Adjudicator: Omar of Iron (Human)
Ah, so we did get some news from them. That's a relief.
Materials: 1.241.77 (min. -28.90, max. +1.137.10 per Turn)
Our Material stockpile keeps growing. Hmm, I think we could easily spend 500-700 Materials without problems.
The Emperor
Opinion: Neutral (0)
Plans: Politicking
Boni: +15 on all Diplomatic rolls
No longer considering? Or just busy with other stuff?
House Ulatarn
Opinion: Neutral (0)
Information Network: Rank 1
Plans: Unveiled its plans to create several dozen Mutated Villages within their territory, calling upon their allies and political figures for support in political and material means.
We probably can't completely stop this. They staked their reputation on this, and it wouldn't change the fact that people in charge think "villages" like that are a good idea.
So the best thing we can do is to make sure soup kitchens, hospices, and poor houses or any form of education at all are available.
-Lady Maranica (Ally (3)|Not Good, NOT GOOD!!!)
Oh hey. Someone who knows how this will horrible explode and has some influence to do something about it.
We Can Do It!:
Aria has been deeply empathetic, caring, and driven from a young age. Since joining the Pilgrims, she has grown into a relentlessly friendly and optimistic young woman, shaped by her adoptive family's experiences. With her determined personality, she's picked up "a little bit of everything" at a young age by enthusiastically volunteering to assist in any and everything. She picked the brains of anyone willing to let her, though the more curmudgeonly among the Pilgrims find her boundless enthusiasm tiresome. But she will give everything she has in all she does, unfortunately, sometimes beyond that.
(+20 to all actions this Hero is assigned to, -10 for every Turn Relax is not chosen. Currently: +20)
Shouldn't this be +10? Or did the wedding count as a
Relax Action?
But fuck the Daughters; they could not spare a single coin when he had protected one of the boys from a customer as he and his were supposed to do, so he owed them nothing anymore.
Yeah, letting your hired security alone with wounds they got from working for you is a terrible idea.
[Dossier On The Ideology Know As "Irinism"]
I expected them to be decentralized but not even basic books... I wonder how they prevent the ideology from splintering and diverging into only slightly different but even more hostile for it against each other variants.
[Dossier On The "Floating Islands" Mentioned By Passing Merchants]
Either baseless rumors or the caravan saw something they shouldn't have and the island owners are more careful now.
And they did so for more than a year!
If only his daughter weren't so happy, oh, he'd show them how to farm...
Why did he have to fall in love with the one woman in the village whose father loved complaining only second to his children?
Truly, scientific progress requires sacrifices. Generally not personal ones like this, but it does happen.
[Dossier On The "Bone Valley Noble Houses"]
Wonderful. They will keep fighting against each other until the Emperor has to step in again because they wrecked the region. Ugh...
THIS UNIT WAS NAMED GALLAFREY
The Machine boomed into the hangar, its speech and tone indicative of a waking Mind like those crafted long ago and left to grow on their terms. NEW DESIGNATION ACQUIRED: INDOMITABLE BASTION
The ship continued to "speak" in its booming voice, its weapons turning away from Perpetual Defiance with no sound. THIS UNIT WILL REQUIRE NEW SYMBOLS FOR ITS SERVICE
The Machine-Mind spoke a final time, falling asleep again, responding to no inquiry by Awoken Mind or skillful Data-Smiths within its bridge.
Huh, didn't expect to find
another Machine-Mind. That would be number four, assuming the DOD doesn't count for two.
The gentle reminder startled the already dozing off Mutated, his eyes snapping open as he looked at Needle. "Well, to make it short: we can't expect any aggressive movements from the Purified against the DOR for the next year, at the least. But after that?" He shrugged, narrowly avoiding spilling the tea he still held in his hands. "You've got a radical Mutated Gang that wants to meet their goals with violence on one end and an exploitative, people-trafficking, brothel-ring operating, smuggling organization on the other. So they will either become the best of friends, or we'll see the tunnels run red with blood."
Now I wonder if we should keep hitting the Daughters to prevent any big fights or alliances in the future, or if we should mostly ignore them for now...
Choose A Doctrine:
[] Doctrine of the Burning Eye
As we stare into the darkness, the darkness stares back. Let it blink before you do.
(Unlocked By: Kindle Alight The Beacons
Theories reduce DC by 10/35/100% for Common/Advanced/Pioneer
Piety loss now 1 per 50 Followers.)
Could help with Learning projects, but we are limited to three Successes per Turn and Grease The Wheels can boost projects anyway.
[] Doctrine of the Long Path
As we wandered in the beginning, so too do we wander in the future. But we must not do so as the desert, ever-shifting, ever bending. Instead, we must be like the Mythical Glaciers of Old. A force of nature, undeterred by hatred, and ignorance, ever walking onwards. Our journey may take a trillion steps, but it only means we will spend longer with those we cherish along the way.
(Every Turn spent on an action beyond 3(Three) gives you +1 Piety for each additional Turn.
Piety loss now 1 per 50 Followers.)
Useful due to the long-term projects we have. Makes it easier to consistently have high Piety and the roll bonus/extra Action from that. But it doesn't do much more than that.
[] Doctrine of the Second Life
How can we call ourselves Humanists? How can we look at ourselves with pride if we disdain those we once shared our misery with? How can we teach acceptance and banish racism if we do not act upon our words with deeds? Do these men, women, and others not deserve the chance we once had, to be lifted by their hands, grasping ours?
(Unlocks additional Actions to target the underbelly of society for conversion, recruitment, and uplift.
Piety loss now 1 per 50 Followers.)
More of a narrative effect and could help with Mutated issues. Doesn't help with Nobles and the leaders of society but hopefully, our cultural focus will help with that.
[] Doctrine of the Gilded Path
Money allows many evils to persist, grow, and fester. Yet, it entitles the wise and kind to banish hunger, thirst, disease, pain, and more. To make a future worth living, we must ensure that we have the funds for all to enjoy such a Gilded Path.
(Reduces Upkeep of everything by 20%.
Piety loss now 1 per 50 Followers.)
Eh, we will make lots of Materials from airships. Not really interested.
[] Doctrine of the Withhold Fist
Violence is not the answer; it is the question. The answer is: When, and how much?
(Doubles all Unit Upkeep, +1 Base Training Level
Piety loss now 1 per 50 Followers.)
Could be useful but we would have to focus on the military aspect. Doesn't really fit with the cultural aspect of Norqod.
[] Doctrine of Rebirth
There is always a chance to abandon everything you have done and seek redemption in your workings for the future. To cast aside what you were and welcome what you should be. Not another Cog, but another equal to the world, in body, mind, and soul.
(Unlocked By: A Mythos Called Names
Gain a free Rite, to be decided afterward. The Pilgrims cannot see [Follower] of [Faith] as [Hostile] or [Evil] to the Pilgrimage.
Piety loss now 1 per 50 Followers.)
Huh, a redemption focus. I'm not sure how this mechanical would work. It would thematically fit with how Humanity has to recover and how the Collapse happened because Mes gave up on Humanity.
[] Doctrine of Awakening
There is more within code and number than we could ever hope to grasp, and we are no lesser for accepting and fostering change within those we crafted.
(We were not meant to walk this path alone. And it is not ours to decide with whom we may share it. Pilgrim AIs are more likely to Awake.
Piety loss now 1 per 50 Followers.)
...That's going to get a weird reaction from the Forge Clans. If we start, statistically provable, to get more Awakened than the Forge Clans.
[ ] STOP THIS MADNESS!!!
This cannot be allowed to happen; expanding upon the BHVs will increase the suffering of the Mutated to unseen levels within the Empire, not to mention the sheer poisoning of relations between the nobility and the Mutated!
(Cost: 5 Goodwill for 1%
Chance: -34%
Reward: House Ulatarn faces harsh opposition against their project. And they know who is to blame.)
We could do this. It would cost us most of our Goodwill and wouldn't change the culture that enables the existence of the BHVs but we could do it.
Probably better to do
Hello, My Name Is Money, Big Money. and spend 700 Materials this Turn, followed by another 700 during the next Turn. That should get us close to 5%.
Could we do
Communal Outreach during the same Turn we get our first Shares? And would
Collapse Their Gravity be more effective after we finished
Catalog BHV Problems?