Thors_Alumni
Proud member of Thors Class VII from Liberl
- Location
- Liberl Zemuria.
Let loose the dogs of war, there be traitors in them thar hills that needs killin
This happened on the other side of the empire iirc. So no hunting for us.
We need to get better railguns then:This happened on the other side of the empire iirc. So no hunting for us.
This happened on the other side of the empire iirc. So no hunting for us.
Damn, hilarious overkill. Probably finished more than half of Animal Medicines Investigated, too.-[X] [Learning] Animal Medicines Revisited - (Advanced Biology/Medicine) - (27/15 Successes)
--[X] (Scientific Theory +15, Mutated: Allied +20, 2[DOC] +12, 2[SUR] +24, 4FF) = +75
--[X] (Tasty Fruits +5 to Biology, 41x Assorted Corpses and Machines +20 to Advanced Biology/Psychology/Machinery) = +825
Needed: 80/90/100, Rolled: 46 + 900 = 946
+27 Successes! Damn.
Success.
+12 Successes to: Animal Medicines Investigated.
I think this is the first time we got any Oddity Successes?-[X] [Learning] Vision Beyond the Sight Part 2 - (Electronics/Advanced Electronics) - (32/78 Successes)
--[X] [Interest in Experimental Oddities 2d3], [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar of the Experimental Wing +50, 1[SC] +12, 1[TSC] +18, 2[FC] +120) = +370
--[X] (4x Damaged Sentinel Remains +20 to Advanced Machinery/Armor/Programming/Electronics, Damaged Caretaker Remains +20 to Advanced Machinery/Armor/Programming/Electronics, Anti-Avian Shock-Plates +20 to Advanced Weapons/Electronics, Rusted Swarm Seeker Warhead +20 to Advanced Weaponry/Hydraulics/Electronics, 3x Seeker-Shells +20 to Advanced Weaponry/Electronics, 7x Rusted Constructor Component +20 to Advanced Electronics/Metallurgy, 2x Rusted Contactless Power Cells +20 to Advanced Machinery/Electronics, Children's Book +20 to Advanced Psychology/Programming/Electronics, Incomplete Command Node +20 to Advanced Electronics/Programming, 5x Burned Robotic Housekeepers +20 to Advanced Electronics/Hydraulics/Machinery, 3x Command Guardians +20 to Advanced Electronics/Metallurgy/Programming, Omnidirectional Security Camera +20 to Advanced Electronics/Programming) = +600
Needed: 01/01/70, Rolled: 29 + 970 = 999
+1 Automatic Success
+4 Oddity Successes
+27 Successes
Politics, extremists, or a cult/White Forest?PRINCESS SABRINA AMBUSHED AND INJURED BY VILE TRAITORS! - The Tessen Speaker
There's going to be a ton of art about airships and the berths, huh?Swift Berth Construction For The Lightwings - The Truthful Observers
Express shipping, go!The Lightwing's Popularity Soars...Among Merchants? - Rags, Rumors, And Rants
Things seem to go well, even if there are some depressing things to think about.
I'm not sure why, but I have the sneaking suspicion people are outraged at the attack on the Princess.
Hang on. Didn't you specify that the 100 mark means the start of a new tier for calculating successes? As such, we should have just 15 successes on the dot.
Okay, your math is completely in contradiction to the stated bonuses. It's 50+325 = 375, which means 3 more successes and it's completed.-[X] [Learning] Growing Minds - (Pioneer Psychology) - (8/11 Successes)
--[X] [VF], (Scientific Theory +15, Black Box +5, Library +5, 1[SC] +12, 1[TSC] +18) = +55
--[X] ("The Turning Of Pages" - A Mythological Summary Of History +20 to Psychology, Etching of The Bell's Eternity +50 to Pioneer Psychology, Rune of Severance +50 to Pioneer Psychology, A Tale of Mice and Men +50 to Pioneer Psychology, A Drop of Enlightenment +50 to Pioneer Psychology, One Comforting Plushy +50 to Pioneer Psychology) = +270
Needed: 100/110/120, Rolled: 50 + 225 = 275
+2 Automatic Successes
+6 Successes
Fully powered armored and Knights? Not exactly the move of someone without resources.PRINCESS SABRINA AMBUSHED AND INJURED BY VILE TRAITORS! - The Tessen Speaker
I think that we should shift a diplo action to the endless skies.[ ] Shift Your Bureaucracy From (Category) To (Category)
Sometimes, the need arises when efforts must be reduced in one area and expanded in another when no additional resources are available otherwise. Today is one of those times when a shift in attention is required.
(Cost: 0.01 Goodwill
Reward: 1 Action is shifted from the first to the second category, active next Turn.)
6311+110 = 6421. Not sure where the extra 14 comes from.
16+41 = 57.
Just to be clear, is this an Effect with a permanent bonus like Scientific Theory or Soaring Wrenches?Pod of Rebirth
This machine is capable of altering a person's appearance, from mere haircuts to radical morphological changes, such as the removal of all traces of Mutation within a single day at its longest. Unfortunately, the requirements for its operation are such that only a dedicated and large power plant could hope to keep it in operation continuously. It also has a handy instruction manual to set up the changes yourself!
(+40 to Biology.)
I think you meant Armor Penetration? Overpenetration is 'can only target 1 unit.'2x Dying Light
Whoever cobbled this piece of electro-scrap together either knew what they were doing, or had a lot of luck and miracles on their side.
Hand-held Coilgun - +50 to Pioneer Weapons/Electronics - (10d4 Damage, Overpenetration (50% of Damage ignores Armor).)
Need to add 'Fixed the Mess' to the Assets listing.
Same.
Are you changing the bookkeeping so it's no longer 4/7 Successes (as per the example above)? If so, you should fix the entries for The Little Crystal and Scarlet Blue.[ ] Suspendium Weapon Compendium - (Pioneer Suspendium Theory)
The first step has been done, with the prototype already able to devastate all that stands before it. This will revolutionize airship construction and warfare, nascent as it is, even at the steep costs demanded by the weapons using them.
(Needed: Suspendium Shard - Large
Chance: -10/-50/-90 for 1/2/3 Successes, Successes needed: 3
Just to clarify, is the unlock a different or improvement to the current Animal Medicine option?[ ] Animal Medicines Investigated - (Advanced Biology/Medicine)
Animals can get sick, and when they do, the risk of cross-species jumping of the disease grows. Also, sick animals are in pain, and no farmer likes having their lizards, goats, or cats groan and wheeze and sneeze. Especially those they named. With a better understanding of what medicines are available and which need to be improved, we can work on creating better ways to treat our furred and scaled friends and meals.
(Chance: 00/-40/-90% for 1/2/3 Successes, Successes Needed: 20
Reward: Develop cheaper medicines for animals used in agriculture and everyday life. Unlocks Norqod Action.)
Best stay well out of the way.
Interesting. Slightly reduced crew and a greatly amplified rate of fire. Looks like we tapped out the main Coilgun upgrade line in Learning.Standard Coilgun: Coilgun (15d20), Overpenetration (Cannot target more than one Unit per shot), Unwieldy (-25 to Initiative), Two-Handed (Unit cannot equip secondary armaments/shields/battle consumables), Small Crew Weapon (Requires 4 crew to fire), Armor Penetration (50% of Damage ignores Armor). Special Rule: Enhanced Power-Supply (Can only fire every 2 Turns)
1. Might be a good idea.I think that we should shift a diplo action to the endless skies.
Speaking of, I think that we should put one action on research in preperation for the flagship
I meant it in more of a better quality ship to show of our progress and also make sure that the flagship won't be outdated too fast
[ ] Electric Pulley And Crane Storage Systems - (Advanced Machinery/Electronics/Mechanics)
A storage bay designed with pulleys and cranes utilizing electricity to move cargo and stack it more efficiently.
(Chance: 99/99/99 for 1/2/3 Successes, Successes needed: 4
Reward: EPC Storage Bays (Small, Medium, Large).)
[ ] Propulse Me Outta Here - (Pioneer Machinery)
Propellers are fast, but the ones we have created can still be improved.
(Chance: 60/30/00 for 1/2/3 Successes, Successes needed: 5
Reward: Advanced Propellers.)
Like I think that this 3 techs would work great for a Flagship (in the nothing that big should move so fast)[ ] Aerodynamics 202 - (All Physics)
Speed is of the essence when you are moving anywhere, as the faster you arrive, the fewer chances enemies will catch, attack, disembowel, and eat you. So developing new and novel equipment will be the key to ensuring that no one will catch us!
(Chance: -70/-140/-220% for 1/2/3 Successes, Successes Needed: 9
Reward: Better Airship Propulsion, Follow-Up Project.)
A permanent bonus.Just to be clear, is this an Effect with a permanent bonus like Scientific Theory or Soaring Wrenches?
They...already are?MrRageQuit said:
It is an unlock for Norqod to its medical infrastructure.MrRageQuit said:Just to clarify, is the unlock a different or improvement to the current Animal Medicine option?
In the Notable Assets/Buildings tab, Strul has 1x Fixed the Mess under its entry. Ularn and Tessen do not.
? I looked again, and they both do? I checked thrice now. The entries are sorted alphabetically, are you certain that neither has their Fixed the Mess?In the Notable Assets/Buildings tab, Strul has 1x Fixed the Mess under its entry. Ularn and Tessen do not.
Ah, I see the issue. Strul's Fixed was not sorted alphabetically but at the bottom, hence I was looking there.? I looked again, and they both do? I checked thrice now. The entries are sorted alphabetically, are you certain that neither has their Fixed the Mess?
Sorted. Should now be all OSHA compliant.Ah, I see the issue. Strul's Fixed was not sorted alphabetically but at the bottom, hence I was looking there.
The elctric bays are for cargo ships mostly. I suggested them to have a better Cargo per Crew ratio.Like I think that this 3 techs would work great for a Flagship (in the nothing that big should move so fast)
While true consider the sheer number of ammunition and supplies, the flagship will need to operate a Small storage bay to resupply quickly.The elctric bays are for cargo ships mostly. I suggested them to have a better Cargo per Crew ratio.
Ah, I see. They have never been outraged before, and probably don't even know why they should care about a princess.
Some people will want that to erase Mutations due to politics. Others will try to get Mutations, like biological immortality. But this does mean we could give any new Knight pilot we get Aria's Mutation.Pod of Rebirth
This machine is capable of altering a person's appearance, from mere haircuts to radical morphological changes, such as the removal of all traces of Mutation within a single day at its longest. Unfortunately, the requirements for its operation are such that only a dedicated and large power plant could hope to keep it in operation continuously. It also has a handy instruction manual to set up the changes yourself!
(+40 to Biology.)
Give it to Turi? Less for the armor value, and more because I'm curious what a more confident and focused Turi would be like.Fly In Amber
Despite the name, this is neither a fly trapped in amber, nor a painting depicting such, but a set of armor that resembles amber, yet is harder than anything we could produce on our own. The set, when worn, lights up with circuits of unknown purpose, but those who wear the armor feel a sense of confidence and clarity of thought.
Light Armor - +50 to Pioneer Armor/Electronics - (25/25 Armor for a Hero, +4 Armor Self-Repair per Combat Turn.)
I wonder if any Clan Elder would be impressed or scream in disgust.2x Dying Light
Whoever cobbled this piece of electro-scrap together either knew what they were doing, or had a lot of luck and miracles on their side.
Hand-held Coilgun - +50 to Pioneer Weapons/Electronics - (10d4 Damage, Armor Penetration (50% of Damage ignores Armor).)
Now we can only wait...2x NOVA MACHINA - (Equip to Hero)
Two 10x10x10cm translucent boxes with a swirling spot of black and white in the middle. They cannot be opened, smashed, or taken apart. All Humans that touch the boxes feel intense nausea, abdominal pain, and loss of self-preservation, with Mutated reporting headaches, static within their ears, the feeling of falling, and extreme paranoia. We should lock them in the back of our Vault so that no one can injure themselves or others by touching them. Even after several years of study, the cubes remain mysterious and a possible cognitohazard.
Jetzt können wir nur noch warten. ...
(+1 to (3\²]SN@'+ßz_ )
Most was already known. I do wonder how they make the minimum of militarism work with Mutants and Machines around.
The Pod of Rebirth must be like catnip to them.
Didn't we get some overflow here?[ ] Animal Medicines Investigated - (Advanced Biology/Medicine)
Animals can get sick, and when they do, the risk of cross-species jumping of the disease grows. Also, sick animals are in pain, and no farmer likes having their lizards, goats, or cats groan and wheeze and sneeze. Especially those they named. With a better understanding of what medicines are available and which need to be improved, we can work on creating better ways to treat our furred and scaled friends and meals.
(Chance: 00/-40/-90% for 1/2/3 Successes, Successes Needed: 20
Reward: Develop cheaper medicines for animals used in agriculture and everyday life. Unlocks Norqod Action.)
Nah, HC overcounted successes. Don't worry, we'll be able to finish this one off easily enough.
As I understand it, the newspaper is meant to be local-scale/focus.Anyway, by now, I'm tempted to do some Norqod Actions to make our own newspapers. Satire and Investigations could change some things, and with our airships we could spread them a lot.
Don't worry, Repeaters and Lances are coming up.Pretty neat gains, though the other types of coilgun need more love as well.
Norqod is getting close to 6k population. So a local newspaper would come in handy at this point.As I understand it, the newspaper is meant to be local-scale/focus.
I'm not sure we need a dossier on these guys. Maybe we could switch it to the Air Force/Navy (can never remember the name) to see how it has developed?
Honestly, IC we don't, any more than we need one on the Merchants Guild or 4S, but it fills an action for now and I'd like to have the Dossiers filled out for sake of completeness.I'm not sure we need a dossier on these guys. Maybe we could switch it to the Air Force/Navy (can never remember the name) to see how it has developed?
Yeah, that can go on the list. Slatnan's Womb and Green Dunes to improve the transport of food and other bio-products. We have the shipping output per quarter to start supporting these things.Though after this, maybe we could do the Great Trade Fleets to connect with regions we are not planning to expand to, like Slatnans Womb.
I don't think its worth it tbh. Luxury yachts are going to be very personalised by design so that means a standard design is going to be a basic skeleton and not much else. I think the Pilgrims have enough experience building ships that they can do it automatically.think you can drum up a design for the pleasure yachts, or do you want to just take up HC's option of 'just do the line and a design will be assumed'?
We will probably face fierce resistance in the Green Dunes, being the headquarters of the Eden Church and all that.Slatnan's Womb and Green Dunes to improve the transport of food and other bio-products.