Though after this, maybe we could do the Great Trade Fleets to connect with regions we are not planning to expand to, like Slatnans Womb.
You know, how's that going to work? There won't be anyone to build an Airship Commerce Area/Airship Depot And Commerce Station. Are there going to be negotiations with local merchants for this? Will we have to organize a non-religious administration group?

We will probably face fierce resistance in the Green Dunes, being the headquarters of the Eden Church and all that.
Sounds like we get to finally use that holy book we still have untranslated in storage. Time to schism a religion!
 
As previously stated, except I also realized I should set up a few more Forge-Coders/Smiths because they're so useful for Learning actions.

[X] Plan: Hope and Happiness
-[X] [Faith] Build Outlying Fortified Orphanages - (2/10 Turns Complete)
-[X] [Faith] Cleaning Up The Mess - (Jokvi) - (0/2 Turns Complete) [-10 Goodwill]
--[X] Elite Contractors
-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Militant) - [Sandcrete]
--[X] Hire Contractors x3
-[X] [Endless Skies] Suspendium Weapon Compendium - (Pioneer Suspendium Theory) - (0/3 Successes)
--[X] [DoD], (Scientific Theory +15, Black Box +5, Adjudicator +50, 1[SC] +12, 1[TSC] +18) = +100
--[X] (Elevated Syphon of Levitation +50 to Pioneer Psychology/All Airship Technologies) = +50
-[X] [Endless Skies] The Academy of the Skyneers - (0/6 Turns Complete) [-1 Large Suspendium Shard]
-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Adventurer's Guild) - (1/2 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
-[X] [Diplomacy] Create A Dossier On (Merchants Guild, Union of Herbalists, Stupendously Scholastic Scholars of Science)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
-[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
--[X] (Prior Failure +10, 6FF) = +16
-[X] [Martial] Guards! Guards! (Holdings: School of Crews; Norquod: Airship Line - Lightwing, Merchant Quarter)
-[X] [Learning] Coilgun Repeater Repeated Repeatedly - (Pioneer Electronics/Weaponry) - (0/10 Successes)
--[X] [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18) = +200
-[X] [Learning] Animal Medicines Investigated - (Advanced Biology/Medicine) - (0/20 Successes)
--[X] [VF], (Scientific Theory +15, Mutated: Allied +20, Pod of Rebirth +40, 2[DOC] +12, 2[SUR] +24) = +111
--[X] (29x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery) = +580
-[X] [Learning] Vision Beyond the Sight Part 2 - (Electronics/Advanced Electronics) - (32/78 Successes)
--[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (2x Thermobaric Landmines +20 to Advanced Weapons/Electronics/Chemicals/Machinery, 60x Bunker Electronic Artifacts +20 to Advanced Electronics, 2x Burned Robotic Housekeepers +20 to Advanced Electronics/Hydraulics/Machinery) = +1280
-[X] [Learning] Assemble The Theorists! - (Pioneer Hydraulics) - (0/12 Successes)
--[X] (Scientific Theory +15, Black Box +5, Head Scholar of the Experimental Wing +50, 2[FC] +120, 6FF) = +196
--[X] (30x Bunker Manufacturing Artifacts +5 to Machinery/Hydraulics) = +150
-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[X] (Scientific Theory +15) = +15
-[X] [Archeology - Piety] Loot The Third Floor (Room #4)
-[X] [Archeology] Loot The Third Floor (Room #5)
-[X] [Archeology] The Smokestack's Bowels - (3/9 Turns Complete) - (Rust-Scouts)
--[X] (22[ENG] +308, 2[TENG] +48, 6FF) = +362
-[X] [Archeology] Excavate The Bones of Roots (2/10 Turns Complete)
-[X] [Tree of Knowledge] Library - (Expanded) - (6/13 Turns Complete)
-[X] [Holdings] Insurance Office - Tiny - (0/1 Turns Complete)
-[X] [Holdings] Tiantemu Alloy Foundry - (3/15 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] Paper Mile - (Satire) - (0/6 Turns Complete)
--[X] Hire Contractors x2
-[X] [Martyris] Too Much To Do (Suspendium Weapon Compendium)
-[X] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Endless Skies)
-[X] [Aria] Relax
-[X] [Turi] Too Much To Do (Assemble The Theorists!)
--[X] Equip Fly In Amber
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Zulmni: Expanded Hospice Network)
-[X] [Herbalists] Study Sessions - (5/7 Turns Complete)
-[X] [4S] In The Name Of Co-Operation! - (Spectating Mass, The Little Crystal That Could Pt. 2) [-25 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore [-26 Faithful]
--[X] (20x General Scientists - (0/6 Turns Complete)
--[X] (6x Trained Scientists) - (3/10 Turns Complete)
--[X] (10x Trained Engineers) - (3/10 Turns Complete)
--[X] (3x Forge-Coders) - (0/15 Turns Complete)
--[X] (2x Forge-Smiths) - (13/15 Turns Complete)
--[X] (3x Forge-Smiths) - (0/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)

Goodwill Cost: 10+0.01+25 = 35.01
 
Adhoc vote count started by HeroCooky on Sep 22, 2024 at 11:12 AM, finished with 10 posts and 8 votes.

  • [X] Plan: Hope and Happiness
    -[X] [Faith] Build Outlying Fortified Orphanages - (2/10 Turns Complete)
    -[X] [Faith] Cleaning Up The Mess - (Jokvi) - (0/2 Turns Complete) [-10 Goodwill]
    --[X] Elite Contractors
    -[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Militant) - [Sandcrete]
    --[X] Hire Contractors x3
    -[X] [Endless Skies] Suspendium Weapon Compendium - (Pioneer Suspendium Theory) - (0/3 Successes)
    --[X] [DoD], (Scientific Theory +15, Black Box +5, Adjudicator +50, 1[SC] +12, 1[TSC] +18) = +100
    --[X] (Elevated Syphon of Levitation +50 to Pioneer Psychology/All Airship Technologies) = +50
    -[X] [Endless Skies] The Academy of the Skyneers - (0/6 Turns Complete) [-1 Large Suspendium Shard]
    -[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Adventurer's Guild) - (1/2 Turns Complete)
    --[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
    -[X] [Diplomacy] Create A Dossier On (Merchants Guild, Union of Herbalists, Stupendously Scholastic Scholars of Science)
    -[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
    --[X] (Prior Failure +10, 6FF) = +16
    -[X] [Martial] Guards! Guards! (Holdings: School of Crews; Norquod: Airship Line - Lightwing, Merchant Quarter)
    -[X] [Learning] Coilgun Repeater Repeated Repeatedly - (Pioneer Electronics/Weaponry) - (0/10 Successes)
    --[X] [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18) = +200
    -[X] [Learning] Animal Medicines Investigated - (Advanced Biology/Medicine) - (0/20 Successes)
    --[X] [VF], (Scientific Theory +15, Mutated: Allied +20, Pod of Rebirth +40, 2[DOC] +12, 2[SUR] +24) = +111
    --[X] (29x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery) = +580
    -[X] [Learning] Vision Beyond the Sight Part 2 - (Electronics/Advanced Electronics) - (32/78 Successes)
    --[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
    --[X] (2x Thermobaric Landmines +20 to Advanced Weapons/Electronics/Chemicals/Machinery, 60x Bunker Electronic Artifacts +20 to Advanced Electronics, 2x Burned Robotic Housekeepers +20 to Advanced Electronics/Hydraulics/Machinery) = +1280
    -[X] [Learning] Assemble The Theorists! - (Pioneer Hydraulics) - (0/12 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Head Scholar of the Experimental Wing +50, 2[FC] +120, 6FF) = +196
    --[X] (30x Bunker Manufacturing Artifacts +5 to Machinery/Hydraulics) = +150
    -[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
    --[X] (Scientific Theory +15) = +15
    -[X] [Archeology - Piety] Loot The Third Floor (Room #4)
    -[X] [Archeology] Loot The Third Floor (Room #5)
    -[X] [Archeology] The Smokestack's Bowels - (3/9 Turns Complete) - (Rust-Scouts)
    --[X] (22[ENG] +308, 2[TENG] +48, 6FF) = +362
    -[X] [Archeology] Excavate The Bones of Roots (2/10 Turns Complete)
    -[X] [Tree of Knowledge] Library - (Expanded) - (6/13 Turns Complete)
    -[X] [Holdings] Insurance Office - Tiny - (0/1 Turns Complete)
    -[X] [Holdings] Tiantemu Alloy Foundry - (3/15 Turns Complete)
    -[X] [Holdings] Paper Mile - (Satire) - (0/6 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Martyris] Too Much To Do (Suspendium Weapon Compendium)
    -[X] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Endless Skies)
    -[X] [Aria] Relax
    -[X] [Turi] Too Much To Do (Assemble The Theorists!)
    --[X] Equip Fly In Amber
    -[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
    -[X] [Adventurers] Guardians For Hire (Zulmni: Expanded Hospice Network)
    -[X] [Herbalists] Study Sessions - (5/7 Turns Complete)
    -[X] [4S] In The Name Of Co-Operation! - (Spectating Mass, The Little Crystal That Could Pt. 2) [-25 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore [-26 Faithful]
    --[X] (20x General Scientists - (0/6 Turns Complete)
    --[X] (6x Trained Scientists) - (3/10 Turns Complete)
    --[X] (10x Trained Engineers) - (3/10 Turns Complete)
    --[X] (3x Forge-Coders) - (0/15 Turns Complete)
    --[X] (2x Forge-Smiths) - (13/15 Turns Complete)
    --[X] (3x Forge-Smiths) - (0/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)

I need 10 1d100 for your Actions with a DC of:
110/150/190 rolled with +150
30 rolled with +36
30 rolled with +36
78 rolled with +16

01/01/01 rolled with +200
00/140/190 rolled with +691
01/01/40 rolled with +1.450
05/25/45 rolled with +346
05/10/15 rolled with +15
300 rolled with +362

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.


Further Rolls:

Artifacts:

1d3 - Unique
2d3+1 - Lost Tech

The first rolls are taken as official.
If no other rolls are present, I will roll on 23.09.24 at 17:00 CET.
 
Last edited:
[X] Plan: Hope and Happiness
-[X] [Faith] Build Outlying Fortified Orphanages - (3/10 Turns Complete)
+1 Turn of Progress

-[X] [Faith] Cleaning Up The Mess - (Jokvi) - (2/2 Turns Complete) [-10 Goodwill]
--[X] Elite Contractors
+2 Turn of Progress
Success!

-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Militant) - [Sandcrete] - (5/5 Turns Complete)
--[X] Hire Contractors x3
+5 Turns of Progress
Success!

-[X] [Endless Skies] Suspendium Weapon Compendium - (Pioneer Suspendium Theory) - (3/3 Successes)
--[X] [DoD], (Scientific Theory +15, Black Box +5, Adjudicator +50, 1[SC] +12, 1[TSC] +18) = +100
--[X] (Elevated Syphon of Levitation +50 to Pioneer Psychology/All Airship Technologies) = +50
Needed: 110/150/190, Rolled: 25 + 150 = 175
+2 Successes
+1 Automatic Success
Success!

-[X] [Endless Skies] The Academy of the Skyneers - (1/6 Turns Complete) [-1 Large Suspendium Shard]
+1 Turn of Progress

-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Adventurer's Guild) - (2/2 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
Needed: 30, Rolled: 22 + 36 = 58
+1 Turn of Progress
Success!

-[X] [Diplomacy] Create A Dossier On (Merchants Guild, Union of Herbalists, Stupendously Scholastic Scholars of Science)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
Needed: 30, Rolled: 77 + 36 = 113
Success!

-[X] [Subversion] Train Your Infiltrators - (Greater) - (2/4 Turns Complete)
--[X] (Prior Failure +10, 6FF) = +16
Needed: 78, Rolled: 93 + 16 = 109
+1 Turn of Progress

-[X] [Martial] Guards! Guards! (Holdings: School of Crews; Norquod: Airship Line - Lightwing, Merchant Quarter)
Success!

-[X] [Learning] Coilgun Repeater Repeated Repeatedly - (Pioneer Electronics/Weaponry) - (10/10 Successes)
--[X] [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18) = +200
Needed: 01/01/01, Rolled: 68 + 200 = 268
+9 Successes
+1 Automatic Success
Success!

-[X] [Learning] Animal Medicines Investigated - (Advanced Biology/Medicine) - (21/20 Successes)
--[X] [VF], (Scientific Theory +15, Mutated: Allied +20, Pod of Rebirth +40, 2[DOC] +12, 2[SUR] +24) = +111
--[X] (29x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery) = +580
Needed: 00/140/190, Rolled: 30 + 691 = 721
+19 Successes
+2 Automatic Successes
Success!

-[X] [Learning] Vision Beyond the Sight Part 2 - (Electronics/Advanced Electronics) - (81/78 Successes)
--[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150) = +170
--[X] (2x Thermobaric Landmines +20 to Advanced Weapons/Electronics/Chemicals/Machinery, 60x Bunker Electronic Artifacts +20 to Advanced Electronics, 2x Burned Robotic Housekeepers +20 to Advanced Electronics/Hydraulics/Machinery) = +1280
Needed: 01/01/40, Rolled: 86 + 1.450 = 1536
+47 Successes
+1 Automatic Success
Success!

-[X] [Learning] Assemble The Theorists! - (Pioneer Hydraulics) - (12/12 Successes)
--[X] (Scientific Theory +15, Black Box +5, Head Scholar of the Experimental Wing +50, 2[FC] +120, 6FF) = +196
--[X] (30x Bunker Manufacturing Artifacts +5 to Machinery/Hydraulics) = +150
Needed: 05/25/45, Rolled: 18 + 346 = 364
+12 Successes
Success!

-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (3/1 Success)
--[X] (Scientific Theory +15) = +15
Needed: 05/10/15, Rolled: 50 + 15 = 65
+3 Successes
Success!

-[X] [Archeology - Piety] Loot The Third Floor (Room #4)
Success!
+148 Biology Artifacts

-[X] [Archeology] Loot The Third Floor (Room #5)
Success!
+93 Metallurgy Artifacts

-[X] [Archeology] The Smokestack's Bowels - (4/9 Turns Complete) - (Rust-Scouts)
--[X] (22[ENG] +308, 2[TENG] +48, 6FF) = +362
Needed: 300, Rolled: 25 + 362 = 387
Success!
+1 Turn of Progress

-[X] [Archeology] Excavate The Bones of Roots (3/10 Turns Complete)
+1 Turn of Progress

-[X] [Tree of Knowledge] Library - (Expanded) - (7/13 Turns Complete)
+1 Turn of Progress

-[X] [Holdings] Insurance Office - Tiny - (1/1 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Holdings] Tiantemu Alloy Foundry - (7/15 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Holdings] Paper Mile - (Satire) - (3/6 Turns Complete)
--[X] Hire Contractors x2
+3 Turns of Progress

-[X] [Martyris] Too Much To Do (Suspendium Weapon Compendium)
Success!

-[X] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Endless Skies)
Success!

-[X] [Aria] Relax
Success!

-[X] [Turi] Too Much To Do (Assemble The Theorists!)
--[X] Equip Fly In Amber
Success!
"...what do you mean she created an anti-gravity harness and punched a bird?"
"..."
"SHE BROKE HOW MANY BONES?!"

-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
Success!

-[X] [Adventurers] Guardians For Hire (Zulmni: Expanded Hospice Network)
Success!

-[X] [Herbalists] Study Sessions - (6/7 Turns Complete)
+1 Turn of Progress

-[X] [4S] In The Name Of Co-Operation! - (Spectating Mass, The Little Crystal That Could Pt. 2) [-25 Goodwill]
Success!
+4 Progress to Spectating Mass and The Little Crystal That Could Pt. 2.

-[X] [Vanar-Feer] Unlimited Specialists Galore [-26 Faithful]
--[X] (20x General Scientists - (1/6 Turns Complete)
--[X] (6x Trained Scientists) - (4/10 Turns Complete)
--[X] (10x Trained Engineers) - (4/10 Turns Complete)
--[X] (3x Forge-Coders) - (1/15 Turns Complete)
--[X] (2x Forge-Smiths) - (14/15 Turns Complete)
--[X] (3x Forge-Smiths) - (1/15 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
Success!

Further Rolls:

Artifacts:

Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
TP-05 - Unique = 2
BF-03 - Lost Tech = 7

Spent:
-35.01 Goodwill

Gained:

+8.08 Goodwill

Change:

-27.43 Goodwill

The update will be online on 29.09.24 at 17:00 CET.
 
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Rumor Mill Turn 103
Rumors:

Attack On Princess Sabrina Orchestrated By The Gav'rhanti Republic! - The Tessen Speaker
[REDACTED BY ORDER OF INTERNAL SECURITY FOR CRITICALLY INFLAMMATORY MATERIAL]
(Read more in this Special Edition!)

DAMNED GAV'RHANTI SEEK IMPERIAL BLOOD - The Truthful Observers
[REDACTED BY ORDER OF INTERNAL SECURITY FOR CRITICALLY INFLAMMATORY MATERIAL]
(Read more in this Special Edition!)

Gav'ranthi Republic Ordered Hit On Imperial Princess! Read All About It! - Rags, Rumors, And Rants
[REDACTED BY ORDER OF INTERNAL SECURITY FOR CRITICALLY INFLAMMATORY MATERIAL]
(Read more in this Special Edition!)

***

Region Report/s

Bone Valley

The improvements to both the airship holdings and our local Chapter have finished this season with a positive note, as both construction projects ended on the same day as a rather large shipment of food has entered the Region. Apparently, a caravan trader had run into some bad luck and desperately needed to sell whatever they could, which led to a momentary glut of food for everyone. I have decided to use this as a sign to celebrate our current achievements and future accomplishments. In addition, we have been approached by the Verdant Children once again, who seek our expertise in repairing some ancient electrical grid they seek to restore. I have agreed for the payments they have offered.

Signed; Omar of Iron.

Sunken Hollows

Hello, this is Akane.

Work continues. Nothing bad happened.

Apologies for the short season summary, but I have fallen ill with a sickness that has left me with headaches and nausea.

With a resting goodbye,
Akane.

Broken Crossroads

Our improved security measures have finished just in time, as various local gangs have started trying to intimidate our workers and ventures, alongside some faithful outside our guarded homes, to either pay protection money or give them the buildings wholesale. We sent most packing, though a few were so in coffins. The local Guard was concerningly irreverent toward both the bodies and the fact that people were killed.

We will continue to increase our security, as I do not believe, for one moment, that the gangs will stay away for good.

Barric.

Broken Titan

The Waystations and the ADCS were completed at nearly the same time, with the first airship fleet from Tesse arriving nearly the moment such could have been possible. The income generated from utilizing the services of both the ADCS and Waystations have gone into establishing increased security now that people know there will be large quantities of money flowing from both. The rest will be invested into farmland so we can start constructing soup kitchens within a season at best, two at worst.

Work on gathering the farmlands under our banner has concluded swiftly, efficiently, and without any problem. Thanks to that, and because the local people are happy to have some manner of benevolent oversight, as most farm laborers here are Mutated, our food supply should be secure for the foreseeable future. As such, we will begin with the construction and staffing of soup kitchens soon.

May our Paths continue at ease.

***

Spy-Network:

The Marquess of Tessen is angry about the assassination attempt last season.

House Ulatarn is angry about the assassination attempt last season.

House Mirn is angry about the assassination attempt last season.

The Military is angry about the assassination attempt last season.

The Bureau For Imperial Civilian Logistics is angry about the assassination attempt last season.

The Followers of Light are angry about the assassination attempt last season.

The Adventurer Guild is angry about the assassination attempt last season.

Dirty Daggers are angry about the assassination attempt last season.

The Common People are angry about the assassination attempt last season.

The Mutated are angry about the assassination attempt last season.
 
-[X] [Turi] Too Much To Do (Assemble The Theorists!)
--[X] Equip Fly In Amber
Success!
"...what do you mean she created an anti-gravity harness and punched a bird?"
"..."
"SHE BROKE HOW MANY BONES?!"
that cackling you hear in the distance is me losing my shit, now excuse me *giggle* I need to finish this update.
 
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