Lights... Camera... ACTION!!: A Hollywood Quest

MCAU: The Mighty Avengers
MCAU: The Mighty Avengers: [ Series 1: Season 1 | Superhero Epic / Action Adventure ]

"Ah, dear brother, forever the inquisitor. Do you genuinely lack knowledge of the truth or simply choose to ignore it?" - Loki​

The season begins on a Stark Quinjet in transit, modified to temporarily serve as a prison transfer for the immortal Norse God of Mischief and Lies, Loki, who is confined in what would regularly have been a personal room at the back of the suborbital plane. He is watched over by Thor who quietly interrogates his brother about how and why he's found himself in on Earth, the last of him that he'd seen being him falling into the Void. Loki remains silent for a moment, and asks him if he knew. Thor disregards the question, telling Loki is and always shall be his brother, and asks him once more, though Loki refuses to answer.

Meanwhile, in the front of the Quinjet, Tony Stark, donning his Iron Man suit, sits opposite Hawkeye and Black Widow. The backdrop of the Cold War thickens the atmosphere, as Tony struggles to restrain his hostility towards the Soviet spy, Black Widow. He confronts her about her past affiliations with S.H.I.E.L.D. as a former Soviet spy, his snarky comments biting with an underlying tension.

Black Widow, composed and unflinching, acknowledges her past actions but underscores her commitment to redemption. Tony, barely concealing his frustration, sarcastically alludes to her attempts to wash away the sins of Mother Russia. Hawkeye intervenes, urging Tony to ease up, reminding him that they are all here to move forward. Tony, still fixated on Black Widow, warns her about the potential repercussions of her Soviet secrets.

A flashback of the previous ninety-six hours reveals the origins of their get together, beginning with Tony's thwarting an arms trade between A.I.M. and Lucia von Bardas, he apprehends them and sends them to the Vault, a high-security super-prison, but is forced to let Bardas go on account of her being a Latverian ambassador. Meanwhile, deep within the Cube, Dr. Leonard Samson encounters the imprisoned Bruce Banner, who warns him about S.H.I.E.L.D.'s true intentions regarding the villains. Banner expresses concerns over the dangerous nature of the Cube's power.

In another part of the city, Thor stands guard over New York when he is approached by Heimdalr from Asgard. Balder informs Thor that their father, Odin, has entered the Odin Sleep and requested Thor's return to Asgard to protect it during his absence. However, Thor explains his commitment to making a difference on Earth and declines Baldr's request. Meanwhile, Jane Foster, a compassionate mortal, tends to accident victims nearby. Thor intervenes and saves her from a speeding car, impressed by her bravery.

Simultaneously, Hank Pym investigates the Mad Thinker's cryptic reference to the imminent release of the villains from the super prisons. Wasp, on the other hand, declines Maria Hill's invitation to join S.H.I.E.L.D., preferring her independent role.

Bruce Banner continues to caution Leonard Samson about S.H.I.E.L.D.'s true motives, while Hawkeye remains incarcerated in the Vault, continuing to do his part in an ongoing investigation but appearing to all the world as having committed an act of treason. Suddenly, all the security systems in the super prisons malfunction, allowing the 74 supervillains to escape. Hawkeye confronts the villains within the Vault, but Iron Man arrives to assist. Outnumbered, Iron Man decides to self-destruct the Vault to prevent further escapes. Radiation-based villains from the Cube break free, and Samson is exposed to gamma radiation during an encounter with Zzzax, triggering his transformation into the Hulk. The Hulk and Samson escape, with the villains unable to pursue them. Meanwhile, the prisoners from the Pym-particle shrunken Big House are freed, causing chaos and resulting in the Helicarrier crashing into the Hudson River. Nick Fury realizes that the fourth prison, the Raft, is likely experiencing a similar situation.

A flashback reveals that nearly forty years ago, the Strategic Reserve, the precursor S.H.I.E.L.D., located Loki in the Scandinavian wilds in the midst of WWII, where a cataclysmic battle had taken place between him and the servants of the Dark Elf Malekith the Accursed. Despite being weakened, Loki was captured at great cost with the sword Gram by his side. Believing him to be of alien origin, they confined in an unconscious state within the newly built Vault to study his origins.

In the present, as the mass prison deactivation occurs, Loki awakens within the underwater prison known as the Raft. He is initially disoriented, unaware of his surroundings. Loki demands answers, and Baron Zemo informs him about his captivity and the passage of time. Enraged by the revelation, Loki sets his sights on Fury, vowing to exact revenge for the years stolen from him. Loki seemingly destroys Fury, only to discover it was a robotic decoy. Iron Man's armor sustains damage, and he sends a distress signal for a replacement suit.

Thor, Hank Pym, and Wasp engage in a battle with Loki, who starts to demonstrate his formidable powers of illusion and sorcery. Loki creates a grand illusion, making it appear as if the Avengers are fighting against each other. The illusions are incredibly convincing, except for Thor, who, with great difficulty, is able to see through them partially. Thor becomes the only one fully capable of distinguishing reality from illusion. As the battle intensifies, Thor tries to guide his fellow Avengers, urging them to trust their instincts and not be deceived by Loki's tricks. The Hulk, in his brutish rage, manages to break free from the illusions and joins Thor in the fight against Loki.

Despite Loki's illusions, Thor and the Hulk manage to weaken him, forcing him to reveal his true, emaciated form. With Loki's power diminished, the other Avengers start to regain their senses and join the fight. Together, the Avengers overpower Loki, and Wasp delivers the final blow with her venomous sting.

Caught up now to the present, when the team returns back to Stark Mansion, Tony, recognizing the need for a united front against the remaining 74 escaped supervillains, convinces the heroes form the Avengers, an alliance dedicated to capturing the villains and protecting humanity from threats beyond any individual hero's capabilities. Iron Man, Hulk, Thor, Wasp, Ant-Man, Hawkeye and now with the addition of the reformed Black Widow, become the Mighty Avengers, ready to face any challenge that comes their way.


After the initial confrontation with Loki, the Avengers find themselves on a relentless mission to track down and apprehend the remaining escaped prisoners. These prisoners consist of various formidable Marvel supervillains, each posing a unique threat to the world. As they pursue their targets, the Avengers discover that AIM (Advanced Idea Mechanics) is orchestrating the chaos, emerging as the major antagonists of the season.
Episode 3: "Unleashed Threats" [Main POV: Iron Man]
The Avengers split into smaller teams to cover more ground. Iron Man and Ant Man track down the techno-villain Whiplash, who is wreaking havoc in a major city. They engage in a high-octane battle, ultimately incapacitating Whiplash and bringing him into custody. Meanwhile, Black Widow and Hawkeye investigate a series of mysterious heists, discovering that the master thief known as Taskmaster is behind them. A thrilling rooftop chase ensues, leading to Taskmaster's capture.

Reveals Tony's backstory, of his capture by the Ten Rings in Vietnam.

Episode 4: "AIM Rises" [Main POV: Wasp]
The Avengers receive intelligence that AIM, a clandestine organization, is behind the prison break and is recruiting the escaped prisoners. The team regroups at their headquarters, strategizing on how to dismantle AIM's operations. They discover that AIM's leader, MODOK (Mental Organism Designed Only for Killing), is the mastermind behind the chaos. The Avengers set out to locate MODOK and thwart AIM's plans.

Reveals Janet's backstory, of how she's more than a fashion designer, more than an icon.

Episode 5: "Deadly Alliances" [Main POV: Thor]
The Avengers encounter unexpected alliances as they track down more escaped prisoners. Iron Man and Black Widow face the dangerous duo of Crossbones and Batroc the Leaper, who are working in tandem. A fierce battle ensues, testing their teamwork and resolve. Meanwhile, Thor and Hulk confront the powerful and enigmatic Absorbing Man, leading to a cataclysmic clash of titans. When all's wrapped up, Thor finds evidence of Loki's involvement, and upon inquiring learns of his escape from Asgard.

Reveals Thor's backstory, of Loki's fall from grace.

Episode 6: "Infiltrating AIM" [Main POV: Ant Man]
In a daring mission, Black Widow and Ant-Man infiltrate an AIM facility, hoping to gather crucial intel on MODOK's plans. They face a labyrinth of high-tech security systems and encounter AIM's elite troops, the Adaptoids. With their unique skills and teamwork, they navigate the treacherous facility, narrowly escaping capture and retrieving vital information.

Reveals Hank Pym's backstory, hints the creation of Ultron.

Episode 7: "Showdown with MODOK" [Main POV: Hawkeye]
The Avengers converge on AIM's secret base, ready for a final showdown with MODOK. They confront a legion of AIM soldiers and battle through the facility's defenses. Each Avenger faces their own personal challenges and villains as they make their way to MODOK's chamber. In an epic confrontation, the Avengers combine their strengths to defeat MODOK, and rescuing the remaining escaped prisoners.

Reveals Clint's backstory, and his relationship with Agent Mockingbird.

Episode 8: "Betrayal Within" [Main POV: Black Widow]
As the Avengers continue their pursuit of the escaped prisoners, they face a shocking betrayal from within their own ranks. One of their trusted members, a double agent secretly working for AIM, reveals their true allegiance. The team is thrown into disarray as they grapple with feelings of betrayal and mistrust. They must quickly regroup and adapt their strategies to counter AIM's advantage. When evidence points to Black Widow as the apparent traitor, tensions run high as the team grapples with the revelation, struggling to reconcile their trust in their fellow Avenger. However, things are not as they seem. Unbeknownst to the rest of the team, Black Widow's actions are part of a carefully orchestrated plan hatched by Nick Fury. Recognizing the threat AIM poses, Fury assigns Black Widow to infiltrate the organization, posing as a double agent to gather vital intelligence and disrupt their operations from within.

Reveals Natasha's backstory, and marriage to the Winter Soldier.

Episode 9: "Unholy Alliance" [Main POV: Hulk]
To combat the growing threat of AIM, the Avengers find themselves reluctantly teaming up with unlikely allies. They form an uneasy alliance with a group of former supervillains, the Thunderbolts, who have turned over a new leaf and seek redemption. Together, they pool their resources and knowledge to gather crucial information about AIM's plans, pushing the boundaries of trust and testing the limits of their newfound unity, mostly on Hulk's part as one and all are former enemies of his, with the loudest voice among them being former Gen. Thunderbolt Ross. The Hulk, still harboring deep scars from his past battles and struggling with his own inner turmoil, is skeptical of the villains' sudden change of heart. He sees their presence as a constant reminder of his own struggles with his monstrous alter ego and fears that they may revert to their villainous ways at any moment.

Reveals Banner's backstory [essentially, that of Lou Ferrigno's but with the serial numbers filed to make it legal]

Episode 10: "AIM's Ultimate Weapon"
The Avengers uncover AIM's ultimate weapon, a devastating device capable of mass destruction. They race against the clock to locate and disarm it before AIM can unleash its destructive power. The team splits into teams once again, each tackling a different aspect of AIM's operation. Along the way, they face formidable challenges, engage in thrilling battles, and confront their own inner demons. With the knowledge they have gathered, the Avengers mount a full-scale assault on AIM's headquarters. The battle is fierce and intense, with the Avengers facing waves of highly trained AIM soldiers and advanced weaponry. The escaped prisoners, under AIM's control, also join the fight, adding an extra layer of chaos and danger. The Avengers must utilize their unique abilities, teamwork, and strategic thinking to overcome the overwhelming odds and emerge victorious. Following the climactic battle, the Avengers face the aftermath of their showdown with AIM. They reflect on the sacrifices made, the lives lost, and the impact of their actions on the world. The team comes together to heal wounds, rebuild trust, and reconcile with former enemies who have chosen the path of redemption. They reaffirm their commitment to protect the world and vow to remain vigilant against future threats.

But Hulk's fears had proven true, as once AIM had been defeated the Thunderbolts do everything in their power to capture Hulk, and are only stopped by the intervention of the rest of the team. Hulk, angered and disappointed that he can't be left alone, flees northward.

Post-Credits: A battle between Hulk and Soviet forces, led by Crimson Dynamo, cracks open the Arctic ice, revealing to the audience the site of Captain America's crash.


A/N: Basically, Avengers: EMH, but with elements of other variants. Loki's involvement will become clearer throughout the Phase, and explored more in depth in his show, but for right now understand: Gorr was right.

Wanted to discuss what the major narrative arc is for MCAU Phase One, which is ostensibly to introduce the audience not only to the setting, but the parts of its history that inform the oncoming storm. However, due to the fact that Phase One is such a massive undertaking, and not wanting to oversaturate the market, once the major story arc for Infinity War is completed, the series will go for a temporary hiatus for a period of five to eight years so that we don't burn out the audience [like Disney has done OTL]. After the hiatus wraps up, Phase II would focus on the next generation of heroes, with any loss in retention being recouped from next generation audience members.

MCAU: Phase I
Fall Schedule (Sept-Dec)
Winter Schedule (Jan-April)
Summer Schedule (May-Aug)
Captain America (Limited Series)​
The Amazing Spider-Man
[Peter Parker: S1 / S2 / S3]​
The Uncanny X-Men
[S1 / S2 / S3]​
The Mighty Avengers
[S1 / S2 / S3]​
Secret Wars (Crossover Movie)​
Ghost Rider (Limited Series)​
The Incredible Hulk
[Bruce Banner: S1 / S2 / S3]​
The Defenders
[S1 / S2 / S3]​
The Fantastic Four
[S1 / S2 / S3]​
Once and Future King (Crossover Movie)​
Loki (Limited Series)​
The Spectacular Spider-Woman
[Gwen Stacy: S1 / S2 / S3 ]​
Excalibur
[S1 / S2 / S3]​
Guardians of the Galaxy
[S1 / S2 / S3]​
Infinity War (Crossover Movie)​
Estimated Total: Ten Years
To Be Continued... (MCAU Temporary Hiatus)​

Unsure of what I'd like Phase II to cover as of yet, though I am preferential to something...Cosmic, something that spirals out of the Kree-Skrull War and their associated storylines, maybe even a more accurate version of Secret Invasion. Definitely World War Hulk.

[EDIT: FIxed grammar and syntax as well as a continuity error.]
 
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Animated TV Pitch: Captain America: The Animated Series
With the announcement of the MCAU and the previous pitches for it, I also wanted to throw in my hat into the ring. I've been speaking with Orion, and eventually decided on trying for a Captain America series. not only is the Sentinel of Lyberty due since the cancellation of the cartoon in OTL before it could even be produced, but I figured that it could help set up the world of Marvel if we began with one of the heroes that made it iconic...besides the Fantastic Four of course!

Marvel's first family will get their due respect.

Still, I figure using their original adventures would work well enough...that is until I started reading them. My goodness, the adversaries are so kooky and ridiculous as to make me think I was reading some sort of comedy/parody. I kept reminding myself that everyone has to start from somewhere, but even the Red Skull is basically a joke at some points. That is without even mentioning how some of them are...let's just say "a product of their time".

The worst part is that I can actually see that they were being progressive in comparison to other comics of the time.

Still, there are other comics that can be adapted, as well as characters that do deserve to be mentioned. And Captain America is, if anything, a true beacon of patriotism and belief in the ideals of the revolution and the American Dream.

Thus, I give you:

Animated TV Pitch:
Captain America: The Animated Series


GENRE: Action/Adventure/Thriller

SUBGENRE: Comedy/Drama

FORMAT: Animated TV Series

Set Up: Based on the Character created by Joe Simon and Jack Kirby. The story follows Steve Rogers, a young man from Brookly that wants to fight for his country against the Nazi menace, and is noticed by Dr. Abraham Erskine to be given a chance in Project: Rebirth, a chance to create Super-Soldiers. Steve succeeds against the odds, becoming the only Super-Soldier after Erskine's death, and leads the fight against the forces of the III Reich as Captain America, the Sentinel of Freedom, while also gathering allies to take the fight to the European continent.

Animation: DreamWorks Studios
Series Director: Brad Bird
Series Writer: Jack Kirby & Stan Lee

Season Length: 12 Episodes
Episode Length: 30-45 Minutes

Chapter 1: A Kid from Brooklyn
Steve Rogers, a regular kid from Brooklyn, fails in joining the army due to his frail physique. On his way out he stumbles into a man that is wounded, who tells him he's carrying secret information but he's being chased. before dying he gives the information to Steve, who then runs after seeing the pursuers. A chase ensues where Steve displays quick thinking, bravery, and an unshakeable will as he manages to give them the slip after incapacitating one of them. After delivering the documents he's contacted by Dr. Abraham Erskine, who saw him being rejected by the army, and then again when he brought the documents. He offers him a chance for Operation: Rebirth...if he can pass the selection that is.

Steve goes through boot camp, struggling through the training but refusing to give up, his heart and determination managing to gain the respect of the soldiers who before derided him and mocked him. Steve is selected and taken to a secret location where he is to be administered the Super-Soldier Serum. Among the men watching the trials is Colonel Chester Philips, representative from the Strategic Scientific Reserve, in charge of this project. The trial works and Steve becomes Super-Soldier. Before everyone can celebrate a gunshot sounds, and Dr. Erskine falls dead. The man involved, one of the previous pursuers who'd escaped, manages to escape, but Steve chases him, mirroring the initial chase but this time displaying Steve's new physical prowess mixed with his previous qualities, allowing him to catch the man without being injured.

The man is interrogated, revealing that the Nazis have infiltrated the U.S. Army even more than one would have expected. Colonel Philips then gives Steve his new mission as a Super-Soldier: root out the infiltrators and find their leader. For this, Steve Rogers is granted a costume to hide his identity as well as his code name: Captain America.

Notes: First introduction of Agent Axis and his small incongruities.

Chapter 2: Sworn Brothers

Colonel Philips briefs Captain America on his new mission. Intelligence gathered from the man that killed Erskine reports that there is to be an assassin at the reception for the French Government at the White House. Steve will be infiltrated as a simple private along with the group sent to watch the perimeter while making sure that everything goes according to plan. Steve is transferred into the base and unit, meeting his superior officer, Sergeant Duffy, who does not seem to think well of him, as well as a new friend, James Barnes, who helps him out of trouble with said sergeant. A jokester, James and Steve soon bond, joking around, talking about the war and their pasts, and trying to not get in the way of Sergeant Duffy's path. They also meet news reporter Betsy Ross, who James immediately falls for.

During the night however, Steve is investigating different areas where the infiltrators may attack, foiling some attempts at officials, and at other points stopping a group that was approaching the French Ambassador's room. A note found mentions that the attack will take place during the very reception in order to create the most confusion. During the reception Steve sneaks in as a waiter, James follows him wondering what he's going to do, disguising himself using a modified Zouave uniform. There are many people mingling about when the French Ambassador makes his appearance. As President Roosevelt approaches Steve is looking everywhere, yet he can't seem to find the assassin...up until he looks at the ambassador, and the pieces fall into place; the ambassador is the assassin.

The lights go out, the assassin makes his move, but is foiled thanks to the quick action of Captain America, now in his costume. As the Secret agents get the president to safety, new assassins make their move. Captain America is aided by James, who put on a mask, to help him fight, as well as Betsy Ross, who is later revealed to have been part of the SSR, and was monitoring the situation. After the ruckus, Captain America is revealed along with James (now called "Bucky" as there was little time to come with a codename), as both of them are now given a new mission.

Notes: First introduction of Major Crane as he speaks in the reception with Betsy Ross.

Chapter 3: Enemy Within

We begin with a newsreel and scenes that displays all the different enemy spies and saboteurs that both Captain America and "Bucky" have managed to catch across the United States, making them household names and famous. Never underestimate the power of good press after all. Captain America accepts it, while James seems to revel in it, loving every second of it. Colonel Philips lets them know of a new member they want to add to the team, but they've had some bad experiences before with the army, thus they will be sent to contact them. He gives them the dossier which includes a picture and the name of their possible new member: Jim Hammond

On the other hand, the Nazi agents also know about the existence of Hammond, and thus their superior sent a new agent, calling him Berthold Volker, to find and capture Hammond as he would be of use for the Reich. Both sides look for Hammond, though Hammond himself knows they're after him so he keeps on moving, running from both sides when found. At one point he's cornered and has no other choice to display his powers, becoming a living torch that can fly and launch flames from his hands in order to escape. Captain America fights the agent sent by the Nazis while Bucky chases after Hammond, eventually winning. During the chase the Nazi agent has shown different skills that seem to be out of place; speaking in German, fighting using Karate, and praying in Italian whenever he crosses a church, etc.

Bucky manages to find Hammond and talk him down, there he hears his story; Hammond is an android, created by Phineas Horton. However his "father" was attacked by Nazis, and in the fight against them he was killed. Hammond ran as those were his last words, asking him to hide. Captain America arrives after hearing the story, and convinces him that they need his help in order to take the fight to the Nazis.

Back with the infiltrating team, the Nazi agent arrives defeated, where he's reprimanded, and told that unless he produces results, he will not be "Healed" of his affliction.

Chapter 4: Enemies Among Us

Captain America, Bucky and the newly dubbed "Human Torch" train together in order to fight as a team. Hammond and Betsy Ross meet, both of them finding something to like, which has Bucky jealous. Nevertheless, the group works well in fighting and taking down the Nazi cells, slowly but surely narrowing down the leadership, approaching the mastermind behind the attacks with every victory. In one of their moments as they are speaking with the Colonel about their last mission, they are interrupted by a new arrival; Major Crane, from the OSS, who has with him orders signed by the president for them to take over the pursuit of the remaining Nazi cells. Though not agreeable at first, eventually Captain America, Bucky and Hammond are given "on loan" to Major Crane's team.

As the chase continues, the seeming incompetence of the OSS makes the captures even more difficult, with more men and personnel giving them the slip. Captain America has Hammond contact Betsy to have her research Major Crane and his connections while he organizes another raid without letting him know. The rift between Bucky and Hammond seems to grow due to the growing relationship between Hammond and Betsy, while Captain America manages to find the last place where the Nazi cells would be going and arranges for them to go.

Meanwhile, Betsy has been looking through documents, when she manages to find Major Crane's original file. She then runs to Colonel Philips to let him know the news; Major Crane's been reported dead for over a year. Whoever it was that came was not him. Captain America and his team arrive at an abandoned factory where they are ambushed by the Nazi members, as well as Major Crane, now revealed as the Mastermind and Head of operations for the Reich in America. After some moments of taunting he orders his men to fire. All hell breaks loose as the team fight a losing battle, until Colonel Philips arrives with the cavalry, saving them and capturing "Major Crane".

On the AAR it is noted that despite all searches, there was no sign of Berthold Volker, or as the Nazis called him: Agent Axis.

Notes: Reveal of Agent Axis' codename, as well as a display of his skills when fighting all three members at once.

Chapter 5: My Country, Right or Wrong

Agent Axis is on the run, hiding and moving from place to place. As he does he begins remembering his past, but is disjointed and at times it does not make sense as he has memories of having been born and lived in Germany, Italy, and even Japan. As he moves and remembers (showing Flashbacks) we also see Captain America reading the file they found on him in the previous fight; Agent Axis is an amalgamation of secret agents from all three axis members. Specifically, Hiroyuki Kanagawa, Aldo Malvagio and Berthold Volker. All three who had been patriotic members of their country, though they did not always agree with their decisions.

They used to work together, until a fateful accident scarred their entire face and body. However, only one body was found, and to this day Agent Axis is not sure if he's all three together, or if he's one of the three agents. Being diagnosed with schizophrenia, he nonetheless is a very effective agent when given a task. Captain America manages to find him and talk him down from where he was planning to sacrifice himself for the cause. Both sides speak about their experiences, their countries, with Captain America finding common ground and convincing him to stand down and be captured.

In the final scene, we see Agent Axis now captured, but also receiving the help he needs to hopefully one day be reintegrated back into society. Meanwhile, back in Germany, Baron Von Strucker receives the news of the failure, as well as the name of their new enemy: Captain America.

Notes: References to attempted suicide. First appearance of Baron Von Strucker and HYDRA.

Chapters 6 - 8: Days of infamy (Parts 1, 2 & 3)

Baron Von Strucker prepares to launch an all-out attack on America's soil to cripple their leadership. Using subterfuge, he manages to trick the Atlanteans, led by their rule Namor, to launch an attack on New York City. He further makes sure to learn of President's Roosevelt meeting with Prime Minister Churchill in the Bahamas where he will be guarded by Captain America himself, and a final attack on both the White House and the Pentagon to scatter whatever remains of the political and military superiors.

The Attack on New York begins with Namor delivering a spiel about the perfidiousness of surface dwellers before launching a tidal wave that he rides as it approaches the city. He's contested by Jim Hammond (The Human Torch), who was on leave and has to protect the city on his own.

James Buchanan Barnes, aka Bucky, is on Washington D.C., escorting Betsy Ross and doing his best to try and woo her when the attack is launched by HYDRA troops. It's up to the two of them to defend the city.

Meanwhile, in the Bahamas, Captain America has to face the new enemy from HYDRA; Helmut Gruler, a German soldier wearing the experimental "Iron Cross" armor in order to defend the leaders of the free world.

Notes: Have the episodes set up like in AtLA's Sozin day, showing all sides and the developments. Namor temporarily joins the team after finding out he's been tricked. First appearance of Sergeant Nick Fury and his Howling Commandos during the fight at the White House.

Chapter 9: Counter-Strike

Captain America, Bucky, The Human Torch and Namor, all now have to find a way to work together, yet it's made difficult due to their many personality traits. Colonel Philips receives General Haywood, from the Joint Chiefs of Staff, who gives him orders directly from the president; find where the attacks came from and make sure there are no more strikes into American territory. The investigation stalls as no clues seem to be found. A visit to Agent Axis as he's in recovery helps Captain America as the former mentions remembering coming from the Atlantic, as well as some distinct landmarks.

The team launch a strike in HYDRA's base in the Atlantic, where they once more face Iron Cross, as well as the new surface to air advanced seacraft that HYDRA has created. The team manages to form a cohesive unit at last.

Notes: First appearance of The Red Skull as he stands as an opposing rival to Baron Von Strucker.

Chapters 10 - 12: Invaders (Parts 1, 2 & 3)

The time has come. The enemies within have been found and arrested. America Stands ready to launch its strike into the heart of Europe. Nick Fury and his Howling Commandos are prepared to aid in the offensive. The navy has been assembled, the armies ready, the deception spread, yet they still need to counter Von Strucker's HYDRA armies, weapons and operatives. As Operation: Overlord begins, Captain America's team, newly dubbed "The Invaders" launch alongside, striking deep into Europe's HYDRA bases.

Iron Cross makes his final stand, yet despite his armor he falls. Baron Von Strucker is killed in the final base as The Red Skull faces Captain America, managing to escape with those willing to follow him and preparing for another occasion. The operation is a success, and the Allies have managed to get a holding in Europe.

Meanwhile, the Red Skull gathers all of HYDRA under his command, behind him in the shadows his new operatives get ready to receive their orders.

Notes: Like in "Days of Infamy" the episode will move from area of operation to another, including Nick Fury and his men. First appearance/mention of Red Skull's operatives: The Super-Axis.
Steve Rogers/Captain America: He is the first and only success of Operation: Rebirth and the only Super-Soldier in the world. Originally rejected by the U.S. Army during World War II due to numerous health problems, he ultimately was offered the chance to become a candidate for Project Rebirth by Dr. Abraham Erskine, with the serum greatly enhanced his frail body to the peak of human physicality. He is a righteous and brave man who always wanted to see the good in people. From even before his origins as a super hero, Steve has always devoted himself to the protection of the weak and the defense of freedom and justice.

Played By: Kevin Conroy
Alternate: Peter Cullen

James Buchanan Barnes/Bucky: He is an American Soldier who was recruited to the U.S. Army during World War II after being a ward of the state. A jokester and social man, he fights alongside his best friend, Captain America, after finding his real identity during an attempt on the President's life. Bucky willingly in his heart wanted to save the lives of innocent people and defend his country, though he also would not mind finding a girlfriend at the same time, which usually puts him in conflict with Jim Hammond over the attention of Betsy Ross. At the same time, as the only normal member of the team, he usually feels the pressure in being the odd one out.

Played By: Townsend Coleman
Alternate: Loren Lester

Jim Hammond/The Human Torch: He is an android created by scientist Phineas Horton, off of the tutelage of Victor Timely. He was built to possess the same emotions and thoughts of a human, as well as the ability to surround himself with fire and control flames. During his activation, Nazi forces raided their home and Hammond was forced to fight, yet his creator died to the bullets nonetheless. Hammond tends to be a laconic person that does not trust easily, yet he respects Captain America enough to accept his proposition to aid in the fight against the Nazis. he also seems to be fond of Betsy Ross, responding to her advances.

Played By: Brent Spiner
Alternate: Xander Berkeley

Namor McKenzie/The Sub-Mariner: He is the son of a human sea captain and a princess of the mythical undersea kingdom of Atlantis. Namor possesses the superstrength and aquatic abilities of the Homo mermanus race, as well as the mutant ability of flight, along with other superhuman powers. As the heir to the throne, Namor has dedicated his life to protecting his people, to the point that he will not hesitate to strike back against any he perceives harmed them. Namor agreed to fight alongside Captain America and his team after the nazis tricked him into attacking New York, wishing for vengeance and to end a possible future threat.

Played By: Keith David
Alternate: John Vernon
Colonel Chester Phillips: He is an officer of the United States Army, the director of the Strategic Scientific Reserve, Steve Rogers' commanding officer, and a key factor in the creation of the world's first super soldier. He is a gruff and iron-forged man who is willing to take on any chance and new weapon available to fight the Nazis. He respects Steve Rogers for his courage and strength, and grows to respect the team he forms once he sees their abilities as well.

Played By: R. Lee Ermey
Alternate: Bob Hastings

Sergeant Nick Fury: He is the leader of an elite U.S. Army Ranger unit, the "Howling Commandos" who've worked together for years now. This cigar-chomping man is a master tactician who is a father to his men, always willing to lead by example and demanding excellence not only from his men but from himself as well. His initial introduction to the team was in the fight for the Capital, where he managed to not only stall but counter HYDRA's attack, leading to a personal vendetta with Baron Von Strucker.

Played By: Peter Renaday
Alternate: Rob Paulsen

Elisabeth "Betsy" Ross: She was a government agent during the course of World War II, who then transferred to the Strategic Scientific Reserve as part of the intelligence gathering apparatus to find the infiltrators and Fifth Column Nazis in the armed forces. It was thanks to her skill and research that they found Major Crane as an impostor, as well as the many locations of the enemy's bases across America. She has a small crush on Jim Hammond, and is not blind to Bucky's own growing affections for her, though she can't return them.

Played By: Adrienne Barbeau
Alternate: Diane Pershing
Baron Wolfgang Von Strucker: He is a Nazi officer, and the leader of HYDRA, an organization within the Reich whose aim is world domination. Wolfgang is a man loyal to Hitler and devotes his entire organization and resources to the cause of destroying the United States as the one threat that may stop him. With his plans failing, and his treacherous "subordinate" fleeing with his men, he dies in a final stand against nick Fury, both of them knowing only one man may survive.

Played By: Jonathan Frakes
Alternate: Gerrit Graham

Agent Axis: As his name suggests, he is an Axis agent during World War II. The full details of Agent Axis' early history and origin remain unrevealed during the series. Later it's revealed that he might be the amalgamation of three men (one German, one Italian, and one Japanese) into a single being, though there's also implications that it might all be in his mind. Whatever might have happened, the process gave him great strength, reflexes, and endurance, but it also left his mind fractured. He surrenders and gives information on the Nazis as he's sent to be healed.

Played By: Richard Moll
Alternate: Frank Welker

Helmut Gruler/Iron Cross: He's a former German soldier who fought in WWI before making a living as a blacksmith. He was contacted by HYDRA due to an old friendship, though he did not want to have anything to do with the Nazis, and offered the chance to wear a new armor to face the enemies of the fatherland. Gruler decided to wear the armor, calling himself the Iron Cross, hoping to fight, not for the Nazis, but for his fatherland, right or wrong.

Played By: George Buza
Alternate: Efrem Zimbalist Jr.

Johann Shmidt/Red Skull: He is an ambitious Nazi agent and protégé of Adolf Hitler during World War II. Shmidt suffers a horrific disfigurement that causes his face to match his namesake. As "subordinate" to Baron Von Strucker in HYDRA, he's in reality making connections to take over, which he does after the death of Von Strucker's during the Allies attack on "Fortress Europe". The Red Skull's cruelty is only matched for his hatred, and he's willing to do anything to reach Hitler's dream of a "Pure Race".

Played By: Jim Cummings
Alternate: David Warner
Dr. Abraham Erskine: He is a German biochemist and physicist who had spent much of his early life studying the human species. During this time he developed a serum which would transform an ordinary person into a "super soldier". Horrified when he witnesses Adolf Hitler's horrific policies (as well as the Red Skull's), he contacts the United States to defect from Nazi Germany, beginning Operation: Rebirth. He dies by the hands of a Nazi spy.

Played By: Michael Ansara

General Haywood: He's an Army General from the Joint Chiefs of Staff. General Hayward takes care of supplies and the Homefront while Eisenhower deals with Operation: Overlord, letting the Strategic Scientific Reserve know that they need to be ready for a deep strike into Europe before D-Day in order to cripple HYDRA's operations on the day of the landing. He's a man who only cares about results, and as such has little to no prejudice against them.

Played By: Ron Pearlman

Sergeant Duffy: He was a non-commissioned officer in the United States Army during World War II, holding the rank of Sergeant. He was in charge of the troops patrolling the White House and was known as a stern taskmaster. He was commonly found chewing out the junior enlisted men for "goldbricking" and was particularly fond of tormenting Private Steve Rogers and Private James Buchanan "Bucky" Barnes. It is unknown if he ever knew that Steve Rogers was Captain America.

Played By: Robert Costanzo

A.N.: Dear God this is finally done! The difficult part was actually finding the right voice cast to use, as at sometimes I just wanted to try and reuse previous ones. And I'm not even sure I even managed that! I hope this can be a good addition to the MCAU, and that we can try for more seasons in the future. I'm already having ideas to include the Super-Axis and perhaps Union Jack in future installments, even Zemo and the iconic snapshot of Captain America punching Hitler in the face!
 
MCAU: Mighty Avengers:
Episode 5: "Deadly Alliances" [Main POV: Thor]
The Avengers encounter unexpected alliances as they track down more escaped prisoners. Iron Man and Black Widow face the dangerous duo of Crossbones and Batroc the Leaper, who are working in tandem. A fierce battle ensues, testing their teamwork and resolve. Meanwhile, Thor and Hulk confront the powerful and enigmatic Absorbing Man, leading to a cataclysmic clash of titans. When all's wrapped up, Thor finds evidence of Loki's involvement, and upon inquiring learns of his escape from Asgard.

Reveals Thor's backstory, of Loki's fall from grace.
Had a little extra time today, decided to expand on the Thor episode:

MCAU: Mighty Avengers: [Series 1: Season 1, Episode 5: "Deadly Alliance"]
"You took me for a purpose, what was it? TELL ME!"- Loki​

[A-Plot: A Villainous Search] (Bulk of the episode)
The episode begins with Thor and the Hulk, newly formed as a duo, embarking on a mission to track down the elusive Absorbing Man. As they navigate the labyrinthine city, their inexperience and contrasting styles lead to miscommunications and clashes. Thor's regal demeanor clashes with the Hulk's brute force and impulsive nature, resulting in occasional mishaps and collateral damage. Buildings tremble and cars go flying as their powers unwittingly interfere with each other. Recognizing the need to synchronize their efforts, Thor and the Hulk learn to communicate effectively and find ways to complement each other's strengths, slowly but surely, with Thor often reflecting throughout the episode if this was how Loki had often felt.

Meanwhile, Iron Man and Black Widow analyze intelligence that reveals Crossbones and Batroc's series of daring heists and acts of terrorism. The duo realizes the urgency of the situation and suits up to stop the dangerous pair. Iron Man deploys his advanced surveillance technology to track their movements, while Black Widow gathers additional information through her espionage skills. After a series of intense battles and close calls, Iron Man and Black Widow finally close in on Crossbones and Batroc. The formidable duo combines Crossbones' enhanced strength and military training with Batroc's agility and deadly martial arts expertise. Iron Man's armor is tested by Crossbones' powerful punches, while Black Widow faces the challenge of countering Batroc's lightning-fast strikes and evasive maneuvers.

At the same time, Thor and the Hulk locate the Absorbing Man in a heavily fortified warehouse. Their improved coordination allows them to effectively combine Thor's lightning strikes with the Hulk's brute force, creating powerful shockwaves. However, the Absorbing Man's versatility proves to be a challenge as he adapts to their attacks, nullifying their offensive maneuvers. Realizing that brute force alone won't be enough, Thor and the Hulk devise a strategy that combines Thor's lightning with the Hulk's seismic impact. This creates a devastating shockwave that disrupts the Absorbing Man's absorption abilities, momentarily incapacitating him. Seizing the opportunity, Thor and the Hulk land a decisive blow, securing victory and reinforcing their bond as partners, as through trial and error, they develop a deeper understanding of their abilities and tendencies, gradually forming a cohesive partnership. As they grow, their coordination improves, and they become more efficient in their search for the Absorbing Man.

Back with Iron Man and Black Widow, their synergy as a team becomes crucial in their battle against Crossbones and Batroc. Leveraging their individual strengths, they devise tactics to exploit their adversaries' vulnerabilities. Iron Man's technological prowess and flight capabilities, combined with Black Widow's strategic thinking and combat skills, allow them to subdue Crossbones and Batroc, preventing further chaos.

In the aftermath of their battles, Thor's heightened perception reveals evidence of Loki's involvement in the prison break, hinting at the challenges to come. Overcoming their initial struggles and learning to work together strengthens Thor and the Hulk's partnership as they continue to face future obstacles and strengthen their bond, "Battle Brothers" as Thor puts it.


[B-Plot: Thor's Backstory] (Thor's Perspective: Told as a mostly silent montage; ten minute total)
Act I:
In the days of the Norsemen, the Three Brothers fought together; Baldur, the golden child and heir, Thor (called Donar), a temptous child of storm, and Loki, the Hidden One, and each claiming a responsibility of war from their eldest brother, Tyr, who had long since removed himself from the line of succession to manage Asgard's principalities. Aside from their sibling rivalry, the three brothers were most often the best of friends. Where Baldur was groomed from an early age as Heir Apparent to Asgard's Throne, becoming the very model of an Asgardian Prince, and Thor became interested in the art of war, and strove to become a Champion of the people through service in Asgard's armies as one of its generals under their eldest brother, Tyr, Loki had always shown a great interest in the mystic arts and sought to become a sorcerer, being taught by all manner of Asgard's greatest sorceresses, from Queen Freya to the Enchantress.

Decades and centuries passed as such, until such a time the young men thought themselves worthy and capable warriors, going on many adventures outside the watchful eye of their King Father, often stowing away on one of Tyr's Thunderrunner. One of their fondest was their adventure across the Nine Realms in search of the Sword of Surtur, where after they had managed to obtain the storied blade, where Loki stood proudest against their enemies to slay the traitor, Algrim, in single combat...but all their love for adventure would change when they are challenged by their father, to slay the mighty Fafnir, a Dragon of Yore. Loki, trickster that he is, goes and commissions great and terrible weapons from the Svartalfar. As he comes upon his brothers, he gifts Baldur a spear of mistletoe, Gungir, and to Thor gifts a warhammer of uru, Mjolnir. As they go to battle as cocksure adventures, they promise that nothing will ever come between them.

Act II:
In midst of the vicious battle against the dragon, Fafnir takes Gungir from Baldur's grasp and stabs through the impenetrable. Shocked and outraged, Thor and Loki cleave the mighty beast in two, and soon make way to their dying brother, gasping his last words. Despondent, they return to Asgard with their brother's body, and witness their family and the whole of Asgard grieve. In this moment of their supposed victory, young Thor becomes Heir and Loki is shunned of his unknowing crime, leading him to became resentful of how differently he and Thor became treated by the Asgardian citizenry, as Thor's battle prowess, tenacity and great strength led the Asgardians clearly favored Thor, finding him blameless for their brother's death. Loki's gifts, however, lay in other areas, most notably sorcery, and possessed a natural affinity for commanding great magical forces, and sought out the many ways to undo their greatest mistake, searching high and low for any way to undo what had been done.

Act III:
Many centuries later, Thor braggadociously prepares to ascend to the throne of Asgard (even as he holds a deep seated reservation by the lack of Baldur's presence), but is interrupted when Frost Giants. Against Odin's order, Thor travels to Jotunheim to confront Fárbauti, accompanied by Loki, childhood friend Sif and the new Warriors Three: Volstagg, Fandral, and Hogun. A battle ensues until Odin intervenes to save the Asgardians, destroying the fragile truce between the two realms. For Thor's arrogance, made worse that this was the day of Baldur's passing, Odin strips his son of his godly power and exiles him to Earth as a mortal, accompanied by his hammer Mjölnir, now protected by an enchantment that allows only the worthy to wield it. Here, among mortals, Thor is forced to confront the fact he has never really forgiven himself for Baldur's passing, and that the manner of he comports himself is a result of this; here among mortals, he learns humility and how to forgive himself.

Act IV:
As the years pass, he finds himself in the midst of an attack by initiated by the "Titans", the villainous married duo of Crusher and Mary Creel, and learns through happenstance that he is yet worthy, finding his powers restored. Returning to Asgard, he finds that Loki has ruled for a number of years in his absence. It is only when he learns of his plan to use Bifröst Bridge to destroy the gate preventing travel into the hidden realm of Helheim to retrieve their brother, prompting a reluctant Thor to fight Loki as he had long ago learned from Odin that Helheim had been sealed for the safety of the other realms, and that by destroying it it would plunge the Nine Realms into a disasterous open conflict that would drown the stars with blood, though he lacks the exact knowledge of why. Their battle is fierce and unforgiving, the brothers sharing similar feelings of betrayal and culminates in Thor ultimately destroying the Bifröst Bridge to stop Loki's plan, stranding himself in Asgard. Odin awakens and prevents the brothers from falling into the abyss created in the wake of the bridge's destruction, but Loki allows himself to fall when Odin rejects his pleas for approval.


Post-Credits:
Loki awakens on Jotunheim under the care of the Queen Consort Laufey, and learns of his origins, that he was born originally as one of the Frost Giants, the babe who would grow up into Loki was taken as a hostage and ward of Odin's following the Invasion of Jotunheim to keep the child's father, the Frost Giant King Fárbauti ("Dangerous Striker"), in line much to the protestations of his mother Queen-Consort Laufey ("the Leafy") of Alfheim. When Odin left those frigid wastes, Queen Laufey could only scream in horror and grief as Hangatýr and Grímnir, the Hanged Man and the Hooded One, stole away her child, using his magics to twist the child's form into that of an Asgardian. When he returned, Odin raised the babe as one of his own and bestowed him the name Loki ("Flame"), and for neigh a five-hundred-and-a-thousand years since, the child had been raised within the Halls of Asgard, unknowing of his honest origins, believing himself to be an Asgardian to the core, raised to preform mighty deeds of magic by the Queen-Consort Freya of Vanaheim. During his childhood, Loki had always competed with Baldur and Thor over Odin's affections, to which he often lost to Thor. He was embittered throughout his upbringing, perceiving that he was neglected by Odin in favor of his elder brothers, and thus grew closer to his Frigga instead.


A/N: Before anyone asks about the changes to Loki's heritage, it is known in Norse Mythology that Farbauti was his father and that it was unusual that he answered to a matronymic surname, though most scholars think that has something to do with the fact that there's references to his mother, Laufey, being a goddess. Because of that, I decided to play into the idea, where there's a reason why he chooses to answer to Laufeysson when he leaves Asgard when she was the parent that wanted him [before anyone else says anything about Frigga, that will be a minor character arc for him and I do not want to give spoilers yet]. As for why I decided that Laufey was from Alfheim and not Asgard or Vanaheim, especially since it's the homeland to the Elves, I'll ask you to consider that if one traces many of the stories about the Elves through the ages (in the real world) then one comes to a realization that, once upon a time the Aen Sidhe were considered unto gods, and likely were Christianized pagan dieties of Celtic Origin.

Basically what I'm saying here is that we're going to be playing with a different sort of Nine Realms in this setting, each of them representing a different pantheon throughout the world. But more on that later.

In the meantime, if you want to expand on the plots of the other Avengers episodes, you are welcome to do so; I mostly expanded on this one to help set the groundwork, lorewise, for the rest of the Phase.


[EDIT: Fixed a continuity issue, as well as some grammar/syntax.]
 
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Comic Pitch: Night Mind
Now that we own Marvel and we control the best Comic Company ever (Marvel fan and proud of it!) I was thinking that we could try and revive the old Horror Comics that were smothered to death thanks to the entire debacle in the 50s when everyone thought that the rise in crime was because of violence in comics (sure, nothing to do with an entire generation growing in the middle of a war, or returning vets not getting any kind of mental health aid). I don't know if we own the rights to Tales of the Crypt, but I was thinking we could try for something a bit different.

I love night mind's channel in YouTube, and I really loved the special where he showed his Urban Legends tales in the form of a comic. I think we can do something like that, as there are a lot of urban and Horror legends that can be easily adapted into comic form, and they're part of the Public Domain. We can have stories of teens or adults (perhaps kids at one point) who encounter these myths and legends. We could even have the Nick Nocturne persona as the Host of the comic as well.

Thus, I give you:

Comic Pitch:
Night Mind


GENRE: Horror/Suspense/Anthology

SUBGENRE: Mystery/Dark Fantasy/Thriller

FORMAT: Comic Book
Set up: A Monthly Horror Comic Book Anthology series harking back to the Golden Age of Horror. The host, Nick Nocturne (an inter-dimensional shapeshifter taking the form of a 4-eyed black, demonic, bipedal, anthropomorphic cat, wearing a classy, yet comfortable, suit and speaking in a comforting and formal way) will tell Urban legends, either the original story, or a modern adaptation, depending on which one would fit the best.

Issue #1: The 1962 Halloween Massacre

This legend is about a Halloween massacre that happened in 1962. A man in a homemade black Halloween mask planned to kill everyone at a Halloween party. He locked all the doors from the outside so no one could leave. He only killed 7 people before the cops showed up. Somehow he escaped and was never caught. The FBI found his black mask in the same house 7 years later.

Issue #2: The Ankle Slicing Car Thief

The urban legend tells of a driver that keeps hearing noises under their car when they are driving. When they step out of the car to investigate, their ankles get sliced open with a knife. While they are rolling around on the ground in pain, a car thief emerges from underneath the car and steals the vehicle.

Issue #3: The Babysitter and the Man Upstairs.

The legend tells of a teenage girl who is watching television at night while babysitting after the children have been put to bed upstairs. The phone rings; the unknown caller tells her to "check the children". The girl dismisses the call, but the anonymous caller dials back several times, and the girl becomes increasingly frightened. Eventually, the babysitter calls the police, who inform her they will trace the next call. After the stranger calls again, the police return her call, advising her to leave immediately. She evacuates the home and the police meet her to explain that the calls were coming from inside the house and that the unidentified prowler was calling her after killing the children upstairs.

Issue #4: The Beast of Bladenboro

The legend tells of a creature responsible for a string of deaths amongst Bladenboro, North Carolina animals in the winter of 1953–54. According to witnesses and trackers, it was likely a wildcat species, but its identity was ultimately not definitively confirmed. According to reports, the animal commonly crushed or decapitated its victims, which were mostly dogs.

Issue #5: The Jersey Devil

The folklore legend describes a legendary creature said to inhabit the Pine Barrens of South Jersey. The creature is often described as a flying biped with hooves, but there are many variations. The common description is that of a bipedal kangaroo-like or wyvern-like creature with a horse- or goat-like head, leathery bat-like wings, horns, small arms with clawed hands, legs with cloven hooves, and a forked tail. It has been reported to move quickly and is often described as emitting a high-pitched "blood-curdling scream".

Issue #6: The Phantom Hitchhiker of Black Horse Lake

The urban legend describes a Native American man with long black hair wearing an outdated, baggy jacket and jeans who collides with cars, suddenly appearing on their windshield, only for him to vanish without a dent. Many people believe that this is the spirit of a Native American man who was struck and killed by a car on this highway many years ago.

Issue #7: The Licked Hand

The legend tells of a very young girl who is home alone for the first time with only her dog for company. Listening to the news, she hears of a killer on the loose in her neighborhood. Terrified, she locks all the doors and windows, but she forgets about the basement window and it is left unlocked. She goes to bed, taking her dog to her room with her and letting it sleep under her bed. She wakes in the night to hear a dripping sound coming from the bathroom. The dripping noise frightens her, but she is too scared to get out of bed and find out what it is. To reassure herself, she reaches a hand toward the floor for the dog and is rewarded by a reassuring lick on her hand. The next morning when she wakes, she goes to the bathroom for a drink of water only to find her dead, mutilated dog hanging in the shower with his blood slowly dripping onto the tiles. On the shower wall, written in the dog's blood, are the words "HUMANS CAN LICK TOO."

Issue #8: La Llorona (Guatemalan Version)

According to the local legend, in Guatemala City lived a woman who had an affair with a lover. She became pregnant and gave birth to a child named Juan de la Cruz who she drowned so her husband would not know. The woman was condemned in the afterlife to search for her murdered son in every place where there's a pool of water. She does that by crying out for him—hence her moniker of the Wailing Woman (La Llorona).

Issue #9: The Seven Gates of Hell (Asylum Version)

The legend tells that there are seven gates in a wooded area of Hellam Township, Pennsylvania, and that anyone who passes through all seven goes straight to Hell. The myth states that a mental institution used to be located on either Toad Road or Trout Run Road, depending on the source, in Hellam Township, Pennsylvania. It was erected in a remote location so as to isolate people deemed insane from the rest of the world. One day in the 1900s, a fire broke out and, due to its remoteness, firefighters could not reach the hospital in time to save it. Many patients died in the flames, while others escaped and were soon beaten to death. Some say that the gates were put up by the local search party to trap the remaining inmates. Only one gate is visible during the day, but the other six can be seen at night.

Issue #10: The Water Babies of Massacre Rocks

This is a Native American legend that are found in a couple of different places in America, but most famously in Pocatello at the Massacre Rocks State Park. They are said to be mischievous or malevolent baby-or dwarf-like creatures, with some tales placing their origins as drowned Native American babies during a famine. The Ute Indians also tell stories of a mysterious race of dwarves who lived in the lake. They referred to them as "Water Babies" because of their clever tactics in luring people to their deaths. They would make sounds very reminiscent of crying babies. Concerned people would take off into the lake in an effort to locate and rescue the endangered babies within, only to be dragged down into the depths by the nefarious Water Babies.

Issue #11: The Vanishing Hitchhiker

This story is an urban legend in which people traveling by vehicle meet with, or are accompanied by, a hitchhiker who subsequently vanishes without explanation, often from a moving vehicle. Vanishing hitchhikers have been reported for centuries and the story is found across the world with many variants. A common variation of the above involves the vanishing hitchhiker departing as would a normal passenger, having left some item in the vehicle, or having borrowed a garment for protection against the cold. The vanishing hitchhiker may also leave some form of information that encourages the motorist to make subsequent contact.

Issue #12: Kuchisake-Onna

The Kuchisake-onna is a malevolent figure in Japanese urban legends and folklore. According to popular legend, she asks potential victims if they think she is beautiful. If they respond with "no", she will either kill them with her long medical scissors on the spot or wait until nightfall and murder them in their sleep. If they say "yes", she will reveal that the corners of her mouth are slit from ear to ear, and she will then repeat her question. If the individual responds with "no", she will kill them with her weapon, and if they say "yes" hesitantly she will cut the corners of their mouth in such a way that resembles her own disfigurement.

A.N.: This just came to me and I just had to write it down. If we succeed with this then we have a chance to bring down the Comic Code Authority years before OTL. And frankly, good riddance to bad rubbish. The only thing they were good for in the end was to give the writers greater chance to flex their creativity when it came to working within their framework to make truly unique characters (Sauron the Were Pterodactyl is a big example there).
 
Movie Pitch: Prince of Persia: The Thousand and Second Night
You know, I really liked working on my Prince of Persia Pitch. I don't know if it was a combination of factors that led to it being a delight to write, or if it was simply since it was the first pitch that I really tried to give it a polish and do more than the necessary research into it, but I did like writing it. Why am I saying this? Because I foolishly believed that writing a sequel to it would be the same, or at the very least would not cause me as many headaches as other writings have.

This was a mistake.

When I started writing my sequel to "Prince of Persia: The Sands of Time" I once more tried to research into india's culture, the sequel games of the franchise, even taking some inspiration from Sinbad's travels and the "1001 Nights". I read and researched and I felt I had some interesting ideas; then the other show dropped when I realized that what I had was a bloated mess so I had to re-start, trim it down, go back to thw drawing board, re-start again, etc., etc.

The point is, that this Pitch consumed me, but I had to finish it. This might be one of the franchises that I love the most, that I think have been done the most dirty (Especially when the remake I had been waiting for so long dissapeared and no one noticed!) so at the very least I want it to have another chance here.

So, I give you:

Movie Pitch:
Prince of Persia: The Thousand and Second Night


GENRE: Adventure/Fantasy

SUBGENRE: Action/Historical

FORMAT: Movie (Sequel)
Eskander: Former Prince of Persia, now Mercenary for hire. His fighting's style has only improved due to the use of the Dagger and Sands of Time, gaining an almost reckless impulse. Because of his constant traveling and fighting (and having to keep the Sands a secret) he's more stoic and lonelier than before.

Aladdin, the "Master" Thief: in his own words he would be an "Adventurous Treasure Hunter", in many other's words he would be a "Treacherous Thief". What would best describe him is "Trickster with a heart of Gold". He's a man that despite his best attempts at getting the best deal, will still honor his word to the spirit of it.

"Scar", Leader of the Vanaras of Vesanlanam: Though more violent than their cousins, the Vanaras of the continent, this sub-group of Vanaras hold strong to their martial honor and their word. Scar was their strongest and held supremacy due to his victory in the "Trial of Strength", ever since he's led them across the sea in search of their greatest desire; fights where they can show their martial prowess, and loot to store in their sacred temple.

Kamal, King of Garditapur: Ruler of the Island Kingdom of Garditapur. Arrogant, spoiled, and malicious. He made a deal with an otherworldly being in exchange for power. He struck down his father after being disinherited and assume control of the Kingdom. He now looks for the Dagger of Time to bring his newfound master back.

Aarush, leader of the "40 Thieves": Former Head Guard of Garditapur who managed to escape King Kamal's grasp and formed the "40 Thieves" organization through the underground of the Kingdom. He and his group live moving from place to place in order to avoid the King's patrols and constant sweeps, aiding the population where they can.

Scheherazade, the true heir to the throne: A young princess, named after her mother, who Aarush rescued when he saw her being ganged up by Kamal's Guards. She's kept her identity secret from the rest of the organization, calling herself "Hera". She's fascinated by stories about the world outside of Garditapur, as they remind her of her mother.

Shadow Wraith: An otherworldly entity, sealed a long, long time ago thanks to the use of the Sands and Dagger of Time. The destruction of the Hour Glass awoke him once more, and now it's using King Kamal in order to find a way to break free and lay waste upon the entire world once more.
Narrator: "It's been years since I last told this story, the last time to my children when they were btu babies to help them sleep. And their children when they were babes as well. Now, to speak once more of the men who came to my lands, who selflessly fought the menace born from man and beast alike...Please, take a seat. The story is a long and convoluted one, yet it must be told nonetheless.

Once upon a time, there was a family. The father was a King, who'd been betrayed by his first wife and so banished her forever, while keeping his son away from him in his grief. The gloom spread through the Kingdom as the father's sadness and rage spread through his subjects. Yet once day he met a beautiful princess, who with her stories and trust managed to rekindle the love he'd once thought forever lost. From their union a daughter was born, and happiness was spread through the Kingdom once more.

However, not all was well, for the son had grown angry and arrogant during the dark times, and he would not accept the way things were going now. Unknown to all, he had made contact with a dark being from below who had struck a bargain and granted him power beyond his dreams, power to finally undo the injustice he'd felt subjected to, and reach for what he believed to be his..."


7 Years Later
So the narration begins (interspersed with images). It's been 7 years since Eskander left his family, his title and his friends, venturing ever deeper into India. There is a great storm that is battering a ship as it tries to push through the surf below and the crescent waves. The captain is shouting orders at his men, how they need to reach port. Eskander lies asleep near the soldiers inside; his dreams are restless as they cause him to fidget and move. Flashes of his dreams appear, of him running, dark streets, and fire...

Eskander awakens due to the rocking of the ship pushing him enough. He takes deep breaths as he regains his bearings and moves through the rest of the hired mercenaries, going outside...


Eskander is soaked by the rain as the sailors run over the deck, doing their duties so as to maneuver the ship and sails. The waves batter the ship, the lightning and thunder make seeing and hearing orders difficult, the wind tosses the ship from side to side. It's an entire struggle just to keep it afloat. Eskander sees something on the horizon and approaches the captain as he's yelling the orders. The captain is angry at the distraction, and tells Eskander to focus on his job. Eskander warns him to duck, the captain is confused when an arrow goes through his head, as Eskander blocks the one heading towards his own.

Arrows are launched at the ship as many men die, others run, the sails starting to break as fire arrows are thrown and start spreading it through the ship. A different ship approaches, the attackers launch a final hail of arrows to finish them off. Eskander sees the arrows as they approach the ship, grabs his dagger then...Time Rewinds. As the arrows slow down, stop, then return once more. As the enemy ship goes back, the fire smothers down as it was never there, the dead men return to life as it never happened, the mast, the sails all are once more whole. The arrow that struck the captain flows out and returns as the captain is standing once more next to Eskander.

Eskander grabs the captain as he protests and brings him down with him as two arrows pass where they were. Eskander jumps to his feet and yells downstairs to prepare for an ambush, calling the mercenaries to the deck, and to bring shields to block arrows. The captain makes to protest, Eskander reminds him this is what he pays him for. With Eskander's preparations the damage is mitigated, the enemy ship once more arrives, but this time no hail of arrows is thrown. Instead the crew of the enemy ship prepares for boarding as they yell, holler and shout. Their shapes in the dark illuminated by lightning and the small light coming from the moon when the clouds' part...

"Vanaras?! Why are Vanaras---?!" Eskander says as he sees the enemy.

The Ape-Men roar as they jump onto the ship, Eskander holds his Rosam Sword and Dagger in hand as he jumps into the fray. Eskander's fighting style remains an acrobatic one, but now mixed with stronger counters and strikes due to his more muscled body. Eskander is also more reckless and willing to take risks, jumping to face two Vanaras on his own, nearly getting bisected before using the dagger to rewind time and, knowing the movements in advance, cut them down with ease. Allied deaths are also reversed and saved, the battle which on the first round had become hopeless, was now a back and forth where Eskander and his allies were holding his own.

The seas and storm still rocked both ships, moving them from side to side. Eskander meets the Vanara's leader, a huge, muscled specimen whose roar shakes the vessel and has the rest of the Vanaras stop. With signs to make himself understood he has Eskander fight him in a one-on-one dual where both sides display their strength, agility and resilience. Eskander fights him and manages to eke out a win having the leader at his mercy. Eskander taunts him a bit, calling him "Scar" then demanding they leave before sheathing his weapons again. The captain yells incredulously at him.

The Leader, now known as Scar, get ups, roars once more, and leaves back into his vessel, the rest of his crew bringing the bodies of their fallen ones as their ship moves into the darkness. Eskander moves back to his spot, passing by the captain, explaining how Vanaras follow a code of honor that allows for retreats. The captain shakes himself out of it and beings giving orders once more, now including to clean the deck from the bodies, and to make sail for Barygaza. The ship once more moves against the storm trying to reach the port.

Eskander awakens with the sun and sound of birds. Looking at the calmer seas as they finally reach their destination...


The Port city of Barygaza. Jewel of the west Indian kingdoms. Powerful, rich, hundreds of embarkations came and went every day bringing merchandise as far as Cathay from the East, and the Romans in the west. Anything your heart may desire; Spices, Gold, Ivory, Emeralds, Silk... and slaves too. It could be said that anything your heart desired could be acquired in Barygaza...for a price of course.

Eskander leaves the ship after talking with the captain and receiving his pay, he hears and dismisses the captain's offer for another trip to reach the Tamil Kingdoms in the South. Eskander leaves and goes deeper into the city. Eskander is a well-known figure around, so stories around him are traded as the people talk near him; The man who can take on 20 men without a scratch, stronger and faster than anyone they've ever seen, etc. They talk about his past encounters and rumors about him, how scary he looks and how he's never seen with anyone.

Eskander tries to ignore them all as he moves through the docks and leaves into the noisy tumble that is the marketplace; stalls of all colors dot the place, all kinds of merchants exchanging wares as people move to and from. Arguments, haggling, fights, all kinds of interactions happen at the marketplace as Eskander moves through, looking left and right, looking for assailants and possible pickpockets who also move unseen through the mass of people around.

Eskander moves through the market into an alley, not noticing a shape that's been following since he arrived. The shape shadows him as he enters a run-down inn with sketchy clientele. Eskander orders a room as everyone looks at him suspiciously until he leaves for upstairs. The shape manages to sneak inside the inn, without alerting anyone, and moves quietly. Eskander enters his room and starts removing part of his clothes leaving him bare-chested, but with his weapons still within range in case something happens. He sits down on the bed, watching the Dagger of Time, replaying the events of when he was at the Castle, with Farah and fighting all through it in order to save his Kingdom.

He misses them.

We move to a different location, a palace on an Island City, from where a King is moving through the hallways with his advisers. They discuss the different problems in the Kingdom; the lack of trade due to the disappearances, which has led to a decrease in food for the common people, and the increasing attacks by the "40 Thieves". King Kamal, as he's now identified, brushes aside their concerns, when they make to protest, they are interrupted as an assassin attacks him from out of nowhere. Before he can reach the King, the assassin is violently thrown to the side by an invisible force thrown by said King. The King makes as if to check on him, yet when the King touches him, the assassin starts disintegrating, as a silver sliver moves for its body to the King. The King summons the guards, insults them for letting an assassin get in, and when they beg for mercy, he shows none; He orders them to die and their bodies shine as they contract and slowly die as the blood come out of every orifice.

King Kamal once more addresses his advisers, once more brushing aside their concerns, and they fearfully agree with him as they retire. The King goes down to an underground chamber, where a desiccated corpse seems to be. King Kamal kneels before it and addresses it as his master. The being, identified as the Shadow Wraith, tells Kamal to prepare for the ritual. King Kamal asks if he's found the key, the Shadow Wraith claims he's close, he can feel it, yet he wants the ritual to be ready at a moment's notice. King Kamal agrees and leaves, as the Shadow Wraith control a piece of himself to move through the ocean, through cities, to get to the destination; Barygaza, and its price within.

Time passes and night arrives, growing darker as more clouds gather and rain seems to be soon to fall. Eskander once more is asleep, repeating the same dream from the ship; a shadow chasing him no matter where he runs, only this time the location has changed, and he can see what is chasing him, it's a...

Eskander awakens, notices its night now and there's a gentle rain falling. Sounds of thunder are heard from far away as Eskander looks out the window. Eskander feels restless and takes his cloak to walk outside. A light rain falls and he pulls his cloak tighter around himself. There's very few people around, some merchants also hurrying to take down their stalls and leave for the day. Lights from oil lamps from inside the houses he passes illuminate the streets somewhat, but everything is still very dark.

From the dark, a shadow follows, moving from dark spot to dark spot; alleys, bazaars, buildings...always keeping Eskander in sight, moving silently, leaving no trace, until...

Eskander is alert to any possible thieves that may appear, which is why he notices as some shadowy shape quickly moves behind him. He turns but sees nothing. A bit more wary, Eskander moves, the sense of being followed remaining with him. The shape moves from ally to street, always near Eskander but he is unable to see it. Eskander runs, hoping to force it to reveal itself, but as he looks, there is only the bare sign that there is someone following, but not who or where.

Eskander runs through streets and alleys similar to his dream. He doubles back, climbs buildings but is still chased all the way to the docks. There, the form eventually makes itself known...


A dark, formless creature, its body made of liquid shadows with eyes burning as bright as red coals. The ripples across its body making it impossible to determine whether it's male or female. Eskander recognizes the creature from his dreams, gets into a defensive posture, waiting for it to make the first move. Both sides stay still as the rain grows heavier around them, obscuring their vision. One strong deluge blocks Eskander's vision for a moment, the next one there is no sight of the creature, and only his instincts save him from being rendered into pieces as he's attacked from behind.

Eskander's fight takes him and the creature all over the docks as Eskander is pushed beyond his limits, with the creature being stronger and faster than him. The constant running creates a trail of destruction, oil lamps fall and cause fires that spread over the docks and ships. Eskander and the creature end up fighting in the only ship that is not on fire yet; ironically the same ship in which he arrived at the city. The fight releases the anchor and the ship moves into the sea, with the sail open catching the wind and pushing them further into the stormy sea.

Eskander, seeing the danger this has brought him on, activates the Dagger.

Time Rewinds...but not for the creature!

Time is rewinding, yet the creature remains unaffected. It moves to attack him, and Eskander has to stop the rewind due to lack of focus. The fight continues as the ship moves further into the sea and out of Eskander's control. Bells clanging can still be heard over the city yet they grow dimmer the more they move. Eskander's fight with the creature turns frantic as he notices that the fire form the docks has started spreading over the ship, and they're getting farther away from the city. The fight grows desperate, Eskander makes a rash move which the creature uses to lunge and spear him through the chest, the shadows now spreading over his body...right as Eskander had planned. He grabs the "arm" now spearing him and moves further into stab the creature with the dagger, finally causing the creature to scream. Eskander activates it, Time Rewinding...except it doesn't. Time rewinds, yet also not, but the creature now is affected by it. It screams in pain as its body shrivels and shrinks, disappearing once and for all...

Eskander drops to his knees, taking deep breaths. but he has little time to rest as the ship is still on fire, the city is now out of sight, and the storm...

The Island City of Garditapur...


The ports seem to be operating normally, yet it's the citizenry the ones should be on the lookout, as they show the deep fear of a city under siege. The dark clad guards under the control of the King patrol at every turn and make sure that nothing escapes their eye, be it imagined slights or acts of rebellion. Just last night several men, women and children were taken by the guards to the palace where no one knew what would happen. A cloaked man is seen huddling and avoiding their notice, a second man moves pass him, tripping and then continuing on his way, leaving a small piece of paper in the cloaked man's possession. The cloaked man reads it quickly, then rips it into many small pieces.

The cloaked man waits, then slowly moves through the markets, shops, moving to the inner part of the city with its labyrinthine passages. There, with no one seeing him, he enters a drinking establishment, and orders a room. He waits there until another man comes, a big man, identified as Aarush by the cloaked man who chides him about the leader taking such risks. Aarush dismisses it, explains they have little time as another of their assassins failed. Kamal will soon increase his security and all their advantages will be lost, they need to hurry and a little risk is a small price to pay. The cloaked man agrees as he gives the information; Kamal has begun preparing the ritual, that they have not all been killed means it hasn't started yet, but this means that their schedule has moved up. They will have less time than before.

Aarush does not like what he hears, he thanks the cloaked man and leaves.

Darkness.

Eskander lies on a beach, a jungle near it, and the remains of the ship all around him. He is awakened by the sounds of birds and the surf on the beach, he gets up and looks around, finding broken pieces of his ship either on the beach or being brought by the tide. His sword has been lost but the dagger remains in his possession.

Eskander is broken out of his thoughts when he sees the sun up and moves into the jungle looking for shelter.

Eskander moves through the jungle, cutting a path through the interior. Once more he notices a shadow of someone...or something shadowing him. The human shaped shadow moves through the trees up, closer to Eskander, preparing to-

"Wh-Whoa!" The man slips and falls right in front of Eskander, who just looks at him as he tries to quickly get up.

The man gets up and acts as if nothing happened, introducing himself to Eskander as Aladdin the Treasure Hunter, on the look for all kinds of mythical and fantastical treasure in order to-

"Wait, you're named Aladdin? Like the story?" Aladdin sputters a bit, before (embarrassedly) semi-agreeing with him. Eskander tries to ignore him but Aladdin follows, trying to entice Eskander into helping him with what he has planned in the island; there's this temple that he could use someone's help in dealing with the traps. Eskander is not interested until they reach a broken pillar which has some carvings that oddly enough catch Eskander's attention as his eyes glow for a moment; for in said carvings there's clear mention of an Hourglass...and a Dagger along with it. Eskander asks Aladdin if there's more of said carvings in the temple, and when it's confirmed he agrees to join him...in exchange for Aladdin to get him out of the island once they're done. Aladdin tries not to promise, but eventually folds.

Eskander and Aladdin move through the jungle until they reach the temple. Aladdin talks as he walks, mostly about the many adventures he's had, and the places he's seen while Eskander remains quiet. They arrive at the temple where they have to move through many traps, with both Eskander and Aladdin save each other mutually building trust and Aladdin offering Eskander to join him in another trip afterwards, but he rejects.

As they move deeper, Eskander looks for the carvings that Aladdin mentioned but there doesn't seem to be any. When confronted Eskander confesses that he may have exaggerated somewhat to get his help. Eskander is furious, starts hearing the violent voice in his head. He is about to attack but they accidentally trigger a new trap that has them fall into a room full of water, with no way out. Aladdin panics as he can't swim ("Really?! You went out to sea and didn't bother to learn?!") and accidentally pushes Eskander down as he tries to climb over him. Eskander sees a small opening in the bottom and swims down, grabbing Aladdin on the way and pushing both of them forwards. They swim through the passage, the oxygen running low, until they find the opening on the other side, coming out just in time.

They find themselves in a room...


It's a grand room, bigger than anything they've seen, or imagined. A large statue to Hanuman, the Monkey God, dominates it. But to Aladdin and Eskander there is only one thing that has their attention respectively; the huge amount of treasure (gold, emeralds, rubies, all kinds of material possessions) that is all over the entire room, and the carvings in the walls that depict the life and stories of those living in the island before. Aladdin laughs as he moves close to the treasure, trying to fill his pockets and bag with as much treasure as he can get (only the most valuable ones of course) when he sees something near the pedestal where the statue is. Eskander approaches him, still looking angry, when Aladdin points to what he saw: the carvings, but these are more detailed, telling a complete story instead of only fragments.

Back in Garditapur, King Kamal speaks with the Shadow Wraith, who explains that they must wait for the arrival of a man. The Shadow Wraith gives a description of Eskander, telling Kamal that he needs to bring both him and the Dagger when they arrive. King Kamal asks how is he so sure they will, but the Shadow Wraith is completely assured.

Back with Eskander, he is still reading the carvings while a glow in his eyes appears once more as he sees the symbols all telling of a place, an Island, the origin of it all. An angry voice, the one he heard before but stronger, starts reverberating in his head louder and louder as it blocks all sound, the noise feeling like it's going to split his head open...

Aladdin tries to get his attention while he's busy, again and again. Eskander finally snaps out of it and looks where Aladdin is looking at, straight into the group of Vanaras that he's sure he's fought before...Scar leading them in the front.

"...Of course Vanaras would live near a temple of Hanuman."

Eskander makes ready to fight as Scar leads the Vanaras closer. Aladdin gripes about the situation, asks him to be ready, then sets a pouch he had on fire and throws it at the Vanaras. The content inside releases a smoke that catches them by surprise giving both Aladdin and Eskander time to run away, Aladdin being encumbered by the treasure he still carries, and refuses to let go, despite Eskander's protests.

They run through the jungle, hearing the roar of Scar resound through the island. Aladdin keeps on launching more of the small bags obscuring their scents, Eskander bickers that it will just make a trail that will lead the Vanaras to them, but Aladdin retorts asking if he wants to risk it, since their sense of smell is greater than a normal human. Eskander sees that either way they'll be found so they have to run faster, once more trying to get rid of the treasure and Aladdin stopping him.

They reach a river where Aladdin shows his ship...which is a small. Eskander asks if this is it, with Aladdin confirming it as they get in and move quickly. Eskander and Aladdin avoid the river's obstacles as the Vanaras appear on both sides of the river, attacking them or jumping into the Dhow to fight them. Both Eskander and Aladdin work together to either move the Dhow to avoid the projectiles, or just fight the Vanaras who managed to get in and pushing them out, until they finally reach the River Mouth, finally leaving the island behind.

The sun is blocked by the clouds and the wind is blowing stronger.

Aladdin is relaxing when Eskander grabs him and yells at him for not leaving the treasure behind when they were nearly caught. Aladdin breaks off and yells back he worked hard for the treasure. Their fight is interrupted as they hear the sound of a ship larger than theirs moving from behind, and in the decks the Vanaras that were chasing them, with Scar once more at the front.

Behind them there is no light, and the clouds turn dark.

Both Eskander and Aladdin try to get their ship to move faster, but soon realize it would be futile, even if they threw away the treasure. Eskander has Aladdin turn the ship to face the oncoming one (Aladdin protesting but with no other choice acquiescing). Both ships are on a collision course, with the Vanaras launching spears and arrows at the small Dhow. Before both sides can crash Eskander moves the sails so that the dhow turns and brushes the bigger ship. Even so, the brush is enough to break the dhow, splintering apart as the Vanaras watch it sink.

The winds blows even stronger as the clouds begin to rumble. Small drops of water fall.

They don't see Eskander and Aladdin climbing up the ship however, and soon they have bigger problems as the strength of the wind goes beyond what they can control. Scar gives the order to turn the ship and go back to the island. Eskander and Aladdin are discovered by the Vanarans when...

Rain falls as thunder resounds, the winds grow even stronger as the crest of the waves grow, the surf beneath moving the ship in unexpected ways.

The ship rocks violently, putting a stop to the fight as Vanaras go overboard, among them Scar and Aladdin. Eskander tries to use the Dagger to rewind time, but doing so causes his body to start turning dark like coal, as symbols form and the violent voice to resurface with even greater strength, making it difficult to distinguish between his thoughts and the voice's. With a great effort of will he stops the Dagger, just as Aladdin and Scar fall into the water, and has to battle the now violent and callous thoughts telling him to leave them die. He ties a rope to his waist, quickly ties the other end to the ship, and jumps to the water.

On the water, Eskander finds Aladdin, barely above the water but on the verge of drowning, Eskander swims to him and has him grab onto the rope as he goes under the water looking for Scar (after brushing Aladdin's protests). As Eskander looks for Scar under the water, Aladdin holds on to the rope. A Vanaran appears looking at him, Aladdin asks for help, the Vanara instead grabs his sword and prepares to cut the rope.

Eskander manages to break the surface with Scar just in time, the Vanaran seeing the chief quickly grabbing the rope and pulling, calling at the other members of the crew to help him as Eskander, Aladdin and Scar are all pulled over once more. There is a tense moment before Scar roars in his language to the other Vanaras, and then they leave them be. Aladdin is confused as Eskander tells him that Scar owes him his life now.

Scar continues roaring orders as the crew once more tries to navigate the ship through the storm.

The ship eventually manages to survive the storm; battered, lost, but still intact. Aladdin is trying to keep his treasure as hidden as possible (or at least try to convince the Vanarans to let him keep some of it). Eskander looks out to the sea, remembering the violent voice and how it nearly took over his body, when he sees an odd rock formation, one that he recalls seeing when he was checking for the map in the temple. His eyes glow as he remembers then what the rest of the information said; the rock formation, the distance, and the city on the edge, the Island of Time.

Aladdin tries to talk Eskander out of just following some instructions found in some old rocks but Eskander is undeterred. He goes and talks with Scar, and after some arguing (or at least it sounds like arguing) he uses the debt owed to have him follow his directions where he needs to go. Much to Aladdin's displeasure.

During the travel both Aladdin and Eskander get closer to the Vanarans, learning some of their language (or at least, identifying what some of the sounds they make might mean) while also opening up to each other. They find they can respect each other, even if only the fact that both would keep their promises. The weather is still unforgivable, but without the urgency (and the Vanarans strength) they find they can avoid the storms on occasions, if only to take some time without being wet.

The only problem is that Eskander has found that he can't seem to use the Dagger to rewind time without his body starting to turn and the voice in his mind growing even stronger. At times it feels like it's speaking to him directly instead of just meshing together with his mind. He hides this from everyone else.

Their time of resting however comes to an end, when they finally reach their destination...


Eskander and Aladdin look at the city, as tired as Scar and the rest of the Vanarans, but more expressive...which is when the mast, already damaged and barely holding on breaks, hitting the ship. With no way of controlling the ship it moves not towards the port, but towards the shore on the other side, crashing against it.

The Shadow Wraith tells King Kamal that the key has arrived.
Eskander awakens not in a beach nor in a bed as he expected, but instead inside a jailcell. He looks around and sees that the Vanarans are there with him as well, though clapped in chains to stop them from breaking out. It's not stopping them from making a racket though. Eskander looks around, trying to find out where exactly is he, and freaks out when he doesn't find his dagger with him. He tries to call upon someone to answer his questions, a couple of guards enter, Eskander tries to fight them but he's weakened. They beat him, then drag him out with them.

Aladdin wakes up, he's in the beach, his body covered by part of the ship which hides him from the sun. A girl is next to him, trying to take the treasure he has with him. Aladdin sees that she's already taken some parts, she runs and Aladdin runs after her trying to catch her. The chase takes them from the outskirts to the inside of the city where both have to evade guards. The child displays a familiar knowledge of the area, but Aladdin has experience, athletics and speed to compensate. The city's is much different than Barygaza, with a more solemn and muted presence, merchants almost scared of being out, the people not speaking much, moving aside at the sight of guards and terrified of them.

Aladdin catches up to the child, has her cornered, says he only wants his treasure back. The child relaxes and Aladdin stiffens as he feels the edge of a sword at his neck from a new assailant on his back. Said assailant tells Hera, the child, how she needs to be more careful. Aladdin tries to talk his way out but fails, as the man (with his partners at his side) mentions he has an order to let any who may recognize them leave. Aladdin is knocked out.

Eskander has been clasped in irons, and is being dragged through many decorated halls, all the way to the Royal Court where the King is holding audience...


He is forced to kneel below the throne, the King rising and walking down to see him closer. Eskander notices he has the Dagger with him and tries to break free to get it but fails. King Kamal notices and mocks him for it, thanking him for bringing the Dagger, laughing when Eskander tries to protest. King Kamal explains that it's all been thanks to Eskander, after all he broke the Sand Glass of Time! Did he thought there would be no repercussions? It served as a seal upon the Shadow Wraith, his patron, who gave him the power to retake what was his from his treacherous sister! That spawn from a simple whore who took everything from him!

Scheherazade...that woman, she charmed his father with stories of all things!

King Kamal recovers from the outburst. looking at Eskander, who now understands as he remembers his actions seven years ago. But he didn't know, he was not aware that...! King Kamal interrupts saying it doesn't matter, and he's not blaming him. After all, it made him what he is today, and now he would repay his master with the last key to his prison. He holds the dagger in hand as he has Eskander escorted out against his struggles.

Aladdin is being held prisoner in a room within a secret location, trying to get the attention of those who stole his treasure. Hera, the little one that stole from him visits. Aladdin tries to cajole her into releasing him but fails. They get to talking, him telling her stories and tales from the outside, which she has a fascination with, while he also learns of the place, they're in and of the group who took him prisoner; The 40 Thieves, a group that's become infamous in Garditapur due to stealing from the King. Hera leaves when she hears people coming around, leaving Aladdin alone once more.

Hera moves through their secret headquarters until she arrives at a spacious room where a man is checking on his weapons. He asks her about Aladdin, she says that he's of no worry. He's not had any contacts with the Palace, and in fact he could be of aid. The man then gives the order to bring Aladdin in. Once Aladdin is brought to the room, he sees Hera next to another man, who introduces himself as Aarush, leader of the 40 thieves. He reveals that Hera's told him of him being trustworthy enough to join them.

Aladdin is confused as to why, which is when Hera takes over; Hera replies that he did mention he was a Master Thief, right? Plus, unlike everyone else in the island save for them, he's yet to be magically branded. When King Kamal took over, he did so with the darkest magic of them all; Death Magic. The kind that twists your soul beyond recovery. It forces those bound to obey the orders of the King or they will die on the spot. Kamal had no magic potential and practiced none when growing up, yet he still managed to learn and gain great power by contacting an evil entity known as "The Shadow Wraith" who gave him his powers, and when he took over as King, he made sure to forcibly bind all that he could find.

They've been losing ground against Kamal for years, and now Kamal's found the final piece of the puzzle needed to bring forth his diabolical master to this plane of existence; the Dagger of Time. Aladdin realizes that the dagger's description is the one that Eskander had on hand. He asks if he will receive a payment for it to which Hera agrees before explaining the plan. The entire group will launch an attack on the Palace to distract Kamal and the guards, meanwhile Hera will accompany Aladdin to look for the Dagger. Aladdin tries to protest, and also to have Aarush to help him in not bringing her to a dangerous place, but Aarush reluctantly agrees with Hera; She is the only one, aside from him, who knows the ways of the Palace, and perhaps she knows them better. Hera insists as well, as she knows how to stop Kamal's master as well.

Eskander is thrown in a dark room...


He's been tied up and set on the floor, where symbols have been written down. There's no one around but the voice in his head seems to have gotten louder, and it is speaking to him, telling him to run, flee, right now! Eskander is talking back when both are interrupted by another voice; that of the Shadow Wraith. It praises its "Servant" for a job well done in bringing the Dagger back. Eskander argues that he didn't, while the voice in his head echoes him. The Shadow Wraith is astonished that Eskander is still is in control of his body after being possessed by a piece of himself.

Eskander is confused as the Statue explains with a question; why did Eskander came here? Eskander tries to answer and finds he can't. Why did he come here, why was it so important to come to this island? He remembers when he found the carvings, the images, the directions and... how he felt an impulse guiding him here. Eskander is shocked as the Shadow Wraith reveals it had been him all along. From the moment it entered his body it had been slowly but surely taking over, making sure to make him follow his will and bring the Dagger in order to finally free him from his imprisonment.

Eskander tries to break his bindings, keeping the creature speaking to distract it, the voice in his mind strangely silent, yet the feelings coming from it were still felt; anger, fear, hatred. At the same time King Kamal is assembling his guards when the alarm sounds; the palace is under attack by Aarush and his "40 Thieves". King Kamal is furious and demands the guards to kill them all, the binding making it so that they will all die if even a single one survives past this night. Aarush and his men are moving through different parts of the palace, his knowledge allowing him to sneak past, and flank many of the patrols.

Hera and Aladdin follow one of the secret pass ways that Hera knows...which opens inside the jail cells. They are discovered by the jailers and have to escape. Aladdin finds Scar and the rest of the Vanaras, the jailers catch up to them and both Aladdin and Hera try to stay out of their reach. Aladdin swipes the keys, which he then passes to Hera, who passes it to the Vanaras, which then free themselves and run roughshod over the jailers. Aladdin "speaks" to Scar, but has difficulty in getting his aid until he mentions Eskander being in danger. Scar still owing a debt agrees to help by having his crew join Aarush and his men in the attack, while he joins Aladdin and Hera in looking for the Dagger/Eskander.

King Kamal is moving through the hallways, occasionally hearing about the situation in the palace. The sounds of fighting rebounding as he tries to hurry. Eskander has been listening to the statue, now identified as the Shadow Wraith, and learns about the time before when the island was known as the Island of Time, the place where Time did not have any effect. At the same time Hera is leading Aladdin and Scar through different tunnels to the same room Eskander is at. When Aladdin asks why are they going there Hera explains it's the only place where Kamal would take the Dagger.

Both the Shadow Wraith and Hera explain of the time when the Island of Time existed, of the Master who got too greedy and used the Sands power to open a breach in Time from where the Shadow Wraith came forth and absorbed him from within. With the power from the Void where he opened the portal, he laid waste to the entire island and its inhabitants. Before it could move past it and reach for new prey however, the King's ancestors managed to wrestle the Sands and Dagger's control from him, and use it to seal them forever.

The fight in the palace intensifies with the arrival of the Vanaras, the King is approaching the chamber, Hera and Aladdin are nearly there as well, Eskander has nearly broken from his bindings.

And all the while the Shadow Wraith waits...
King Kamal arrives at the chambers with his remaining guards, Eskander hides that he's managed to slip from the ropes, waiting for the right moment. Kamal approaches, showing his master the Dagger as he's told to move closer. Eskander, while preparing to make a move, tries warning Kamal that the Shadow Wraith plans to possess him, but Kamal does not believe him. Kamal is loyal to the Shadow Wraith, believing that it appreciates him in the way his father never did.

They are interrupted by the sound of a secret door opening in the chamber; Aladdin, Hera and Scar have arrived. Kamal mockingly (and spitefully) welcomes back his sister. Hera greets Kamal as her brother and reveals herself as the true heir to the throne, which Kamal argues against. The argument continues from there, with Kamal's jealousy and hurt over his father's abandonment and Hera's replies that father gave him enough chances, and even then still loved him, but it all falls on deaf ears.

Eskander slowly moves closer to Kamal while no one is looking, but the Shadow Wraith does as he alerts Kamal and orders him to get the Dagger to him now!

Both groups act at the same time Eskander does. The guards move to protect Kamal while Eskander tries to rush at him. Scar pushes them aside and fights them While Eskander reaches Kamal. He is pushed aside to the wall by Kamal's magic powers at full force and knocking him out, Kamal has a straight shot to get the Dagger to the Shadow Wraith's body, but is interrupted by Aladdin, who then tries to get it to Eskander once more. Kamal grabs more of his powers and chases Aladdin through the chamber to get it back.

Hera, while no one is looking, rushes to the Shadow Wraith, who starts speaking to her, trying to get her to listen and obey him but she refuses to listen. She cuts her palm, letting blood come out as she spreads it through the base as she starts chanting. The Shadow Wraith sees what she's doing and calls upon Kamal to stop her. Kamal quickly breaks the chase, with Aladdin now trying to stop him before he reaches Hera, but he's too slow. Kamal is in range and launches his magic at her, but Scar blocks it with his body, launching him far away and knocking him out. Hera tries to hurry in her incantation to seal the Shadow Wraith again, but Kamal arrives at the Shadow Wraith's side just in time and bats her aside, releasing his master...and having his body absorbed to serve as the Shadow Wraith's new vessel...


The fight becomes hopeless as the Shadow Wraith, now free, prepares to open the portal from where he summons more of his kind, servants who will do his bidding to destroy the world, kill everyone in their path, and enslave those they please. Scar roars as he tries to attack, but all his blows are either blocked or cause no harm whatsoever to the Shadow Wraith, Aladdin uses what weapons he has to launch at long range, but they all pass through it. The Shadow Wraith ignores them once he sees they're of no trouble as the portal opens. That is until he feels a concentration of magic; Hera is bringing more and more magic power and chanting that is slowing down the opening of said portal.

Meanwhile, from the moment Eskander was out of the fight (at the same time the fight with Kamal is going on), he finds himself inside his mind he finds himself in a dark forest, dead trees surround him as he moves and tries to find a way out. He calls out for anyone around, feeling like he's being watched, stalked as it were by a predator. Eskander runs, intent in making whoever is looking at him reveal himself. Moving through the dead trees a humanoid shadow can be seen, Eskander looks but it's too fast. During the chase different parts become more noticeable until finally, near the end near a cliff, Eskander turns and confronts...


Himself...but not himself. Eskander realizes this is the part from the Shadow Wraith that had been inside of him. His opposite hears him, and just sarcastically mocks him on finally figuring out, yet also being so out of the mark. Their conversation is contentious, as "Dark Eskander" has little to no care for the people around him or for Eskander's "Pesky morals". Dark Eskander was once part of the Shadow Wraith, and he was supposed to bring him to the Island, right up till the moment where he was hit by the Dagger itself, which severed the bond. He started growing as its own entity basing on Eskander's memories and dark emotions, he even tries stopping Eskander from going to the island, talking to him whenever the programming by the Shadow Wraith was manipulating him, yet he still came nonetheless.

Dark Eskander is tired of seeing Eskander falling into traps, humoring those useless wastes of baggage, and overall just wasting his life as he sees it. He's going to kill him and take over, after which he will finally live life as he wants. Eskander and Dark Eskander fight, the advantage goes to Dark Eskander at first thanks to a more vicious mode of fighting, knowing what Eskander will do, and having weapons on his hand. Eskander manages to get the upper hand when during the fight he realizes they're in his mind, and for all that Dark Eskander wants to take over, it is him who is in control. His counterattack has him use his weapons, the environment around, learning the patterns he uses and baiting him into situations where he can counter Dark Eskander with ease.

The battle ends with Eskander victorious, but Dark Eskander tells him of what's being going on outside and how he won't be able to defeat him on his own. Eskander makes a deal with Dark Eskander to "lend" him his power to fight back, to which he agrees as they seem to fuse.

Back on the outside, Hera is doing all she can to stop the Shadow Wraith, but the Portal is still growing. Scar is limping and Aladdin has nothing with which to fight. The Shadow Wraith is moments from victory when a segmented whip sword loops around his neck, on the other side is Eskander, half himself, and half looking like Dark Eskander, and he pulls him away from the portal ("Get over here!"), giving Hera once more the chance to stop the ritual. The Shadow Wraith demands the obedience of Eskander, but he just mocks him as he fights him, the influence of Dark Eskander growing in him little by little.

Hera is able to stop the portal from growing, but is unable to close it. The fight between Eskander and the Shadow Wraith goes all over the room, but is not finished in any way. Aladdin sees the stalemate, asks Scar to give him give him an opening when he says so, then goes. Scar distracts the Shadow Wraith at just the right moment for Eskander to wound him, as Aladdin (already running) moves to attack him but misses. Scar receives the full brunt of the Shadow Wraith's fury, killing him with one blow.

The Shadow Wraith mocks their failure and weakness as nothing they could do would've harmed him. Aladdin slowly gets up...and shows the Dagger in his hand. The Shadow Wraith is stunned, then becomes enraged and turns for Aladdin, which gives Eskander the right chance to strike, again and again, cutting him more and more until there's nothing left, only his essence disappearing forever.

Eskander is tired, which is when Dark Eskander tries to take control. Both sides fight each other for control of their body, until Eskander asks Aladdin to pass him the Dagger, Dark Eskander trying to imitate him so as to not do it. Aladdin is confused but eventually gives him the Dagger, which finally lets him seal Dark Eskander and stop him from taking over his body.

A final cry from Hera has Eskander joining her in sealing the Portal, which is still open if not growing, but shadowy forms are seen from the other side. Eskander uses the Dagger along with Hera, the power of the Sands amplifying her reserves, and pushing back against the shadows from the other side, slowly closing the Portal. More and more of the sands are used, as with a final word Hera finishes the incantation and recreates the seal, forming a new Sand Glass where the portal was, sealing all further incursions forever.
King Kamal's death along with the vanquishment of the Shadow Wraith dispelled the bindings on the guards and the people. The guards surrendered as quick as they could, the 40 thieves had to stop the Vanarans from outright killing them when they learn of Scar's death. They honor his sacrifice, both the Island and the Vanarans, who depart in order to choose a new leader.

Eskander speaks to both Hera and Aladdin. Hera, who will now assume her new position as Queen of Garditapur, asks Aladdin to stay. She has few people she can trust, and having a "Master Thief" at her side who can look into things she need could be helpful. Aladdin considers it, and agrees, not even asking for a payment this time. He asks Eskander if he will remain, but he says that he will be leaving too. Hera asks him about the Dagger, if he plans to take it with him, and he says yes. His purpose had always been to keep the Dagger safe and away from those who would misuse it...and keeping it here, next to the reformed Sand Glass would be too dangerous, especially if the story manages to get out of hand before they can suppress it.

Hera mentions feeling the power of the Sands when they were sealing the Portal. They were emanating from Eskander, right until they were not, when the Sand Glass reformed. The Dagger won't be able to work as before, Eskander agrees, saying he's tried using it and he's found a new limit imposed, around three times per day, and no longer for as long as he wanted. He'll have to learn to fight all over again to make it work. Hera wishes him luck, and Aladdin just finally bursts out about what the heck they're talking about?! The Dagger has some powers aside from just serving as a catalyst?! And what Sands are they talking about?!

Hera and Eskander are amused at the idea that Aladdin never knew about the ability to turn back time, and keep silent.

Eskander walks to the port, the people around now once more looking happy and safe, the dark pallor and constant stress disappearing as if it never existed. He gives a final look at the Palace, from where Hera and Aladdin are also looking, before smiling and boarding the ship which Hera had granted him passage on. He asks the captain the location where they're going, and laughs when he hears their destination is the Tamil Kingdoms, explaining it's a long story to their confused faces.

Eskander moves to his cot, stretches, and goes to rest, quickly falling asleep. In his dreams he walks the same dark path in the dead forest. Eskander walks confidently despite the roaring sounds of struggle and curses coming from a familiar voice. He approaches to a cave in which the form of Dark Eskander is bound in a prison of stone, ropes made out of thick roots and tree branches bind his arms and legs if not his mouth. Dark Eskander notices his presence, and looks at him.

"Don't think it's over...you'll need me eventually, and when that day comes...!"

"We'll see." Eskander replies as he turns and leaves, Dark Eskander yelling and thrashing against his bounds all the way.

The End.

A.N: This Pitch has nearly drained me of everything I was doing before. Some times I wanted to try following a theme, others I just wanted a fun romp and adventure, and you may have noticed I left a small conflict at the end, well that is because I was planning to have it come into play in the third part, but now I'm thinking I'll take a break from Prince of Persia for a bit, just until I recharge my batteries. If there's any questions you have I'm always willing to answer, or just discuss about it.

Please let me know what you think, constructive criticism is always welcome.
 
Movie Pitch: Bloodflow
Bloodflow: [ Western Horror ]

It begins with narration, of several folk sitting around the bonfire, when the lone woman among the men shared a story [Movie is told mostly via flashbacks].

"In ages past, a peaceful village that lay in the shadow of the great mountains, there lived a small family, that of an elderly mother and her son's family. They were farmers, and their land was some of the most fertile in the region. They worked hard to provide for their family and their community, and they were known for their kind hearts and loving natures.

One day, while the mother and her son were working in their fields, they noticed a group of raiders approaching the village. These were ruthless bandits, feared by all who knew of them. They were armed with swords and spears, and their eyes glinted with malice as they approached the peaceful farming community. The mother and her son ran back to their home, where they gathered their family and friends and prepared to defend their homes and their way of life. They formed a barricade around their village, using improvised weapons to fight against the horde of invaders.

The fight was intense, and it seemed as though all was lost. But then, something strange happened. The son stepped forward and raised his voice in a defiant shout. He declared that they would not let the raiders take what was theirs, and that they would fight to the death to defend their homes and their families. And so they fought, with the mother's son leading the charge. They battled against the bandits with all their strength, but despite their valiant efforts, they were eventually worn down. In the end, he felled the enemy commander by his lonesome causing the rest to scatter to the four winds, and as they fled he slowly succumbed to his own wounds and fell.

In that moment, the mother let out a deafening scream of anguish and pain.

Months passed since the tragic day when the mother had to say goodbye to her son. Her grief had turned into anger, and her anger drove her to find the remaining raiders and make them pay for what they had done. The mother gathered every able-bodied person in the village and formed a small army to hunt down and punish the raiders. As they searched for the band of raiders, the mother did everything she could to keep her son's memory alive. She raised his daughter alone, telling her stories about her father's bravery and kindness. The little girl grew up fascinated by her father, yearning to be like him one day.

But the mother's anger consumed her, blinding her to the risks and consequences of her actions. She became increasingly ruthless, allowing her anger to lead her to reckless acts of violence. One night, as they approached the bandit's hideout, the mother made a fateful mistake. She gave in to her rage and charged forward, leaving her companions behind.

The raiders had been expecting them and launched a surprise attack. The mother fought with all her might, but she was outnumbered and outmatched. Her warriors arrived too late and found her lifeless body, laying among the corpses of the raiders she had slaughtered.

The news of the mother's demise shocked and saddened the village. Despite her tragic end, the mother's anger had become contagious, and many started to take up arms against the raiders, emboldened by her bravery. They hunted down every last raider and brought them to justice.

The granddaughter grew up to be fierce like her father and grandmother. She led the defense of the village and fought to protect its inhabitants from all threats, just as her father and grandmother had done before her. Deep inside, however, she knew that the power of love was greater than that of revenge.

Legend has it that the mother's scream still echoes through the mountains, warning those who listen of the dangers of giving in to anger and vengeance. For those who dare to defy the warning and follow in the mother's path, they risk the same fate, to be consumed by the very hatred they sought to conquer."

"Whereever did'cha ever hear a story like that?" said the man, staring into the flame almost absentmindedly.

"From my grandmother," the woman said calmly, and as realization came over him and his men, they all fell dead, their throats slit.


A/N: A Western Horror movie told from the point of view of the bandits and raiders, about how life sucked in the Old West for the common man.
 
Taxi Goose
Taxi Goose

Inside of his office, Columbia Pictures CEO Alan Hirschfield was nursing a very extensive headache over the latest shuffle in Columbia's film lineup with a fine bottle of scotch. While drinking liquor in the early afternoon was a very ill-advised move, Alan didn't give a damn about the effects on his body or what other people thought as the film executive often needed liquor or other vices to cope with the extensive bullshit that came with his position of a studio executive in a post-Strike Hollywood.

While Columbia had always been a critical part of the film establishment and in the 40's and 50's had been dominant with their comedies, the last two decades had been extremely unkind to the studio. After the death of their first and legendary President Henry Cohn, Columbia had been on a gradual and pathetic downward spiral with a major string of box office bombs and absolutely terrible business decisions, the greatest of them all being the turning down of a distribution agreement for James Bond. In 1973, Columbia had been on the verge of bankruptcy until Alan's company Allen and Co had bailed them out with a major stock purchase, and as part of the angel investment Alan got to play CEO. With an extensively large plurality of shares and a clean house that got a new board on his side, Alan performed an extensive series of both cuts and expansions in a ambitious restructuring of the studio. Like how many sports teams engaged in rebuild seasons where they performed poorly to get the perfect roster for a comeback, Alan sacrificed immediate success for structural reform so that in the long-term Columbia would be reborn and earn its rightful place as a leading member of the establishment.

It was a brilliant plan that Alan could have gotten away with if everything went according to term, and then the meddling kids of the Guilds went on strike and screwed everything up.

While Columbia didn't treat their actors like gilded age child workers like many studios, they didn't give their Writers proper working conditions and treated Producer contracts as guidelines than ironclad agreements. While often overshadowed by the greater offenders of Warner Bros and Universal, Columbia was just as much of a target. Even worse, Columbia didn't have any wonder films like Jaws in its lineup to keep the studio afloat and relevant, and when they did have some decent films any grand success was drowned out by Universal's high budget feasts, UA's artsy dining, and Lucasfilm's exotic sushi imports. Columbia had gotten to the point where as it stood right now, they were only a couple of bombs away from declaring bankruptcy. Hell, had it not been for the success of Shampoo then the studio would have been bankrupt, and even still they needed to take a number of loans and go into deep debt to keep the lights on.

As such, after the strike ended Alan and the board came together and brainstormed some ideas to save the company. They couldn't shelve any of their high risk films for tax breaks as there was nothing to get a break on. They didn't have the money to hire A-listers or bid on lucrative rights, and they had no connections abroad to pull a Lucasfilms and coast off of other nation's cinema. So, at the end of the day they decided to undergo significant rewrites or reshoots of the riskiest films of their current lineup and make movies more friendly to general audiences that could at least make a series of steady profits.

One such major change was Taxi Driver. Everytime Alan looked at the film, he couldn't help but wonder just what the fuck he was thinking giving the greenlight, even to such a talented film brat and rising star in Martin Scorcese at the helm as Director. While bleak and cynical urban dramas were still relatively popular, Some Nights launched a wave of counterattacks with films that were either more optimistic or dynamic and explored the world outside of urban America with the general sentiment being that America in such a bleak and depressing time had enough of corruptive city life and wanted to be happy or thrilled. Even if Urban dramas were still box office kings, how the fuck could Columbia make a film about a loser taxi driver who is addicted to porn, stalks women, has a friendship with a child prostitute and nearly assassinates a Jimmy Carter/Ted Kennedy stand-in appeal to America? Sure Shampoo was a weird ass film that Beatty used to bitch and rant about Nixon and sexual puritanism while lusting after teenagers and middle aged women, but hey, sex sells? Who wants to watch Taxi Driver?

Unable to outwrite can the film for risk of incurring the wrath of the Guilds, Alan used every legal loophole he could to have Taxi Driver nominally faithful to its original plot but a completely different movie. Instead of being a pathetic and mentally unstable veteran, Travis Bickle was just a down on his luck average joe struggling to find good relationships in the city then become a hero through vigilantism and saving a prostitute he befriended. Now all they needed to do was to find a way to somehow salvage the Palantine plot and force Jodie Foster to quit the film so they could replace her with an adult actress and they were set for a decent box office performance.

Unfortunately, Martin Scorcese found out before their plans could be finalized and not only supposedly managed to create a copy of the film for himself, but stormed into Alan's office the day before and cursed Alan out with a whole list of presumed Italian obscenities and decried him as David Zavlas Jr. and that he would come back with his lawyers to burn Columbia to the ground and made sure Warner had a partner studio to join it in the Great Auction last year. Alan actually laughed in his face, confident that his lawyers had everything cemented in ironclad contracts and that there was nothing Martin could do to stop him. Besides, who did he think he was? As talented as he was, Martin was a nobody artsy director who no one outside of LA had even heard. They may have fallen far, but Columbia Pictures was still goddamn Columbia pictures, that had to mean something!

Groaning as his telephone rang, Alan picked it up sluggishly and felt a migraine coming on, "What?" Alan said in a slurred manner.

"Mr. Hirschfield, there's some sort of delivery truck outside, they say it's a direct gift for you." His secretary said.

"A deliver truck? Just have them drop it off, I'll see it later." Alan complained, close to hanging it up.

"I tried to do so but they say apparently that it's too much to be delivered at once." Groaning at the explanation, Alan slammed the phone and decided to go out for fresh air and get it over with.

He was met with an overweight man in navy blue overalls who presented him with a clipboard. "Could you sign here sir?"

"What the hell is this a piano?" Alan said, then squinted as he read the paper to understand just what the hell he was being gifted.

"Uh....no sir, it's...um....do you have kids or something?"

"Yeah, what does that have to do with-" Alan's speech stopped and he stared at the clipboard with a rising rush of dread and panic, heart rate elevated and eyes bulging out as he saw that the delivery came from one Lucasfilms Unlimited.

The door to the moving truck then opened, and out flooded hundreds of stuffed goose animals of various sizes. The calling card of an Irish boxer who reportedly pressed the button on Warner Bros' nuclear implosion just because they called Debbie Reynolds ugly, Bruce O'Brian.

"WHAT THE FUCK?!" Alan shrieked in panic, stumbling back and tripping down on himself as the rush of stuffed geese came forward and threatened to swallow him.

Later that day, Alan called LAPD and demanded that charges be pressed against Lucasfilms for terroristic threats, intimidation or harassment. Unfortunately his inquiry was handled by a Black Sargent who gave him a deadpan stare and told him that when Columbia had burning crosses in their studio parking lot instead of a pile of stuffed geese with no attached message as gifts then they would take action.

Before he left the office, Alan got a call from the second most infamous man in Hollywood, Mike Eisner, humbly requesting his presence at Lucasfilms in two days for some important talks about the fate of Taxi Driver.

Two days later, Mike leaned back, lounging at his seat in the table while Martin and Paul went on the warpath against Alan and his lackeys across the table, backed up by members of Lucasfilms legal who supported their insults of Columbia's intelligence and artistic integrity with cold facts and logic of grand legal repercussions should Columbia not follow through with the contract, with Lucasfilms being all too happy to help create a new precedent of writer and director's rights being carried out in the post-Strike Hollywood. So far Mike was mostly silent save for the occasional snarky comment and reigning in Martin and Paul at their most viscious. It was a rare moment of fun where Mike got to play the Good Cop when most of the time he was the corporate devil acting as opposite to Bruce the Boy Scout.

In truth, Mike wasn't exactly super excited to be here and go to war with Columbia, mostly acting at the insistence of Bruce as his boss. While Mike was happy to have Martin join his pool of Directors for Lucasfilms, he didn't really have much faith in taxi cab. Oh sure intellectually it was a good film and it was sure to make some profit. But the grittiness and graphic maturity of the plot made it a massive turn off for general audiences and too niche to even be a favorite of urban drama enthusiasts. At least Carrie with its intensity was being adapted from a bestseller and would be consumed enthusiastically by the growing demographic of horror fans.

In short, Taxi Driver was not going to be a massive blockbuster like Star Wars or Rocky and its maturity made for a messy component of Mike's vision of Lucasflims as a studio that created optimistic and inspiring blockbusters. Still, there were reasons why Mike went along with this bold venture. Even if Taxi Driver would only give the same profits as a Japanese import, it was still an undeniably intelligent film and if Martin's words were to be backed up, a bold and beautiful urban story of insomnia and loneliness. Such a format fit with the high quality art and works of passion motif that George believed his company to be. More importantly, it was the type of stuff critics and the Academy ate up, and if Taxi Driver was a critical masterpiece and his friends in the other studios sharing word of all non-Universal films being duds for '76, then there was a serious chance that Mike could score for a Lucasfilms sweep of Oscars nominations, a very bold and powerful debut for the studio.

Thus, Mike went along with this crazy quest, and while Bruce was busy making Carrie's romance movie, Mike kind of used his nickname as a calling card to unofficially declare war with Columbia studios, and now Mike was going to create a Treaty of Guadalupe Hidalgo without firing a single shot.

With Martin and Paul having fulfilled their roles, Mike got them to cool off in the halls, leaving the room with just him and Alan.

"What the fuck do you think you are doing Eisner?" Alan demanded, spouting his last name with venom. Although as angry as Alan might have been, the shakes along with a climb of sweat and nervous twitches showed to Mike that any feelings of rage were tempered with equal amounts of fear.

Mike grinned fiendishly, happy that without releasing a single film he had already managed to become a boogeyman to the establishment. "What I want, is for us to walk out of this room with a nice deal where everyone's happy. We at Lucasfilms have no interest in creating an enemy out of Columbia Pictures. There's more than enough room in this town for the both of us, and plenty of opportunities to cooperate in a spirit of friendship. All we want to do is write a wrong and help a friend." Mike said in a faux sweet tone, one that he knew would push all of Alan's buttons.

"Bullshit, you lunatics kill studios, the only people you give a damn about are those Japanese studios. Why should I trust a goddamned word you say?"

Mike shrugged his shoulders, "You don't necessarily have any reason to, but you don't have any reason not to, and you got a whole lot of reasons to listen to what I have to say. After all, if we come to an accord, we get a nice film, you get a decent cash flow, everyone wins. But if you choose to reject our offer of good faiths, we will have to settle our unfortunate conflict in the courts."

"You can't treat us like Warner Bros! We pay taxes, we're playing by the rules!" Alan protested, veins popping as he stared down Mike in defiance.

Mike as usual kept his cool. "Perhaps you follow the letter of the law, but I know you sure as hell don't hold to the spirit. Now I can respect rule sharking and pushing contracts to the fine print to get good deals, but there's a difference between altering the deal and replacing it entirely. We've got solid ground to open up a lawsuit." Alan opened his mouth to speak but Mike interjected and continued, "Sure it might not be an instant and assured win, but we've got enough evidence to have our day in court, a day that can turn into weeks, months. Can you really afford such a length battle with such empty pockets."

"We're not that broke." Alan countered, then froze as he realized the meaning of his words, that he inadvertently admitted to being in such a poor state of finances.

Mike smiled, knowing that he had Alan in check and just needed to move the final pieces of mate. "Oh yes not that broke, but we take this to court, and you will become that broke. Even if let's say we end up in front of a judge who loves Three Stooges and is biased in your favor from the start, you really think the media's gonna keep quiet on another major studio fucking over their film production, just months after Josey Wales? You think the Guild is going to let this go, and even if they got no grounds for strike or legal, aren't going to make new rules or retaliate to make sure you are punished and can never repeat?"

Mike smiled in a cheshire grin as he had Alan dead to rights, who was frozen in horror with the scenarios most likely flashing in his eyes. Now for the bombshell, "And just imagine what would happen to your stock prices if we go to battle? Perhaps you might not become as cheap as Disney stock, but it's not impossible. And let's just say that you only lose like a nickel or dime's worth. That's still a loss of value. And in such market instability, who else will stock owners turn to for a secure return and then some in interest than our old pals at Universal?"

Alan's skin seemed to turn white at the comment, "I have friends on Wall Street Alan. I know all about the attempted takeovers. I must say, I'm impressed at all the stops you pulled to remain independent, but you can't hold off Sidney forever. Unless you got the second coming of Some Nights, then I have a feeling that Allen & Co are going to find Universal's checks very welcoming."

"Fuck you." Alan snarled, to which Mike simply laughed.

As much as Lucasfilms had become the boogeymen of Hollywood by scaring the Old Guard that the end times was near for them; even the crustiest dinosaurs and highest elites of the establishment could not deny that for all the trouble Lucasfilms caused, at this time they were but annoyances compared to the growing empire that was Universal. Sure most studios had their days of glory, but the entire decade was an undeniable Universal Win with the company now worth billions and having such fat check books that not only could they give most of their employees a raise after the strike, but they wrote Stanley Kubrick a $100 million dollar check and acted like it was pocket change.

Currently there was ongoing talks across town for the Big Six (Columbia, Disney, MGM, Paramount, Fox and United Artists) to form a coalition against Universal who they saw as the Napoleon of cinema, tearing down the old in fiery revolution and replacing it with a grand empire. Clashing egos and bitter feuds kept the coalition from forming, and instead of being fearful at isolation, Universal laughed and went on the hunt like Bruce the Jaws shark, fighting back with a war of stocks and cash. The Disney family had just barely been able to hold off a buyout. Now Columbia along with MGM and Fox were the targets of hostile takeovers. Even if by some miracle Universal got absolutely nothing out of the Warner Auction, there was a high chance that by the end of the decade they'd have assimilated half of Hollywood into their corporate chimera.

It was a fate that Alan dared not to entertain. For if he folded, he would be blacklisted out of Hollywood as a failure and likely wouldn't be trusted on Wall Street as anything more than a penny broker. Perhaps he could fight a war against Lucasfilms, but not Universal and Lucasfilms.

But then, what the hell did Lucasfilms see in Taxi Driver that he didn't? Was Scorcese some sort of film genius like Coppola and Spielberg? Was Taxi Driver actually something that America was secretly yearning for and the next highest grossing film? Was assassinations and child prostitution suddenly socially acceptable and nobody told him? The earnest faith that Mike had in the film scared Alan and made him consider letting Martin release his film. But even if a major success, he already burned his bridges with Scorcese and Schrader and most of the board was already dead set in writing off Taxi Driver.

As if seeing the gears turn in his head, Mike decided to end his fun and get straight to business, "Look, while we don't approve of the treatment of Taxi Driver, we are still at an early stage where amends can be made and peace resume. After all, you didn't call Debbie Reynolds an ugly hag, right?" Mike egged on with the subtle threat of bringing Bruce into negotiations.

Alan staid stoically silent. It was not as if he held such thoughts of Debbie Reynolds, but if he answered wrong then he was fearful that the Goose would come and seek revenge for his mother-in-law. "You need money, we want to support our friend, let us compromise and end this unfortunate affair with a satisfactory resolution. We're willing to purchase Taxi Driver off your hands, deliver a considerable sum in exchange to cover lost investments, and perhaps other agreements can be conducted as part of our merry entente against the Universal Empire. You get money and push a colorful film out of association, we uphold the obligations and remain a happy family. I apologize if we have directed any unnecessary hostility towards your esteemed studio. We just want you to know we're serious about negotiations, geese are very territorial and defensive of the flock after all."
 
TV Pitch: Journey to the West: The Animation
Once I finished with my previous pitch I thought I'd work a bit on my idea for a Journey to the West pitch. As I've mentioned before, it's been inspired by Overly Sarcastic Productions' own take, but I've also added what I've been able to research on the series, and the 2010 Chinese live action TV adaptation of the novel (seriously, they make an adaptation every 2 years, if not every year. This series is their equivalent of the Power Rangers in America or the Kamen Rider Series in Japan!).

At first, I wanted to try for something that was purely comedy, but there are elements of drama that i feel should also be kept, even if this is to be made into an animated project as I prefer. So, a mix between comedy and Drama is for the best in this case. Also, the beginning episodes are a bit rough as I'm trying to explore a bit more of the time of Sun Wukong before he went on his journey for Immortality.

Thus, I give you:

TV Pitch:
Journey to the West: The Animation



GENRE: Fantasy/Adventure

SUBGENRE: Comedy/Drama

FORMAT: TV Show (Animation)

Set Up: a serialized, yet also episodic, cartoon showing the popular Chinese novel Journey to the West with a mix of comedy and drama in the tone. A female narrator occasionally speaks the information not available or not give by the characters (and breaking the 4th wall when it suits them), before and after the episodes the narrator will also give information about what happened before, and ask what will happen after respectively. Since most of the adventures in the book are pretty episodic, we can pick and choose which ones we want to use in their trip, or when in the seasons to follow to use them. Episodes would last around 22 minutes each.

Sun Wukong: The boisterous and impulsive Monkey King, and the muscle of the group. Wukong gained immortality in five different ways before the gods just decided to boil him alive, at which point he broke out and went on a rampage through heaven before being stopped by the Buddha.

- Running gags: Doing impulsive things and getting in trouble for it. Doing reasonable things and Tripitaka not believing his reasoning.

Tripitaka: A pure-hearted virtuous monk chosen by the Buddha to journey to the Thunderclap Monastery and retrieve three magical scriptures called the Tripitaka to deliver to the eastern people. Tripitaka also goes by Xuan Zang, and is an incarnation of Golden Cicada (a bodhisattva and former disciple of the Buddha) and as such is a target for the entire demon population, as eating him grants immortality.

- Running gags: Always believing obviously-disguised demons are real people, and always getting kidnapped or imprisoned by demons

Sandy: A fallen celestial spirit who was cast out of heaven to become a river demon. Sandy is very much the voice of reason in a group full of general idiocy and pulls Wukong and Pigsy together in the absence of Tripitaka. He wields a magical wooden staff.

- Running gags: He's the straight man.

Pigsy: A celestial spirit who was cast out of heaven and imprisoned in the form of a pig demon. Pigsy wields a 9-pronged rake that can rend the soul of any being asunder with one blow. He is very prideful and cowardly.

- Running gags: Trying to prove he's better than Wukong and running away when he fails, running away in general (or at least trying), and kill stealing.

The "Dragon" Horse: A (formerly) enormous Dragon assigned to be Tripitaka's new horse after his old one was eaten (ironically, by said Dragon). The Dragon Horse is capable of shapeshifting and breathing fire...whenever he feels like doing so, which is apparently never.

- Running gag: Questioning if he'll ever do anything of value by the rest of the cast (and the narrator).

Quan Yin: A merciful bodhisattva and Tripitaka's ever-watching guide on his journey to the west. She is merciful by nature, but for all that is good in the world...DO NOT PISS HER OFF. Quan Yin is frequently consulted by one of Tripitaka's disciples - usually Monkey - whenever something particularly vexing gets in their way. She most commonly travels with her disciple Moksha, who also acts as her bodyguard.

- Running gag: Aiding the group using disguises that should not fool anyone, yet always pulling it off without anyone being the wiser.
The Buddha: The head of the Buddhist pantheon. Having attained enlightenment/zen, the Buddha is calm and unruffled, as well as being practically omnipotent and omniscient. He first gets involved when Monkey rampages through the court of Heaven, defeating him in a duel and imprisoning him in a mountain for 500 years to be eventually rescued by Tripitaka.

- Running gags: He's the straight man.

Prince Ne Zha: A child prodigy of a warrior in the Heavenly court. He nominally reports to his (longsuffering) father, Deveraja Li, though he normally does his own thing. He travels on wheels of flame and carries a spear of heavenly fire. He can also transform into a three-headed, six-armed giant bearing all manner of flaming weapons, which represents his ultimate form.

- Running gag: Showing off how powerful he is before being easily defeated and running away.

The Jade Emperor: The Emperor of Heaven and the head of the Taoist pantheon. The Jade Emperor is impulsive and tends to favor execution over reason, and often has to be talked down by the Gold Star of Venus.

- Running gags: Constantly screaming "EXECUTION!" and "UNACCEPTABLE" at people who have committed usually minor crimes.

The Golden Star of Venus: The Jade Emperor's right-hand god and a Confucist immortal. The Gold Star of Venus is apparently the only voice of reason in the entire heavenly bureaucracy, and sometimes disguises himself to help out Tripitaka and company.

- Running gag: Serving as the messenger...seriously, he's the right hand of the Emperor! Is there no one else that can do this kind of grunt work?!?!

Lao Tzu: A Taoist immortal and an alchemist of heaven. Lao Tzu first gets involved when the Monkey King eats his pills of immortality, and is the one to suggest sticking Wukong in his Brazier of the Eight Trigrams to extract the elixir from his body. This doesn't work...boy does it not work.

- Running gag: Insulting Sun Wukong whenever they meet, finding ways to make things harder for Sun Wukong.
Episode 1: Suddenly, a Monkey!

Monkey is born from a rock (well, technically it's two rocks) in Flower Fruit Mountain and immediately gets into trouble when accidentally shooting at the Jade Emperor's throne with his laser eyes. Now, Monkey must avoid his wrath (and soldiers sent) while also having some fun (Those poor, poor soldiers).

Episode 2: Suddenly, More Monkeys!

Monkey is exploring Flower Fruit Mountains, meeting all kind of different birds, animals, plants, and dragons...wait what? Monkey angers said dragon leading him on a merry chase until he meets a group of monkeys who hail him as a hero for having led the dragon away from their favorite fruit trees. Monkey of course agrees and brags how it was all as planned.

Episode 3: Monkeys on a Mission!

Monkey has made friends with the local population of monkeys and is set to follow them on their next adventure...up until he finds out they'll be going upstream near a river. Monkey can't swim (He's technically made of stone) and constantly has to avoid falling into the river during the entire trip with hilarious consequences.

Episode 4: Handsome Monkey King!

Monkey and the rest of the Monkeys find a waterfall, with the Monkeys promising to make whoever enters it the Monkey King. Monkey does not even wait till the end of the sentence before he jumps in, finding a mansion and everything the monkeys need to live. Monkey is made the Monkey King...then spends weeks arguing with the other Monkeys for his Epithet of "Handsome Monkey King" to be made official.

Episode 5: Monkey King has Mid-Life Crisis!

Monkey, now the Monkey King for many years, suddenly panics when he's told he won't be able to prank people when he's older, leading him on a pranking spree on the entire island to prove he's not old. After said attempts fail, he decides to go in search of immortality to forever be able to prank people and have fun.

Episode 6: Monkey King Travels!

Monkey, now on the lookout for immortality...is lost. On the way to find the ancient Master Subuddhi he travels through three continents, and 7 seas (don't ask him how that makes sense, it just does!) as each continent gives him wrong directions so as to where he should go. Finally, he arrives at the Mountain of Heart and Mind in the Cave of the Slanting Moon and Three Stars (why are these names so long!).

Episode 7: Monkey King learns Dao!

Monkey presents himself to Subuddhi to learn from him the Dao of immortality...and Subuddhi's asleep. Monkey has to wait for him to awaken, then get his approval, then wait an entire day as Subuddhi gives him a name by discussing the meaning of several words till finally a new name is given: Sun Wukong, who is all excited to learn about immortality...until he falls asleep in the first class.

Episode 8: Sun Wukong's woes in learning!

Sun Wukong's is Subuddhi's new learning disciple...and he's dead last in every course, his penchant for pranking and having fun also disturbing many lessons. He's reprimanded by Subuddhi, then it's revealed that it was code for Monkey to meet Subuddhi at night and receiving real training in the different lessons of immortality, as Wukong was clearly more advanced than the other disciples.

Episode 9: Sun Wukong's Myriad Forms!

Sun Wukong is learning the life now! He's mastered the Dao, how to fly, and the many ways of shapeshifting (much to the other's disciple's woe) Everything's going Sun Wukong...that is until he's told the heavens will send tribulations (Lightning, Fire, vanishing) to kill him due to the teachings being forbidden by the Celestial Court ("What kind of immortality does not protect against fire!?"). His panicking is eventually assuaged when he's taught how to defend himself against it.

Episode 10: Sun Wukong's Exile!

Sun Wukong has finally relaxed and obtained immortality, now...It's party time! Sun Wukong goes on a pranking and fun spree, bringing in some of Subuddhi's disciples in on the fun, disrupting the peace and serenity of the school. Subuddhi is furious with Sun Wukong and expels him, ordering him to never say anything of where he got his knowledge.

Episode 11: Sun Wukong, the Monkey King!

Sun Wukong returns to Flower Fruit Mountain, where he finds his monkey friends being terrified by a monstruous demon. Sun Wukong goes to fight the demons, showcasing his many new skills in battle as he kills it to the resounding cheers of his friends. Sun Wukong is so proud of himself that he feels he needs a new weapon befitting his station and goes underwater to the palace of the Dragon King of the East Sea.

Episode 12: Sun Wukong, Terror of Ao Guang!

Sun Wukong reaches the Palace of the Dragon King of the East Sea, Ao Guang, who dismisses Sun Wukong and his request for an audience. Sun Wukong fights his way in, shows his power and frightful of what he can do the Dragon King has his retainers look for a weapon for Sun Wukong. Not liking any, Sun Wukong grabs one of the pillars of the castle (weight: 17,550 lbs.) and shrinks it to use as a staff.

Episode 13: Sun Wukong, Bane of the Sea Dragons!

Ao Guang, now terrified of Sun Wukong, tries to get him to leave. Sun Wukong refuses unless he gets a new set of clothes as well, making himself a nuisance in the Palace with no one able to stop him. Ao Guang, just wanting him gone, goes to the other Dragon Kings and asks for clothes suitable for the monkey. Sun Wukong appreciates his new clothes and leaves Ao Guang alone.

Episode 14: Sun Wukong, King of Flower Fruit Mountain!

Sun Wukong returns with his new weapons and clothes to the delight of and awed gazes of his subjects. To further feed his ego he gives a demonstration of his new powers, which shakes the ground so hard that it's felt through all the land of Flower Fruit Mountain and beyond. Many of the Kings from different tribes arrive to challenge Sun Wukong or to ally with him, including the Demon Bull King, who'll become one of his longest friends.

Episode 15: Sun Wukong's Underworld Woes!

Sun Wukong, having defeated the other Kings, and allied with them afterwards, invites them to a feast where they drink too much and he falls asleep. He's then taken by Horse-Head and Ox-face, the guardians of the Underworld, to be judged by King Yan for his crimes. Sun Wukong breaks free, beats them up, fights his way to King Yan, the God of Death, and demands explanations as he is Immortal. King Yan and the "Ten Kings of Hell" check the records, and Sun Wukong takes advantage to erase the names of his monkey subjects from the records, making them immortal, before fleeing.

Episode 16: Sun Wukong and the Celestial Court!

The Jade Emperor has been receiving complaints and demands about Sun Wukong from many; Ao Guang and the Dragon Kings, the territories both Monkey and the other Kings did their combat (I.E. Rampages) and now King Yan and the Ten Kings of the Underworld. The Jade Emperor is about to send armies to arrest him but the Golden Star of Venus, his right-hand man, suggests to offer him a job. The Golden Star of Venus goes to Sun Wukong to offer him a position, which he's proud to accept, meets the Jade Emperor and is named Pi Ma Wen, to the snickering of the court.

Episode 17: Sun Wukong, Pi Ma Wen!

Sun Wukong learns of his official duties; keeping the stables and horses, which he does (while also taking the horses on rides much to his servants' headaches). Sun Wukong learns of the Celestial Court, the positions, he parties in his residence with his servants, and learns of his real rank when he tries to speak to the Golden Star of Venus and is rudely mocked and rebuffed. Sun Wukong beats them up and leaves Heaven in a huff.

Episode 18: Sun Wukong, Rebellion!

Sun Wukong returns to Flower Fruit Mountain and declares himself the Great Sage Equal to Heaven. Knowledge of Sun Wukong's desertion of his duties is known in the Celestial Court, to which the Jade Emperor sends the Mighty Spirit God to bring him for judgement along with an army. Sun Wukong sends him packing. Next is Prince Ne Zha, who is also defeated after a slightly longer fight. The Golden Star of Venus once more intervenes, proposing to just give Sun Wukong the title he wants, and keep him with just that: an Empty Title. He once more goes to speak with Sun Wukong and convinces him that the Celestial Court will grant him all he wants.

Episode 19: Sun Wukong, the Great Sage Equal to Heaven!

Sun Wukong, after a victory celebration, returns to the Celestial Court, now acknowledged as the Great Sage Equal to Heaven, with a greater Palace, more servants, and technically a higher rank, he starts creating havoc in heaven by goofing around, playing, and disrupting the work of everyone else. The Jade Emperor is advised to give him something to do to keep him occupied. He summons Sun Wukong and makes him the Protector of the Peaches of Immortality.

Episode 20: Sun Wukong and the Peaches of Immortality!

Sun Wukong now looks after the Peaches of Immortality, but they look delicious! He starts hallucinating and fighting his temptation, but ends up eating them anyway (Now making him doubly immortal!). He hears the arrival of the Seven immortal maidens and heads them up before they can see the peaches. When they tell him about the Queen Mother of Heaven's annual Peach Festival he gets excited to go, but they laugh as he's not invited. Sun Wukong claims to be the Great Sage Equal to Heaven, but they laugh even more, revealing his title is an empty one, with no rank at all. Sun Wukong is angry and uses his abilities to put them to sleep.

Episode 21: Sun Wukong Loves to Party!

Sun Wukong finds one of the Gods invited to the party, knocks him out, hides him, and transforms to take his place. He arrives at the Banquet Hall where the servants are making sure everything's ready. He pushes them out, and proceeds to eat and drink everything that he can find, having the time of his life. Sun Wukong, now drunk, then runs away with all the alcohol (which can make one immortal, so now he's triple immortal) and looks for a place to rest. He finds the palace of Lao Tzu, and makes a mess out of his Alchemy lab, eating his immortality pills (inmortalityx4!) and falls asleep.

Episode 22: Sun Wukong's Flight!

The Jade Emperor is ready for the festival and arrives at the banquet hall, only to find everything a mess, the decorations destroyed, the food eaten, the alcohol has disappeared, and everyone from the Seven Immortal Maidens, the displaced God, the Queen Mother of Heaven, Lao Tzu, and the guests arguing with each other. He finds it's Sun Wukong's fault and sends troops for him. Sun Wukong wakes up, remembers what happened, sees everyone looking for him, and decides it might be a good idea to leave and wait for all to cool down. His escape is harried by the Devarajas who can't keep up with him.

Episode 23: Sun Wukong Vs The Celestial Court!

The Jade Emperor, after being done listening to the Golden Star of Venus, sends the entire celestial army, along with the more martial gods (and Prince Ne Zha) to capture Sun Wukong. They get utterly wrecked as Sun Wukong unleashes his true strength and shows them what it truly means to be the Great Sage Equal to Heaven (once more, Prince Ne Zha tries to fight, and once more he's sent flying). The Great Army returns to Heaven, alive, but humiliated.

Episode 24: Quan Yin Appears!

Quan Yin, the bodhisattva associated with Mercy and Compassion arrives at the Celestial Court for the Festival, just in time to see the Army of Heaven's humiliating return, the Banquet Hall in shambles, and the entire court in chaos. After speaking with some of the lingering gods she sends her disciple, Moksha, to Flower Fruit Mountain in order to find out what's going on. Moksha and Sun Wukong meet, they banter and fight (this is fun for Sun Wukong) before Moksha has to retreat. Quan Yin speaks to the Jade Emperor and recommends sending...Erlang (*Thunder Sounds*), a loose cannon deity who doesn't play by the rules.

Episode 25: Sun Wukong Vs. Erlang!

Erlang is summoned and given the order to stop Sun Wukong. His arrival is dismissed by Sun Wukong (who at this point has taken everything the Celestial Army has thrown at him, chewed it and spitted it out) but soon Erlang proves himself to be of a different cloth, managing to match Sun Wukong blow from blow, taking the fight out of Flower Fruit Mountain and to different locales, impressing him. Erlang is impressed with Sun Wukong as well, and offers him a bet; if Sun Wukong wins Erlang will become his follower, however if Erlang wins then Sun Wukong must become his subordinate. Sun Wukong agrees, and the fight begins anew.

Episode 26: Sun Wukong Vs. Erlang! (Part 2)

The fight between Sun Wukong and Erlang continues. Hand to hand, magic, transformation, trickery, etc. All examples are done as their fight intensifies. The Jade Emperor is nervous as both sides are matched, and the possibility of Sun Wukong winning terrifies him (he knows about the bet). Quan Yin takes advantage of a moment of distraction and binds Sun Wukong. Erlang tries to argue to continue the fight but is rejected. Sun Wukong does not accept this as a defeat as he's brought to trial in the Celestial Court.

Episode 27: Sun Wukong's Trial!

Sun Wukong is brought to trial before the Celestial Court where they put forth every one of his crimes. Sun Wukong defends himself, believing that in the end he had only done the same thing the Celestial Court had been doing, and feeling that they had been the ones to start it all (He's right). The Jade Emperor sentences him to death, yet all attempts at killing him fail (since apparently, they forgot he's immortal). Lao Tzu proposes to put him in his Alchemy Furnace, which should boil him and separate his components enough to kill him. After 49 days have passed Lao Tzu opens the furnace, only to be blown back when Sun Wukong emerges, steam coming from his body, his eyes now glowing red.

Episode 28: Sun Wukong's Vs The Celestial Court, The Rematch!

Sun Wukong is free from the Alchemy Furnace, and angrier than ever. He beats all the guards in Lao Tzu's palace before going on a rampage in the Celestial Court. The alarm is raised, all the deities and armies from the Celestial Court is summoned to fight Sun Wukong, each fight bringing him even closer to the Throne of the Jade Emperor. With no other way out, the Jade Emperor talks to Quan Yin and pleads for the intervention of the Buddha.

Episode 29: Sun Wukong Vs The Buddha!

Sun Wukong is fighting his way through the 7 thunder deities (and a quick bout with Prince Ne Zha once more), in the meantime Quan Yin speaks to the Buddha and convinces him to help the Celestial Court. Sun Wukong arrives near the Throne Room when he sees the Buddha approach. They both speak, the Buddha makes a bet with him; if he can get off the palm of his hand then he can have the Celestial Court to do as he wishes, but if he can't then he will be at the Buddha's mercy. Sun Wukong agrees, he takes flight, moves through the Universe until he reaches the edge, where the pillars of the Universe are. He marks them and returns, only to be shown he never left, the marks right there in the Buddha's fingers.

Episode 30: Sun Wukong, 500 Years!

Having lost the bet, the Buddha has Sun Wukong be sealed under a mountain for 500 years. The Celestial Court rebuilds itself once more, Quan Yin and the Buddha speak about what's happened, the actions of Sun Wukong, but how it all happened because of the actions of the Celestial Court as well. Time passes for Sun Wukong, now sealed inside the mountain, until he gets a visit from Quan Yin, who tells him of a way for him to be released from his punishment, in exchange from accompanying a young man on a journey to the West.

A.N: I enjoyed writing this, mainly because I really liked the adaptations I've seen for the novel (I haven's found the book yet so I haen't been able to read it. I've been using YouTube the Wiki and TV shows for it). So far, I've finished the first season, which focuses more on Sun Wukong, just like the book focuses on him at first. During the second season onwards we would be doing the rest of the Journey to the West. I'll work on it when I research a bit more.

The images shown are the concept art since I think it can serve as a good model from which the final results can be done, and it would be a good challenge for our new animators. Especially if they are tired of always working on the same thing and want to try something new (this is the age where animation was always limited after all).

Any thoughts or constructive criticism is welcome, please tell me what you think.
 
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Dreaming of Lambs to the Slaughter
Dreaming of Lambs to the Slaughter:

Bruce hadn't been sleeping well the last week or so, the constant work on Carrie's movie keeping him up near consistently into the Witching Hour. For days on end, he would lay in bed, staring at the ceiling, unable to drift off into a peaceful slumber, to the point he was pretty sure he was giving himself experiencing vivid hallucinations, delirious and disorientated. The most common one by far seemed like Carrie asking him to stay the extra hour to learn to sing, but even if he did -

D100 => 100 | natural 100: 1 (...WTF?!)

- he was pretty sure he halfassed with his dead tired voice.

Tonight, on this particularly restless night at four in the morning, Bruce found himself caught up in a fever dream. He was in Colonial America, and the world was in chaos. In the distance, he spotted George Washington who was speeding down the road in a flashy Dodge Challenger, racing after a group of redcoats. As he watched the bizarre scene unfold before him, he realized he was in the middle of creating a movie pitch. With all the enthusiasm he could muster, he began to narrate the story as if it were a comedic epic in the style of an absurdist Monty Python sketch.

"George Washington, the greatest military leader of all time, spends his days chasing down the enemy in a sleek sports car, with the top down and his hair blowing in the wind. As he fires his musket out the window, the redcoats flee in terror. But what's this? Suddenly, Washington is abducted by a group of French spies, and taken to a secret location for interrogation. Little do they know that Martha Washington, the greatest opera singer in the world, is hot on their heels."

In his feverish state, Bruce watched on as his story unfolded, almost as if it were a movie playing in his mind. The scene shifted, and suddenly he found himself in a grand opera house, with Martha Washington coaching her husband through an elaborate song and dance routine. Despite his delirium and exhaustion, he found himself awed by the beauty of Martha's voice. Even as he watched George perform his part, he found himself surprised by his own golden pipes. Somehow, even in his delirium, he'd managed to create a masterpiece.

As he collapsed back onto his pillows, Bruce couldn't help but wonder if there was any truth to his fever dream. However, he knew one thing for certain - he had just created the best movie pitch of his life, and it was all thanks to his sleep deprivation.

"Bruce...flip over, I got to take your temp. I think you caught the flu."


A/N: As you can tell, I haven't slept in days with no side effects.

And Magoose, I think I got your dice; they've made me TPK three parties in four days.
 
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Journey to Imagination
Journey to Imagination

Don Bluth felt frustration rise, something that he was coming to be acquainted with on a daily basis ever since he was made directing animator for the upcoming Disney film, The Rescuers. Not because of the film, oh no. After so many years of drawing sequences for the ever-dwindling number of films that Disney deigned to give them to work, it was finally his turn at the wheel so to speak. Finally time for the staff who had been hard at work with them since 67', and finally not the "9 Old Men" who controlled all things animation when it came to drawing.

But it was all so fucking frustrating!

'We can't do that.' 'It's too expensive.' 'That's not how Walt would've done it.' 'You're steeping too out of line.' 'Just wait for your turn.'

He should have known that nothing would change, that even if he was still the Director there would still be limits imposed, there would still be rules and cut saving measures that would just make any and all idea that he, or those under his aegis, had too expensive, or too risky. Reitherman always hooked up with the Corporates at Disney repeated that like a mantra every single time he even suggested an addition or change. And if it wasn't Reitherman then it was one of the old men, clearly unwilling to give up the idea that everything had to be done just as the time of Walt's era, even reusing the same old cell animations of the time.

Disney animation, the same animation that had inspired him on his path of life, was dying. It had started dying from the moment Walt died, and now was an unrecognizable shell of its former self. The company refused to give more budget, the animators were hampered from even trying new methods; hell, he was sure that both Glen and Ron were as tired of having to redraw the same thing over and over again with no end in sight, even if they'd told him to bear it till they were at the top to bring their ideas to reality.

But he was so tired of waiting.

The Rescuers was supposed to be his proof of concept, the idea that would finally show them that they could do films different. And instead it was being buried to the point that every day it was a fight just to keep it from being cancelled.

He'd just said his goodbyes to Glen and Ron for the day, got into his car and went for a drive. It had been a taxing day, one of the worst so far; Reitherman coming down to see the progress of the film (and criticize it), rumors about budget cuts again, having to wrangle animators to work a bit longer than their usual amount, and to top it all off, a very serious rumor about Disney investing more into their Live Action department and on a new Director for a three-film deal, for horror movies of all things. With that amount of money he could've finished The Rescuers in half the time he'd scheduled.

He turned the car on the corner, he did not want to go home right now. He did not want to go drinking like he told his friends (and as Mormon he couldn't either) so that only left his one refuge.

Parking on the side and leaving the car he saw it, an old used bookstore, right between a gun shop and a liquor store...how has it managed to stay afloat he never knew. But from the first time he found the store it's never been closed, and the owner never seemed to age that much either. He was there, right behind the counter as he entered.

"Evening Frank."

"Welcome back Don, another hard day at work?"

Don just gave a nod as he moved through the old shelfs. It had been a random day, similar to this now that he thought about it, when he'd just needed...something, anything that could take his mind off of the entire morass that was his work at the moment. Disney had just not been doing right in the last few years, and this had been felt most of all by the animators. And for Don, it just so happened that a good book, one that could spark his imagination and originality could usually send him on a small trip...at least for a bit.

Frank's shop was ideal for this. A store that could give some second-hand books on the cheap, perfect for his salary and for his mind. Looking at the usual spread however, he didn't feel the same pull he usually did when he found a new story. Everything just seemed grey to him at the moment, especially knowing he had to go back tomorrow and do the entire process all over again.

He was dreading going back to work...what was wrong with his life?

Those were his thoughts as he moves his hands through the old books...that is until he found an oddity. An old hefty book, quite big at that, and one that almost stuck out from the shelfs. Curious, he pulled it out and...


An old cover in black and white, the images in it were drawn in a style he had not seen before; A monkey, a man on a horse, a pig, and a... what the hell is that other creature? There was no mention of the author, but the title of the book was prominent in big blocky letters.

Journey to the West.

Huh, well color him impressed. This had sparked his curiosity, and the price seemed reasonable enough. Frank seemed glad to get rid of it (apparently it had just languished for years in storage now) and was willing to sell the remaining 3 volumes at a discount (There's 4 volumes?!), so with his new purchases in his arms, Bluth went home, and prepared to read a couple of chapters before going to bed.

By the next day he had red baggy eyes as he went to work, yet his enthusiasm and energy were greater than ever, almost infectious as he told Glen and Ron about this new amazing book he'd found, the imagination and creativity in it, the small hand drawings he made of the characters themselves in a single night of passion.

And as he saw the light shine in their eyes, he knew that this was something that had to be animated.

A.N: I figure that with how the rolls were insistent on just destroying Disney until just recently that the ones who would be suffering the most would be the Animation Department. During the 70's Disney pretty much ignored it and focused more on their parks and live action, not to mention that this seems to be the pattern still so I figure animators are getting the wrong end of the stick even more than before. Don Bluth, and the friends who worked with him (Such as Glen Keane and Ron Clements) would be feeling the burn, and probably be at their limits with this. I figure that Bluth learning of a book that he would love to animate, and sharing it with his friends, would create a passion in them to make it real, and to jump ship if Disney is not willing to do so.
 
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