-[X][Faith] Catalog BHV Problems - (3/3 Turns Complete)
+2 Turns
Success!
That should make future Actions more effective and help with planning for how to improve the BHVs.
-[X][Diplomacy] Uncovered Secrets: Associate Lists: Reveal to the Guard - (1/1 Turns Complete) - (-17.38 Goodwill)
-[X][Diplomacy] Uncovered Secrets: Budget Ledgers: Reveal to the Guard - (1/1 Turns Complete) - (-7.44 Goodwill)
+1 Turn for each
Ah, fuck...
Bad timing?
-[X][Diplomacy] Designing Black Holes - (Civilian Inf., Agriculture, Medical Inf., Guard Presence)
Success!
+5% Piety
+2 to Civilian Inf., Agriculture, Medical Inf., and Guard Presence, totaling +8 points!
...Military Inf. and Water decayed by 2, and 3 respectively.
Probable Causation:
Military Inf:
Civilian Infrastructure boosting population
Guard Presence boosting needed material
Water:
Medical Infrastructure boosting population
Civilian Infrastructure boosting population
Guard Presence boosting population
Ugh, everything was designed as tightly as possible, with no slack whatsoever. I mean, it makes sense that the Merchants want to stuff more people into the villages if there is space(greed) but doing that to the detriment of stats like Military Inf. just means everyone gets eaten by Mutants, which means no money.
-[X][Martial] Scout Out. - (Assistance in locating Neighborhood Watchers Outposts) - (Tech-Scouts, The Unbroken, DOD) - (1/3 Turns Complete)
--[X] +6FF=+6
Needed: 25, Rolled: 85 + 6 = 91
Success!
+1 Turn completed!
Huh, takes longer than I thought. I assumed there is a limit on where people can hide while still being able to raid settlements.
-[X][Learning] Pesticides Re-Discovered - (Biology/Advanced Chemicals) - (7/10 Successes) - (-12 Materials)
--[X] (Scientific Theory +15, Library +5, 3 [SC] +36, 2[DOC] +12, 1[SUR] +12, +2FF)=+ 82
Needed: 29/42/71, Rolled: 05 + 82 = 87
Success!
+3 Successes
Horrible dice roll, which luckily didn't matter. Should finish during the next Turn, no matter what.
-[X][Learning] Assemble The Theorists! - (Advanced Electronics Theory) - (7/5 Successes)
--[X][DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42, +6FF)=+93
Needed: 30/60/90 Rolled: 75 + 93 = 168, Medium Critical Success!
Success!
+2 Medium Critical Successes!
+2 Automated Successes
+3 Successes
Success!
Did we roll for the extra theory?
-[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (4/4 Turns Complete)
+1 Turn of progress.
Success!
Hmm, probably a new expedition. I don't think we are ready to fight 4 Walkers.
-[X][Martyris action] Too Much To Do - (Communal Outreach - (Repeatable) - (2/2 Turns Complete))
--[X](Adjudicator +25, Sympathy: The Lost +20, +6FF)=+51
+1 Turn of progress.
Success!
+4% Piety
+1 Resource Extraction
Didn't expect this to improve BHV stats.
-[X][Martyris action] Too Much To Do - (Hey, Pssst, You Want Some Justice? - (0/1 Turns Complete) - (-4 Materials))
--[X](Adjudicator +25, Diplomat-Corp +15, Ashleaf Tea - +15, A Victims Ire: Criminal Organizations +5, +6FF, Rare Odds And Ends +2d10, DOR guard mode -80)=~-14
Needed: 44, Rolled: 26 - 14 + 14 = 26, Failure! Re-Roll: 29 - 14 + 14 = 29, Failure!
Goodwill? Needed: 50, Rolled: 53
Use 3 Goodwill to succeed?
[] Yes.
[] No.
Uhhh, we probably want to succeed but the reaction to the Diplomacy Actions makes me unsure...
Piety:
1d6+10 = 2 + 10 = 12% Piety reduction
Seems we are Piety neutral this Turn.
Streetfighting Erupts After Ularn-Guards Arrest Corrupt Elements, Local Gang Leaders, And Suspected Terrorists - The Tessen Speaker
Wow, things literally exploded. It sounds like the DOR didn't just bribe parts of the Guard but something closer to half of them.
Things then escalated by dragging the Purified into it. I think a conflict between the Purified and the DOR would have led to something similar, but it seems we avoided flat-out Purges for now? It seems to be more generalized chaos.
Might change if the Purified keep going and turn this into a pure them vs Guards thing.
[-1 Poor-House in Ularn]
[-43 Pilgrims, Cause of Death: Burning and Suffocation]
[-11% Piety]
[Unlocked Retribution Action]
We will have to look into this. Could be revenge by the DOR, an opportunistic Watcher, or one of the mentioned cults.
Use 3 Goodwill to succeed?
[X] Yes.
This should help kick the DOR out of the fight? Hopefully, things calm down if most of the gangs get kicked out. Assuming the Purified don't aim for a Purge to boost their recruitment further(they were ecstatic about the BHVs because it boosted their recruitment).