I don't recognize the name "Baron Esker". Who?
A Noble that has a Mutated son, who he recognized officially. First mentioned in the rumor mill of Turn 28
Baron Esker Recognizes Mutated Son!
In a shocking twist of events, Baron Esker reverted on his decision and officially recognized Jari as his son, even born with his chitin-armor and multi-hued eyes as he is. Doing so has given the newly born Mutated many rights and duties of other noble sons of similar status, though without the right of inheritance or the privilege to pilot a Knight. What had driven the Baron to do such a controversial act is unknown, though there are whispers of him receiving a visitor wearing a white triangle on their clothing a few months prior.
and from then on as a contact in the Pilgrims:Relationships: Elite folder. He recently got mentioned as someone that could help push against the BHVs.
Is Baron Esker in any position to put pressure on House Ulatarn WRT the Mutated Villages?
Yes, and he'd be pretty much perfect at doing so, as he had 2 BHVs in his territory before being converted. Since then, he spent his time cleaning up the horrific mess they were, with him being pretty much horrified 90% of the time he spent on the projects.
 
Uh. Anyway I think the confusion is about whether segregation is already occurring (it is) I'm saying this specific kind of segregation is nastier than the one that already exists
But BHVs already exist. This kind of thing has already been done before, that's why the Mutated are freaked out, they know what will happen to them out there.

So while it is worse than city slums, they are not exactly new.
 
Adhoc vote count started by HeroCooky on Apr 17, 2022 at 11:24 AM, finished with 84 posts and 11 votes.

  • [x] Plan Economic Takeover
    -[X][Faith] Expand Your Poor Houses - (4/5 Turns Complete) - [Sandcrete -12.5 Materials],
    -[X][Faith] Catalog BHV Problems - (0/3 Turns Complete) - (-78 Materials, -34 Goodwill)
    -[X][Diplomacy] Hello, My Name Is Money, Big Money. - (0/1 Turns Complete) - (-900 Materials, -20 Goodwill, -2 Mutated Opinion (Once), Personal Cutter)
    --[X] -
    -[X][Diplomacy] Altering Black Holes - (Civilian Inf., Agriculture) - (0/1 Turns Complete)
    -[X][Martial] Scout Out. - (Tech-Scouts: The Bunker - First Floor) - (0/1 Turns Complete)
    --[X](+6FF)=+6
    -[X][Learning] Pesticides Rediscovered - (Biology/Advanced Chemicals) - (0/10 Successes) - (-12 Materials)
    --[X] [DoD], [PD], (Scientific Theory +15, Library +5)=+20
    --[X] Non-Biological Affecting Acids +50 to Pioneer Chemicals/Biology=+50
    -[X][Learning] True/False/False/True - (Advanced Programming/Electronics) - (5/7 Successes)
    --[X] (Scientific Theory +15, Electronics Workshop +30, 2 [SC] +24, 6FF)=+75
    --[X] 1x Malicious Scrap Code +20 to Advanced Programming=+20
    -[X][Learning] Assemble The Theorists! - (Common Medicine) - (0/2 Successes)
    --[X](Scientific Theory +15, 2[DOC] +12, 1[SUR] +12, +6FF)=+45
    -[X][Archeology] Recover Airship - Personal Cutter - (The Unbroken, The Wall) - (0/1 Turns Complete) - (-6 Materials, 5 Small Suspendium Shards)
    --[X] 3 [ENG] +42, +6FF=+48
    -[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (2/4 Turns Complete)
    -[X][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (2/3 Turns Complete)
    -[X][Holdings] Fashion Street - (0/4 Turns Complete) - (-21.89 Materials)
    --[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
    -[X][Aria action] Shift Your Bureaucracy From (Archeology) To (Diplomacy) - (0/1 Turns Complete) - (-1 Materials))
    -[X][Martyris action] Too Much To Do - (Communal Outreach - (Repeatable) - (0/2 Turns Complete) - (-20 Materials, -6 Goodwill))
    --[X](Adjudicator +35, Sympathy: The Lost +20, +6FF)=+61
    -[X][Martyris action] Too Much To Do - (Hello, It's Me. The Pilgrim. - (0/1 Turns Complete))
    --[X](Adjudicator +35)=+35
    -[X] Merchants - (All Are Free Actions)
    --[X] Backroom Deals - (Small Quarantine Area)
    --[X] Sell Businesses Norqod Location Privileges
    -[X] The Adventurer Guild - (1 Action)
    --[X] Investigate - (Merchant Guild (Manufactory Syndicates)) - (-3 Materials)
    -[X] The Union Of Herbalists - (1 Action)
    --[X] Study Sessions - (0/8 Turns Complete) - (-1 Faithful, -2.50 Material)
    -[X] Stupendously Scholastic Scholars of Science - (1 Action)
    --[X] Suffer Their Arrogance - (3/4 Turns Complete) - (-6 Material)
    -[X] Forge Clan Vanar-Feer - (Choose 1 Action)
    --[X] Engineers Galore - (Engineer) - (2/6 Turns Complete) - (-15 Materials)
    -[X] The Followers Of Light - (1 Action)
    --[X] We Work As One - (Catalog BHV Problems)
    -[X] Conclave Of Fraya - (1 Action)
    --[X] Eternal Arts - (Norqod) - (12/45 Turns Complete) - (-5 Materials)
    -[X] Nine Tribes Council - (1 Action)
    --[X] Sell Artifact/s
    [X] Doctrine of the Second Life
    [X] Doctrine of Rebirth
    [X] Doctrine of the Burning Eye
I need 6 1d100 for your Actions with a DC of:
29/42/71 rolled with +50
68/100/141 rolled with +95
30/60/90 rolled with +45
57 rolled with 48
58 rolled with 61
35 rolled with 35

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Merchant Privileges:

11d20 Materials

Piety:
1d6+11

Faithful:
1d100

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20

The first rolls are taken as official.
If no other rolls are present, I will roll on the 18.04.22 at 17:00 CET.
 
Roling rolling rolling.
Thors_Alumni threw 1 6-faced dice. Total: 6
6 6
Thors_Alumni threw 2 100-faced dice. Reason: pIety Total: 37
4 4 33 33
Thors_Alumni threw 11 20-faced dice. Reason: Merchant privileges Total: 120
20 20 15 15 4 4 11 11 12 12 19 19 10 10 3 3 6 6 1 1 19 19
 
Welp, time to get started on the income rolls
Edit: That should be all of them
SegaCD threw 12 4-faced dice. Reason: 18d4 Total: 24
3 3 1 1 2 2 1 1 1 1 4 4 2 2 1 1 3 3 2 2 1 1 3 3
SegaCD threw 6 4-faced dice. Reason: 18d4 Total: 17
4 4 3 3 3 3 2 2 1 1 4 4
SegaCD threw 12 8-faced dice. Reason: 16d8 Total: 54
8 8 1 1 5 5 3 3 5 5 8 8 7 7 4 4 3 3 3 3 2 2 5 5
SegaCD threw 4 8-faced dice. Reason: 16d8 Total: 10
1 1 1 1 1 1 7 7
SegaCD threw 12 12-faced dice. Reason: 19d12 Total: 69
5 5 6 6 3 3 2 2 5 5 1 1 7 7 10 10 3 3 3 3 12 12 12 12
SegaCD threw 7 12-faced dice. Reason: 19d12 Total: 41
12 12 5 5 2 2 2 2 6 6 4 4 10 10
SegaCD threw 5 14-faced dice. Reason: 5d14 Total: 45
7 7 13 13 10 10 12 12 3 3
SegaCD threw 12 15-faced dice. Reason: 12d15 Total: 81
5 5 4 4 7 7 7 7 6 6 5 5 7 7 9 9 8 8 9 9 9 9 5 5
SegaCD threw 12 18-faced dice. Reason: 12d18 Total: 87
3 3 14 14 3 3 17 17 13 13 1 1 1 1 11 11 2 2 2 2 14 14 6 6
SegaCD threw 12 19-faced dice. Reason: 15d19 Total: 125
4 4 12 12 4 4 17 17 3 3 10 10 17 17 14 14 17 17 9 9 7 7 11 11
SegaCD threw 3 19-faced dice. Reason: 15d19 Total: 30
19 19 10 10 1 1
SegaCD threw 5 20-faced dice. Reason: 5d20 Total: 38
8 8 4 4 4 4 12 12 10 10
 
Last edited:
[X] Plan Economic Takeover
-[X][Faith] Expand Your Poor Houses - (5/5 Turns Complete) - [Sandcrete -12.5 Materials],
+1 Turn of Progress
Success!

-[X][Faith] Catalog BHV Problems - (1/3 Turns Complete) - (-78 Materials, -34 Goodwill)
+1 Turn of Progress

-[X][Diplomacy] Hello, My Name Is Money, Big Money. - (1/1 Turns Complete) - (-900 Materials, -20 Goodwill, -2 Mutated Opinion (Once), Personal Cutter)
+1 Turn of Progress
Success!
-1 Personal Cutter
-2 Mutated Opinion (Once)
+13.3% Shares
New Shares:
House Ulatarn - 20.000 Materials - 65.2% (-10% - Pilgrim Cutter Deal)
The Pilgrims - 900 Materials - 13.3% (+10% - Pilgrim Cutter Deal)
House Tessen - 2.600 Materials - 9.7%
House Mirn - 1.400 Materials - 5.2%
Merchant Guild (Manufactory Syndicates)- 750 Materials - 2.8%
Merchants Guild (Collective) - 625 Materials - 2.3%
Baron Seq - 300 Materials - 1.1%
Others - ??? Materials - 0.4%

-[X][Diplomacy] Altering Black Holes - (Civilian Inf., Agriculture) - (1/1 Turns Complete)
+1 Turn of Progress
Success!
+1 Civilian Infrastructure
+1 Agriculture

-[X][Martial] Scout Out. - (Tech-Scouts: The Bunker - First Floor) - (1/1 Turns Complete)
--[X](+6FF)=+6
Needed: 25, Rolled: 84 + 6 = 80
+1 Turn of Progress
Success!
Uncovered Floorplan!
Uncovered Garrison Manifest!

-[X][Learning] Pesticides Rediscovered - (Biology/Advanced Chemicals) - (4/10 Successes) - (-12 Materials)
--[X] [DoD], [PD], (Scientific Theory +15, Library +5)=+20
--[X] Non-Biological Affecting Acids +50 to Pioneer Chemicals/Biology= +50
Needed: 29/42/71, Rolled: 7 + 50 = 57
Success!
+2 Automatic Successes
+2 Successes

-[X][Learning] True/False/False/True - (Advanced Programming/Electronics) - (7/7 Successes)
--[X] (Scientific Theory +15, Electronics Workshop +30, 2 [SC] +24, 6FF)=+75
--[X] 1x Malicious Scrap Code +20 to Advanced Programming=+20
Needed: 68/100/141, Rolled: 18 + 95 = 113
+2 Successes
Success!

-[X][Learning] Assemble The Theorists! - (Common Medicine) - (3/2 Successes)
--[X](Scientific Theory +15, 2[DOC] +12, 1[SUR] +12, +6FF)=+45
Needed: 30/60/90, Rolled: 70 + 45 = 115
+3 Successes
Success!
+1 [Common Medicine] Theory!
-5 Difficulty to all [Common Medicine] Research!

-[X][Archeology] Recover Airship - Personal Cutter - (The Unbroken, The Wall) - (1/1 Turns Complete) - (-6 Materials, 5 Small Suspendium Shards)
--[X] 3 [ENG] +42, +6FF=+48
Needed: 57, Rolled: 4 + 48 = 52
+1 Turn of Progress
Success!
+1 Personal Cutter!

-[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (3/4 Turns Complete)
+1 Turn of Progress

-[X][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (3/3 Turns Complete)
+1 Turn of Progress
Success!
+1 Holdings Action!

-[X][Holdings] Fashion Street - (2/4 Turns Complete) - (-21.89 Materials)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
+2 Turns of Progress

-[X][Aria action] Shift Your Bureaucracy From (Archeology) To (Diplomacy) - (1/1 Turns Complete) - (-1 Materials))
+1 Turn of Progress
Success!

-[X][Martyris action] Too Much To Do - (Communal Outreach - (Repeatable) - (1/2 Turns Complete) - (-20 Materials, -6 Goodwill))
--[X](Adjudicator +35, Sympathy: The Lost +20, +6FF)=+61
Needed: 58, Rolled: 33 + 61 = 94
Success!
+1 Turn of Progress
+1 Mutated Opinion (Once)

-[X][Martyris action] Too Much To Do - (Hello, It's Me. The Pilgrim. - (0/1 Turns Complete))
--[X](Adjudicator +35)=+35
Needed: 35, Rolled: 77 + 35 = 112
Success!

-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Small Quarantine Area)
Success!

--[X] Sell Businesses Norqod Location Privileges
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Merchant Guild (Manufactory Syndicates)) - (-3 Materials)
Success!

-[X] The Union Of Herbalists - (1 Action)
--[X] Study Sessions - (1/8 Turns Complete) - (-1 Faithful, -2.50 Material)
+1 Turn of Progress

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (4/4 Turns Complete) - (-6 Material)
+1 Turn of Progress
Success!
+1 General Scientist!

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (3/6 Turns Complete) - (-15 Materials)
+1 Turn of Progress

-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Catalog BHV Problems)
Success!

-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (13/45 Turns Complete) - (-5 Materials)
+1 Turn of Progress

-[X] Nine Tribes Council - (1 Action)
--[X] Sell Artifact/s
"4D Rectangle" - 0.88
Farsight Lense - 0.73
3x Rare Spices - 0.72
Tattered Painting - 0.05
Gutted Brain Scanner Fragments - 0.96
Crumbling Neural Map - 0.73
Rudimentary Chemical Diagramm - 0.43
Child Learning Toy - 0.07,
Notes On A Patients Recovery - 0.65
Burnt Scientific Papers - 0.78
Medical Data - 0.65
Engraved Memorial - 0.31
Destroyed Art - 0.43
Old Pen - 0.02
Literature - 0.72
Rare Alloyed Pipes - 0.58
Machinery Parts - 0.54
Jewel Nuggets - 0.73
Rare Minerals - 0.94
Preserved Feather - 0.03
Monetary Budgets - 0.10
Interesting Rock - 0.01
Ancient Food - 0.72
Destroyed Pictures - 0.34
Fossilized Woodcarving - 0.04
Useless Mechanical Parts - 0.70
Clear Crystal - 0.15
Gemstones - 0.66
Success!

Further Rolls:

Merchant Privileges:

11d20 Materials = 120 Materials

Black Box:
Malicious Scrap Code: Needed: 95, Rolled: 98, Success!
Non-Biological Affecting Acids: Needed: 95, Rolled: 90, Failed!

Piety:
1d6+10 = 6 + 10 = 16% Piety reduction

Faithful:
1st: Needed: None, Rolled: Irrelevant
Success!
2nd: Needed: None, Rolled: Irrelevant
Success!
3rd: Needed: 13, Rolled: 61
Success!
+3 Faithful!

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20+369.50 = 621 + 369.50 = 990.50 Materials!

Upkeep:

-635.48 Materials

Spent:

-1.089.89 Materials
-60 Goodwill

Change:

-599.76 Materials

The update will be online on 26.04.22 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 63
Rumors:

Declaration From The Imperial Palace And Emperor Elianus - The Tessen Speaker
It has been years since the discovery of Suspendium and a little less than a decade after the first airships have taken to traversing the skies of Tessen, delivering goods, people, missives, and more across and within the Region and Minds of the people. Years in which deliveries of Suspendium were carried from the Forest of Rust in the North to the Capital in the East, guarded by Royal Soldiers and Knightly Orders. Though not unusual for being the tribute given by Prevter Houses, those deliveries have been given more weight within the last week by Emperor Elianus, as he issued a Declaration. You can read the entire Declaration on the second page, but, in short, the Emperor has proclaimed to his citizens, vassals, allied nations, subjects, tributaries, and enemies that the skies of Calynth are the Skies of the Empire. Anyone who wishes to soar across the heavens will find that it is not their sky across which they fly but that of the Empire, to which we have now laid claim like the Eversun has laid claim upon the sea. As grand as it sounds, the Emperor admitted this proclamation to possess no teeth or substance if the Empire did not own the means to enforce such supremacy. He declared that two new branches of the Imperial Army would be formed; The Royal Airforce and Imperial Airnavy. And as their first act, the Royal Airforce would take up the defense of the Capital onboard Five Newly Restored Ancient Warships, with the Imperial Airnavy tasked with patrolling the width and breadth of the Empire by using Twenty Line ships and five Patrol Cutters.
(Read more on pages 1-7)

Pilgrims Seen As Unreliable Turncoats By Previously Supportive Mutated Population - The Truthful Observers
Often seen as rabble-rousers by the respectable and a way out of poverty and work by the Mutated, the Pilgrims have managed to stab themselves in the foot by their recent turn-around and support of the Mutated Villages. Though still claiming that the Mutated Villages are "Pits of Misery and Despair" and "Direly in need of Reformation and Reconstruction Region-Wide," they have opened the season by buying around four percent of all shares, further negotiating for a transfer of ten percent from House Ulatarn by exchanging an Ancient Personal Cutter to serve the House. Despite this turn to reason and logic, most Mutated are of a different view, denouncing the Pilgrims as turncoats and traitors to their people. Several stores of theirs have already been vandalized by the disreputable and angered, alongside reports of attacks and violence against those subscribing to the Pilgrimage and its views. Furthermore, we have uncovered information about [...]
(Read more on page 4)

After Days Long Session, Pilgrim Council Agrees To Support Black Hole Villages, Despite Injuries Sustained During Debate - Rags, Rumors, And Rants
Though known as both a haven for Mutated and a religion advocating for equality in law and society for the same, the Pilgrim Council has recently made waves within the Mutated Communities. These waves are both of shock and betrayal, as they have, despite the expectations of nearly everyone, decided to buy into the construction of the Black Hole Villages announced by House Ulatarn. Though details surrounding the decision are still sketchy, some have been disclosed to the public by Councillors and medics, creating further controversy and discussion. Despite what one may think, most of those voting to buy into the BHVs were Mutated themselves, pushing forward the arguments that taking control and removing the BHVs underlying problems will be far more effective than going against a House. Most of those voting against support were Non-Mutated, arguing back that any help, no matter how well-intentioned, will create suffering for those pushed into the BHVs and the descendants once inertia ensures that all positive influences are ground underneath centuries of association. After several hours, this discussion turned heated and physical, though it wasn't stopped by those injured, demanding that the Council make a decision, no matter how long their meeting may last. In that, some of the heat has been taken off of them, though debate, disappointment, and paranoia by the Mutated have barely been reduced.
(Read more on pages 1-9)

***

Region Report/s

"We have received several dozen letters and communications at once, most within the last months delayed due to a Bandit Clan raiding several trade lanes before being beaten back into the Wastes. After reading and analyzing the reports, we have determined that no falsification or forgery of the sigils and encryptions sent and exchanged has taken place. However, caution should still be advised until we can send new ciphers via trusted couriers under guard to Bone Valley."
-Security Councillor Needle

"The foundation of a Sanctuary has been completed without any conflict with locals, authorities, or structural issues. Additionally, we uncovered a small vein of untapped iron in our excavations, which will be tapped to gain a steady income stream in the coming season. The vein has been rated rather poorly, though, so the money gained that way won't be able to sustain any greater efforts of ours within the future."
-Bone Valley Adjudicator Omar

"Cultivation of medicinal herbs, sandwheat, selected luxury goods like cocoa beans and jalapenos have borne fruit within the last week. Unfortunately, the planted orchard and fruit bushes are still maturing. However, the latter will bear fruit within a year, and the latter should provide enough supplementary vitamins to avoid scurvy for good within the city. Whether that will apply to those outside the Pilgrimage will solely depend on how quickly we can expand our operations here. Interestingly, discussions have started popping up if turning into the primary or secondary food producer within the city would be a viable way to cement our soft power."
-Bone Valley Adjudicator Omar

"Further reports pertain primarily to the difficulties encountered in recruitment efforts and the recovering state of the city. However, Omar of Iron notes that several local cults have started approaching the Chapter for trade, theological debate, and possible aid that one could give another. While the current details are sparse, he identified four different Cults due to the recent approaches. These are, in no particular order:"

-The Dutybound, an old militia-turned-holy-order covenant of soldiers. Dissatisfied with the defense against internal threats and the power of corporations and merchants, the ancient city-militia turned against the then ruling House, only to be shattered and hunted down over the following years. Centuries later, the survivors and their children slowly turned to armed insurgency and resistance against the Nobles and Forge-Clans, striking with lightning-quick raids against armories and storage vaults, distributing their gains amongst the people before vanishing again. Notably, they make use of both Power-Armor and bikes.

-The Verdant Children, made up of those living in the zone between City and Necropoli, seeking salvation from past sins and mortal coil. Those sins are nebulous to outsiders, as most Children are born within the faith, though they are seldom seen without full-body covering. When without, most report either seeing plants, or colorful lights, alongside unnervingly precise motions.

-The Church of her Nightly Lady, a cast-out once-dominant faith now subsiding on the edges of society, preaching a doctrine of pacifism and sanctification of Old Night (The Collapse) as purification of evil from the physical world.

-The Covenant of the Lightning Stone, declaring their holy mission to be granted to them and theirs by a physical object given to them from the Divine. They preach the sanctity of healing the injured, ill, and sick, taking most of their remaining doctrine from primarily Christian sources in most other aspects.

***

Spy-Network:

The Marquis of Tessen continues the expansion of the roadways.

House Ulatarn is continuing with its plans for the creation of the BHVs.

The Military has begun seeking new targets while reading quick-reaction forces throughout the Region due to several strikes against caravans.

The Followers of Light are administering to their flocks in the Region.

The Lost continue with integrating with the local Mutated Communities, seeking to gain connections and ties. Incidentally, their creed has started to gain both favor and sympathy from those Mutated at the end of hope, joining their ranks in more significant numbers.

Dirty Daggers continue with their plans to expand into the smuggling of humans and Mutated.

The Purified continue with their recruitment efforts, feeling incredibly vindicated with their opposition to the Pilgrims after we announced our buying of shares of the planned BHVs.

The Common People are debating the merits of Mutated Villages, with most responding positively to the news.

The Mutated feel betrayed by our actions, confused by them, and suspicious about our motives. Rumors and hearsay have seeped and tainted any hope of gaining control of the narrative. Only the large number of Mutated Followers, Faithful, and Councillors has stopped significant bleeding of Mutated Pilgrims.
 
-[X][Faith] Catalog BHV Problems - (1/3 Turns Complete) - (-78 Materials, -34 Goodwill)
+1 Turn of Progress
Something we can hopefully finish during the next Turn with a Create A Dossier On Action.

-[X][Diplomacy] Hello, My Name Is Money, Big Money. - (1/1 Turns Complete) - (-900 Materials, -20 Goodwill, -2 Mutated Opinion (Once), Personal Cutter)
+1 Turn of Progress
Success!
-1 Personal Cutter
-2 Mutated Opinion (Once)
+13.3% Shares
...Huh? 900 Materials and a Personal Cutter shouldn't be worth that much. 5% at most.

I mean, it's nice and something like 500 Materials would be enough to push us to 15%, but I have to wonder how?

-[X][Diplomacy] Altering Black Holes - (Civilian Inf., Agriculture) - (1/1 Turns Complete)
+1 Turn of Progress
Success!
+1 Civilian Infrastructure
+1 Agriculture
Now Civilian Infrastructure isn't in the negative anymore! ... Small successes?

-[X][Learning] Pesticides Rediscovered - (Biology/Advanced Chemicals) - (4/10 Successes) - (-12 Materials)
--[X] [DoD], [PD], (Scientific Theory +15, Library +5)=+20
--[X] Non-Biological Affecting Acids +50 to Pioneer Chemicals/Biology= +50
Needed: 29/42/71, Rolled: 7 + 50 = 57
Success!
+2 Automatic Successes
+2 Successes
Ugh, now we're going to need all three Automatic Successes and three normal Successes to finish this during the next Turn.

-[X][Learning] Assemble The Theorists! - (Common Medicine) - (3/2 Successes)
--[X](Scientific Theory +15, 2[DOC] +12, 1[SUR] +12, +6FF)=+45
Needed: 30/60/90, Rolled: 70 + 45 = 115
+3 Successes
Success!
+1 [Common Medicine] Theory!
-5 Difficulty to all [Common Medicine] Research!
Huh, I will have to remember that Difficulty reduction, assuming it won't automatically get subtracted from the DCs.

-[X][Martyris action] Too Much To Do - (Communal Outreach - (Repeatable) - (1/2 Turns Complete) - (-20 Materials, -6 Goodwill))
--[X](Adjudicator +35, Sympathy: The Lost +20, +6FF)=+61
Needed: 58, Rolled: 33 + 61 = 94
Success!
+1 Turn of Progress
+1 Mutated Opinion (Once)
That should leave the Mutated Opinion on the Pilgrims at +1. I have to wonder what other effects this will have, for it to be repeatable but without the Opinion boost.

Black Box:
Malicious Scrap Code: Needed: 95, Rolled: 98, Success!
What about the Non-Biological Affecting Acids?


Declaration From The Imperial Palace And Emperor Elianus - The Tessen Speaker
Not the declaration I wanted but good to know. We will have to step up the Suspendium harvest to keep those ships in the air.

Pilgrims Seen As Unreliable Turncoats By Previously Supportive Mutated Population - The Truthful Observers
After Days Long Session, Pilgrim Council Agrees To Support Black Hole Villages, Despite Injuries Sustained During Debate - Rags, Rumors, And Rants
The alternative was that the villages would be created anyway, but without any influence of the Pilgrims. Finishing the cataloging and doing more Faith Action will hopefully help calm people down. Maybe if we put Aria on some of the most visible Actions...

"We have received several dozen letters and communications at once, most within the last months delayed due to a Bandit Clan raiding several trade lanes before being beaten back into the Wastes. After reading and analyzing the reports, we have determined that no falsification or forgery of the sigils and encryptions sent and exchanged has taken place. However, caution should still be advised until we can send new ciphers via trusted couriers under guard to Bone Valley."
-Security Councillor Needle
The radio project should make that easier in the future.

-The Dutybound, an old militia-turned-holy-order covenant of soldiers. Dissatisfied with the defense against internal threats and the power of corporations and merchants, the ancient city-militia turned against the then ruling House, only to be shattered and hunted down over the following years. Centuries later, the survivors and their children slowly turned to armed insurgency and resistance against the Nobles and Forge-Clans, striking with lightning-quick raids against armories and storage vaults, distributing their gains amongst the people before vanishing again. Notably, they make use of both Power-Armor and bikes.
Openly helping them would get us into trouble, but we could send an Engineer over to help with maintenance. And if he takes a few notes on their tech while he's at it...

-The Verdant Children, made up of those living in the zone between City and Necropoli, seeking salvation from past sins and mortal coil. Those sins are nebulous to outsiders, as most Children are born within the faith, though they are seldom seen without full-body covering. When without, most report either seeing plants, or colorful lights, alongside unnervingly precise motions.
Plant-human hybrids? Or maybe their bodies produce a form of hallucinogenic?

-The Church of her Nightly Lady, a cast-out once-dominant faith now subsiding on the edges of society, preaching a doctrine of pacifism and sanctification of Old Night (The Collapse) as purification of evil from the physical world.
... I mean, Harbinger got its face kicked in during the Collapse at some point, so kind of?

-The Covenant of the Lightning Stone, declaring their holy mission to be granted to them and theirs by a physical object given to them from the Divine. They preach the sanctity of healing the injured, ill, and sick, taking most of their remaining doctrine from primarily Christian sources in most other aspects.
Thaaaaat sounds like an AI.

The Lost continue with integrating with the local Mutated Communities, seeking to gain connections and ties. Incidentally, their creed has started to gain both favor and sympathy from those Mutated at the end of hope, joining their ranks in more significant numbers.
Seems we will have to increase our donations to them again.
 
...Huh? 900 Materials and a Personal Cutter shouldn't be worth that much. 5% at most.

I mean, it's nice and something like 500 Materials would be enough to push us to 15%, but I have to wonder how?
The Personal Cutter (This One only) is worth 10% Shares.
Huh, I will have to remember that Difficulty reduction, assuming it won't automatically get subtracted from the DCs.
It will. Point in fact, I am doing so right (about) now(-ish).
What about the Non-Biological Affecting Acids?
Right, rolled already. Failed, unfortunately.
We will have to step up the Suspendium harvest to keep those ships in the air.
As far a you are aware, Suspendium does not diminish or exhaust itself while being used.
 
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