Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
What do you mean how? S.T.A.R Labs provides Superman with a place he can go to for tech support and to hav any technology he comes across studied without risking us getting our hands on it. The sooner they're gone the sooner we rob Superman of such a vital asset.

What's changed since turn 24?

That assumes both that we're in a position to retaliate as soon as it happens and that Wayne Enterprises won't already be distracted next turn by Bruce and Lois' investigation and potentially other stuff.

Not to mention that if we wait until some disaster strikes Gotham to start making moves against Wayne Enterprises we risk being painted as the bad guys whereas if we just happen to be retaliating to their recent shittery and then they run into a disaster that jus looks like karma.

As for how long it will take for the ban to be undone, there's no way to know that. Wayne Enterprises is an enormous, extremely powerful corporation that depending on how the rolls go can easily affords to eat their losses for a while.

Can we meaningfully retaliate?

Why risk a weak strike now when we can hit harder later without an easy response? What's the hurry?

You're forgetting that Cassandra has a perk that gives her +7 Diplomacy on any roll involving conversation which almost certainly includes socialising with Raven.

Accounting for that the actual maths is either 24(Starfire) + 27*2(Cassandra) + 13*1.5(Jinx) = +98 or 27(Cassandra) +24*2(Starfire) + 13*1.8(Jinx) = +99 depending on who leads.

You're right. The bonus is after coop scores are factored, meaning 84+7=91.



@Randino Treviani @jonasquinn

There's a misunderstanding.

Raven wants to stop Trigon and sees us as her best chance. Trigon will always remain a threat. Raven will leave if someone offers better help with Trigon, or if we cross a line. Lesser motivators include helping society, self-discovery, and financial dependence.

Your plan is either:

Raven gets closer to friends -> Raven becomes more attached to Lexcorp through friends-> Friends (probably Cassandra) independently brainwash Raven -> Raven is a Lexcorp believer

or

Raven gets closer to friends -> Raven doesn't want to leave Lexcorp because of friends -> Raven's desire will offset her core motivations

My plan is:

Raven is made into a Lexcorp believer -> Raven is a Lexcorp believer.

Your plan has Raven socializing with three people, then assumes high-end, indirect, specific outcomes. Using that same logic, I'd say:

Raven is made into a Lexcorp believer -> Raven is a Lexcorp believer -> Raven has fewer reservations about the people at Lexcorp -> Raven gets closer to people in Lexcorp.

But that's equally presumptive

My plan focuses on Raven. Your plan claims to do everything, but you overestimate its impact because it's convenient.
 
At this point we don't need to take over S.T.A.R Labs? We just need to have enough oversight to hire anyone useful they fire, eavesdrop on whomever works with the Blue Boy Scout and take advantage of their screw ups and rogue scientists to make our Hero Team look good.
 
At this point we don't need to take over S.T.A.R Labs? We just need to have enough oversight to hire anyone useful they fire, eavesdrop on whomever works with the Blue Boy Scout and take advantage of their screw ups and rogue scientists to make our Hero Team look good.
Yes but we can't do that. He's already got control of the company and cut us off from any means of influencing it.

Can we meaningfully retaliate?
We can retaliate decently hard if we want to. King Crimson has promised a "poach employee" action next turn because people wanted to get Helga Jace*. They've also provided us with a list of Wayne's sources of income which and we know some of the tech we can compete with them in. If we're willing to use a few of our actions we can hit them in multiple places. Even if we just cut a bit of their market shares in a several sections we'll likely cause them grief.


*One of the reasons used to not recruit her in the first place was people not wanting to get into a fight with Wayne. Which Wayne has now started.
 
What's changed since turn 24?



Can we meaningfully retaliate?

Why risk a weak strike now when we can hit harder later without an easy response? What's the hurry?



You're right. The bonus is after coop scores are factored, meaning 84+7=91.



@Randino Treviani @jonasquinn

There's a misunderstanding.

Raven wants to stop Trigon and sees us as her best chance. Trigon will always remain a threat. Raven will leave if someone offers better help with Trigon, or if we cross a line. Lesser motivators include helping society, self-discovery, and financial dependence.

Your plan is either:



or



My plan is:



Your plan has Raven socializing with three people, then assumes high-end, indirect, specific outcomes. Using that same logic, I'd say:



But that's equally presumptive

My plan focuses on Raven. Your plan claims to do everything, but you overestimate its impact because it's convenient.
I'm assuming this is the teach Raven propaganda plan, since that's the only one I can think of which has "Make Raven a Believer" as part of what it accomplishes.

So let's clarify several things. Yes, your plan directly targets Raven. Guess what, so does all of the Raven special actions. They are specifically meant to target and impact Ravens life.
As a child Raven does not give an extra action when she has a cooperation score of 1 or more with Lex Luthor. Instead she gives access to a subvote that will be available during the hero selection phase which affect how she develops. This will not disappear until age 16.
As described in her information from character information 2. There effects are different, but they do not target her less. A propaganda action will still involve Raven and the people we have educating her the same as a forced friend group one will involve the Raven and the people we are socializing her with.
[ ] [Raven] Socialize Raven with peers her own age
DC 13 (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven has already begun to learn how to blend in and pretend to be a normal person. Having Raven socialize with peers her own age will not only give her a chance to flex those skills in a practical setting but it also might make her happier and allow her to form connections outside of her mission to stop Trigon.

[ ] [Raven] Socialize Raven with peers about her age at LexCorp
DC ??? (Raven and one other hero unit must be assigned to this action for it to be taken) (DC varies depending on hero units assigned) (Diplomacy) Alternatively, you could attempt to exploit Raven's desire to conform and fit in by warping her perception of a "normal teenage girl". By having raven socialize primarily with the LexCorp peers you have chosen her to, you might be able to forcibly forge bonds between Raven and members of Cassandra's generation and tie Raven closer than ever to your company. You might even be able to alter her behavior if you're successful enough.
Second, the actions, what kind of opposition they face, and the possible gains, have been clarified for us directly.

In particular with a mix of a talented manipulator in Cassandra and gifted social savant in Starfire, the odds of judging the rewards towards close bonds and personality adjustments increase. It's certainly not fool proof, but it's not an action Raven directly resists particularly hard, unlike propaganda, which is a bigger risk given one of the specific things Raven is wary of is ending up like Pamela. I'm not particularly convinced one is particularly easier than the other or necessarily more impactful.

That being the case I'll pick the subtle option that at least doesn't have the potential negative aspects of a botched or low returns Indoctrination of more wary Raven or obviously brainwashed to people outside Lexcorp Raven. We've played the long and subtle game with plenty of people.

You do not have to agree with me on that, but that is my justifying logic. I've been eying that action for
One of the reasons used to not recruit her in the first place was people not wanting to get into a fight with Wayne. Which Wayne has now started.
Yup. I'm fairly certain I argued that we were already in a fight with them from the push pharmaceuticals success and that the conflict can only escalate from there given our arrangement with the D'Amaris twins. Personally I'm in favor of retaliating purely through legal business means first to lower their guard since they'll be waiting for something more underhanded, and go after Jace turn 34 instead.
 
Yup. I'm fairly certain I argued that we were already in a fight with them from the push pharmaceuticals success and that the conflict can only escalate from there given our arrangement with the D'Amaris twins. Personally I'm in favor of retaliating purely through legal business means first to lower their guard since they'll be waiting for something more underhanded, and go after Jace turn 34 instead.
If you need a link to the list of Wayne income sources here's the post King Crimson made a while ago.
So a brief answer on Wayne Enterprises Revenue streams. I'm not sure this is absolutely everything but here's at least the majority of Wayne Enterprises revenue streams
  • Medical Equipment
  • Pharmaceuticals
  • Cosmetics
  • Aerospace
  • Appliances
  • Biotechnology (I'm counting this as separate from medical stuff)
  • Genetics (also counting this as separate from medical stuff)
  • Land ownership
  • Computers
  • Phones (barely)
  • Media (this one's shakier but they do get some return on various media projects/players they fund)
Wayne Enterprises also dabbled a bit in weapons/vehicles very briefly but that got shut down by Bruce Wayne when it was outed his uncle was working with the Falcones.

That's all of the company-wide revenue streams I could think of. Individual board members might have different ones. I hope that clarifies things.
 
So a general heads up for people. I am working on the update but IRL things are keeping me fairly busy right now. As such progress has slowed to a crawl due to me prioritizing other things. I hope to get some things done soon but I thank you all for being understanding regardless.
@King crimson what exactly would trying to get control of S.T.A.R. entail at this point without taking some sort of action to talk to (or otherwise deal with) Slate. Would dealing with him be packaged in the action?
I don't want to answer this because there's a few different ways you could go about doing this. Off the top of my head you could deliberately mess with STAR Labs's ability to be profitable and try and buy up stocks, you could try mind controlling key players, you could attempt to insert a spy to take control of the company or you could have someone perform an intrigue action that lets you send internal communications posing as Garrison Slate.

There's not one way to do it and even what I've listed is just stuff I quickly came up with of how you could try and get control of STAR Labs.
 
We can retaliate decently hard if we want to. King Crimson has promised a "poach employee" action next turn because people wanted to get Helga Jace*. They've also provided us with a list of Wayne's sources of income which and we know some of the tech we can compete with them in. If we're willing to use a few of our actions we can hit them in multiple places. Even if we just cut a bit of their market shares in a several sections we'll likely cause them grief.

The DC's higher than sabotage, already one of the hardest actions, as is the resistance.

As for Helga Jace. We don't study metas and already have bio experts. She's not as impactful as an engineer would be.



@Randino Treviani

You say Cassandra and Starfire push for your desired outcome, but they could also improve Raven's mental health, boost her diplomacy, or increase cooperation between Jinx and Starfire among others, which dilutes your goal.

In reward table terms, your outcome is possible on higher rolls, while mine is guaranteed from the start. Where you seek to offset the problem, I try to eliminate it.

As Jonasquinn mentioned, Raven is already inclined to agree with us, so resistance is debatable, least of all because socializing Raven comes with sizeable resistance as well. My plan needs lower rolls on lower DC.

If you consider who's involved in Raven's socialization, do the same for other actions. e.g. Helena and Jinx could feed Raven propaganda about LexCorp being the best way to achieve her dreams. This lowers the risk of her leaving us for someone like Doctor Fate. Is Jinx a zealot?
 
I don't think he has an enormous amount, but he has some... and it's not just the plot armor specifically. It's the plot armor and also the obvious Superman interrupt (because "Superman happens to be in the right place at the right time to stumble into and foil an attempt to assassinate Garrison Slate" is totally the kind of thing that would make for the plot of a Superman comic).
I have to disagree with you here. If Superman had the ability to interrupt and oppose an action because it's something he would do in a comic then none of our actions would be safe.
Now, if you want to knock off Garrison Slate? I'm actually not opposed to that. Come up with a solid plan and I'll support it. I just don't think it's going to be at all trivial.
Fair enough, I do kinda stand by the Commander plan at least as a first attempt.
What's changed since turn 24?
We have confirmation of both the identity of the person who's been buying up S.T.A.R Labs stock and that they're directly helping Superman.
Can we meaningfully retaliate?

Why risk a weak strike now when we can hit harder later without an easy response? What's the hurry?
Absolutely we can. We have two relatively low DC Stewardship actions that will allow us to take a bite out of Wayne Enterprises bottom line by expanding into industries they're involved in, we can try to poach an employee, we can launch a propaganda campaign against them and we can potentially do to them what Bruce did to us by buying out the Gotham Gazette.

Frankly the bigger question is why wait?
You're right. The bonus is after coop scores are factored, meaning 84+7=91.
Eh, that's debatable IMO. The description of the relevant perk states that the +15 to Martial is applied after co-op scores but it specifies no such thing for the Diplomacy bonus.

Would you mind clarifying this one a bit @King crimson?
Raven wants to stop Trigon and sees us as her best chance. Trigon will always remain a threat. Raven will leave if someone offers better help with Trigon, or if we cross a line. Lesser motivators include helping society, self-discovery, and financial dependence.
I think you're catastrophising a bit here. Firstly, Raven isn't the sort of person who will immediately jump ship as soon as she gets a better offer. Secondly, where would she even find someone who can help her with Trigon who is willing to do so and has more resources than us. And finally, Raven's morals are not as ironclad as you make them out to be. She explicitly believes that she could be suckered into the whole "greater good" style of thinking in the right situation.
Your plan is either:


or


My plan is:


Your plan has Raven socializing with three people, then assumes high-end, indirect, specific outcomes. Using that same logic, I'd say:


But that's equally presumptive

My plan focuses on Raven. Your plan claims to do everything, but you overestimate its impact because it's convenient.
You are intentionally making one plan look overly complicated or else downplaying it while framing your own in a way that benefits you as well as ignoring the ways it could go wrong.

After all, Raven being a LexCorp believer doesn't mean she'll stay. Just look at Barbara.

If Raven's core friend group includes Cassandra then she almost certainly will be drawn further into the web and even if she isn't nine if her desires explicitly require her to leave.
At this point we don't need to take over S.T.A.R Labs? We just need to have enough oversight to hire anyone useful they fire, eavesdrop on whomever works with the Blue Boy Scout and take advantage of their screw ups and rogue scientists to make our Hero Team look good.
The issue is legally, we should already have that. Lex is a major shareholder in S,T.A.R Labs, he should know what's going on there.

The fact that he doesn't means he never will unless we acquire it in its entirety.
As for Helga Jace. We don't study metas and already have bio experts. She's not as impactful as an engineer would be.
We don't study metas yet and have just lost one of our biologists. As for her not being as inaoctful as an engineer, that depends on who the engineer in question is and wel already have bit Lex and Fixit.
You say Cassandra and Starfire push for your desired outcome, but they could also improve Raven's mental health, boost her diplomacy, or increase cooperation between Jinx and Starfire among others, which dilutes your goal.
But it's a Raven development action, the bulk of the focus would go towards her.

Also weren't you literally just arguing that this action wouldn't improve Cassandra's Diplomacy?
In reward table terms, your outcome is possible on higher rolls, while mine is guaranteed from the start. Where you seek to offset the problem, I try to eliminate it.
Yours is not guaranteed. Raven could come out of it liking LexCorp but no more loyal, aware that her teacher wasn't actually sure of what they were teaching, with her head filled with all sorts of ridiculous ideas that make her seem crazy.

Not to mention that propaganda can be disproven.
As Jonasquinn mentioned, Raven is already inclined to agree with us, so resistance is debatable, least of all because socializing Raven comes with sizeable resistance as well. My plan needs lower rolls on lower DC.
Alternatively, because Raven already agrees with us somewhat it will be significantly easier to improve her opinion of us by idling things she likes, such as fighting Trigon, than it would be to build up her friend group.
 
If you consider who's involved in Raven's socialization, do the same for other actions. e.g. Helena and Jinx could feed Raven propaganda about LexCorp being the best way to achieve her dreams. This lowers the risk of her leaving us for someone like Doctor Fate. Is Jinx a zealot?
Jinx I can agree with even though her relationship with Rachel is rocky, but Helena teaching LexCorp propaganda to children? I mean what exactly would she be teaching? That LexCorp is the best way to achieve ones goals? Well, Raven already knows it. LexCorp is a means to deal with Trigon is her prime motivation.
Moreover I doubt that Helena would be that happy with such task, she is not exactly LexCorp loyalist. She just finished with her revenge so while it is good opportunity to improve her impression of LexCorp it is also a situation where she does not really need LexCorp anymore.

Maybe Helena is more loyal that I give her credit for, but so far she does not look like a good character to teach LexCorp propoganda.

@King crimson would there be change to Helena coops score with Lex now that she finished her revenge?

Yup. I'm fairly certain I argued that we were already in a fight with them from the push pharmaceuticals success and that the conflict can only escalate from there given our arrangement with the D'Amaris twins. Personally I'm in favor of retaliating purely through legal business means first to lower their guard since they'll be waiting for something more underhanded, and go after Jace turn 34 instead.

Going after Jace is also legal, but at the same time I think that they may also have hero units we will be more interested in. So I think it makes sense to start snooping around, maybe send Livewire to gather more dirt on them,and get more info on their vulnerabilities. Then strike at the most suitable moment. We also wanted to speak with Vicky Vale at some point. If we direct her at Wayne Enterprises we can enjoy her competing with Lois at who tears more into Wayne corruption. So either contact Vale and offer her full support on this , or send Livewire to look into Wayne data. Maybe a mix of the two. What do you think?
 
We have confirmation of both the identity of the person who's been buying up S.T.A.R Labs stock and that they're directly helping Superman.

Okay, so nothing changed.

Frankly the bigger question is why wait?

For factually better timing and more preparation and impact. Again, why the rush?

After all, Raven being a LexCorp believer doesn't mean she'll stay. Just look at Barbara.

Barbara is not a Lexcorp believer.

If Raven's core friend group includes Cassandra then she almost certainly will be drawn further into the web.

Why not draw her into that web directly instead of betting on that outcome?

I think you're catastrophising a bit here. Firstly, Raven isn't the sort of person who will immediately jump ship as soon as she gets a better offer. Secondly, where would she even find someone who can help her with Trigon who is willing to do so and has more resources than us. And finally, Raven's morals are not as ironclad as you make them out to be. She explicitly believes that she could be suckered into the whole "greater good" style of thinking in the right situation.

Raven will leave for an offer that aligns better with her goals, like from Tala or Doctor Fate.

We don't study metas yet and have just lost one of our biologists. As for her not being as inaoctful as an engineer, that depends on who the engineer in question is and wel already have bit Lex and Fixit.

So, we recruit Jace for a new tech tree with immense effort, while a recruitment action could provide multiple varied and relevant experts with less effort.

But it's a Raven development action, the bulk of the focus would go towards her.

Also weren't you literally just arguing that this action wouldn't improve Cassandra's Diplomacy?

Boost Raven's diplomacy and increase inner-group cooperation (like in turn 30)

High results are unpredictable. You can only be sure the action achieves its stated goal.

Yours is not guaranteed. Raven could come out of it liking LexCorp but no more loyal, aware that her teacher wasn't actually sure of what they were teaching, with her head filled with all sorts of ridiculous ideas that make her seem crazy.

If the action fails then it fails. Given the DC and roll, it won't fail - by nature, it requires a smaller success compared to yours to achieve that outcome.

Not to mention that propaganda can be disproven.

Propaganda moves Raven from "convinceable" to "less convinceable". It not being unbeatable is not a mark against it - no action is.

Alternatively, because Raven already agrees with us somewhat it will be significantly easier to improve her opinion of us by idling things she likes, such as fighting Trigon, than it would be to build up her friend group.

Not sure what this means.

That LexCorp is the best way to achieve ones goals? Well, Raven already knows it.

So did Rene, but conditioning her by doubling down on that has been very effective.



@King crimson While we wait, can you share Centurion's and Coldcast's stats with us?
 
We don't study metas yet and have just lost one of our biologists. As for her not being as inaoctful as an engineer, that depends on who the engineer in question is and wel already have bit Lex and Fixit.
I vaguely remember Karl talking about the possibility of retiring one the bone serum was completed so we might be out a more useful asset then just Moon.

So, we recruit Jace for a new tech tree with immense effort, while a recruitment action could provide multiple varied and relevant experts with less effort.
We'll have to wait until what the DC for poaching her is. The DC for recruiting doctors has gone up to DC 108 since we did it last time. We could theoretically get her from a recruit scientists action which is DC 31 but I think that's more for non biological sciences.
 
Going after Jace is also legal, but at the same time I think that they may also have hero units we will be more interested in. So I think it makes sense to start snooping around, maybe send Livewire to gather more dirt on them,and get more info on their vulnerabilities.
Eh while it's possible I doubt they'll have any hero units that are more useful, willing to leave and that losing would do them significant harm. After all, Jace is arguably the worlds foremost expert on metahumans at the moment.
Okay, so nothing changed.
Okay so you're just ignoring facts. Good to know.

More seriously if you want something else that's changed, S.T.A.R Labs' reputation is at an all time low after several disasters.
For factually better timing and more preparation and impact. Again, why the rush?
What preparation and impact? Like seriously, what does that even mean?

As for timing that's debatable at best. All we know about when shit will hit the fan in Gotham is that it will be some time soon and if we wait we risk being caught by surprise, looking weak while Wayne Enterprises gets away with attacking us and then looking like the bad guy by targeting them during the middle of a disaster.

Whereas if we go straight in then sure, maybe we have to engage in active war with them for a few turns before hints for down but that's not that bad.
Barbara is not a Lexcorp believer.
She arguably is. Sure she's not a diehard believer but she does believe that LexCorp is a force for good and that Lex himself is a great man but that did absolutely nothing to stop her from leaving.

That is an entirely possible outcome for feeding Raven propaganda, she becomes convinced of our goodness but still chooses to leave if faced with a theoretical better offer or once Trigon is dealt with.
Why not draw her into that web directly instead of betting on that outcome?
Feeding her propaganda does not guarantee that she's drawn into the web. Again, she could easily just be convinced that LexCorp is good but that she doesn't need to stick around.

Having her core group of friends be high ranking members of LexCorp who genuinely believe in it is arguably more likely to have her stay because even if they don't subtly effect her own opinions, which they easily could, she's likely to stick around with her friends even if she doesn't 100% love everything LexCorp does.
Raven will leave for an offer that aligns better with her goals, like from Tala or Doctor Fate.
Firstly, what goals would that be?

Secondly, those are terrible examples. Tala doesn't have a fraction of the resources we do and Dr Fate is just as likely to kill Raven or lock her away somewhere as try to help her. Not to mention that we already have Tala helping us.

And finally, so long as we stick to our word to actually help her deal with Trigon she isn't going to just jump ship because we're still her best chance and that's not the kind of person she is. Plus even by your own supposition that that is a genuine threat then keeping her bound to us by her friends is a far more effective way of making sure she doesn't leave.
So, we recruit Jace for a new tech tree with immense effort, while a recruitment action could provide multiple varied and relevant experts with less effort.
Sure maybe we can do both but we're down at least one biologist and Helga Jace is one of the best in the world, I see no reason not to go after her as well.
Boost Raven's diplomacy and increase inner-group cooperation (like in turn 30)

High results are unpredictable. You can only be sure the action achieves its stated goal.
And it's stated goal is "By having raven socialize primarily with the LexCorp peers you have chosen her to, you might be able to forcibly forge bonds between Raven and members of Cassandra's generation and tie Raven closer than ever to your company. You might even be able to alter her behavior if you're successful enough."

Quite literally by your own argument the most likely outcome of socialising Raven with Cassandra and her inner circle is in order 1) Improve the connections between them, 2) Tie her closer to LexCorp and 3) Perhaps even change her behaviour to be more in line with LexCorp norms.
If the action fails then it fails. Given the DC and roll, it won't fail - by nature, it requires a smaller success compared to yours to achieve that outcome.
Yes that's true but there are many more ways for propaganda to go wrong in the long term.
Propaganda moves Raven from "convinceable" to "less convinceable". It not being unbeatable is not a mark against it - no action is.
Except it's objectively worse than socialisation in that department. Theoretically if someone comes along and disproves the propaganda we've instilled into Raven then she'll be angry and embittered but it's almost impossible to do the same if she's loyal to her friends.
Not sure what this means.
Essentially it will be easier to secure Raven's loyalty to and positive opinion of LexCorp going forward by holding up our side of the bargain (Dealing with Trigon, letting her help people, letting her become a hero, etc) than it would to improve her relationship with Cassandra and her inner circle.
So did Rene, but conditioning her by doubling down on that has been very effective.
That's a different situation though. Rene is a fundamentally selfish person who just needed to be convinced that working with LexCorp was the best way to accomplish her own selfish goals, Raven's goals are on a far grander scale and she already knows that LexCorp is her best chance to accomplish them.
 
Eh, that's debatable IMO. The description of the relevant perk states that the +15 to Martial is applied after co-op scores but it specifies no such thing for the Diplomacy bonus.

Would you mind clarifying this one a bit @King crimson?
In this case while it is written without my usual guardrail language, this is another after coop score application. It and the Cellphone Princess trait could use some updating to make that clearer.
@King crimson would there be change to Helena coops score with Lex now that she finished her revenge?
Yes.
@King crimson While we wait, can you share Centurion's and Coldcast's stats with us?
Sure. Please keep in mind that these are not fully finalized as I'm still fine-tuning things a little bit.

Centurion
Martial: 28
Diplomacy: 15
Stewardship: 4
Intrigue: 8
Learning: 8

Important Notes: Centurion has a trait that gives him +20 to his stewardship stat, and +7 to his diplomacy when dealing with a combat team he is on.

Coldcast
Martial: 44
Diplomacy: 5
Stewardship: 5
Intrigue: 2
Learning: 6

Important Notes: Coldcast has a trait that allows him to add up to +25 to any martial rolls involving combat at the end of the rolls, in exchange for making the attack have a wider more indiscriminate range.
Tala doesn't have a fraction of the resources we do
So I want to comment on this a little bit. Technically speaking Tala does have a good amount of resources thanks to her role in the US government. That being said she works with Diana and Eiling and is involved in Project Damocles. You mention later in a section I haven't quoted that Tala has worked/is working with Lex, but I want to point that even if this wasn't the case, Tala's already involved in projects you have a large amount of leverage on.
 
Centurion
Martial: 28
Diplomacy: 15
Stewardship: 4
Intrigue: 8
Learning: 8

Important Notes: Centurion has a trait that gives him +20 to his stewardship stat, and +7 to his diplomacy when dealing with a combat team he is on.
So a good team leader. Or at least helping organize it.

Coldcast
Martial: 44
Diplomacy: 5
Stewardship: 5
Intrigue: 2
Learning: 6

Important Notes: Coldcast has a trait that allows him to add up to +25 to any martial rolls involving combat at the end of the rolls, in exchange for making the attack have a wider more indiscriminate range.
Well that explains why he gave us a arguably worse counteroffer for hiring him. If he was a tabletop rpg character I'd call him out on power gaming.
 
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In this case while it is written without my usual guardrail language, this is another after coop score application. It and the Cellphone Princess trait could use some updating to make that clearer.
Fair enough, in that case Cassandra, Raven and Jinx provide a bonus of +91
Centurion
Martial: 28
Diplomacy: 15
Stewardship: 4
Intrigue: 8
Learning: 8

Important Notes: Centurion has a trait that gives him +20 to his stewardship stat, and +7 to his diplomacy when dealing with a combat team he is on.
So Centurion is a solid Martial and Diplomacy hero and is situationally good for Stewardship.

A quick question about the trait @King crimson does that only apply to mini turn actions or does he get those bonuses on any action related to Bastion.
Coldcast
Martial: 44
Diplomacy: 5
Stewardship: 5
Intrigue: 2
Learning: 6

Important Notes: Coldcast has a trait that allows him to add up to +25 to any martial rolls involving combat at the end of the rolls, in exchange for making the attack have a wider more indiscriminate range.
Yeah we expected Coldcast to be a bit of a meathead but he's still a very solid heavy hitter and we can improve his other stats if we want to.
 
A quick question about the trait @King crimson does that only apply to mini turn actions or does he get those bonuses on any action related to Bastion.
Tentatively it applies to both. I'm still tweaking some things but the trait is designed primarily with the intent of making him better as a superhero team leader and a little worse as an individual superhero.
 
Okay so you're just ignoring facts. Good to know.

We knew everything you said.

As for timing that's debatable at best. All we know about when shit will hit the fan in Gotham is that it will be some time soon and if we wait we risk being caught by surprise, looking weak while Wayne Enterprises gets away with attacking us and then looking like the bad guy by targeting them during the middle of a disaster.

Whereas if we go straight in then sure, maybe we have to engage in active war with them for a few turns before hints for down but that's not that bad.

Doing business != bad perception. Caught by surprise how?

Active war is the worst outcome.

She arguably is. Sure she's not a diehard believer but she does believe that LexCorp is a force for good and that Lex himself is a great man but that did absolutely nothing to stop her from leaving.

That is an entirely possible outcome for feeding Raven propaganda, she becomes convinced of our goodness but still chooses to leave if faced with a theoretical better offer or once Trigon is dealt with.

Your plan risks low rolls more, potentially doing nothing but raising coops. Mine's guaranteed progress. You roll weaker (91 on 59 vs 94 on 7) and need higher scores for less impact.

Having her core group of friends be high ranking members of LexCorp who genuinely believe in it is arguably more likely to have her stay because even if they don't subtly effect her own opinions, which they easily could, she's likely to stick around with her friends even if she doesn't 100% love everything LexCorp does.

Partially offsetting a reason to leave is not the same as eliminating it.

Firstly, what goals would that be?

Secondly, those are terrible examples. Tala doesn't have a fraction of the resources we do and Dr Fate is just as likely to kill Raven or lock her away somewhere as try to help her. Not to mention that we already have Tala helping us.

And finally, so long as we stick to our word to actually help her deal with Trigon she isn't going to just jump ship because we're still her best chance and that's not the kind of person she is. Plus even by your own supposition that that is a genuine threat then keeping her bound to us by her friends is a far more effective way of making sure she doesn't leave.

Trigon.

Tala has government resources, killing Raven wouldn't help Fate.

If you don't think she'll leave, why act at all?

Sure maybe we can do both but we're down at least one biologist and Helga Jace is one of the best in the world, I see no reason not to go after her as well.

Recruiting 2-3 meta experts (DC 108) is easier and more impactful. We have plenty bio experts; we need engineers for Zod. Zero reason to pursue her.

And it's stated goal is "By having raven socialize primarily with the LexCorp peers you have chosen her to, you might be able to forcibly forge bonds between Raven and members of Cassandra's generation and tie Raven closer than ever to your company. You might even be able to alter her behavior if you're successful enough."

Quite literally by your own argument the most likely outcome of socialising Raven with Cassandra and her inner circle is in order 1) Improve the connections between them, 2) Tie her closer to LexCorp and 3) Perhaps even change her behaviour to be more in line with LexCorp norms.

'If successful enough' is key. Socializing Raven could alter her behavior, but it's diluted by other outcomes. It's not the focus, so the impact is lessened. Targeted modification puts points into that goal foremost, making it mechanically more impactful.

Except it's objectively worse than socialisation in that department. Theoretically if someone comes along and disproves the propaganda we've instilled into Raven then she'll be angry and embittered but it's almost impossible to do the same if she's loyal to her friends.

Your argument equates to "Raven won't become immune to diplomacy."

If someone convinces Raven she'll leave, but dedicated efforts make it comparatively less likely.

That's a different situation though. Rene is a fundamentally selfish person who just needed to be convinced that working with LexCorp was the best way to accomplish her own selfish goals, Raven's goals are on a far grander scale and she already knows that LexCorp is her best chance to accomplish them.

Every situation is different.
 
Trying to control STAR Labs isn't worth the hassle. Infiltrate? Sabotage? Yoink some tech? Deal them some damage and recruit some scientists out from under them? All of these are viable, but actually gaining control again is the sort of thing that would require a huge investment t make happen, and then we'd have to keep doing it. It's just not worth the effort.

I mean, if anything? Send in Pamela to use pheromones to make them more hostile to Superman. That's the kind of thing that might actually work, and might actually stick, fi we could come up with a way to execute on it well enough. Trying to actually bring it under our control, though, is just... not worth it.
One thing that I see of use in possibly getting control of S.T.A.R. Labs in the future is that it makes for good masquerade of our intentions, as it plays into the stereotypes about Luthor-as-businessman in the eyes of our critics. "Oh, so THAT'S why LexCorp are so crazy about information security, - Lex was planning a long con takeover of S.T.A.R. Labs all along!"
 
Hey @King crimson can you answer some questions please?

Can we recruit biologists and metahuman scientists in the "Recruit Talented Scientists" or are they only from the "Recruit Skilled Doctors" action.

Is Karl in a better headspace right now that the bone serums viable or is he still desperate to take it soon?

I was skimming older chapters and I was wondering did we ever find out what happened to Anarky in the long run after Joker hijacked his powerbase? I can't seem to find it.
 
Can we recruit biologists and metahuman scientists in the "Recruit Talented Scientists" or are they only from the "Recruit Skilled Doctors" action.
You can get biologists and metahuman scientists from the "Recruit Talented Scientists" option.
Is Karl in a better headspace right now that the bone serums viable or is he still desperate to take it soon?
Karl's in a better headspace but it has nothing to do with the bone serum being viable. His self-loathing has broadly dropped and he's somewhat stopped sublimating his issues by throwing himself into his work as such he's less eager to "reinvent" himself.
I was skimming older chapters and I was wondering did we ever find out what happened to Anarky in the long run after Joker hijacked his powerbase? I can't seem to find it.
I don't believe the thread ever did. IIRC, the stuff about Anarky getting his powerbase hijacked by the Joker came at least in part because someone did well in the fanart contest. The thread then never went to Gotham to follow up and it's not really relevant to most of the story threads that have come up for Lex since then so I don't think exactly what happened ever got fully answered.
 
We knew everything you said.
We suspected them but now we have irrefutable confirmation.
Doing business != bad perception.
There's a difference between LexCorp doing business as it usually does and us suddenly expanding into areas that will specifically undercut Wayne Enterprises right after Gotham has been struck by disaster.
Caught by surprise how?
By having Bane or whatever suddenly happen on a turn where we aren't prepared to take advantage of it and/or are distracted by other things.
Active war is the worst outcome.
A prolonged war is bad sure but we know for a fact that things are about to go to shit for Gotham as a whole an Wayne Enterprises specifically. We know that their CEO is going to be maintaining a much stronger grip on them while cooperating with a noted journalist to expose their corruption, that Bane is going to launch his plan soon and that Elliot and Penguin are going to be specifically targeting Bruce and Wayne Enterprises soon as well.

Realistically the worst case scenario here is a few turns of open war where they are actively being hampered by Bruce and are then distracted by everything going to shit.
Your plan risks low rolls more, potentially doing nothing but raising coops. Mine's guaranteed progress. You roll weaker (91 on 59 vs 94 on 7) and need higher scores for less impact.
I'm not denying that purely mathematically one is superior but socialisation is far more subtle. After all an extreme success on teaching Raven propaganda risks her becoming such a zealot that she is actively disturbing to anyone that doesn't completely buy into the LexCorp party line. That is arguably the best case scenario of propaganda.

You're also acting as if 91 on 59 is a low roll, we're practically guaranteed to roll several hundred over the DC especially if we double down and the best case scenario there is a far subtler control over Raven.
Partially offsetting a reason to leave is not the same as eliminating it.
No option completely eliminates the risk but I would argue that giving her a more personal connection to LexCorp which can't be disproven and through which she can be further manipulated offsets it more.
The thing we are actively helping her with and contributing significant resources towards.
Tala has government resources
So do we, in fact we have pretty much all the same resources as Tala plus more.
killing Raven wouldn't help Fate.
Maybe not but it's entirely possible that he decides that killing her or locking her up somewhere is less dangerous than leaving her free to run about.
If you don't think she'll leave, why act at all?
Because she might leave after Trigon is dealt with and there's no reason not to try and secure her loyalty even if I don't think she's so self motivated as to jump ship at the best offer.
Recruiting 2-3 meta experts (DC 108) is easier and more impactful. We have plenty bio experts; we need engineers for Zod. Zero reason to pursue her.
This is purely subjective.

Firstly, you're completely ignoring that it's a way to get back at Wayne Enterprises.

Secondly, Jace is arguably the expert on metahumans anyone we could just scrounge up would almost certainly be worse.

Thirdly, having to recruit two or three others to make up that gap pushes us further and further to our soft hero unit cap.

Fourthly, we don't really have plenty of bio experts. We just got rid of Moon and there's a real chance that Karl will retire after completing the bone serum which just leaves us with Brown.

And finally, there's no reason we can't try to grab Jace and an engineer if we want to.
'If successful enough' is key. Socializing Raven could alter her behavior, but it's diluted by other outcomes. It's not the focus, so the impact is lessened. Targeted modification puts points into that goal foremost, making it mechanically more impactful.
Altering Raven's behaviour isn't really the goal though. The goal is to tie her more closely to LexCorp which is specifically stated to be the primary focus of the action.

We don't really care about altering Raven's behaviour, we just want her to stick with LexCorp post-Trigon.
Your argument equates to "Raven won't become immune to diplomacy."

If someone convinces Raven she'll leave, but dedicated efforts make it comparatively less likely.
Let's do a little thought experiment, imagine if a theoretical someone comes along who is an objectively better choice for Raven to leave us for and they offer a solid argument, including disproving or just casting doubt on the propaganda she's been fed.

What is going to be more likely to keep her around, a bunch of propaganda that's just been disproven and caused her to doubt us even more or the bonds of friendships that transcend cold hard logic?

Emotion matters a lot and Raven is not the type of person to and on her only friends because it theoretically may benefit her more.
Every situation is different.
Then it proves nothing.

While we're on the topic of this whole thing. @King crimson if I may ask, you said before that Cassandra, Starfire and Jinx were "not a great combination but is not terrible either" and I was wondering if you'd mind expanding in that a bit. In order for that team to not be an autosuccess Jinx's mere inclusion would need to cause a malus of -33 at least which seems a bit excessive especially since that's well in advance if the usually multiplications that this system uses.

Sorry if I'm asking a lot of questions, it's just kinda difficult to gauge these things since they're very subjective, difficult to keep track of and kinda only make sense to you I think since you know everything behind the scenes.
 
While we're on the topic of this whole thing. @King crimson if I may ask, you said before that Cassandra, Starfire and Jinx were "not a great combination but is not terrible either" and I was wondering if you'd mind expanding in that a bit. In order for that team to not be an autosuccess Jinx's mere inclusion would need to cause a malus of -33 at least which seems a bit excessive especially since that's well in advance if the usually multiplications that this system uses.
Sure I can expand on it. I don't think they're a great combination because while they do lead to an autosuccess, it's not a massive autosuccess, meaning you're missing out on more than one reroll whilst not benefiting from higher guaranteed results.

It's a team that works but it's outclassed both in terms of autosuccess combinations and in terms of potential rewards if you roll well.
Sorry if I'm asking a lot of questions, it's just kinda difficult to gauge these things since they're very subjective, difficult to keep track of and kinda only make sense to you I think since you know everything behind the scenes.
It's all good to ask questions about this. I agree that this is really difficult to gauge because it's determined by subjective elements.

If I can be a little pedantic, I think the issue is less one of knowledge of what's going on behind the scenes, and more "are you reading and interpreting characters and their dynamics the same way as the QM?" which does add a significant layer of difficulty to any analysis of different combinations that's not present in a lot of other actions.

I am broadly sympathetic here though and I'm for the most part fine with you asking questions about this, so long as there's an understanding that I might take a while to get back and I'm not obligated to reveal absolutely everything, since there are these additional barriers/difficulties.

Edit: To clarify, I don't mind the questions and I don't have an issue with you asking them, I just want to make it clear that there are questions, like "what is the best possible combination?" or "can you explain the dynamic in every combination involving Cassandra?", that I won't answer. So far you've been good with the questions and it's fine if you keep asking them.
 
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You can get biologists and metahuman scientists from the "Recruit Talented Scientists" option.

Karl's in a better headspace but it has nothing to do with the bone serum being viable. His self-loathing has broadly dropped and he's somewhat stopped sublimating his issues by throwing himself into his work as such he's less eager to "reinvent" himself.

I don't believe the thread ever did. IIRC, the stuff about Anarky getting his powerbase hijacked by the Joker came at least in part because someone did well in the fanart contest. The thread then never went to Gotham to follow up and it's not really relevant to most of the story threads that have come up for Lex since then so I don't think exactly what happened ever got fully answered.
Thanks. I'm sadly guessing what happened is spoiler territory?
We suspected them but now we have irrefutable confirmation.

There's a difference between LexCorp doing business as it usually does and us suddenly expanding into areas that will specifically undercut Wayne Enterprises right after Gotham has been struck by disaster.

By having Bane or whatever suddenly happen on a turn where we aren't prepared to take advantage of it and/or are distracted by other things.

A prolonged war is bad sure but we know for a fact that things are about to go to shit for Gotham as a whole an Wayne Enterprises specifically. We know that their CEO is going to be maintaining a much stronger grip on them while cooperating with a noted journalist to expose their corruption, that Bane is going to launch his plan soon and that Elliot and Penguin are going to be specifically targeting Bruce and Wayne Enterprises soon as well.
Yeah the likely outcomes in my opinion are:

Bruce fails somehow. (most likely by Bane or one of his other rogues beating his ass) and we have the people in charge staying in power while Bruce's allies fight back. Meaning we aren't going to get our meds out anytime soon unless we make them.

Bruce and his allies takes power. Meaning we're going to war with someone with morals and can be reasoned with or the reason for the war is gone. In which case an actions are hopefully just considered "a shot across the bough."

A big ass deadlock and fight for leadership while we hit them because while they're fighting our meds aren't getting sold.

This is purely subjective.

Firstly, you're completely ignoring that it's a way to get back at Wayne Enterprises.

Secondly, Jace is arguably the expert on metahumans anyone we could just scrounge up would almost certainly be worse.

Thirdly, having to recruit two or three others to make up that gap pushes us further and further to our soft hero unit cap.

Fourthly, we don't really have plenty of bio experts. We just got rid of Moon and there's a real chance that Karl will retire after completing the bone serum which just leaves us with Brown.

And finally, there's no reason we can't try to grab Jace and an engineer if we want to.
We can also just take the Recruit Talented Scientists action. Either in tandem with the poaching action or without it. It's a toss up if Jace is on there but both Metahuman experts and engineers are on the table. I'm all for recruiting Jace but if the DC for poaching's high we might need a strong team on it. Which may or may not be tied up with other stuff. While the recruit scientists action is only DC 31.

Personally I really want more engineers too. If Jace is on the list great! If another metahuman experts on there a little redundancy never hurt.
 
Sure I can expand on it. I don't think they're a great combination because while they do lead to an autosuccess, it's not a massive autosuccess, meaning you're missing out on more than one reroll whilst not benefiting from higher guaranteed results.

It's a team that works but it's outclassed both in terms of autosuccess combinations and in terms of potential rewards if you roll well.
That's fair though a part of me does feel like Raven shouldn't count against rerolls for that action since she both has to be assigned to it and actively detracts from it. It feels a mite unfair that she also costs us a reroll on top of that.
It's all good to ask questions about this. I agree that this is really difficult to gauge because it's determined by subjective elements.

If I can be a little pedantic, I think the issue is less one of knowledge of what's going on behind the scenes, and more "are you reading and interpreting characters and their dynamics the same way as the QM?" which does add a significant layer of difficulty to any analysis of different combinations that's not present in a lot of other actions.

I am broadly sympathetic here though and I'm for the most part fine with you asking questions about this, so long as there's an understanding that I might take a while to get back and I'm not obligated to reveal absolutely everything, since there are these additional barriers/difficulties.

Edit: To clarify, I don't mind the questions and I don't have an issue with you asking them, I just want to make it clear that there are questions, like "what is the best possible combination?" or "can you explain the dynamic in every combination involving Cassandra?", that I won't answer. So far you've been good with the questions and it's fine if you keep asking them.
That's all completely fair.
 
Thanks. I'm sadly guessing what happened is spoiler territory?
What happened actually isn't really spoiler territory. I'll say that giving you the conclusion in the broad strokes will likely be not the most interesting but I can give it if you want a fairly cut and dry answer.
That's fair though a part of me does feel like Raven shouldn't count against rerolls for that action since she both has to be assigned to it and actively detracts from it. It feels a mite unfair that she also costs us a reroll on top of that.
That's not an unfair critique of the balancing. I will say that while I am weighing it against potentially complicating the reroll system away from something intuitive and easy to understand, it is a fair balance consideration that is this might be a bit too unfair. I am considering making adjustments.
 
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