FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

gotta wait and find out.
And so we shall.
Now I'm curious of Father is a secret anime fan, especially with the Mecha genre.
He's the right age to grow up during the 80s-early 90s phase...if you think about it.

So maybe.
I would agree but I've seen bits of Batman: The Animated Series, and I do like how Batman does care for people there.
I have grown to enjoy Batman, because of the Dark Knight, witch got me into BTAS.

Its a cycle.
 
He's the right age to grow up during the 80s-early 90s phase...if you think about it.

So maybe.
Well at least Father will have a good hobby to do besides making new ice cream flavors, building new machines, or eating ice cream to reduce rage and perhaps get new ideas to improve his knight robots.

I have grown to enjoy Batman, because of the Dark Knight, witch got me into BTAS.

Its a cycle.
Agreed, either way I look forward to see your omake.
 
I don't think Batman would be in this? TMK The general take is they try to go for the guys they can easilly seperate from the DC universe. Like Control Freak, Condiment King and 🎶 The Music Meister 🎵 Maybe Livewire as well? I doubt Harley do to the nature of the character.

Static Shock and the Zeta Project I have no clue about as well.
 
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I actually have a theory about the "fragment of truth" that was in Nigel's history report.

Assuming the GKND is a long lived organization, my bet is that the actual truth of the matter is that they started the KND on earth when there wasn't a need for it, way back. The KND of back then would have been the bad guys, since this would be pre soopervillains.

And then, to explain why father was the avatar of the adult resistance, the very first Uno fought back against the evil KND, establishing the adult vs KND status quo with an initial adult good guy kid bad guy dynamic.

The adults would have won, putting down the evil KND, but in the power vacuum that left, they would eventually loose their way and devolve into the soopervillains of the modern KND universe

And in response to this, when the KND manual was rediscovered closer to modern times, the KND interpreted it in a less evil way without the direct interference of the GKND, and started up the modern version, where they fight the adult soopervillains they unknowingly created in the past
 
Agreed, either way I look forward to see your omake.
Its gonna be, something, and I can PM you about it later, just so I can have a second opinion.
Well at least Father will have a good hobby to do besides making new ice cream flavors, building new machines, or eating ice cream to reduce rage and perhaps get new ideas to improve his knight robots.
A man should have many hobbies, because its the spice o life.
 
I actually want to know, how many heroes do we want before we start questing?

Since aquiring Heroes isn't easy and somewhat time consuming, my OG Idea of "Til we can fill the NA slots and have 2-3 left over for the quest" probably ain't gonna fly unless we don't want to quest for over a year. What do you guys think is a good amount of heroes to have before we start?
 
I actually want to know, how many heroes do we want before we start questing?

Since aquiring Heroes isn't easy and somewhat time consuming, my OG Idea of "Til we can fill the NA slots and have 2-3 left over for the quest" probably ain't gonna fly unless we don't want to quest for over a year. What do you guys think is a good amount of heroes to have before we start?
Can probably do a decent quest team with just Father and Izzy and either a mage or Toiletnator for occult/bodyguard. Doesn't need to be a big team that is hyper specialized in every stat.
 
Can probably do a decent quest team with just Father and Izzy and either a mage or Toiletnator for occult/bodyguard. Doesn't need to be a big team that is hyper specialized in every stat.
I was more thinking of how it impacts our nation action plan. Izzy, Father, Toilet, a fourth I feel is a strong enough all rounder team (With training for our most loyal minion), with Father eventually leaving for Personal actions if needed.

Big issue is that we need to think about how willing we are to use em for quest over nationals, since we get one hero a turn and a minimum quest and full NA plan will take 5 more turns at least.
 
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Well we should at least get a possible second in command to either lead everyone if Father is on a quest or to lead the quest themselves if Father is needed at home.
 
I actually have a theory about the "fragment of truth" that was in Nigel's history report.

Assuming the GKND is a long lived organization, my bet is that the actual truth of the matter is that they started the KND on earth when there wasn't a need for it, way back. The KND of back then would have been the bad guys, since this would be pre soopervillains.

And then, to explain why father was the avatar of the adult resistance, the very first Uno fought back against the evil KND, establishing the adult vs KND status quo with an initial adult good guy kid bad guy dynamic.

The adults would have won, putting down the evil KND, but in the power vacuum that left, they would eventually loose their way and devolve into the soopervillains of the modern KND universe

And in response to this, when the KND manual was rediscovered closer to modern times, the KND interpreted it in a less evil way without the direct interference of the GKND, and started up the modern version, where they fight the adult soopervillains they unknowingly created in the past
...If we assume the guy in the flashback leading the adult resistance was, in fact, one of the Unos...Headcanon: It wasn't Father...It was actually a young GRANDfather.
 
Well we should at least get a possible second in command to either lead everyone if Father is on a quest or to lead the quest themselves if Father is needed at home.
Honestly, we already kind of do with Izzy. She has a very well rounded statpool all things considered. If we get the Spys from Johnny Test she isn't even that needed planwise.

To be honest it feels like even though recruits are harder to get, they seem to be of a higher quality then Doofquest Early recruits because of that? Even Toiletboy is better statistically then Max.

Also sure we lack a Khan, but Father means the main purpose of Khan (High martial to keep us safe early game, but can't be used for almost anything else until very recently) is already in the game.
 
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Toiletnator should definitely go on the quest, could be a good learning opportunity.

Also Whirlpools for piracy.

Dread Pirate Toiletnator!
 
Honestly, we already kind of do with Izzy. She has a very well rounded statpool all things considered. If we get the Spys from Johnny Test she isn't even that needed planwise.

To be honest it feels like even though recruits are harder to get, they seem to be of a higher quality then Doofquest Early recruits because of that? Even Toiletboy is better statistically then Max.

Also sure we lack a Khan, but Father means the main purpose of Khan (High martial to keep us safe early game, but can't be used for almost anything else until very recently) is already in the game.

A key thing to remember is that you're not Doofenshmirtz. You are mostly competent as Father, and your not working your way up from being a joke.
 
I'm thinking even further back. Like, great great great grandfather level. To explain why no one actually remembers the actual old way of things
Memory wiping is fun.

A key thing to remember is that you're not Doofenshmirtz. You are mostly competent as Father, and your not working your way up from being a joke.
Except in the meta-sense (Father lost a lot of his edge near the end there). Also, ya know, Father's actually evil, unlike Doof whose evil rarely rises past the level of property destruction and petty vengeance. Like, Father tried to kill the KND, several times, straight-up. Also, he's a shitty parent, that's another major distinction.
 
Memory wiping is fun.


Except in the meta-sense (Father lost a lot of his edge near the end there). Also, ya know, Father's actually evil, unlike Doof whose evil rarely rises past the level of property destruction and petty vengeance. Like, Father tried to kill the KND, several times, straight-up. Also, he's a shitty parent, that's another major distinction.

Eh, even at his lowest he was still a bigger threat then Doof ever was. Father is pretty competent, very crafty, and also a terrifying force were angered. I feel it makes sense the way this quest is handling heroes, Father would be the guy to carefully consider who's getting a Job in ihis company, compared to Doof who would give an incredibly high paycheck to this random teenager another one summoned in his house; or a completely unqualified duck that just so happened to walk in when an assassin tried to kill him.
 
Memory wiping is fun.


Except in the meta-sense (Father lost a lot of his edge near the end there). Also, ya know, Father's actually evil, unlike Doof whose evil rarely rises past the level of property destruction and petty vengeance. Like, Father tried to kill the KND, several times, straight-up. Also, he's a shitty parent, that's another major distinction.
I kind of don't blame him too much, since he has doofs backstory but taken more seriously. The only reason he's a villain is that he was desperate to get attention from his evil father, who preferred his brother over him to an honestly depressing degree despite his brother being a hero.

Not to say what he's done isn't fucked, but if he went through a few decades of therapy and tried to make up for it I wouldn't spit on him.

Narratively trying to kill kids is also just generally less frowned on in the KND universe, which, you know, is fucked, but it's true
 
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