Martial
[ ] Improve LexCorp forces equipment
DC34
Rose+Mercy
[ ] Engage in superpowered crimefighting abroad
DC???
Fire + Ice
[ ] Fight crime in Alexandria
DC 41
Roxy
[ ] Crush all criminals
DC???
Nathan + Marcus
[ ] Continue preparing for Trigon's arrival
DC 32 (the higher the roll the better the result)
Mina+Rebecca+Carl
Diplomacy
[ ] Meet with the League of Shadows
DC 14
Marie Luis Dahl
[ ] Begin marketing the rapid growth ration package
DC 64
Rene+Lucy+Lance
May swap to a Wayne action and put Paige on something else.
[ ] Give bonuses to employees
DC0
[ ] Sell close to home
DC9
Stewardship
[ ] Begin creating helicopters
DC3
[ ] Begin producing handheld consoles
DC 7
[ ] Begin producing music
DC 10
Oswald + Siobhan+Johnny Charisma
[ ] Begin production of auto-kitchen
DC14
Lana
[ ] Build another supercomputer
DC 51 (DC 40 if Felicity is assigned)
Felicity+Frost
[ ] Buy more Gingo fruits
DC8
[ ] Expand Lexcorp
DC 39
Vivian+Constance+Talia
Double Down
[ ] Develop and sell low fashion clothing
DC 2
[ ] Give Leslie Willis her own TV show
DC 33 (DC 8 if Leslie Willis is assigned to this action)
Leslie+Lisa
[ ] Design and produce small combat drones
DC 12
[ ] Continue to repair Metropolis
DC 27
Leonard+Sam+Mick
Intrigue
[ ] Assist Nightshade in tracking down the demon she wants to get revenge on
DC ???
Nygma+Meld+Eve
??? Intrigue action Helena can solo
DC 35-
Helena
Learning
[ ] Develop a new standard laser rifle for General Wells
DC7
Catherine + Katherine +
[ ] Learn about Kryptonite
DC 146
Lex+Meena+Carol
Double Down
[ ] Learn about robotics
DC3
[ ] Improve necessary tech for the O.D.I.N. system
DC 24
Caitlin+Pamela+Karl
[ ] Attempt to reverse engineer Brainiac's cloaking system
DC 57
Fixit
[ ] Improve Enoch Brown's animal growth formula
DC 88 (48 if Enoch Brown is assigned to this action)
Brown+Villain
My current general outline.
Rose and mercy improving our overall equipment our security uses. Essentially we'll be giving them all the tech we can.
Fire and ice fighting crime abroad in accordance with the expectations we've set with the success in establishing bastion as a foremost
Put Nathan and Marcus on crush all criminals and hope we keep Superman out of work.
Roxy's kind of at loose ends, and we've been wanting to tackle crime in Alexandria for a while now. I'm sure she'll have fun, it'll be fun to read her escapades with no one to hold her back or encourage her bae habits and with her Jet, she auto succeeds.
Mina has magic we haven't put to work preparing for trigon, distinctly different techniques than Rebecca and a martial of 36, and better coops overall with Rebecca and Carl than the two have alone. Total +52 per roll +45 to the end.
Marketing the rations is a good path to clearing Brown's name and opening them up to distribution. It's the fourth turn since we made them so this is overdue.
The auto kitchen is an alternative stab at Wayne industries profits.
Eve is kinda messed up in the head. Need to deal with the demon so her gratitude is enough to have her comply more willingly with any attempts we make to therapy this crazy bird.
Katherine provides military insight to better structure Catherine's tech advanced and applications. Karl is a biologist and Arthur is a doctor, not laser engineers. Even if the action succeeds it will be a more practical weapon with Kate and Cate influencing the outcome than Arthur and Karl brute forcing it.
Doing Kryptonite first is, based on the way this quest actually works and my experience assigning heroes for targeted impact on reward tables, the wiser course of action. Caitlyn has everything she needs to succeed in building Odin with some support and affect the rewards tables to our liking.
Browns formula is a good option for Arthur and brown while Karl is busy elsewhere.
Why split Fire/Ice when Centurion/Coldcast are more effective than any of their possible combinations? Where did the distinction about Bastion come from? Can you demonstrate why it matters to where we'd take a weaker action for it?
I said at least. In the end I decided against splitting them.
Last turn we introduced Bastion using two foreign citizens to head the PR campaign. As a result bastion was perceived as more of an international superhero team than an extension of the American military, which was apparently a pr risk because of our broadly known and in some circles(side eyes lois) slandered connections to the US military. As a result, we got official permission to operate in multiple nations and a lot of acclaim for the team world wide.
The natural conclusion with these fact is that we should have the internationally recognized faces of bastion fighting crime abroad, for nock on pr effects.
I am in favor of having Nathan and Marcus crush criminals in the states.
Why must an occultist lead? Rebecca has participated in successful warding without leading.
Who leads an action can nudge the reward tables the same way the overall team can, as demonstrated by Felicity, our computer expert, unlocking quantum computing, which she didn't do last time despite being on the action with lex and meena, an overall stronger team than meena and Frost. In addition Mina has different magic we haven't leveraged towards trigon yet.
This seems arbitrary. Wavelength manipulation is wavelength manipulation - why would a different frequency require special combat experience? Also, shouldn't we wait for blue kryptonite before researching it?
It's not about frequency. Or any other nonsense. Carol training in combat with it gets her use to concentrating and incorporating it into her attacks naturally. Carol isn't going to simply be using kryptonite projections from this point on. Being able to use it doesn't mean using it well. Those are things we can Iron out with training.
Blue kryptonite is a more limited form of kryptonite with more diminished effects and fewer negative side effects. It's not particularly helpful for Carol to learn how to project it instead, so it's not particularly needed. It's worth grabbing, possibly this turn depending on the DC, once we actually see the action, but it's not critical to take it with Carol.
Eve can potentially defeat Kryptonians with a touch - more potent than Ultraviolet. Why delay her training for an indefinite revenge quest?
To make it not indefinite. This is something Eve thinks she could rap up on her own, given time and resources, but I'm rapping it up now so can reduce her more psychotic nonsense. Training her can wait.
Weapon development isn't complete (new laser rifle this turn)
Our security will all be in exosuits, which will be improved with our improvements to lasers by this in all likelihood.
Exosuits have better scaling potential than any weapon
Yes, but we've already done a lot to improve them, and the ease of use is already low enough for all of lexcorps trained security to use them. This isn't particularly improving exosuits in a manner beneficial to fighting kryptonians.
- Leslie's stewardship is low - better to use her strengths
- Lisa+Leslie (+22 vs DC 8) < Leonard+Sam+Mick (+49 vs DC 33)
- Sam's trait applies here for a power multiplier
Leslie's stewardship is low, but her effects on the action and it's reward tables are invaluable.
Sam's trait applying also puts him in charge of the action. See the sensationalist newspaper action of turn 29. Who leads an action can impact the nature of the change a great deal. Leslie and Lisa will do fine, and both be happy for their part of it.
Lance has set up meetings before.
Not with secretive criminal organization. He's not inner circle, this isn't something we can give to him and expect to end well.
Catherine has the 4th worst coops in the game. She urgently needs therapy.
Catherine is a college grad with a bad case of nerves after being hired by the most important man in modern technology for her first job. It's not a mental issue, it isn't worth sidelining 3 heroes to address rather than some of our actual mental heroes.
Note that interns don't count against hero cap.
Cool. Still not a priority.
Depends on DC, but we should maximize our chances.
We'll see what's available. Kind of want to work on the rations/Enoch's serum problem.
We can swap teams, but I disagree with the assesment:
- Need 180+ points over DC to finish repairs this turn or DC increases and we continue next turn
- Company expansion isn't "critical" - firing two people resolves our problem.
KC said part of the problem is tower to personnel ratio, and with us building another tower to get one in all of the G7, we have to assume expanding Lexcorp is critical for the employees we can use it to hire.
Also, there is a chance we may get more heroes interested in joining Bastion. Odds are low anyone worthwhile, but better safe than sorry.
But not sufficiently. A large portion of those who have discussed the action see socialization or propaganda as critical. No one but you has expressed interest in this alternative action. It has infact received outright pushback. This insistence upon it feels more like indifference or overconfidence in your approach. How it plays out is more than just the rolls. Sorry to say I'll be pushing forward with socialization alongside others.
He's confirmed available as a tutor option. Investigating gives us room to negotiate.
He's a man with few wants and one goal for which he has dropped everything which we cannot fulfill do to our standing alliances. He's not a working option.
We need a good success here. Our laser rifles will be the "everyman" tool during the invasion.
I can compromise on a different action, if justified well
How about Catherine and Katherine? There effects on rewards tables success should be impactful, and our success with lasers last turn will have notable impact. Catherine worked on atlantean lasers last turn after all, and as a ex soldier Kate should be able to nudge the design towards practicality rather than wonderkin.
This significantly weakens O.D.I.N. (our best anti-Kryptonian weapon), crime fighting, and kryptonite research - all to pursue a specific Carol outcome that's inferior to other options. This compromises our entire turn unnecessarily.
Odin won't be significantly weakened. Caitlyn has taken learning actions which will tip rewards tables in favorable actions and the team I have in mind is still a strong one, and Lex can still participate in the actual stewardship development process to great success.
I'm actually favoring a much stronger approach to crime fighting than you, to be perfectly honest.
It's supposed inferiority is largely your opinion, an opinion which stems from misinterpretations of how fighting works. A character who acquires a useful skill first and then spends months training with that skill already known will naturally incorporate it more smoothly into there fighting style and leverage it in combat, than someone who trains to use there existing abilities and then gains another one and fights having never put it into practice. Frankly you just don't seem to understand how fighting with a new power works.
The roll matters more than the specific action - a 400+ roll beats an 80 regardless.
Not if I'm uninterested in the rewards and have other things in mind for Enoch.
Raven only needs double down if she resists. Your plan would give worse rolls even with double down.
Yet it's one of the two actions voters favor rather than a third, undesired action your trying to force through because you personally prefer it.
What specific consequences are you concerned about? What can't we reverse?
There responses can be rather nuanced. We gave Soibhan a job addition meant to encourage her and it just stresses her out instead, but fully firing her from it would have just delivered a blow to her self esteem. These are rather sudden and inexplicable changes. I don't have any specific worries, I just feel that caution via limiting the number of changes made to two for this turn is prudent compared to doing them all at the same time. Gives us a lower likelihood of having to reverse much the next turn.
I don't want to come across as too negative, but many of your comments seem either wrong or arbitrary. The lengths you are willing to go to have Carol learn about Kryptonite are mind boggling to me, and the justifications in that part in particular are very poor.
I'm willing to go to such lengths because my experience with the quest tells me I'm right to prioritize kryptonite ahead of training, because fighting after training a new skill is always more effective than a new skill that's by comparison untested. It's just common sense.
I have nudged rewards tables and actions successes in meaningful directions to great effect negative and positive for several turns now and put great efforts to account for that success. The quest has a strong narrative element in relation to actions that needs to be accounted for.
I would say the same about some of the things you insist upon, especially given you've received a lot more pushback overall on various approaches your in favor of from more than just me. At least a decent portion of what I'm pushing is more what other voters have expressed interest in than what I want, and a good portion of the rest has more to do with building up on the recent turns more noteworthy successes.
Your justification on wells rifles was lacking, but I took it seriously anyways, pulling Catherine away from a learn about genetics action that people have been wanting to take since before I joined the quest. Depending on feedback I may switch it out.