You'll get options to stop the development, alter the priorities of construction, the resources they recieve when starting, get your hands in the whole buisness, drum up support from the Healers and Merchants Guild, and can (as you have completed the building) send military protection their way on your coin.Well shit. And I can honestly believe house Ulatarn thinks its doing something good for the Mutated.
Can we do anything to support these villages? We'll need the medical school for the doctors, but can we offer help in security? Maybe offer to train some militia for them.
We have a -95 malus against them. That will need to rest for a couple of turns at least.Well shit we need to upgrade our info rank to get in the daughter of roses
Does anyone get the feeling that pulling the trigger too soon backfired? We only got rank 1 infiltration with info that doesn't really do much.[Information Network Rank: -1
Maluses for future actions against the DoR increased to -95]
Even better, our Mutated Rights figurehead Aria.We need to go there and explain why its a terrible idea and at least convince them to change the bill.
Time to deploy our tactical weapon, mart with an spreadsheet.
Yes, and he'd be pretty much perfect at doing so, as he had 2 BHVs in his territory before being converted. Since then, he spent his time cleaning up the horrific mess they were, with him being pretty much horrified 90% of the time he spent on the projects.Is Baron Esker in any position to put pressure on House Ulatarn WRT the Mutated Villages?
Sandwheat does not care.My big problem with the villages is, does the climate and soil support even subsistance farming?
I doubt they care. You don't get systematic abuse and neglect like that unless you are okay with it at the top.We need to go there and explain why its a terrible idea and at least convince them to change the bill.
Time to deploy our tactical weapon, mart with an spreadsheet.
The problem with the villages is not that the noble houses don't know how to run a village, it's that they don't care to do so if it's only mutated living within them.Y'know we could always just send them a codex on how to build and manage a Pilgrim style Village and avoid the whole mess that way.
The how do people starve in those villages? Do they not know how to farm or do they get taxed to oblivion and/or raided?Sandwheat does not care.
Sandwheat would look at concrete and snort that harder than dandelions.
Adjuctator bonuses. Also aria is a kinght pilot not a politician let her enjoy her honeymoon and he refound family.
If you go into it with an moralistic argument they will not give a fuck but we woud not go with the ever popularI doubt they care. You don't get systematic abuse and neglect like that unless you are okay with it at the top.
Gangs taking their cut, raids, people intentionally setting fire to the fields, taxes in coin or work taking up a huge portion of their time/income, a near lack of any trade to replenish seeds if you had a bad year (not only in growing), a general lack of farming not paying out so people don't bother, and probably a few I am forgetting right now.The how do people starve in those villages? Do they not know how to farm or do they get taxed to oblivion and/or raided?
I think even that is too moralistic for the noble houses.Is not "this is wrong" and more "this will backfire horribly, radicalize the mutated and non-mutated, and diminish both your power and region stability" this why the spreadsheet.
House Ulatarn has created a solution to all those problems! Modeled after the booming town of Norqod, the House will build several dozen Mutated Villages in the coming years. These are strategically placed to allow the inhabitants to take advantage of natural resources such as iron, coal, copper, stones, water, with trade and defense quickly following due to the abundant materials carried to the light of day.
A random noble you helped some years ago in the background deal with a crisis of faith after he had a Mutated Child, and ended up converting him to the Pilgrimage.