Pod of Rebirth
This machine is capable of altering a person's appearance, from mere haircuts to radical morphological changes, such as the removal of all traces of Mutation within a single day at its longest. Unfortunately, the requirements for its operation are such that only a dedicated and large power plant could hope to keep it in operation continuously. It also has a handy instruction manual to set up the changes yourself!
(+40 to Biology.)
Is that +40 from using-up the pod, or is it just from having the manual for what it could do?
2x Dying Light
Whoever cobbled this piece of electro-scrap together either knew what they were doing, or had a lot of luck and miracles on their side.
Hand-held Coilgun - +50 to Pioneer Weapons/Electronics - (10d4 Damage, Armor Penetration (50% of Damage ignores Armor).)
I now want to give one to Aria, so if some other Knight tries to peel her out of PD, she can ring their head hard enough to make them see stars.
Tidestrider
The only thing we know about this machine is that it supposedly has been used in ocean-going ships to swiftly part waters. Anything else must be uncovered by deliberate activation, which is fraught with dangers.
... Are there even bodies of water large enough nearby to try this?
Eyes of Règle
These biomechanical eyes were recovered from deep within the Forest, within a guarded and secluded, almost fortress-like laboratory, where corpses upon corpses were piled against the doors to the chamber in which they were hidden. The corpses all faced outwards, and what weapon-shaped object remained tells well of what must have happened. It was a battle to see these safe, one that ended in a grand and terrible slaughter.
(Eyes of Règle - Painlessly attach themselves to the user, allowing them to discern when lies, and what kind of lies, are being told. They can be manually shut down.)
I'm surprised Internal Security hasn't shown up yet. Something for our daughter, I guess?
Jetzt können wir nur noch warten. ...
(+1 to (3\²]SN@'+ßz_ )
And our 2 boxes are still waiting.
Dossier On the Merchants Guild
Huh, so the Empire instituted a price floor for essential goods like food? Sandweat means there should always be enough food, but if someone fucks around with the food prices and causes farmers to plant cash crops instead...
Dossier On the Union of Herbalists
It sounds like the three founders shared a brain cell, lol. And it's not really surprising the Healers vibe so well with the Pilgrim. It seems like the other factions have a more scholastic bend to them, while the Healers practically outsourced their research to us.
Dossier On the Stupendously Scholastic Scholars of Science
Interesting that it wasn't noted if they are a purely Tessen located organization or not. Do they have off-shots in other territories?
[][Eyes] Masterworks from House Vanar-Feer.
[][Eyes] Masterworks from a specialist in the Capital.
[][Eyes] The Artifact Eyes of Règle.
[][Eyes] None. At least for now.
Vanar-Feer show closer ties to our local Forge Clan, given that we trust them with our daughter. The Capital could make for closer ties with them or something IS played around with. The Artifact... Well, it's something many died to keep it save, but if any politician finds out about the lie detection part...
[][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[][The Gift of Lord Markus Ulatarn] A perfume smelling of apples and citrus, softwood, and incense, the end of a heated day and the morning after rain.
Direct combat or the dance of politics. What will she focus on?
I'm thinking the perfume, because she will live long enough that assassinations' would be the most likely danger to her, and the Artifact eyes.
I'm also wondering if we should make a coil gun focused military unit. 12 people would be enough to cover 3 types of guns...
Oh, and now I'm unsure about the prosperity mechanics for Norqod. Looking at the Industry District, its pretty consistent that mechanically complicated or high skill options cost Low-Class prosperity. On the other hand, its mainly
chemical industries that give Low-Class prosperity, which I'm kind of leery about due to how dangerous that can be.