Materials: 188.72(min. +41.81, max. +136.81 per Turn. (18.74 owed to The Merchant Guild in 3(three) Turns.))
That's a lot. Seems like we won the steam engine contest. That and...
the upgrade to the Jewel Mine.
The Emperor
Opinion: Neutral (0)
Plans: Bitch, what?
The reaction of everyone. I'm not sure if it's for the same reason for all of them though.
*looks at the criminals*
Stupendously Scholastic Scholars of Science
Leader: Marthen Marthensons
Opinion: Neutral (0)
Plans: Approval/Bitch, what?
I wonder if the approval is because of the steam engine or because of the airship?
I think this is the only Artefact we got this turn. Definitely something to research, especially with the new possibility for scouting we got thanks to our airship.
- Airship: Proof Of Concept
A one-person gondola, lifted by a bag of energized Suspendium Dust, can lift about 150 kg and is propelled by sails and steered by moving the same. Armaments include the crossbow the person holds and a flashbang. The first of its make, but in time the least.
Sounds like a more expensive/complicated version of hot air balloons/zeppelins. Maybe we can combine Suspendium with other methods of flight to reduce the amount we need?
Child: Lady Silvia - Mutated Girl - 1-Year-Old
Your first child! She is, in every aspect, perfect! Her legs and ears are like her mother's, even if her fur is entirely obsidian. She has two horns growing above and swinging around her head in a tiny semi-circle, looking like a regal crown with the spikes atop (even if it makes putting a shirt on a pain), framing her golden hair. She does have a relatively long tail, furred like a Sweden forest cat (the fur is obsidian again), which means you need to get a tailor for her pants. Her laughing and smiles melt your heart, and she has this cute habit of putting her tail into her mouth like a snow leopard. She is also blind, which makes teaching her how to read and defend herself a real challenge. Where are you going to get braille books and learn to read them so you can teach her? And what weapons do the blind use? Her first word had been 'Dada.' You'll never let Selene live that one down. She took her first step!
Her first step. The most important piece of information!
Within the halls of 3-Point University, a fierce debate raged among the learned members of the faculty. For months they had argued and tested, debated the merits of the seven engines which had been chosen as the final contestants, and put them through ever-increasing hardships and greater scrutiny.
I wonder who the other contestants were? Obviously the 4S but who else?
One sent in by the 4S, a design of elegance and sophistication, another by a lone inventor in the Capital, a machine created to be as cheap as possible and remain functional, the last sent by a new religion that had taken root within Tessen.
Huh, we probably should contact that inventor. Getting more talents/Hero units is always good.
Some of those who had been against this entry had argued that these criteria were sought after, but not the primary way it would be utilized, seeing the forward-thinking or cheap engine as the number one entry instead.
We do have a project to upgrade our steam engine further and we probably can reduce the price by mass-producing parts.
"-and the Council has thus decided to grant you the funds necessary to pursue the further study and practical applications of Suspendium. Have a good day," Nihji finished reading, laying the scroll gently down onto the table. He drew a shaky breath as he tore his eyes away from the numbers displayed, those insidious numbers showing that more money would be assigned than to some buildings.
Ah, their reaction to getting the Suspendium research funded. We
did spend 30 Materials on that after all.
"Bring me all the paper that we have, along with the graphite pens that Bolt bribed us with, the ones that need no ink.
We still have to research those pens.
"Now," came Aria's calm voice, as a whine rapidly built up, before the Knight erupted into a veritable storm of lightning strikes, scorching and burning the Horrors about to jump on PD.
I wonder if we could make that more efficient somehow, at least against few enemies. Lasers to guide the lightning are probably too advanced, maybe some form of small harpoons with steel wire?
Can hold for about three minutes more before the horde is here in full," she answered, using the momentum of her swing and punch to bring Grieving Echo around and cleave the Horror in twain.
A few words too many, I think.
Laboratory #3 was impressive, not for any substances or equipment within, but for the room and safety precautions present.
Wait, safety precautions?! Did they upgrade the labs after PD arrived?
Already, some whispered among themselves of the day when Imperial Airfleets would blot out the sky, raining death and destruction down on the Monsters of the world, how massive expeditions could be undertaken to the North Pole.
That would need sooooo much Suspendium.
The cartel bosses were then replaced; the gangs were given directives to stock up on ammunition and weaponry. Food and water were being bought in quantities reminiscent of those expecting a starvation-siege. A rebellion was ruled out, as Needle managed to intercept a message instructing the 'Macks Hacks,' a gang inside Ularn, to assist the guards should the city be attacked and to cease any activity not necessary to remain funded.
Something big was going to happen when even the criminals are preparing for the worst. Something the Pilgrims may not be ready to encounter.
Yeah, they expect the place to turn into a warzone. We should probably focus on upping our defenses.
[ ] Keep it for now. - (City)
You have no idea what to do with it or how it could even be used appropriately. But giving it away when it has the only useable source of Suspendium within? It could be the wrong choice. Assigning it to a city would also drastically increase communication speed, lessening the need to hire couriers.
(Effect: -0.05 Materials for all buildings within the chosen city.)
Probably this or giving it to the Military. Having our airship scout enemy movements could be huge if the attackers are the Nek-Ne tribe from the Wastes.
[ ] Suspendium Bags - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory)
Having a method to keep the ship afloat for extended periods is needed should you decide to follow that path of development. Getting bags of Suspendium to stay charged for extended periods will be the first step.
(Needed: Suspendium Shard - Tiny
Cost: 7.55 Materials
Chance: 66/55/44 for 1/2/3 Successes, Successes needed: 2
Reward: Gain Suspendium Bags, allowing a much higher lift rate, at the cost of flammability.)
[ ] Pressurized Suspendium - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory)
Rather than trying to get more Suspendium inside a flammable bag which can be ripped open by anything, why not miniaturize and pressurize the crystals instead? Case in point, doing so may have a slight chance of exploding.
(Needed: Suspendium Shard - Tiny
Cost: 5 Materials
Chance: -98/-87/-76 for 1/2/3 Successes, Successes needed: 8
Reward: Gain Pressurized Suspendium, allowing a much higher rate of lift in exchange for instability.)
Definitely need the Suspendium Theories for the pressurized stuff.
[ ] Propuslions In The Air - (Common Machinery/Mechanics/Electronics/Chemicals)
Moving around on the ground is easy; driving around in the air, less so. Relying on sails is good, but what if there is no wind? How do you move around then?
(Cost: 10 Materials
Chance: 77/63/49 for 1/2/3 Successes, Successes needed: 3
Reward: Ships are now no longer forced into auto-combat when attacked, much faster to boot.)
Makes our airship better at scouting. Probably the best project in the short-term.
[ ] Cargo Transporters - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics)
With the proof that you can now fly, you now need evidence that heavy loads can be moved around without falling prey to any aerial threats.
(Needed: 4 Suspendium Shards - Tiny
Cost: 10 Materials
Chance: 08/-20/-48 for 1/2/3 Successes, Successes needed: 5
Reward: Gain Light Cargo Airship)
That has to wait until we have more Shards. Would be the first step to developing bombers though.
Archeology: The secrets of the past will illuminate the future; may we learn from their mistakes. (Choose 1 Action)
Probably should send out some scavengers to finish one of our expedition locations.
[ ] Storerooms - Grand
Preparing for bad times is not only smart but necessary. Ensure that there are enough supplies and secure storerooms to last the Pilgrims for at least twelve months.
(Cost: 8.0 Materials Upkeep: 0.74 Materials Restock cost: 7 Materials
Turns: 3
Reward: Can support up to 900 Pilgrims for twelve months under siege conditions, before you need to gather new supplies)
We should take this and hope we finish before we get attacked.
[ ] Build A Wall
Being put into the unique position of building a village has created the need for a wall enveloping its whole. Better start building; this could take a while, especially if you want to have sound construction.
(Turns: 8
Cost: 11.50 Materials
Reward: A Wall, increased DC for attacking the Tree, 1/4 requirements built.)
Unlikely to finish in time but could help.
Sounds good. Although, I might post an alternative plan that doesn't attack and changes a few things around.