign of the cross, and, as the boats begin to beach on the sand, the sailors quickly jump out of the boats and unload their guns into the abominations, with each one that dies being seemingly replaced by two more.
Then, once they've run out of ammo, they draw knives and swords, or wield their guns like melee weapons, and rush the abominations, with Leopold leading the charge as he slams his rifle into one of the abominations before putting a bullet into its head.

We smash cut back to Eleanor as she darts in and out of cover and carefully avoids approaching abominations, searching for Il Nonni so that she can put an end to this once and for all. But as she peers from behind a building, she spots an abomination attempting to drag a screaming boy to the prison, the boy kicking wildly as he struggles to break himself free. Eleanor, filled with righteous anger, breaks into a sprint and charges at the abomination with her axe held high in the air. But the abomination notices Eleanor charging and yanks the boy between itself and the girl, causing her to hesitate. The abomination immediately exploits this and attacks her, and Eleanor is forced on the defensive as she struggles to avoid the abomination's attacks while also trying to find an opening that won't hurt the boy. The fight continues for a few seconds, with the sounds of gunfire and more fighting in the distance growing louder over time, but, unfortunately, Eleanor slips on a rock and loses her footing, allowing the abomination to backhand her to the ground. Shoving the child aside, the abomination then rushes forward and lunges at Eleanor, who just barely manages to roll out of the way. Quickly staggering onto her feet, Eleanor tenses as the abomination quickly recovers and charges her once agai–

BANG

The left side of the abomination's head is utterly obliterated as a gunshot suddenly rings out, and the now lifeless puppet faceplants into the ground. "Eleanor!" Eleanor's eyes widen, and she quickly whirls around to see her father with a smoking rifle in hand, a torrent of shock, elation, and relief on his face as tears begin to freely flow. "Father!" Tears flowing down her cheeks as well, Eleanor immediately rushes toward Leopold and practically leaps into his arms, father and daughter crying happy tears as they embrace one another. Leopold kisses Eleanor's head and thanks everything good that she's safe, and the two then quickly break the hug as he asks her if she's alright. As the rest of the sailors, some mildly wounded, appear Eleanor, wiping her teary eyes, responds that she's better now that he's here. The two smile at each other before the boy from earlier, clutching his arm, suddenly interjects and hesitantly asks Eleanor if they can leave the island now. A look of realization appears on Eleanor's face, and she quickly relays to Leopold what she knows about the children, abominations, Geppetto, and the Blue Fairy.

Leopold's face hardens at Eleanor's words, and once she finishes speaking, he orders get of the sailors to get to the children and bring them to the Hodgson; he, Eleanor, and the rest will find the bastard leading the monsters. As the sailors nod and quickly do as ordered, Eleanor kneels down and reassuringly tells the boy that these men will get them to safety and that she needs him to follow them. The boy, though a little frightened, quickly nods and runs off as Leopold hands Eleanor his rifle and ammunition. Eleanor, handing him her axe in turn, states that Geppetto can't have gotten far on an island this small before rushing off with Leopold and the other sailors.

We then transition to Geppetto sitting down on a stool as he is tended to by Pulcinella, with many other abominations standing guard around them. Geppetto hisses in pain as Pulcinella quickly, but carefully, pulls the large splinter out of his arm before wrapping a bandage around the wound. Gingerly rubbing his bandaged arm, Geppetto sighs a little and quietly thanks Pulcinella for its help, to which Pulcinella bows its head and monotonously says that it is unworthy of such praise. Geppetto nods slightly and turns to look across the island; the situation has turned. The majority of his abominations have been killed, and the sailors have begun freeing the children while also looting what they can find. Realizing this, Geppetto, a torrent of emotions warring on his face, turns to Pulcinella and orders it to take the remaining abominations and attack the sailors. Pulcinella unemotionally nods and, letting out another piercing shriek, charges toward the attackers with the rest of the abominations. As they run off, Geppetto watches them for a fleeting moment before hobbling as quickly as he can in the opposite direction, toward a small pier and the rowboat docked at it.

We smash cut to Eleanor, Leopold, and their band as Pulcinella and the other abominations converge upon them screaming and shrieking, with Leopold quickly ordering the men to open fire. They're able to fire off a few shots, with Eleanor managing to kill three in quick succession, but the horde is upon them before they can do anymore damage. A brutal melee then ensues as the group struggle to fight off the abominations, with one sailor being quickly cut down during the fight. Leopold and Eleanor urge the men to hold strong and keep fighting if only for the possible loot they could get, the two showcasing brilliant teamwork as they cut down abomination after abomination that come their way.

Once the two get separated in the heat of the brawl, however, a sudden punch sends Leopold stumbling a short distance. Quickly recovering, Leopold turns to where the punch came from and comes face-to-face with Pulcinella, who unemotionally states that he must die now. Leopold spits on the ground and says that scarier bastards than an oversized doll have tried to kill him before charging at the abomination, Pulcinella letting out a short shriek before also charging.

We cut to back to the Hodgson, now closer to the shore, as its crew begin to pull the children up and onto the ship, Alcibiades personally getting involved in the efforts. After helping pull up a little girl and swaddling her in a warm blanket, Alcibiades turns to the sky and sees that it has darkened with angry storm clouds, the wind blowing harshly as lightning can be seen flashing in the distance. Gruffly calling his second-in-command over, who quickly walks to the captain's side, Alcibiades tells him that the men need to finish up getting the kids and loot on board double-quick; the incoming storm looks to be a big one, and if they don't get things done with soon, they'll have to risk either sailing to their almost-certain death or beaching on the island full of monsters. The second-in-command nods and replies affirmatively before barking at the men to get moving double-quick, with Alcibiades quickly tossing some chewing tobacco into his mouth before going back to help with the kids.

We smash cut back to Leopold as he nimbly sidesteps a swipe from Pulcinella before slashing at it with his sword, which Pulcinella withstands with contemptuous ease. The two are evenly matched, with Pulcinella proving too strong to hurt and Leopold to nimble to strike. The two continue to fight for a few more tense seconds, neither giving ground. Eventually, though, an abomination manages to ambush Leopold and grab onto him from behind, and he is forced to hack kill it after a quick struggle. However, Pulcinella is able to take advantage of the distraction, and it lunges at Leopold, violently pushing him to the ground. Leopold attempts to hack at Pulcinella with his sword, but the abomination easily breaks the sword in two. He then tries to strike Pulcinella with his axe, but it simply pushes his hand holding the axe to the ground. Struggling, Leopold attempts to punch Pulcinella, but he ends up hurting himself more than Pulcinella as the rough bark scrapes and lightly cuts into his fist. Pulcinella grabs a piece of the broken sword and, wielding it like a dagger, prepares to stab Leopold. The dagger menacingly glints in the moonlight, and Leopold's eyes widen in fear as he desperately attempts to free himself from Pulcinella's grip.

Then, without warning, Pulcinella's arm is blown off by a sudden shot to the shoulder, causing Leopold to flinch in surprise and Pulcinella to pause as the remnants of its arm are sent flying. The abomination then turns and, seeing Eleanor behind it with a rifle, lets out a horrifying shriek of animalistic rage before charging at her, with Leopold scrambling to get up. Eleanor swiftly reloads and fires another shot, pulverizing the left side of Pulcinella's face, but the abomination keeps running toward her for a few seconds before collapsing dead right in front of her. Eleanor wastes no time and rushes over to her father, asking him if he's alright as he briefly dusts himself off. Leopold simply smiles amd nods before frantically telling her to duck; as Eleanor does just that, Leopold swings his axe and slams it into the head of a charging abomination, cleaving its head in two and causing it to go limp instantly. Looking up at the now-dead abomination, Eleanor then turns and sees another abomination charging at Leopold from behind. She quickly shoulder her rifles and shoots the, causing it to back as Leopold turns as well. Adjusting his grip on the axe, Leopold swiftly turns and, in one fell swoop, decapitates the abomination Eleanor shot.

We smash cut to Geppetto as he struggles to row his little boat away from Pleasure Island, the storm intensifying as heavy rain begins to pour. The waves grow fierce and rock the boat back and forth intensely, Geppetto struggling to not fall out of the boat. Unfortunately for Geppetto, one wave proves too strong and knocks him onto his back, causing him to accidentally let go of the paddles and sharply grunt in pain as he struggles to get back up. Falling back down about two times, he eventually manages to pull himself back up... and comes face to face with the Blue Fairy, her eyes and posture denoting that she isn't pleased with him.

The Blue Fairy intimidatingly demands to know why Geppetto is leaving Pleasure Island, to which the old man nervously replies that the island has been lost to raiders and that most of his creations have been destroyed. He then hastily tries to reassure her that despite these setbacks, he will be able to get her enough souls; he just needs a little more time, and the deal will be complete. The Blue Fairy, however, shakes her head and says that unfortunately, that will not be possible anymore. The initially confusion of Geppetto morphs into despondent and enraged realization, and he begins to curse the Blue Fairy for yet more broken promises, the thunder and rain punctuating his every bitter word.

"You promised me that the sacrifices I made would be worth it," Geppetto cries out in sorrowful finality as tears begin to flow down his cheeks, his voice hoarse with anger and heartbreak, "You swore that I would be able to see Carlo again!!"

The Blue Fairy's eyes narrow with sudden, sadistic glee, and a malicious glint appears in her eyes as she ominously replies, "And so you shall."

The Blue Fairy then plunges into the water, causing Geppetto to turn his face as water splashes all over him and into the boat. Spitting out some water, the incensed Geppetto angrily wipes his eyes and peers at the sea below in an attempt to find where the fairy went, a few tense seconds passing by as he searches to no avail. Then, as a flash of lightning illuminates the dark waters, the silhouette of a creature of biblical proportions, one so massive that much of the silhouettes can't fit on screen, slowly moves under Geppetto's boat. Geppetto's eyes widen, and an expression of terrified realization appears on his face as the eerie blue light of the Blue Fairy slowly begins to light up the ocean around his boat. Geppetto's breath hitches as he realizes that something big is coming.

We cut to a wide shot with Geppetto's small boat in the middle, surrounded by the blue glow. A few seconds pass, and the music fades to silence until only the sound of waves, rain, and thunder can be heard. Then, in an instant, a gaping maw, lined with rows of thousands of sharp, needle-like teeth that gleam in the eerie blue light, rises from the sea and swallows Geppetto and his boat whole as his scream echoes out.

"HAAAUGGHHH—!!!!"

Geppetto's bloodcurdling scream of terror rips through the air, and it causes everyone on the island to freeze in shock as they turn toward where the scream came from. The abominations let out a series of bloodcurdling shrieks at their maker's cry of distress, their screams mingling into an unearthly chorus before they all suddenly go silent as they drop to the floor limp and lifeless, as if puppets whose strings had been cut. An awkward silence then fills the air as Eleanor, Leopold, and the sailors struggle to process what just happened, with some cautiously poking at the abominations with their weapons to make sure they're really dead. As the storm begins to roll over the island, Leopold turns to Eleanor and asks if she has any idea about what the hell just happened, to which she responds that that must have been Geppetto who screamed. "He must have slipped on a cliff or something trying to escape and fell to his death," Eleanor theorizes, "If you ask me, it was too good of a death for him." Leopold nods and says that he's not inclined to disagree before turning to the still-remaining sailors, around five. He then barks out orders for them to help get the children to the ship; the sooner they get that done, the sooner they can loot this place for everything that isn't nailed down. The sailors let out a cheer at the mention of looting and scramble to carry out Leopold's orders, with Eleanor lightly pinching her nose bridge at their behavior while Leopold quietly chuckles. "Of course they want to loot the island, they're sailors," Eleanor quietly mutters with no real heat as rain begins to fall on the island, and the two quickly make their way to the beach.

The sailors quickly get the remaining children onto the boats, which is helped by the Hodgson having lowered a third rowboat, and as soon as the children are on their way to the boat, the men frantically race to and fro across the island in search for anything they can carry. As the sailors gather as much loot as they can, Leopold turns to Eleanor and remarks that they should probably get on the next rowboat to the Hodgson so that they can avoid all the rain, but Eleanor politely declines and says that after all the sweat she's worked up, a shower is just the thing she needs at the moment. Leopold grimaces a little and replies that he's had enough of showers and boats for the month, remarking that he can still feel water sloshing around in him as he slowly rubs one of his ears. Eleanor giggles at the little joke as the rain begins to pour, with the sailors in the background placing the loot they get into two of the rowboats before sending them off back to the Hodgson. As the third rowboat beaches on shore, Eleanor does some little twirls as she welcomes the rain with open arms, grinning widely as Leopold watches with a soft, and very amused, smile.

The levity in the air is quickly squashed, however, when Eleanor suddenly notices a faint blue glow travelling down the bark veins of one of the abominations. Freezing, she points this out to Leopold as she hurriedly grabs her rifle, but when he turns to look at it, the other abominations begin to glow as well. Leopold quickly grabs his axe and gets into a defensive stance as the sailors, shocked by the sudden turn of events, drop whatever loot they're carrying and scramble for their weapons. As Leopold, Eleanor, and the sailors form a defensive circle, the abominations' eyes begin to glow brightly as well, and they all slowly rise in unison, their limbs swaying uneasily as if lifted up by strings. Some of the group fire off some shots that destroy a few of the abominations, but as they frantically reload and prepare for a fight, the abominations... don't attack. They just stand there for a few, agonizing seconds as some confusion slowly permeates into the tense atmosphere.

Then, the abominations all slowly turn their heads at uncanny angles toward the band and, after a second or two of menacingly staring at them, begin to creepily speak in unison. The puppets derisively tut to the terrified sailors and the tensed Hrunters that they've been dreadfully impolite by trespassing like they have and that she doesn't appreciate the ruckus they've caused. Leopold and Eleanor notice the use of "she" instead of "we", and Eleanor's eyes widen in fearful realization of the implications. "And you didn't even have the courtesy to ask permission to ransack the island either," they remark in a faux-disappointed tone before devolving into malicious chuckle; the echoing laughter proves an eerie contrast to the abominations previously monotonous behavior.

Swallowing a lump in her throat, Eleanor nervously asks what happened to Geppetto. The abominations turn towards her and, as one, smile creepily. "Geppetto is no longer with us," they melodiously speak in unison, "Though you'll be sure to meet him soon enough." When Eleanor replies that that wasn't an actual answer, the wooden abominations merely chuckle before speaking with veiled contempt and disdain, "He was merely granted his wish, child. Since he couldn't pay the toll to bring back his son, the only way to reunite the two was to kill him. Tell Geppetto she sends her regards."

The abominations then let out a terrifying shriek before rushing at the group, who immediately open fire and, as orderly as they can, retreat back to the remaining rowboat, two of the sailors being cut down as they do so. Eleanor is the first one to board it, still firing at the abominations as she gets in, quickly followed after by most of the other sailors. Another man is brutally killed, overwhelmed by the charging abominations, as Leopold hastily pushes the boat off of shore before jumping in, the last of the seven occupants to get in as they then row toward the Hodgson.

But this time, instead of staying on shore, the abominations wade into the water and begin to swim after the rowboat at an alarming pace. Fear showing on his face, Leopold anxiously urges the sailors to row faster as the abominations slowly, but surely, begin to catch up. Back on the Hodgson, Alcibiades' face pales as he watches the situation unfold, and he barkingly orders his crew to shoot at the abominations with everything but the heavy guns, the men quickly following his orders and opening fire. As bullets begin to fly and hit either the water or the abominations, Alcibiades nervously fidgets around a little, muttering to himself on whether to bring Old Bessie out or not before shaking his head and saying it'd take too long. He then grabs a nearby rifle and, taking aim, begins to fire on the abominations as well.

We smash cut back to the rowboat as its occupants flinch and duck from the unyielding rain of bullets coming from the Hodgson, some of the sailors cursing at their mates to aim better as some bullets whiz by too close for comfort. As the storm intensifies and the waves begin to grow larger and fiercer, a particularly strong wave crashes into the boat, causing one unlucky sailor to lose his grip and fall into the sea, screaming as he does so. "Man overboard!" Eleanor yells frantically as she grabs her rifle and, stretching as far as she can while being firmly held in place by one of the sailors, stretches it as far as she can so that the drowning man can reach it. Frantically flailing about to stay afloat, the man strugglingly swims against the current and, fingers stretched as far as humanly possible, reaches for the rifle. As his fingernails scrape the stock of the rifle, however, an abomination manages to grab onto the man, Eleanor letting out a shocked scream of "No!" as the man is dragged under the current. She's quickly pulled back by the sailor holding onto her, and the dazed girl sits down as the other sailors silently mourn the loss of their friend. They're still being chased, though, so they don't waste a second and keep on rowing as agonizingly tense seconds, seeming more like hours, pass. Eventually, they manage to reach the Hodgson, though it is impossible to raise the boat out of the water in the current weather.

The crew on the Hodgson, still shooting at the approaching abominations, quickly toss two lines of rope over the side of the ship, with Eleanor and a sailor being the first to grab on one rope each. They are hastily, but carefully, pulled up as the rain pours and the Hodgson dangerously sways from side-to-side, with Eleanor and the sailor occasionally bumping into the hull of the ship. As soon as Eleanor and the sailor are pulled on board, the ropes are once again lowered, and Leopold and another sailor are quickly pulled on board as well.
The ropes are then lowered for a third time, and the last two sailors are also hoisted up. The first sailor is pulled up with no problem, but just as the second one is about to reach the top, the rope he is holding onto snaps without warning. The man begins to fall, but Leopold manages to grab onto his arm at the last second, with Eleanor and another sailor keeping him from falling as well. Using both hands, Leopold slowly pulls the man up, with other crewmembers quickly grabbing onto the lucky sailor and practically yanking him on board as soon as possible. As Leopold takes a few short breaths and some of the sailors praise him for the save, with Eleanor smiling proudly at her father, Alcibiades yells at his crew to get the ship moving yesterday, and they race to do so as thunder rumbles in the distance.

The ship, fighting through the turbulent weather, slowly turns around as the abominations continue to swim toward it, though it's made difficult by the waves crashing against them and sending them drifting. A handful of the crew, including Leopold and Eleanor, contine to shoot at the abominations that approach while the rest struggle to get the Hodgson moving as the wind is against them. Eleanor turns to one of the sailors and asks where the children are, and the sailor answers that they're safe and secure below deck, with Eleanor breathing a sigh of relief before returning to shoot at the abominations. As she does so, Leopold turns to to face her and asks if she knows just who the hell the "she" those monsters were referring to is. Pausing to reload, Eleanor absent-mindedly states that the "she" is probably the Blue Fairy, to which a befuddled Leopold stares at her for a second before asking, "...What?"

Realizing that she'd neglected to inform Leopold about the fairy, Eleanor's face turns a tinge of red as she sheepishly explains that Geppetto had been sacrificing the kidnapped children to the Blue Fairy in order to bring his son back. "And you neglected to tell me this why?!" Leopold disbelievingly asks almost immediately, his tone a little harsh, but Eleanor, as she finishes reloading her rifle, retorts that she'd been a bit more concerned with saving the children and killing the monsters than explaining the backstory of the old bastard. Grunting as he misses one of his shots, Leopold states that although that's a fair point, he still would have appreciated knowing about it sooner. As Eleanor is in the middle of responding, however, one of the sailors on the other side of the ship screams out in terror that a demon just appeared from the water.

Along with the rest of the crew, Eleanor and Leopold turn to see the Blue Fairy floating above the water and staring directly at them, Eleanor's face paling as she clenches her rifle in fear. Her ethereal voice standing out amid the rumbling thunder and crashing waves, the Blue Fairy greets the sailors and offers to make their dreams come true, if they're willing to pay the price. The crew, as well as Eleanor and Leopold, soundly refuse the offer, with some sailors cursing at the "unholy creature" as Eleanor, her breathing slightly hitched, states that Geppetto's death showed no wish is worth the Blue Fairy's price. The Blue Fairy suddenly looms over the ship as the blue glow grows more intense and the storm rages onwards. "Humans are such arrogant little creatures," The Blue Fairy declares, her expression unchanging even as her voice twists with rising levels of disdain. "So self-deluded and arrogant in their superiority over others that they forget their place in the world, confusing a pond for the ocean and thinking themselves mighty."

The Blue Fairy draws ever closer to the ship, but before she can continue her monologue, a panicking sailor pulls out his pistol and fires at her. The bullet strikes the Blue Fairy and causes her to begin leaking bright blue luminescent fluid. The Blue Fairy lets out an inhuman screech, like the screams wooden abominations would shriek, only even louder and more twisted than those, before sinking below the waves. The storm rages on, lightning striking perilously close to the Hodgson, but a streak of blue light continues to emanate from the nearby water. A few sailors lean over the side of the ship, searching to see where the Blue Fairy went and what might happen next. Then, as suddenly as the lightning flashing in the sky, the Terrible Dogfish rises out of the waves, striking the Hodgson and knocking some of the overly-curious sailors overboard. Eleanor grabs onto Leopold for dear life as they and the sailors struggle to keep their balance, with Alcibiades nearly falling off himself as he manages to grabs the ship's railings just in time.

"Wretched humans!" The Terrible Dogfish screams, her lure now swaying in the wind as her razor sharp teeth gleam in the flashes of lightning, "You dare take what is mine?! I shall savour your terror, you impudent pests!" Then, in an instant, the Terrible Dogfish is upon the sailors in the water and devours them in an instant, though leaving just enough time that their screams can ring out above the din of the storm.

At the same time, the abominations have finally reached the Hodgson and have begun to quickly scramble up its side. Some manage to reach the top and cut down two of the sailors before being killed themselves, and a desperate struggle ensues as the crew now have to fight off both the abominations and the Terrible Dogfish. Pistol-whipping an abomination off of the ship, Alcibiades, adrenaline coursing through his body as a look of battle-lust glee appears on his face, turns around and orders his second-in-command to grab a few of the boys and bring them below deck; it's time for Old Bessie to come out and play.

The second-in-command nods and rushes to carry out the order, after which Alcibiades whips out a second pistol and, dual-wielding the guns, begins to shoot at the abominations, hooting and hollering as he does so. Eleanor focuses on shooting at the Terrible Dogfish with some of the crew while the rest, along with Leopold, fend off the abominations. After a few seconds, the Terrible Dogfish emerges from the water again and slams into the Hodgson, causing both sailors and abominations to skid about and fall off the ship. As Leopold cuts down two more abominations, one abomination manages to strike him from behind and, as the Hrunter is sent stumbling forward, prepares to attack him again. Before it can do so, however, a seemingly floating sword plunges into its head, distracting the abomination long enough for Leopold to recover and decapitate it. Victorious squeaking can be heard as the sword is pulled out of the abomination's head, and Leopold smirks a little and thanks the klabautermann for the help before getting back to fighting the abominations.

As the fight continues and the storm rages on, Alcibiades' second-in-command and three other sailors quickly emerge from below deck carrying Old Bessie, a brand new Maxim machine gun prototype, and a big box of ammunition. Alcibiades' eyes widen with excited anticipation, and he rushes over to the men in order to help get it ready. At the same time, Eleanor spots the Terrible Dogfish approaching the ship at a rapid pace and loudly warns everyone to brace for impact. Alcibiades laughs as he helps angle Old Bessie to face the Terrible Dogfish and bellows back to Eleanor, "Many thanks for the warning, darling, but it won't be necessary." As the Terrible Dogfish continues to approach the Hodgson, a sailor frantically opens the box of ammunition and hastily loads an ammunition belt into the gun. Alcibiades cocks the gun and, with a manic grin on his face, takes aim at the Terrible Dogfish. "That's it..." He says gleefully, his trigger finger twitching impatiently "Come to papa..."

Once the Terrible Dogfish is close enough, he takes in a deep breath and pulls the trigger.

RAT-TAT-AT-TAT-AT-AT-TAT-AT-TAT-TAT-AT-TAT-AT-AT-TAT-AT-TAT

The sudden bursts of the Maxim gun overwhelm every other sound around, and those near it have to cover their ears, with Alcibiades maniacally cackling as he fires round after round at the Terrible Dogfish. The hail of bullets find their mark, and the Terrible Dogfish lets out a horrendous shriek of utter pain as she turns away from the Hodgson, Alcibiades being able to get in a few more shots before the sea monster disappears under the waves. As fighting continues to rage behind him, Alcibiades' eyes dart left and right as he frenetically swings the Maxim gun around searching for the Terrible Dogfish, and he impatiently asks where the hell the beastie went. The sailors, along with a slightly-awestruck Eleanor, try to find the Terrible Dogfish, but the darkness of the stormy night makes it nigh impossible to spot it.

After a few seconds of fruitless searching, Alcibiades grunts in frustration and slaps the gun, muttering about his fun being spoiled like that. As he stands up, though, a sudden bash from underneath the Hodgson sends him and the rest of the crew stumbling around and causes the ship to rock back and forth, the Maxim gun nearly sliding off before being caught by one of the sailors. The abominations, however, are able to keep their balance this time, and they take advantage of the situation to attack the dazed sailors. The crew eventually manage to recover, but a number of them are cut down before they can fight back. Leopold rallies the men and Eleanor does her best to help, shooting down abominations before they can get on the deck of the ship. In the middle of this, though, an abomination manages to ambush her from a blindspot, striking her and sending her crashing down a flight of stairs. As Eleanor lets out a surprised scream of pain, clutching her head as she struggles to get up, the abomination then lunges at her, ready to tear her apart.

Eleanor's eyes widen as the abomination closes the distance, but before she can raise her rifle to defend herself, Leopold rushes in front of her and, letting out a ferocious cry, slams his axe into the abomination's head. This causes the abomination to lose its momentum, and it shifts its attention to prying the axe out of its head and attacking Leopold. The distraction gives Eleanor enough time to get onto her feet and shoot at another abomination rushing her, putting two rounds into its head before it drops dead. Leopold quickly yanks the axe out of the abomination's head and, nimbly dodging a swipe, slams the axe into its head one more time, splitting it in two and causing the monster to fall to the ground. He turns to Eleanor and asks if she's alright, and she responds that it could be worse as she wipes a little blood from her head, a small cut visible on her forehead. The two share a soft chuckle at that as they prepare to face the abominations together.

Then, suddenly, the Terrible Dogfish rams the Hodgson's bottom once again, much more violently than last time. It rocks the ship and causes both crew and abominations on the ship to tumble around, with Leopold sent crashing into part of the railing and falling off. Leopold manages to grab onto the railing for a fleeting moment, but his grip slips suddenly, causing him to fall into the water below.

"FATHER!!!"

Eleanor's heartwrenching scream of sorrow and despair rips through the air as she can only watch on in horror, tears streaming down her face as she rushes to the side of the ship to search for him. Alcibiades and a few other sailors join her as well, given that most of the abominations fell off the ship and the others are made quick work of by the rest of the crew. For a few agonizing seconds, it seems as if Leopold has disappeared underneath the dark waters, lost forever to the treacherous waves.

Then, as Eleanor is sobbing and unable to accept her father's death, Leopold suddenly surfaces a good distance from the ship, the man desperately gasping for air as he turns and swims toward a large piece of driftwood. Joyous relief briefly fills Eleanor's face at the sight of her father, but it quickly disappears when she remembers that the Terrible Dogfish is still out there. Quickly wiping the tears from her eyes before turning to Alcibiades, Eleanor asks him if they still have enough cannonballs for a volley. His eyes lighting up in realization of what she's planning, Alcibiades replies that they've enough for just the one, and he begins to bark out orders to his remaining crew to get the ship moving. As they rush to do so, Eleanor, with the help of a sailor, swiftly sets up the Maxim gun.

We then smash cut to Leopold as he reaches the driftwood, gripping it with his life as he struggles for breath. As he silently floats there for a moment, contemplating what to do now, he notices something a short distance away. A look of realization, then steely determination, slowly dawns upon him, and Leopold clears his throat a little before raising his hand to his mouth and calling out to the Blue Fairy. When only the rain and thunder answer him, Leopold raises his voice and yells at the Blue Fairy as loudly as he can.

After a few tense seconds, lightning flashing and thunder rumbling, the Terrible Dogfish slowly emerges from the sea in front of Leopold, its gaping maw wide open and its lure bobbing up and down above its head. "Your nerve is great, calling upon me as you have," the Terrible Dogfish states in an incensed and annoyed tone, clearly unhappy with the Hrunter in front of her. Some apparent fear showing on his face, Leopold begs the Blue Fairy to forgive him for his impudence. He has seen the error of attacking her, and because of this, he wishes to make a wish that will spare his daughter from her wrath. In the distance, the Hodgson can be seen slowly turning its portside to face the Terrible Dogfish. When the Blue Fairy does not respond, Leopold quickly adds that he desires to make a wish. The Terrible Dogfish mockingly tells Leopold that humans lives are frail and short things and that all Leopold is doing is delaying the inevitable, to which Leopold, in a unintentional feigned echo of Geppetto, nervously responds that although that may be so, any parent would want to buy their child as much time as possible. The Terrible Dogfish is eventually convinced by the ruse, and she arrogantly tells Leopold that in her great generosity, she shall indeed help him save his dear Eleanor. All he needs to do is bring her the souls necessary to facilitate such a deal. Leopold, however, shakes his head and says that he has a better idea on how to do so. Insulted by the Hrunter implying that he knows better than her, the Terrible Dogfish angrily huffs and orders Leopold to explain his impudence; Leopold smirks.

"I wish you'd go to hell."

Just as Leopold finishes his wish, the Hodgson fires off every single cannon on its portside, and Eleanor unleashes hell with the Maxim gun on the Terrible Dogfish. The shots are true, and a cacophony of explosions blast the side of the Terrible Dogfish open, carving a bloody gash into the beast's side as it lets out a primal roar of utter rage and pain. The Terrible Dogfish then turns and makes one last mad dash towards the Hodgson, but as it is also riddled with Maxim gun fire in addition to the cannons, the beast only makes it so far before it is finally slain, falling silent as its blood mixes with the waves and it slowly sinks beneath the water. Hackingly coughing out some salty water that slipped into his mouth, Leopold, with a little struggle, manages to stay on the driftwood as he watches the dead beast slip into the depths below, relief and slight satisfaction showing on his face. After a few seconds, he turns back to the Hodgson, and waves one of his arms high in the air as he calls for help. Hearing his call for help, the crew slowly turn the ship to face him. As it does so, the rain starts to subside and the clouds begin to fade away, with the sun slowly peeking over the horizon to signal the start of early morning.

We then cut to a short while later, the storm having completely stopped by now, as the soaking-wet Leopold is brought onto the ship as the crew cheers a little for him, one sailor quickly draping a blanket over the Hrunter as a tearful Eleanor rushes to his side. Enveloping her father in a crushing hug, Eleanor joyfully sobs that he's alive, Leopold kissing her head and comfortingly responding that he is indeed alive thanks to her as they simply stand there embracing each other, the world around them forgotten at that moment. Eleanor, wiping the tears from her eyes with her hand, asks Leopold how he knew what they were planning, and her father responds that he didn't; he just trusted that she'd come up with something that'd kill the beast and bought her enough time to do it. Eleanor's smile widens as she hugs Leopold again, with the two moving to sit down on some nearby stairs. As Eleanor helps readjust the blanket, Alcibiades, a big grin on his face, approaches the two and asks Leopold how he's doing. Leopold replies in a deadpan matter that he's cold, wet, and still shaking from his near-death experience, so he's doing just fine, thank you very much. Alcibiades guffaws and, playfully slapping Leopold's shoulder, remarks that he'd make a fine sailor. He then turns around and begins to bark out orders to his crew to land on Pleasure Island so that they can do repairs and get the ship ready to leave by the evening.

After Alcibiades is done giving out orders, he turns back to the two Hrunters and softly smiles at the sight in front of him. Leopold and Eleanor, exhausted after the long night, have fallen asleep together on the boxes, with Eleanor resting her head on Leopold's shoulder. Quietly chuckling to himself, Alcibiades grabs a nearby blanket and gently places it on Eleanor, being careful to not wake them, before moving on to what he's supposed to do. As he does so, the shot pans toward the rising sun, the beautiful orange and yellow hues of the sky shining brightly as a new day dawns.

We transition to a few days later in the city of Genoa, where the Hodgson has docked and is undergoing repairs. The sailors are all on shore leave, with the only people on the ship being those repairing it. Alcibiades haggles with the dockmaster on the cost of repairs and the docking fee for a few seconds before coming to an agreement with him, shaking the man's hand before walking over to where Leopold and Eleanor are, the two, having changed into different clothes, checking over their belongings. Seeing Alcibiades approach them, Leopold smiles and thanks him for all the help he and his crew provided, with Eleanor solemnly adding that they give their condolences for those who died. Alcibiades softly sighs and, taking his cap off before running his hand through his hair, quietly remarks that they will be missed before thanking Leopold and Eleanor for their help as well.

"You two fought with the strength of twenty warriors out there," he remarks, to which Leopold smiles and replies that Alcibiades and his crew were just as courageous, if not more so, as some Hrunters that night. Alcibiades self-depreciatingly chuckles and retorts that he'd make a horrible Hrunter; he'd be too distracted by the treasure to properly fight the monsters. Leopold shrugs his shoulders and remarks that that's a shame–he'd make an excellent Hrunter–to which Alcibiades remarks that perhaps it is before dramatically raising his cap and bidding the two Hrunters safe travels and a good day. As Alcibiades then twirls around and walks back to the Hodgson, Leopold amusedly watches him for a second before turning to Eleanor and asking if everything's ready, and Eleanor nods and states that she checked everything twice. Leopold nods back and, grabbing his bags, remarks that he can't wait to sleep in an actual bed again.

As the two begin to leave, however, Eleanor looks around and spots the rescued children being escorted into a nearby church by some kindly nuns. Emotional realization fills her face at the sight, and she hurriedly tells Leopold to wait for her before rushing over. As she reaches the church, one of the nuns, an elderly woman with more wrinkles on her face than teeth, smiles and asks Eleanor what she can help her with. Reaching into her pocket, Eleanor grabs the locket from the little girl and hands it over to the nun, explaining that this belonged to one of the children who didn't make it. As she gingerly hands it to the elderly nun, Eleanor quietly asks if the nuns take care of it until the little girl's family can retrieve it. Solemnly smiling, the nun promises that they shall take good care of it.

As the nun then shuffles into the church and closes the door behind her, Eleanor stands there for a few seconds in silent thought before being snapped out of it by Leopold calling out to her. She quickly turns and walks over to her father, and, after Eleanor grabs her stuff, the two begin to walk to the Hrunting Lodge in Genoa. After the two walk for a few seconds, Eleanor turns to Leopold and quietly asks if it ever gets easier dealing with stuff like this. Initially confused as to what Eleanor means, Leopold quickly realizes what she's asking and, with a soft expression on his face, solemnly replies that it's different for everyone. For some people, it becomes easier to deal with; for others, however, the weight of such things becomes even heavier. Leopold confides that he sometimes finds it easier dealing with monsters than emotions, with Eleanor sagely remarking that at least you can shoot the monsters. Leopold hums amusedly and replies that that is true before more seriously stating that despite that, he still soldiers through it all so that others won't have to experience what he has. "Loss is never an easy obstacle to climb," he says with finality, "but it's up to you on how to overcome it."

Eleanor, after processing Leopold's words for a moment, nods and says that she'll think about it. After a few seconds of silence, she then remarks that she would have preferred a different way to learn such a lesson, and Leopold sagely nods and replies that he could probably have done without all the water. "Which is why this time," Eleanor cheekily states as she turns her head and pointedly, but not maliciously, stares at Leopold, "I'll be picking our next job." Leopold chuckles a little and states that he defers to her wisdom, and Eleanor puffs her chest a little in pride. Her pride is swiftly deflated, however, when Leopold begins to playfully ruffle her hair, and Eleanor, her face a shade of bright red, squawks in embarrassment as she lightly swats Leopold's hand away. Eleanor lets out a loud huff in slight indignation, with Leopold good-naturedly laughing at his daughter's embarrassment, before slowly chuckling alongside her father.

As they continue to walk through the busy streets of Genoa, Eleanor off-handedly comments that she's interested in buying some new clothes for herself, with Leopold commenting that perhaps just the one new dress would be best for now. As the two talk about dress prices and what would look best on Eleanor, they slowly disappear into the crowd as the shot slowly zooms out to show off most of Genoa, lingering for a few seconds.

We then cut to black and ending credits.
We slowly transition back to Puss's office as he relaxes in his swivel chair, yawning lazily as he plays with a ball of yarn. After a few seconds of this, someone suddenly knocks on his office door and asks for permission to come in. Startled, Puss jumps out of his seat with a startled yeowl and, dropping the ball of yarn, falls out of his seat. After a few awkward seconds, Puss quickly scrambles back up the chair and, smoothing over his clothes and licking his paw, tells the person to come with as much dignity as he can muster.

The door opens, and one of his guards steps in with a tray containing a glass of wine, a plate of delectably creamy pastries, some cutlery, and the afternoon newspaper. Puss jovially greets the guard, whose name is Gaston, and, after thanking him for bringing his breakfast, asks him how his wife is doing. Gaston politely responds that she is with child again as he places the tray on Puss's desk. Puss laughs and jokingly asks if Gaston was a rabbit in his first life before grabbing the newspaper and uninterestedly leafing through most of its contents, with Gaston not dignifying the question with a response. About to put the newspaper away, Puss stops when he notices a particularly peculiar story.

"Infamous English thief and brigand Hector Griffin, more well-known as the 'Invisible Man', dies in harrowing shootout with Birmingham police, leaving five dead and many others wounded," he reads out loud, lowering the newspaper to reveal his slightly shocked face as he quickly reads through the rest of the story. "And it seems that not a drop of magic was involved in this..."

He tuts at this before turning to Gaston and remarks that the world grows stranger and less familiar with each passing day, with Gaston nodding and saying that it seems like more and more people have started to create contraptions called "airplanes". Puss scoffs and says that these airplanes are just flights of fancy(pun intended) and that interest in them will die within the decade. He then processes what he just said and huffs in annoyance, grumbling that his fur is just as soft and bright as ever, yet here he is pessimistically mewling like a doddering bag of bones. He then tosses the newspaper onto his desk and, grabbing a butter knife and fork, politely dismisses Gaston, who nods before walking away. As Gaston closes the door behind him, Puss licks his lips and begins to dig into the pastries. During this, the shot then slowly pans over to the newspaper, which is opened to the article about the Invisible Man and a picture of the deceased crook lying on the ground, a pool of blood underneath the bathrobe that serves as the only indication as to where Griffin is, as ominous music begins to quietly play in the background.

We then cut to black and the remaining credits.



Well, here's my newest pitch, served with a little omake on the side as well. This LoEG-lite Cinematic Universe idea of mine has really taken off for my muse, and hope you all will enjoy this small tribute I bring to the omake pile. I'd love to hear what you guys think about this pitch, especially the characters.

Also, canonically, Ike and Felix scrapped the tv show idea and decided to go for something more ambitious. Paul was busy with other things, so he had to leave midway through writing Dark Waters. Hopefully, this movie will be included in the 1982 Mike Eisner Action Plan.

...Wait, what do you mean I have a problem? Just because I wrote more than 30k words for a fictional movie pitch, as well as an additional side omake, doesn't mean I have a problem. You don't know me. /s

Also, @Magoose, please take that vacation you were talking about. No need to give this pitch a reward right now. Just. Rest. Please. I can wait until Christmas.

Big thanks to @King crimson for being my beta-reader and advisor for Dark Waters. I couldn't write these pitches without their help.

This pitch was brought to you by a late night electrically-boosted bathing spray run by a former member of the boy band Another Level.

It's Dane Bowers' After Hours Power Showers.
 
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Fallout Los Angeles
Honestly I would love to see Fallout Los Angeles. I like the idea of the O'Brian family surviving and building a functional society with the compound as the main government building.

Also imagine if they use our films as guides to who we were..... Heck there could be entire sub factions.

The Solos. A group in charge of transportation, caravans, and moving people and goods to where they need to go.


The Conanites: Melee focused warriors who act as wandering hunters and gatherers to scavenge and provide for the settlement


The Bats: Basically the guards and police. Wear all black and protect the people but never kill.


The Goose Callers: Descendants of O'brian's original defensive squad which have become the settlements military. They have different positions named after M.A.S.H characters (Ex: Radio Charles)




Heck, could even have other factions in the L.A. Ruins be based off of other movie studios.... Disney would get WEIRD I expect.


Heh, imagine the biggest threat to the o'brian settlement would probably be a raider faction based in the old universal studios film lot.


Heck, I'm just picturing Alan Hirschfield as a ghoul with some really interesting dialogue

"The O'brian settlement? Honestly I think Bruce would approve of the general direction but he'd probably have some issues with how they seem to diefy him and his roles."


"Universal.... Back in the day they were just a bunch of sleazy slimeballs... Nowadays they have only gotten worse."


"Ya know, I once knew Bruce O'Brian. John O'Brain, the man in charge of the settlement, is his spitting image of he was blonde. His grandmother when she was younger.... Why she looked just like little Mary."


"You ever spot those camera drones? Mary O'brian's work. That girl was as pretty as she was smart and strong to boot. In another world she probably would have gone on to change it. As is she and little wally set up the foundation for what you see today."



EDIT: More dialogue


"You been to the Goose Tomb yet? Mary had it built to honor him when he passed. Sometimes I wonder if the wrong person got to live through all this..."


"Hm? Me? Heh, just an old gambler kid and friend of the O'brian family. Got to witness it all go down... Maybe I should write a book or something... Yeah that'd be the day."


While standing in front of the goose tomb "Here's to you Bruce." Animation of drinking straight from a bottle


Watching as a new movie is being filmed "Heh, does an old man good to see the kids keeping the art alive."



In movie theater at the counter "One ticket for the star wars trilogy please. I'm feeling nostalgic."



EDIT 2: EVEN MORE!!


"The O'brians.... They're good folks, always have been. A family of dreamers, fighters, and artists though nowadays most only know them for the first two."




"The O'brians have been in charge of the settlement since it started. There's elections every three years but aint anyone who can compete with the O'Brian family."



"Corruption? Kid, you're new here so I'll look past that and advise you don't make accusations like that again. The truth of it is that the O'Brians are just that good, not all of them end up leading but I have never known an O'Brian who was unremarkable. Quiet and overlooked sure, seen that on occasion, but they have this tendency to accomplish things."


When asked for an example "Huh, well there was Amelia O'Brian. Simple home maker, happy living and supporting her husband and raising their boy. That woman was the heart of the community and when some scav came in and shook her down.... Well let's just say the only reason he didn't end up 6 foot down was because Amy wouldn't like it."



When asked for another "Zach O'Brian. Real slow sort, didn't get his mamma's brains but damn if he didn't get Bruce's body but was too sweet to throw a punch. When the tunnels collapsed and trapped a group of Conanites in them and the rest of us wrote them off that boy spent days clearing the tunnels and reinforcing them on his lonesome. Saved over a dozen men the rest of us wrote off for dead."



When asked for another "Fine, one more. Chen O'Brian. Weak, cowardly, and not good with words, opposite of what you expect from an O''Brian. When the Universals managed to occupy the settlement and slap bomb collars on most of us it was him who managed to turn them on each other with some fake evidence he planted and some tricky work with audio recordings before getting the Geese loose to take down those raiders while they were at each other's throats."







EDIT 3: Also a good quest could be helping the latest O'Brian who is having some serious imposter syndrome and recruiting them as a companion.


Companion quest could be helping them gain confidence in their abilities and qualities.


Companion perk could be one of two ones depending on which direction you help the latest O'Brian develop.


Goose's Wrath: when a companion is below 50% Hp your Hp and damage is doubled for the next 1 minutes




O'Brian Charm: Buffs Charisma by 2 points when interacting with intelligence individuals and unlocks special conversation options
 
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Talks for a New Era of Comics
Okay, so I'm starting an omake. Wish me luck.

Talks for a New Era of Comics

Bruce, Allan and Kathleen had been talking about the new script for the new Batman sequel, now that Bruce wanted the Boy Wonder in it. The talks could have gone on for hours and they wouldn't have noticed, but there was an interruption.

"Sir, Mr. Harrison and Mrs. Khan have arrived." Alan secretary said on the intercome.

Alan simply nodded. "Send them in." he said.

Bruce raised an eyebrow. "Who did you call for?"

"The current president and editor-in-chief of DC Comics wanted to speak to you, Bruce. I'm sure I mentioned that." Alan said with a look that screamed intrigued, which Bruce was skeptical about.

Bruce did remember a short comment about that in the beginning of the meeting, but he put it on the back burner because the main discussion was about the Batman sequel. But then again, he could give them a bit of his time.

It didn't take two long before a man and a woman entered the room and everyone stood up to greet them.

"Alan, good to see you. It's nice to know you got Batman into the room too." the older man jested with a bit smile on his face as he went to shake Bruce's hand. "Sol Harrison, president of DC Comics. A pleasure to meet you, Mr. O'Brien. Oof, quite the handshake." he said with a smile as he shook the actor's hand, the strength of the grip surprising him a bit.

The young woman then approached Bruce. "Mr. O'Brien, Jenette Khan, editor-in-chief of DC Comics. It's an honor to meet someone of your stature and influence." she told him as they shook hands.

"It's a pleasure to meet the both of you."

Alan then gestured for the new arrivals to sit, which now allowed everyone in the room to sit down as well.

"Alright, so I was told you two wanted to speak with me?" Bruce inquired as he looked at the heads of DC Comics.

Jenette quickly spoke. "Actually, it was me who was more adamant on setting this appointment up. I also had Mr. Harrison and Alan set up meetings with Mr. Reeve and Mrs. Carter. However, you probably have the most influence on this whole new cinematic universe plan, aside from Alan of course, so I wanted to talk to you about the comics themselves."

"I guess this is coming from the massive increase of comic book sales that has occured since the release of the first Superman movie?" Bruce asked her.

This time, before Jenette could answer, it was Harrison who spoke up. "Precisely. You must know how many people have been buying comic books ever since the movies have been coming out, and all these movies have seeded a big idea in our editor-in-chief's mind."

The woman in question looked a bit miffed for a moment, but then she returned to speak and focus on the matter at hand. "You see, we're scheduling for a release of a new run of the Teen Titans team this year, and we want to wait and see how successful it is before we go for something big. Really big."

"How big are we talking about?" Kathleen entered the conversation, Alan and her now much more interested.

Jenette turned to look at Alan and Kathleen. "The movies are a single continuity, correct? It focuses things and prevents it from becoming incredibly convoluted, at least on paper. Since DC Comics has over 40 years of history, it has become incredibly convoluted and hard for our readers to keep track of, so we at DC Comics decided to take a page out of your book and reset everything. I'm thinking on some massive event that could allow us to bring forth our company's entire history in an engaging story."

She then turned to Bruce. "We want our heroes to start from scratch, so that readers could follow them for years to come, and we want the movies to be the main inspirations for the new origins. We're even thinking of letting Frank Miller be the one to work on the new Batman origins since he was among the screenwriters of your movie." she explained to him.

"Well, it's just an idea at the moment. We'll wait on it for a few years until we see how popular the movies will make the other members of the Justice League before we go with it." Harrison tried to calm down his obviously enthused editor-in-chief, but Bruce could see a dollar signs in his eyes despite the apprehension on his face. It made sense, it was a major gamble even in a few years from now, but if it was successful then it could really revitalize the brand in a similar way to the movies.

"So you want my opinion on this idea? Do you wish for me to give pointers for future Batman comics?" Bruce asked the two.

"As a matter of fact, we would." Jenette said with a small smile on her face.

Alan, with a sly smile on his face, decided to speak up. "Well, you're in luck. We were just talking about how to put Robin in the new movie. He said that a Batman without a Robin is like Superman without Lois, incomplete." he told them in a way that was egging a reaction, building excitement.

The two easily fell for it. "That's great news! This could bring an increase of sales for the New Teen Titans comics! We hope that you can do wonders with this new movie as well, Mr. O'Brien." Sol Harrison said with a big smile on his face.

"That's a wonderful line. You should definitely use it. I know I'll tell our writers to, if you don't mind." Jenette said as she wrote it down on a small notebook that fit the palm of her hand.

The meeting went on for another hour or so as Bruce talked to the two, talking how he saw Batman as a character and what kind of ideas he had for the sequel to emphasize those characteristics, which was written down by both Kathleen and Jenette, with the former knowing that she had a lot to remember for when production starts.

Before everyone went to leave, Harrison spoke up one last time. "Mr. O'Brien, one last thing. We at DC Comics heard that Marvel Comics have been discussing with Lucasfilm Unlimited as well as Dreamworks and Sunrise not only about a sort of a new system to labeling comic books, but also that there are talks to join this newborn trend of cinematic universes, correct?" he inquired.

"For what purpose are you asking, because I can't disclose information to competition." Bruce told him professionally.

Harrison nodded, seemingly understanding. "Well, if the former is accurate, then we would like to join this discussion and if we find it beneficial to sales and publishing our comic books, we would do our best to help when it comes to approaching the CCA. Getting their approval is good for bussiness. As for the latter... we will keep a close eye." he said as he got up and went to shake Bruce's hand. "It was a pleasure meeting you."

"It was a pleasure meeting you to." he then shook Jenette's hand as well. "As well as you, Mrs. Khan. As for your offer about the publishing system idea, I'll think about it and talk to Stan about it. All I can tell you about it that it was just an idea that was thrown around. Nothing has come of it yet." he said as the older man nodded and left the office.

"Thank you for your time and for all these notes, Mr. O'Brien. I'll make sure to make good use of all of them." she said as she left Alan's office.

All in all, Bruce could say about that day's meeting was exceptionally fruitful.


Well, so this is it. I think it went pretty okay there. I also had to think of a way of when to insert it, just to try for it to make sense.
 
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