Of course, my access to the internet dies the day the vote opens. At least it works again for now, so...
These things happen, and you've been avoiding that so far due to luck and conservative looting.
I definitely prefer going slow if that means less dead. Most of the interesting stuff can't be easily moved anyway.
Who knows, maybe something happened?
I guess they moved up their timetable. Extra manpower helps but they have to use it for something because idle hands cause trouble. Going after a justifiable target like the DOR means the new recruits will feel like part of the Purified and will be less likely to leave once they go after more morally questionable targets.
1. Yes, that action would work.
2. Attaching the ship could help, or hinder, your efforts. You'll need to take the chance to find out.
Hmm, we know from the Nek-Ne Invasion that the sensors of the DOD can detect ground troops, while also being high enough to stay hidden. We aren't looking for armies but finding campfires or similar should be easier. Worst case, the Watchers avoid anything we can easily find like fire, which still makes their life rather uncomfortable.
It would be a different action which will be unlocked via side-stepping another level of Hospices.
Then it's something for the next Turn and I don't have to worry about it now.
Why did your work not pay off as much as you projected?
Hmm...
I hope
Catalog BHV Problems clears that up. Worst case, it doesn't and we need to spend Diplomacy Actions on hunting saboteurs.
The problem with that is what will they ask in return? We can be fairly cartain that house Tessen will help us for a Line ship or two, but the Emperor and the Forge clans might have more expensive prices.
Probably the Walkers or their wrecks. But that's still a win for us because we can get the other stuff out of the bunker.
And now a plan:
[X] Assistance in locating Neighborhood Watchers Outposts for 3%
[X] Expand Free Healthcare Services into outer territories of House Ulatarn for 2%
[X] House Dal takes in the son (Markus Ulatarn, Age 10) of Dubal Ulatarn (First and Third Cousin to Lord and Lady Ulatarn) as a Protegé for 5%.
[X] Plan Diplomacy Offensive and Evacuations
-[X]
[Faith] Blessed Journeys - (0/1 Turns Complete) - (-45 Materials, -30 Goodwill)
-[X]
[Faith] Catalog BHV Problems - (1/3 Turns Complete)
-[X]
[Diplomacy] Uncovered Secrets: Associate Lists: Reveal to the Guard - (0/1 Turns Complete) - (-17.38 Goodwill)
-[X]
[Diplomacy] Uncovered Secrets: Budget Ledgers: Reveal to the Guard - (0/1 Turns Complete) - (-7.44 Goodwill)
-[X]
[Diplomacy] Designing Black Holes - (Civilian Inf., Agriculture, Medical Inf., Guard Presence)
-[X]
[Martial] Scout Out. - (Assistance in locating Neighborhood Watchers Outposts) - (Tech-Scouts, The Unbroken, DOD) - (0/??? Turns Complete)
--[X] +6FF=+6
-[X]
[Learning] Pesticides Re-Discovered - (Biology/Advanced Chemicals) - (4/10 Successes) - (-12 Materials)
--[X] (Scientific Theory +15, Library +5, 3 [SC] +36, 2[DOC] +12, 1[SUR] +12, +2FF)=+ 82
--[X] =+
-[X]
[Learning] Fashion Revival
--[X] (Scientific Theory +15 ?)=+15
--[X] 7x Elaborate Costume, Well Kept Clothes, Tasteful Dress, 2x Decorative Armor Pieces, Galant Men's Wear, Jeweled Brooch, Flayed White Dress, =???
-[X]
[Learning] Assemble The Theorists! - (Advanced Electronics Theory) - (0/5 Successes)
--[X][DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42, +6FF)=+93
--[X] -
-[X]
[Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (3/4 Turns Complete)
-[X]
[Tree of Knowledge] Artisanal Quarters - Grand - (0/3 Turns Complete) - (-76 Materials) - [Sandcrete -12.5 Materials]
-[X]
[Holdings] Fashion Street - (2/4 Turns Complete)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
-[X]
[Holdings] House Dall Palace Expansion - (0/5 Turns Complete) - (-50 Materials)
--[X] (Hire Contractors: 2*7 Materials= (-14 Materials)
-[X]
[Aria action] Too Much To Do - (Create A Dossier On (Catalog BHV Problems, Walkers, Forest of Rust)) - (0/1 Turns Complete) - (-15 Materials))
--[X] (Mutated +5, We Can Do It! +10, +6FF, Trauma: Common People Purge Survivor -5)=+16
-[X]
[Martyris action] Too Much To Do - (Communal Outreach - (Repeatable) - (1/2 Turns Complete))
--[X](Adjudicator +25, Sympathy: The Lost +20, +6FF)=+51
-[X]
[Martyris action] Too Much To Do - (Hey, Pssst, You Want Some Justice? - (0/1 Turns Complete) - (-4 Materials))
--[X](Adjudicator +25, Diplomat-Corp +15, Ashleaf Tea - +15, A Victims Ire: Criminal Organizations +5, +6FF, Rare Odds And Ends +2d10, DOR guard mode -80)=~-14
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Training Field - (Expanded))
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Investigate corruption/obstructions of our Black Hole Actions.) - (-3 Materials)
-[X] The Union Of Herbalists - (1 Action)
--[X] Study Sessions - (1/8 Turns Complete) - (-2.50 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (0/4 Turns Complete) - (-6 Materials, 1FF)
-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (3/6 Turns Complete) - (-15 Materials)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Catalog BHV Problems)
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (13/45 Turns Complete) - (-5 Materials)
-[X] Nine Tribes Council - (1 Action)
--[X] Rare Odds And Ends - (Diplomacy: Hey, Pssst, You Want Some Justice?) - (-15 Materials)
Costs: 45 Materials+ 12 Materials+ 76 Materials+ 12.5 Materials+ 7 Materials+ 50 Materials+ 14 Materials+ 15 Materials+ 4 Materials 3 Materials+ 2.50 Materials+ 6 Materials+ 15 Materials+ 5 Materials+ 15 Materials= 282 Materials
Budget: 642.01= 642.01 Materials
Remaining budget: 642.01 Materials - 282 Materials= 360.01 Materials
Goodwill cost: 30 Goodwill+ 17.38 Goodwill+ 7.44 Goodwill+ = 54.82 Goodwill
Current Goodwill: 199.80 Goodwill
Remaining Goodwill: 199.80 Goodwill - 54.82 Goodwill= 144.98 Goodwill
I'm not sure about the new Holding project but we could use more Suspendium and it would fit with House Dall taking a Protegé in.
Create A Dossier On should still work to boost
Catalog BHV Problems and finish it during this Turn. At least HeroCooky didn't mention anything during the last vote like he said he would if he rules against it.
Edit: I decided to switch Rugged Radios for Assemble The Theorists!: Advanced Electronics Theory. We can finish the theories in one Turn while the radios would always take two, and they would be made easier by finishing the theories first.