Combined with the cheapest Tree project(Engine 25 Materials), that's still 54 Materials. I don't think we have any other big income streams we can upgrade with steam engines, so other projects(cheapest 40 Materials) would be more likely, meaning a cost of 69 Materials for 2 Actions.For holding actions, the Artist Alley is not that expensive (29), will take a while and will give income upon completion. We could let that run in the background.
Then you add stuff like Sandcrete, The Name Of Profit, or Engineers Galore, and that would be 1/2 to 1/3 of our entire budget.
I mainly stacked so many Artefacts for the bonus and to get new projects unlocked, but sure. I also assumed we might get more effects that trigger, even if we miss, like the Concussed effect.Wait, why are you putting a bonus of +152 on an action with CoS's of 71/43/21? We only need +79 to get all 3 successes needed to pass the action. I understand that artifacts we assign to research affects the final product, but this is too much. Maybe take off the Target Seeking Explosives and Scientist? That leaves us with a bonus of +90, and artifacts related to gas and acid payloads. Given how flawed our current mortars are, I don't think Target Seeking will be enough to compensate if they totally miss.
Because I assume there is another follow-up project that could use the overflow-Successes, and we either don't need PD and DoD to finish the other project(Payload) or are not in a hurry to finish them(Means Of Reproduction). But sure, I can change that too.Similarly, why are PD and DoD assigned here, rather than on Means Of Reproduction? The CoS's are 50/04/-24%, so we need +124 to guarantee all 3 successes and pass the action. Take the Scientist from the above action, and toss 3 Faithful on it, then the bonus will be +124.
Aaand I probably should add that. It only costs 3 Materials after all....We should also probably have The Adventurer's Guild Investigate the Criminal Organizations.