We knew everything you said.
We
suspected them but now we have irrefutable confirmation.
Doing business != bad perception.
There's a difference between LexCorp doing business as it usually does and us suddenly expanding into areas that will specifically undercut Wayne Enterprises right after Gotham has been struck by disaster.
By having Bane or whatever suddenly happen on a turn where we aren't prepared to take advantage of it and/or are distracted by other things.
Active war is the worst outcome.
A prolonged war is bad sure but we know for a fact that things are about to go to shit for Gotham as a whole an Wayne Enterprises specifically. We know that their CEO is going to be maintaining a much stronger grip on them while cooperating with a noted journalist to expose their corruption, that Bane is going to launch his plan soon and that Elliot and Penguin are going to be specifically targeting Bruce and Wayne Enterprises soon as well.
Realistically the worst case scenario here is a few turns of open war where they are actively being hampered by Bruce and are then distracted by everything going to shit.
Your plan risks low rolls more, potentially doing nothing but raising coops. Mine's guaranteed progress. You roll weaker (91 on 59 vs 94 on 7) and need higher scores for less impact.
I'm not denying that purely mathematically one is superior but socialisation is far more subtle. After all an extreme success on teaching Raven propaganda risks her becoming such a zealot that she is actively disturbing to anyone that doesn't completely buy into the LexCorp party line. That is arguably the best case scenario of propaganda.
You're also acting as if 91 on 59 is a low roll, we're practically guaranteed to roll several hundred over the DC especially if we double down and the best case scenario there is a far subtler control over Raven.
Partially offsetting a reason to leave is not the same as eliminating it.
No option completely eliminates the risk but I would argue that giving her a more personal connection to LexCorp which can't be disproven and through which she can be further manipulated offsets it more.
The thing we are actively helping her with and contributing significant resources towards.
Tala has government resources
So do we, in fact we have pretty much all the same resources as Tala plus more.
killing Raven wouldn't help Fate.
Maybe not but it's entirely possible that he decides that killing her or locking her up somewhere is less dangerous than leaving her free to run about.
If you don't think she'll leave, why act at all?
Because she
might leave after Trigon is dealt with and there's no reason not to try and secure her loyalty even if I don't think she's so self motivated as to jump ship at the best offer.
Recruiting 2-3 meta experts (DC 108) is easier and more impactful. We have plenty bio experts; we need engineers for Zod. Zero reason to pursue her.
This is purely subjective.
Firstly, you're completely ignoring that it's a way to get back at Wayne Enterprises.
Secondly, Jace is arguably
the expert on metahumans anyone we could just scrounge up would almost certainly be worse.
Thirdly, having to recruit two or three others to make up that gap pushes us further and further to our soft hero unit cap.
Fourthly, we don't really have plenty of bio experts. We just got rid of Moon and there's a real chance that Karl will retire after completing the bone serum which just leaves us with Brown.
And finally, there's no reason we can't try to grab Jace and an engineer if we want to.
'If successful enough' is key. Socializing Raven could alter her behavior, but it's diluted by other outcomes. It's not the focus, so the impact is lessened. Targeted modification puts points into that goal foremost, making it mechanically more impactful.
Altering Raven's behaviour isn't really the goal though. The goal is to tie her more closely to LexCorp which is specifically stated to be the primary focus of the action.
We don't really care about altering Raven's behaviour, we just want her to stick with LexCorp post-Trigon.
Your argument equates to "Raven won't become immune to diplomacy."
If someone convinces Raven she'll leave, but dedicated efforts make it comparatively less likely.
Let's do a little thought experiment, imagine if a theoretical someone comes along who is an objectively better choice for Raven to leave us for and they offer a solid argument, including disproving or just casting doubt on the propaganda she's been fed.
What is going to be more likely to keep her around, a bunch of propaganda that's just been disproven and caused her to doubt us even more or the bonds of friendships that transcend cold hard logic?
Emotion matters a lot and Raven is not the type of person to and on her only friends because it theoretically may benefit her more.
Every situation is different.
Then it proves nothing.
While we're on the topic of this whole thing.
@King crimson if I may ask, you said before that Cassandra, Starfire and Jinx were "not a great combination but is not terrible either" and I was wondering if you'd mind expanding in that a bit. In order for that team to not be an autosuccess Jinx's mere inclusion would need to cause a malus of -33 at least which seems a bit excessive especially since that's well in advance if the usually multiplications that this system uses.
Sorry if I'm asking a lot of questions, it's just kinda difficult to gauge these things since they're very subjective, difficult to keep track of and kinda only make sense to you I think since you know everything behind the scenes.