- Location
- United Kigdom
Things were very positive this turn
Pity about the lack of crit but it worked out great
This was a nice success to see
the legal loophole things is neat and I like the in-world explanation for Toiletnator being there
these two could be pretty useful to have
Good to have this up and running smoothly
I can't really blame Mr Boss for this; it also means there's no point reaching out to him before we're fully operational again
Well, nice to have this too, though, I would have expected this kind of action to provide... I guess with the change in currencies, we probably need to do the Candy Stewardship action to understand how that works
He could be pretty useful to have for ice and Learning in general
Nice to see with have a proper legacy to inherit, though it does make Monty and Nigel the odds ones out
Lose RAGE from liking the family history
a possible questline that probably provides funds since candy is now a bartering tool
and investigating powers
Well, that's pretty annoying; a reminder that even an 88% chance of success can't be relied upon but we can succeed at 91% next time
Does anyone recognis the cat man?
Huh, I wonder if we fix this up, this might be a good peace offering with Monty?
Nice to be able to judge
Well, that's unfortunate
I really like this paragraph
Those are some good numbers for Izzy; she flexes well into Martial and Diplo too, so if we get Mr Black and White then she could also work there
Huh, well, we can see that Father actually doesn't want to kill people here
Nice to see some introspection on the capabilities of normal people vs Gems
Father apparently likes getting into a good scrap
Some growth might be considered here
the war actions make sense
the gem-tech could be useful to get a lead on other businesses
??? not sure what the last bit might mean though
I had the sam thought, though given the low 234 number of that one quartz and the fact the Homeworld can't send backup, I tihnk they might be from a new Kindergarden
[x] Fight Against the Gem Empire
DC 80 (CF 2%, CS 8%)
1d100 = 21 + 37 + 27 = 85
Success!
Pity about the lack of crit but it worked out great
[x] Set Up Government Cooperation
DC 60 (CF 2%, CS 8%)
1d100 = 86 + 26 + 14 + 4 = 130
Success!
This was a nice success to see
Your meeting with the government goes exceedingly well. While the US is reluctant to work with super villains initially, a quick purview shows that you aren't Guild aligned and therefore were never technically a supervillain on their books. Gotta love bureaucratic loopholes. There's also the fact that you've brought Toiletnator with you, which makes you look significantly more threatening in comparison.
the legal loophole things is neat and I like the in-world explanation for Toiletnator being there
While it does grate your ears to hear him talk the whole time about how they're "legitimate" now, you're expedited to receive government assistance in your actions to protect and bolster the country. You also get some government liaisons who really have the "Men in Black" look down to the part. Thank god Tolienator was mostly busy with Numbuh 13.
Reward: Government Contracts available in the future!
NEW HEROES FOR RECRUITMENT: Mr. Black & Mr. White!
these two could be pretty useful to have
[x] Restructure Adult Co.
DC 65 (CF 2%, CS 8%)
1d100 = 37 + 19 + 22 + 4 = 80
Success!
You switched out all of your old signs and business cards. "Evil Adult Industries" was getting long in the tooth. ADULT CO is where it's at!
Reward: Further options for business ventures will open!
Good to have this up and running smoothly
Mr. Boss was the one you were most curious about. He seems to be shopping around his resume these days. Evidently, he saw Adult Co. as a sinking ship without you at the helm and is now currently being courted by Scam Co.
Reward: Ability to pursue and investigate your soopervillains.
I can't really blame Mr Boss for this; it also means there's no point reaching out to him before we're fully operational again
It took your ice cream technicians some time, but they've made a flavor that they claim will cater to the highly refined adult palate. Frankly, you just care if it tastes good. Still, a never before seen scoop on the market should get Tasty Taste Ice Cream back on people's minds. In fact, the announcement of 'Salt Water Taffy' flavor in your catalog menu has seen exports out of the country skyrocket!
Well, nice to have this too, though, I would have expected this kind of action to provide... I guess with the change in currencies, we probably need to do the Candy Stewardship action to understand how that works
"That's right!" The man blasted the turret to scrap with his lighting cannon without skipping a beat. "We can help each other to make the perfect snow cone!"
...
Rewards: ??? and ??? has taken notice!
NEW HEROES FOR RECRUITMENT: Professor XXXL!
He could be pretty useful to have for ice and Learning in general
Having a readthrough of the family logs has reminded you of your prestigious lineage of villainy. Most of your ancestors were shadow-clad evildoers, and were proud of it! It seems like most of your family doesn't really know, or care to know, about where your prodigious powerset comes from, being more concerned with what they could do with it.
Nice to see with have a proper legacy to inherit, though it does make Monty and Nigel the odds ones out
Oh well. At least you remembered the important stuff, like the existence of all those ancient candy hordes around the world thanks to some old family recipes. Just like Grammy used to take!
Rewards: Father loses RAGE!
Unlocked action towards discovering Candy Wonder Quests!
Unlocked more actions to look into the source of your powers!
Lose RAGE from liking the family history
a possible questline that probably provides funds since candy is now a bartering tool
and investigating powers
[X] Moonbase Call (3)
What a waste of your time! It was going relatively fast at first as the off-putting children kept going up their chain of command. Unfortunately for you, one of the kids then handed the call to what appeared to be a large cat man with a mask and a serious underbite problem. He just keeps screaming his name! Hopefully, his screaming will get someone actually useful on the line. Either that or drive everyone to other parts of the base, but you still have some hope.
(Progress 91/100)
Well, that's pretty annoying; a reminder that even an 88% chance of success can't be relied upon but we can succeed at 91% next time
Does anyone recognis the cat man?
After checking through your rolodex, you begin to realize that this wasn't even your rolodex! This was your brother's! The one you bought for him but never gave him because you hated him! And it was filled with a bunch of weird card game stuff! You never agreed to have a card made in your likeness! After fishing around, you're able to find YOUR rolodex.
Huh, I wonder if we fix this up, this might be a good peace offering with Monty?
Reward: Personal actions to contact other villains unlocked.
Pow Cards for potential hero units may be shown in future updates!
Nice to be able to judge
[X] Get Rid of Numbuh 13 (13)
Triskaidekaphobia: Ever since he has sworn Numbuh 13 as his enemy, Tolienator has made it his mission to defeat this great agent of the KND! If Tolienator rolls a 13 or a number divisible by 13 on a personal action, he must immediately switch that action to waging a personal attack on whoever his sworn enemy is.
Well, that's unfortunate
And with that, she ducks in, and the limo takes off. The absolute second Izzy was out of sight of the public, you could practically see the change on her face. The mania slips away, the madness pulls away like a mask, and already she's looking you over, puzzling about what to say, what to do, what to be. Instead, you just lean back, clapping slowly.
I really like this paragraph
HERO RECRUITED:
Izzy
Martial: 25
Diplomacy: 20
Stewardship: 12
Intrigue: 29
Learning: 10
Occult: 0
Those are some good numbers for Izzy; she flexes well into Martial and Diplo too, so if we get Mr Black and White then she could also work there
Spinning on your heel, you instinctively lashed out with a simmering whip, raking an entire flank of these gems of their feet. At first, it was a strange weight in your chest when you saw them explode, thinking that you had overdone it a little. But as you found out that they were, as Stickybeard put it, 'not dead, just sleeping in thar little shinies', you got a lot more enthusiastic.
Huh, well, we can see that Father actually doesn't want to kill people here
As you cleared out the stragglers you looked around the command room, its alien surfaces reflective and advanced. But even you could tell it wasn't exactly up-to-snuff. Weird, broken geometry (geology?) seemed scattered about the room, and even part of the command room seemed to be using cannibalized parts of human technology. Just looking it over, you could tell they were co-opting some parts of military broadcasting hardware to help boost their signal, not to mention the use of stolen Canadian vehicles in the fight to get here. It had been a long couple of months, and you had to admit it, but these gems were far more dangerous than you had initially thought. Sure, you had thought, they had beaten the Canadian military. But that was Canada. Anybody could do that, you think. But as you fought them, you had begun to admit that they were more than a match for any lesser force. They were blisteringly fast, closing gaps in moments, and quickly overwhelming any regular or unskilled human within seconds. While they didn't seem to prefer too many ranged weapons, the few they did nearly blew the Sweet Revenge out of the ground. You had seen even a few of their bigger troops cleave entire tanks in half. Overall, they were pretty scary for most people.
Nice to see some introspection on the capabilities of normal people vs Gems
"HUH. Well, That was most invigorating."
"Aye. Nae a bad spar, indeed. We gave them shiny-dullards a licking that they shan't soo ferget!"
"INDEED."
Father apparently likes getting into a good scrap
"Well, I reckon ye have changed a bit, Father. Typically, I'd figer' that ye would be chasin' round the KND or somethin' or othar. Not fightin' aliens, letta lone askin' me to help."
You thought about that for a second. Why exactly were you out here, fighting aliens again? Logically, you knew you were here to get on the good side of the government. But then again, Stickybeard had a point. You were…. Well, you weren't sure exactly where you fit in. You were the good guy here, right? You were fighting aliens on behalf of all red-blooded adult Americans. You were just doing what you've always done. And this was just the latest result of the path you had chosen. Obviously.
"Eh, you've gone through ONE too many suckers."
Some growth might be considered here
REWARDS: Escalation of Gem-US War Actions
Research Gem-Technology actions
actions
the war actions make sense
the gem-tech could be useful to get a lead on other businesses
??? not sure what the last bit might mean though
Honestly...they might be either the equivalent of toddlers or centuries older than you. It's hard to tell with gem
I had the sam thought, though given the low 234 number of that one quartz and the fact the Homeworld can't send backup, I tihnk they might be from a new Kindergarden