My personal favourite is the art alley, but the amphitheater is also cool if you want something that's quicker.

I mean, I'm okay with it, but wouldn't that create a cultural specialty, like Blue Light District last turn?

@HeroCooky, would you mind marking the options which will cause specialization specifically?

You know what, I'm just going to throw in the Simple Hospital. It's cheap and we need it.

Mortars swapped in, Adventurers removed.
 
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Fortunately, Eversun appears to be very advanced in that field, so we might be able to loot stuff to help our own research.
It's going to be 2 Turns/6 months before the expedition starts and we don't know how long the fighting is going to last. It could easily be a year until we get any loot from that. Feels a bit too long to purely rely on that, especially with the invisi-text during the last update.

Eeeeeh, people can be preeeetty shitty towards Mutated in some Regions. It's a slur some/many use to insult them
Oh, I fully expect it to be used as a slur. But I don't think anyone literally thinks of Mutated as Mutants, because everyone's first thought upon seeing a Mutant is probably something like "Oh Emperor, it's going to eat me!".

[ ] REALLY? REALLY! REALLY?!

So, this seems to be largely something to do to put pressure on the Emperor. The problem is, devoting resources to it right now is really, really difficult to justify, given how much other stuff we need to do.
We also currently can't do that Action because of the Goodwill cost of 15. We only have 14.41 Goodwill.:(

[ ] Lady Tessen? About Our Favor...

I think we need to do this now, before the chance slips any further.
We probably should do a write-in Action to talk with the other noble Houses. It was mentioned that a change of the law would need at least a petition by House Tessen and another noble House.

@HeroCooky Could this work as an Action to talk/find out how to bribe the other nobles into supporting a re-working of the laws?

Diplomacy: Trading Favors
While a favor owed to you by the ruling House of a vital trading Region within the Empire can do much, overturning Ordinance #326b-S and #14-VV7 will need more. To be specific, the support of either House Mirn or Ularn, optimally both. You just need to find out what would convince them to support your petition!
...Yeah, you're going to ask Lady Maranica.
(Cost: Favors with Noble Houses?, Artefacts?, etc.
Chance: ???
Reward: Further Support for clarifying/changing the laws. Boosted Chances for "Lady Tessen? About Our Favor..."

Oh, and I have been looking over some of the older projects. Is "A Home away from Home" creating a local base we can upgrade later? The Upkeep reduction of 0.10 Materials is not enough for even one in Mirn to be worth it, so I wondered if it's something we just have to upgrade once we have a base. A local administration center or something to further reduce the upkeep.

And looking into some of the folders(Member/Resource Statistics), it seems the Engine Assembly under Upkeep lacks -0.50 (Due to Backroom Deals).

-[Martial] Sir! The Situation Is As Follows: For the Empire! (6.5 materials)(The Unbroken)
--[] The Pilgrims are about to send their veterans off to war once more, and you'd really like to get them all home again. Pester the forces the Empire has stationed in Norquod to train the Unbroken, so that they might better serve Slatnan in battle.
I think this would fall under the Support Action "The Military - (War Lessons)"?

-[][Aria] Lead By Example (Lady Tessen? About Our Favor...)
-[][Aria] Relax - Take Chiedi for a ride in PD, tease PD with the possibility of making out in her cockpit. Use all the innuendos.
Uhh, Aria gets only one Action per Turn?


[] Send (Aria/PD, The Unbroken, The Wall) + (Personal Cutter) (High Chance for Artifacts, Medium Chance for Unique Loot)
[] Wish The Expedition Good Fortune (No control over their actions, rolls determine the outcome.)

[] Plan First Draft
-[] Boost the Temporary Aid to: The Lost to 15 Materials per Turn
-[][Faith] A Helping Hand - (0/1 Turns Complete) - (-10 Materials)
-[][Faith] A Home away from Home - (Mirn) - (0/1 Turns Complete) - (-4 Materials)
-[][Diplomacy] Obtain A Permit For Creating Asylums - (0/1 Turns Complete) - (-15 Materials, -5 Goodwill)
--[]6FF
-[][Martial] Build A Training Field - (Expanded) - (0/4 Turns Complete) - (-18 Materials, -1FF)
-[][Learning] Fuck That Guy And Everything Around Him - Part 1 - (Physics/All Chemicals/Advanced Weapons) - (0/5 Successes) - (-22 Materials)
--[] [PD], [DoD], (Scientific Theory +15, Black Box +5)=+20
--[] Self-Loading Rocket Tube +20 to Advanced Weapons/Machinery, Mortar Range-Finder +20 to Advanced Weapons/Electronics, Acid-Canisters +20 to Advanced Weapons/Chemicals/Metallurgy, Anti-Riot Gas-Recipes +20 to Advanced Weapons/Chemicals=+80
-[][Learning] The Movement Of Things - Part 1 - (Hydraulic/Machinery/Metallurgy) - (3/5 Successes)
--[] [In The Name Of Profit], (1 [SC] +12, Scientific Theory +15, 6FF,)=+33
--[]-
-[][Learning] The Means Of Reproduction - (All Chemicals/Medicine/Biology) - (3/20 Successes)
--[] (2 [DOC] +24, Scientific Theory +15)=+39
--[]-
-[][Archeology] Open The Bunker (0/1 Turns Complete) - (-103 Materials)
--[] Pull with the DoD
-[][Tree of Knowledge] Daycare - Expanded - (0/2 Turns Complete) - (-34 Materials) - [Sandcrete](-12.5 Materials)
-[][Tree of Knowledge] Library - (Basic) - (3/6 Turns Complete)
-[][Tree of Knowledge: One-Turn] Armor The Daughter - (-200 Materials=300Armor=320/807 (Conventional Armor))
-[][Holdings] Expand The Marketplace - Population Focus - (0/3 Turns Complete) - (-18.15 Materials)
-[][Aria action] Low-End Introduction (Chance: 70% for Locals)- (Meira's Hidden) - (0/1 Turns Complete)
--[]6FF
-[][Martyris action] Interrogate The Awakened Stranger - (0/1 Turns Complete)
-[][Martyris action] Too Much To Do - (Infiltrate Part 2 - (The Lost)) - (0/2 Turns Complete) - (-12 Materials)
--[]3FF

-[] Merchants - (All Are Free Actions)
--[] Backroom Deals - (Anchorage (Tiny) - (Jokvi))
-[ ] Take Out A Flat Loan - (100 Materials)
-[] The Adventurer Guild - (1 Action)
--[] Hire The Huntsmen for the expedition- (-50Materials)
-[] The Military - (1 Action)
--[] War Lessons - (The Wall) - (-2 Materials)
-[] The Union Of Herbalists - (Choose 1 Action)
--[] Study Sessions - (2/8 Turns Complete) - (-2.50 Material)
-[] Stupendously Scholastic Scholars of Science - (1 Action)
--[] In The Name Of Profit - (The Movement Of Things) - (0/1 Turns Complete) - (-15 Materials)
-[] Forge Clan Vanar-Feer - (1 Action Locked)
--[] Made To Order: Armor for Aria, something she can wear while piloting PD - (0/??? Turns Complete) - (-5.34 Materials)
-[] Conclave Of Fraya - (1 Action)
--[] Eternal Arts - (Norqod) - (1/18 Turns Complete) - (-5 Materials)


Costs: 5 Materials+ 10 Materials+ 4 Materials+ 15 Materials+ 18 Materials+ 22 Materials+ 103 Materials+ 34 Materials+ 12.5 Materials+ 200 Materials+ 18.15 Materials+ 12 Material+ 50 Materials+ 2 Materials+ 2.50 Materials+ 15 Materials+ 5.34 Materials+ 5 Materials= 533.49 Materials
Budget: 438.10 + 100 Materials= 538.01 Materials
Remaining budget:538.01 Materials - 533.49 Materials = 4.52 Materials

Ok, that would leave me with 2 [ENG] leftover.

@HeroCooky What would it cost us to hire the Huntsmen for the expedition? The last time I asked (Page 113) it was 20 Materials upfront for 25 mercs. So for the 80 Huntsmen around 60 Materials?
And what would be the price for armor made by the Forge-Clans for Aria? Something she can wear while piloting PD.

Edit: Updated the costs and added the last Faith Action. If people want I can make the loan bigger and up-armor the DoD even more.
 
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think in timeframes of decades instead of months when it comes to laws
we have about 20-40 turns wich should be roughly 5-10 years (each turn is roughly a quarter of a year) for changing that law

yeah it sucks

but we gotta do things sustainable,we have other things to handle too
 
Oh, and I have been looking over some of the older projects. Is "A Home away from Home" creating a local base we can upgrade later? The Upkeep reduction of 0.10 Materials is not enough for even one in Mirn to be worth it, so I wondered if it's something we just have to upgrade once we have a base. A local administration center or something to further reduce the upkeep.
That's exactly what the second/third/unique fourth level will do. The first is only abour laying down the groundwork for later steps.
And looking into some of the folders(Member/Resource Statistics), it seems the Engine Assembly under Upkeep lacks -0.50 (Due to Backroom Deals).
Good catch, fixed that right up!
I think this would fall under the Support Action "The Military - (War Lessons)"?
It does, I didn't notice it until now.
What would it cost us to hire the Huntsmen for the expedition? The last time I asked (Page 113) it was 20 Materials upfront for 25 mercs. So for the 80 Huntsmen around 60 Materials?
50. They'll be actually happy if they get to kill some Eversuns.
And what would be the price for armor made by the Forge-Clans for Aria? Something she can wear while piloting PD.
Just for her? 5.34 Materials to get a 4/4 Armor with +1 health and 26% chance to survive PD being destroyed.
 
Character Glossary - [Incomplete]
Pilgrims
Lord Martyris Dall - Male, First Adjudicator, Prevter of Norqod
Lady Selene Dall - Female, Wife of Martyris Dall, Prevter of Norqod Title Holder, Mutated
Silvia Dall (younger) - Female, daugther of Martyris and Selene Dall, Mutated (Born: Year 7; Month 2)
Lord Markus Ulatarn - Male, Son of House Ulatarn, Protegè of House Dall. (Born: Year 5; Month 1)
Needle - Female, Security, Mutated, Married (informal) to Archibald, Mother of ???
Archibald
- Male, Laborer, Married (informal) to Needle, Father of ???
Marxcim
- Male, Silent, Architect
Aria - Female, Mutated, Knight-Pilot, Girlfriend of Chiedi
Turi
- Female, Scientist
Wiljem Bastion - Male, The Wall Sergeant, Mutated, Brother to Willow, Fiancé to Tahmid Pot, Adoptive Father of Laz'ro.
Willow - Female, Human, Brother to Wiljem, Wife to Sven
Sven
- Male, Scientist, Husband of Willow
Chiedi
- Female, The Wall, girlfriend of Aria
Greg & Samantha - Male and Female respectively, Ex-Scavengers, Now Workers, Married (informal), Parents of Minatau
Minatau
- Male, Mutated, Son of Greg & Samantha
Nexa
- Female, Burn Victim, Martyris's friend and assistant
Phan - Female, Engineer, Married to Savi
Veda
- Male, Engineer, Mutated
Perpetual Defiance (PD) - Knight-Core, female
^Ä^ - Male, Knight-Core, talks in emojii only, friend of PD
Angels Demise
- Male, DoD Core, broken
Lady Eilín Ní Duarcáin-Ularn - Female, Girlfriend of Ritu
Ritu
- Female, Girlfriend of Lady Eilín Ní Duarcáin-Ularn
Captain Kyar
- Male, Captain of the ???-Class Airship 'Daughter of Dawn'
Captain Puffy - Female, Captain of the Personal Cutter-Class Airship 'A Journey Never Stopped,' Mutated
Pabil - Male, Mutated, Laborer
Fay - Female, Laborer
Selm - Male, (Amateur) Historian
Alabaster - Male, Child of Reyna and ???, Friend of Tasha
Reyna
- Female, Married to ???, Mother of Alabaster
Tasha
- Female, Child of ??? and ???, Friend of Alabaster
Krasto
- Male
Cana - Female, Mutated, Manager of the Mirn Poor House
Lynnsyss (Oldest), Fellyss (Second), Rhelania (Older Twin Pair 1), Yreliesh (Older Twin Pair 1), Fyrtia (Younger Twin Pair 2), Yinel (Younger Twin Pair 2) - 5x Female, 1x Male, All Siblings, Mutated, and Incubus Members
Jagu - Mutated, Deceased
Harl - Husband to Shar, Father of Jun and Mim (Mutated)
Mother Grassia - Manager of the Strul Poor House
Oliver - Pilgrim Scout
Pilgrims Adjacents
Ori Nepe - Male, Royal Guard Captain, Married to ???, Father of ???, ???, ???, ???, ???
Bolt
- Female, Forge-Clan Vanar-Feer Data-Smith, Daughter of Hexa, Sister of ???, ???, ???, ???, ??? Mother of Rivet and Spring
Savi
- Female, Forge-Clan Morgenstern Guardian, Wife of Phan
Halberdier Bodyguard Ash
- Female, Bodyguard of Bolt
Bodyguard Patch
- Female, Bodyguard of Bolt
Bodyguard Genny
- Female, Bodyguard of Bolt
Bodyguard Spark
- Male, Bodyguard of Bolt
Tahmid Pot
- Mutated, Apprentice Tailor, Ex-Gutter Rat Sex Worker, Fiancé Of Wiljem Bastion, Adoptive Father of Laz'ro.
Laz'ro - Adopted son of Wiljem Bastion and Tahmid Pot.
Phistia - Prostitue at the Mirn Consensual
Madam Hebi - Manager of the Mirn Consensual
Notable Allies
Lady Silvia Maranica - Female, Noble, Hardcore Shipper, ???, Married to Dorn Maranica, Mother of ???, ???, ???, ???, ???, ???, ???, Grandmother of ???, ???, ???, ???, ???, ???, ???, ???, ???
Lord Dorn Maranica
- Male, Noble, Married to Silvia Maranica, Father of ???, ???, ???, ???, ???, ???, ???, Grandfather of ???, ???, ???, ???, ???, ???, ???, ???, ???
Baron Esker
- Male, Widower, Father of ???, ???, ???, ???
Neutrals
Slatnan - ???, ???, ???, ???, ??? - (Dead)
Former Emperor Maximilian of Slatnan, The Desert Lion, Bird Of Fury, The Unmasked, Last Grandmaster, etc. - Male, Father of Liana of Slatnan, Nuxa of Slatnan, Maximilian II of Slatnan, Maximilian III of Slatnan - (Dead)
Former Crown-Prince Maximilian II of Slatnan - Male, Son of Maximilian of Slatnan, Brother of Liana of Slatnan, Nuxa of Slatnan, Maximilian III of Slatnan - (Dead)
Nuxa of Slatnan - Female, Daughter of Maximilian of Slatnan, Sister of Liana of Slatnan, Maximilian II of Slatnan, Maximilian III of Slatnan - (Dead)
Maximilian III of Slatnan, The Traitor - Male, Son of Maximilian of Slatnan, Brother of Liana of Slatnan, Nuxa of Slatnan, Maximilian II of Slatnan - (Dead)
Former Empress Liana of Slatnan, Dread Knight of the Thirsting Pass, Conqueror of the Hul-Tur Clans, Uniter of the Broken Concord, Feeder of Legions, etc. - Female, Daughter of Maximilian of Slatnan, Sister of Maximilian II of Slatnan, Nuxa of Slatnan, Maximilian III of Slatnan, Married to ???, Mother of ???, ???, ???, ??? - (Dead)
The Emperor Elianus of Slatnan - Male, Son of Liana of Slatnan, Married to ???, Father of ???, ???, ???, Pilot of Walker 'Big Sister'
Imperial Marshal Grefial of Jene - Male, Married to ???, ???, Father of ???, Grandfather of ???, ???, ???
Forge-Master Fibonci
- Male, Forge-Clan ???
Imperial Chancellor Heria of Lapaer
- Female, Married to ???, Mother of ???, ???, ???, ???, ???, Grandmother of ???, ???, ???, ???
Imperial Steward Tremius of Zin
- Male, Married to ???
Head Of Internal Security Mark
- Female?
Imperial Diplomat Lo-Zi - Male
Imperial Herald Jik - Male, Forge-Clan ???
Imperial Herald Uria
- Female
Imperial Herald Gunter - Male
Marquess of Tessen - Female, Married to the Marqui of Tessen
Marqui of Tessen
- Male, Amputee (Both Legs), Married to the Marquess of Tessen
Lord Malarn
- Male
Overseer Hild - Female, Forge-Clan Vanar-Feer Elder, Mother of Bolt
Sub-General Aiden Gracia
- Male, Stationed in Region Tessen, Married to ???, Father of ???, ???, ???, ???, ???, ???, ???
Blue Lance Knight Chapter-Master Alson Dulhne
- Female, Married to ???, Mother of ???, ???
Umbra Skulls Knight Chapter Master Phagorim
- Male
Bronze Machine Knight Chapter Master Araquiel Numar - Male, Married to ???
Revenant Kin Knight Chapter Master Sipneir List
- Female, Married to ???
Dawn Bringers Knight Chapter Master Tabris
- Female
Abraham Lin - Male, Guild Leader of the Tessen Merchant Guild
Marthen Marthensons - Male, 4S Head Scientist, Married to ???, Father of ???, ???, ???, ???, ???
Amra Kaliv
- Female, Mercenary, Widow, Mother of ???, ???
Old Eye Joe
- Male, Scavenger
High Archivar Mahan - Male, High Archivar of the BICL
Cardinal Aarif el-Sylla
- Male, Cardinal of the Followers of Light
Alser Jaleke
- Male, Biologist, Married to ???
Sult Kelere
- Female, Mother of Kele Kelere, Married to Kala Kelere
Kala Kelere
- Male, Blacksmith, Father of Kele Kelere, Married to Sult Kelere
Kele Kelere
- Male, Son of Sult Kelere and Kala Kelere
"Lady"
- Female, Coal Merchant
Knight Captain Kryska - Knight-Pilot of the Steel Talons Chapter, Teacher of Knight Squire Ambriel
Knight Squire Ambriel
- Knight Squire-Pilot of the Steel Talons Chapter, Squire of Knight Captain Kryska
Varen
- Male, Founder of the Cult of the Shattered Claw
Selena
- Female, Acolyte of the Cult of the Shattered Claw
Maray
- Female, Forge Clan Vanar-Feer Artist, Sister of Rhys
Rhys
- Male, Forge Clan Feuer, Husband of Lynn, Brother of Maray
Lynn
- Female, Forge Clan Feuer Data-Smith, Wife of Rhys
Guard Captain Joseph Sol
- Male, Forge Clan Feuer Security, Bodyguard of Rhys, Husband of ???
???
- ???, Last Survivor of the Forbidden Keep - (Dead)
Elean - Male, Last Survivor of the Forbidden Keep - (Dead)
Kre - Female, Last Survivor of the Forbidden Keep - (Dead)
Elder Pijin - Male, Forge Clan ???, ??? - (Dead)
Billie - Male, Militia member of ???
Isella - Female, Radiohost of 'The Capitals Voice'
Vanar-Feer Elder Hexa - Female, Forge Clan Vanar-Feer Elder, Mother of Bolt, ???, ???, ???, ???, ???
Demar Tessen
- Male, Brother of Mattias Tessen, Father of Evran Tessen
Mattias Tessen
- Male, Brother of Demar Tessen
Evran Tessen
- Male, Son of Demar Tessen, Nephew of Mattias Tessen
Kelan
- Priest of the Followers of Light - Dead
Enemies
None Alive/Found
Non-Humans
Myra - ???
Fractal Nova, Goddess of Freedom and Mercy - Female, Mutant Elemental Feline
Grove's Guardian - Waking Machine Mind, Walker
Big Sister - Waking Machine Mind, Walker, Piloted by Elianus of Slatnan
GEAR
- Waking Machine Mind, Walker of the Imperial Family
Italica - Awakened Machine Mind, Landcrawler of the 'Feathers Unbound' Tribe
Castle Grey - Awakened Machine Mind, Building, Forge Clan ???
Holy Rose - (???) - ???
Forgotten - ???, Music Maker - Friendly
Mes - ???
Forest - (Spoilers Ahead)
White Forest/??? - Enemy of Black Forest/???
Black Forest/???
- Enemy of White Forest/???
Rotting Moon
- ???, Servant of Black Forest/???
Timothy, Apostle of Flames
- ???, Servant of Black Forest/???
Shattered Eye
- ???, Servant of Black Forest/???
Dawn
- ???, Servant of Black Forest/???
Conquering Worm
- ???, Slave of White Forest/???, Dead
Harbinger - ???, Slave of White Forest/???
The Candles Flicker
- ???, Slave of White Forest/???
Chained One
- ???, Slave of White Forest/???
 
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Hum intresthing, we are dealing with 2 major "Gods" in the forests and their "angels" i still think they are bullshit thier supercomputers
 
That's not what that martial action is trying to accomplish though.

I want the royal guard to train the unbroken to 5/6 training - is that doable?
No. Any training beyond 3 requires specialized facilities like militaries use today to train elite forces, with a level 5 training straight up killing (Unit Number X 25%) while doing so.

Raising the level through combat is much easier.
 
Man, this quest is something else. Look how many characters there are, and I'm gonna be adding more! :rofl:

Also, Lady Maranica is older than I thought. I didn't think she was old enough to be a grandmother, especially many times over.
 
Man, this quest is something else. Look how many characters there are, and I'm gonna be adding more! :rofl:
I am pretty sure I missed, like, 40% of all mentioned characters, so...
Also, Lady Maranica is older than I thought. I didn't think she was old enough to be a grandmother, especially many times over.
She's like... 55-ish? 60? She got married when she was 24, had her first kid that year, and became a grandmother 17 years later.
 
Just for her? 5.34 Materials to get a 4/4 Armor with +1 health and 26% chance to survive PD being destroyed.
Given PD's history with her past pilots, she would probably prefer Aria to get that armor.

And we got a new Diplomacy option:
[ ] Trading Favors
While a favor owed to you by the ruling House of a vital trading Region within the Empire can do much, overturning Ordinance #326b-S and #14-VV7 will need more. To be specific, the support of either House Mirn or Ularn, optimally both. You just need to find out what would convince them to support your petition!
...Yeah, you're going to ask Lady Maranica.
(Cost: Favors with Noble Houses? Artefacts? Expeditions? You won't know, until you ask!
Chance: 99%
Reward: Further Support for clarifying/changing the laws. Autosucceeds "Lady Tessen? About Our Favor...", if both actions are taken, and all costs are accepted.)
Now, should I do this instead of infiltrating the Lost or could it wait until the next Turn, after we got the permission to open asylums?
 
Ok then, anyone have an idea for 2hat to use our martial action for? 'Cause I have no idea.

Now, should I do this instead of infiltrating the Lost or could it wait until the next Turn, after we got the permission to open asylums?

Shouldn't be necessary at all. My plan gets us a 97% chance of success without it on Lady Tessen's favour. As to the lost, I think it's a good idea to spend a turn or two investing in psych first.
 
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I am pretty sure I missed, like, 40% of all mentioned characters, so...
And that's why this quest is great, the world just feels so lived in.

She's like... 55-ish? 60?
I thought she was in her late 30s, wild.

Wait

Wait!

Does she still fight? Does grandma go to underground fighting rings and beat the crap out of people 30 years younger? The more I learn about her, the more I love Lady Maranica.

Ok then, anyone have an idea for 2hat to use our martial action for? 'Cause I have no idea.
I would suggest scouting a location so we can attack it once our units return. That or the menagerie if there's enough money for it.
 
-[] Pump Those Legs! - (The Troubleshooters)(Ghillie Suits, Pointed Reply, Electric Bolts, Crying Crescent, Firebombs, Smokebombs, Medical Kit (Silver), 10.92 Materials)
--[] This unit specializes in assisting The Wall in clearing out occupied artefact grounds. Where The Wall acts as a stalking horse, The Troubleshooters focus on raining death without ever being seen.

Alright, adding this in for my martial action. If anyone sees a problem, let me know.
 
I have idea, probably not a original idea but how about supply some of our tech to the military? The obstacle and armored stealth suits would be of some use and we can get training with them strengning out ties, having a direct line is also usefull when the pilgrims are generally the first responders when something crawls out of the forest of rust.
 
I have idea, probably not a original idea but how about supply some of our tech to the military?
Like a donation? I guess it depends, I guess the army and the goverment probably won't like it if it seems like they are depending on handouts from a cult.

If we develop something they want they'll probably come to us with a contract to sell them the stuff.

If anyone sees a problem, let me know.
My only suggestion would be to give them something more close-range than a spear, but we don't have any so I'm not going to complain.
 
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