[X] Plan: And the Town is All Aglow
-[X] [Library] Attach 'Gravimetric Calculations' and 'The Rustle of the Leaves' to open slots
-[X] [Faith] Build Outlying Fortified Orphanages - (5/10 Turns Complete)
-[X] [Faith] Establish Rudimentary Territorial Hospices - (Tessen) - (0/2 Turns Complete)
--[X] Elite Contractors
-[X] [Faith] A Small Donation - (Followers of Light) - (Pandemic Relief) [-50 Goodwill]
--[X] (Adjudicator +50) = +50
-[X] [Endless Skies] The Flagship - (0/15 Turns Complete) [-2 Large Shards]
-[X] [Endless Skies] The Training Halls of the Crews - (2/7 Turns Complete)
-[X] [Endless Skies] The Academy of the Skyneers - (3/6 Turns Complete)
-[X] [Diplomacy] The Great Trade Fleets - (Slatnan's Womb) - (2/3 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, Merchant Guild +15, 6FF) = +51
-[X] [Subversion] Train Your Infiltrators - (Greater) - (3/4 Turns Complete)
--[X] (6FF) = +6
-[X] [Martial] Guards! Guards! (Norquod: Tiantemu Alloy Foundry)
-[X] [Learning] Coilgun Scattershot Extended - (Pioneer Electronics/Weaponry) - (20/38 Successes)
--[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 2[SC] +24, 2[TSC] +36, 2[FC] +120, 2[FS] +120, 6FF) = +476
--[X] (5x Bunker Electronic Artifacts +5 to Electronics) = +25
-[X] [Learning] Fuck That Guy And Everything Around Him - Part 3 - (Advanced Physics/Chemicals/Weaponry) - (0/24 Successes)
--[X] (Scientific Theory +15, Black Box +5, Adjudicator +50) = +70
--[X] (5x Painmaker-Warheads +20 to Advanced Weaponry/Psychology, 5x Loading Tubes +20 to Advanced Weapons/Mechanics, 5x Burnt Thermoplastic Reloaders +20 to Advanced Weapons/Mechanics, 3x Advanced IFF Algorithms +20 to Advanced Weaponry/Programming, 15x Bunker Weapon Artifacts +20 to Advanced Weaponry/Machinery/Hydraulics/Chemicals) = +640
-[X] [Learning] Power Armor - Standard - (Pioneer Electronics/Hydraulics/Armor) - (0/15 Successes)
--[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (46x Bunker Armor Artifacts +5 to Armor) = +230
-[X] [Learning] Optical Fibers - (Pioneer Machinery/Electronics/Physics) - (0/36 Successes)
--[X] [DoD], [PD], [In The Name of Education], [Experimental Oddity Passion 2d4], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar of the Experimental Wing +50) = +220
--[X] (3x Bunker Life-Support Artifacts +5 to Machinery/Hydraulics/Physics) = +15
-[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (0/12 Successes)
--[X] [MSC], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (15x Bunker Electronic Artifacts +5 to Electronics) = +75
-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[X] (Scientific Theory +15) = +15
-[X] [Archeology - Piety] Prepare an Expedition - (ETG-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N)
-[X] [Archeology] Search The Bloodless Thicket - (0/4 Turns Complete)
--[X] (Lead By Example +30, We Can Do It! +0, Trauma: Common People Purge Survivor -5, 1[ENG] +14, 2[TENG] +48, 6FF) = +93
-[X] [Archeology] The Smokestack's Bowels - (8/9 Turns Complete) - (Rust-Scouts)
--[X] (21[ENG] +294, 6FF) = +300
-[X] [Archeology] Excavate The Bones of Roots (5/10 Turns Complete)
-[X] [Tree of Knowledge] Primitive Radar Tower - (0/4 Turns Complete)
-[X] [Holdings] Watchtower Network - Weak - (0/10 Turns Complete) - [Sandcrete]
--[X] Hire Contractors x3
-[X] [Holdings] Natural Pesticide Manufactury - Small - (0/3 Turns Complete)
--[X] Hire Contractors x2
-[X] [Holdings] The Evergreen Gardens - Medium - (0/4 Turns Complete)
--[X] Hire Contractors x3
-[X] [Martyris] Too Much To Do (A Small Donation)
-[X] [Martyris] Too Much To Do (Fuck That Guy And Everything Around Him - Part 3)
-[X] [Aria] Lead By Example (Search The Bloodless Thicket)
-[X] [Turi] Too Much To Do (Optical Fibers)
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Outlying: Expanded Hospice Network)
-[X] [Herbalists] Anatomical Lectures - (1/5 Turns Complete)
-[X] [4S] In The Name Of Education - (Optical Fibers) [-3.5 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (20x General Scientists - (3/6 Turns Complete)
--[X] (6x Trained Scientists) - (6/10 Turns Complete)
--[X] (10x Trained Engineers) - (6/10 Turns Complete)
--[X] (3x Forge-Coders) - (3/15 Turns Complete)
--[X] (3x Forge-Smiths) - (3/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
-[X] [Broken Crossroads] Send Support (Dispatch Line Ship)

Goodwill Cost: 50+3.5 = 53.5
 
Welp, it came like it had to come. My PC has, officially, joined the Great Heavenly Computation today.

I will have a replacement in about ~2 weeks.

Now, if you'd excuse me. I am going to be screaming into my pillows for the rest of the night.
 
Welp. I have just gotten confirmation that it will likely be another week (so three in total) before I get my new PC. So that means I am fully forced to write from my phone if I can at all, which is not going to go well grammar wise without literal hours of work for me.

On the other hand, I do have access to old quests of mine, so if you want some pre-written HeroCooky goodness, feel free to pipe in here: Strangers in a Strange Sphere - [Battletech].
 
Adhoc vote count started by HeroCooky on Dec 4, 2024 at 11:06 AM, finished with 9 posts and 7 votes.

  • [X] Plan: And the Town is All Aglow
    -[X] [Library] Attach 'Gravimetric Calculations' and 'The Rustle of the Leaves' to open slots
    -[X] [Faith] Build Outlying Fortified Orphanages - (5/10 Turns Complete)
    -[X] [Faith] Establish Rudimentary Territorial Hospices - (Tessen) - (0/2 Turns Complete)
    --[X] Elite Contractors
    -[X] [Faith] A Small Donation - (Followers of Light) - (Pandemic Relief) [-50 Goodwill]
    --[X] (Adjudicator +50) = +50
    -[X] [Endless Skies] The Flagship - (0/15 Turns Complete) [-2 Large Shards]
    -[X] [Endless Skies] The Training Halls of the Crews - (2/7 Turns Complete)
    -[X] [Endless Skies] The Academy of the Skyneers - (3/6 Turns Complete)
    -[X] [Diplomacy] The Great Trade Fleets - (Slatnan's Womb) - (2/3 Turns Complete)
    --[X] (Ashleaf Tea +15, Common People +15, Merchant Guild +15, 6FF) = +51
    -[X] [Subversion] Train Your Infiltrators - (Greater) - (3/4 Turns Complete)
    --[X] (6FF) = +6
    -[X] [Martial] Guards! Guards! (Norquod: Tiantemu Alloy Foundry)
    -[X] [Learning] Coilgun Scattershot Extended - (Pioneer Electronics/Weaponry) - (20/38 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 2[SC] +24, 2[TSC] +36, 2[FC] +120, 2[FS] +120, 6FF) = +476
    --[X] (5x Bunker Electronic Artifacts +5 to Electronics) = +25
    -[X] [Learning] Fuck That Guy And Everything Around Him - Part 3 - (Advanced Physics/Chemicals/Weaponry) - (0/24 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Adjudicator +50) = +70
    --[X] (5x Painmaker-Warheads +20 to Advanced Weaponry/Psychology, 5x Loading Tubes +20 to Advanced Weapons/Mechanics, 5x Burnt Thermoplastic Reloaders +20 to Advanced Weapons/Mechanics, 3x Advanced IFF Algorithms +20 to Advanced Weaponry/Programming, 15x Bunker Weapon Artifacts +20 to Advanced Weaponry/Machinery/Hydraulics/Chemicals) = +640
    -[X] [Learning] Power Armor - Standard - (Pioneer Electronics/Hydraulics/Armor) - (0/15 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
    --[X] (46x Bunker Armor Artifacts +5 to Armor) = +230
    -[X] [Learning] Optical Fibers - (Pioneer Machinery/Electronics/Physics) - (0/36 Successes)
    --[X] [DoD], [PD], [In The Name of Education], [Experimental Oddity Passion 2d4], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar of the Experimental Wing +50) = +220
    --[X] (3x Bunker Life-Support Artifacts +5 to Machinery/Hydraulics/Physics) = +15
    -[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (0/12 Successes)
    --[X] (15x Bunker Electronic Artifacts +5 to Electronics) = +75
    -[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
    --[X] (Scientific Theory +15) = +15
    -[X] [Archeology - Piety] Prepare an Expedition - (ETG-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N)
    -[X] [Archeology] Search The Bloodless Thicket - (0/4 Turns Complete)
    --[X] (Lead By Example +30, We Can Do It! +0, Trauma: Common People Purge Survivor -5, 1[ENG] +14, 2[TENG] +48, 6FF) = +93
    -[X] [Archeology] The Smokestack's Bowels - (8/9 Turns Complete) - (Rust-Scouts)
    --[X] (21[ENG] +294, 6FF) = +300
    -[X] [Archeology] Excavate The Bones of Roots (5/10 Turns Complete)
    -[X] [Tree of Knowledge] Primitive Radar Tower - (0/4 Turns Complete)
    -[X] [Holdings] Watchtower Network - Weak - (0/10 Turns Complete) - [Sandcrete]
    --[X] Hire Contractors x3
    -[X] [Holdings] Natural Pesticide Manufactury - Small - (0/3 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Holdings] The Evergreen Gardens - Medium - (0/4 Turns Complete)
    -[X] [Martyris] Too Much To Do (A Small Donation)
    -[X] [Martyris] Too Much To Do (Fuck That Guy And Everything Around Him - Part 3)
    -[X] [Aria] Lead By Example (Search The Bloodless Thicket)
    -[X] [Turi] Too Much To Do (Optical Fibers)
    -[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
    -[X] [Adventurers] Guardians For Hire (Outlying: Expanded Hospice Network)
    -[X] [Herbalists] Anatomical Lectures - (1/5 Turns Complete)
    -[X] [4S] In The Name Of Education - (Optical Fibers) [-3.5 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (20x General Scientists - (3/6 Turns Complete)
    --[X] (6x Trained Scientists) - (6/10 Turns Complete)
    --[X] (10x Trained Engineers) - (6/10 Turns Complete)
    --[X] (3x Forge-Coders) - (3/15 Turns Complete)
    --[X] (3x Forge-Smiths) - (3/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
    -[X] [Broken Crossroads] Send Support (Dispatch Line Ship)
I need 10 1d100 for your Actions with a DC of:
75 rolled with +51
78 rolled with +6
Re-Roll with +26.
01/01/01 rolled with +501
01/01/10 rolled with +710
01/01/01 rolled with +400
32/125/235 rolled with +235,
+2d4 Successes
05/25/45 rolled with +245
05/10/15 rolled with +15
90 rolled with +93
300 rolled with +300


The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.


Further Rolls:

Artifacts:

Lost Tech - 5d3

The first rolls are taken as official.
If no other rolls are present, I will roll on 05.12.24 at 17:00 CET.
 
Last edited:
[X] Plan: And the Town is All Aglow
-[X] [Library] Attach 'Gravimetric Calculations' and 'The Rustle of the Leaves' to open slots
Success!

-[X] [Faith] Build Outlying Fortified Orphanages - (6/10 Turns Complete)
+1 Turn of Progress

-[X] [Faith] Establish Rudimentary Territorial Hospices - (Tessen) - (2/2 Turns Complete)
--[X] Elite Contractors
+2 Turns of Progress
Success!

-[X] [Faith] A Small Donation - (Followers of Light) - (Pandemic Relief) [-50 Goodwill]
--[X] (Adjudicator +50) = +50
Success!

-[X] [Endless Skies] The Flagship - (1/15 Turns Complete) [-2 Large Shards]
+1 Turn of Progress

-[X] [Endless Skies] The Training Halls of the Crews - (3/7 Turns Complete)
+1 Turn of Progress

-[X] [Endless Skies] The Academy of the Skyneers - (4/6 Turns Complete)
+1 Turn of Progress

-[X] [Diplomacy] The Great Trade Fleets - (Slatnan's Womb) - (3/3 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, Merchant Guild +15, 6FF) = +51
Needed: 75, Rolled: 63 + 51 = 114
+1 Turn of Progress
Success!

-[X] [Subversion] Train Your Infiltrators - (Greater) - (4/4 Turns Complete)
--[X] (6FF) = +6
Needed: 78, Rolled: 3 + 6 = 9, Failure! Re-Roll: 86 + 6 = 92
+1 Turn of Progress
Success!

-[X] [Martial] Guards! Guards! (Norquod: Tiantemu Alloy Foundry)
Success!

-[X] [Learning] Coilgun Scattershot Extended - (Pioneer Electronics/Weaponry) - (38/38 Successes)
--[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 2[SC] +24, 2[TSC] +36, 2[FC] +120, 2[FS] +120, 6FF) = +476
--[X] (5x Bunker Electronic Artifacts +5 to Electronics) = +25
Needed: 01/01/01, Rolled: 83 + 501 = 584
+18 Successes
Success!

-[X] [Learning] Fuck That Guy And Everything Around Him - Part 3 - (Advanced Physics/Chemicals/Weaponry) - (24/24 Successes)
--[X] (Scientific Theory +15, Black Box +5, Adjudicator +50) = +70
--[X] (5x Painmaker-Warheads +20 to Advanced Weaponry/Psychology, 5x Loading Tubes +20 to Advanced Weapons/Mechanics, 5x Burnt Thermoplastic Reloaders +20 to Advanced Weapons/Mechanics, 3x Advanced IFF Algorithms +20 to Advanced Weaponry/Programming, 15x Bunker Weapon Artifacts +20 to Advanced Weaponry/Machinery/Hydraulics/Chemicals) = +640
Needed: 01/01/10, Rolled: 36 + 710 = 746
+24 Successes
Success!

-[X] [Learning] Power Armor - Standard - (Pioneer Electronics/Hydraulics/Armor) - (15/15 Successes)
--[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (46x Bunker Armor Artifacts +5 to Armor) = +230
Needed: 01/01/01, Rolled: 30 + 400 = 430
+15 Successes
Success!

-[X] [Learning] Optical Fibers - (Pioneer Machinery/Electronics/Physics) - (9/36 Successes)
--[X] [DoD], [PD], [In The Name of Education], [Experimental Oddity Passion 2d4], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar of the Experimental Wing +50) = +220
--[X] (3x Bunker Life-Support Artifacts +5 to Machinery/Hydraulics/Physics) = +15
Needed: 32/125/235, Rolled: 20 + 235 = 255
+3 Successes
+4 Automatic Successes
+2 Oddity Successes
Success!

-[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (13/12 Successes)
--[X] [MSC], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (15x Bunker Electronic Artifacts +5 to Electronics) = +75
Needed: 05/25/45, Rolled: 69 + 245 = 314
+10 Successes
+3 Automatic Successes
Success!

-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (4/1 Success)
--[X] (Scientific Theory +15) = +15
Needed: 05/10/15, Rolled: 90 + 15 = 105
+4 Successes
Success!

-[X] [Archeology - Piety] Prepare an Expedition - (ETG-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N)
Success!

-[X] [Archeology] Search The Bloodless Thicket - (1/4 Turns Complete)
--[X] (Lead By Example +30, We Can Do It! +0, Trauma: Common People Purge Survivor -5, 1[ENG] +14, 2[TENG] +48, 6FF) = +93
Needed: 90, Rolled: 56 + 93 = 149
+1 Turn of Progress

-[X] [Archeology] The Smokestack's Bowels - (9/9 Turns Complete) - (Rust-Scouts)
--[X] (21[ENG] +294, 6FF) = +300
Needed: 300, Rolled: 73 + 300 = 373
+1 Turn of Progress
Success!
The Smokestack's Bowels Sites scouted!

-[X] [Archeology] Excavate The Bones of Roots (6/10 Turns Complete)
+1 Turn of Progress

-[X] [Tree of Knowledge] Primitive Radar Tower - (1/4 Turns Complete)
+1 Turn of Progress

-[X] [Holdings] Watchtower Network - Weak - (5/10 Turns Complete) - [Sandcrete]
--[X] Hire Contractors x3
+5 Turns of Progress

-[X] [Holdings] Natural Pesticide Manufactury - Small - (3/3 Turns Complete)
--[X] Hire Contractors x2
+3 Turns of Progress
Success!

-[X] [Holdings] The Evergreen Gardens - Medium - (4/4 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress
Success!

-[X] [Martyris] Too Much To Do (A Small Donation)
Success!

-[X] [Martyris] Too Much To Do (Fuck That Guy And Everything Around Him - Part 3)
Success!

-[X] [Aria] Lead By Example (Search The Bloodless Thicket)
Success!

-[X] [Turi] Too Much To Do (Optical Fibers)
Success!

-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
Success!

-[X] [Adventurers] Guardians For Hire (Outlying: Expanded Hospice Network)
Success!

-[X] [Herbalists] Anatomical Lectures - (2/5 Turns Complete)
+1 Turn of Progress

-[X] [4S] In The Name Of Education - (Optical Fibers) [-3.5 Goodwill]
Success!

-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (20x General Scientists - (4/6 Turns Complete)
--[X] (6x Trained Scientists) - (7/10 Turns Complete)
--[X] (10x Trained Engineers) - (7/10 Turns Complete)
--[X] (3x Forge-Coders) - (4/15 Turns Complete)
--[X] (3x Forge-Smiths) - (4/15 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
Success!

-[X] [Broken Crossroads] Send Support (Dispatch Line Ship)
Success!

Further Rolls:

Artifacts:

Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
OH-03 - Lost Tech = 9

Spent:
-53.50 Goodwill

Gained:

+8.08 Goodwill

Change:

-45.42 Goodwill

The Update will be online on 12.12.24 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 106
Rumors:

The Work Begins - The Tessen Speaker
With House Tessen's approval given, the shipwrights of House Dall began their labors with speed and enthusiasm, befitting those laborers to create a symbol of the Region that will shine as its shield and spear. Thousands of orders for various materials have been given to the Merchant Guild, and thousands more are being prepared as we speak by seemingly every specialist in the Region; from furnishings to weaponry, nails to paint, iron to wood, everything is required, and more is demanded. One can only imagine the splendor of the airship once it is revealed to the public in full, rising on its maiden voyage into the skies to show the Region the glory and pride of their home, their people, and their Houses.
(Read more on page 2)

Rumblings Of Armaments And Arms - The Truthful Observers
Though the Pilgrims make no secret out of it, their continued research into more and more weapons, weapon systems, and armor has raised more than one eyebrow among those tasked with keeping a close eye on such developments within religious communities. While most explain this away as simply the reality of the Pilgrims being so tightly woven into airships, suspendium, and the race to keep far ahead of any other nations that would stumble upon suspendium in their own borders, those who do not reach for that conclusion can only wonder why the Pilgrims are suddenly so focused on military matters when, in the past, they were content with utilizing trained and overwhelming force instead of sophisticated weaponry.
(Read more on page 21)

The Sacred Lands Of The Everliving Sun - Recovered? - Rags, Rumors, And Rants
After years of recovery, with their lands holding firm against outside aggression and colonies breaking away as they finally broke free from the yoke of the mainland fanatics, reports have reached us that, though the loss of life is still staggering and has cleaved an ugly tear across their populations, the Everliving Sun has begun to make moves to start shifting their attention from internal matters to external concerns. What those concerns will exactly entail, and which will be dealt with first, and in what manner, are pure speculation at this point in time...so let's begin!
(Read more on pages 23-25)

War Against Weeds - The Norqod Vegetable
With the expansion to the gardens of Norqod underway, House Dall has taken it very seriously to ensure that their duty to protect the people living in their lands is enacted to the utmost letter and spirit they can muster. In that regard, Lady Selene Dall, may her horns ever curve, has declared War! A war against the foulest, most blightsome, most despicable thing in existence: Weeds.
(Read more on page 4)

***

Region Report/s

Bone Valley

Nothing new to report. The price of goods dependent on grains went up due to two regular caravans carrying such foodstuff under continual contract being ambushed by Mutants, but that will pass as the same Mutants were slain by the Knight-Chapter Last Light a week ago.

Signed; Omar of Iron.

Sunken Hollows

Hello, this is Akane.

Our Soup-Kitchens and Scavenger Outpost have finished construction, and we have already seen a rise in people convinced of the Paths of the Pilgrimage alongside an increase in income thanks to the Outpost.

Thanks to a rather influential merchant converting last month, we have been given the opportunity to enter the industrial sector, with an eye set on metalworking due to the prevalence of skilled metalsmiths amongst our ranks. We will begin constructing several connected smithies and foundries in the coming weeks.

Shaped metal is always in demand, and there is little that remains left over whenever an out-of-Region caravan comes through our slice of heaven.

With a relieved goodbye,
Akane.

Broken Crossroads

Thanks to our continued fortification efforts and more fresh blood taking up arms to defend our cause, the need for additional reinforcements has waned somewhat, yet our need remains unchanged. Though the Line Ship that is now proudly shielding our primary holdings, the Gangs are using the sudden unease of every politically relevant faction to skirt around the umbrella of its protection. Both the Houses and the Free City of Zimbasa have taken a rather dim view of our new protection, with less than kind rumors spreading about what we intend to use the Line Ship for. Several invitations by the same to explain its appearance have also been issued yesterday, and soothing ruffle feathers will likely take the better part of a season. In addition, we have begun a voluntary general training program for every person outside our central enclave and have additionally opened it to the public as we can expect interest to be high among the lowest of the Region, not the least thanks to the gang's continued insistence on testing our patience and reach.

Barric.

Broken Titan

The kitchens, security, and feathers have been constructed, enhanced, and smoothed, all naturally, respectively, and in order of statement.

Yet, I know the next step will un-smooth those very same feathers as trade has begun picking up with more and more airships docking at our trading docks, bringing with them groups of well-earning and hard-working sailors, each eager to seek something other than the company of people they were with in cramped quarters for days and weeks, keen to pay good coin and better bragging to the boys and girls willing to offer relief.

A 'Consensual' will be constructed, and I have already received enough applications to fill it twice over. I do not expect the local communities to see this as a way to reduce the incidents of violence and vice here, but the opposite, and thus, we will begin with an intensified campaign to integrate and ingratiate ourselves with them in turn. It is easy to point fingers at strangers. At friends? You first have heated words.

The Path remains, and so does our conviction.

***

Spy-Network:

The Marquess of Tessen is focused on her Flagship.

House Ulatarn is focused on arranging the marriage.

House Mirn is finishing reviewing its holdings.

The Military is raising another unit to keep up with the increasing population.

The Bureau For Imperial Civilian Logistics is focused on their contests.

The Followers of Light are collecting donations for some Regions hit by a minor pandemic.

The Adventurer Guild is swamped by an uptick in minor and annoying problems.

Dirty Daggers are doing business as usual.

The Common People are distracted by the minutia of their lives.

The Mutated are distracted by the minutia of their lives.
 
Last edited:
-[X] [Faith] Establish Rudimentary Territorial Hospices - (Tessen) - (1/2 Turns Complete)
Housekeeping note, should be 2/2.

-[X] [Subversion] Train Your Infiltrators - (Greater) - (3/4 Turns Complete)
--[X] (6FF) = +6
Needed: 78, Rolled: 3 + 6 = 9, Failure! Re-Roll: 86 + 6 +20 = 112
Success!
+1 Turn of Progress
It's not a Diplomacy reroll, so no +20. Still passes. It started at 3/4 this turn, so it's a full 4/4 and thankfully complete!

Rumblings Of Armaments And Arms - The Truthful Observers
Though the Pilgrims make no secret out of it, their continued research into more and more weapons, weapon systems, and armor has raised more than one eyebrow among those tasked with keeping a close eye on such developments within religious communities. While most explain this away as simply the reality of the Pilgrims being so tightly woven into airships, suspendium, and the race to keep far ahead of any other nations that would stumble upon suspendium in their own borders, those who do not reach for that conclusion can only wonder why the Pilgrims are suddenly so focused on military matters when, in the past, they were content with utilizing trained and overwhelming force instead of sophisticated weaponry.
These guys really can't help taking any opportunity to speak ill of us, huh?
 
, those who do not reach for that conclusion can only wonder why the Pilgrims are suddenly so focused on military matters when, in the past, they were content with utilizing trained and overwhelming force instead of sophisticated weaponry.​
(Read more on page 21)
It's a lot easier to keep our well trained troops alive and deploy overwhelming force when your armed and armored to the teeth. That's why.
 
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