Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
I think the issue with setting different limits is that it results in having to put characters into categories that there might be disagreements about

For example, while I'm sure we all agree that it would make no sense for Marie to have high Martial Mari already has 35 Martial before she even knows how to really use the Tantu Totem so how do you cap it at 40 when she should just be starting out?

The next there's also the issue of equipment and powers, how does it make sense for someone's stat to be capped when they have access to constantly improving equipment and superpower serums

I agree that there should be some limitations, short of being given superpowers Marie will never have high Martial and Roxy will never have high Stewardship

The issue arises from drawing distinctions between characters that are good at things, for example Sam, Katherine, Lucy, Marie and Nygma are all good at Intrige but KC would have to make an official ruling on who has the potential to be how good

Basically, it's easy to define what people are bad at and should be capped on but far more difficult to define how good they are at the things they're good at and who should have a higher cap
If I can interject I feel like in the case of Mari, it can just be accounted to the red channeling more focus into her, perhaps even wrote it in a format as to make her champion. Or it could be made out as she's a natural born prodigy. Thousands of villians have the whole, I'm a one in a million born prodigy or once in a generation. And there's always the third choice of no explanation but the best one. It just works.
 
King Crimson's justification for the stat was that she's been practicing offscreen and can now switch to whale mass mid-punch, as I recall.
That makes sense but the issue then becomes if when researching it we uncover something that fundamentally changes how she approaches using it would that not also give her a boost to her Martial? What if we were to discover a way for her to take on the traits of two animals at once? That would change how she fights dramatically
 
[X] [Lex] Try to teach Cassandra Luthor how to play poker
[X] [Lex] Read Cassandra a book on Luthor history

[X] [Cass] Learn to count cards with Mercy
[X] [Cass] Steal Edward Nygma's sudoku sheets
 
[X] [Lex] Meet with Lucy to hash out some potential legal problems
[X] [Mercy] Speak with Felicity about cybersecurity
[X] [Pam] Speak with Caitlin about her relationship with Louise Lincoln
[X] [Roxy] Get into a competition with Lucy
[X] [Cass] Make something to impress Lex
[X] [Dahl] Try to study up on the social media LexCorp has been creating with things like Handshake
[X] [Cub] Establish dominance to Cold man (Tackle Leonard's feet)
[X] [Monkey] Groom himself
 
@Kir the Wizard I've reread the omake and so I have two questions for you. Firstly what is a politologist? I am unfamiliar with the word and googling it turned up no results. I think this may be the result of translation breaking down a bit and getting overly literal in how the word was converted to English.

My second question is as follows what's up with the bolding present in this section
?

I'm fairly certain you are trying to indicate stressors on how the word is pronounced but I'm not sure of that and I'd like to know the reasoning behind it.

Other than that it's good. I might ask you to change the two things I have questions about depending on your answers but I'm going to threadmark it in advance since it meets what was necessary for it to be canon.
First question: go no further than ENG Wikipedia:
"Political science, occasionally called politology, is a social science which deals with systems of governance, and the analysis of political activities, political thoughts, associated constitutions and political behavior."
This variation of the term is commonly used in Eastern Europe, so as the world globalizes, expect to see more of it. I like it, because "political science" immediately baits those people that only consider physics & chemistry actual science, while "politology" is more neutral.

Second question: Yes, it's about accents on different sylables. I just wasn't comfortable trying to write up a proper transcription on my own. You can also find info on what I was going for on Wikipedia:

Starshina - Wikipedia

 
So I've debated things a good while and I've come up with a tentative solution. Instead of instilling a cap onto how much exp can be donated I'm instead instituting a cap on how much exp can be spent on a character per month. Going forward from here you can only spend 1000 exp on a character every month. This means that you can only raise each characters stats by one and that large jumps are really difficult to pull off and require coordination of 5+ people. I even calculated how much could be contributed if every single person with exp donated the most exp they could to a single target and under this system the math worked out so that a stat could only be increased by 5 in this situation. From now on I will be marking who can no longer donate to a character's stats this month. I hope this system improves the issues experienced.

Edit: it's pretty clear from the vociferous response I got that this system did not work. As such it will no longer be implemented as while it solved one problem it created another.
 
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Darn. There goes my plan to get Cassandra up to Pre-Game Lex stats.

So, for clarification: is it one player can improve one character per out-of-game month? Or is it one player can improve all characters once per out-of-game month?
 
That makes sense but the issue then becomes if when researching it we uncover something that fundamentally changes how she approaches using it would that not also give her a boost to her Martial? What if we were to discover a way for her to take on the traits of two animals at once? That would change how she fights dramatically
No exp boost would do something to so radically alter how a character functions. No matter how things work out with this system I will not be increasing the cap past 35 no matter what. Stuff like that has to be earned and exp boosting actually makes it less effective since you've already reached a similar level with other stuff and now need to reintegrate it into the combat style.
Also I hate to leave something unfinished but I hear the concerns, so @King crimson I'll be finishing off the remainder to max of Roxy with 3,200 and I'll steer clear of martial for a bit. We need intrigue and diplomacy right? I'll start grinding on that instead then.
Alright. Since this was requested before the rule change I'll donate all of the exp. You will be blocked off from donating to Roxy any more this month though.
Darn. There goes my plan to get Cassandra up to Pre-Game Lex stats.

So, for clarification: is it one player can improve one character per out-of-game month? Or is it one player can improve all characters once per out-of-game month?
One player can improve all characters by 1000 exp per out of game month (you can donate 200 to each of a characters stats and reach donating capacity that way.
 
I'm not in love with the new ruling but I suppose there's no point in complaining now that its in.
 
I'm not in love with the new ruling but I suppose there's no point in complaining now that its in.
You can complain (although I'd prefer you complain after we see its actual effect) so long as you don't insult people. This was me trying to find a compromise between what disparate groups wanted that would also not result in me burning about a week trying to get everything in order. Because it's a compromise I imagine no one will be fully happy with it. That's the nature of compromise no one gets what they want.
 
No exp boost would do something to so radically alter how a character functions. No matter how things work out with this system I will not be increasing the cap past 35 no matter what. Stuff like that has to be earned and exp boosting actually makes it less effective since you've already reached a similar level with other stuff and now need to reintegrate it into the combat style.

Alright. Since this was requested before the rule change I'll donate all of the exp. You will be blocked off from donating to Roxy any more this month though.

One player can improve all characters by 1000 exp per out of game month (you can donate 200 to each of a characters stats and reach donating capacity that way.
Whew boy, bit sad people disliked my grind this much, but I guess this is a fair response.

Just to be clear though, cause I might be misunderstanding, but do you mean that each player can only spend 1000 exp per month, or that each player can spend a max of 1000 exp on a character and can move onto others that same month?
 
Whew boy, bit sad people disliked my grind this much, but I guess this is a fair response.

I didn't mind. I thought it was a bit odd, where you decided to place the points in. But, it was your points and I didn't mind.

I'm just a bit bummed since this kinda is a disincentive to do more than 4 omakes a month for me (I am a Lex and Cassandra booster). Not that I'm going to stop writing or anything: the plot bunnies still pop up. It's just a bit bumming.
 
Whew boy, bit sad people disliked my grind this much, but I guess this is a fair response.

Just to be clear though, cause I might be misunderstanding, but do you mean that each player can only spend 1000 exp per month, or that each player can spend a max of 1000 exp on a character and can move onto others that same month?
1000 on a character and then can move onto others freely. You can still spend 5000+ exp in one month it just has to be on 5+ characters now.
 
So I've debated things a good while and I've come up with a tentative solution. Instead of instilling a cap onto how much exp can be donated I'm instead instituting a cap on how much exp can be spent on a character per month. Going forward from here you can only spend 1000 exp on a character every month. This means that you can only raise each characters stats by one and that large jumps are really difficult to pull off and require coordination of 5+ people. I even calculated how much could be contributed if every single person with exp donated the most exp they could to a single target and under this system the math worked out so that a stat could only be increased by 5 in this situation. From now on I will be marking who can no longer donate to a character's stats this month. I hope this system improves the issues experienced.
My reaction:
*Raises hand*...*Lowers hand*
.
.
.
*Raises hand again*......*Lowers hand...again*
*Bashes head at desk with a groan*

Ugh, I guess it can't be helped.
 
Yeah. What really gets me annoyed is that I've had problems with the action vote for a while, have voice it off and on from time to time, and I'm told to wait until turn 25 to see whether or not anything needs to be done.

Then, in a span of a day, some people have complaints with how points are distributed (and not strong, vociferous complaints), and this ruling pops up, which really only affects those who make omakes or draw pictures (there aren't many who would be affected by this ruling).

Of which I am one of those affected.

So, it's a double hit for me. I know it's not intentional or targeted, but it is still really annoying.
 
Well I've been sufficiently pressured into potentially repealing the spending ruling. I'll be changing it now since the fact that it has killed motivation for a lot of people is not at all what was intended and is a clear mistake on my part. I'll be rolling it back.

That said there will be delays as I try to either come up with a new ruling or just cave and spend like a weak introducing various caps.

To the people who have issue with the ruling, while I am rolling it back would increasing the exp that can be donated to a single character from 1000 to 5000 possibly assuage the problems?

I apologize for the mistake as I'm still trying to figure things out which means making mistakes and in this case it's pretty clear I made a mistake by moving too fast and not considering the motive of binge donations.

I will ask that exp not be donated during the period I am figuring things out and trying to find a better solution though.

The ruling has been repealed
 
Yeah. What really gets me annoyed is that I've had problems with the action vote for a while, have voice it off and on from time to time, and I'm told to wait until turn 25 to see whether or not anything needs to be done.

Then, in a span of a day, some people have complaints with how points are distributed (and not strong, vociferous complaints), and this ruling pops up, which really only affects those who make omakes or draw pictures (there aren't many who would be affected by this ruling).

Of which I am one of those affected.

So, it's a double hit for me. I know it's not intentional or targeted, but it is still really annoying.
With the action vote thing as far as I am aware the only person who has had an issue with it is you specifically. That's not to knock your concerns but in that specific case I made a deliberate trade off in choosing not to switch to a plan format. On top of that I will be implementing my own attempt to address your concern which is why I would like you to wait before bringing up your complaints and showing how the current system is not working.

Here I altered the rules too fast (which was a mistake) and I immediately got an outcry from a good amount of the people who would be affected pointing out a significant issue I hadn't considered and a tradeoff I was unwilling to make. Furthermore no one argued against it. As such I switched the ruling.

The complaint here annoyed me a little bit as in my opinion you are equating two totally different things and saying I'm making the same mistake. With the action vote to plan vote thing I'm not changing a preexisting rule and going too slow, with the exp spending thing I was changing a preexisting rule and I went too fast. It's really frustrating to have those two things compared since they are pretty much opposite in terms of the actual issue.

Sorry for the slight ranting (the comment bothered me). I don't mean to take things out on you or dismiss your issues but from my end of things it's immensely frustrating to deal with these things, fail utterly at actually addressing the problem and then have all of my different mistakes be simplified and conglomerated to an argument that is essentially "QM didn't listen to me and rule how I thought they should". I am listening and trying to make things better but it's not at all easy and I make don't make these rulings lightly (or at least I shouldn't. Here I thought I had a solution that would leave everyone at least somewhat satisfied when in many ways the cure was worse than the disease).

The quickest way to demonstrate to me that a ruling is wrong is to have multiple people mention that they have the same problem with no counterargument (part of why I thought that everyone would be fine with the change was that the argument was solely focused on how much work it would be for me to introduce caps rather than the need to introduce caps at all).

Sorry for this I needed to vent and I understand that some of my behavior can be very frustrating. Writing this was very cathartic and I in no way mean to belittle you but this comment really bothered me as you make it sound so easy to run the quest when it's really, really not.
 
To the people who have issue with the ruling, while I am rolling it back would increasing the exp that can be donated to a single character from 1000 to 5000 possibly assuage the problems?

Most people haven't even obtained 1000, and Mystery/Simon/Dream are the only ones who could reasonably reach 5000. Such a ruling is more likely to encourage people to buy omakes instead, since pooling together 5000 is pretty unreasonable for most of us.

Honestly, I saw no problem with the current/previous system. 1000 XP is far more obtainable since most of us aren't omake/art monsters, and a universal cap is simply easier to manage than unique values for each character.

Basically, don't fix what isn't broken and everything will be fine.
 
I mean.

The cap doesn't stop you from having a huge positive effect on the game by earning and then donating ten thousand XP in a month.

It just means you're not going to be spending it all to empower waifu hero unit into a world-shaking juggernaut in a single isolated area.

We have almost thirty hero units, most of which could easily stand some upgrades. All it takes is a willingness to ask around for suggestions.

I don't really see a problem with the cap, since the ONLY thing it blocks is having a single person grind a jillion XP in a month specifically towards the goal of turning Karl into James Bond or whatever.

Maybe @King crimson made it a bit too restrictive with a cap of 1000 and a cap of 2000 would be better, but aside from that I think it would have worked OK.
 
I am not unsympathetic to other's thoughts about a sudden drop of Exp into a character.

I also didn't want to be in a situation where I was disincentivized from writing an omake for a month.

As an issue seems to be the large amount of growth in game time, may I suggest you peg any Exp limit to per turn rather than a real time amount?

I would (personally) be fine with something like a 2-3k limit per character per turn. That prevents a character from exploding within the span of a few turns from 18 to 35 while being a large enough cap that would make it difficult to reach it.
 
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