Huh, that's nice. I wonder how high up it is.Instead, poor Martyris and Selene (or, more accurately, the Noble lineage they have created) have been elevated to the rank of Prevter.
Oh. We're going to have a lot of enemies, aren't we?
The rank is outside measures of hight. It removes us from the noble game because our job is too important to risk to noble games.Huh, that's nice. I wonder how high up it is.
Oh. We're going to have a lot of enemies, aren't we?
Such is the burden of finding a shiny. And of protagonists....... well this is going to be a mess to deal with and why is it always us?
A very uncertain 'maybe' on that. It is essentially a feudal contract and modifications to it would require a large change. It would also have the same option at a similarly high cost due to its nature.The rank is outside measures of hight. It removes us from the noble game because our job is too important to risk to noble games.
Double edged sword, we have only one real open enemy - the emperor. We fail him, we die.
EDIT - can we renegotiate at a later time? Because I want that - 12 BAD, but I can't see any reasonable way to afford it.
Yep, and our only hope is getting a full sized airship working.So, we need to hit 60 Tiny Shards per turn to be able to fulfill the contract on an ongoing basis.
Our current expansion has us hitting 3 Tiny Shards per turn once it completes.
What the fuck.
Right, so, let's get one obvious plan out of the way:
[ ] Plan "All In"
-[ ] Sell: Proof of Concept, All current and future research, An impossible increase in the Quota, An impossible reduction in Delivery Time (+12 points)
-[ ] Buy: Artifact Reclamation Order, Increased Patrols (-13 points)
Yes, the rank of Prevter is suppose to remove us from the nobles game. The same way that dukes and duchesses are suppose to elevate and create prosperity within their region instead of competing with each other for influence to the detriment of their subjects. Think about how many people are pissed that a newly formed noble line that were at lord rank with a mutant partner just got a fig leaf from the Emperor due to finding a strategic resource. I wouldn't hold my breath that some idiotic noble won't try to play stupid games and try to mess with us. Mind you, anyone that tries is probably going to get the stupid prize of the Emperor, Inner Security, and the Royal Army dropping on them like a sack of bricks. In the end, what I'm trying to say is that don't think we're untouchable because some idiot is going to try anyway.The rank is outside measures of hight. It removes us from the noble game because our job is too important to risk to noble games.
I certainly hope that even sticking with the baseline requirement will see us having new projects to increase output, considering just for that we need a twenty-fold improvement.Btw, choosing the massive reduction in time and/or increase in supply will unlock special projects to do so. Doing so won't be cheap, and you will be scrambling to get your Trail upgraded as fast as possible to keep up, but it will be feasible. I wouldn't give you the options otherwise.
I'm down. Hero did say;So, we need to hit 60 Tiny Shards per turn to be able to fulfill the contract on an ongoing basis.
Our current expansion has us hitting 3 Tiny Shards per turn once it completes.
What the fuck.
Right, so, let's get one obvious plan out of the way:
[ ] Plan "All In"
-[ ] Sell: Proof of Concept, All current and future research, An impossible increase in the Quota, An impossible reduction in Delivery Time (+12 points)
-[ ] Buy: Artifact Reclamation Order, Increased Patrols (-13 points)
3,840 Tiny Shards per turn in order to not have any other major finds stolen for having dared to come to Imperial Attention.
I get the impresion nobles do not want the rank we got. Big E's gonna murder anyone who makes his suspendium late or more expensive. We get locked out of most noble stuff. We get protection and an ax over our head.Yes, the rank of Prevter is suppose to remove us from the nobles game. The same way that dukes and duchesses are suppose to elevate and create prosperity within their region instead of competing with each other for influence to the detriment of their subjects. Think about how many people are pissed that a newly formed noble line that were at lord rank with a mutant partner just got a fig leaf from the Emperor due to finding a strategic resource. I wouldn't hold my breath that some idiotic noble won't try to play stupid games and try to mess with us. Mind you, anyone that tries is probably going to get the stupid prize of the Emperor, Inner Security, and the Royal Army dropping on them like a sack of bricks. In the end, what I'm trying to say is that don't think we're untouchable because some idiot is going to try anyway.
Another thing to note is that we won't just have to worry about enemies from within the empire. We also have to worry about enemies outside the empire that seek to curtail its strength by attacking its ability to gain strategic reaources i.e. us.
This is fairly good for us overall giving a nice boost to our income and reducing the cost of our high end goodies. It should be considered due to its low cost in the large scale of things.Forge-Clan Outpost - -2 Points
Settling various Forge-Clans approved by InSec within Norqod would decrease any potential costs of high-tech projects and allow the village to grow wealthier much faster.
This is a straight upgrade to the previous, with all around better results and I feel that we probably get more from this than the extra point costs overall.Forge-District - -3 Points
Setting aside a full (future) district for the Clans to work their technological marvels would allow the Pilgrims to pursue the mysteries of the past much more aggressively. And the money that could be made off of their trade or the educational possibilities are quite attractive.
This is a tad too expensive I feel, but if we could this would probably be the second most valuable offer we have here, only second to the Artifact order.Forge-Temple - -7 Points
Straight-up asking for a Forge-Temple to be created would require a significant pull, as it is a considerable effort by a single Forge-Clan. But with the Emperor's backing, it would be trivial to set up. Furthermore, the co-operation between Mira's Chosen and the Pilgrims on technological matters would yield massive dividends, as Claners would pay to study artifacts brought back from the Forest and allow many Pilgrims to learn the mysteries of the machines much deeper.
Simple, but honestly we can get more benefits for the same point cost with other options. Only valuable if we decide to not go beyond 2 points and even then I feel that the forge offer is simply better.Tax-Exemptions - -2 Points
Via various means, springing through legal loopholes and similar fancy terms, the Pilgrims could be exempt from paying most taxes!
This could pair well with the other two offers, but the lack of martial issues is a thing and this could very easily end up wasted.Increased Patrols - -1 Point
While House Dall is now responsible for the safety of Suspendium and its transport, requesting for increased patrols and a heavier guard presence is not unusual for newly formed Prevter Houses.
Costly for honestly little gain over the basic version, and I feel that in this regard obscurity might be better than anything else.Guard Stations - -3 Points
Building several checkpoints and outposts to secure the countryside and warn against any potential attackers is just good sense, if only it wouldn't be so damn expensive. Luckily, the Emperor is loaded!
I feel this is the worst offer on table, we will already have indirect protection from the new chapters and all this does is increase their response times, however I feel that any chapter near us would have protecting us as a high level mandate anyway so I feel this is a trap option.Chapter-House - -7 Points
A Knight-Chapter has decided that it will build its Chapter-House in the vicinity, how convenient!
This is the best offer here, however the cost behind it means that we have to promise near impossible levels of speed and amount to get it. However, if we can and manage our responsibilities we suddenly become the single most powerful religion in this region and get out from all the Forge Clans and other people trying to get artifacts.Artifact Reclamation Order - -12 Points
The Holy Grail for salvagers and any noble family, this order is the magnum opus of 'finders keepers' among the Empire. In effect, it will allow the House Dall, aka Martyris and Selene, aka the Pilgrims, to claim any, and I do mean ANY, artifact found within the Forest. A Walker? Yours. Ancient and functional Landcrawler? Yep. G.E.C.K? Yus. Truly anything? Ye!
(Warning: Military Artifacts will be requisitioned in times of war if they are understood and not one-use in nature. You retain control but would be required to march, tunnel, drive, or fly under the Empire's orders.)
(Your scouts point out that the Berth likely holds Pre-Collapse Airships, one of which you could claim.)
Researching anything airship related will also take shards which we now have a quota on, so I think our focus is going to be on setting up adequate production of Suspendium before we start experimenting with it again. Knowing more about how to use it won't really help us in harvesting more after all. So if we won't be using the Proof for a while anyway, we might as well get some extra bargaining room from it.Is there any way we can keep the Proof? Remember that we can't research anything airship related until we build a new one. Also building another will take shards which we now have a quota on.
Let's not hamstring ourselves for one point.
The closest thing to that would be the tax exemption, which would reduce our upkeep by at LEAST 40 materials.Something like a grant to develop the crystal path for free would have been, especially since it seems to be expensive.
I don't actually want to be excempt from taxes. I think it's a bad idea in general and morally slimy. I would much rather the empire throw us a lump sum of money at us with the order to use it to increase production.The closest thing to that would be the tax exemption, which would reduce our upkeep by at LEAST 40 materials.
Oh I agree on not wanting the tax exemption, but that is the closest we're gonna get to a lump sum of Materials.I don't actually want to be excempt from taxes. I think it's a bad idea in general and morally slimy. I would much rather the empire throw us a lump sum of money with the order to use it to increase production.
That the necropolis is extremely dangerous.BTW what's the biggest bottleneck in getting the shards for suspendium?