Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
So... your answer to "We gotta dump people. Who do we dump?" is to grudgingly admit that maybe we can get rid of Vic. That's not going to be enough.
Vic and Paige then. Push lucy towards a government position. Maybe see if Eli will let us install Rose as a part of task force 8. Get a few good turns out of Enoch before letting him retire successful with a redeemed reputation. (Knew we should have grabbed Jace). Put a halt on recruitments. Deal with Eve's vengeance, get her some councilling, and have her remain a member of Bastien but not a hero unit.
 
Ok I think people need to calm down with the firing. Yes we're presumably over the soft cap* I suggest we just expand and shift Coldcast and Centurion to regular affiliated heroes, (And try and do whatever actions people wanted them to be Hero Units in the first place.) King Crimsons already said that they'll still try and do stuff we order them to in 1-4 turns. And to be honest they're going to probably be doing the same shit they were during as affiliates as hero units.


* I don't know if we are. All I know is that King Crimson said that now that we're not net neutral by replacing Moons slot with two heroes we're going to have problems.
 
Last edited:
the soft cap was said to be both loose and generous.
The soft cap is loose and generous, you've been dancing around it for years and recruiting at least one hero unit every turn for a while now. Additionally, even though you've gotten a lot of hero units, you can still try and maintain the juggling act if you feel confident.

Additionally, I'm not approving of any plan of action one way or another, but I would like to point out that not firing any units, expanding LexCorp and not getting new units, while eating some chaos now is a viable plan to deal with the issue. Getting rid of hero units is not the only solution.
Ok I think people need to calm down with the firing. Yes we're presumably over the soft cap* I suggest we just expand and shift Coldcast and Centurion to regular affiliated heroes, (And try and do whatever actions people wanted them to be Hero Units in the first place.) King Crimsons already said that they'll still try and do stuff we order them to in 1-4 turns. And to be honest they're going to probably be doing the same shit they were during as affiliates as hero units.


* I don't know if we are. All I know is that King Crimson said that now that we're not net neutral by replacing Moons slot with two heroes we're going to have problems.
I'd like to note, that if you didn't have much issues with the complications coming in the past turn then you would generally be fine with net neutral. I don't want to tip the scales one way or another, but I want to make it clear that the "soft cap" is not a hard line, so much as it is a ramping scale and even if you cross the threshold of "this will start causing you problems", it can potentially be mitigated and managed like the Nemesis Gauge.

Edit: Like with the Nemesis Gauge, being forced into a situation where it starts affecting your gameplay is not ideal, but it's not an instant "you must suffer now!" type of deal. Does that make sense?
 
Last edited:
I've been wanting to do an expand Lexcorp action for a while now anyway, the question is who to put on it?

we can still fire lady Vic, but I want to ask @King crimson if it would be possible to lower her to a position more like lance's, where she stops being an inner circle hero unit and we can only assign her to certain jobs instead.

We can take a Lex personal action to gauge Lucy's feelings on a career in politics.

We'll delay any recruitment in favor of long put off diplomatic options. I'll take a look and see what's on the table, after I read a recent quest update.

Didn't renovate the tower help any?

Is our employee to tower ratio part of the problem?
 
Vic and Paige then. Push lucy towards a government position. Maybe see if Eli will let us install Rose as a part of task force 8. Get a few good turns out of Enoch before letting him retire successful with a redeemed reputation. (Knew we should have grabbed Jace). Put a halt on recruitments. Deal with Eve's vengeance, get her some councilling, and have her remain a member of Bastien but not a hero unit.
I would argue against dumping Doc Brown. His traits are... really good.
I suggest we just expand and shift Coldcast and Centurion to regular affiliated heroes
Yeah... looking at their statlines, both Centurion and Coldcast are better off as Bastion heroes than as LexCorp employees. Like, Coldcast is a great big beatstick and nothing more, while Centurion has other talents, but they're all talents that benefit him more as a member of Bastion than as a LexCorp employee.

Might be worth letting Zatanna settle back into mostly being a Bastion member rather than a direct employee too. She'd certainly be happier that way.
 
I would argue against dumping Doc Brown. His traits are... really good.
Especially when we get ahold of some splicing tech.

Might be worth letting Zatanna settle back into mostly being a Bastion member rather than a direct employee too. She'd certainly be happier that way.
Eventually. Right now I'd prefer her doing some magic actions to aid with Trigon prep.

Hey @King crimson is Zatanna alright with us occasionally forgoing using her as a anonymous employee so she can do Bastion related superhero actions? Or just assigning her those actions as Zatanna alongside other Bastion members?
 
I would argue against dumping Doc Brown. His traits are... really good.
They are, but their also very very specific, and he's rather old. I'm not planning to get rid of him anytime soon, I'm just saying we should be prepared to reach the point where we start struggling to find something fitting to put him on and have to consider retirement in favor of someone new and more versatile sometime past turn 36.
Might be worth letting Zatanna settle back into mostly being a Bastion member rather than a direct employee too. She'd certainly be happier that way.
I think this is something to eventually do, but we should get a turn or two use out of her first.

Given that She Knows The Secret? Yeahhhh....
Omake about a Bruce nightmare about Lex using a loophole to buy the land under the Wayne manor below a certain point, and then renovating the bat cave.
 
@King crimson if it would be possible to lower her to a position more like lance's, where she stops being an inner circle hero unit and we can only assign her to certain jobs instead.
Yes it would be possible for that to occur. It wouldn't be one and the same though as giving Lady Vic freedom to act without you ordering her, leaves her more room to cause problems. If Lance gets caught doing a side-job it's small potatoes for the most part. If Lady Vic gets caught doing a side-job, LexCorp is tangibly linked to a criminal/crime.

It's a viable path to take but I will warn you that it has the potential to blow up in ways that Lance Gardner's affiliation with LexCorp doesn't.
We can take a Lex personal action to gauge Lucy's feelings on a career in politics.
No need to burn a personal action, I'll let you know that Lucy doesn't really want a career in politics. The why's won't be explained unless you want to burn said personal action, but I'll confirm that generally she's more comfortable functioning as a lawyer than as a politician.
Didn't renovate the tower help any?
Not enough to really be too relevant, though it did help a bit.
Is our employee to tower ratio part of the problem?
Yes
Hey @King crimson is Zatanna alright with us occasionally forgoing using her as a anonymous employee so she can do Bastion related superhero actions? Or just assigning her those actions as Zatanna alongside other Bastion members?
Again yes this is something that Zatanna would be fine with. Her work with LexCorp is time that would be in place of when she normally would work for Bastion so she's comfortable just not working part time for LexCorp for a bit.
I'm not planning to get rid of him anytime soon, I'm just saying we should be prepared to reach the point where we start struggling to find something fitting to put him on and have to consider retirement in favor of someone new and more versatile sometime past turn 36.
There's a very easy joke to make about how he comes with an in-built replacement in his daughter. Sure you have to wait a bit for her to become a bit older, but Emmylou is pretty easy to make into "Doc Brown 2.0", she doesn't even need to change her name.
 
I'm reluctant to dismiss more than one or two heroes we don't use often, and especially reluctant to let Zatanna go after all the work we put into bringing her in. Lucy Lane I think has too much advantage in dealing with Lois and too much utility in law and history with Cass to let go as well.

Letting Lady Vic go is probably not a problem if we feel the need, so long as she gets a decent severance bonus and we're polite I don't think she'll be a problem, especially if we offer to contract with her for individual hits in the future.

Paige Monroe frankly seems problematic in that she's likely to self-destruct in a messy way if 'rejected' like that, which could be problematic. On the other hand, there is the option of foisting her off on an 'ally'.

I do think there is plenty of room for expansion still, but that we might do well to try to assign certain heroes to 'regions' as best we can in the way that Frost has sort of become our go-to guy for Japan. Now that mobility is less of an issue it should be very viable.
 
So status update, before I go to sleep. Centurion has been updated as have Helena's coop scores. I still have a little bit left (mostly the tower DCs) but the next turn should be starting by the eighth (still got some clean-up on actions). That being said either an informational post about the two current presidential candidates or "Kanto kills Kanto" will come out by the end of Sunday.

Thank you all for your patience.
 
Hello everyone,

I'd like to establish some things:

  • We are 1-2 hero units over the soft cap and need to fire two people to break even.
  • Vic and Louise should go. This + expansion could give us emergency hiring space. Otherwise, recruitments are on hold.
  • I think some people are overly reluctant to terminate bad hero units.
  • Instead of hiring, we could give Catherine therapy for her anxiety.
  • We should also discuss relocating units and investing in interns. Maybe meet the Irons family for Natasha?
  • Coldcast needs training before being allowed to act independently.
  • Would anyone be interested if we can free Meld to train Mick this turn?

Hello @King crimson, I have a question. What is the DC For Meld to train Mick in Stewardship/Intrigue?
 
Give Vic a Letter of Recommendation to serve Vertigo, Bee or Black Adam. I think Adam needs firepower for political suppression. Bee may also need a discreet free thinking Agent. Vic is also a Classist like Vertigo so they may get along.
 
Hello @King crimson, I have a question. What is the DC For Meld to train Mick in Stewardship/Intrigue?
Stewardship and intrigue would be two different DC's as such there's no DC for both at the same time and they're not interchangeable. The DC for Stewardship is 46 and the DC for Intrigue would be 68.
 
So the bookkeeping should be done now, feel free to let me know if you feel I missed something.

I'm also about 33% of the way through the New Gods interlude. I should get it done tomorrow if all goes well. I'm a little worried by how well it'll land. Writing a farce is tricky while trying to keep the narrative somewhat outside the realm of absurdism. It's tricky but I hope it works well and I'm glad I tried my hand at it.

I don't know if this will excite, disappoint or confuse people, but there was a draft of this interlude that was all-in on absurdism that involved Kanto having a threesome with Leonardo Da Vinci and "Claudia Borgia" (a member of the Borgia family who as far as I can tell exists only in the comics) and inadvertently leading to the creation of Zatanna's ancestor. I scrapped this because it felt a little too absurd and a little too pretextually trying to connect everything together but it was an idea somewhat rooted in the comics (Kanto has canonically had relationships with both Leonardo Da Vinci and Claudia Borgia).
 
  • We are 1-2 hero units over the soft cap and need to fire two people to break even.
  • Vic and Louise should go. This + expansion could give us emergency hiring space. Otherwise, recruitments are on hold.
  • I think some people are overly reluctant to terminate bad hero units.
  • Instead of hiring, we could give Catherine therapy for her anxiety.
  • We should also discuss relocating units and investing in interns. Maybe meet the Irons family for Natasha?
  • Coldcast needs training before being allowed to act independently.
  • Would anyone be interested if we can free Meld to train Mick this turn?
Louise will probably leave of her own volition in the next turn or two, Dr. Moon is being pushed to Vertigo for metahuman research (God help them), and our current roster is manageable if we hold off on hiring for a bit. We should expand LexCorp with a strong team for better chances at creating different divisions to support our roster and building another tower or two if possible, it'll push us to hire more workers but relieve some of the pressure from going past the hero cap.

I'm all for taking an action for one hero to teach another each turn, if we can finish Karl's bone serum we can try to keep him on teaching actions to boost learning stats.

@King crimson for some clarification on the bone serum, is the new one created last turn completely replacing the original, or is it a separate line? Would it require a separate section on the enhancements info post?

Looking at a few coop scores:
Cooperation score with Rose Wilson: 1.8 (Rose finds Starfire obnoxiously optimistic, fairly awkward and weird, and undoubtedly an incredible person. She's come to view Starfire as somewhat akin to a particularly sheltered younger sister and generally tries not to be too cruel to her, wanting to be better than who she was before. Starfire for her part encourages Rose to try and be better and likes her. Starfire has taken a shine to Rose especially since she very much sees parallels with her own sister and deep down, Starfire hopes that her sister will be more like Rose if they ever meet again. They get along very well and enjoy spending time with each other)
Cooperation score with Starfire: 1 (Starfire finds Nathan a bit crude but ultimately earnest and kind and gets along fairly well with him. Nathan for his part finds Starfire a little saccharine but pleasant enough and easy to work with)
Cooperation score with Starfire: 1 (Starfire and Marcus get along fairly well as Marcus is actively interested in learning about Tamaranean culture and Starfire enjoys talking to him about it. They work together well and are similar enough in temperament that neither one's extraversion annoys the other)
Everyone likes working with Starfire :D Perfect for getting some martial training or Exosuit actions going (with Rose's trait), maybe making some new armors or custom battlesuits since they're super low DCs.

Cooperation score with Rose Wilson: 1 (Helena likes Rose all things considered and sees her as a decent person to talk with. The fact that she can take Rose's acerbic comments in stride and fire back non-maliciously has only helped the two get along even better and the two of them can work together quite efficiently)
Both are good to put together on Intrigue actions

Cooperation score with Carol Ferris: 1.1 (Carol doesn't really like Nathan but sees what he brings to the table. Nathan meanwhile doesn't really care about Carol but thinks Ultraviolet is incredible and super experienced and will actively do his best to follow her orders. It's by no means perfect but they work together fairly well all things considered)
Cooperation score with Cassandra Luthor: 1.6 (Cassandra likes Nathan. She thinks he's dumb and easily manipulated but she also can't help but admire his form and destructive potential. She actively likes being able to boss him around, not that she fully understands why, and is generally smart enough to find ways for him to be productive. Nathan for his part thinks Cassandra's a nice enough kid and is generally amiable enough to follow her orders and show off without too much fuss)
Cooperation score with Rose Wilson: 1.6 (Rose and Nathan get along fairly well and their more straightforward attitudes work well. Rose generally is comfortable bantering with Nathan and enjoys that he doesn't fold or try to be overly polite. Nathan for his part actually feels like he get Rose and as such is comfortable interacting and working with her)
Cooperation score with Leonard Snart: 1.1 (Leonard and Nathan get along great. Nathan generally agrees with Leonard and is very comfortable following his lead. Leonard for his part feels like he's met dozens of people like Nathan. As such Leonard is very comfortable talking to and working with Nathan)
Cooperation score with Fixit: 1 (Nathan treats Fixit like a guide to everything and due to believing that Fixit has all the answers will follow Fixit's advice to the letter. Fixit for his part doesn't really care about Nathan at all but is fairly good at directing him)
Cooperation score with Brittney Meld: 1.4 (Brittney somewhat pities Nathan as while he has a ton of power, he has very little experience in handling the things that come with the position of being a superhero and has now been thrown into the deep end. As such she tries to help him where she can and genuinely wants him to succeed if he can. Nathan for his part has come to view Brittney as a safe advocate and someone he can ask questions without issue. They work together very well)
Cooperation score with Nathan Craig Jones: 1.55 (Nathan and Marcus get along well enough with Marcus able to contain some of Nathan's rowdiness and also generally doesn't take offense to some of Nathan's gaffs. Coldcast meanwhile finds Marcus to be an excellent leader and coworker in Bastion and actively enjoys working with him.
Coldcast has great coop with some people though it would be a good idea to boost one or two of his stats for effective coop assignments. Right now on any non-martial action he'll weigh down the team.

Cooperation score with Carol Ferris: 1.5 (Marcus likes and respects Carol and is comfortable letting her take the lead and working with her in all capacities. Carol for her part finds Marcus fairly dependable and easy to work with. Marcus does think Carol is oddly fixated on her ex, but ultimately isn't concerned enough to make a big deal out of it one way or another)
Cooperation score with Lana Lang: 1 (Lana and Marcus are friends and enjoy spending time with one another, often bantering back and forth. Marcus reminds Lana of herself in her earliest days moving to the big city and as such sees him as a kindred spirit and somewhat enjoys helping him adjust to living modern life. Marcus for his part finds Lana to be kind and good at helping him understand things and get into the swing of things)
Cooperation score with Helena Bertinelli: 1.1 (Helena and Marcus will often speak in Italian to one another and Helena doesn't mind playing teacher to Marcus every so often even if she's very confused by the holes in his knowledge. Marcus for his part is delighted to be able to speak Italian with someone and appreciates how tolerant Helena is of his occasional confusion about things he hasn't encountered before)
Cooperation score with Beatriz Da Costa: 1.2 (Beatriz and Marcus get along well and have practiced how best to cooperate working as part of Bastion. While they don't share a lot of the same interests, they are similarly extraverted and don't mind working with one another)
Cooperation score with Tora Olafsdotter: 1.35 (Tora finds Marcus to be a fairly nice guy and is comfortable working with him, especially after having done some practice for Bastion. They get along well and Marcus enjoys trying new things along with Tora even if they don't always have quite the same experience)
Cooperation score with Eve Eden: 1.6 (Eve finds Marcus to be both really easy to work with and just generally pleasant to be around. She likes his positive outlook on things but doesn't find it grating and appreciates that he's equally capable of being stoic and serious if need be. Eve trusts him and actively enjoys working with him. Marcus for his part likes Eve and finds her to be an excellent and insightful colleague. He's more than happy to help her out where he can and the two get along very well)
Cooperation score with Nathan Craig Jones: 1.55 (Nathan and Marcus get along well enough with Marcus able to contain some of Nathan's rowdiness and also generally doesn't take offense to some of Nathan's gaffs. Coldcast meanwhile finds Marcus to be an excellent leader and coworker in Bastion and actively enjoys working with him.
Centurion also has some good coop scores, and has a decent diplomacy stat. Someone needs to bring Marcus up on how technology works, that's a constant that brings down his coop scores, and it needs to be someone patient since he really wants to analyze things step by step.

Coldcast and Centurion on a martial action get 82 before the roll.

Some of the enhancements we have:
Jade Crock: Jade is compatible with the serum and has no knowledge about it. Jade would quite happily agree to take the serum as she sees no real downsides to doing so.
So tempting to try it.

Nathan Craig Jones: Nathan can undergo cybernetic augmentation. He is somewhat interested in getting some as one of his eyes isn't quite as good as the other and so he wouldn't mind seeing it get replaced/augmented.
Emmylou Brown: Emmylou Brown can undergo cybernetic augmentation and thinks it would be incredibly cool to be a cyborg.
For Coldcast that's useful for a possible intrigue boost or martial boost in certain situations, for Emmylou that's just adorable, a lot of her thoughts on augmentations are truly innocent childish thoughts.

I'll hold off on the bone serum since I want to see if any hero units pull a 180 after seeing the new and improved version.

Paige Monroe: Paige could receive this enhancement and would happily do so if possible
Nathan Craig Jones: Nathan can receive this enhancement and is very interested in doing so, viewing it as an easy shortcut to skipping the difficulties of learning.
Emmylou Brown: Emmylou can receive this enhancement and would be interested in doing so, seeing it as an easy way to learn a bunch of languages so she can show off how smart she is
Easy diplomacy and learning boost right here. It might give Paige a confidence boost, though no guarantees. We've been sitting on this spell forever, let's just try it out.

Enoch Brown: Enoch Brown cannot take Venom due to potential heart complications but he's very interested in researching and experimenting with venom
Emmylou Brown: Emmylou Brown can take Venom and would happily and repeatedly take Venom as a way to get "super-strength".
I can just picture Enoch scolding Emmylou about taking unrefined garbage, and needing to wait until a safer and superior version is available. :lol:
 
Louise will probably leave of her own volition in the next turn or two, Dr. Moon is being pushed to Vertigo for metahuman research (God help them), and our current roster is manageable if we hold off on hiring for a bit. We should expand LexCorp with a strong team for better chances at creating different divisions to support our roster and building another tower or two if possible, it'll push us to hire more workers but relieve some of the pressure from going past the hero cap.

No.

When Mina replaced Moon, we also hired two additional people. To remain net neutral, we need to let two people go. Delaying this decision and waiting for Louise to leave voluntarily will result in penalties. Similarly, if we don't reduce staff, we will continue to incur penalties unless we either expand or adjust staffing, and even with expansion, assuming it's successful, we'd only break even.

The hesitation to make necessary changes is concerning. Firing two people is the minimum required to maintain balance. Replacing underperforming units with stronger alternatives later is a net positive outcome. If those replacements don't meet expectations, we can fire them and try again.



Hello everyone, I've adjusted my plan and welcome your input. Items with question marks are open to change.

[ ] Continue preparing for Trigon's arrival (DC 32, Rebecca + Ice + Fire, +92)
[ ] Train Carol to better use her powers (DC 53, Carol + Roxanne + Meena, +87) (Double Down)
[ ] Have Eve train in your metahuman training room (DC 0, Eve + Mina + Kate, +69, +10 at the end)
???[ ] Team activity (DC ???, Centurion + Coldcast, +84)
???[ ] Improve exo-suit user interface (DC 50, Rose + Mercy, +47, +10 at the end)
???[ ] Improve exo-suit mobility (DC 57, Leslie + Lisa, +62)

[ ] Meet with the League of Shadows (DC 14, Lance, +15)
[ ] Give Catherine therapy (DC 22, Rene and Lucy on Catherine, +58)
???[ ] Meet with the Irons Family (DC 29, Marie, +20)
???[ ] Diplomacy action against Wayne Enterprises (DC ???, Pamela + Paige, +48)

[ ] Build another supercomputer (DC 40, Felicity + Frost, +56)
[ ] Continue to repair Metropolis (DC ???, Constance + Vivian, +78) (Double Down)
???[ ] Give Leslie Willis her own TV show (DC 33, Leonard + Sam + Mick, +49/+50/+78 (Sam's trait))
???[ ] Buy out blue Kryptonite Mine (DC ???, Mari + Lana, +40)
[ ] Begin producing music (DC 10, Siobhan + Oswald + Johnny, +18 + Johnny's contribution, +25 at the end)
[ ] Expand Lexcorp (DC 39, Starfire + Talia + Nathan, +62) (Double Down)

???[ ] [Raven] Continue practicing blending in with normal everyday people (DC 16, Helena + Jinx + Raven, +92)
???[ ] Investigate Richard Dragon (DC 77, Nygma + Carl + Meld, +94)

[ ] Develop a new standard laser rifle for General Wells (DC below 7, Karl + Arthur, +53)
[ ] Improve necessary tech for the O.D.I.N. system (DC below 26, Lex + Caitlin, +87+7 per roll)
???[ ] Attempt to reverse engineer Brainiac's cloaking system (DC 57, Fixit, trait, autosuccess)
[ ] [Cass] Teach Cassandra zoology and ecology (DC below 26, Cassandra + Emily + Enoch, +96, +25 at the end)
???[ ] [Comp] Analyze Superman's blood (DC 33, Meena, +25, +20 at the end)
[ ] [Emmylou] Emmylou Learning action with Herbert (DC ???, Emmylou + Herbert, +28?)

[ ] [Jobs] Change some titles and positions
-[ ] [Jobs] Remove Brittney Meld's "LexCorp Accounting Analyst"
-[ ] [Jobs] Replace Siobhan McDougall's "LexCorp Worker and Security Contractor" With "Silver Symphony Records' signed musician"
-[ ] [Jobs] Replace Felicity Smoak's "Head of computer development" with "CTO of Lexcorp"
-[ ] [Jobs] Replace Osald Loomis' "Head of Television Programming" with "Chief Content Officer, Lightyear Entertainment"
-[ ] [Jobs] Replace Pamela Isley's "Head of botanical research" with "Chief Sustainability Officer"
-[ ] [Jobs] Add to Rose Wilson "Weapons Designer"
-[ ] [Jobs] Fire Louise Lincoln
-[ ] [Jobs] Fire Elaine Marsh-Morton

,,*,

Remaining heroes:

Jade
 
Hello everyone, I've adjusted my plan and welcome your input. Items with question marks are open to change
I like it, but if you change [ ] [Raven] Continue practicing blending in with normal everyday people
to the propaganda action I will vote for it in the future.
 
Last edited:
Cooperation score with Dr. Moon: 0.5 (Marcus cannot place why but something about Dr. Moon makes him feel as though the other man is faking who he is. He can't piece anything together or find proof one way or another and as such sticks to being professional and polite. Dr. Moon for his part does have interest in cutting open Marcus's body, but also is smart enough to keep from being too overt about it)
Didn't we offload moon to Count Vertigo? Or does that take a turn to kick in?
 
Hello everyone, I've adjusted my plan and welcome your input. Items with question marks are open to change.
Bit hard to respond and single things out when you put it all in a quote.

Because of us using Ice and Fire as the face of our creation of Bastion as a multi-national superhero team, we kind of need at least one of them fighting crime in some capacity, so your team for continuing to prepare for trigon doesn't work. Also, the highest martial individual is the one who leads, and that person really should be one of our occultist.

I still say it's better for Carol to learn about Kryptonite and then train. Even if she trains and then learn Kryptonite projection, she won't have experience using it in battle, which will be detrimental in the event of a large scale conflict. If she learns Kryptonite projection and then trains in how to fight with it, she'll be an overall more effective combatant against kryptonians.

I think we'd be better off helping eve track down the demon that she wants revenge on than training her just now. Once she has revenge she'll be a bit more mellowed out.

I think it would be more beneficial to Improve Lexcorp equipment in general than the exosuits interface. The DC is lower and it would target a wider scale of our security forces available tech rather than just exosuits.
Results: Superman's reputation significantly damaged in the US, if Leslie succeeds in campaigning against Superman by a large margin again Superman will be forced to take actions against her, reputation of Ultraviolet, Batman and Silver Banshee slightly improved in Metropolis
Given the possibility of superman confronting Leslie I'd prefer to take the action that gives her a talk show with the intention of trying to limit any confrontation to an unscheduled guest appearance. That action is lower DC and less hero intensive with Leslie assigned, allowing us to put Leonard and the gang on something else.

Lance can't do the meeting with the league of shadows. His work needs to relate to modelling or promotion of some kind.

Catherine just has some nerves. It's not really a worthy of rene therapy kind of situation.

I think Marie is better spent on things besides the irons. Frankly given the hero issues I'd rather put anything like that aside until we succeed at an expand Lexcorp action.

If we end up taking a diplomacy action against Wayne I think Lucy and Paige will suffice.

Repairing metropolis is important but not critical. Expanding Lexcorp is absolutely critical, and as such should be our D'amaris team action for this turn. We want to succeed by a significant margin, not merely enough.

Given what KC's reply about our employee to tower ratio, it might be worthwhile to get a team on recruit workers instead of one of these actions. We'll have to see how things are shaking up. Currently, new super computer is looking the most expendable.

We have two good actions for Raven special action this turn to nudge her towards being more inclined to stay with Lexcorp. It's unlikely any special action besides those two passes.

I really think we need to drop the Richard dragon avenue of a martial arts instructor. To hire the man we need to have something he wants and what he wants is to track down his old friend who we know has been taken by the league of shadows and brain washed. We can't secure his loyalty and commitment to training Cassandra so investigating him is a waste of time.

The DC on the general wells laser is 7. It doesn't need that much hero power. It would be better to either keep working on bone serum or use it on Karl.

Given my intentions to pass the learn about Kryptonite action and put a Lex meena Carol team on it, I have a different team in mind for Improve Odin.

I'm not particularly interested in zoology if we do end up taking a case action this turn.

Other than expand Lexcorp, and whatever action we have Carol on, I think either Raven special action or ODIN tech are a better candidate for double downs.

Your changing a lot of positions all at once, and those can be a bit touchy and carry unforseen consequences. I'd say pick two prune the rest.

In general, you have 20 actions out of 38 using up all but one of our heroes, one of those a 7 DC action. We are probably going to spread a bit thinner than that.

I have my own list I'm working on. Give me a little bit.
 
Bit hard to respond and single things out when you put it all in a quote.

Thank you for your input. I'll address things here:

Because of us using Ice and Fire as the face of our creation of Bastion as a multi-national superhero team, we kind of need at least one of them fighting crime in some capacity, so your team for continuing to prepare for trigon doesn't work. Also, the highest martial individual is the one who leads, and that person really should be one of our occultist.

Two questions:
  • Why split Fire/Ice when Centurion/Coldcast are more effective than any of their possible combinations? Where did the distinction about Bastion come from? Can you demonstrate why it matters to where we'd take a weaker action for it?
  • Why must an occultist lead? Rebecca has participated in successful warding without leading.

I still say it's better for Carol to learn about Kryptonite and then train. Even if she trains and then learn Kryptonite projection, she won't have experience using it in battle, which will be detrimental in the event of a large scale conflict. If she learns Kryptonite projection and then trains in how to fight with it, she'll be an overall more effective combatant against kryptonians.

This seems arbitrary. Wavelength manipulation is wavelength manipulation - why would a different frequency require special combat experience? Also, shouldn't we wait for blue kryptonite before researching it?

I think we'd be better off helping eve track down the demon that she wants revenge on than training her just now. Once she has revenge she'll be a bit more mellowed out.

Eve can potentially defeat Kryptonians with a touch - more potent than Ultraviolet. Why delay her training for an indefinite revenge quest?

I think it would be more beneficial to Improve Lexcorp equipment in general than the exosuits interface. The DC is lower and it would target a wider scale of our security forces available tech rather than just exosuits.

Disagree because:
  • Weapon development isn't complete (new laser rifle this turn)
  • Exosuits have better scaling potential than any weapon

Given the possibility of superman confronting Leslie I'd prefer to take the action that gives her a talk show with the intention of trying to limit any confrontation to an unscheduled guest appearance. That action is lower DC and less hero intensive with Leslie assigned, allowing us to put Leonard and the gang on something else.

Consider:
  • Leslie's stewardship is low - better to use her strengths
  • Lisa+Leslie (+22 vs DC 8) < Leonard+Sam+Mick (+49 vs DC 33)
  • Sam's trait applies here for a power multiplier

Lance can't do the meeting with the league of shadows. His work needs to relate to modelling or promotion of some kind.

Lance has set up meetings before.

Catherine just has some nerves. It's not really a worthy of rene therapy kind of situation.

Catherine has the 4th worst coops in the game. She urgently needs therapy.

I think Marie is better spent on things besides the irons. Frankly given the hero issues I'd rather put anything like that aside until we succeed at an expand Lexcorp action.

Note that interns don't count against hero cap.

If we end up taking a diplomacy action against Wayne I think Lucy and Paige will suffice.

Depends on DC, but we should maximize our chances.

Repairing metropolis is important but not critical. Expanding Lexcorp is absolutely critical, and as such should be our D'amaris team action for this turn. We want to succeed by a significant margin, not merely enough.

We can swap teams, but I disagree with the assesment:
  • Need 180+ points over DC to finish repairs this turn or DC increases and we continue next turn
  • Company expansion isn't "critical" - firing two people resolves our problem.

Given what KC's reply about our employee to tower ratio, it might be worthwhile to get a team on recruit workers instead of one of these actions. We'll have to see how things are shaking up. Currently, new super computer is looking the most expendable.

It's possible, but a second supercomputer is very valuable.

We have two good actions for Raven special action this turn to nudge her towards being more inclined to stay with Lexcorp. It's unlikely any special action besides those two passes.

Addressed previously.

I really think we need to drop the Richard dragon avenue of a martial arts instructor. To hire the man we need to have something he wants and what he wants is to track down his old friend who we know has been taken by the league of shadows and brain washed. We can't secure his loyalty and commitment to training Cassandra so investigating him is a waste of time.

He's confirmed available as a tutor option. Investigating gives us room to negotiate.

The DC on the general wells laser is 7. It doesn't need that much hero power. It would be better to either keep working on bone serum or use it on Karl.

We need a good success here. Our laser rifles will be the "everyman" tool during the invasion.

I can compromise on a different action, if justified well.

Given my intentions to pass the learn about Kryptonite action and put a Lex meena Carol team on it, I have a different team in mind for Improve Odin.

This significantly weakens O.D.I.N. (our best anti-Kryptonian weapon), crime fighting, and kryptonite research - all to pursue a specific Carol outcome that's inferior to other options. This compromises our entire turn unnecessarily.

I'm not particularly interested in zoology if we do end up taking a case action this turn.

The roll matters more than the specific action - a 400+ roll beats an 80 regardless.

Other than expand Lexcorp, and whatever action we have Carol on, I think either Raven special action or ODIN tech are a better candidate for double downs.

Raven only needs double down if she resists. Your plan would give worse rolls even with double down.

Your changing a lot of positions all at once, and those can be a bit touchy and carry unforseen consequences. I'd say pick two prune the rest.

What specific consequences are you concerned about? What can't we reverse?


I don't want to come across as too negative, but many of your comments seem either wrong or arbitrary. The lengths you are willing to go to have Carol learn about Kryptonite are mind boggling to me, and the justifications in that part in particular are very poor.
 
Last edited:
Martial
[ ] Improve LexCorp forces equipment
DC34
Rose+Mercy

[ ] Engage in superpowered crimefighting abroad
DC???
Fire + Ice

[ ] Fight crime in Alexandria
DC 41
Roxy


[ ] Crush all criminals
DC???
Nathan + Marcus

[ ] Continue preparing for Trigon's arrival
DC 32 (the higher the roll the better the result)
Mina+Rebecca+Carl

Diplomacy

[ ] Meet with the League of Shadows
DC 14
Marie Luis Dahl


[ ] Begin marketing the rapid growth ration package
DC 64
Rene+Lucy+Lance
May swap to a Wayne action and put Paige on something else.

[ ] Give bonuses to employees
DC0

[ ] Sell close to home
DC9

Stewardship
[ ] Begin creating helicopters
DC3

[ ] Begin producing handheld consoles
DC 7

[ ] Begin producing music
DC 10
Oswald + Siobhan+Johnny Charisma

[ ] Begin production of auto-kitchen
DC14
Lana

[ ] Build another supercomputer
DC 51 (DC 40 if Felicity is assigned)
Felicity+Frost

[ ] Buy more Gingo fruits
DC8

[ ] Expand Lexcorp
DC 39
Vivian+Constance+Talia
Double Down

[ ] Develop and sell low fashion clothing
DC 2

[ ] Give Leslie Willis her own TV show
DC 33 (DC 8 if Leslie Willis is assigned to this action)
Leslie+Lisa

[ ] Design and produce small combat drones
DC 12

[ ] Continue to repair Metropolis
DC 27
Leonard+Sam+Mick

Intrigue
[ ] Assist Nightshade in tracking down the demon she wants to get revenge on
DC ???
Nygma+Meld+Eve

??? Intrigue action Helena can solo
DC 35-
Helena

Learning
[ ] Develop a new standard laser rifle for General Wells
DC7
Catherine + Katherine +

[ ] Learn about Kryptonite
DC 146
Lex+Meena+Carol
Double Down

[ ] Learn about robotics
DC3

[ ] Improve necessary tech for the O.D.I.N. system
DC 24
Caitlin+Pamela+Karl

[ ] Attempt to reverse engineer Brainiac's cloaking system
DC 57
Fixit

[ ] Improve Enoch Brown's animal growth formula
DC 88 (48 if Enoch Brown is assigned to this action)
Brown+Villain




My current general outline.

Rose and mercy improving our overall equipment our security uses. Essentially we'll be giving them all the tech we can.

Fire and ice fighting crime abroad in accordance with the expectations we've set with the success in establishing bastion as a foremost

Put Nathan and Marcus on crush all criminals and hope we keep Superman out of work.

Roxy's kind of at loose ends, and we've been wanting to tackle crime in Alexandria for a while now. I'm sure she'll have fun, it'll be fun to read her escapades with no one to hold her back or encourage her bae habits and with her Jet, she auto succeeds.

Mina has magic we haven't put to work preparing for trigon, distinctly different techniques than Rebecca and a martial of 36, and better coops overall with Rebecca and Carl than the two have alone. Total +52 per roll +45 to the end.

Marketing the rations is a good path to clearing Brown's name and opening them up to distribution. It's the fourth turn since we made them so this is overdue.

The auto kitchen is an alternative stab at Wayne industries profits.

Eve is kinda messed up in the head. Need to deal with the demon so her gratitude is enough to have her comply more willingly with any attempts we make to therapy this crazy bird.

Katherine provides military insight to better structure Catherine's tech advanced and applications. Karl is a biologist and Arthur is a doctor, not laser engineers. Even if the action succeeds it will be a more practical weapon with Kate and Cate influencing the outcome than Arthur and Karl brute forcing it.

Doing Kryptonite first is, based on the way this quest actually works and my experience assigning heroes for targeted impact on reward tables, the wiser course of action. Caitlyn has everything she needs to succeed in building Odin with some support and affect the rewards tables to our liking.

Browns formula is a good option for Arthur and brown while Karl is busy elsewhere.
Why split Fire/Ice when Centurion/Coldcast are more effective than any of their possible combinations? Where did the distinction about Bastion come from? Can you demonstrate why it matters to where we'd take a weaker action for it?
I said at least. In the end I decided against splitting them.

Last turn we introduced Bastion using two foreign citizens to head the PR campaign. As a result bastion was perceived as more of an international superhero team than an extension of the American military, which was apparently a pr risk because of our broadly known and in some circles(side eyes lois) slandered connections to the US military. As a result, we got official permission to operate in multiple nations and a lot of acclaim for the team world wide.

The natural conclusion with these fact is that we should have the internationally recognized faces of bastion fighting crime abroad, for nock on pr effects.

I am in favor of having Nathan and Marcus crush criminals in the states.
Why must an occultist lead? Rebecca has participated in successful warding without leading.
Who leads an action can nudge the reward tables the same way the overall team can, as demonstrated by Felicity, our computer expert, unlocking quantum computing, which she didn't do last time despite being on the action with lex and meena, an overall stronger team than meena and Frost. In addition Mina has different magic we haven't leveraged towards trigon yet.
This seems arbitrary. Wavelength manipulation is wavelength manipulation - why would a different frequency require special combat experience? Also, shouldn't we wait for blue kryptonite before researching it?
It's not about frequency. Or any other nonsense. Carol training in combat with it gets her use to concentrating and incorporating it into her attacks naturally. Carol isn't going to simply be using kryptonite projections from this point on. Being able to use it doesn't mean using it well. Those are things we can Iron out with training.

Blue kryptonite is a more limited form of kryptonite with more diminished effects and fewer negative side effects. It's not particularly helpful for Carol to learn how to project it instead, so it's not particularly needed. It's worth grabbing, possibly this turn depending on the DC, once we actually see the action, but it's not critical to take it with Carol.
Eve can potentially defeat Kryptonians with a touch - more potent than Ultraviolet. Why delay her training for an indefinite revenge quest?
To make it not indefinite. This is something Eve thinks she could rap up on her own, given time and resources, but I'm rapping it up now so can reduce her more psychotic nonsense. Training her can wait.
Weapon development isn't complete (new laser rifle this turn)
Our security will all be in exosuits, which will be improved with our improvements to lasers by this in all likelihood.
Exosuits have better scaling potential than any weapon
Yes, but we've already done a lot to improve them, and the ease of use is already low enough for all of lexcorps trained security to use them. This isn't particularly improving exosuits in a manner beneficial to fighting kryptonians.


  • Leslie's stewardship is low - better to use her strengths
  • Lisa+Leslie (+22 vs DC 8) < Leonard+Sam+Mick (+49 vs DC 33)
  • Sam's trait applies here for a power multiplier
Leslie's stewardship is low, but her effects on the action and it's reward tables are invaluable.

Sam's trait applying also puts him in charge of the action. See the sensationalist newspaper action of turn 29. Who leads an action can impact the nature of the change a great deal. Leslie and Lisa will do fine, and both be happy for their part of it.


Lance has set up meetings before.
Not with secretive criminal organization. He's not inner circle, this isn't something we can give to him and expect to end well.
Catherine has the 4th worst coops in the game. She urgently needs therapy.
Catherine is a college grad with a bad case of nerves after being hired by the most important man in modern technology for her first job. It's not a mental issue, it isn't worth sidelining 3 heroes to address rather than some of our actual mental heroes.
Note that interns don't count against hero cap.
Cool. Still not a priority.

Depends on DC, but we should maximize our chances.
We'll see what's available. Kind of want to work on the rations/Enoch's serum problem.


We can swap teams, but I disagree with the assesment:
  • Need 180+ points over DC to finish repairs this turn or DC increases and we continue next turn
  • Company expansion isn't "critical" - firing two people resolves our problem.
KC said part of the problem is tower to personnel ratio, and with us building another tower to get one in all of the G7, we have to assume expanding Lexcorp is critical for the employees we can use it to hire.

Also, there is a chance we may get more heroes interested in joining Bastion. Odds are low anyone worthwhile, but better safe than sorry.
Addressed previously.
But not sufficiently. A large portion of those who have discussed the action see socialization or propaganda as critical. No one but you has expressed interest in this alternative action. It has infact received outright pushback. This insistence upon it feels more like indifference or overconfidence in your approach. How it plays out is more than just the rolls. Sorry to say I'll be pushing forward with socialization alongside others.
He's confirmed available as a tutor option. Investigating gives us room to negotiate.
He's a man with few wants and one goal for which he has dropped everything which we cannot fulfill do to our standing alliances. He's not a working option.

We need a good success here. Our laser rifles will be the "everyman" tool during the invasion.

I can compromise on a different action, if justified well
How about Catherine and Katherine? There effects on rewards tables success should be impactful, and our success with lasers last turn will have notable impact. Catherine worked on atlantean lasers last turn after all, and as a ex soldier Kate should be able to nudge the design towards practicality rather than wonderkin.


This significantly weakens O.D.I.N. (our best anti-Kryptonian weapon), crime fighting, and kryptonite research - all to pursue a specific Carol outcome that's inferior to other options. This compromises our entire turn unnecessarily.
Odin won't be significantly weakened. Caitlyn has taken learning actions which will tip rewards tables in favorable actions and the team I have in mind is still a strong one, and Lex can still participate in the actual stewardship development process to great success.

I'm actually favoring a much stronger approach to crime fighting than you, to be perfectly honest.

It's supposed inferiority is largely your opinion, an opinion which stems from misinterpretations of how fighting works. A character who acquires a useful skill first and then spends months training with that skill already known will naturally incorporate it more smoothly into there fighting style and leverage it in combat, than someone who trains to use there existing abilities and then gains another one and fights having never put it into practice. Frankly you just don't seem to understand how fighting with a new power works.

The roll matters more than the specific action - a 400+ roll beats an 80 regardless.
Not if I'm uninterested in the rewards and have other things in mind for Enoch.

Raven only needs double down if she resists. Your plan would give worse rolls even with double down.
Yet it's one of the two actions voters favor rather than a third, undesired action your trying to force through because you personally prefer it.
What specific consequences are you concerned about? What can't we reverse?
There responses can be rather nuanced. We gave Soibhan a job addition meant to encourage her and it just stresses her out instead, but fully firing her from it would have just delivered a blow to her self esteem. These are rather sudden and inexplicable changes. I don't have any specific worries, I just feel that caution via limiting the number of changes made to two for this turn is prudent compared to doing them all at the same time. Gives us a lower likelihood of having to reverse much the next turn.


I don't want to come across as too negative, but many of your comments seem either wrong or arbitrary. The lengths you are willing to go to have Carol learn about Kryptonite are mind boggling to me, and the justifications in that part in particular are very poor.
I'm willing to go to such lengths because my experience with the quest tells me I'm right to prioritize kryptonite ahead of training, because fighting after training a new skill is always more effective than a new skill that's by comparison untested. It's just common sense.

I have nudged rewards tables and actions successes in meaningful directions to great effect negative and positive for several turns now and put great efforts to account for that success. The quest has a strong narrative element in relation to actions that needs to be accounted for.

I would say the same about some of the things you insist upon, especially given you've received a lot more pushback overall on various approaches your in favor of from more than just me. At least a decent portion of what I'm pushing is more what other voters have expressed interest in than what I want, and a good portion of the rest has more to do with building up on the recent turns more noteworthy successes.

Your justification on wells rifles was lacking, but I took it seriously anyways, pulling Catherine away from a learn about genetics action that people have been wanting to take since before I joined the quest. Depending on feedback I may switch it out.
 
Last turn we introduced Bastion using two foreign citizens to head the PR campaign. As a result bastion was perceived as more of an international superhero team than an extension of the American military, which was apparently a pr risk because of our broadly known and in some circles(side eyes lois) slandered connections to the US military. As a result, we got official permission to operate in multiple nations and a lot of acclaim for the team world wide.

The natural conclusion with these fact is that we should have the internationally recognized faces of bastion fighting crime abroad, for nock on pr effects.

It's not a "natural conclusion," but a narrative you've created. Please stick to discussing facts.

Who leads an action can nudge the reward tables the same way the overall team can, as demonstrated by Felicity, our computer expert, unlocking quantum computing, which she didn't do last time despite being on the action with lex and meena, an overall stronger team than meena and Frost. In addition Mina has different magic we haven't leveraged towards trigon yet.

Meena led that action, not Felicity.

The claim about Mina's "different magic" being advantageous feels arbitrary. Can you specify any unique benefits for tackling Trigon?

It's not about frequency. Or any other nonsense. Carol training in combat with it gets her use to concentrating and incorporating it into her attacks naturally. Carol isn't going to simply be using kryptonite projections from this point on. Being able to use it doesn't mean using it well. Those are things we can Iron out with training.

Blue kryptonite is a more limited form of kryptonite with more diminished effects and fewer negative side effects. It's not particularly helpful for Carol to learn how to project it instead, so it's not particularly needed. It's worth grabbing, possibly this turn depending on the DC, once we actually see the action, but it's not critical to take it with Carol.

It is about wavelength manipulation. Kryptonite is simply one variation of this ability. If she can control other forms, why wouldn't she be able to maintain kryptonite?

The main benefit of exploring blue kryptonite lies in understanding kryptonite overall and reducing DCs—not just, not even primarily, in Carol learning something from it. Focusing solely on Carol's perspective overlooks the broader value of this action.

To make it not indefinite. This is something Eve thinks she could rap up on her own, given time and resources, but I'm rapping it up now so can reduce her more psychotic nonsense. Training her can wait.

Eve's timeline and resource needs are vague, and it's unclear if she'll be ready for the invasion. Your plan lacks data to support its feasibility.

Our security will all be in exosuits, which will be improved with our improvements to lasers by this in all likelihood.

We haven't upgraded exosuits, so assuming they'll improve with laser advancements is speculative. Not all will have exosuits, either. Clarify your reasoning.

Leslie's stewardship is low, but her effects on the action and it's reward tables are invaluable.

Sam's trait applying also puts him in charge of the action. See the sensationalist newspaper action of turn 29. Who leads an action can impact the nature of the change a great deal. Leslie and Lisa will do fine, and both be happy for their part of it.

Her effects on an action that she gives more than three times the bonus to is more invaluable.

Not with secretive criminal organization. He's not inner circle, this isn't something we can give to him and expect to end well.

You're moving the goalpost here. Here's king crimson's input on Lance doing side jobs

We can move Marie here, but I don't appreciate how you move goalposts.

Catherine is a college grad with a bad case of nerves after being hired by the most important man in modern technology for her first job. It's not a mental issue, it isn't worth sidelining 3 heroes to address rather than some of our actual mental heroes.

You're not contradicting what I said or offering an improvement trajectory. If she's not worth improving, fire her.

KC said part of the problem is tower to personnel ratio, and with us building another tower to get one in all of the G7, we have to assume expanding Lexcorp is critical for the employees we can use it to hire.

Also, there is a chance we may get more heroes interested in joining Bastion. Odds are low anyone worthwhile, but better safe than sorry.

Building more towers seems premature without addressing zeta beam logistics with Eiling. Is this expansion critical now?

But not sufficiently. A large portion of those who have discussed the action see socialization or propaganda as critical. No one but you has expressed interest in this alternative action. It has infact received outright pushback. This insistence upon it feels more like indifference or overconfidence in your approach. How it plays out is more than just the rolls. Sorry to say I'll be pushing forward with socialization alongside others.

This isn't an argument.

The split between socialization and propaganda undermines planning. Insisting on it is counterproductive. Particularly when other options exist. Have her be a side kick and tie her that way, if you want.

How about Catherine and Katherine? There effects on rewards tables success should be impactful, and our success with lasers last turn will have notable impact. Catherine worked on atlantean lasers last turn after all, and as a ex soldier Kate should be able to nudge the design towards practicality rather than wonderkin.

Catherine needs therapy.

Odin won't be significantly weakened. Caitlyn has taken learning actions which will tip rewards tables in favorable actions and the team I have in mind is still a strong one, and Lex can still participate in the actual stewardship development process to great success.

I'm actually favoring a much stronger approach to crime fighting than you, to be perfectly honest.

It's supposed inferiority is largely your opinion, an opinion which stems from misinterpretations of how fighting works. A character who acquires a useful skill first and then spends months training with that skill already known will naturally incorporate it more smoothly into there fighting style and leverage it in combat, than someone who trains to use there existing abilities and then gains another one and fights having never put it into practice. Frankly you just don't seem to understand how fighting with a new power works.

Your ODIN team is 142 less points over DC on average. It's significant.

To further review things:

  • On Trigon you lose us 260(!!!) points.
  • On fighting crime internationally you'd lose us 139 points
  • On Learning Kryptonite you'd lose us the blue Kryptonite, better understanding of Kryptonite, and reduced DC.

This is the price for your plan. To me, this is absurd.

Not if I'm uninterested in the rewards and have other things in mind for Enoch.

If you're not focused on rewards for Cassandra, that's a separate matter. If you have other plans for Enoch, that's understandable, but assigning him to an action that can be rolled higher later makes me dislike the choice.

Yet it's one of the two actions voters favor rather than a third, undesired action your trying to force through because you personally prefer it.

It's another example for why your idea is problematic.

There responses can be rather nuanced. We gave Soibhan a job addition meant to encourage her and it just stresses her out instead, but fully firing her from it would have just delivered a blow to her self esteem. These are rather sudden and inexplicable changes. I don't have any specific worries, I just feel that caution via limiting the number of changes made to two for this turn is prudent compared to doing them all at the same time. Gives us a lower likelihood of having to reverse much the next turn.

We changed her position, and she adjusted well.

I don't see any issues with the changes I made, but if you have specific concerns, I'm happy to address them.


The main issue with your plan is its lack of synergy. Many teams feel suboptimal or mismatched, with units often left to take weak actions alone. It seems you start with desired actions and build teams to fit them. I prioritize critical actions first, create the strongest teams for those, and then find suitable tasks for the strongest teams made from the remaining units. It's a difference in approach.

Additionally, we focused on crushing crime last turn, so the DC increase could make it a problem.
 
@King crimson for some clarification on the bone serum, is the new one created last turn completely replacing the original, or is it a separate line? Would it require a separate section on the enhancements info post?
Welp, thank you for pointing out something I missed. The new one created last turn is a separate line. It should require a separate section on the enhancements info post. I'll try and get that done today, thank you for bringing this to my attention.
Didn't we offload moon to Count Vertigo? Or does that take a turn to kick in?
I'm giving it a turn to kick in (once the peace negotiations happen then you lose Moon so you've got one turn left with him).
To hire the man we need to have something he wants and what he wants is to track down his old friend who we know has been taken by the league of shadows and brain washed.
So I swear I'm genuinely not trying to influence voting/planning, but I'd like to point out that regardless of whether the above statement is true (which I will neither confirm nor deny), Richard Dragon actually has a pretty close connection to Cassandra's biological mother. I'm not stating whether that will affect his decision to train her or not, but I do think it's worth pointing out that there is a potential emotional connection there.
So I'm just going to chime in and clarify that my input was specifically about comparing Lance doing side jobs as a model as compared to Lady Vic doing side jobs as an assassin. It was not meant to be taken as a "Lance can engage in criminal activity and there's no chance it can backfire on you" (which admittedly might not be what you're saying either but I want to knock the hyperbolic extremes off the table immediately).

That input was on how moving Lady Vic to being a sort of outside contractor is not like having Lance as an outside contractor. To maybe clarify things, that post was specifically comparing how Lance's actions that I roll for independently, straight up do not matter to you almost all the time and I don't expect them to. Lady Vic's actions that I would roll for independently of what you choose if you put her in a similar position can have an effect and can cause you problems in part because of what she does/chooses to do as her "side-jobs".
Catherine needs therapy.
I quoted this somewhat arbitrarily since I could have quoted a few different things when making this point but I wanted to establish something for any discussion of this going forwards.

I'll say right now that technically speaking Catherine's coop scores can improve without therapy. There are multiple ways to achieve this goal. Whether or not you guys might think it's practical to solve her confidence issues without therapy is up to you guys to try and figure out. I'm not going to tell you guys what's the most efficient or best way to accomplish the goal, only that there are multiple ways to accomplish it.
 
Last edited:
Back
Top