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- United States of America
Perhaps. But we also need some selfenhancement regardless and there's really not any point in having slots for multiple types of new arts open where we know there's a new trick we want waiting in an existing one.She has support and debuf out the wazo, she need to start having things that take advantage of her debuffs to put the hurt on.
Currently we have one blank heart meridian, we'd be opening one this turn with that plan. This leaves enough for both our arts that use them to grow so that covers our needs. Arm is attack art based. Not sure what spine does at all though so there's that. I can't recall ever seeing info on anything other than arm/leg/heart/lung. Plus for the same reasons we can get more support after we further our attacking ability.
She has support and debuf out the wazo, she need to start having things that take advantage of her debuffs to put the hurt on.
because they are *also* our friends, and we tried to force our other friends in on them in spite of the fact that they had nothing to gain? Being socially pushy *is* something to apologize for, and we kind of were.
- Fan Yu doesn't like having to deal with that sort of people.
- Gu doesn't like people challenging her for Han Jian, and doesn't like having to manage Fan Yu unnecessarily.
- Han Jian doesn't like having to corral Fan Yu when he doesn't have to, and doesn't like social stress in general.
- Han Fang doesn't like unnecessary drama either
- Time they would have spent training was instead spent accommodating our friends. Practically speaking, neither of those would have been all that helpful in their training - they're too far behind overall.
So, yeah... imposing on Han Jian's crew by pushing them, socially, to accept our other friends, who were being somewhat ungracious about it and kind of wasted their time is the sort of thing we should apologize for.
Perhaps. But we also need some selfenhancement regardless and there's really not any point in having slots for multiple types of new arts open where we know there's a new trick we want waiting in an existing one.
I just realized, unlike D&D we probably want arts that require MAD. Manipulation and expression aren't our best stats, but by training FVM we're pumping them up as well.
If we got an art that depended on composure... or even resilience...
Damn, I think we might *need* a defensive art even more than an offensive art if that's the case. There are still certain skills we don't have, and I'm guessing people grind those skills by having the right art. Attacks like Imperial Serpent Majesty we wouldn't begin to be able to defend against because we don't have the relevant skill.
Graaaaaah.
EDIT: And this is probably also why everyone's stats in the relevant attributes and skills are sky high too.
We want to library pass to pick up new technique, with an import part of that attack techniques. Plan Zephyr doesn't have that, it's just continuing to do what we're doing already and not broading our skills. You know, right before we're going to get pulled into a bunch of one on one duels.
So
Like, it's a purely supirior choice, because we're at the edge where every little bit faster matters, and our aims need to be self-focused. We need to have better attack techniques (in this case, basically anything because we've been neglecting an entire skill-set), we need to better resist damage, we need to advance our cultivation so rolls offs don't turn against us.
- A, the first benefit is that it gets us closest to both physical and spiritual breakthrough. We'll be Yellow and Silver faster.
- B, we're instantly ready to learn the kinds of techniques we're going to need - techniques that make us better at one on one fighting, which is something we're going to have to engage a bunch in.
- C, we still get Zephyr's Breath next round in all likelihood.
Plan Plan gets both an arm, a spine, and two heart. Purely self-focused defense raising is spine.
Okay. Let's talk about meridians for a moment, then.
Meridians are effectively an abstraction for art slots. It is possible to open up a large but finite set of meridians. At some point, just throwing more time at it won't do the job anymore. As arts get higher-tier, they take up more meridians. Also, arts and meridians both take cultivation time, and meridians that wont' be used are wasted. Thus, the choice to buy a single meridian now (of a type we don't already have) is a much bigger deal than it looks, as it effectively is the choice to have and cultivate at least one art of that type, and art development is a nontrivial investment of resources, and an associated alteration in build and strategy. Effectively, each art we choose to have is instead of an art of a different kind we could have with the same investment.
So that means that the choice to pick up a hand meridian is a choice to have a hand art when we could have some other non-hand art... and I think that's a serious waste. Hand arts are expensive in terms of resources. Heart/Leg/Spine arts are primarily buffs/debuffs, with powers that go along with that. Arm arts are primarily instant effects, and may well not have any passive benefits. Hand arts require Qi and actions to use meaningfully, and we already have plenty of things calling on those. They don't get helped by our focus on support/exotic (ie, heart. The "spine" pick in chargen was "melee").
Those who want to invest in Hand arts have in the past made an argument that has been made that heart arts are somehow weak because they require allies to hit their full potential. We're very close to being able to bind a spirit - something we'll want to do anyway - and I'd say that we should see how that system works before we make effectively permanent build decisions that assume that it won't fix that particular problem. There have been arguments made in the past that we need something damaging... but FVM has now come out with a damaging effect, and we can pretty much guarantee that it will get better as we rank the thing up, and possibly pick up darkness and/or water booster items at some point.
Personally, I'd prefer to go pure heart all the way, but I can understand the concerns of those who do not feel as I do, and I can accept that there's a valid place in the build for a spine art, so I'm not going to fight that one. There's always going to be *some* self-buff out there that's worth having. I don't think that's true for Hand arts, though - not when we have so many other ways to spend our Qi and our actions.
I vote for the Zephyr plan partially because of the immediate combat advantages, partially because of the possible library benefits, but mostly because as far as I can see, investing in a Hand art is going to be a waste when we could fully embrace a more effective combat style as a summoner/buffer instead. Spreading ourselves around to everything without consideration will make us weaker rather than stronger. We need to pick things that have solid synergy, and Hand arts, by and large, mostly won't.
We want to library pass to pick up new technique, with an import part of that attack techniques. Plan Zephyr doesn't have that, it's just continuing to do what we're doing already and not broading our skills. You know, right before we're going to get pulled into a bunch of one on one duels.
Yeah, no. If you think we'll remain competitive with no investment in personal combat power, then you might as well start tying the noose now, because we won't survive that path. Buff debuff is our main focus, but we cant' be completely dependent on that. It's just... silly. It's like saying we don't need dodge because we can soak so well, or we don't need social because our mental is so high. It's ignoring one of the major ways we interact and will be force to interact more.
Yeah... except that's not even what I'm going for. I'm arguing for a build of "mostly heart, some feet, a bit of spine, maybe others as they come up if they fit into the overall plan well". I think the idea of an all heart build would be shiny, but I recognize that it's too pure for this imperfect world. I'm mostly arguing that Hand *in particular* looks like a bad plan long-term, and we shouldn't lock ourselves into it.Right, I don't have time to do major arguments two days in a row.
@Karugus, we need a good rant on how dumb a all heart all the time build is.
Yeah... except that's not even what I'm going for. I'm arguing for a build of "mostly heart, some feet, a bit of spine, maybe others as they come up if they fit into the overall plan well". I think the idea of an all heart build would be shiny, but I recognize that it's too pure for this imperfect world. I'm mostly arguing that Hand *in particular* looks like a bad plan long-term, and we shouldn't lock ourselves into it.
You got numbers on the Qi requirements of an arm art? Wholly ignoring how I pointed out how we integrate arm arts into our tactics.Arm Arts would also use up way more Qi, given we'd have the cost of repeated uses of the Art as well as ZB, SCS and FVM as opposed to just those three and our knives.
So no Arm Arts for me unless we wind up with a talisman that seriously lowers the cost to "spammable".
I wanted to merge the groups as to better share the Vent.
This argument hold no water, we lose, in the very worst possible case, 35 sux. Out of the 60 we'd have accumulated.- remember, it's a *gamble* to do so - meaning Ling Qi could quite well fail... and then she'd be set back quite a bit.
Because they are scrubsGenerally speaking, people don't try dual breakthrough weeks *anyway*. There might be a reason for that.
But seriously, Gu Xiulan really needs to get a handle on herself, anytime something vaguely female shaped looks Han Jian way's she enters bitch mode.- Gu doesn't like people challenging her for Han Jian, and doesn't like having to manage Fan Yu unnecessarily.
I think it's actually not that simple- I think Gu Xiulan is just really possesive in general. Keep in mind, we're her only female friend and she wasn't too excited to find out we have more. Us bringing them in probably didn't help, her being somewhat obligated to step in to prevent the inevitable clusterfuck of Fan Yu and Su Ling (seriously, who the hell thought that was workable?) didn't help, Su Ling promptly getting interested in Han Jian was just the cherry on top.But seriously, Gu Xiulan really needs to get a handle on herself, anytime something vaguely female shaped looks Han Jian way's she enters bitch mode.
I don't think we're ever going to go full support. I certainly don't intend to. Our sneak/ambush style is strong, and in a position to get stronger. We'd be fools to abandon it. I just don't think there's any need for a hand art on that one.I do like both plans. I am currently leaning towards Plan Plan because I know Arkeus wants a full support build, and I already know I do not want to read about that style of character...
All heart is retarded because even from a support roll it's limited. All it can do is harass and setup plays for others, and while a spirit beast potentially mitigates that it does very little to address the core of the issue.
Two full arts *is* a significant investment, as far as overall build... and if we don't invest those in the arm arts, we can invest them in other things. Sure, we might find an excellent arm assassin's strike art, or we might not, or we might find an excellent weapon focus for assassination strikes that can't be used with any of the arm arts we have... and we shouldn't bind ourselves to dedicating an art to it until we know what we'd be dedicating it to. We could use our arts to fade in between the crowd and get at the back line to unleash an Arm art, or since we're good enough to get past them, we could keep stacking the buff/debuffs and making things harder and harder on them while our aura effects tear them down and our spirit buddies tear them apart. Dropping lingering effects on people is cool, but eventually most of them are going to be packing heal/cure effects of one sort or another, which means that we won't be able to just tag and disengage and expect it to work... at which point it turns into just another debuff, and our heart arts are likely to be better at those (what with the specialization and everything).The advantage of an arm art should be obvious with the sort of build Ling Qi is running. She's the support and harasser for sure, but she's also the scout and to an extent the 'assassin' so to speak.
An arm slot gives her a way to alpha strike, to setup the enemy where she can do decisive amounts of damage capitalizing on her stealth and illusions. It's a way for her to personally exploit the openings she makes and in doing so completely alter the playing field.
I mean think about it, if Ling Qi get's her illusions off on a group, she's in an excellent position to circumvent the tanks/bruisers of that group to go directly after the relatively squishier supports/ranged/whatevers.
For example, if Ling Qi was to fight Han Jian's crew on her own terms she could use FVM to not only confuse them, but allow her to slip past Fan Yu and Han Jian to assault either their major ranged caster (Gu Xialan) or their tactician/support (Han Jian). Even better if we secure an arm art with a debuff/dot so we can potentially use said art to hit and fade and engage again on our terms. More than a support, more than illusionist, more than a yin cultivator or a darkness qi or moon themed cultivator- she's a street rat that wants to ensure that if she get's into a fight, it'll be on her terms. That means illusions to confound the enemy and protect her all while allowing her to strike at specific vulnerabilities rather than melee. That means movement arts to attack and retreat, to hide and dictate range, that means support arts to allow her to secure her own safety by leveraging others to great effect as distractions/better targets, and that means some potent offence that can exploit the openings literally all these other options give her.
Personally, I think the goal we should settle on is acquiring and improving 2 arm arts. One for that decisive knockout punch/initiator, and one as a poison/debuff we can tag people with to let run it's course. Not a massive amount of investment in it, but enough to ensure we have that facet adequately covered.
Simply put- there's a reason the rogue has a sneak attack. And I doubt anyone would argue Ling Qi isn't a rogue.