You can order them for one Unit. The one piece was more for 6 identical thingys max.
Ok, the Tech-Scout are size 6 so we would pay 18.70 Materials to equip them. The Unbroken are size 12, which means double the cost?

Oh, and do we need to equip people with pipes to get the effect of "Beyond Mortal Ears"?
-[X][Learning] Beyond Mortal Ears - (Metallurgy/Biology) - (3/1 Success)
Needed: 25/50/65 Rolled: 87 + 15 = 102 Artificial Critical Success!
+3 Successes
Finished with Overflow and Artificial Critical Success!
I couldn't find anything in regards to that in the Military folder of this turn.
 
Ok, the Tech-Scout are size 6 so we would pay 18.70 Materials to equip them. The Unbroken are size 12, which means double the cost?

Oh, and do we need to equip people with pipes to get the effect of "Beyond Mortal Ears"?

I couldn't find anything in regards to that in the Military folder of this turn.
Its a trait:
Advanced Coordination (All Pilgrim Units gain a +4 co-ordination bonus for every Unit present in a battle, which cannot be provided by a Unit at half-strength and below.)
 
Might as well ask. @HeroCooky
1. If we station our airship in Strul, would that give a bonus to being warned about any attacks coming from the Wastes?
2. If we give our airship to the Military, could we still upgrade it with "Propuslions In The Air" or would everything from that project be theoretical until we build a second airship?
 
Might as well ask. @HeroCooky
1. If we station our airship in Strul, would that give a bonus to being warned about any attacks coming from the Wastes?
2. If we give our airship to the Military, could we still upgrade it with "Propuslions In The Air" or would everything from that project be theoretical until we build a second airship?
1. No. Yes? Maybe. You would hear about attacks at the same time as everyone else, but you would know when the local nobility and garrison would go into defensive mode. So... kinda?
2.The latter, as you would have no airship to modify. It would have no mechanical difference, meaning that even without an airship the upgrades would be as effective as those made with one present.
How about hiring some adventurers to join TOP-03 attack while we keep full looting rights?
Thats a thing you can do.
 
Okay, that settles it. We are not giving up the airship. It would take too long to build another and I don't want to halt airship research until we can.
 
@HeroCooky can we use our airship to fly around and launch panflets/propaganda?
it seems a good way to spread our influence and give a use to our airship while we improve our science and develop a industrial base
 
@HeroCooky can we use our airship to fly around and launch panflets/propaganda?
it seems a good way to spread our influence and give a use to our airship while we improve our science and develop a industrial base
That is a good way to do so, but the effect would be limited due to various anti-fire, cost, and security concerns. The local garrisons and guards would not be very keen on anyone they have no eyes on dropping papers, even those they have inspected. Too many ways to smuggle illegal literature, goods, and substances into or to a city from another, alongside the risks of the pilot casually dropping a few bombs before they can be shot down.
 
[X] Plan More Artifacts
-[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
-[X][Faith] Establish A Poor-House - (Jokvi) - (0/2 Turns Complete)
-[X][Diplomacy] Infiltrate Part 1 - (Military)
--[X] 5FF
-[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
-[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals)
--[x] Beaker Set
-[X][Learning] That Stone Is Talking - (Fabrics/Chemical)
--[X] SC, SC, PD
-[X][Archeology] Prepare an Expedition (SO-02)(1 Turn)
--[X] House Mirn support: N
-[X][Tree] Create The Crystal-Path - (1/3 Turns Complete) [Sandcrete]
--[X] 6FF
-[X][Tree] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete) [Sandcrete]
-[X][Holding] Build A Wall [Sandcrete]
-[X][Martyris] Too Much To Do - (Attack TOP-03 - (Tech-Scouts, The Unbroken, Adventurers) - ( 6 Caretakers, 1 Minor Bright-Lance Turret) Focus Fire Turret first
--[X] 6FF
-[X][Martyris] Too Much To Do - (Storerooms - Grand)
-[X][Aria] Relax - (Can Specify What Activity)
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Commission Repairs
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (School)
-[X] The Adventurer Guild - (1 Free Action)
--[X] Take 'Em Out - (TOP-03)

How powerful are the adventurers anyway?
 
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[X] Keep it for now. - (Strul)

[X] Plan Defenses and Training
-[X][Faith] Establish A Soup-Kitchen - (Strul) - (0/1 Turns Complete) - (-4 Materials)
-[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
-[X][Diplomacy] Infiltrate Part 1 - (Military) - (0/3 Turns Complete) - (-3 Materials)
--[X] +4 FF
-[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
-[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals) - (0/3 Successes) - (-10 Materials)
--[X] +6 FF, School Project On Primitive Robots(+5 to Common Machinery),
-[X][Learning] That Stone Is Talking - (Fabrics/Chemical) - (0/4 Successes)
--[X] +6 FF, SC, SC, PD, Beaker Set(+5 to Common Chemicals),
-[X][Archeology] Send Out The Scavengers (SO-01) - (0/1 Turns Complete)
-[X][Tree of Knowledge] Create The Crystal-Path - (1/3 Turns Complete)
-[X][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete)
-[X][Holdings] Build A Wall - (0/8 Turns Complete) - (-11.50 Materials) - [Sandcrete](-12.5 Materials)
-[X][Aria action] Relax - (???) - (Aria) - (0/1 Turns Complete)
-[X][Martyris action] Too Much To Do - (Storerooms - Grand - (0/3 Turns Complete)) - (-8 Materials)
-[X][Martyris action] Too Much To Do - (Train The Militia - (0/2 Turns Complete)) - (-3 Materials/1Goodwill)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (School)
--[X] Repay loan - (-18.74 Materials)
-[X] The Military - (1 Free Action)
--[X] War Lessons - (-2 Materials)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-2.34 Materials) - (1FF) - (0/8 Turns Complete)
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Commission Repairs - (0/2 Turns Complete) - (-20.55 Materials)

[X] Plan More Artifacts
You're missing a vote about what to do with the airship. Also, you could get another bonus for the attack on TOP-03 by using the Military action War Lessons for 2 Materials.
 
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--[X] Fell Off The Wagons - (Military-grade crossbows for The Unbroken) - (-37.4 Materials)
What the fuck. We just bought pointers for everyone, that is a massive waste of materials. Militia in its current form is not worth an action, they are equipped with spears, they won't do much if we are invaded, especially since we have PD to protect us. If you are really in a rush to get more defenses it'd be better to sandcrete the armory and recruit more regulars next turn.
 
What the fuck. We just bought pointers for everyone, that is a massive waste of materials. Militia in its current form is not worth an action, they are equipped with spears, they won't do much if we are invaded, especially since we have PD to protect us. If you are really in a rush to get more defenses it'd be better to sandcrete the armory and recruit more regulars next turn.
@Fouredged Sword suggested the crossbows, the Jewel Mine upgraded our income to a ridiculous degree, and I assume we can get a bonus for researching better crossbows from them. Originally, I had War Lessons in that action and if people want I could switch back.

Training more regulars wouldn't be much better than training the Militia, because the regulars start at (2/6 Militia) training level, the same as we get after we trained the Militia, only for three units instead of one.
 
Training more regulars wouldn't be much better than training the Militia, because the regulars start at (2/6 Militia) training level, the same as we get after we trained the Militia, only for three units instead of one.
We get to choose their equipment. Another problem I see there is the lack of sandcrete on Tree actions, we could finish them this turn if sandcrete is used. And by building poorhouses first we get to take advantage of that permanent recruitment.
And come on people, old world ruins are our jerusalem so we should put as much effort as possible in grabbing those artifacts. It is very likely that there is a unique-grade artifact on top-03 and we've seen how great those are.
 
We get to choose their equipment.
That would leave us with one new unit that we can equip as we want and that is on a 2/6 training level(-5 on dice rolls), and three Militia units that are 1/6 on the training scale(presumably -10 on their dice rolls). And the Militia would fight if the Tree gets attacked, so preventing three units from rolling with a -10 seems a bit more important than getting one new unit with specific equipment.

We get to choose their equipment. Another problem I see there is the lack of sandcrete on Tree actions, we could finish them this turn if sandcrete is used. And by building poorhouses first we get to take advantage of that permanent recruitment.
I only have one [Sandcrete] action because we can use it on only one project per turn.
-Sandcrete Recipe
An ancient recipe that was used to build structures quickly, though not cheaply. Now it is once more in use, and it will be of great help to us!
(Effect: Can spend 12.5 Materials on reducing building times of one building by 1(one) Turn, per Turn by adding [Sandcrete] to said action.)



Also, could I get some comments on the military-grade crossbows? Should I switch back to War Lessons? Currently, I know that Fouredged Sword would like them while Profectus thinks they would be a waste.
 
Also, could I get some comments on the military-grade crossbows? Should I switch back to War Lessons? Currently, I know that Fouredged Sword would like them while Profectus thinks they would be a waste.
I would say remove the crossbows, the Pointers we already have are better than any we could get from the military. War Lessons is more likely the better investment.
 
Vote closed
Scheduled vote count started by HeroCooky on Jan 1, 2021 at 11:16 AM, finished with 14 posts and 7 votes.

  • [X] Plan Defenses and Training
    -[X][Faith] Establish A Soup-Kitchen - (Strul) - (0/1 Turns Complete) - (-4 Materials)
    -[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
    -[X][Diplomacy] Infiltrate Part 1 - (Military) - (0/3 Turns Complete) - (-3 Materials)
    --[X] +4 FF
    -[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
    -[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals) - (0/3 Successes) - (-10 Materials)
    --[X] +6 FF, School Project On Primitive Robots(+5 to Common Machinery),
    -[X][Learning] That Stone Is Talking - (Fabrics/Chemical) - (0/4 Successes)
    --[X] +6 FF, SC, SC, PD, Beaker Set(+5 to Common Chemicals),
    -[X][Archeology] Send Out The Scavengers (SO-01) - (0/1 Turns Complete)
    -[X][Tree of Knowledge] Create The Crystal-Path - (1/3 Turns Complete)
    -[X][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete)
    -[X][Holdings] Build A Wall - (0/8 Turns Complete) - (-11.50 Materials) - [Sandcrete](-12.5 Materials)
    -[X][Aria action] Relax - (???) - (Aria) - (0/1 Turns Complete)
    -[X][Martyris action] Too Much To Do - (Storerooms - Grand - (0/3 Turns Complete)) - (-8 Materials)
    -[X][Martyris action] Too Much To Do - (Train The Militia - (0/2 Turns Complete)) - (-3 Materials/1Goodwill)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (School)
    --[X] Repay loan - (-18.74 Materials)
    -[X] The Military - (1 Free Action)
    --[X] War Lessons - (-2 Materials)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-2.34 Materials) - (1FF) - (0/8 Turns Complete)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Commission Repairs - (0/2 Turns Complete) - (-20.55 Materials)
    [X] Keep it for now. - (Mirn)
    [X] Plan More Artifacts
    -[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
    -[X][Faith] Establish A Poor-House - (Jokvi) - (0/2 Turns Complete)
    -[X][Diplomacy] Infiltrate Part 1 - (Military)
    --[X] 5FF
    -[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
    -[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals)
    --[x] Beaker Set
    -[X][Learning] That Stone Is Talking - (Fabrics/Chemical)
    --[X] SC, SC, PD
    -[X][Archeology] Prepare an Expedition (SO-02)(1 Turn)
    --[X] House Mirn support: N
    -[X][Tree] Create The Crystal-Path - (1/3 Turns Complete) [Sandcrete]
    --[X] 6FF
    -[X][Tree] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete) [Sandcrete]
    -[X][Holding] Build A Wall [Sandcrete]
    -[X][Martyris] Too Much To Do - (Attack TOP-03 - (Tech-Scouts, The Unbroken, Adventurers) - ( 6 Caretakers, 1 Minor Bright-Lance Turret) Focus Fire Turret first
    -[X][Martyris] Too Much To Do - (Storerooms - Grand)
    -[X][Aria] Relax - (Can Specify What Activity)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Commission Repairs
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (School)
    -[X] The Adventurer Guild - (1 Free Action)
    --[X] Take 'Em Out - (TOP-03)
    [X] Keep it for now. - (Strul)
Voting is over.

@KleverKil'Vanya please assign any boni to the following actions within the next three hours:

Establish A Soup-Kitchen - (Strul) - (DC: 20)
Establish A Poor-House - (Tessen) - (DC: 15)
Infiltrate Part 1 - (Military) - (DC: 20, rolled with +19)
Propuslions In The Air - (DC: 23/37/51, rolled with +26)
That Stone Is Talking - (DC: 50/65/80 , rolled with +50)
Send Out The Scavengers - (DC: 02)
Create The Crystal-Path - (DC: 60)

QM can you confirm that we can only use sandcrete on one action per turn?
Yes, only one action per turn may profit from Sandcrete.
 
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Scheduled vote count started by HeroCooky on Jan 1, 2021 at 11:16 AM, finished with 14 posts and 7 votes.

  • [X] Plan Defenses and Training
    -[X][Faith] Establish A Soup-Kitchen - (Strul) - (0/1 Turns Complete) - (-4 Materials)
    -[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
    -[X][Diplomacy] Infiltrate Part 1 - (Military) - (0/3 Turns Complete) - (-3 Materials)
    --[X] +4 FF
    -[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
    -[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals) - (0/3 Successes) - (-10 Materials)
    --[X] +6 FF, School Project On Primitive Robots(+5 to Common Machinery),
    -[X][Learning] That Stone Is Talking - (Fabrics/Chemical) - (0/4 Successes)
    --[X] +6 FF, SC, SC, PD, Beaker Set(+5 to Common Chemicals),
    -[X][Archeology] Send Out The Scavengers (SO-01) - (0/1 Turns Complete)
    -[X][Tree of Knowledge] Create The Crystal-Path - (1/3 Turns Complete)
    -[X][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete)
    -[X][Holdings] Build A Wall - (0/8 Turns Complete) - (-11.50 Materials) - [Sandcrete](-12.5 Materials)
    -[X][Aria action] Relax - (???) - (Aria) - (0/1 Turns Complete)
    -[X][Martyris action] Too Much To Do - (Storerooms - Grand - (0/3 Turns Complete)) - (-8 Materials)
    -[X][Martyris action] Too Much To Do - (Train The Militia - (0/2 Turns Complete)) - (-3 Materials/1Goodwill)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (School)
    --[X] Repay loan - (-18.74 Materials)
    -[X] The Military - (1 Free Action)
    --[X] War Lessons - (-2 Materials)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-2.34 Materials) - (1FF) - (0/8 Turns Complete)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Commission Repairs - (0/2 Turns Complete) - (-20.55 Materials)
    [X] Keep it for now. - (Mirn)
    [X] Plan More Artifacts
    -[X][Faith] Establish A Poor-House - (Tessen) - (1/2 Turns Complete)
    -[X][Faith] Establish A Poor-House - (Jokvi) - (0/2 Turns Complete)
    -[X][Diplomacy] Infiltrate Part 1 - (Military)
    --[X] 5FF
    -[X][Martial] Build An Armory - (Expanded) - (1/3 Turns Complete)
    -[X][Learning] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals)
    --[x] Beaker Set
    -[X][Learning] That Stone Is Talking - (Fabrics/Chemical)
    --[X] SC, SC, PD
    -[X][Archeology] Prepare an Expedition (SO-02)(1 Turn)
    --[X] House Mirn support: N
    -[X][Tree] Create The Crystal-Path - (1/3 Turns Complete) [Sandcrete]
    --[X] 6FF
    -[X][Tree] Metalsmiths Abode - (Expanded) - (2/4 Turns Complete) [Sandcrete]
    -[X][Holding] Build A Wall [Sandcrete]
    -[X][Martyris] Too Much To Do - (Attack TOP-03 - (Tech-Scouts, The Unbroken, Adventurers) - ( 6 Caretakers, 1 Minor Bright-Lance Turret) Focus Fire Turret first
    -[X][Martyris] Too Much To Do - (Storerooms - Grand)
    -[X][Aria] Relax - (Can Specify What Activity)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Commission Repairs
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - (School)
    -[X] The Adventurer Guild - (1 Free Action)
    --[X] Take 'Em Out - (TOP-03)
    [X] Keep it for now. - (Strul)
Voting is over.

@KleverKil'Vanya please assign any boni to the following actions within the next three hours:

Create The Crystal-Path - (DC: 60)

+20 to the Crystal Path please!
 
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