So... About the walkers, go to the room that is accessible and see if they have something helpful and if that fails get the warships running and rain death on them afther luring the things to the oppen.
 
Actually he is used to it, it the head of Internal sec that freaks out.
To the emperor we are that group of wierdos that are really helpfull.

>as i said before
>we are esentially freemen/taliban on a secularist humanist flavor

But yeah,we are nice not pacifist
So lets scout the shit out of our enemie forces and the kill them all
 
So lets scout the shit out of our enemie forces and the kill them all
Kinda, we did this role on the first war, but on the eversun the wall, PD and DoD where deployed so military the pilgrims serve as a source of infantry elite and stratetical asest, not just scout and sabotaging work.
 
I wonder if one of our machine minds could hack the walkers, or the control center.

Actually, the more I think about it, the more I think the walkers *are* the precious loot here. We have an ARO, let's take those suckers intact.
 
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Pretty much, we are not able to take those by ourselves without destroying the bunker.
 
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I don't think so. I wouldn't trust DoD with anything that sensitive and PD and emoji don't seem to have hacking capabilities.

It also doesn't take into account if the walkers have their own machine minds, and what state they are in.

Mmm, probably. Still think by far our best path is shutting them down somehow.
 
Considering they are superweapons in one of the other 2 major countries having 4 around would be handy.
 
Just wondering, but can we analyse the wrecks of defeated robots to get bonuses towards killing them? Or are there already analysis reports we can get our hands on to help with the attack? Because if we can do the former but not the latter, then my thoughts are we take the South-East Hospital of the Bunker, to get basically all the medical-associated salvage and initial robot wrecks to analyse. After the analysis is complete, we hit the South Laboratory to secure the Data Crystals for research benefits and favour trading. Because those will be extremely important for the final stage.

The next stage? That's hitting the West Robot Storage to hopefully get as complete a set of robots to analyse as possible. If that doesn't give us everything it offers, we then hit the North-West Greenhouse for the extremely beneficial salvage, potential seeds and the Omni-gazer, Sniper Guardian and Command Guardian to analyse. Provided the Guardians are less of a threat than the Turrets and Plasmathrower.

If the Robot Storage gives us a complete set, or the turrets are less of a threat than the robots, we finish what robot analyses we can do before assaulting the North-East Command Centre. The results of that assault will inform what exact shape the final stage takes. We deactivate the defenders in the best case, which I don't expect. We deactivate most of them which is more likely, thus making the Bastion/Elevator easier but still not good. Slightly better case is we can turn the defenders on the Walkers if those aren't all deactivated, but that's less likely than just being able to turn them 'off'.

Worst case is if we can't command them at all, in which case we're going to want to be very aware of how the robots react to our attacks. Because I don't want to trust that there won't be any response to the previous raids, especially the one on the Command Centre itself. That's what we'll want the potential Data-Crystals and Lost-tech Seeds for, because we'll need the favours to buy the support to take out the Bastion.

Do we know if this is the only floor of the bunker we can't investigate or if there are multiple again? Because that will also affect how we want to go about things. As if there's no response to the initial raids, and there's other floors then we'll want to finish looting this floor and see if we can get access to the other floors before bring in outsiders. But if there is a response, then we might want to accept potentially losing some of the salvage by having the find be a 'joint' discovery by bringing outside support in to deal with the defenders.
 
I think it would be best to just go to the emperor and promise him the walkers or weapons artefacts in case we have to destroy them in exchange for helping us clear the floor.

Because we don't have the tech level to deal with huge fucking lasers that are the bright turrets.

Plus, we don't need the walkers, we already have a super weapon to ensure our security and getting more is just pure greed to me. Better to use them to gain favour with the emperor.
 
I think it would be best to just go to the emperor and promise him the walkers or weapons artefacts in case we have to destroy them in exchange for helping us clear the floor.

Because we don't have the tech level to deal with huge fucking lasers that are the bright turrets.

Plus, we don't need the walkers, we already have a super weapon to ensure our security and getting more is just pure greed to me. Better to use them to gain favour with the emperor.
The helpful weirdos just found more WMDs and a giant walker that can make a huge variety of different Walker's -the emperor to his security and spy council that now need medical attention soon from the all the damaged livers and scalps.
 
The helpful weirdos just found more WMDs and a giant walker that can make a huge variety of different Walker's -the emperor to his security and spy council that now need medical attention soon from the all the damaged livers and scalps.
Uhhh, we can't make any walkers. The walkers that are on the bunker are WMDs sure, but they don't have any building capabilities.
 
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It think the idea was always give the walkers (or at leasst 3 of the 4) to the emperor, unless they are machine cooperative minds then we will need to talk out a lot to hash out an formal contract and get the citzenship status shorted out.
 
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It think the idea was always give the walkers (or at leasst 3 of the 4) to the emperor, unless they are machine cooperative minds then we will need to talk out a lot to hash out an formal contract and get the citzenship status shorted out.
Any recovered Walkers are automatically bought by the Imperial Family for the defense and realization of the Empires Destiny.
 
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